{ "format": "localization", "locStrings": [ { "phrase": "UIAsset.Ship.Griffon.Name", "trans": "Griffon" }, { "phrase": "UIAsset.Ship.Siren.Name", "trans": "Siren" }, { "phrase": "UIAsset.Ship.Talon.Name", "trans": "Talon" }, { "phrase": "UIAsset.Ship.DualIonEngineFighter.Name", "trans": "Dual Ion Engine Fighter" }, { "phrase": "UIAsset.Ship.JimHedarFighter.Name", "trans": "Jim'Hedar Fighter" }, { "phrase": "UIAsset.Ship.Deathglider.Name", "trans": "" }, { "phrase": "UIAsset.Ship.VF2Valkyrie.Name", "trans": "" }, { "phrase": "UIAsset.Ship.Pegasus.Name", "trans": "Pegasus" }, { "phrase": "UIAsset.Ship.Gambit.Name", "trans": "Gambit" }, { "phrase": "UIAsset.Ship.Scimitar.Name", "trans": "Scimitar" }, { "phrase": "UIAsset.Ship.DualIonEngineAdvanced.Name", "trans": "Dual Ion Engine Advanced" }, { "phrase": "UIAsset.Ship.AlkenFighterBomber.Name", "trans": "Alken Fighter-Bomber" }, { "phrase": "UIAsset.Ship.KatanInterceptor.Name", "trans": "Katan Interceptor" }, { "phrase": "UIAsset.Ship.LAM01PhoenixHawk.Name", "trans": "Phoenixhawk" }, { "phrase": "UIAsset.Ship.Phoenix.Name", "trans": "Phoenix" }, { "phrase": "UIAsset.Ship.Arbiter.Name", "trans": "Arbiter" }, { "phrase": "UIAsset.Ship.Claymore.Name", "trans": "Claymore" }, { "phrase": "UIAsset.Ship.HazardClass.Name", "trans": "Hazard Class" }, { "phrase": "UIAsset.Ship.SkjoldClass.Name", "trans": "Centurion Class" }, { "phrase": "UIAsset.Ship.CastleClass.Name", "trans": "Castle Class" }, { "phrase": "UIAsset.Ship.CR90Corelaan.Name", "trans": "Epoch Falcon" }, { "phrase": "UIAsset.Ship.Hyperion.Name", "trans": "Hyperion" }, { "phrase": "UIAsset.Ship.Malefactor.Name", "trans": "Malefactor" }, { "phrase": "UIAsset.Ship.Gauntlet.Name", "trans": "Gauntlet" }, { "phrase": "UIAsset.Ship.HavocClass.Name", "trans": "Havoc Class" }, { "phrase": "UIAsset.Ship.BainbridgeClass.Name", "trans": "Crixus Class" }, { "phrase": "UIAsset.Ship.ViperClass.Name", "trans": "Ghost Mastiff Class" }, { "phrase": "UIAsset.Ship.DD173Eldridge.Name", "trans": "Normandy Class" }, { "phrase": "UIAsset.Ship.Samson.Name", "trans": "Samson" }, { "phrase": "UIAsset.Ship.Discord.Name", "trans": "Discord" }, { "phrase": "UIAsset.Ship.Aegis.Name", "trans": "Aegis" }, { "phrase": "UIAsset.Ship.LibraClass.Name", "trans": "Libra Class" }, { "phrase": "UIAsset.Ship.ThunderbirdClass.Name", "trans": "Thunderbird Class" }, { "phrase": "UIAsset.Ship.StarBlazerClass.Name", "trans": "StarBlazer Class" }, { "phrase": "UIAsset.Ship.GalaxiaClass.Name", "trans": "Galaxia Class" }, { "phrase": "UIAsset.Ship.Achilles.Name", "trans": "Achilles" }, { "phrase": "UIAsset.Ship.Entropy.Name", "trans": "Entropy" }, { "phrase": "UIAsset.Ship.Executioner.Name", "trans": "Executioner" }, { "phrase": "UIAsset.Ship.StarRaiderClass.Name", "trans": "StarRaider Class" }, { "phrase": "UIAsset.Ship.RevelationClass.Name", "trans": "Revelation Class" }, { "phrase": "UIAsset.Ship.InfinityClass.Name", "trans": "Infinity Class" }, { "phrase": "UIAsset.Ship.EclispseClass.Name", "trans": "Eclipse Class" }, { "phrase": "UIAsset.Ship.Wayfarer.Name", "trans": "Wayfarer" }, { "phrase": "UIAsset.Ship.Collector.Name", "trans": "Collector" }, { "phrase": "UIAsset.Ship.ShieldBearer.Name", "trans": "Shield Bearer" }, { "phrase": "UIAsset.Ship.ConveyorClass.Name", "trans": "Conveyor Class" }, { "phrase": "UIAsset.Ship.UtethHaulClass.Name", "trans": "Uteth Haul Class" }, { "phrase": "UIAsset.Ship.HeisenbergClass.Name", "trans": "Heisenberg Class" }, { "phrase": "UIAsset.Ship.EX36Valdeze.Name", "trans": "EX-36 Valdeze" }, { "phrase": "UIAsset.Building.CommandCenter.Name", "trans": "Command Center" }, { "phrase": "UIAsset.Building.Conduit.Name", "trans": "Conduit" }, { "phrase": "UIAsset.Building.ConstructionBay.Name", "trans": "Shipyard" }, { "phrase": "UIAsset.Building.Dock.Name", "trans": "Dock" }, { "phrase": "UIAsset.Building.OfficersLounge.Name", "trans": "" }, { "phrase": "UIAsset.Building.PointDefensePlatform.Name", "trans": "Point Defense Platform" }, { "phrase": "UIAsset.Building.ReactorStation.Name", "trans": "Reactor Station" }, { "phrase": "UIAsset.Building.ResourceDepot.Name", "trans": "Resource Depot" }, { "phrase": "UIAsset.Building.StarbasePlatform.Name", "trans": "Starbase Platform" }, { "phrase": "UIAsset.Building.StarbaseArm.Name", "trans": "Starbase Arm" }, { "phrase": "UIAsset.Building.PlatformA.Name", "trans": "Platform A" }, { "phrase": "UIAsset.Building.PlatformB.Name", "trans": "Platform B" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level01.Name", "trans": "Particle Blaster I" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level02.Name", "trans": "Particle Blaster II" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level03.Name", "trans": "Particle Blaster III" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level04.Name", "trans": "Particle Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level05.Name", "trans": "Particle Blaster V" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level01.Name", "trans": "Strike Cannon I" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level02.Name", "trans": "Strike Cannon II" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level03.Name", "trans": "Strike Cannon III" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level04.Name", "trans": "Strike Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level05.Name", "trans": "Strike Cannon V" }, { "phrase": "UIAsset.ShipProjectile.AssaultCannon.Name", "trans": "Assault Cannon" }, { "phrase": "UIAsset.ShipProjectile.GatlingCannon.Name", "trans": "Gatling Cannon" }, { "phrase": "UIAsset.ShipProjectile.BarrageCannon.Name", "trans": "Barrage Cannon" }, { "phrase": "UIAsset.ShipProjectile.MoonrakerCannon.Name", "trans": "Moonraker Cannon" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level01.Name", "trans": "Railgun I" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level02.Name", "trans": "Railgun II" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level03.Name", "trans": "Railgun III" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level04.Name", "trans": "Railgun IV" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level05.Name", "trans": "Railgun V" }, { "phrase": "UIAsset.ShipProjectile.MassDriver.Name", "trans": "Mass Driver" }, { "phrase": "UIAsset.ShipProjectile.GaussRifle.Name", "trans": "Gauss Rifle" }, { "phrase": "UIAsset.ShipProjectile.GaussCannon.Name", "trans": "Gauss Cannon" }, { "phrase": "UIAsset.ShipProjectile.Supercollider.Name", "trans": "Supercollider" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level01.Name", "trans": "Graviton Pulse Node I" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level02.Name", "trans": "Graviton Pulse Node II" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level03.Name", "trans": "Graviton Pulse Node III" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level04.Name", "trans": "Graviton Pulse Node IV" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level05.Name", "trans": "Graviton Pulse Node V" }, { "phrase": "UIAsset.ShipProjectile.VoltronicPulseNode.Name", "trans": "Voltronic Pulse Node" }, { "phrase": "UIAsset.ShipProjectile.CyclonicPulseNode.Name", "trans": "Cyclonic Pulse Node" }, { "phrase": "UIAsset.ShipProjectile.GaussianPulseNode.Name", "trans": "Gaussian Pulse Node" }, { "phrase": "UIAsset.ShipProjectile.DarksaberPulseNode.Name", "trans": "Darksaber Pulse Node" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level01.Name", "trans": "Plasma Missile I" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level02.Name", "trans": "Plasma Missile II" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level03.Name", "trans": "Plasma Missile III" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level04.Name", "trans": "Plasma Missile IV" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level05.Name", "trans": "Plasma Missile V" }, { "phrase": "UIAsset.ShipGuided.FissionMissile.Name", "trans": "Fission Missile" }, { "phrase": "UIAsset.ShipGuided.FusionMissile.Name", "trans": "Fusion Missile" }, { "phrase": "UIAsset.ShipGuided.ManticoreMissile.Name", "trans": "Manticore Missile" }, { "phrase": "UIAsset.ShipGuided.Ghostrider.Name", "trans": "Ghostrider" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level01.Name", "trans": "Antimatter Torpedo I" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level02.Name", "trans": "Antimatter Torpedo II" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level03.Name", "trans": "Antimatter Torpedo III" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level04.Name", "trans": "Antimatter Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level05.Name", "trans": "Antimatter Torpedo V" }, { "phrase": "UIAsset.ShipGuided.PhotonTorpedo.Name", "trans": "Photon Torpedo" }, { "phrase": "UIAsset.ShipGuided.QuantumTorpedo.Name", "trans": "Quantum Torpedo" }, { "phrase": "UIAsset.ShipGuided.VortexTorpedo.Name", "trans": "Vortex Torpedo" }, { "phrase": "UIAsset.ShipGuided.Planetbuster.Name", "trans": "Planetbuster" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level01.Name", "trans": "Graviton Bomb I" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level02.Name", "trans": "Graviton Bomb II" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level03.Name", "trans": "Graviton Bomb III" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level04.Name", "trans": "Graviton Bomb IV" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level05.Name", "trans": "Graviton Bomb V" }, { "phrase": "UIAsset.ShipGuided.CompressionBomb.Name", "trans": "Compression Bomb" }, { "phrase": "UIAsset.ShipGuided.ImplosionBomb.Name", "trans": "Implosion Bomb" }, { "phrase": "UIAsset.ShipGuided.SingularityBomb.Name", "trans": "Singularity Bomb" }, { "phrase": "UIAsset.ShipGuided.BalestrieriDevice.Name", "trans": "Balestrieri Device" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level01.Name", "trans": "Missile Battery I" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level02.Name", "trans": "Missile Battery II" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level03.Name", "trans": "Missile Battery III" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level04.Name", "trans": "Missile Battery IV" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level05.Name", "trans": "Missile Battery V" }, { "phrase": "UIAsset.ShipGuided.HiveBattery.Name", "trans": "Hive Battery" }, { "phrase": "UIAsset.ShipGuided.MaelstromBattery.Name", "trans": "Maelstrom Battery" }, { "phrase": "UIAsset.ShipGuided.NovaBattery.Name", "trans": "Nova Battery" }, { "phrase": "UIAsset.ShipGuided.ArmageddonBattery.Name", "trans": "Armageddon Battery" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level01.Name", "trans": "Low Orbit Railgun I" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level02.Name", "trans": "Low Orbit Railgun II" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level03.Name", "trans": "Low Orbit Railgun III" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level04.Name", "trans": "Low Orbit Railgun IV" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level05.Name", "trans": "Low Orbit Railgun V" }, { "phrase": "UIAsset.BaseProjectile.BombardmentCannon.Name", "trans": "Bombardment Cannon" }, { "phrase": "UIAsset.BaseProjectile.MeteorGun.Name", "trans": "Meteor Gun" }, { "phrase": "UIAsset.BaseProjectile.Anti-StarcraftMassdriver.Name", "trans": "Anti-Starcraft Massdriver" }, { "phrase": "UIAsset.BaseProjectile.RegulatorCannon.Name", "trans": "Regulator Cannon" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level01.Name", "trans": "Missile Pod I" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level02.Name", "trans": "Missile Pod II" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level03.Name", "trans": "Missile Pod III" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level04.Name", "trans": "Missile Pod IV" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level05.Name", "trans": "Missile Pod V" }, { "phrase": "UIAsset.BaseProjectile.FissionBattery.Name", "trans": "Fission Battery" }, { "phrase": "UIAsset.BaseProjectile.FusionBattery.Name", "trans": "Fusion Battery" }, { "phrase": "UIAsset.BaseProjectile.MultidrivePod.Name", "trans": "Multi-drive Pod" }, { "phrase": "UIAsset.BaseProjectile.GhostriderDeploymentPod.Name", "trans": "Ghostrider Deployment Pod" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level01.Name", "trans": "Sentinel Mount I" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level02.Name", "trans": "Sentinel Mount II" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level03.Name", "trans": "Sentinel Mount III" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level04.Name", "trans": "Sentinel Mount IV" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level05.Name", "trans": "Sentinel Mount V" }, { "phrase": "UIAsset.BaseProjectile.GuardianMount.Name", "trans": "Guardian Mount" }, { "phrase": "UIAsset.BaseProjectile.PhalanxMount.Name", "trans": "Phalanx Mount" }, { "phrase": "UIAsset.BaseProjectile.BarrageCannonMount.Name", "trans": "Barrage Cannon Mount" }, { "phrase": "UIAsset.BaseProjectile.FireshieldMount.Name", "trans": "Fireshield Mount" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level01.Name", "trans": "Pulse Laser I" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level02.Name", "trans": "Pulse Laser II" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level03.Name", "trans": "Pulse Laser III" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level04.Name", "trans": "Pulse Laser IV" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level05.Name", "trans": "Pulse Laser V" }, { "phrase": "UIAsset.ShipBeam.GatlingLaser.Name", "trans": "Gatling Laser" }, { "phrase": "UIAsset.ShipBeam.ScatterLaser.Name", "trans": "Scatter Laser" }, { "phrase": "UIAsset.ShipBeam.TurboLaser.Name", "trans": "Turbo Laser" }, { "phrase": "UIAsset.ShipBeam.DeathBlossom.Name", "trans": "Death Blossom" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level01.Name", "trans": "Disintegration Ray I" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level02.Name", "trans": "Disintegration Ray II" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level03.Name", "trans": "Disintegration Ray III" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level04.Name", "trans": "Disintegration Ray IV" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level05.Name", "trans": "Disintegration Ray V" }, { "phrase": "UIAsset.ShipBeam.PolarityRay.Name", "trans": "Polarity Ray" }, { "phrase": "UIAsset.ShipBeam.InversionRay.Name", "trans": "Inversion Ray" }, { "phrase": "UIAsset.ShipBeam.ConversionRay.Name", "trans": "Conversion Ray" }, { "phrase": "UIAsset.ShipBeam.DeathRay.Name", "trans": "Death Ray" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level01.Name", "trans": "Graviton Beam I" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level02.Name", "trans": "Graviton Beam II" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level03.Name", "trans": "Graviton Beam III" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level04.Name", "trans": "Graviton Beam IV" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level05.Name", "trans": "Graviton Beam V" }, { "phrase": "UIAsset.ShipBeam.ForceBeam.Name", "trans": "Force Beam" }, { "phrase": "UIAsset.ShipBeam.RipperBeam.Name", "trans": "Ripper Beam" }, { "phrase": "UIAsset.ShipBeam.MikuruBeam.Name", "trans": "Mikuru Beam" }, { "phrase": "UIAsset.ShipBeam.DesslokBeam.Name", "trans": "Desslok Beam" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level01.Name", "trans": "Point Defense Cluster I" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level02.Name", "trans": "Point Defense Cluster II" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level03.Name", "trans": "Point Defense Cluster III" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level04.Name", "trans": "Point Defense Cluster IV" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level05.Name", "trans": "Point Defense Cluster V" }, { "phrase": "UIAsset.BaseProjectile.PhotonProjectorCluster.Name", "trans": "Photon Projector Cluster" }, { "phrase": "UIAsset.BaseProjectile.IonicSalvoCluster.Name", "trans": "Ionic Salvo Cluster" }, { "phrase": "UIAsset.BaseProjectile.CyclonicPlasmaCluster.Name", "trans": "Cyclonic Plasma Cluster" }, { "phrase": "UIAsset.BaseProjectile.HydralaxiHiveCluster.Name", "trans": "Hydralaxi Hive Cluster" }, { "phrase": "UIAsset.Area.PhotonBurster.Level01.Name", "trans": "Photon Burster I" }, { "phrase": "UIAsset.Area.PhotonBurster.Level02.Name", "trans": "Photon Burster II" }, { "phrase": "UIAsset.Area.PhotonBurster.Level03.Name", "trans": "Photon Burster III" }, { "phrase": "UIAsset.Area.PhotonBurster.Level04.Name", "trans": "Photon Burster IV" }, { "phrase": "UIAsset.Area.PhotonBurster.Level05.Name", "trans": "Photon Burster V" }, { "phrase": "UIAsset.Area.LaserBurster.Name", "trans": "Laser Burster" }, { "phrase": "UIAsset.Area.XRayBurster.Name", "trans": "X-Ray Burster" }, { "phrase": "UIAsset.Area.GammaBurster.Name", "trans": "Gamma Burster" }, { "phrase": "UIAsset.Area.GradiusBurster.Name", "trans": "Gradius Burster" }, { "phrase": "UIAsset.Area.DisintegratorArc.Level01.Name", "trans": "Disintegrator Arc I" }, { "phrase": "UIAsset.Area.DisintegratorArc.Level02.Name", "trans": "Disintegrator Arc II" }, { "phrase": "UIAsset.Area.DisintegratorArc.Level03.Name", "trans": "Disintegrator Arc III" }, { "phrase": "UIAsset.Area.DisintegratorArc.Level04.Name", "trans": "Disintegrator Arc IV" }, { "phrase": "UIAsset.Area.DisintegratorArc.Level05.Name", "trans": "Disintegrator Arc V" }, { "phrase": "UIAsset.Area.PolarityArc.Name", "trans": "Polarity Arc" }, { "phrase": "UIAsset.Area.InversionArc.Name", "trans": "Inversion Arc" }, { "phrase": "UIAsset.Area.ConversionArc.Name", "trans": "Conversion Arc" }, { "phrase": "UIAsset.Area.CovenantArc.Name", "trans": "Covenant Arc" }, { "phrase": "UIAsset.Area.KineticPulser.Level01.Name", "trans": "Kinetic Pulser I" }, { "phrase": "UIAsset.Area.KineticPulser.Level02.Name", "trans": "Kinetic Pulser II" }, { "phrase": "UIAsset.Area.KineticPulser.Level03.Name", "trans": "Kinetic Pulser III" }, { "phrase": "UIAsset.Area.KineticPulser.Level04.Name", "trans": "Kinetic Pulser IV" }, { "phrase": "UIAsset.Area.KineticPulser.Level05.Name", "trans": "Kinetic Pulser V" }, { "phrase": "UIAsset.Area.NeutronPulser.Name", "trans": "Neutron Pulser" }, { "phrase": "UIAsset.Area.GravitonPulser.Name", "trans": "Graviton Pulser" }, { "phrase": "UIAsset.Area.GaussPulser.Name", "trans": "Gauss Pulser" }, { "phrase": "UIAsset.Area.CollapsarPulser.Name", "trans": "Collapsar Pulser" }, { "phrase": "UIAsset.Area.FusionBeamer.Level01.Name", "trans": "Fusion Beamer I" }, { "phrase": "UIAsset.Area.FusionBeamer.Level02.Name", "trans": "Fusion Beamer II" }, { "phrase": "UIAsset.Area.FusionBeamer.Level03.Name", "trans": "Fusion Beamer III" }, { "phrase": "UIAsset.Area.FusionBeamer.Level04.Name", "trans": "Fusion Beamer IV" }, { "phrase": "UIAsset.Area.FusionBeamer.Level05.Name", "trans": "Fusion Beamer V" }, { "phrase": "UIAsset.Area.AntiprotonBeamer.Name", "trans": "Antiproton Beamer" }, { "phrase": "UIAsset.Area.UnobtaniumParticleBeamer.Name", "trans": "Unobtanium Particle Beamer" }, { "phrase": "UIAsset.Area.DarkMatterBeamer.Name", "trans": "Dark Matter Beamer" }, { "phrase": "UIAsset.Area.WaveMotionGun.Name", "trans": "Wave Motion Gun" }, { "phrase": "UIAsset.ShipDrone.DronBay.Level01.Name", "trans": "Drone Bay I" }, { "phrase": "UIAsset.ShipDrone.DronBay.Level02.Name", "trans": "Drone Bay II" }, { "phrase": "UIAsset.ShipDrone.DronBay.Level03.Name", "trans": "Drone Bay III" }, { "phrase": "UIAsset.ShipDrone.DronBay.Level04.Name", "trans": "Drone Bay IV" }, { "phrase": "UIAsset.ShipDrone.DronBay.Level05.Name", "trans": "Drone Bay V" }, { "phrase": "UIAsset.ShipDrone.InterceptorBay.Name", "trans": "Interceptor Bay" }, { "phrase": "UIAsset.ShipDrone.DefenderBay.Name", "trans": "Defender Bay" }, { "phrase": "UIAsset.ShipDrone.InterdictorBay.Name", "trans": "Interdictor Bay" }, { "phrase": "UIAsset.ShipDrone.FirefoxBay.Name", "trans": "Firefox Bay" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level01.Name", "trans": "Assault Squadron I" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level02.Name", "trans": "Assault Squadron II" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level03.Name", "trans": "Assault Squadron III" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level04.Name", "trans": "Assault Squadron IV" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level05.Name", "trans": "Assault Squadron V" }, { "phrase": "UIAsset.ShipDrone.BattleSquadron.Name", "trans": "Battle Squadron" }, { "phrase": "UIAsset.ShipDrone.LACSquadron.Name", "trans": "LAC Squadron" }, { "phrase": "UIAsset.ShipDrone.StormbirdSquadron.Name", "trans": "Stormbird Squadron" }, { "phrase": "UIAsset.ShipDrone.WildcardSquadron.Name", "trans": "Wildcard Squadron" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level01.Name", "trans": "Bombardier Wing I" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level02.Name", "trans": "Bombardier Wing II" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level03.Name", "trans": "Bombardier Wing III" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level04.Name", "trans": "Bombardier Wing IV" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level05.Name", "trans": "Bombardier Wing V" }, { "phrase": "UIAsset.ShipDrone.StrikerWing.Name", "trans": "Striker Wing" }, { "phrase": "UIAsset.ShipDrone.DevastatorWing.Name", "trans": "Devastator Wing" }, { "phrase": "UIAsset.ShipDrone.PredatorWing.Name", "trans": "Predator Wing" }, { "phrase": "UIAsset.ShipDrone.DestructorWing.Name", "trans": "Destructor Wing" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level01.Name", "trans": "Drone Squadron I" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level02.Name", "trans": "Drone Squadron II" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level03.Name", "trans": "Drone Squadron III" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level04.Name", "trans": "Drone Squadron IV" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level05.Name", "trans": "Drone Squadron V" }, { "phrase": "UIAsset.BaseProjectile.InterceptorDefenseDrones.Name", "trans": "Interceptor Defense Drones" }, { "phrase": "UIAsset.BaseProjectile.ValkyrieDefenseDrones.Name", "trans": "Valkyrie Defense Drones" }, { "phrase": "UIAsset.BaseProjectile.ReaperDefenseDrones.Name", "trans": "Reaper Defense Drones" }, { "phrase": "UIAsset.BaseProjectile.HIVEDefenseDrones.Name", "trans": "HIVE Defense Drones" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level01.Name", "trans": "Anti-Missile System I" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level02.Name", "trans": "Anti-Missile System II" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level03.Name", "trans": "Anti-Missile System III" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level04.Name", "trans": "Anti-Missile System IV" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level05.Name", "trans": "Anti-Missile System V" }, { "phrase": "UIAsset.Defense.AntiMissileCannons.Name", "trans": "Anti-Missile Cannons" }, { "phrase": "UIAsset.Defense.AntiMissileRailguns.Name", "trans": "Anti-Missile Railguns" }, { "phrase": "UIAsset.Defense.AntiMissilClusters.Name", "trans": "Anti-Missile Clusters" }, { "phrase": "UIAsset.Defense.FlakCloud.Name", "trans": "Flak Cloud" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level01.Name", "trans": "Deflector Screen I" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level02.Name", "trans": "Deflector Screen II" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level03.Name", "trans": "Deflector Screen III" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level04.Name", "trans": "Deflector Screen IV" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level05.Name", "trans": "Deflector Screen V" }, { "phrase": "UIAsset.Defense.GravitonScreen.Name", "trans": "Graviton Screen" }, { "phrase": "UIAsset.Defense.GaussianScreen.Name", "trans": "Gaussian Screen" }, { "phrase": "UIAsset.Defense.QuantumScreen.Name", "trans": "Quantum Screen" }, { "phrase": "UIAsset.Defense.ForceField.Name", "trans": "Force Field" }, { "phrase": "UIAsset.Defense.DistortionWeb.Level01.Name", "trans": "Distortion Web I" }, { "phrase": "UIAsset.Defense.DistortionWeb.Level02.Name", "trans": "Distortion Web II" }, { "phrase": "UIAsset.Defense.DistortionWeb.Level03.Name", "trans": "Distortion Web III" }, { "phrase": "UIAsset.Defense.DistortionWeb.Level04.Name", "trans": "Distortion Web IV" }, { "phrase": "UIAsset.Defense.DistortionWeb.Level05.Name", "trans": "Distortion Web V" }, { "phrase": "UIAsset.Defense.RefractorWeb.Name", "trans": "Refractor Web" }, { "phrase": "UIAsset.Defense.ScatterWeb.Name", "trans": "Scatter Web" }, { "phrase": "UIAsset.Defense.FractureWeb.Name", "trans": "Fracture Web" }, { "phrase": "UIAsset.Defense.BlackoutWeb.Name", "trans": "Blackout Web" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level01.Name", "trans": "Concussive Shield I" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level02.Name", "trans": "Concussive Shield II" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level03.Name", "trans": "Concussive Shield III" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level04.Name", "trans": "Concussive Shield IV" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level05.Name", "trans": "Concussive Shield V" }, { "phrase": "UIAsset.ShipShield.RefractorField.Name", "trans": "Refractor Field" }, { "phrase": "UIAsset.ShipShield.ReflectorField.Name", "trans": "Reflector Field" }, { "phrase": "UIAsset.ShipShield.LensingField.Name", "trans": "Lensing Field" }, { "phrase": "UIAsset.ShipShield.BlackoutField.Name", "trans": "Blackout Field" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level01.Name", "trans": "Energy Shield I" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level02.Name", "trans": "Energy Shield II" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level03.Name", "trans": "Energy Shield III" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level04.Name", "trans": "Energy Shield IV" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level05.Name", "trans": "Energy Shield V" }, { "phrase": "UIAsset.ShipShield.InsulatorField.Name", "trans": "Insulator Field" }, { "phrase": "UIAsset.ShipShield.AbsorptionField.Name", "trans": "Absorption Field" }, { "phrase": "UIAsset.ShipShield.ImpedanceField.Name", "trans": "Impedance Field" }, { "phrase": "UIAsset.ShipShield.ConversionField.Name", "trans": "Conversion Field" }, { "phrase": "UIAsset.ShipShield.KineticShield.Level01.Name", "trans": "Kinetic Shield I" }, { "phrase": "UIAsset.ShipShield.KineticShield.Level02.Name", "trans": "Kinetic Shield II" }, { "phrase": "UIAsset.ShipShield.KineticShield.Level03.Name", "trans": "Kinetic Shield III" }, { "phrase": "UIAsset.ShipShield.KineticShield.Level04.Name", "trans": "Kinetic Shield IV" }, { "phrase": "UIAsset.ShipShield.KineticShield.Level05.Name", "trans": "Kinetic Shield V" }, { "phrase": "UIAsset.ShipShield.DeflectorField.Name", "trans": "Deflector Field" }, { "phrase": "UIAsset.ShipShield.VectorField.Name", "trans": "Vector Field" }, { "phrase": "UIAsset.ShipShield.AblationField.Name", "trans": "Ablation Field" }, { "phrase": "UIAsset.ShipShield.Anti-InertiaField.Name", "trans": "Anti-Inertia Field" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level01.Name", "trans": "Phase Shield I" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level02.Name", "trans": "Phase Shield II" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level03.Name", "trans": "Phase Shield III" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level04.Name", "trans": "Phase Shield IV" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level05.Name", "trans": "Phase Shield V" }, { "phrase": "UIAsset.ShipShield.DistortionField.Name", "trans": "Distortion Field" }, { "phrase": "UIAsset.ShipShield.DisplacementField.Name", "trans": "Displacement Field" }, { "phrase": "UIAsset.ShipShield.StasisField.Name", "trans": "Stasis Field" }, { "phrase": "UIAsset.ShipShield.EntropyField.Name", "trans": "Entropy Field" }, { "phrase": "UIAsset.Armor.DispersionArmor.Level01.Name", "trans": "Dispersion Armor I" }, { "phrase": "UIAsset.Armor.DispersionArmor.Level02.Name", "trans": "Dispersion Armor II" }, { "phrase": "UIAsset.Armor.DispersionArmor.Level03.Name", "trans": "Dispersion Armor III" }, { "phrase": "UIAsset.Armor.DispersionArmor.Level04.Name", "trans": "Dispersion Armor IV" }, { "phrase": "UIAsset.Armor.DispersionArmor.Level05.Name", "trans": "Dispersion Armor V" }, { "phrase": "UIAsset.Armor.DuraweaveArmor.Name", "trans": "Duraweave Armor" }, { "phrase": "UIAsset.Armor.NanoweaveArmor.Name", "trans": "Nanoweave Armor" }, { "phrase": "UIAsset.Armor.FractalweaveArmor.Name", "trans": "Fractalweave Armor" }, { "phrase": "UIAsset.Armor.CortosisweaveArmor.Name", "trans": "Cortosisweave Armor" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level01.Name", "trans": "Plastisteel Armor I" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level02.Name", "trans": "Plastisteel Armor II" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level03.Name", "trans": "Plastisteel Armor III" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level04.Name", "trans": "Plastisteel Armor IV" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level05.Name", "trans": "Plastisteel Armor V" }, { "phrase": "UIAsset.Armor.ResistiumArmor.Name", "trans": "Resistium Armor" }, { "phrase": "UIAsset.Armor.GravityWebArmor.Name", "trans": "Gravity Web Armor" }, { "phrase": "UIAsset.Armor.InertonArmor.Name", "trans": "Inerton Armor" }, { "phrase": "UIAsset.Armor.DuraniumArmor.Name", "trans": "Duranium Armor" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level01.Name", "trans": "Deflector Armor I" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level02.Name", "trans": "Deflector Armor II" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level03.Name", "trans": "Deflector Armor III" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level04.Name", "trans": "Deflector Armor IV" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level05.Name", "trans": "Deflector Armor V" }, { "phrase": "UIAsset.Armor.EnduriumArmor.Name", "trans": "Endurium Armor" }, { "phrase": "UIAsset.Armor.TritaniumArmor.Name", "trans": "Tritanium Armor" }, { "phrase": "UIAsset.Armor.PhotoniumArmor.Name", "trans": "Photonium Armor" }, { "phrase": "UIAsset.Armor.AdamantiumArmor.Name", "trans": "Adamantium Armor" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level01.Name", "trans": "Neutronium Armor I" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level02.Name", "trans": "Neutronium Armor II" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level03.Name", "trans": "Neutronium Armor III" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level04.Name", "trans": "Neutronium Armor IV" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level05.Name", "trans": "Neutronium Armor V" }, { "phrase": "UIAsset.Armor.ImperviumArmor.Name", "trans": "Impervium Armor" }, { "phrase": "UIAsset.Armor.LangstonFieldArmor.Name", "trans": "Langston Field Armor" }, { "phrase": "UIAsset.Armor.SinisiteArmor.Name", "trans": "Sinisite Armor" }, { "phrase": "UIAsset.Armor.DwarfstarAlloyArmor.Name", "trans": "Dwarfstar Alloy Armor" }, { "phrase": "UIAsset.Tech.CloakingDevice.Level01.Name", "trans": "Cloaking Device I" }, { "phrase": "UIAsset.Tech.CloakingDevice.Level02.Name", "trans": "Cloaking Device II" }, { "phrase": "UIAsset.Tech.CloakingDevice.Level03.Name", "trans": "Cloaking Device III" }, { "phrase": "UIAsset.Tech.CloakingDevice.Level04.Name", "trans": "Cloaking Device IV" }, { "phrase": "UIAsset.Tech.CloakingDevice.Level05.Name", "trans": "Cloaking Device V" }, { "phrase": "UIAsset.Tech.StealthField.Name", "trans": "Stealth Field" }, { "phrase": "UIAsset.Tech.SpiderDrive.Name", "trans": "Spider Drive" }, { "phrase": "UIAsset.Tech.QuantumDisplacer.Name", "trans": "Quantum Displacer" }, { "phrase": "UIAsset.Tech.InterphaseCloak.Name", "trans": "Interphase Cloak" }, { "phrase": "UIAsset.Tech.ShieldExtender.Level01.Name", "trans": "Shield Extender I" }, { "phrase": "UIAsset.Tech.ShieldExtender.Level02.Name", "trans": "Shield Extender II" }, { "phrase": "UIAsset.Tech.ShieldExtender.Level03.Name", "trans": "Shield Extender III" }, { "phrase": "UIAsset.Tech.ShieldExtender.Level04.Name", "trans": "Shield Extender IV" }, { "phrase": "UIAsset.Tech.ShieldExtender.Level05.Name", "trans": "Shield Extender V" }, { "phrase": "UIAsset.Tech.SidewallShields.Name", "trans": "Sidewall Shields" }, { "phrase": "UIAsset.Tech.DeflectorShields.Name", "trans": "Deflector Shields" }, { "phrase": "UIAsset.Tech.HermeticField.Name", "trans": "Hermetic Field" }, { "phrase": "UIAsset.Tech.InvulnerabilityField.Name", "trans": "Invulnerability Field" }, { "phrase": "UIAsset.Tech.MassLightening.Level01.Name", "trans": "Mass Lightening I" }, { "phrase": "UIAsset.Tech.MassLightening.Level02.Name", "trans": "Mass Lightening II" }, { "phrase": "UIAsset.Tech.MassLightening.Level03.Name", "trans": "Mass Lightening III" }, { "phrase": "UIAsset.Tech.MassLightening.Level04.Name", "trans": "Mass Lightening IV" }, { "phrase": "UIAsset.Tech.MassLightening.Level05.Name", "trans": "Mass Lightening V" }, { "phrase": "UIAsset.Tech.GravitonSump.Name", "trans": "Graviton Sump" }, { "phrase": "UIAsset.Tech.InertialDampeners.Name", "trans": "Inertial Dampeners" }, { "phrase": "UIAsset.Tech.MassDisplacers.Name", "trans": "Mass Displacers" }, { "phrase": "UIAsset.Tech.EezoCore.Name", "trans": "Eezo Core" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level01.Name", "trans": "Improved Tracking I" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level02.Name", "trans": "Improved Tracking II" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level03.Name", "trans": "Improved Tracking III" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level04.Name", "trans": "Improved Tracking IV" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level05.Name", "trans": "Improved Tracking V" }, { "phrase": "UIAsset.Tech.TargetingComputer.Name", "trans": "Targeting Computer" }, { "phrase": "UIAsset.Tech.PredictiveAlgorithms.Name", "trans": "Predictive Algorithms" }, { "phrase": "UIAsset.Tech.TacticalAI.Name", "trans": "Tactical AI" }, { "phrase": "UIAsset.Tech.SuperAITSs.Name", "trans": "Super AITSs" }, { "phrase": "UIAsset.Tech.WarpScrambler.Level01.Name", "trans": "Warp Scrambler I" }, { "phrase": "UIAsset.Tech.WarpScrambler.Level02.Name", "trans": "Warp Scrambler II" }, { "phrase": "UIAsset.Tech.WarpScrambler.Level03.Name", "trans": "Warp Scrambler III" }, { "phrase": "UIAsset.Tech.WarpScrambler.Level04.Name", "trans": "Warp Scrambler IV" }, { "phrase": "UIAsset.Tech.WarpScrambler.Level05.Name", "trans": "Warp Scrambler V" }, { "phrase": "UIAsset.Tech.PhaseInhibitor.Name", "trans": "Phase Inhibitor" }, { "phrase": "UIAsset.Tech.FieldScrambler.Name", "trans": "Field Scrambler" }, { "phrase": "UIAsset.Tech.SubspaceDisruptor.Name", "trans": "Subspace Disruptor" }, { "phrase": "UIAsset.Tech.Interdictor.Name", "trans": "Interdictor" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Level01.Name", "trans": "Transgate Beacon I" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Level02.Name", "trans": "Transgate Beacon II" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Level03.Name", "trans": "Transgate Beacon III" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Level04.Name", "trans": "Transgate Beacon IV" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Level05.Name", "trans": "Transgate Beacon V" }, { "phrase": "UIAsset.Tech.QuantumBeacon.Name", "trans": "Quantum Beacon" }, { "phrase": "UIAsset.Tech.SubspaceTransponder.Name", "trans": "Subspace Transponder" }, { "phrase": "UIAsset.Tech.SubspaceTelemetryLink.Name", "trans": "Subspace Telemetry Link" }, { "phrase": "UIAsset.Tech.WarpBeacon.Name", "trans": "Warp Beacon" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level01.Name", "trans": "Concussive Barrier I" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level02.Name", "trans": "Concussive Barrier II" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level03.Name", "trans": "Concussive Barrier III" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level04.Name", "trans": "Concussive Barrier IV" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level05.Name", "trans": "Concussive Barrier V" }, { "phrase": "UIAsset.BaseShield.RefractorBarrier.Name", "trans": "Refractor Barrier" }, { "phrase": "UIAsset.BaseShield.ReflectorBarrier.Name", "trans": "Reflector Barrier" }, { "phrase": "UIAsset.BaseShield.LensingBarrier.Name", "trans": "Lensing Barrier" }, { "phrase": "UIAsset.BaseShield.BlackoutBarrier.Name", "trans": "Blackout Barrier" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level01.Name", "trans": "Energy Barrier I" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level02.Name", "trans": "Energy Barrier II" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level03.Name", "trans": "Energy Barrier III" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level04.Name", "trans": "Energy Barrier IV" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level05.Name", "trans": "Energy Barrier V" }, { "phrase": "UIAsset.BaseShield.InsulatorBarrier.Name", "trans": "Insulator Barrier" }, { "phrase": "UIAsset.BaseShield.AbsorptionBarrier.Name", "trans": "Absorption Barrier" }, { "phrase": "UIAsset.BaseShield.DiffusorBarrier.Name", "trans": "Diffusor Barrier" }, { "phrase": "UIAsset.BaseShield.ConversionBarrier.Name", "trans": "Conversion Barrier" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level01.Name", "trans": "Kinetic Barrier I" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level02.Name", "trans": "Kinetic Barrier II" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level03.Name", "trans": "Kinetic Barrier III" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level04.Name", "trans": "Kinetic Barrier IV" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level05.Name", "trans": "Kinetic Barrier V" }, { "phrase": "UIAsset.BaseShield.DeflectorBarrier.Name", "trans": "Deflector Barrier" }, { "phrase": "UIAsset.BaseShield.ImpedanceBarrier.Name", "trans": "Impedance Barrier" }, { "phrase": "UIAsset.BaseShield.AblationBarrier.Name", "trans": "Ablation Barrier" }, { "phrase": "UIAsset.BaseShield.VectorBarrier.Name", "trans": "Vector Barrier" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level01.Name", "trans": "Phase Barrier I" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level02.Name", "trans": "Phase Barrier II" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level03.Name", "trans": "Phase Barrier III" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level04.Name", "trans": "Phase Barrier IV" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level05.Name", "trans": "Phase Barrier V" }, { "phrase": "UIAsset.BaseShield.DistortionBarrier.Name", "trans": "Distortion Barrier" }, { "phrase": "UIAsset.BaseShield.DisplacementBarrier.Name", "trans": "Displacement Barrier" }, { "phrase": "UIAsset.BaseShield.DilationBarrier.Name", "trans": "Dilation Barrier" }, { "phrase": "UIAsset.BaseShield.StasisBarrier.Name", "trans": "Stasis Barrier" }, { "phrase": "UIAsset.Tech.MassAmplifier.Level01.Name", "trans": "Mass Amplifier I" }, { "phrase": "UIAsset.Tech.MassAmplifier.Level02.Name", "trans": "Mass Amplifier II" }, { "phrase": "UIAsset.Tech.MassAmplifier.Level03.Name", "trans": "Mass Amplifier III" }, { "phrase": "UIAsset.Tech.MassAmplifier.Level04.Name", "trans": "Mass Amplifier IV" }, { "phrase": "UIAsset.Tech.MassAmplifier.Level05.Name", "trans": "Mass Amplifier V" }, { "phrase": "UIAsset.Tech.InertialCatapult.Name", "trans": "Inertial Catapult" }, { "phrase": "UIAsset.Tech.GravitonCatapult.Name", "trans": "Graviton Catapult" }, { "phrase": "UIAsset.Tech.SingularityCatapult.Name", "trans": "Singularity Catapult" }, { "phrase": "UIAsset.Tech.FractalGravitator.Name", "trans": "Fractal Gravitator" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level01.Name", "trans": "Linear Accelerator I" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level02.Name", "trans": "Linear Accelerator II" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level03.Name", "trans": "Linear Accelerator III" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level04.Name", "trans": "Linear Accelerator IV" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level05.Name", "trans": "Linear Accelerator V" }, { "phrase": "UIAsset.Tech.AcceleratorCoil.Name", "trans": "Accelerator Coil" }, { "phrase": "UIAsset.Tech.CompressionCoil.Name", "trans": "Compression Coil" }, { "phrase": "UIAsset.Tech.RiftCoil.Name", "trans": "Rift Coil" }, { "phrase": "UIAsset.Tech.PowerDriver.Name", "trans": "Power Driver" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level01.Name", "trans": "Neutronium Core I" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level02.Name", "trans": "Neutronium Core II" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level03.Name", "trans": "Neutronium Core III" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level04.Name", "trans": "Neutronium Core IV" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level05.Name", "trans": "Neutronium Core V" }, { "phrase": "UIAsset.Tech.HyperkineticPenetrator.Name", "trans": "Hyperkinetic Penetrator" }, { "phrase": "UIAsset.Tech.DwarfstarPenetrator.Name", "trans": "Dwarfstar Penetrator" }, { "phrase": "UIAsset.Tech.SpatialPenetrator.Name", "trans": "Spatial Penetrator" }, { "phrase": "UIAsset.Tech.EnergonPenetrator.Name", "trans": "Energon Penetrator" }, { "phrase": "UIAsset.Tech.ParticleLens.Level01.Name", "trans": "Particle Lens I" }, { "phrase": "UIAsset.Tech.ParticleLens.Level02.Name", "trans": "Particle Lens II" }, { "phrase": "UIAsset.Tech.ParticleLens.Level03.Name", "trans": "Particle Lens III" }, { "phrase": "UIAsset.Tech.ParticleLens.Level04.Name", "trans": "Particle Lens IV" }, { "phrase": "UIAsset.Tech.ParticleLens.Level05.Name", "trans": "Particle Lens V" }, { "phrase": "UIAsset.Tech.MagneticAperture.Name", "trans": "Magnetic Aperture" }, { "phrase": "UIAsset.Tech.QuantumAperture.Name", "trans": "Quantum Aperture" }, { "phrase": "UIAsset.Tech.GravitonAperture.Name", "trans": "Graviton Aperture" }, { "phrase": "UIAsset.Tech.FluxFocus.Name", "trans": "Flux Focus" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level01.Name", "trans": "Backscatter Refractor I" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level02.Name", "trans": "Backscatter Refractor II" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level03.Name", "trans": "Backscatter Refractor III" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level04.Name", "trans": "Backscatter Refractor IV" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level05.Name", "trans": "Backscatter Refractor V" }, { "phrase": "UIAsset.Tech.ParticleCondenser.Name", "trans": "Particle Condenser" }, { "phrase": "UIAsset.Tech.AntiparticleCondenser.Name", "trans": "Antiparticle Condenser" }, { "phrase": "UIAsset.Tech.NeutrinoCondenser.Name", "trans": "Neutrino Condenser" }, { "phrase": "UIAsset.Tech.QStringVortex.Name", "trans": "Q-String Vortex" }, { "phrase": "UIAsset.Tech.CoolingCoils.Level01.Name", "trans": "Cooling Coils I" }, { "phrase": "UIAsset.Tech.CoolingCoils.Level02.Name", "trans": "Cooling Coils II" }, { "phrase": "UIAsset.Tech.CoolingCoils.Level03.Name", "trans": "Cooling Coils III" }, { "phrase": "UIAsset.Tech.CoolingCoils.Level04.Name", "trans": "Cooling Coils IV" }, { "phrase": "UIAsset.Tech.CoolingCoils.Level05.Name", "trans": "Cooling Coils V" }, { "phrase": "UIAsset.Tech.Disperser.Name", "trans": "Disperser" }, { "phrase": "UIAsset.Tech.MultispectralDisperser.Name", "trans": "Multispectral Disperser" }, { "phrase": "UIAsset.Tech.SubquantumDisperser.Name", "trans": "Sub-quantum Disperser" }, { "phrase": "UIAsset.Tech.Reclaimer.Name", "trans": "Reclaimer" }, { "phrase": "UIAsset.Tech.GuidanceModule.Level01.Name", "trans": "Guidance Module I" }, { "phrase": "UIAsset.Tech.GuidanceModule.Level02.Name", "trans": "Guidance Module II" }, { "phrase": "UIAsset.Tech.GuidanceModule.Level03.Name", "trans": "Guidance Module III" }, { "phrase": "UIAsset.Tech.GuidanceModule.Level04.Name", "trans": "Guidance Module IV" }, { "phrase": "UIAsset.Tech.GuidanceModule.Level05.Name", "trans": "Guidance Module V" }, { "phrase": "UIAsset.Tech.SeekerGuidance.Name", "trans": "Seeker Guidance" }, { "phrase": "UIAsset.Tech.HunterGuidance.Name", "trans": "Hunter Guidance" }, { "phrase": "UIAsset.Tech.InterceptorGuidance.Name", "trans": "Interceptor Guidance" }, { "phrase": "UIAsset.Tech.ArtemisSystem.Name", "trans": "Artemis System" }, { "phrase": "UIAsset.Tech.ShapedCharge.Level01.Name", "trans": "Shaped Charge I" }, { "phrase": "UIAsset.Tech.ShapedCharge.Level02.Name", "trans": "Shaped Charge II" }, { "phrase": "UIAsset.Tech.ShapedCharge.Level03.Name", "trans": "Shaped Charge III" }, { "phrase": "UIAsset.Tech.ShapedCharge.Level04.Name", "trans": "Shaped Charge IV" }, { "phrase": "UIAsset.Tech.ShapedCharge.Level05.Name", "trans": "Shaped Charge V" }, { "phrase": "UIAsset.Tech.PenetratorWarhead.Name", "trans": "Penetrator Warhead" }, { "phrase": "UIAsset.Tech.ColumnarWarhead.Name", "trans": "Columnar Warhead" }, { "phrase": "UIAsset.Tech.BetaPhaseWarhead.Name", "trans": "Beta Phase Warhead" }, { "phrase": "UIAsset.Tech.FlickerPayload.Name", "trans": "Flicker Payload" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level01.Name", "trans": "Impeller Nodes I" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level02.Name", "trans": "Impeller Nodes II" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level03.Name", "trans": "Impeller Nodes III" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level04.Name", "trans": "Impeller Nodes IV" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level05.Name", "trans": "Impeller Nodes V" }, { "phrase": "UIAsset.Tech.MultistageDrive.Name", "trans": "Multistage Drive" }, { "phrase": "UIAsset.Tech.FusionDrive.Name", "trans": "Fusion Drive" }, { "phrase": "UIAsset.Tech.GravityDrive.Name", "trans": "Gravity Drive" }, { "phrase": "UIAsset.Tech.MicroWarpDrive.Name", "trans": "Micro Warp Drive" }, { "phrase": "UIAsset.Tech.ProfileSolver.Level01.Name", "trans": "Profile Solver I" }, { "phrase": "UIAsset.Tech.ProfileSolver.Level02.Name", "trans": "Profile Solver II" }, { "phrase": "UIAsset.Tech.ProfileSolver.Level03.Name", "trans": "Profile Solver III" }, { "phrase": "UIAsset.Tech.ProfileSolver.Level04.Name", "trans": "Profile Solver IV" }, { "phrase": "UIAsset.Tech.ProfileSolver.Level05.Name", "trans": "Profile Solver V" }, { "phrase": "UIAsset.Tech.HighPrecisionScanner.Name", "trans": "High Precision Scanner" }, { "phrase": "UIAsset.Tech.RefractiveScanner.Name", "trans": "Refractive Scanner" }, { "phrase": "UIAsset.Tech.AdaptiveAlgorithmScanner.Name", "trans": "Adaptive Algorithm Scanner" }, { "phrase": "UIAsset.Tech.MultipassScanner.Name", "trans": "Multipass Scanner" }, { "phrase": "UIAsset.Tech.AssessorModule.Level01.Name", "trans": "Assessor Module I" }, { "phrase": "UIAsset.Tech.AssessorModule.Level02.Name", "trans": "Assessor Module II" }, { "phrase": "UIAsset.Tech.AssessorModule.Level03.Name", "trans": "Assessor Module III" }, { "phrase": "UIAsset.Tech.AssessorModule.Level04.Name", "trans": "Assessor Module IV" }, { "phrase": "UIAsset.Tech.AssessorModule.Level05.Name", "trans": "Assessor Module V" }, { "phrase": "UIAsset.Tech.ArmorAssayer.Name", "trans": "Armor Assayer" }, { "phrase": "UIAsset.Tech.DeepScanAssayer.Name", "trans": "Deep Scan Assayer" }, { "phrase": "UIAsset.Tech.ComprehensiveAssayer.Name", "trans": "Comprehensive Assayer" }, { "phrase": "UIAsset.Tech.NemesisAssayer.Name", "trans": "Nemesis Assayer" }, { "phrase": "UIAsset.Tech.PatternCodifier.Level01.Name", "trans": "Pattern Codifier I" }, { "phrase": "UIAsset.Tech.PatternCodifier.Level02.Name", "trans": "Pattern Codifier II" }, { "phrase": "UIAsset.Tech.PatternCodifier.Level03.Name", "trans": "Pattern Codifier III" }, { "phrase": "UIAsset.Tech.PatternCodifier.Level04.Name", "trans": "Pattern Codifier IV" }, { "phrase": "UIAsset.Tech.PatternCodifier.Level05.Name", "trans": "Pattern Codifier V" }, { "phrase": "UIAsset.Tech.VectorComputer.Name", "trans": "Vector Computer" }, { "phrase": "UIAsset.Tech.FlightPathComputer.Name", "trans": "Flight Path Computer" }, { "phrase": "UIAsset.Tech.BattleComputer.Name", "trans": "Battle Computer" }, { "phrase": "UIAsset.Tech.TacticalForecaster.Name", "trans": "Tactical Forecaster" }, { "phrase": "UIAsset.null.SecondaryAttack.Name", "trans": "Secondary Attack" }, { "phrase": "UIAsset.null.ParticleBlaster.Name", "trans": "Particle Blaster" }, { "phrase": "UIAsset.null.StrikeCannon.Name", "trans": "Strike Cannon" }, { "phrase": "UIAsset.null.Railgun.Name", "trans": "Railgun" }, { "phrase": "UIAsset.null.AntimatterTorpedo.Name", "trans": "Antimatter Torpedo" }, { "phrase": "UIAsset.null.GravitonTorpedo.Name", "trans": "Graviton Torpedo" }, { "phrase": "UIAsset.null.PlasmaTorpedo.Name", "trans": "Plasma Torpedo" }, { "phrase": "UIAsset.null.PlasmaBeam.Name", "trans": "Plasma Beam" }, { "phrase": "UIAsset.null.AntimatterBeam.Name", "trans": "Antimatter Beam" }, { "phrase": "UIAsset.null.GravitonBeam.Name", "trans": "Graviton Beam" }, { "phrase": "UIAsset.null.PointDefenseCluster.Name", "trans": "Point Defense Cluster" }, { "phrase": "UIAsset.null.BombardmentCannon.Name", "trans": "Bombardment Cannon" }, { "phrase": "UIAsset.null.MissilePod.Name", "trans": "Missile Pod" }, { "phrase": "UIAsset.null.DroneSquadron.Name", "trans": "Drone Squadron" }, { "phrase": "UIAsset.null.SentinelMount.Name", "trans": "Sentinel Mount" }, { "phrase": "UIAsset.null.PulseSplash.Name", "trans": "Pulse Splash" }, { "phrase": "UIAsset.null.BombSplash.Name", "trans": "Bomb Splash" }, { "phrase": "UIAsset.Contract.Balanced.Name", "trans": "Balanced" }, { "phrase": "UIAsset.Contract.Speculative.Name", "trans": "Speculative" }, { "phrase": "UIAsset.Contract.Preferred.Synthetics.Name", "trans": "Preferred: Synthetics" }, { "phrase": "UIAsset.Contract.Preferred.Energy.Name", "trans": "Preferred: Energy" }, { "phrase": "UIAsset.Contract.Preferred.Credits.Name", "trans": "Preferred: Credits" }, { "phrase": "UIAsset.Contract.Preferred.Alloy.Name", "trans": "Preferred: Alloy" }, { "phrase": "UIAsset.Contract.Exclusive.Synthetics.Name", "trans": "Exclusive: Synthetics" }, { "phrase": "UIAsset.Contract.Exclusive.Energy.Name", "trans": "Exclusive: Energy" }, { "phrase": "UIAsset.Contract.Exclusive.Credits.Name", "trans": "Exclusive: Credits" }, { "phrase": "UIAsset.Contract.Exclusive.Alloy.Name", "trans": "Exclusive: Alloy" }, { "phrase": "UIAsset.Faction.Tyrannar.Name", "trans": "Tyrannar" }, { "phrase": "UIAsset.Faction.IGA.Name", "trans": "IGA" }, { "phrase": "UIAsset.Faction.Sovereignty.Name", "trans": "Sovereignty" }, { "phrase": "UIAsset.Faction.Imperium.Name", "trans": "Imperium" }, { "phrase": "UIAsset.Faction.WhiteDwarf.Name", "trans": "White Dwarf" }, { "phrase": "UIAsset.Faction.Solaris.Name", "trans": "Solaris" }, { "phrase": "UIAsset.Faction.BlueComet.Name", "trans": "Blue Comet" }, { "phrase": "UIAsset.Faction.Starwind.Name", "trans": "Starwind" }, { "phrase": "UIAsset.Faction.AcmeUniversal.Name", "trans": "Acme Universal" }, { "phrase": "UIAsset.Agent.CuspinCataran.Name", "trans": "Cuspin Cataran" }, { "phrase": "UIAsset.Agent.FleebleMathers.Name", "trans": "Fleeble Mathers" }, { "phrase": "UIAsset.Agent.BETA.Name", "trans": "BETA" }, { "phrase": "UIAsset.Agent.WinnetKayLee.Name", "trans": "Winnet Kay Lee" }, { "phrase": "UIAsset.Agent.BanjorRex.Name", "trans": "Banjor Rex" }, { "phrase": "UIAsset.Agent.G'hornSmitz.Name", "trans": "G'horn Smitz" }, { "phrase": "UIAsset.Agent.ZoltanArcturian.Name", "trans": "Zoltan Arcturian" }, { "phrase": "UIAsset.Agent.DinaSaintCroy.Name", "trans": "Dina Saint Croy" }, { "phrase": "UIAsset.Agent.JudasSebodah.Name", "trans": "Judas Sebodah" }, { "phrase": "UIAsset.Agent.MadelinePraxis.Name", "trans": "Madeline Praxis" }, { "phrase": "UIAsset.Agent.X274.Name", "trans": "X2-74" }, { "phrase": "UIAsset.Agent.ChetBughunt.Name", "trans": "Chet Bughunt" }, { "phrase": "UIAsset.Agent.EllenXenobane.Name", "trans": "Ellen Xenobane" }, { "phrase": "UIAsset.Agent.ShepStronghair.Name", "trans": "Shep Stronghair" }, { "phrase": "UIAsset.Agent.BillOdinson.Name", "trans": "Bill Odinson" }, { "phrase": "UIAsset.Agent.KellStarwind.Name", "trans": "Kell Starwind" }, { "phrase": "UIAsset.Agent.DrexekMonarch.Name", "trans": "Drexel Monarch" }, { "phrase": "UIAsset.Agent.ColtStarplayer.Name", "trans": "Colt Starplayer" }, { "phrase": "UIAsset.StoreItem.RushDevelopment.5Minutes.Name", "trans": "Rush Development (5 Minutes)" }, { "phrase": "UIAsset.StoreItem.RushDevelopment.30Minutes.Name", "trans": "Rush Development (30 Minutes)" }, { "phrase": "UIAsset.StoreItem.RushDevelopment.1Hour.Name", "trans": "Rush Development (1 Hour)" }, { "phrase": "UIAsset.StoreItem.RushDevelopment.Complete.Name", "trans": "Rush Development (Complete)" }, { "phrase": "UIAsset.StoreItem.ProtectionPlan.24Hours.Name", "trans": "Protection Plan (24 Hours)" }, { "phrase": "UIAsset.StoreItem.CeaseFire.3Days.Name", "trans": "Protection Plan (3 Days)" }, { "phrase": "UIAsset.StoreItem.CeaseFire.7Days.Name", "trans": "Protection Plan (7 Days)" }, { "phrase": "UIAsset.StoreItem.ProtectionPlan.28Days.Name", "trans": "Protection Plan (28 Days)" }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.10Percent.Name", "trans": "Alloy Reserve Release (10%)" }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.25Percent.Name", "trans": "Alloy Reserve Release (25%)" }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.50Percent.Name", "trans": "Alloy Reserve Release (50%)" }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.Fill.Name", "trans": "Alloy Reserve Release (Fill)" }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.10Percent.Name", "trans": "Synthetics Reserve Release (10%)" }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.25Percent.Name", "trans": "Synthetics Reserve Release (25%)" }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.50Percent.Name", "trans": "Synthetics Reserve Release (50%)" }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.Fill.Name", "trans": "Synthetics Reserve Release (Fill)" }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.10Percent.Name", "trans": "Energy Reserve Release (10%)" }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.25Percent.Name", "trans": "Energy Reserve Release (25%)" }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.50Percent.Name", "trans": "Energy Reserve Release (50%)" }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.Fill.Name", "trans": "Energy Reserve Release (Fill)" }, { "phrase": "UIAsset.StoreItem.WarBondIssue.10Percent.Name", "trans": "War Bond Issue (10%)" }, { "phrase": "UIAsset.StoreItem.WarBondIssue.25Percent.Name", "trans": "War Bond Issue (25%)" }, { "phrase": "UIAsset.StoreItem.WarBondIssue.50Percent.Name", "trans": "War Bond Issue (50%)" }, { "phrase": "UIAsset.StoreItem.WarBondIssue.Fill.Name", "trans": "War Bond Issue (Fill)" }, { "phrase": "UIAsset.StoreItem.Stockpile.1Hour.Name", "trans": "Stockpile (1 Hour)" }, { "phrase": "UIAsset.StoreItem.Stockpile.12Hours.Name", "trans": "Stockpile (12 Hours)" }, { "phrase": "UIAsset.StoreItem.Stockpile.24Hours.Name", "trans": "Stockpile (24 Hours)" }, { "phrase": "UIAsset.StoreItem.Stockpile.1Week.Name", "trans": "Stockpile (1 Week)" }, { "phrase": "UIAsset.StoreItem.WarEffort.1Hour.Name", "trans": "War Effort (1 Hour)" }, { "phrase": "UIAsset.StoreItem.WarEffort.12Hours.Name", "trans": "War Effort (12 Hours)" }, { "phrase": "UIAsset.StoreItem.WarEffort.24Hours.Name", "trans": "War Effort (24 Hours)" }, { "phrase": "UIAsset.StoreItem.WarEffort.1Week.Name", "trans": "War Effort (1 Week)" }, { "phrase": "UIAsset.Buff.Stockpile.Name", "trans": "Stockpile" }, { "phrase": "UIAsset.Buff.WarEffort.Name", "trans": "War Effort" }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.1Hour.Name", "trans": "Investment Subsidy (1 Hour)" }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.12Hours.Name", "trans": "Investment Subsidy (12 Hours)" }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.24Hours.Name", "trans": "Investment Subsidy (24 Hours)" }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.7Days.Name", "trans": "Investment Subsidy (7 Days)" }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.1Hour.Name", "trans": "Mining Subsidy (1 Hour)" }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.12Hours.Name", "trans": "Mining Subsidy (12 Hours)" }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.24Hours.Name", "trans": "Mining Subsidy (24 Hours)" }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.7Days.Name", "trans": "Mining Subsidy (7 Days)" }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.1Hour.Name", "trans": "Refining Subsidy (1 Hour)" }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.12Hours.Name", "trans": "Refining Subsidy (12 Hours)" }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.24Hours.Name", "trans": "Refining Subsidy (24 Hours)" }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.7Days.Name", "trans": "Refining Subsidy (7 Days)" }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.1Hour.Name", "trans": "Generation Subsidy (1 Hour)" }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.12Hours.Name", "trans": "Generation Subsidy (12 Hours)" }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.24Hours.Name", "trans": "Generation Subsidy (24Hours)" }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.7Days.Name", "trans": "Generation Subsidy (7 Days)" }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.1Hour.Name", "trans": "Investment Grant (1 Hour)" }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.12Hours.Name", "trans": "Investment Grant (12 Hours)" }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.24Hours.Name", "trans": "Investment Grant (24 Hours)" }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.7Days.Name", "trans": "Investment Grant (7 Days)" }, { "phrase": "UIAsset.StoreItem.MiningGrant.1Hour.Name", "trans": "Mining Grant (1 Hour)" }, { "phrase": "UIAsset.StoreItem.MiningGrant.12Hours.Name", "trans": "Mining Grant (12 Hours)" }, { "phrase": "UIAsset.StoreItem.MiningGrant.24Hours.Name", "trans": "Mining Grant (24 Hours)" }, { "phrase": "UIAsset.StoreItem.MiningGrant.7Days.Name", "trans": "Mining Grant (7 Days)" }, { "phrase": "UIAsset.StoreItem.RefiningGrant.1Hour.Name", "trans": "Refining Grant (1 Hour)" }, { "phrase": "UIAsset.StoreItem.RefiningGrant.12Hours.Name", "trans": "Refining Grant (12 Hours)" }, { "phrase": "UIAsset.StoreItem.RefiningGrant.24Hours.Name", "trans": "Refining Grant (24 Hours)" }, { "phrase": "UIAsset.StoreItem.RefiningGrant.7Days.Name", "trans": "Refining Grant (7 Days)" }, { "phrase": "UIAsset.StoreItem.GenerationGrant.1Hour.Name", "trans": "Generation Grant (1 Hour)" }, { "phrase": "UIAsset.StoreItem.GenerationGrant.12Hours.Name", "trans": "Generation Grant (12 Hours)" }, { "phrase": "UIAsset.StoreItem.GenerationGrant.24Hours.Name", "trans": "Generation Grant (24 Hours)" }, { "phrase": "UIAsset.StoreItem.GenerationGrant.7Days.Name", "trans": "Generation Grant (7 Days)" }, { "phrase": "UIAsset.Buff.InvestmentSubsidy.Name", "trans": "Investment Subsidy" }, { "phrase": "UIAsset.Buff.MiningSubsidy.Name", "trans": "Mining Subsidy" }, { "phrase": "UIAsset.Buff.RefiningSubsidy.Name", "trans": "Refining Subsidy" }, { "phrase": "UIAsset.Buff.GenerationSubsidy.Name", "trans": "Generation Subsidy" }, { "phrase": "UIAsset.Buff.InvestmentGrant.Name", "trans": "Investment Grant" }, { "phrase": "UIAsset.Buff.MiningGrant.Name", "trans": "Mining Grant" }, { "phrase": "UIAsset.Buff.RefiningGrant.Name", "trans": "Refining Grant" }, { "phrase": "UIAsset.Buff.GenerationGrant.Name", "trans": "Generation Grant" }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.1Hour.Name", "trans": "Accelerate Development (1 Hour)" }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.12Hours.Name", "trans": "Accelerate Development (12 Hours)" }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.24Hours.Name", "trans": "Accelerate Development (24 Hours)" }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.7Days.Name", "trans": "Accelerate Development (7 Days)" }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.1Hour.Name", "trans": "Prioritized Development (1 Hour)" }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.12Hours.Name", "trans": "Prioritized Development (12 Hours)" }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.24Hours.Name", "trans": "Prioritized Development (24 Hours)" }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.7Days.Name", "trans": "Prioritized Development (7 Days)" }, { "phrase": "UIAsset.Buff.AccelerateDevelopment.Name", "trans": "Accelerate Development" }, { "phrase": "UIAsset.Buff.PrioritizedDevelopment.Name", "trans": "Prioritized Development" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.5Minutes.Name", "trans": "Development Plan (5 Minutes)" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.15Minutes.Name", "trans": "Development Plan (15 Minutes)" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.30Minutes.Name", "trans": "Development Plan (30 Minutes)" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.1Hour.Name", "trans": "Development Plan (1 Hour)" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.5Minutes.Name", "trans": "Development Plan (5 Minutes)" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.15Minutes.Name", "trans": "Development Plan (15 Minutes)" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.30Minutes.Name", "trans": "Development Plan (30 Minutes)" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.1Hour.Name", "trans": "Development Plan (1 Hour)" }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.1Hour.Name", "trans": "Micro-Warp License (1 Hour)" }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.12Hours.Name", "trans": "Micro-Warp License (12 Hours)" }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.24Hours.Name", "trans": "Micro-Warp License (24 Hours)" }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.7Days.Name", "trans": "Micro-Warp License (7 Days)" }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.1Hour.Name", "trans": "Cargo Hauling License (1 Hour)" }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.12Hours.Name", "trans": "Cargo Hauling License (12 Hours)" }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.24Hours.Name", "trans": "Cargo Hauling License (24 Hours)" }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.7Days.Name", "trans": "Cargo Hauling License (7 Days)" }, { "phrase": "UIAsset.Buff.MicroWarpLicense.Name", "trans": "Micro-Warp License" }, { "phrase": "UIAsset.Buff.CargoHaulingLicense.Name", "trans": "Cargo Hauling License" }, { "phrase": "UIAsset.StoreItem.DEV.TakeNoDamage.Name", "trans": "(DEV) Take No Damage" }, { "phrase": "UIAsset.StoreItem.DEV.Incomex100.Name", "trans": "(DEV) Income x 100" }, { "phrase": "UIAsset.StoreItem.DEV.BuildSpeedx100.Name", "trans": "(DEV) Build Speed x 100" }, { "phrase": "UIAsset.Buff.DEV.TakeNoDamage.Name", "trans": "(DEV) Take No Damage" }, { "phrase": "UIAsset.Buff.DEV.Incomex100.Name", "trans": "(DEV) Income x 100" }, { "phrase": "UIAsset.Buff.DEV.BuildSpeedx100.Name", "trans": "(DEV) Build Speed x 100" }, { "phrase": "UIAsset.StoreItem.DEV.EverythingIsFree.Name", "trans": "(DEV) Everything Is Free" }, { "phrase": "UIAsset.StoreItem.DEV.TechRequirementsOff.Name", "trans": "(DEV) Tech Requirements Off" }, { "phrase": "UIAsset.Buff.DEV.EverythingIsFree.Name", "trans": "(DEV) Everything Is Free" }, { "phrase": "UIAsset.Buff.DEV.TechRequirementsOff.Name", "trans": "(DEV) Tech Requirements Off" }, { "phrase": "UIAsset.Tech.IntegrityField.Level01.Name", "trans": "Integrity Field I" }, { "phrase": "UIAsset.Tech.IntegrityField.Level02.Name", "trans": "Integrity Field II" }, { "phrase": "UIAsset.Tech.IntegrityField.Level03.Name", "trans": "Integrity Field III" }, { "phrase": "UIAsset.Tech.IntegrityField.Level04.Name", "trans": "Integrity Field IV" }, { "phrase": "UIAsset.Tech.IntegrityField.Level05.Name", "trans": "Integrity Field V" }, { "phrase": "UIAsset.Ship.Griffon.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. " }, { "phrase": "UIAsset.Ship.Siren.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. " }, { "phrase": "UIAsset.Ship.Talon.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. " }, { "phrase": "UIAsset.Ship.DualIonEngineFighter.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.JimHedarFighter.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. " }, { "phrase": "UIAsset.Ship.Deathglider.Description", "trans": "" }, { "phrase": "UIAsset.Ship.VF2Valkyrie.Description", "trans": "" }, { "phrase": "UIAsset.Ship.Pegasus.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. " }, { "phrase": "UIAsset.Ship.Gambit.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. " }, { "phrase": "UIAsset.Ship.Scimitar.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. " }, { "phrase": "UIAsset.Ship.DualIonEngineAdvanced.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . " }, { "phrase": "UIAsset.Ship.AlkenFighterBomber.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. " }, { "phrase": "UIAsset.Ship.KatanInterceptor.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. " }, { "phrase": "UIAsset.Ship.LAM01PhoenixHawk.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.Phoenix.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. " }, { "phrase": "UIAsset.Ship.Arbiter.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Claymore.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. " }, { "phrase": "UIAsset.Ship.HazardClass.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.SkjoldClass.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.CastleClass.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.CR90Corelaan.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. " }, { "phrase": "UIAsset.Ship.Hyperion.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. " }, { "phrase": "UIAsset.Ship.Malefactor.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. " }, { "phrase": "UIAsset.Ship.Gauntlet.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. " }, { "phrase": "UIAsset.Ship.HavocClass.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.BainbridgeClass.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.ViperClass.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. " }, { "phrase": "UIAsset.Ship.DD173Eldridge.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. " }, { "phrase": "UIAsset.Ship.Samson.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. " }, { "phrase": "UIAsset.Ship.Discord.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. " }, { "phrase": "UIAsset.Ship.Aegis.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.LibraClass.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. " }, { "phrase": "UIAsset.Ship.ThunderbirdClass.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.StarBlazerClass.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.GalaxiaClass.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Achilles.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. " }, { "phrase": "UIAsset.Ship.Entropy.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. " }, { "phrase": "UIAsset.Ship.Executioner.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. " }, { "phrase": "UIAsset.Ship.StarRaiderClass.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. " }, { "phrase": "UIAsset.Ship.RevelationClass.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. " }, { "phrase": "UIAsset.Ship.InfinityClass.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.EclispseClass.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. " }, { "phrase": "UIAsset.Ship.Wayfarer.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Collector.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. " }, { "phrase": "UIAsset.Ship.ShieldBearer.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.ConveyorClass.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. " }, { "phrase": "UIAsset.Ship.UtethHaulClass.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. " }, { "phrase": "UIAsset.Ship.HeisenbergClass.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.EX36Valdeze.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. " }, { "phrase": "UIAsset.Building.AdvancedTechFacility.Description", "trans": "The Tech Lab allows research of advanced ship components, special weapons, special defenses and special devices. Upgrading this building will allow for higher level research." }, { "phrase": "UIAsset.Building.CommandCenter.Description", "trans": "The Command Center acts a hub for all the buildings in your base. Continue to upgrade your Command Center to allow further advancement of other buildings and an increased storage capacity. " }, { "phrase": "UIAsset.Building.DefenseDesignFacility.Description", "trans": "The Defense Lab allows research of new ship shields and new base defenses. Upgrading this building will allow for higher level research." }, { "phrase": "UIAsset.Building.OfficersLounge.Description", "trans": "" }, { "phrase": "UIAsset.Building.PointDefensePlatform.Description", "trans": "The Point Defense Platform is a defense turret that can be mounted with a variety of weapons to defend your base from enemies. Upgrading this structure allows for higher level weapons as well as greater durability." }, { "phrase": "UIAsset.Building.ReactorStation.Description", "trans": "The Reactor Station provides power to the player's shield generators. Upgrading this building allows for an increase in the number of shield generators that your base can utilize." }, { "phrase": "UIAsset.Building.ResourceDepot.Description", "trans": "The Resource Depot acts as the cargo hold for the base. Upgrading this building will increase your overall resource capacity. " }, { "phrase": "UIAsset.Building.ShipDesignFacility.Description", "trans": "The Ship Lab allows research of new ship hulls and new ship armor types. Upgrading this building will allow for higher level research." }, { "phrase": "UIAsset.Building.WeaponsDesignFacility.Description", "trans": "The Weapon Lab allows research of new ship and base weapons. Upgrading this building will allow for higher level research." }, { "phrase": "UIAsset.Building.StarbaseArm.Description", "trans": "Starbase Arms extend the area of your starbase allowing for additional expansion and base defense structures." }, { "phrase": "UIAsset.Building.PlatformA.Description", "trans": "Starbase Platforms extend the area of your starbase allowing for additional expansion and base defense structures." }, { "phrase": "UIAsset.Building.PlatformB.Description", "trans": "Starbase Platforms extend the area of your starbase allowing for additional expansion and base defense structures." }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Level05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Level05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Level05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Supercollider.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level01.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level02.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level03.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level04.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Level05.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Level05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.Ghostrider.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Level05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.Planetbuster.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Level05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level01.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level02.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level03.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level04.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Level05.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level01.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level02.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level03.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level04.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Level05.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level05.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MultidrivePod.Description", "trans": "Multi-drive Pods are highly advanced missile deployment pods that fires multiple fusion missiles to deter invading ships and topple escort class ships. " }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level01.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level02.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level03.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level04.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Level05.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level01.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level02.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level03.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level04.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Level05.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level01.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level02.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level03.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level04.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Level05.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level01.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level02.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level03.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level04.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Level05.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level01.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level02.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level03.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level04.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Level05.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.Area.PhotonBurster.Level01.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Level02.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Level03.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Level04.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Level05.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.XRayBurster.Description", "trans": "The X-Ray Burster uses higher penetrating x-ray energy capable of intense damage in a wide arc. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Level01.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Level02.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Level03.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Level04.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Level05.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.KineticPulser.Level01.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Level02.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Level03.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Level04.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Level05.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.FusionBeamer.Level01.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Level02.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Level03.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Level04.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Level05.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Level01.Description", "trans": "Drone Bays launch automated battle drones which circle an enemy ship and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Level02.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Level03.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Level04.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Level05.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level01.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level02.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level03.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level04.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Level05.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level01.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level02.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level03.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level04.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Level05.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level01.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level02.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level03.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level04.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Level05.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level01.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level02.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level03.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level04.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Level05.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileCannons.Description", "trans": "Anti-Missile Cannons are an improved active defense system that employs cannons to shoot down incoming missiles reducing their ability to deal damage." }, { "phrase": "UIAsset.Defense.AntiMissileRailguns.Description", "trans": "Anti-Missile Railguns are an advanced active defense that employs rapid fire railguns to eviscerate incoming missile fire, causing heavily reduced damage." }, { "phrase": "UIAsset.Defense.AntiMissilClusters.Description", "trans": "Anti-Missile Clusters are elite active defense system utilizing high yield ion pulse charges to destroy incoming missiles before they deal damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level01.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level02.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level03.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level04.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Level05.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Level01.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Level02.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Level03.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Level04.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Level05.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level01.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level02.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level03.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level04.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Level05.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level01.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level02.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level03.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level04.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Level05.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.KineticShield.Level01.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Level02.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Level03.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Level04.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Level05.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level01.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level02.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level03.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level04.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Level05.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.Armor.DispersionArmor.Level01.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Level02.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Level03.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Level04.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Level05.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level01.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level02.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level03.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level04.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Level05.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level01.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level02.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level03.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level04.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Level05.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level01.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level02.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level03.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level04.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Level05.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Tech.CloakingDevice.Level01.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Level02.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Level03.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Level04.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Level05.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Level01.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Level02.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Level03.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Level04.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Level05.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.MassLightening.Level01.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Level02.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Level03.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Level04.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Level05.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level01.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level02.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level03.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level04.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Level05.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level01.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level02.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level03.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level04.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Level05.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level01.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level02.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level03.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level04.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Level05.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.DiffusorBarrier.Description", "trans": "Impedance Barriers are a highly advanced version of Energy Shields which actually diffues energy on contact adding an additional layer of protection. Diffuser Barriers are effective only against energy based attacks. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level01.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level02.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level03.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level04.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Level05.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level01.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level02.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level03.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level04.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Level05.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.Tech.MassAmplifier.Level01.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Level02.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Level03.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Level04.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Level05.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level01.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level02.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level03.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level04.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Level05.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level01.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level02.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level03.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level04.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Level05.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.ParticleLens.Level01.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Level02.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Level03.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Level04.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Level05.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level01.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level02.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level03.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level04.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Level05.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.QStringVortex.Description", "trans": "Qstring Vortex technology is a legendary tech that uses exteremely sophisticated power output boosters designed by a strange being of unknown origins who was once enslaved by the Imperium. This tech yields the highest boost to beam damage possible. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Level01.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Level02.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Level03.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Level04.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Level05.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.Disperser.Description", "trans": "Dispersers are a more efficient cooling tech for beam weapons reducing their reload time greatly. " }, { "phrase": "UIAsset.Tech.SubquantumDisperser.Description", "trans": "Subquantum Dispersers use quantum mechanics to slow heat retention improving cooling of beam weapons and massively reducing their reload time. " }, { "phrase": "UIAsset.Tech.Reclaimer.Description", "trans": "Reclaimers are legendary tech built by the Jefari to accommodate their Dark Saber technology. The end result is an exponentially greater heat reduction reducing beam weapon reloads to the absolute minimum. " }, { "phrase": "UIAsset.Tech.GuidanceModule.Level01.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Level02.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Level03.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Level04.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Level05.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.ShapedCharge.Level01.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Level02.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Level03.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Level04.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Level05.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level01.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level02.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level03.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level04.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Level05.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ProfileSolver.Level01.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Level02.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Level03.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Level04.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Level05.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.AssessorModule.Level01.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Level02.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Level03.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Level04.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Level05.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Level01.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Level02.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Level03.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Level04.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Level05.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Faction.WhiteDwarf.Description", "trans": "White Dwarf Alloys is the number one supplier of alloys in the universe, thanks to excavation rights on over a hundred thousand alloy rich stars and planets .White Dwarf contracts take advantage of their abundance of raw alloys as their preferred method of payment. Drexel Monarch, president and CEO of White Dwarf Alloys is known throughout the universe for his business sense and fair even handed business dealings." }, { "phrase": "UIAsset.Faction.Solaris.Description", "trans": "Solaris Energy Conglomerate is the leader in providing clean and efficient energy providing high payouts for energy contracts. This is mostly due to their owner, spoke person and president, Colt Starplayer, who acquired over ten billion wind farms across the universe by reinvesting his profits from his holo-film career. Colt is a smooth, natural negotiator who has turned energy manufacturing into a multi-galactic trade industry." }, { "phrase": "UIAsset.Faction.BlueComet.Description", "trans": "Blue Comet Commerce deals with interstellar trading, intergalactic transfers and planetary real estate acquisitions. As the premiere credit trader, their contracts have a higher exchange rate for credit payouts. Blue Comet president, Felicity Cox embodies the classic beauty, charm and all of the excesses that Blue Comet's reputation has afforded her." }, { "phrase": "UIAsset.Faction.Starwind.Description", "trans": "Starwind Synthetics is the top producer of specialized synthetic devices that range from ship hulls to laser ball pads. As a result, Starwind contracts yield a higher margin on synthetics payouts. As a former champion star cross battle jock pilot turned manager; Kell Starwind is a tough, straightforward negotiator who doesn't shy away from resolving a conflict of interests." }, { "phrase": "UIAsset.Faction.AcmeUniversal.Description", "trans": "Acme Universal Trading is a conglomerate that deals with all manner of products and resources. The Acme sales staff tends to be less specialized and arguably less competent than many of the more sophisticated mega-corporations. Their owner, Archibold Muton, is a thrifty, jack of all trades negotiator who made a universe spanning fortune by hook or by crook." }, { "phrase": "UIAsset.StoreItem.RushDevelopment.5Minutes.Description", "trans": "Grant a free 5 minute space time leap to accelerate any task." }, { "phrase": "UIAsset.StoreItem.RushDevelopment.30Minutes.Description", "trans": "Grant a 30 minute space time leap to accelerate any task." }, { "phrase": "UIAsset.StoreItem.RushDevelopment.1Hour.Description", "trans": "Grant a 1 hour space time leap to accelerate any task." }, { "phrase": "UIAsset.StoreItem.RushDevelopment.Complete.Description", "trans": "Grant a massive space time leap to complete any task." }, { "phrase": "UIAsset.StoreItem.ProtectionPlan.24Hours.Description", "trans": "Grant protection from PVP attacks for 24 hours." }, { "phrase": "UIAsset.StoreItem.CeaseFire.3Days.Description", "trans": "Grant protection from PVP attacks for 3 days ." }, { "phrase": "UIAsset.StoreItem.CeaseFire.7Days.Description", "trans": "Grant protection from PVP attacks for 7 days." }, { "phrase": "UIAsset.StoreItem.ProtectionPlan.28Days.Description", "trans": "Grants protection from PVP attacks for 28 days." }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.10Percent.Description", "trans": "Increase Alloy reserves by 10%." }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.25Percent.Description", "trans": "Increase Alloy reserves by 25%." }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.50Percent.Description", "trans": "Increase Alloy reserves by 50%." }, { "phrase": "UIAsset.StoreItem.AlloyReserveRelease.Fill.Description", "trans": "Completely fill your Alloy reserves." }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.10Percent.Description", "trans": "Increase Synthetics reserves by 10%." }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.25Percent.Description", "trans": "Increase Synthetics reserves by 25%." }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.50Percent.Description", "trans": "Increase Synthetics reserves by 50%." }, { "phrase": "UIAsset.StoreItem.SyntheticsReserveRelease.Fill.Description", "trans": "Completely fills your Synthetics reserves." }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.10Percent.Description", "trans": "Increase Energy reserves by 10%." }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.25Percent.Description", "trans": "Increase Energy reserves by 25%." }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.50Percent.Description", "trans": "Increase Energy reserves by 50%." }, { "phrase": "UIAsset.StoreItem.EnergyReserveRelease.Fill.Description", "trans": "Completely fills your Energy reserves." }, { "phrase": "UIAsset.StoreItem.WarBondIssue.10Percent.Description", "trans": "Increase current Credits by 10%." }, { "phrase": "UIAsset.StoreItem.WarBondIssue.25Percent.Description", "trans": "Increase current Credits by 25%." }, { "phrase": "UIAsset.StoreItem.WarBondIssue.50Percent.Description", "trans": "Increase current Credits by 50%." }, { "phrase": "UIAsset.StoreItem.WarBondIssue.Fill.Description", "trans": "Completely fill your Credit reserves." }, { "phrase": "UIAsset.StoreItem.Stockpile.1Hour.Description", "trans": "Increase all resource income by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.Stockpile.12Hours.Description", "trans": "Increase all resource income by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.Stockpile.24Hours.Description", "trans": "Increase all resource income by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.Stockpile.1Week.Description", "trans": "Increase all resource income by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.WarEffort.1Hour.Description", "trans": "Increase all resource income by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.WarEffort.12Hours.Description", "trans": "Increase all resource income by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.WarEffort.24Hours.Description", "trans": "Increase all resource income by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.WarEffort.1Week.Description", "trans": "Increase all resource income by 100% for 7 days." }, { "phrase": "UIAsset.Buff.Stockpile.Description", "trans": "Increase all resource income by 50% for a duration." }, { "phrase": "UIAsset.Buff.WarEffort.Description", "trans": "Increase all resource income by 100% for a duration." }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.1Hour.Description", "trans": "Increase Credit generation by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.12Hours.Description", "trans": "Increase Credit generation by 50% for 12 hour." }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.24Hours.Description", "trans": "Increase Credit generation by 50% for 24 hour." }, { "phrase": "UIAsset.StoreItem.InvestmentSubsidy.7Days.Description", "trans": "Increase Credit generation by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.1Hour.Description", "trans": "Increase Alloy generation by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.12Hours.Description", "trans": "Increase Alloy generation by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.24Hours.Description", "trans": "Increase Alloy generation by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.MiningSubsidy.7Days.Description", "trans": "Increase Alloy generation by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.1Hour.Description", "trans": "Increase Synthetics generation by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.12Hours.Description", "trans": "Increase Synthetics generation by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.24Hours.Description", "trans": "Increase Synthetics generation by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.RefiningSubsidy.7Days.Description", "trans": "Increase Synthetics generation by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.1Hour.Description", "trans": "Increase Energy generation by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.12Hours.Description", "trans": "Increase Energy generation by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.24Hours.Description", "trans": "Increase Energy generation by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.GenerationSubsidy.7Days.Description", "trans": "Increase Energy generation by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.1Hour.Description", "trans": "Increase Credit generation by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.12Hours.Description", "trans": "Increase Credit generation by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.24Hours.Description", "trans": "Increase Credit generation by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.InvestmentGrant.7Days.Description", "trans": "Increase Credit generation by 100% for 7 days." }, { "phrase": "UIAsset.StoreItem.MiningGrant.1Hour.Description", "trans": "Increase Alloy generation by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.MiningGrant.12Hours.Description", "trans": "Increase Alloy generation by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.MiningGrant.24Hours.Description", "trans": "Increase Alloy generation by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.MiningGrant.7Days.Description", "trans": "Increase Alloy generation by 100% for 7 days." }, { "phrase": "UIAsset.StoreItem.RefiningGrant.1Hour.Description", "trans": "Increase Synthetics generation by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.RefiningGrant.12Hours.Description", "trans": "Increase Synthetics generation by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.RefiningGrant.24Hours.Description", "trans": "Increase Synthetics generation by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.RefiningGrant.7Days.Description", "trans": "Increase Synthetics generation by 100% for 7 days." }, { "phrase": "UIAsset.StoreItem.GenerationGrant.1Hour.Description", "trans": "Increase Energy generation by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.GenerationGrant.12Hours.Description", "trans": "Increase Energy generation by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.GenerationGrant.24Hours.Description", "trans": "Increase Energy generation by 100% for 24 hour." }, { "phrase": "UIAsset.StoreItem.GenerationGrant.7Days.Description", "trans": "Increase Energy generation by 100% for 7 days." }, { "phrase": "UIAsset.Buff.InvestmentSubsidy.Description", "trans": "Increase Credit generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.MiningSubsidy.Description", "trans": "Increase Alloy generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.RefiningSubsidy.Description", "trans": "Increase Synthetic generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.GenerationSubsidy.Description", "trans": "Increase Energy generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.InvestmentGrant.Description", "trans": "Increase Credit generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.MiningGrant.Description", "trans": "Increase Credit generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.RefiningGrant.Description", "trans": "Increase Credit generation by 50% for a duration." }, { "phrase": "UIAsset.Buff.GenerationGrant.Description", "trans": "Increase Credit generation by 50% for a duration." }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.1Hour.Description", "trans": "Speed up development by 50% for 1 hour." }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.12Hours.Description", "trans": "Speed up development by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.24Hours.Description", "trans": "Speed up development by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.AccelerateDevelopment.7Days.Description", "trans": "Speed up development by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.1Hour.Description", "trans": "Speed up development by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.12Hours.Description", "trans": "Speed up development by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.24Hours.Description", "trans": "Speed up development by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.PrioritizedDevelopment.7Days.Description", "trans": "Speed up development by 100% for 7 days." }, { "phrase": "UIAsset.Buff.AccelerateDevelopment.Description", "trans": "Speed up development by 50% for a duration." }, { "phrase": "UIAsset.Buff.PrioritizedDevelopment.Description", "trans": "Speed up development by 100% for a duration." }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.5Minutes.Description", "trans": "Reduce the time of all development by 5 minutes for 1 hour." }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.15Minutes.Description", "trans": "Reduce the time of all development by 15 minutes for 1 hour" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.30Minutes.Description", "trans": "Reduce the time of all development by 30 minutes for 1 hour" }, { "phrase": "UIAsset.StoreItem.DevelopmentPlan.1Hour.Description", "trans": "Reduce the time of all development by 1 hour for 1 hour" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.5Minutes.Description", "trans": "Reduce the time of all development for 1 hour" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.15Minutes.Description", "trans": "Reduce the time of all development for 1 hour" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.30Minutes.Description", "trans": "Reduce the time of all development for 1 hour" }, { "phrase": "UIAsset.Buff.DevelopmentPlan.1Hour.Description", "trans": "Reduce the time of all development for 1 hour" }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.1Hour.Description", "trans": "Increase ship speed on the world map by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.12Hours.Description", "trans": "Increase ship speed on the world map by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.24Hours.Description", "trans": "Increase ship speed on the world map by 100% for 24 hours." }, { "phrase": "UIAsset.StoreItem.MicroWarpLicense.7Days.Description", "trans": "Increase ship speed on the world map by 100% for 7 days." }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.1Hour.Description", "trans": "Increase ship cargo capacity by 100% for 1 hour." }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.12Hours.Description", "trans": "Increase ship cargo capacity by 100% for 12 hours." }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.24Hours.Description", "trans": "Increase ship cargo capacity by 100% for 24 hour." }, { "phrase": "UIAsset.StoreItem.CargoHaulingLicense.7Days.Description", "trans": "Increase ship cargo capacity by 100% for 7 days." }, { "phrase": "UIAsset.Buff.MicroWarpLicense.Description", "trans": "Increase ship speed on the world map by 100% for a duration" }, { "phrase": "UIAsset.Buff.CargoHaulingLicense.Description", "trans": "Increase ship cargo capacity by 100% for a duration." }, { "phrase": "CodeString.TradeRouteContract.Distribution", "trans": "Distribution" }, { "phrase": "CodeString.TradeRouteContract.Productivity", "trans": "Productivity" }, { "phrase": "CodeString.TradeRouteContract.Payout", "trans": "Payout" }, { "phrase": "CodeString.TradeRouteContract.Duration", "trans": "Contract Duration" }, { "phrase": "CodeString.TradeRouteContract.Frequency", "trans": "Drop Frequency" }, { "phrase": "CodeString.TradeRouteContract.Security", "trans": "Security" }, { "phrase": "CodeString.TradeRouteContract.CurrentBribe", "trans": "Current Bribe: [[Number.CurrentBribeValue]]" }, { "phrase": "CodeString.TradeRouteContract.Title.Negotiation", "trans": "CONTRACT NEGOTIATION" }, { "phrase": "CodeString.TradeRouteContract.Title.Active", "trans": "ACTIVE CONTRACT" }, { "phrase": "CodeString.TradeRouteContract.ProposeBtn", "trans": "Propose" }, { "phrase": "CodeString.TradeRouteContract.BuyoutBtn", "trans": "Buyout" }, { "phrase": "CodeString.TradeRouteOverview.Title", "trans": "TRADE ROUTES" }, { "phrase": "CodeString.TradeRouteDisplay.Duration", "trans": "Contract Duration:" }, { "phrase": "CodeString.TradeRouteDisplay.Frequency", "trans": "Drop Frequency:" }, { "phrase": "CodeString.TradeRouteDisplay.Efficiency", "trans": "Efficiency:" }, { "phrase": "CodeString.TradeRouteDisplay.ContractBtn", "trans": "CONTRACT" }, { "phrase": "CodeString.Store.Title", "trans": "STORE" }, { "phrase": "CodeString.Store.ResourcesBtn", "trans": "Resources" }, { "phrase": "CodeString.Store.SpeedUpBtn", "trans": "Speed Ups" }, { "phrase": "CodeString.Store.BuffsBtn", "trans": "Buffs" }, { "phrase": "CodeString.Store.TradeRouteBtn", "trans": "Trade Routes" }, { "phrase": "CodeString.Store.DeveloperBtn", "trans": "Developer" }, { "phrase": "CodeString.Store.BuyBtn", "trans": "Buy" }, { "phrase": "CodeString.Store.InstantBtn", "trans": "Instant" }, { "phrase": "CodeString.Store.UnavailableBtn", "trans": "Unavailable" }, { "phrase": "CodeString.Store.CannotAffordBtn", "trans": "Get Palladium" }, { "phrase": "CodeString.Research.Title", "trans": "RESEARCH" }, { "phrase": "CodeString.Research.ResearchedInfoText", "trans": "(RESEARCHED)" }, { "phrase": "CodeString.Research.LockedInfoText", "trans": "(LOCKED)" }, { "phrase": "CodeString.ResearchInformation.ResearchTime", "trans": "RESEARCH TIME" }, { "phrase": "CodeString.ResearchInformation.AlreadyResearched", "trans": "Already researched" }, { "phrase": "CodeString.ResearchInformation.UpgradeInProgress", "trans": "Current upgrade must be finished" }, { "phrase": "CodeString.ResearchInformation.ResearchInProgress", "trans": "Current research must be finished" }, { "phrase": "CodeString.ResearchInformation.BuildInProgress", "trans": "Current build must be finished" }, { "phrase": "CodeString.ResearchInformation.BuildingDamaged", "trans": "Repair the building" }, { "phrase": "CodeString.ResearchInformation.ResearchNowBtn", "trans": "RESEARCH NOW" }, { "phrase": "CodeString.ResearchInformation.ResearchRequired", "trans": "RESEARCH [[String.RequiredTech]]" }, { "phrase": "CodeString.Comms.EnterMessage", "trans": "ENTER MESSAGE:" }, { "phrase": "CodeString.Controls.Build", "trans": "BUILD" }, { "phrase": "CodeString.Controls.Fleets", "trans": "FLEETS" }, { "phrase": "CodeString.Controls.Shipyard", "trans": "SHIPYARD" }, { "phrase": "CodeString.Controls.Store", "trans": "STORE" }, { "phrase": "CodeString.Controls.ViewMap", "trans": "VIEW MAP" }, { "phrase": "CodeString.Controls.ViewBase", "trans": "VIEW BASE" }, { "phrase": "CodeString.Controls.FindBase", "trans": "Find Starbase" }, { "phrase": "CodeString.Docks.Title", "trans": "DOCKS" }, { "phrase": "CodeString.Docks.LaunchFleetBtn", "trans": "LAUNCH FLEET" }, { "phrase": "CodeString.Docks.DefendBaseBtn", "trans": "DEFEND BASE" }, { "phrase": "CodeString.Docks.RepairBtn", "trans": "REPAIR" }, { "phrase": "CodeString.Docks.RepairNowBtn", "trans": "REPAIR NOW" }, { "phrase": "CodeString.Docks.JoinCombatBtn", "trans": "JOIN COMBAT" }, { "phrase": "CodeString.Docks.RecallFleetBtn", "trans": "RECALL FLEET" }, { "phrase": "CodeString.Docks.NoFlagShipBtn", "trans": "No Flagship" }, { "phrase": "CodeString.Docks.NeedToRepairBtn", "trans": "NEED TO REPAIR" }, { "phrase": "CodeString.Docks.OfflineBtn", "trans": "BUSY" }, { "phrase": "CodeString.Docks.GotoFleetBtn", "trans": "GOTO FLEET" }, { "phrase": "CodeString.Docks.FleetSelection.Out", "trans": "Out" }, { "phrase": "CodeString.Docks.FleetSelection.NotUnlocked", "trans": "Not Yet Unlocked!" }, { "phrase": "CodeString.Docks.FleetSelection.FleetIsLaunched", "trans": "Fleet Is Launched" }, { "phrase": "CodeString.Docks.ShipSelection.Add", "trans": "ADD" }, { "phrase": "CodeString.Docks.ShipSelection.Remove", "trans": "REMOVE" }, { "phrase": "CodeString.Docks.Status", "trans": "STATUS" }, { "phrase": "CodeString.Docks.Status.Ready", "trans": "READY!" }, { "phrase": "CodeString.Docks.Status.InCombat", "trans": "IN COMBAT!" }, { "phrase": "CodeString.Docks.Status.StandingBy", "trans": "STANDING BY" }, { "phrase": "CodeString.Docks.Status.Offline", "trans": "OFFLINE!" }, { "phrase": "CodeString.Shipyard.Title", "trans": "SHIPYARD" }, { "phrase": "CodeString.Shipyard.PowerUseTitle", "trans": "Power Capacity" }, { "phrase": "CodeString.Shipyard.Overpowered", "trans": "STATE: OVERPOWERED SHIP" }, { "phrase": "CodeString.Shipyard.CannotAfford", "trans": "STATE: CANNOT AFFORD" }, { "phrase": "CodeString.Shipyard.NoWeapons", "trans": "STATE: NO WEAPONS" }, { "phrase": "CodeString.Shipyard.StandingBy", "trans": "STATE: STANDING BY" }, { "phrase": "CodeString.Shipyard.SelectHullBtn", "trans": "SELECT HULL" }, { "phrase": "CodeString.Shipyard.RefitShipBtn", "trans": "REFIT" }, { "phrase": "CodeString.Shipyard.StartRefitBtn", "trans": "START REFIT" }, { "phrase": "CodeString.Shipyard.RefitShipNowBtn", "trans": "REFIT SHIP NOW" }, { "phrase": "CodeString.Shipyard.ScrapShipBtn", "trans": "SCRAP SHIP" }, { "phrase": "CodeString.Build.Title", "trans": "CONSTRUCTION YARD" }, { "phrase": "CodeString.Build.InfrastructureBtn", "trans": "INFRASTRUCTURE" }, { "phrase": "CodeString.Build.DefenseBtn", "trans": "DEFENSE" }, { "phrase": "CodeString.Build.ResearchBtn", "trans": "RESEARCH" }, { "phrase": "CodeString.Build.FleetsBtn", "trans": "FLEETS" }, { "phrase": "CodeString.Build.StarbaseStructureBtn", "trans": "BASE STRUCTURE" }, { "phrase": "CodeString.BuildInformation.Title.Construction", "trans": "CONSTRUCTION" }, { "phrase": "CodeString.BuildInformation.BuildTime", "trans": "BUILD TIME" }, { "phrase": "CodeString.BuildInformation.MaxCount", "trans": "Reached maximum count" }, { "phrase": "CodeString.BuildInformation.UpgradeInProgress", "trans": "Current upgrade must be finished" }, { "phrase": "CodeString.BuildInformation.BuildInProgress", "trans": "Current build must be finished" }, { "phrase": "CodeString.BuildInformation.UpgradeCommandCenter", "trans": "Upgrade your Command Center" }, { "phrase": "CodeString.BuildInformation.BuildRequired", "trans": "BUILD [[String.BuildingName]]" }, { "phrase": "CodeString.BuildInformation.UpgradeRequired", "trans": "UPGRADE [[String.BuildingName]]" }, { "phrase": "CodeString.BuildUpgrade.Title.Upgrade", "trans": "UPGRADE" }, { "phrase": "CodeString.BuildUpgrade.BuildingLevel", "trans": "[[String.BuildingName]] - LEVEL [[Number.BuildingLevel]]" }, { "phrase": "CodeString.BuildUpgrade.UpgradeTime", "trans": "UPGRADE TIME" }, { "phrase": "CodeString.BuildUpgrade.RepairBuilding", "trans": "Repair the building" }, { "phrase": "CodeString.BuildUpgrade.UpgradeBtn", "trans": "UPGRADE" }, { "phrase": "CodeString.BuildUpgrade.UpgradeNowBtn", "trans": "UPGRADE NOW" }, { "phrase": "CodeString.BuildUpgrade.CurrentLevelTitle", "trans": "CURRENT LEVEL" }, { "phrase": "CodeString.BuildUpgrade.NextLevelTitle", "trans": "NEXT LEVEL" }, { "phrase": "CodeString.BuildUpgrade.TimeToUpgradeTitle", "trans": "TIME TO UPGRADE:" }, { "phrase": "CodeString.BuildRecycle.Refund", "trans": "Refund" }, { "phrase": "CodeString.BuildRecycle.Title.Recycle", "trans": "RECYCLE" }, { "phrase": "CodeString.BuildRecycle.RecycleBtn", "trans": "RECYCLE" }, { "phrase": "CodeString.BuildRefit.UnequipBtn", "trans": "Unequip" }, { "phrase": "CodeString.BuildRefit.Unequip", "trans": "Click the unequip button below to remove the [[String.ModuleName]]." }, { "phrase": "CodeString.BuildRefit.Module", "trans": "Module" }, { "phrase": "CodeString.FleetSelection.Cargo", "trans": "Cargo" }, { "phrase": "CodeString.FleetSelection.State", "trans": "Status" }, { "phrase": "CodeString.FleetSelection.Target", "trans": "Target" }, { "phrase": "CodeString.FleetStatus.JoinBattleBtn", "trans": "JOIN BATTLE" }, { "phrase": "CodeString.BattleBegin.Count", "trans": "STARTING BATTLE IN:" }, { "phrase": "CodeString.Sector.RawCoords", "trans": "[[Number.CoordinateX]] , [[Number.CoordinateY]]" }, { "phrase": "CodeString.Sector.CargoCapacity", "trans": "[[Number.CurrentCargoCount]] / [[Number.MaxCargoCount]] ([[Number.CargoPercent]]%)" }, { "phrase": "CodeString.Shared.Time.Days", "trans": "[[Number.Days]]d " }, { "phrase": "CodeString.Shared.Time.Minutes", "trans": "[[Number.Minutes]]m " }, { "phrase": "CodeString.Shared.Time.Seconds", "trans": "[[Number.Seconds]]s" }, { "phrase": "CodeString.Shared.OutOfMax", "trans": "/[[Number.MaxValue]]" }, { "phrase": "CodeString.Shared.OutOf", "trans": "[[Number.MinValue]]/[[Number.MaxValue]]" }, { "phrase": "CodeString.Shared.Free", "trans": "FREE" }, { "phrase": "CodeString.Shared.SpeedUp", "trans": "SPEED UP" }, { "phrase": "CodeString.Shared.CancelBuild", "trans": "CANCEL BUILD" }, { "phrase": "CodeString.Shared.GetResources", "trans": "GET RESOURCES" }, { "phrase": "CodeString.Shared.Percent", "trans": "[[Number.PercentValue]]%" }, { "phrase": "CodeString.Shared.PerSecond", "trans": "[[Number.ValuePerSecond]]/s" }, { "phrase": "CodeString.Shared.PerMin", "trans": "[[Number.ValuePerMin]]/m" }, { "phrase": "CodeString.Shared.RotationSpeed", "trans": "[[Number.ValuePerSecond]] Degrees Per Second" }, { "phrase": "CodeString.Shared.Tons", "trans": "[[Number.Amount]] Tons" }, { "phrase": "CodeString.Shared.ClearSlot", "trans": "CLEAR SLOT" }, { "phrase": "CodeString.Shared.MapSpeedTitle", "trans": "WARP SPEED" }, { "phrase": "CodeString.Shared.CargoTitle", "trans": "CARGO" }, { "phrase": "CodeString.Shared.DamageTitle", "trans": "DAMAGE" }, { "phrase": "CodeString.Shared.HealthTitle", "trans": "HEALTH" }, { "phrase": "CodeString.Shared.LoadSpeedTitle", "trans": "TRANSFER RATE" }, { "phrase": "CodeString.Shared.DPSTitle", "trans": "DPS" }, { "phrase": "CodeString.Shared.SpeedTitle", "trans": "SPEED" }, { "phrase": "CodeString.Shared.ManeuverTitle", "trans": "MANEUVER" }, { "phrase": "CodeString.Shared.ShieldStrengthTitle", "trans": "SHIELD STRENGTH" }, { "phrase": "CodeString.Shared.MaskingTitle", "trans": "MASKING" }, { "phrase": "CodeString.Shared.ArmorTitle", "trans": "ARMOR" }, { "phrase": "CodeString.Shared.ProfileTitle", "trans": "PROFILE" }, { "phrase": "CodeString.Shared.EvasionTitle", "trans": "EVASION" }, { "phrase": "CodeString.Shared.Level", "trans": "LEVEL [[Number.Level]]" }, { "phrase": "CodeString.Shared.Damage", "trans": "DAMAGE: [[Number.Damage]]" }, { "phrase": "CodeString.Shared.Armor", "trans": "ARMOR: [[Number.Armor]]" }, { "phrase": "CodeString.Shared.Range", "trans": "RANGE: [[Number.Range]]" }, { "phrase": "CodeString.Shared.Evasion", "trans": "EVASION: [[Number.Evasion]]" }, { "phrase": "CodeString.Shared.Masking", "trans": "MASKING: [[Number.Masking]]" }, { "phrase": "CodeString.Shared.Cargo", "trans": "CARGO: [[Number.Cargo]]" }, { "phrase": "CodeString.Shared.Health", "trans": "HEALTH: [[Number.Health]]" }, { "phrase": "CodeString.Shared.LoadSpeed", "trans": "LOAD SPEED: [[Number.LoadSpeed]]/s" }, { "phrase": "CodeString.Shared.Power", "trans": "POWER: [[Number.Power]]" }, { "phrase": "CodeString.Shared.BuildNowBtn", "trans": "BUILD NOW" }, { "phrase": "CodeString.Shared.BuildBtn", "trans": "BUILD" }, { "phrase": "CodeString.Shared.SalvageBtn", "trans": "SALVAGE" }, { "phrase": "CodeString.Shared.OkBtn", "trans": "OK" }, { "phrase": "CodeString.Shared.CancelBtn", "trans": "CANCEL" }, { "phrase": "CodeString.Shared.YesBtn", "trans": "YES" }, { "phrase": "CodeString.Shared.NoBtn", "trans": "NO" }, { "phrase": "CodeString.Shared.CloseBtn", "trans": "Close" }, { "phrase": "CodeString.Shared.Requirements", "trans": "REQUIREMENTS" }, { "phrase": "CodeString.Shared.None", "trans": "None" }, { "phrase": "CodeString.Shared.RequiredFor", "trans": "REQUIRED FOR:" }, { "phrase": "CodeString.Alert.ChangeFleetName.Title", "trans": "Change Fleet Name" }, { "phrase": "CodeString.Alert.ChangeFleetName.Body", "trans": "Please enter a name for your fleet." }, { "phrase": "CodeString.Alert.NoShips.Title", "trans": "No Unassigned Ships" }, { "phrase": "CodeString.Alert.NoShips.Body", "trans": "Sorry but you have no unassigned ships to assign to fleets, you can build more at your shipyard!" }, { "phrase": "CodeString.Alert.NoShips.OpenShipyardBtn", "trans": "Shipyard" }, { "phrase": "CodeString.Alert.DisconnectedStarbase.Title", "trans": "Disconnected" }, { "phrase": "CodeString.Alert.DisconnectedStarbase.Body", "trans": "Your Base server is restarting..." }, { "phrase": "CodeString.Alert.Disconnected.Title", "trans": "Disconnected" }, { "phrase": "CodeString.ContextMenu.Sector.Starbase", "trans": "Starbase" }, { "phrase": "CodeString.ContextMenu.Sector.Recall", "trans": "Recall" }, { "phrase": "CodeString.ContextMenu.Sector.Enter", "trans": "Enter" }, { "phrase": "CodeString.ContextMenu.Sector.JoinBattle", "trans": "Join Battle" }, { "phrase": "CodeString.ContextMenu.Sector.Attack", "trans": "Attack" }, { "phrase": "CodeString.ContextMenu.Sector.WatchBattle", "trans": "Watch Battle" }, { "phrase": "CodeString.ContextMenu.Sector.Travel", "trans": "Travel To:" }, { "phrase": "CodeString.ContextMenu.Sector.Fleet", "trans": "Fleet" }, { "phrase": "CodeString.ContextMenu.Starbase.Move", "trans": "Move" }, { "phrase": "CodeString.ContextMenu.Starbase.RecycleStructure", "trans": "Recycle Structure" }, { "phrase": "CodeString.ContextMenu.Starbase.Repair", "trans": "Repair" }, { "phrase": "CodeString.ContextMenu.Starbase.BuildShip", "trans": "Build Ship" }, { "phrase": "CodeString.ContextMenu.Starbase.ViewFleets", "trans": "View Fleets" }, { "phrase": "CodeString.ContextMenu.Starbase.Refit", "trans": "Refit" }, { "phrase": "CodeString.ContextMenu.Starbase.ShipDesigner", "trans": "Research Ships" }, { "phrase": "CodeString.ContextMenu.Starbase.ResearchDefenses", "trans": "Research Defenses" }, { "phrase": "CodeString.ContextMenu.Starbase.ResearchWeapons", "trans": "Research Weapons" }, { "phrase": "CodeString.ContextMenu.Starbase.ResearchTech", "trans": "Research Tech" }, { "phrase": "CodeString.ContextMenu.Starbase.Details", "trans": "Details" }, { "phrase": "CodeString.ContextMenu.Starbase.Upgrade", "trans": "Upgrade" }, { "phrase": "CodeString.ContextMenu.Starbase.SpeedUp", "trans": "SPEED UP" }, { "phrase": "CodeString.ContextMenu.Starbase.CancelBuild", "trans": "Cancel Build" }, { "phrase": "CodeString.ContextMenu.Starbase.CancelRepair", "trans": "Cancel Repair" }, { "phrase": "CodeString.ContextMenu.Starbase.CancelResearch", "trans": "Cancel Research" }, { "phrase": "CodeString.ContextMenu.Starbase.CancelUpgrade", "trans": "Cancel Upgrade" }, { "phrase": "CodeString.ContextMenu.Chat.Block", "trans": "Block" }, { "phrase": "CodeString.ContextMenu.Chat.Unblock", "trans": "Unblock" }, { "phrase": "CodeString.ContextMenu.Chat.Mute", "trans": "Mute" }, { "phrase": "CodeString.ContextMenu.Chat.Unmute", "trans": "Unmute" }, { "phrase": "CodeString.ContextMenu.Chat.ViewProfile", "trans": "View Profile" }, { "phrase": "CodeString.Building.CommandCenter", "trans": "Command Center" }, { "phrase": "CodeString.Building.AdvancedTechFacility", "trans": "Tech Lab" }, { "phrase": "CodeString.Building.ShipDesignFacility", "trans": "Ship Lab" }, { "phrase": "CodeString.Building.WeaponsDesignFacility", "trans": "Weapons Lab" }, { "phrase": "CodeString.Building.DefenseDesignFacility", "trans": "Defense Lab" }, { "phrase": "CodeString.Building.ConstructionBay", "trans": "Shipyard" }, { "phrase": "CodeString.Building.Dock", "trans": "Dock" }, { "phrase": "CodeString.Building.OfficersLounge", "trans": "Officers Lounge" }, { "phrase": "CodeString.Building.ResourceDepot", "trans": "Resource Depot" }, { "phrase": "CodeString.Building.Surveillance", "trans": "Communications Center" }, { "phrase": "CodeString.Building.ReactorStation", "trans": "Reactor Station" }, { "phrase": "CodeString.Building.ShieldGenerator", "trans": "Barrier Generator" }, { "phrase": "CodeString.Building.PointDefensePlatform", "trans": "Point Defense Platform" }, { "phrase": "CodeString.Chat.ChannelName.Sector", "trans": "Sector" }, { "phrase": "CodeString.Chat.ChannelName.Group", "trans": "Group" }, { "phrase": "CodeString.Chat.ChannelName.Faction", "trans": "Faction" }, { "phrase": "CodeString.Chat.ChannelName.Alliance", "trans": "Alliance" }, { "phrase": "CodeString.Chat.ChannelName.CenterSpace", "trans": "Center Space" }, { "phrase": "CodeString.Chat.SlashCommand.Help", "trans": "help" }, { "phrase": "CodeString.Chat.SlashCommand.ListBlockedUsers", "trans": "listblockedusers" }, { "phrase": "CodeString.Chat.SlashCommand.GetChannelUsers", "trans": "getchannelusers" }, { "phrase": "CodeString.Chat.Message.UnblockedUser", "trans": "Unblocked User" }, { "phrase": "CodeString.Chat.Message.BlockedUser", "trans": "Blocked User" }, { "phrase": "CodeString.Chat.Message.BlockedUsers", "trans": "Blocked Users: " }, { "phrase": "CodeString.Chat.Message.ChannelUsers", "trans": "Channel Users: " }, { "phrase": "CodeString.Fleet.Status.Moving", "trans": "Moving" }, { "phrase": "CodeString.Fleet.Status.Idle", "trans": "Idle" }, { "phrase": "CodeString.Fleet.Status.Battle", "trans": "In Battle" }, { "phrase": "CodeString.FactionSelect.FactionName.IGA", "trans": "THE INTERGALACTIC ALLIANCE" }, { "phrase": "CodeString.FactionSelect.FactionName.Sov", "trans": "THE SOVEREIGNTY" }, { "phrase": "CodeString.FactionSelect.FactionName.Tyrannar", "trans": "THE TYRANNAR EMPIRE" }, { "phrase": "CodeString.FactionSelect.FactionDescription.IGA", "trans": "A rag tag group of warriors, scientists and philosophers dedicated to the lofty goal of intergalactic peace and prosperity." }, { "phrase": "CodeString.FactionSelect.FactionDescription.Sov", "trans": "A profit minded union of races united together by personal motivation and monetary acquisition." }, { "phrase": "CodeString.FactionSelect.FactionDescription.Tyrannar", "trans": "Born in the fires of battle and anointed in the blood of its enemies. They are led by the Ares Magna, a race of giant conquerors." }, { "phrase": "CodeString.CharacterSelect.IGA.RaceName.Terran", "trans": "TERRAN" }, { "phrase": "CodeString.CharacterSelect.IGA.RaceName.Oberan", "trans": "OBERAN" }, { "phrase": "CodeString.CharacterSelect.IGA.RaceName.Thanerian", "trans": "THANERIAN" }, { "phrase": "CodeString.CharacterSelect.Sov.RaceName.Malus", "trans": "MALUS" }, { "phrase": "CodeString.CharacterSelect.Sov.RaceName.Veil", "trans": "VEIL" }, { "phrase": "CodeString.CharacterSelect.Sov.RaceName.Sototh", "trans": "SO'TOTH" }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceName.AresMagna", "trans": "ARES MAGNA" }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceName.Lacerta", "trans": "LACERTA" }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceName.Regula", "trans": "REGULA" }, { "phrase": "CodeString.CharacterSelect.IGA.RaceDescription.Terran", "trans": "Terrans are a race of humanoid refugees from a far off galaxy." }, { "phrase": "CodeString.CharacterSelect.IGA.RaceDescription.Oberan", "trans": "The Oberans are an unemotional, Utopian minded race of humanoids from the planet Cydonia." }, { "phrase": "CodeString.CharacterSelect.IGA.RaceDescription.Thanerian", "trans": "Thanerians are Canine looking humanoids from the planet Argos." }, { "phrase": "CodeString.CharacterSelect.Sov.RaceDescription.Malus", "trans": "The Malus are a race of profit driven, intensely attractive, opportunistic humanoids from the planet Loki." }, { "phrase": "CodeString.CharacterSelect.Sov.RaceDescription.Veil", "trans": "The Veil is a mysterious race of armor clad beings from the planet Golem 3." }, { "phrase": "CodeString.CharacterSelect.Sov.RaceDescription.Sototh", "trans": "The So'toth are an enigmatic race of beings who modeled their beliefs around the concepts of chaos and entropy." }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceDescription.AresMagna", "trans": "The Ares Magna are a militaristic race of warriors and tacticians from the planet Ares Prime." }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceDescription.Lacerta", "trans": "The Lacerta are an ancient reptilian race of barbaric but disciplined creatures from the planet Ferocia." }, { "phrase": "CodeString.CharacterSelect.Tyr.RaceDescription.Regula", "trans": "The Regulan are a tall, powerful and agile race of feline looking humanoids from the planet Ferocia." }, { "phrase": "CodeString.CharacterSelect.NameAlert.Title", "trans": "CHARACTER NAME" }, { "phrase": "CodeString.CharacterSelect.NameAlert.Body", "trans": "Please enter a name for your character." }, { "phrase": "CodeString.Tooltip.activated", "trans": "Activated: [[Value]]" }, { "phrase": "CodeString.Tooltip.allowPivot", "trans": "Allow Pivot: [[Value]]" }, { "phrase": "CodeString.Tooltip.armor", "trans": "Armor Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.attackType", "trans": "Attack Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamDamageMod", "trans": "Beam Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.burstSize", "trans": "Burst Size: [[Value]]" }, { "phrase": "CodeString.Tooltip.canBeRecycled", "trans": "Recycleable: [[Value]]" }, { "phrase": "CodeString.Tooltip.cargo", "trans": "Cargo Capacity: [[Value]]" }, { "phrase": "CodeString.Tooltip.chargeTime", "trans": "Charge Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.cooldownTime", "trans": "Cooldown: [[Value]]s" }, { "phrase": "CodeString.Tooltip.CredIncome", "trans": "Contract Credits / Hour: [[Value]]" }, { "phrase": "CodeString.Tooltip.damage", "trans": "Damage: [[Value]]" }, { "phrase": "CodeString.Tooltip.damageChance", "trans": "Anti-Drone Accuracy: [[Value]]%" }, { "phrase": "CodeString.Tooltip.damageTime", "trans": "Attack Rate: [[Value]]s" }, { "phrase": "CodeString.Tooltip.damageType", "trans": "Damage Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.defenseSlots", "trans": "Defense Slots: [[Value]]" }, { "phrase": "CodeString.Tooltip.dps", "trans": "Damage (DPS): [[Value]]" }, { "phrase": "CodeString.Tooltip.duration", "trans": "Effect Duration: [[Value]]s" }, { "phrase": "CodeString.Tooltip.energyArmor", "trans": "Energy Armor: [[Value]]" }, { "phrase": "CodeString.Tooltip.energyShielding", "trans": "Energy Shield Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.evasion", "trans": "Evasion Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.explosiveArmor", "trans": "Explosive Armor: [[Value]]" }, { "phrase": "CodeString.Tooltip.explosiveShielding", "trans": "Explosive Shield Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.fireTime", "trans": "Rate of Fire: [[Value]]s" }, { "phrase": "CodeString.Tooltip.forceArmor", "trans": "Force Armor: [[Value]]" }, { "phrase": "CodeString.Tooltip.forceShielding", "trans": "Force Shield Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedDamageMod", "trans": "Guided Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.guidedSpeedMod", "trans": "Guided Velocity: [[Value]]%" }, { "phrase": "CodeString.Tooltip.guidedTurnSpeedMod", "trans": "Guided Turn Rate: [[Value]]%" }, { "phrase": "CodeString.Tooltip.health", "trans": "Hit Points: [[Value]]" }, { "phrase": "CodeString.Tooltip.itemClass", "trans": "Class: [[Value]]" }, { "phrase": "CodeString.Tooltip.launchTime", "trans": "Launch Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.mapSpeed", "trans": "Sector Speed: [[Value]]" }, { "phrase": "CodeString.Tooltip.masking", "trans": "Masking Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.outerDistance", "trans": "Area Length: [[Value]]" }, { "phrase": "CodeString.Tooltip.penetration", "trans": "Penetration Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.power", "trans": "Power: [[Value]]" }, { "phrase": "CodeString.Tooltip.powerCost", "trans": "Power Cost: [[Value]]" }, { "phrase": "CodeString.Tooltip.profile", "trans": "Profile Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileDamageMod", "trans": "Projectile Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.projectilePenetration", "trans": "Projectile Penetration: [[Value]]" }, { "phrase": "CodeString.Tooltip.range", "trans": "Shield Radius: [[Value]]" }, { "phrase": "CodeString.Tooltip.rebuildTime", "trans": "Rebuild Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.reloadTime", "trans": "Reload Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.ResIncome", "trans": "Contract Resources / Hour: [[Value]]" }, { "phrase": "CodeString.Tooltip.resolution", "trans": "Resolution Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.radius", "trans": "Area Radius: [[Value]]" }, { "phrase": "CodeString.Tooltip.rotationSpeed", "trans": "Turning Speed: [[Value]]d/s" }, { "phrase": "CodeString.Tooltip.runTime", "trans": "Firing Duration: [[Value]]s" }, { "phrase": "CodeString.Tooltip.shieldThreshold", "trans": "Shield Threshold: [[Value]]%" }, { "phrase": "CodeString.Tooltip.shieldResetTime", "trans": "Shield Reset Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.shipRange", "trans": "Weapons Range: [[Value]]" }, { "phrase": "CodeString.Tooltip.specialSlots", "trans": "Special Slots: [[Value]]" }, { "phrase": "CodeString.Tooltip.speed", "trans": "Velocity: [[Value]]" }, { "phrase": "CodeString.Tooltip.spinupTime", "trans": "Spinup Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.splashDamage", "trans": "Splash Damage: [[Value]]" }, { "phrase": "CodeString.Tooltip.splashRadius", "trans": "Splash Radius: [[Value]]" }, { "phrase": "CodeString.Tooltip.structureSlots", "trans": "Structure Slots: [[Value]]" }, { "phrase": "CodeString.Tooltip.targeting", "trans": "Targeting: [[Value]]" }, { "phrase": "CodeString.Tooltip.techSlots", "trans": "Tech Slots: [[Value]]" }, { "phrase": "CodeString.Tooltip.tickRate", "trans": "Pulse Rate: [[Value]]s" }, { "phrase": "CodeString.Tooltip.tracking", "trans": "Tracking Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.triggerType", "trans": "Trigger Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.turnSpeed", "trans": "Turn Speed: [[Value]]d/s" }, { "phrase": "CodeString.Tooltip.weaponSlots", "trans": "Weapon Slots: [[Value]]" }, { "phrase": "CodeString.ModuleClass.ParticleBlaster", "trans": "Particle Blaster" }, { "phrase": "CodeString.ModuleClass.StrikeCannon", "trans": "Strike Cannon" }, { "phrase": "CodeString.ModuleClass.Railgun", "trans": "Railgun" }, { "phrase": "CodeString.ModuleClass.GravitonPulseNode", "trans": "Graviton Pulse Node" }, { "phrase": "CodeString.ModuleClass.PlasmaMissile", "trans": "Plasma Missile" }, { "phrase": "CodeString.ModuleClass.AntimatterTorpedo", "trans": "Antimatter Torpedo" }, { "phrase": "CodeString.ModuleClass.GravitonBomb", "trans": "Graviton Bomb" }, { "phrase": "CodeString.ModuleClass.MissileBattery", "trans": "Missile Battery" }, { "phrase": "CodeString.ModuleClass.BombardmentCannon", "trans": "Low Orbit Railgun" }, { "phrase": "CodeString.ModuleClass.MissilePod", "trans": "Missile Pod" }, { "phrase": "CodeString.ModuleClass.SentinelMount", "trans": "Sentinel Mount" }, { "phrase": "CodeString.ModuleClass.PulseLaser", "trans": "Pulse Laser" }, { "phrase": "CodeString.ModuleClass.DisintegrationRay", "trans": "Disintegration Ray" }, { "phrase": "CodeString.ModuleClass.GravitonBeam", "trans": "Graviton Beam" }, { "phrase": "CodeString.ModuleClass.PointDefenseCluster", "trans": "Point Defense Cluster" }, { "phrase": "CodeString.ModuleClass.PhotonBurster", "trans": "Photon Burster" }, { "phrase": "CodeString.ModuleClass.DisintegratorArc", "trans": "Disintegrator Arc" }, { "phrase": "CodeString.ModuleClass.KineticPulser", "trans": "Kinetic Pulser" }, { "phrase": "CodeString.ModuleClass.FusionBeamer", "trans": "Fusion Beamer" }, { "phrase": "CodeString.ModuleClass.DroneBay", "trans": "Drone Bay" }, { "phrase": "CodeString.ModuleClass.AssaultSquadron", "trans": "Assault Squadron" }, { "phrase": "CodeString.ModuleClass.BombardierWing", "trans": "Bombardier Wing" }, { "phrase": "CodeString.ModuleClass.DroneSquadron", "trans": "Drone Squadron" }, { "phrase": "CodeString.ModuleClass.AntiMissileSystem", "trans": "Anti Missile System" }, { "phrase": "CodeString.ModuleClass.DeflectorScreen", "trans": "Deflector Screen" }, { "phrase": "CodeString.ModuleClass.DistortionWeb", "trans": "Distortion Web" }, { "phrase": "CodeString.ModuleClass.ConcussiveShield", "trans": "Concussive Shield" }, { "phrase": "CodeString.ModuleClass.EnergyShield", "trans": "Energy Shield" }, { "phrase": "CodeString.ModuleClass.KineticShield", "trans": "Kinetic Shield" }, { "phrase": "CodeString.ModuleClass.PhaseShield", "trans": "Phase Shield" }, { "phrase": "CodeString.ModuleClass.DispersionArmor", "trans": "Dispersion Armor" }, { "phrase": "CodeString.ModuleClass.PlastisteelArmor", "trans": "Plastisteel Armor" }, { "phrase": "CodeString.ModuleClass.DeflectorArmor", "trans": "Deflector Armor" }, { "phrase": "CodeString.ModuleClass.NeutroniumArmor", "trans": "Neutronium Armor" }, { "phrase": "CodeString.ModuleClass.CloakingDevice", "trans": "Cloaking Device" }, { "phrase": "CodeString.ModuleClass.ShieldExtender", "trans": "Shield Extender" }, { "phrase": "CodeString.ModuleClass.MassLightening", "trans": "Mass Lightening" }, { "phrase": "CodeString.ModuleClass.ImprovedTracking", "trans": "Improved Tracking" }, { "phrase": "CodeString.ModuleClass.WarpScrambler", "trans": "Warp Scrambler" }, { "phrase": "CodeString.ModuleClass.TransgateBeacon", "trans": "Transgate Beacon" }, { "phrase": "CodeString.ModuleClass.MassAmplifier", "trans": "Mass Amplifier" }, { "phrase": "CodeString.ModuleClass.LinearAccelerator", "trans": "Linear Accelerator" }, { "phrase": "CodeString.ModuleClass.NeutroniumCore", "trans": "Neutronium Core" }, { "phrase": "CodeString.ModuleClass.ParticleLens", "trans": "Particle Lens" }, { "phrase": "CodeString.ModuleClass.BackscatterRefractor", "trans": "Backscatter Refractor" }, { "phrase": "CodeString.ModuleClass.CoolingCoils", "trans": "Cooling Coils" }, { "phrase": "CodeString.ModuleClass.GuidanceModule", "trans": "Guidance Module" }, { "phrase": "CodeString.ModuleClass.ShapedCharge", "trans": "Shaped Charge" }, { "phrase": "CodeString.ModuleClass.ImpellerNodes", "trans": "Impeller Nodes" }, { "phrase": "CodeString.ModuleClass.ProfileSolver", "trans": "Profile Solver" }, { "phrase": "CodeString.ModuleClass.AssessorModule", "trans": "Assessor Module" }, { "phrase": "CodeString.ModuleClass.PatternCodifier", "trans": "Pattern Codifier" }, { "phrase": "CodeString.ModuleClass.IntegrityField", "trans": "Integrity Field" }, { "phrase": "CodeString.DamageType.force", "trans": "Force" }, { "phrase": "CodeString.DamageType.explosive", "trans": "Explosive" }, { "phrase": "CodeString.DamageType.energy", "trans": "Energy" }, { "phrase": "CodeString.AttackType.Beam", "trans": "Beam" }, { "phrase": "CodeString.AttackType.Projectile", "trans": "Projectile" }, { "phrase": "CodeString.AttackType.Guided", "trans": "Guided" }, { "phrase": "CodeString.BooleanValue.True", "trans": "Yes" }, { "phrase": "CodeString.BooleanValue.False", "trans": "No" }, { "phrase": "CodeString.Symbol.Multiply", "trans": "x" }, { "phrase": "CodeString.Symbol.Add", "trans": "+" }, { "phrase": "CodeString.Symbol.Percent", "trans": "%" }, { "phrase": "FirstName.IGA.Terran.Male.Han", "trans": "Han" }, { "phrase": "FirstName.IGA.Terran.Male.Ace", "trans": "Ace" }, { "phrase": "FirstName.IGA.Terran.Male.Corbet", "trans": "Corbet" }, { "phrase": "FirstName.IGA.Terran.Male.Jacob", "trans": "Jacob" }, { "phrase": "FirstName.IGA.Terran.Male.Jack", "trans": "Jack" }, { "phrase": "FirstName.IGA.Terran.Male.Cole", "trans": "Cole" }, { "phrase": "FirstName.IGA.Terran.Male.John", "trans": "John" }, { "phrase": "FirstName.IGA.Terran.Male.Malcolm", "trans": "Malcolm" }, { "phrase": "FirstName.IGA.Terran.Male.Alex", "trans": "Alex" }, { "phrase": "FirstName.IGA.Terran.Male.Tiberius", "trans": "Tiberius" }, { "phrase": "FirstName.IGA.Terran.Male.Dutch", "trans": "Dutch" }, { "phrase": "FirstName.IGA.Terran.Male.Johnny", "trans": "Johnny" }, { "phrase": "FirstName.IGA.Terran.Male.Kyle", "trans": "Kyle" }, { "phrase": "FirstName.IGA.Terran.Male.Zed", "trans": "Zed" }, { "phrase": "FirstName.IGA.Terran.Male.Roy", "trans": "Roy" }, { "phrase": "FirstName.IGA.Terran.Male.Bernard", "trans": "Bernard" }, { "phrase": "FirstName.IGA.Terran.Male.George", "trans": "George" }, { "phrase": "FirstName.IGA.Terran.Male.Ringo", "trans": "Ringo" }, { "phrase": "FirstName.IGA.Terran.Male.Buck", "trans": "Buck" }, { "phrase": "FirstName.IGA.Terran.Male.Dominic", "trans": "Dominic" }, { "phrase": "FirstName.IGA.Terran.Male.David", "trans": "David" }, { "phrase": "FirstName.IGA.Terran.Male.Sam", "trans": "Sam" }, { "phrase": "FirstName.IGA.Terran.Male.Miles", "trans": "Miles" }, { "phrase": "FirstName.IGA.Terran.Male.Lando", "trans": "Lando" }, { "phrase": "FirstName.IGA.Terran.Male.Marty", "trans": "Marty" }, { "phrase": "FirstName.IGA.Terran.Male.Abbot", "trans": "Abbot" }, { "phrase": "FirstName.IGA.Terran.Male.Ambrose", "trans": "Ambrose" }, { "phrase": "FirstName.IGA.Terran.Male.Apollo", "trans": "Apollo" }, { "phrase": "FirstName.IGA.Terran.Male.Bail", "trans": "Bail" }, { "phrase": "FirstName.IGA.Terran.Male.Norman", "trans": "Norman" }, { "phrase": "FirstName.IGA.Terran.Male.Billy", "trans": "Billy" }, { "phrase": "FirstName.IGA.Terran.Male.Boomer", "trans": "Boomer" }, { "phrase": "FirstName.IGA.Terran.Male.Boyce", "trans": "Boyce" }, { "phrase": "FirstName.IGA.Terran.Male.Butch", "trans": "Butch" }, { "phrase": "FirstName.IGA.Terran.Male.Byron", "trans": "Byron" }, { "phrase": "FirstName.IGA.Terran.Male.Daxtar", "trans": "Daxtar" }, { "phrase": "FirstName.IGA.Terran.Male.Wedge", "trans": "Wedge" }, { "phrase": "FirstName.IGA.Terran.Male.Dwight", "trans": "Dwight" }, { "phrase": "FirstName.IGA.Terran.Male.Victor", "trans": "Victor" }, { "phrase": "FirstName.IGA.Terran.Male.Quinn", "trans": "Quinn" }, { "phrase": "FirstName.IGA.Terran.Male.Riley", "trans": "Riley" }, { "phrase": "FirstName.IGA.Terran.Male.Robert", "trans": "Robert" }, { "phrase": "FirstName.IGA.Terran.Male.Rock", "trans": "Rock" }, { "phrase": "FirstName.IGA.Terran.Male.Stone", "trans": "Stone" }, { "phrase": "FirstName.IGA.Terran.Male.Rod", "trans": "Rod" }, { "phrase": "FirstName.IGA.Terran.Male.Ryan", "trans": "Ryan" }, { "phrase": "FirstName.IGA.Terran.Male.Roth", "trans": "Roth" }, { "phrase": "FirstName.IGA.Terran.Female.Alice", "trans": "Alice" }, { "phrase": "FirstName.IGA.Terran.Female.Veronica", "trans": "Veronica" }, { "phrase": "FirstName.IGA.Terran.Female.Kara", "trans": "Kara" }, { "phrase": "FirstName.IGA.Terran.Female.Astrid", "trans": "Astrid" }, { "phrase": "FirstName.IGA.Terran.Female.Beatrice", "trans": "Beatrice" }, { "phrase": "FirstName.IGA.Terran.Female.Beru", "trans": "Beru" }, { "phrase": "FirstName.IGA.Terran.Female.Cabbot", "trans": "Cabbot" }, { "phrase": "FirstName.IGA.Terran.Female.Calloway", "trans": "Calloway" }, { "phrase": "FirstName.IGA.Terran.Female.Cassandra", "trans": "Cassandra" }, { "phrase": "FirstName.IGA.Terran.Female.Cole", "trans": "Cole" }, { "phrase": "FirstName.IGA.Terran.Female.Daisy", "trans": "Daisy" }, { "phrase": "FirstName.IGA.Terran.Female.Emma", "trans": "Emma" }, { "phrase": "FirstName.IGA.Terran.Female.Eve", "trans": "Eve" }, { "phrase": "FirstName.IGA.Terran.Female.Gia", "trans": "Gia" }, { "phrase": "FirstName.IGA.Terran.Female.Ginger", "trans": "Ginger" }, { "phrase": "FirstName.IGA.Terran.Female.Gina", "trans": "Gina" }, { "phrase": "FirstName.IGA.Terran.Female.Grace", "trans": "Grace" }, { "phrase": "FirstName.IGA.Terran.Female.Gwyneth", "trans": "Gwyneth" }, { "phrase": "FirstName.IGA.Terran.Female.Harriet", "trans": "Harriet" }, { "phrase": "FirstName.IGA.Terran.Female.Irini", "trans": "Irini" }, { "phrase": "FirstName.IGA.Terran.Female.Jackie", "trans": "Jackie" }, { "phrase": "FirstName.IGA.Terran.Female.Jane", "trans": "Jane" }, { "phrase": "FirstName.IGA.Terran.Female.Janet", "trans": "Janet" }, { "phrase": "FirstName.IGA.Terran.Female.Jenna", "trans": "Jenna" }, { "phrase": "FirstName.IGA.Terran.Female.Jennifer", "trans": "Jennifer" }, { "phrase": "FirstName.IGA.Terran.Female.Jocasta", "trans": "Jocasta" }, { "phrase": "FirstName.IGA.Terran.Female.Julia", "trans": "Julia" }, { "phrase": "FirstName.IGA.Terran.Female.Gloria", "trans": "Gloria" }, { "phrase": "FirstName.IGA.Terran.Female.Catalina", "trans": "Catalina" }, { "phrase": "FirstName.IGA.Terran.Female.Aurora", "trans": "Aurora" }, { "phrase": "FirstName.IGA.Terran.Female.Leela", "trans": "Leela" }, { "phrase": "FirstName.IGA.Terran.Female.Julie", "trans": "Julie" }, { "phrase": "FirstName.IGA.Terran.Female.Kasey", "trans": "Kasey" }, { "phrase": "FirstName.IGA.Terran.Female.Karen", "trans": "Karen" }, { "phrase": "FirstName.IGA.Terran.Female.Katrina", "trans": "Katrina" }, { "phrase": "FirstName.IGA.Terran.Female.Katie", "trans": "Katie" }, { "phrase": 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"phrase": "FirstName.IGA.Oberan.Female.Kay'na", "trans": "Kay'na" }, { "phrase": "FirstName.IGA.Oberan.Female.Kat'ra", "trans": "Kat'ra" }, { "phrase": "FirstName.IGA.Oberan.Female.K'to", "trans": "K'to" }, { "phrase": "FirstName.IGA.Oberan.Female.Haron", "trans": "Haron" }, { "phrase": "FirstName.IGA.Oberan.Female.Hatil", "trans": "Hatil" }, { "phrase": "FirstName.IGA.Oberan.Female.Hayz", "trans": "Hayz" }, { "phrase": "FirstName.IGA.Oberan.Female.Hetr'a", "trans": "Hetr'a" }, { "phrase": "FirstName.IGA.Oberan.Female.Su'lu", "trans": "Su'lu" }, { "phrase": "FirstName.IGA.Oberan.Female.Hovoth", "trans": "Hovoth" }, { "phrase": "FirstName.IGA.Oberan.Female.Hulak", "trans": "Hulak" }, { "phrase": "FirstName.IGA.Oberan.Female.Hwi", "trans": "Hwi" }, { "phrase": "FirstName.IGA.Oberan.Female.Hyk'sos", "trans": "Hyk'sos" }, { "phrase": "FirstName.IGA.Oberan.Female.Idrin", "trans": "Idrin" }, { "phrase": "FirstName.IGA.Oberan.Female.Igin", "trans": "Igin" }, { "phrase": 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"FirstName.Sovereignty.Malus.Male.Skelos", "trans": "Skelos" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Krath", "trans": "Krath" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Strahd", "trans": "Strahd" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Severus", "trans": "Severus" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Grima", "trans": "Grima" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Cassius", "trans": "Cassius" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Bastian", "trans": "Bastian" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Blaggard", "trans": "Blaggard" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Ansen", "trans": "Ansen" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Jensen", "trans": "Jensen" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Rufus", "trans": "Rufus" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Zeddmore", "trans": "Zeddmore" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Caspian", "trans": "Caspian" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Phex", "trans": "Phex" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Cipher", "trans": "Cipher" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Cortex", "trans": "Cortex" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Morden", "trans": "Morden" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Weyoun", "trans": "Weyoun" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Davros", "trans": "Davros" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Varick", "trans": "Varick" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Orson", "trans": "Orson" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Jago", "trans": "Jago" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Calix", "trans": "Calix" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Maxfield", "trans": "Maxfield" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zo'ro", "trans": "Zo'ro" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Celestia", "trans": "Celestia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Cyra", "trans": "Cyra" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Elektra", "trans": "Elektra" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Lux", "trans": "Lux" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Toril", "trans": "Toril" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Vita", "trans": "Vita" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zandra", "trans": "Zandra" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Paz", "trans": "Paz" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Sybil", "trans": "Sybil" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Vega", "trans": "Vega" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Sinistra", "trans": "Sinistra" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Evilyn", "trans": "Evilyn" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Marta", "trans": "Marta" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Bellatrix", "trans": "Bellatrix" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Silvira", "trans": "Silvira" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Moth", "trans": "Moth" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Jaquenetta", "trans": "Jaquenetta" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Varria", "trans": "Varria" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Profit", "trans": "Profit" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Nerissa", "trans": "Nerissa" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Solania", "trans": "Solania" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Credit", "trans": "Credit" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Lysandra", "trans": "Lysandra" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Ursula", "trans": "Ursula" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Juno", "trans": "Juno" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Perdita", "trans": "Perdita" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Availa", 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"FirstName.Sovereignty.Malus.Female.Pilapher", "trans": "Pilapher" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Purloin", "trans": "Purloin" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Gypa", "trans": "Gypa" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Fleecea", "trans": "Fleecea" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Trix", "trans": "Trix" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Mulcta", "trans": "Mulcta" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Nouvea", "trans": "Nouvea" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gramulo", "trans": "Gramulo" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Talus", "trans": "Talus" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Golem", "trans": "Golem" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Moxon", "trans": "Moxon" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Questor", "trans": "Questor" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gnut", "trans": "Gnut" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Vogt", "trans": "Vogt" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Upskadaska", "trans": "Upskadaska" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Tenma", "trans": "Tenma" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Bors", "trans": "Bors" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Trurl", "trans": "Trurl" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Klapaucius", "trans": "Klapaucius" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Osirian", "trans": "Osirian" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Mysteron", "trans": "Mysteron" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Maddox", "trans": "Maddox" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Harlie", "trans": "Harlie" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Sladek", "trans": "Sladek" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Dorfl", "trans": "Dorfl" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Caliban", "trans": "Caliban" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Yod", "trans": "Yod" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Moravecs", "trans": "Moravecs" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Ranx", "trans": "Ranx" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Nimue", "trans": "Nimue" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Tampion", "trans": "Tampion" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Fagor", "trans": "Fagor" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Futura", "trans": "Futura" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Annihilant", "trans": "Annihilant" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gort", "trans": "Gort" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Nyah", "trans": "Nyah" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Chani", "trans": "Chani" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Tobor", "trans": "Tobor" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Torg", "trans": "Torg" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Garath", "trans": "Garath" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Jetjaguar", "trans": "Jetjaguar" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Boxx", "trans": "Boxx" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Necron", "trans": "Necron" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Proteus", "trans": "Proteus" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Hermedes", "trans": "Hermedes" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Chompos", "trans": "Chompos" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Valaqua", "trans": "Valaqua" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Rogan", "trans": "Rogan" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Astoro", "trans": "Astoro" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Robouses", "trans": "Robouses" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Zevo", "trans": "Zevo" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Otomo", "trans": 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"phrase": "FirstName.Tyrannar.AresMagna.Male.Jarth", "trans": "Jarth" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Jarl", "trans": "Jarl" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Joban", "trans": "Joban" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Dack", "trans": "Dack" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Dathon", "trans": "Dathon" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Daxtar", "trans": "Daxtar" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Deedrix", "trans": "Deedrix" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Divok", "trans": "Divok" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Duggan", "trans": "Duggan" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Durg", "trans": "Durg" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Exeter", "trans": "Exeter" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Evek", "trans": "Evek" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Edgard", "trans": "Edgard" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Gearalt", "trans": "Gearalt" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Ged", "trans": "Ged" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Mace", "trans": "Mace" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Quan", "trans": "Quan" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Randelk", "trans": "Randelk" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Vilhem", "trans": "Vilhem" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Tolga", "trans": "Tolga" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Kas'andra", "trans": "Kas'andra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Jemma", "trans": "Jemma" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Jira", "trans": "Jira" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Jordice", "trans": "Jordice" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Ragnara", "trans": "Ragnara" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Karax", "trans": "Karax" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Tanaquil", "trans": "Tanaquil" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Titania", "trans": "Titania" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Septima", "trans": "Septima" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Cassia", "trans": "Cassia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Raq'el", "trans": "Raq'el" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Raq'ul", "trans": "Raq'ul" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Jobanna", "trans": "Jobanna" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Deedril", "trans": "Deedril" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Decima", "trans": "Decima" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Karath", "trans": "Karath" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Kavara", "trans": "Kavara" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Gwenthar", "trans": "Gwenthar" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Arese", "trans": "Arese" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Ragni", "trans": "Ragni" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Argrave", "trans": "Argrave" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Xan", "trans": "Xan" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Damaris", "trans": "Damaris" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Callistra", "trans": "Callistra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Kolistra", "trans": "Kolistra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Karme", "trans": "Karme" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Khloris", "trans": "Khloris" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Kalypsa", "trans": "Kalypsa" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Kalypso", "trans": "Kalypso" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Skylla", "trans": "Skylla" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Thaysa", "trans": "Thaysa" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Tyra", "trans": "Tyra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Xena", "trans": "Xena" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Xene", "trans": "Xene" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Zena", "trans": "Zena" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Zenia", "trans": "Zenia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Braith", "trans": "Braith" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Fautrix", "trans": "Fautrix" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Elva", "trans": "Elva" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Elvar", "trans": "Elvar" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.O-Ren", "trans": "O-Ren" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Ova", "trans": "Ova" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Umbra", "trans": "Umbra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Strada", "trans": "Strada" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Scarl'ex", "trans": "Scarl'ex" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Averus", "trans": "Averus" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Vormila", "trans": "Vormila" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Vorda", "trans": "Vorda" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cr'ing", "trans": "Cr'ing" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cr'aw", "trans": "Cr'aw" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cr'asp", "trans": "Cr'asp" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Pobyeda", "trans": "Pobyeda" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'rowl", "trans": "G'rowl" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'rinch", "trans": "G'rinch" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'rins", "trans": "G'rins" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'rowler", "trans": "G'rowler" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'runt", "trans": "G'runt" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Valko", "trans": "Valko" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Alexi", "trans": "Alexi" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Boris", "trans": "Boris" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Hobbes", "trans": "Hobbes" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Viktor", "trans": "Viktor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vitali", "trans": "Vitali" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Abram", "trans": "Abram" }, { "phrase": "FirstName.Tyrannar.Regula.Male.G'avrill", "trans": "G'avrill" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Gr'igory", "trans": "Gr'igory" }, { "phrase": "FirstName.Tyrannar.Regula.Male.D'mitri", "trans": "D'mitri" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Dragan", "trans": "Dragan" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Maxim", "trans": "Maxim" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Makar", "trans": "Makar" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Biser", "trans": "Biser" }, { "phrase": "FirstName.Tyrannar.Regula.Male.P'aw", "trans": "P'aw" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Sirus", "trans": "Sirus" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Car'ver", "trans": "Car'ver" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Preator", "trans": "Preator" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Ctzar", "trans": "Ctzar" }, { "phrase": "FirstName.Tyrannar.Regula.Male.P'antra", "trans": "P'antra" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Leo'rus", "trans": "Leo'rus" }, { "phrase": "FirstName.Tyrannar.Regula.Male.J'agtar", "trans": "J'agtar" }, { "phrase": "FirstName.Tyrannar.Regula.Male.L'eoslav", "trans": "L'eoslav" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Sergei", "trans": "Sergei" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Spartak", "trans": "Spartak" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Ti'gor", "trans": "Ti'gor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Ti'gorei", "trans": "Ti'gorei" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Li'gor", "trans": "Li'gor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Li'Gorei", "trans": "Li'Gorei" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vlar", "trans": "Vlar" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Feroci", "trans": "Feroci" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Yakov", "trans": "Yakov" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Kaismir", "trans": "Kaismir" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Lech", "trans": "Lech" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vuk", "trans": "Vuk" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Dalibor", "trans": "Dalibor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Borislav", "trans": "Borislav" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Zora", "trans": "Zora" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Vera", "trans": "Vera" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Zlata", "trans": "Zlata" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Toni", "trans": "Toni" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Dobra", "trans": "Dobra" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Pobyeda", "trans": "Pobyeda" }, { "phrase": "FirstName.Tyrannar.Regula.Female.T'Sveta", "trans": "T'Sveta" }, { "phrase": "FirstName.Tyrannar.Regula.Female.T'Svetlina", "trans": "T'Svetlina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Darina", "trans": "Darina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Neda", "trans": "Neda" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Nedelyna", "trans": "Nedelyna" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Rada", "trans": "Rada" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Car'va", "trans": "Car'va" }, { "phrase": "FirstName.Tyrannar.Regula.Female.P'aw", "trans": "P'aw" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Li'gra", "trans": "Li'gra" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ti'gre", "trans": "Ti'gre" }, { "phrase": "FirstName.Tyrannar.Regula.Female.C'tara", "trans": "C'tara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ctzara", "trans": "Ctzara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Xandra", "trans": "Xandra" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Stastia", "trans": "Stastia" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Tatiana", "trans": "Tatiana" }, { "phrase": "FirstName.Tyrannar.Regula.Female.P'antara", "trans": "P'antara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Nina", "trans": "Nina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Margol", "trans": "Margol" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Zoya", "trans": "Zoya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Daria", "trans": "Daria" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Natalia", "trans": "Natalia" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Katarina", "trans": "Katarina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Nastia", "trans": "Nastia" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Katya", "trans": "Katya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Katerina", "trans": "Katerina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Natasha", "trans": "Natasha" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Nat", "trans": "Nat" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Antonia", "trans": "Antonia" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Brynn", "trans": "Brynn" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Brynne", "trans": "Brynne" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Mirna", "trans": "Mirna" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Irina", "trans": "Irina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Kolya", "trans": "Kolya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Misha", "trans": "Misha" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Eva", "trans": "Eva" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Lara", "trans": "Lara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Valya", "trans": "Valya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Veronika", "trans": "Veronika" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Anya", "trans": "Anya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Tanya", "trans": "Tanya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Apollorina", "trans": "Apollorina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Arina", "trans": "Arina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Gera", "trans": "Gera" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Go'jilla", "trans": "Go'jilla" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Aiko", "trans": "Aiko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Akane", "trans": "Akane" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Akio", "trans": "Akio" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Anju", "trans": "Anju" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Azusa", "trans": "Azusa" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Cho", "trans": "Cho" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Chizu", "trans": "Chizu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Choko", "trans": "Choko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Daiki", "trans": "Daiki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Eiichi", "trans": "Eiichi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Fumihiro", "trans": "Fumihiro" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hiro", "trans": "Hiro" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Goro", "trans": "Goro" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hachi", "trans": "Hachi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hazuki", "trans": "Hazuki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hideki", "trans": "Hideki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hideko", "trans": "Hideko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Hiroki", "trans": "Hiroki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ichiko", "trans": "Ichiko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kameko", "trans": "Kameko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kako", "trans": "Kako" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kazuki", "trans": "Kazuki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kazumi", "trans": "Kazumi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kenzo", "trans": "Kenzo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Koji", "trans": "Koji" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Drell", "trans": "Drell" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Faleen", "trans": "Faleen" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Lira", "trans": "Lira" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Th'or", "trans": "Th'or" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Dr'gon", "trans": "Dr'gon" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Saga", "trans": "Saga" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Akh'ira", "trans": "Akh'ira" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kinjo", "trans": "Kinjo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ono", "trans": "Ono" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Cr'oka", "trans": "Cr'oka" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kuroki", "trans": "Kuroki" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Mori", "trans": "Mori" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ito", "trans": "Ito" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kh'oga", "trans": "Kh'oga" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kh'atra", "trans": "Kh'atra" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kh'ar", "trans": "Kh'ar" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Sl'ithra", "trans": "Sl'ithra" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Sl'thum", "trans": "Sl'thum" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Sl'ithe", "trans": "Sl'ithe" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ghen", "trans": "Ghen" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Mun", "trans": "Mun" }, { "phrase": "LastName.IGA.Terran.Male.Darklighter", "trans": "Darklighter" }, { "phrase": "LastName.IGA.Terran.Male.Hunter", "trans": "Hunter" }, { "phrase": "LastName.IGA.Terran.Male.Jacobs", "trans": "Jacobs" }, { "phrase": "LastName.IGA.Terran.Male.Sisco", "trans": "Sisco" }, { "phrase": "LastName.IGA.Terran.Male.Janeway", "trans": "Janeway" }, { "phrase": "LastName.IGA.Terran.Male.Guyver", "trans": "Guyver" }, { "phrase": "LastName.IGA.Terran.Male.Darko", "trans": "Darko" }, { "phrase": "LastName.IGA.Terran.Male.Riddick", "trans": "Riddick" }, { "phrase": "LastName.IGA.Terran.Male.Neville", "trans": "Neville" }, { "phrase": "LastName.IGA.Terran.Male.Cole", "trans": "Cole" }, { "phrase": "LastName.IGA.Terran.Male.Archer", "trans": "Archer" }, { "phrase": "LastName.IGA.Terran.Male.Carter", "trans": "Carter" }, { "phrase": "LastName.IGA.Terran.Male.Bishop", "trans": "Bishop" }, { "phrase": "LastName.IGA.Terran.Male.Scully", "trans": "Scully" }, { "phrase": "LastName.IGA.Terran.Male.Mulder", "trans": "Mulder" }, { "phrase": "LastName.IGA.Terran.Male.Stark", "trans": "Stark" }, { "phrase": "LastName.IGA.Terran.Male.Gordon", "trans": "Gordon" }, { "phrase": "LastName.IGA.Terran.Male.MacReady", "trans": "MacReady" }, { "phrase": "LastName.IGA.Terran.Male.Reynolds", "trans": "Reynolds" }, { "phrase": "LastName.IGA.Terran.Male.Murphy", "trans": "Murphy" }, { "phrase": "LastName.IGA.Terran.Male.Rico", "trans": "Rico" }, { "phrase": "LastName.IGA.Terran.Male.Rodriguez", "trans": "Rodriguez" }, { "phrase": "LastName.IGA.Terran.Male.Kelvin", "trans": "Kelvin" }, { "phrase": "LastName.IGA.Terran.Male.Adams", "trans": "Adams" }, { "phrase": "LastName.IGA.Terran.Male.Roddenbury", "trans": "Roddenbury" }, { "phrase": "LastName.IGA.Terran.Male.Reese", "trans": "Reese" }, { "phrase": "LastName.IGA.Terran.Male.Newton", "trans": "Newton" }, { "phrase": "LastName.IGA.Terran.Male.Neary", "trans": "Neary" }, { "phrase": "LastName.IGA.Terran.Male.Quartermass", "trans": "Quartermass" }, { "phrase": "LastName.IGA.Terran.Male.Taylor", "trans": "Taylor" }, { "phrase": "LastName.IGA.Terran.Male.Ringo", "trans": "Ringo" }, { "phrase": "LastName.IGA.Terran.Male.Rogers", "trans": "Rogers" }, { "phrase": "LastName.IGA.Terran.Male.Cobb", "trans": "Cobb" }, { "phrase": "LastName.IGA.Terran.Male.Bowman", "trans": "Bowman" }, { "phrase": "LastName.IGA.Terran.Male.Bell", "trans": "Bell" }, { "phrase": "LastName.IGA.Terran.Male.Bennell", "trans": "Bennell" }, { "phrase": "LastName.IGA.Terran.Male.Abbot", "trans": "Abbot" }, { "phrase": "LastName.IGA.Terran.Male.Costello", "trans": "Costello" }, { "phrase": "LastName.IGA.Terran.Male.Ellis", "trans": "Ellis" }, { "phrase": "LastName.IGA.Terran.Male.Adama", "trans": "Adama" }, { "phrase": 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"LastName.IGA.Terran.Female.Rico", "trans": "Rico" }, { "phrase": "LastName.IGA.Terran.Female.Rodrigez", "trans": "Rodrigez" }, { "phrase": "LastName.IGA.Terran.Female.Kelvin", "trans": "Kelvin" }, { "phrase": "LastName.IGA.Terran.Female.Adams", "trans": "Adams" }, { "phrase": "LastName.IGA.Terran.Female.Roddenbury", "trans": "Roddenbury" }, { "phrase": "LastName.IGA.Terran.Female.Reese", "trans": "Reese" }, { "phrase": "LastName.IGA.Terran.Female.Newton", "trans": "Newton" }, { "phrase": "LastName.IGA.Terran.Female.Neary", "trans": "Neary" }, { "phrase": "LastName.IGA.Terran.Female.Quartermass", "trans": "Quartermass" }, { "phrase": "LastName.IGA.Terran.Female.Taylor", "trans": "Taylor" }, { "phrase": "LastName.IGA.Terran.Female.Ringo", "trans": "Ringo" }, { "phrase": "LastName.IGA.Terran.Female.Rogers", "trans": "Rogers" }, { "phrase": "LastName.IGA.Terran.Female.Cobb", "trans": "Cobb" }, { "phrase": "LastName.IGA.Terran.Female.Bowman", "trans": "Bowman" }, { "phrase": 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"phrase": "LastName.IGA.Thanerian.Male.Siccum", "trans": "Siccum" }, { "phrase": "LastName.IGA.Thanerian.Male.Snapper", "trans": "Snapper" }, { "phrase": "LastName.IGA.Thanerian.Male.Darkwind", "trans": "Darkwind" }, { "phrase": "LastName.IGA.Thanerian.Male.Yelper", "trans": "Yelper" }, { "phrase": "LastName.IGA.Thanerian.Male.Biter", "trans": "Biter" }, { "phrase": "LastName.IGA.Thanerian.Male.Gnasher", "trans": "Gnasher" }, { "phrase": "LastName.IGA.Thanerian.Male.Muncher", "trans": "Muncher" }, { "phrase": "LastName.IGA.Thanerian.Male.Scooter", "trans": "Scooter" }, { "phrase": "LastName.IGA.Thanerian.Male.Lapper", "trans": "Lapper" }, { "phrase": "LastName.IGA.Thanerian.Male.Rover", "trans": "Rover" }, { "phrase": "LastName.IGA.Thanerian.Male.Sniffer", "trans": "Sniffer" }, { "phrase": "LastName.IGA.Thanerian.Male.Starduster", "trans": "Starduster" }, { "phrase": "LastName.IGA.Thanerian.Male.Patches", "trans": "Patches" }, { "phrase": "LastName.IGA.Thanerian.Male.Droopy", "trans": 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"LastName.IGA.Thanerian.Female.Ripper", "trans": "Ripper" }, { "phrase": "LastName.IGA.Thanerian.Female.Pavlov", "trans": "Pavlov" }, { "phrase": "LastName.IGA.Thanerian.Female.Peabody", "trans": "Peabody" }, { "phrase": "LastName.IGA.Thanerian.Female.Scooby", "trans": "Scooby" }, { "phrase": "LastName.IGA.Thanerian.Female.Blitzer", "trans": "Blitzer" }, { "phrase": "LastName.Sovereignty.Malus.Male.Cacaroth", "trans": "Cacaroth" }, { "phrase": "LastName.Sovereignty.Malus.Male.Morgoth", "trans": "Morgoth" }, { "phrase": "LastName.Sovereignty.Malus.Male.Asmodean", "trans": "Asmodean" }, { "phrase": "LastName.Sovereignty.Malus.Male.Trask", "trans": "Trask" }, { "phrase": "LastName.Sovereignty.Malus.Male.Strahd", "trans": "Strahd" }, { "phrase": "LastName.Sovereignty.Malus.Male.Malfoy", "trans": "Malfoy" }, { "phrase": "LastName.Sovereignty.Malus.Male.Melkor", "trans": "Melkor" }, { "phrase": "LastName.Sovereignty.Malus.Male.Malvious", "trans": "Malvious" }, { "phrase": "LastName.Sovereignty.Malus.Male.Poe", "trans": "Poe" }, { "phrase": "LastName.Sovereignty.Malus.Male.Dredge", "trans": "Dredge" }, { "phrase": "LastName.Sovereignty.Malus.Male.Singe", "trans": "Singe" }, { "phrase": "LastName.Sovereignty.Malus.Male.Gouge", "trans": "Gouge" }, { "phrase": "LastName.Sovereignty.Malus.Male.Spade", "trans": "Spade" }, { "phrase": "LastName.Sovereignty.Malus.Male.Bluff", "trans": "Bluff" }, { "phrase": "LastName.Sovereignty.Malus.Male.Maddox", "trans": "Maddox" }, { "phrase": "LastName.Sovereignty.Malus.Male.De'coy", "trans": "De'coy" }, { "phrase": "LastName.Sovereignty.Malus.Male.Swinlin", "trans": "Swinlin" }, { "phrase": "LastName.Sovereignty.Malus.Male.Bilk", "trans": "Bilk" }, { "phrase": "LastName.Sovereignty.Malus.Male.Flander", "trans": "Flander" }, { "phrase": "LastName.Sovereignty.Malus.Male.Hoax", "trans": "Hoax" }, { "phrase": "LastName.Sovereignty.Malus.Male.Slum", "trans": "Slum" }, { "phrase": "LastName.Sovereignty.Malus.Male.Scandal", "trans": "Scandal" }, { "phrase": "LastName.Sovereignty.Malus.Male.Pox", "trans": "Pox" }, { "phrase": "LastName.Sovereignty.Malus.Male.Chance", "trans": "Chance" }, { "phrase": "LastName.Sovereignty.Malus.Male.Vicar", "trans": "Vicar" }, { "phrase": "LastName.Sovereignty.Malus.Male.Grub", "trans": "Grub" }, { "phrase": "LastName.Sovereignty.Malus.Male.Skinner", "trans": "Skinner" }, { "phrase": "LastName.Sovereignty.Malus.Male.Proctor", "trans": "Proctor" }, { "phrase": "LastName.Sovereignty.Malus.Male.Grimble", "trans": "Grimble" }, { "phrase": "LastName.Sovereignty.Malus.Male.Crook", "trans": "Crook" }, { "phrase": "LastName.Sovereignty.Malus.Male.Snive", "trans": "Snive" }, { "phrase": "LastName.Sovereignty.Malus.Male.Guiler", "trans": "Guiler" }, { "phrase": "LastName.Sovereignty.Malus.Male.Loki", "trans": "Loki" }, { "phrase": "LastName.Sovereignty.Malus.Male.Krespin", "trans": "Krespin" }, { "phrase": "LastName.Sovereignty.Malus.Male.Vulpine", "trans": "Vulpine" }, { "phrase": "LastName.Sovereignty.Malus.Male.Nocous", "trans": "Nocous" }, { "phrase": "LastName.Sovereignty.Malus.Male.Crumb", "trans": "Crumb" }, { "phrase": "LastName.Sovereignty.Malus.Male.Talbot", "trans": "Talbot" }, { "phrase": "LastName.Sovereignty.Malus.Male.Spangler", "trans": "Spangler" }, { "phrase": "LastName.Sovereignty.Malus.Male.Wormer", "trans": "Wormer" }, { "phrase": "LastName.Sovereignty.Malus.Male.Salieri", "trans": "Salieri" }, { "phrase": "LastName.Sovereignty.Malus.Male.Cady", "trans": "Cady" }, { "phrase": "LastName.Sovereignty.Malus.Male.Grueber", "trans": "Grueber" }, { "phrase": "LastName.Sovereignty.Malus.Male.Gollum", "trans": "Gollum" }, { "phrase": "LastName.Sovereignty.Malus.Male.Mabuse", "trans": "Mabuse" }, { "phrase": "LastName.Sovereignty.Malus.Male.Thade", "trans": "Thade" }, { "phrase": "LastName.Sovereignty.Malus.Female.Cacaroth", "trans": "Cacaroth" }, { "phrase": "LastName.Sovereignty.Malus.Female.Morgoth", "trans": "Morgoth" }, { "phrase": "LastName.Sovereignty.Malus.Female.Asmodean", "trans": "Asmodean" }, { "phrase": "LastName.Sovereignty.Malus.Female.Trask", "trans": "Trask" }, { "phrase": "LastName.Sovereignty.Malus.Female.Strahd", "trans": "Strahd" }, { "phrase": "LastName.Sovereignty.Malus.Female.Malfoy", "trans": "Malfoy" }, { "phrase": "LastName.Sovereignty.Malus.Female.Melkor", "trans": "Melkor" }, { "phrase": "LastName.Sovereignty.Malus.Female.Malvious", "trans": "Malvious" }, { "phrase": "LastName.Sovereignty.Malus.Female.Poe", "trans": "Poe" }, { "phrase": "LastName.Sovereignty.Malus.Female.Dredge", "trans": "Dredge" }, { "phrase": "LastName.Sovereignty.Malus.Female.Singe", "trans": "Singe" }, { "phrase": "LastName.Sovereignty.Malus.Female.Gouge", "trans": "Gouge" }, { "phrase": "LastName.Sovereignty.Malus.Female.Spade", "trans": "Spade" }, { "phrase": "LastName.Sovereignty.Malus.Female.Bluff", "trans": "Bluff" }, { "phrase": "LastName.Sovereignty.Malus.Female.Maddox", "trans": "Maddox" }, { "phrase": "LastName.Sovereignty.Malus.Female.De'coy", "trans": "De'coy" }, { "phrase": "LastName.Sovereignty.Malus.Female.Swinlin", "trans": "Swinlin" }, { "phrase": "LastName.Sovereignty.Malus.Female.Bilk", "trans": "Bilk" }, { "phrase": "LastName.Sovereignty.Malus.Female.Flander", "trans": "Flander" }, { "phrase": "LastName.Sovereignty.Malus.Female.Hoax", "trans": "Hoax" }, { "phrase": "LastName.Sovereignty.Malus.Female.Slum", "trans": "Slum" }, { "phrase": "LastName.Sovereignty.Malus.Female.Scandal", "trans": "Scandal" }, { "phrase": "LastName.Sovereignty.Malus.Female.Pox", "trans": "Pox" }, { "phrase": "LastName.Sovereignty.Malus.Female.Chance", "trans": "Chance" }, { "phrase": "LastName.Sovereignty.Malus.Female.Vicar", "trans": "Vicar" }, { "phrase": "LastName.Sovereignty.Malus.Female.Grub", "trans": "Grub" }, { "phrase": "LastName.Sovereignty.Malus.Female.Skinner", "trans": "Skinner" }, { "phrase": "LastName.Sovereignty.Malus.Female.Proctor", "trans": "Proctor" }, { "phrase": "LastName.Sovereignty.Malus.Female.Grimble", "trans": "Grimble" }, { "phrase": "LastName.Sovereignty.Malus.Female.Crook", "trans": "Crook" }, { "phrase": "LastName.Sovereignty.Malus.Female.Snive", "trans": "Snive" }, { "phrase": "LastName.Sovereignty.Malus.Female.Guiler", "trans": "Guiler" }, { "phrase": "LastName.Sovereignty.Malus.Female.Loki", "trans": "Loki" }, { "phrase": "LastName.Sovereignty.Malus.Female.Krespin", "trans": "Krespin" }, { "phrase": "LastName.Sovereignty.Malus.Female.Vulpine", "trans": "Vulpine" }, { "phrase": "LastName.Sovereignty.Malus.Female.Nocous", "trans": "Nocous" }, { "phrase": "LastName.Sovereignty.Malus.Female.Crumb", "trans": "Crumb" }, { "phrase": "LastName.Sovereignty.Malus.Female.Talbot", "trans": "Talbot" }, { "phrase": "LastName.Sovereignty.Malus.Female.Spangler", "trans": "Spangler" }, { "phrase": "LastName.Sovereignty.Malus.Female.Wormer", "trans": "Wormer" }, { "phrase": "LastName.Sovereignty.Malus.Female.Salieri", "trans": "Salieri" }, { "phrase": "LastName.Sovereignty.Malus.Female.Cady", "trans": "Cady" }, { "phrase": "LastName.Sovereignty.Malus.Female.Grueber", "trans": "Grueber" }, { "phrase": "LastName.Sovereignty.Malus.Female.Gollum", "trans": "Gollum" }, { "phrase": "LastName.Sovereignty.Malus.Female.Mabuse", "trans": "Mabuse" }, { "phrase": "LastName.Sovereignty.Malus.Female.Thade", "trans": "Thade" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Silence", "trans": "Silence" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Blackness", "trans": "Blackness" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Shadow", "trans": "Shadow" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Mist", "trans": "Mist" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Darkness", "trans": "Darkness" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Void", "trans": "Void" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Tide", "trans": "Tide" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Starwurm", "trans": "Starwurm" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Entropy", "trans": "Entropy" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Decay", "trans": "Decay" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Strife", "trans": "Strife" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Invader", "trans": "Invader" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Stranger", "trans": "Stranger" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Visitor", "trans": "Visitor" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Master", "trans": "Master" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Numbness", "trans": "Numbness" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Curtain", "trans": "Curtain" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Rankness", "trans": "Rankness" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Question", "trans": "Question" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Betrayal", "trans": "Betrayal" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Madness", "trans": "Madness" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Solution", "trans": "Solution" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Horror", "trans": "Horror" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Loathing", "trans": "Loathing" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Hate", "trans": "Hate" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Chill", "trans": "Chill" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Terror", "trans": "Terror" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Gloom", "trans": "Gloom" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Dread", "trans": "Dread" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Fright", "trans": "Fright" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Dreamer", "trans": "Dreamer" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Plague", "trans": "Plague" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Tension", "trans": "Tension" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Repose", "trans": "Repose" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Atrocity", "trans": "Atrocity" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Cage", "trans": "Cage" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Fear", "trans": "Fear" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Anarchy", "trans": "Anarchy" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Oracle", "trans": "Oracle" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Laughter", "trans": "Laughter" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Abyss", "trans": "Abyss" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Prison", "trans": "Prison" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Bedlam", "trans": "Bedlam" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Chaos", "trans": "Chaos" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Ares", "trans": "D'Ares" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Mongo", "trans": "D'Mongo" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Gust'avar", "trans": "Gust'avar" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.G'romulos", "trans": "G'romulos" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Virril'an", "trans": "Virril'an" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Virril'ion", "trans": "Virril'ion" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Viril'imax", "trans": "Viril'imax" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Marg", "trans": "Marg" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Mor'tah", "trans": "Mor'tah" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Mor'ag", "trans": "Mor'ag" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Kahir", "trans": "Kahir" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Khalil", "trans": "Khalil" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Klimor", "trans": "Klimor" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Kaybok", "trans": "Kaybok" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'Zhen", "trans": "K'Zhen" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'ven", "trans": "K'ven" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Kamatv", "trans": "Kamatv" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'trock", "trans": "K'trock" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Tyrannox", "trans": "Tyrannox" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Tyr", "trans": "Tyr" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Tyran", "trans": "Tyran" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Ja'Toc", "trans": "Ja'Toc" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Ja'dar", "trans": "Ja'dar" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Ja'heel", "trans": "Ja'heel" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Jahn", "trans": "Jahn" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Argo", "trans": "D'Argo" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Doo'ku", "trans": "Doo'ku" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Ghor", "trans": "D'Ghor" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Sauron", "trans": "D'Sauron" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Soruman", "trans": "D'Soruman" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'oth", "trans": "K'oth" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Torger", "trans": "Torger" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Torgils", "trans": "Torgils" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'rill", "trans": "K'rill" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Kron", "trans": "Kron" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Krom", "trans": "Krom" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.J'Kota", "trans": "J'Kota" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Ta'Bor", "trans": "Ta'Bor" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Zora", "trans": "D'Zora" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.K'Rigo", "trans": "K'Rigo" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Doryac", "trans": "Doryac" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.D'Magna", "trans": "D'Magna" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Gra'tox", "trans": "Gra'tox" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Gy'rond", "trans": "Gy'rond" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Indomitus", "trans": "Indomitus" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Worg", "trans": "Worg" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Wortox", "trans": "Wortox" }, { "phrase": "LastName.Tyrannar.AresMagna.Male.Phlanax", "trans": "Phlanax" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Ares", "trans": "D'Ares" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Mongo", "trans": "D'Mongo" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Gust'avar", "trans": "Gust'avar" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.G'romulus", "trans": "G'romulus" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Virril'an", "trans": "Virril'an" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Virril'ion", "trans": "Virril'ion" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Viril'imax", "trans": "Viril'imax" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Marg", "trans": "Marg" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Mor'tah", "trans": "Mor'tah" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Mor'ag", "trans": "Mor'ag" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Kahir", "trans": "Kahir" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Khalil", "trans": "Khalil" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Klimor", "trans": "Klimor" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Kaybok", "trans": "Kaybok" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'Zhen", "trans": "K'Zhen" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'ven", "trans": "K'ven" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Kamatv", "trans": "Kamatv" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'trock", "trans": "K'trock" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Tyrannox", "trans": "Tyrannox" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Tyr", "trans": "Tyr" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Tyran", "trans": "Tyran" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Ja'Toc", "trans": "Ja'Toc" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Ja'dar", "trans": "Ja'dar" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Ja'heel", "trans": "Ja'heel" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Jahn", "trans": "Jahn" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Argo", "trans": "D'Argo" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Doo'ku", "trans": "Doo'ku" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Ghor", "trans": "D'Ghor" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Sauron", "trans": "D'Sauron" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Soruman", "trans": "D'Soruman" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'oth", "trans": "K'oth" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Torger", "trans": "Torger" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Torgils", "trans": "Torgils" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'rill", "trans": "K'rill" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Kron", "trans": "Kron" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Krom", "trans": "Krom" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.J'Kota", "trans": "J'Kota" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Ta'Bor", "trans": "Ta'Bor" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Zora", "trans": "D'Zora" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.K'Rigo", "trans": "K'Rigo" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Doryac", "trans": "Doryac" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.D'Magna", "trans": "D'Magna" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Gra'tox", "trans": "Gra'tox" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Gy'rond", "trans": "Gy'rond" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Indomitus", "trans": "Indomitus" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Worg", "trans": "Worg" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Wortox", "trans": "Wortox" }, { "phrase": "LastName.Tyrannar.AresMagna.Female.Phlanax", "trans": "Phlanax" }, { "phrase": "LastName.Tyrannar.Regula.Male.Alvang", "trans": "Alvang" }, { "phrase": "LastName.Tyrannar.Regula.Male.Alfang", "trans": "Alfang" }, { "phrase": "LastName.Tyrannar.Regula.Male.Alskandrov", "trans": "Alskandrov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Arshan", "trans": "Arshan" }, { "phrase": "LastName.Tyrannar.Regula.Male.Artemieva", "trans": "Artemieva" }, { "phrase": "LastName.Tyrannar.Regula.Male.Baskov", "trans": "Baskov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Bardzecki", "trans": "Bardzecki" }, { "phrase": "LastName.Tyrannar.Regula.Male.Chernikova", "trans": "Chernikova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Cherivin", "trans": "Cherivin" }, { "phrase": "LastName.Tyrannar.Regula.Male.Dvorkin", "trans": "Dvorkin" }, { "phrase": "LastName.Tyrannar.Regula.Male.Novakoff", "trans": "Novakoff" }, { "phrase": "LastName.Tyrannar.Regula.Male.Garikov", "trans": "Garikov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Killvanov", "trans": "Killvanov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Maslov", "trans": "Maslov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Ruskova", "trans": "Ruskova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Maximov", "trans": "Maximov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Petrov", "trans": "Petrov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Papova", "trans": "Papova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Terrokov", "trans": "Terrokov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Rowan", "trans": "Rowan" }, { "phrase": "LastName.Tyrannar.Regula.Male.Petrova", "trans": "Petrova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Fangkov", "trans": "Fangkov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Ragnakova", "trans": "Ragnakova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Pronitov", "trans": "Pronitov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Grunter", "trans": "Grunter" }, { "phrase": "LastName.Tyrannar.Regula.Male.Gunthar", "trans": "Gunthar" }, { "phrase": "LastName.Tyrannar.Regula.Male.Fex", "trans": "Fex" }, { "phrase": "LastName.Tyrannar.Regula.Male.C'ringkov", "trans": "C'ringkov" }, { "phrase": "LastName.Tyrannar.Regula.Male.C'rotova", "trans": "C'rotova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Clawslov", "trans": "Clawslov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Clawslova", "trans": "Clawslova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Leotrova", "trans": "Leotrova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Leokova", "trans": "Leokova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Leostrovich", "trans": "Leostrovich" }, { "phrase": "LastName.Tyrannar.Regula.Male.Catonavich", "trans": "Catonavich" }, { "phrase": "LastName.Tyrannar.Regula.Male.Kringkova", "trans": "Kringkova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Korkov", "trans": "Korkov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Infernkova", "trans": "Infernkova" }, { "phrase": "LastName.Tyrannar.Regula.Male.C'zcrakova", "trans": "C'zcrakova" }, { "phrase": "LastName.Tyrannar.Regula.Male.C'znarov", "trans": "C'znarov" }, { "phrase": "LastName.Tyrannar.Regula.Male.C'zcarza", "trans": "C'zcarza" }, { "phrase": "LastName.Tyrannar.Regula.Male.Stanikova", "trans": "Stanikova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Starikov", "trans": "Starikov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Starkova", "trans": "Starkova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Pitrovakov", "trans": "Pitrovakov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Pinnatrova", "trans": "Pinnatrova" }, { "phrase": "LastName.Tyrannar.Regula.Male.Nebulakov", "trans": "Nebulakov" }, { "phrase": "LastName.Tyrannar.Regula.Male.Cosmicova", "trans": "Cosmicova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Alvang", "trans": "Alvang" }, { "phrase": "LastName.Tyrannar.Regula.Female.Alfang", "trans": "Alfang" }, { "phrase": "LastName.Tyrannar.Regula.Female.Alskandrov", "trans": "Alskandrov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Arshan", "trans": "Arshan" }, { "phrase": "LastName.Tyrannar.Regula.Female.Artemieva", "trans": "Artemieva" }, { "phrase": "LastName.Tyrannar.Regula.Female.Baskov", "trans": "Baskov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Bardzecki", "trans": "Bardzecki" }, { "phrase": "LastName.Tyrannar.Regula.Female.Chernikova", "trans": "Chernikova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Cherivin", "trans": "Cherivin" }, { "phrase": "LastName.Tyrannar.Regula.Female.Dvorkin", "trans": "Dvorkin" }, { "phrase": "LastName.Tyrannar.Regula.Female.Novakoff", "trans": "Novakoff" }, { "phrase": "LastName.Tyrannar.Regula.Female.Garikov", "trans": "Garikov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Killvanov", "trans": "Killvanov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Maslov", "trans": "Maslov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Ruskova", "trans": "Ruskova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Maximov", "trans": "Maximov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Petrov", "trans": "Petrov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Papova", "trans": "Papova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Terrokov", "trans": "Terrokov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Rowan", "trans": "Rowan" }, { "phrase": "LastName.Tyrannar.Regula.Female.Petrova", "trans": "Petrova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Fangkov", "trans": "Fangkov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Ragnakova", "trans": "Ragnakova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Pronitov", "trans": "Pronitov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Grunter", "trans": "Grunter" }, { "phrase": "LastName.Tyrannar.Regula.Female.Gunthar", "trans": "Gunthar" }, { "phrase": "LastName.Tyrannar.Regula.Female.Guntrova", "trans": "Guntrova" }, { "phrase": "LastName.Tyrannar.Regula.Female.C'ringkov", "trans": "C'ringkov" }, { "phrase": "LastName.Tyrannar.Regula.Female.C'rotova", "trans": "C'rotova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Clawslov", "trans": "Clawslov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Clawslova", "trans": "Clawslova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Leotrova", "trans": "Leotrova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Leokova", "trans": "Leokova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Leostrovic", "trans": "Leostrovic" }, { "phrase": "LastName.Tyrannar.Regula.Female.Catonavich", "trans": "Catonavich" }, { "phrase": "LastName.Tyrannar.Regula.Female.Kringkova", "trans": "Kringkova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Korkov", "trans": "Korkov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Infernkova", "trans": "Infernkova" }, { "phrase": "LastName.Tyrannar.Regula.Female.C'zcrakova", "trans": "C'zcrakova" }, { "phrase": "LastName.Tyrannar.Regula.Female.C'znarov", "trans": "C'znarov" }, { "phrase": "LastName.Tyrannar.Regula.Female.C'zcarza", "trans": "C'zcarza" }, { "phrase": "LastName.Tyrannar.Regula.Female.Stanikova", "trans": "Stanikova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Starikov", "trans": "Starikov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Starkova", "trans": "Starkova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Pitrovakov", "trans": "Pitrovakov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Pinnatrova", "trans": "Pinnatrova" }, { "phrase": "LastName.Tyrannar.Regula.Female.Nebulakov", "trans": "Nebulakov" }, { "phrase": "LastName.Tyrannar.Regula.Female.Cosmanov", "trans": "Cosmanov" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.S'zass", "trans": "S'zass" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'tra", "trans": "Kh'tra" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'tramoto", "trans": "Kh'tramoto" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'trate", "trans": "Kh'trate" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Chiba", "trans": "Chiba" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'sato", "trans": "Kh'sato" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Na'khamora", "trans": "Na'khamora" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Yamazaki", "trans": "Yamazaki" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'oga", "trans": "Kh'oga" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'atra", "trans": "Kh'atra" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'ar", "trans": "Kh'ar" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'an", "trans": "Kh'an" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'aan", "trans": "Kh'aan" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'aaan", "trans": "Kh'aaan" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Yosh'ida", "trans": "Yosh'ida" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Yosh'ita", "trans": "Yosh'ita" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Maeda", "trans": "Maeda" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Miyagi", "trans": "Miyagi" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.O'shiro", "trans": "O'shiro" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.O'sito", "trans": "O'sito" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.O'kinjo", "trans": "O'kinjo" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Goku'mitzu", "trans": "Goku'mitzu" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Ochi'tara", "trans": "Ochi'tara" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Khala", "trans": "Khala" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Khankala", "trans": "Khankala" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Ghen'ki", "trans": "Ghen'ki" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Ghen'li", "trans": "Ghen'li" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Mon'ki", "trans": "Mon'ki" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Mon'go", "trans": "Mon'go" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kha'ri", "trans": "Kha'ri" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Dra'khan", "trans": "Dra'khan" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Dra'ghen", "trans": "Dra'ghen" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Dra'mata", "trans": "Dra'mata" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Dra'moto", "trans": "Dra'moto" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.K'rill", "trans": "K'rill" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Th'rax", "trans": "Th'rax" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Th'rox", "trans": "Th'rox" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Brak'barb", "trans": "Brak'barb" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'rill", "trans": "Kh'rill" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'ran", "trans": "Kh'ran" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Sli'khan", "trans": "Sli'khan" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Sli'khata", "trans": "Sli'khata" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Ko'jima", "trans": "Ko'jima" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.K'ato", "trans": "K'ato" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Kh'asimoto", "trans": "Kh'asimoto" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Zh'aokhan", "trans": "Zh'aokhan" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.Zh'ang", "trans": "Zh'ang" }, { "phrase": "SectorName.IGA.Name01", "trans": "Aquarius" }, { "phrase": "SectorName.IGA.Name02", "trans": "Wayfarer" }, { "phrase": "SectorName.IGA.Name03", "trans": "Rylos" }, { "phrase": "SectorName.IGA.Name04", "trans": "Tr'ible " }, { "phrase": "SectorName.IGA.Name05", "trans": "Argos" }, { "phrase": "SectorName.IGA.Name06", "trans": "New Terra" }, { "phrase": "SectorName.IGA.Name07", "trans": "Cydonia" }, { "phrase": "SectorName.IGA.Name08", "trans": "Korben" }, { "phrase": "SectorName.IGA.Name09", "trans": "Leloo" }, { "phrase": "SectorName.IGA.Name10", "trans": "Zarkov" }, { "phrase": "SectorName.TYR.Name01", "trans": "Ares" }, { "phrase": "SectorName.TYR.Name02", "trans": "Ferocia" }, { "phrase": "SectorName.TYR.Name03", "trans": "Baroon" }, { "phrase": "SectorName.TYR.Name04", "trans": "Vultan" }, { "phrase": "SectorName.TYR.Name05", "trans": "Thun" }, { "phrase": "SectorName.TYR.Name06", "trans": "Erudite" }, { "phrase": "SectorName.TYR.Name07", "trans": "Indomitis" }, { "phrase": "SectorName.TYR.Name08", "trans": "Kavrot" }, { "phrase": "SectorName.TYR.Name09", "trans": "Khan" }, { "phrase": "SectorName.TYR.Name10", "trans": "Trask" }, { "phrase": "SectorName.SOV.Name01", "trans": "Golem" }, { "phrase": "SectorName.SOV.Name02", "trans": "Loki" }, { "phrase": "SectorName.SOV.Name03", "trans": "Mongo" }, { "phrase": "SectorName.SOV.Name04", "trans": "Frigia" }, { "phrase": "SectorName.SOV.Name05", "trans": "Djinn" }, { "phrase": "SectorName.SOV.Name06", "trans": "Efreet" }, { "phrase": "SectorName.SOV.Name07", "trans": "Entropy" }, { "phrase": "SectorName.SOV.Name09", "trans": "Cetus" }, { "phrase": "SectorName.SOV.Name10", "trans": "Fhloston" }, { "phrase": "SectorName.IMP.Name01", "trans": "Homus" }, { "phrase": "SectorName.IMP.Name02", "trans": "Ultimus" }, { "phrase": "SectorName.IMP.Name03", "trans": "Artimus" }, { "phrase": "SectorName.IMP.Name04", "trans": "Tempus" }, { "phrase": "SectorName.IMP.Name05", "trans": "Volus" }, { "phrase": "SectorName.IMP.Name06", "trans": "Orbus" }, { "phrase": "SectorName.IMP.Name07", "trans": "Gravitus" }, { "phrase": "SectorName.IMP.Name08", "trans": "Nolus" }, { "phrase": "SectorName.IMP.Name09", "trans": "Victus" }, { "phrase": "SectorName.IMP.Name10", "trans": "Segmentus" }, { "phrase": "SectorName.IGA.Enumerator01", "trans": "1" }, { "phrase": "SectorName.IGA.Enumerator02", "trans": "2" }, { "phrase": "SectorName.IGA.Enumerator03", "trans": "3" }, { "phrase": "SectorName.IGA.Enumerator04", "trans": "4" }, { "phrase": "SectorName.IGA.Enumerator05", "trans": "5" }, { "phrase": "SectorName.IGA.Enumerator06", "trans": "6" }, { "phrase": "SectorName.IGA.Enumerator07", "trans": "7" }, { "phrase": "SectorName.IGA.Enumerator08", "trans": "8" }, { "phrase": "SectorName.IGA.Enumerator09", "trans": "9" }, { "phrase": "SectorName.IGA.Enumerator10", "trans": "10" }, { "phrase": "SectorName.IGA.Enumerator11", "trans": "11" }, { "phrase": "SectorName.IGA.Enumerator12", "trans": "12" }, { "phrase": "SectorName.IGA.Enumerator13", "trans": "13" }, { "phrase": "SectorName.IGA.Enumerator14", "trans": "14" }, { "phrase": "SectorName.IGA.Enumerator15", "trans": "15" }, { "phrase": "SectorName.IGA.Enumerator16", "trans": "16" }, { "phrase": "SectorName.IGA.Enumerator17", "trans": "17" }, { "phrase": "SectorName.IGA.Enumerator18", "trans": "18" }, { "phrase": "SectorName.IGA.Enumerator19", "trans": "19" }, { "phrase": "SectorName.IGA.Enumerator20", "trans": "20" }, { "phrase": "SectorName.IGA.Enumerator21", "trans": "21" }, { "phrase": "SectorName.IGA.Enumerator22", "trans": "22" }, { "phrase": "SectorName.IGA.Enumerator23", "trans": "23" }, { "phrase": "SectorName.IGA.Enumerator24", "trans": "24" }, { "phrase": "SectorName.IGA.Enumerator25", "trans": "25" }, { "phrase": "SectorName.IGA.Enumerator26", "trans": "26" }, { "phrase": "SectorName.TYR.Enumerator01", "trans": "Prime" }, { "phrase": "SectorName.TYR.Enumerator02", "trans": "Prime Minor" }, { "phrase": "SectorName.TYR.Enumerator03", "trans": "Prime Major" }, { "phrase": "SectorName.TYR.Enumerator04", "trans": "Prime Beta" }, { "phrase": "SectorName.TYR.Enumerator05", "trans": "Prime Delta" }, { "phrase": "SectorName.TYR.Enumerator06", "trans": "Prime Gamma" }, { "phrase": "SectorName.TYR.Enumerator07", "trans": "Prime Kappa" }, { "phrase": "SectorName.TYR.Enumerator08", "trans": "Prime Sigma" }, { "phrase": "SectorName.TYR.Enumerator09", "trans": "Prime Zeta" }, { "phrase": "SectorName.TYR.Enumerator10", "trans": "Prime Omega" }, { "phrase": "SectorName.TYR.Enumerator11", "trans": "Minor" }, { "phrase": "SectorName.TYR.Enumerator12", "trans": "Major" }, { "phrase": "SectorName.TYR.Enumerator13", "trans": "Echo" }, { "phrase": "SectorName.TYR.Enumerator14", "trans": "Aphelion" }, { "phrase": "SectorName.TYR.Enumerator15", "trans": "Alpha" }, { "phrase": "SectorName.TYR.Enumerator16", "trans": "Beta" }, { "phrase": "SectorName.TYR.Enumerator17", "trans": "Delta" }, { "phrase": "SectorName.TYR.Enumerator18", "trans": "Gamma" }, { "phrase": "SectorName.TYR.Enumerator19", "trans": "Kappa" }, { "phrase": "SectorName.TYR.Enumerator20", "trans": "Sigma" }, { "phrase": "SectorName.TYR.Enumerator21", "trans": "Zeta" }, { "phrase": "SectorName.TYR.Enumerator22", "trans": "Omega" }, { "phrase": "SectorName.TYR.Enumerator23", "trans": "Rising" }, { "phrase": "SectorName.TYR.Enumerator24", "trans": "Apex" }, { "phrase": "SectorName.TYR.Enumerator25", "trans": "Epsilion" }, { "phrase": "SectorName.TYR.Enumerator26", "trans": "Mu" }, { "phrase": "SectorName.SOV.Enumerator01", "trans": "One" }, { "phrase": "SectorName.SOV.Enumerator02", "trans": "Two" }, { "phrase": "SectorName.SOV.Enumerator03", "trans": "Three" }, { "phrase": "SectorName.SOV.Enumerator04", "trans": "Four" }, { "phrase": "SectorName.SOV.Enumerator05", "trans": "Five" }, { "phrase": "SectorName.SOV.Enumerator06", "trans": "Six" }, { "phrase": "SectorName.SOV.Enumerator07", "trans": "Seven" }, { "phrase": "SectorName.SOV.Enumerator08", "trans": "Eight" }, { "phrase": "SectorName.SOV.Enumerator09", "trans": "Nine" }, { "phrase": "SectorName.SOV.Enumerator10", "trans": "Ten" }, { "phrase": "SectorName.SOV.Enumerator11", "trans": "Eleven " }, { "phrase": "SectorName.SOV.Enumerator12", "trans": "Twelve" }, { "phrase": "SectorName.SOV.Enumerator13", "trans": "Thirteen" }, { "phrase": "SectorName.SOV.Enumerator14", "trans": "Fourteen" }, { "phrase": "SectorName.SOV.Enumerator15", "trans": "Fifteen" }, { "phrase": "SectorName.SOV.Enumerator16", "trans": "Sixteen" }, { "phrase": "SectorName.SOV.Enumerator17", "trans": "Seventeen" }, { "phrase": "SectorName.SOV.Enumerator18", "trans": "Eighteen" }, { "phrase": "SectorName.SOV.Enumerator19", "trans": "Nineteen" }, { "phrase": "SectorName.SOV.Enumerator20", "trans": "Twenty " }, { "phrase": "SectorName.SOV.Enumerator21", "trans": "Twenty One" }, { "phrase": "SectorName.SOV.Enumerator22", "trans": "Twenty Two" }, { "phrase": "SectorName.SOV.Enumerator23", "trans": "Twenty Three" }, { "phrase": "SectorName.SOV.Enumerator24", "trans": "Twenty Four" }, { "phrase": "SectorName.SOV.Enumerator25", "trans": "Twenty Five" }, { "phrase": "SectorName.SOV.Enumerator26", "trans": "Twenty Six" }, { "phrase": "SectorName.IMP.Enumerator01", "trans": "I" }, { "phrase": "SectorName.IMP.Enumerator02", "trans": "II" }, { "phrase": "SectorName.IMP.Enumerator03", "trans": "III" }, { "phrase": "SectorName.IMP.Enumerator04", "trans": "IV" }, { "phrase": "SectorName.IMP.Enumerator05", "trans": "V" }, { "phrase": "SectorName.IMP.Enumerator06", "trans": "VI" }, { "phrase": "SectorName.IMP.Enumerator07", "trans": "VII" }, { "phrase": "SectorName.IMP.Enumerator08", "trans": "VIII" }, { "phrase": "SectorName.IMP.Enumerator09", "trans": "IX" }, { "phrase": "SectorName.IMP.Enumerator10", "trans": "X" }, { "phrase": "SectorName.IMP.Enumerator11", "trans": "XI" }, { "phrase": "SectorName.IMP.Enumerator12", "trans": "XII" }, { "phrase": "SectorName.IMP.Enumerator13", "trans": "XIII" }, { "phrase": "SectorName.IMP.Enumerator14", "trans": "XIV" }, { "phrase": "SectorName.IMP.Enumerator15", "trans": "XV" }, { "phrase": "SectorName.IMP.Enumerator16", "trans": "XVI" }, { "phrase": "SectorName.IMP.Enumerator17", "trans": "XVII" }, { "phrase": "SectorName.IMP.Enumerator18", "trans": "XVIII" }, { "phrase": "SectorName.IMP.Enumerator19", "trans": "XIX" }, { "phrase": "SectorName.IMP.Enumerator20", "trans": "XX" }, { "phrase": "CodeString.BattleEnd.LootedResources", "trans": "LOOTED RESOURCES" }, { "phrase": "CodeString.BattleEnd.Blueprint", "trans": "BLUEPRINT" }, { "phrase": "CodeString.Tooltip.beamRangeMod", "trans": "Beam Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.beamReloadMod", "trans": "Beam Reload Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.lifeTime", "trans": "Drone Lifetime: [[Value]]s" }, { "phrase": "CodeString.Tooltip.loadSpeed", "trans": "Loading Speed: [[Value]]/s" }, { "phrase": "CodeString.TradeRouteDisplay.SelectCorp", "trans": "Select a corporation." }, { "phrase": "CodeString.TradeRouteDisplay.Locked", "trans": "Trade Route is locked. " }, { "phrase": "CodeString.BuildRefit.Title.Turret", "trans": "POINT DEFENSE PLATFORM" }, { "phrase": "CodeString.BuildRefit.Title.Shield", "trans": "BARRIER GENERATOR" }, { "phrase": "CodeString.Shared.Cost", "trans": "COST" }, { "phrase": "CodeString.Shared.Stats", "trans": "STATS" }, { "phrase": "UIAsset.Agent.RubyRudd.Name", "trans": "Ruby Rudd" }, { "phrase": "CodeString.TradeRouteOverview.Production", "trans": "Production Per Drop" }, { "phrase": "CodeString.TradeRouteDisplay.LockedReason", "trans": "Upgrade your Communications Center to level 4 to gain an additional contract." }, { "phrase": "CodeString.TradeRouteDisplay.NextDrop", "trans": "Next Drop:" }, { "phrase": "CodeString.Store.ProtectionBtn", "trans": "Protection" }, { "phrase": "CodeString.Store.AllBtn", "trans": "All" }, { "phrase": "CodeString.Store.ResourcesTitle", "trans": "Resources" }, { "phrase": "CodeString.Store.Credits", "trans": "Credits" }, { "phrase": "CodeString.Store.Alloy", "trans": "Alloy" }, { "phrase": "CodeString.Store.Energy", "trans": "Energy" }, { "phrase": "CodeString.Store.Synthetic", "trans": "Synthetic" }, { "phrase": "CodeString.Store.ProtectionTitle", "trans": "Protection" }, { "phrase": "CodeString.Store.BaseProtection", "trans": "Base Protection" }, { "phrase": "CodeString.Store.IncomeTitle", "trans": "Resource Boosts" }, { "phrase": "CodeString.Store.IncomeFull", "trans": "Income +100%" }, { "phrase": "CodeString.Store.IncomeHalf", "trans": "Income +50%" }, { "phrase": "CodeString.Store.CreditsBoostsTitle", "trans": "Credits Boosts" }, { "phrase": "CodeString.Store.CreditsFull", "trans": "Credits +100%" }, { "phrase": "CodeString.Store.CreditsHalf", "trans": "Credits +50%" }, { "phrase": "CodeString.Store.AlloyBoostsTitle", "trans": "Alloy Boosts" }, { "phrase": "CodeString.Store.AlloyFull", "trans": "Alloy +100%" }, { "phrase": "CodeString.Store.AlloyHalf", "trans": "Alloy +50%" }, { "phrase": "CodeString.Store.EnergyBoostsTitle", "trans": "Energy Boosts" }, { "phrase": "CodeString.Store.EnergyFull", "trans": "Energy +100%" }, { "phrase": "CodeString.Store.EnergyHalf", "trans": "Energy +50%" }, { "phrase": "CodeString.Store.SyntheticsBoostsTitle", "trans": "Synthetics Boosts" }, { "phrase": "CodeString.Store.SyntheticsFull", "trans": "Synthetics +100%" }, { "phrase": "CodeString.Store.SyntheticsHalf", "trans": "Synthetics +50%" }, { "phrase": "CodeString.Store.BuildBoostsTitle", "trans": "Build Boosts" }, { "phrase": "CodeString.Store.BuildSpeedFull", "trans": "Build Speed +100%" }, { "phrase": "CodeString.Store.BuildSpeedHalf", "trans": "Build Speed +50%" }, { "phrase": "CodeString.Store.BuildTime", "trans": "Build Time" }, { "phrase": "CodeString.Store.FleetBoostsTitle", "trans": "Fleet Boosts" }, { "phrase": "CodeString.Store.FleetSpeed", "trans": "Fleet Speed" }, { "phrase": "CodeString.Store.CargoCapacity", "trans": "Cargo Capacity" }, { "phrase": "CodeString.Transaction.State.NoShip", "trans": "No Ship" }, { "phrase": "CodeString.Transaction.State.NoBuild", "trans": "No Build" }, { "phrase": "CodeString.Shared.Accept", "trans": "ACCEPT" }, { "phrase": "CodeString.Shared.Decline", "trans": "DECLINE" }, { "phrase": "CodeString.Shared.RefitBtn", "trans": "REFIT" }, { "phrase": "CodeString.Shared.RefitNowBtn", "trans": "REFIT NOW" }, { "phrase": "CodeString.BattleEnd.Victory", "trans": "VICTORY!" }, { "phrase": "CodeString.BattleEnd.Defeat", "trans": "DEFEAT!" }, { "phrase": "CodeString.Tooltip.MaxDepot", "trans": "Max Depots: [[Value]]" }, { "phrase": "CodeString.Tooltip.maxDrones", "trans": "Max Drone Deployment: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxFleets", "trans": "Max Fleets: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxPlatform", "trans": "Max Platform Tiles: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxPower", "trans": "Max Fleet Power: [[Value]]" }, { "phrase": "CodeString.Tooltip.maxRange", "trans": "Max Range: [[Value]]" }, { "phrase": "CodeString.Tooltip.maxSpeed", "trans": "Max Speed: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxTurret", "trans": "Max Turrets: [[Value]]" }, { "phrase": "CodeString.Tooltip.minRange", "trans": "Min Range: [[Value]]" }, { "phrase": "CodeString.Tooltip.CreditCap", "trans": "Credit Cap: [[Value]]" }, { "phrase": "CodeString.Transaction.State.Ship", "trans": "SHIP" }, { "phrase": "CodeString.Transaction.State.Repair", "trans": "REPAIR" }, { "phrase": "CodeString.Transaction.State.Research", "trans": "RESEARCH" }, { "phrase": "CodeString.Shared.Time.Hours", "trans": "[[Number.Hours]]h" }, { "phrase": "CodeString.Shared.PerHr", "trans": "[[Number.ValuePerHr]]/hr" }, { "phrase": "CodeString.Tooltip.MaxContracts", "trans": "Max Contracts: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxShield", "trans": "Barrier Generators: [[Value]]" }, { "phrase": "CodeString.Tooltip.ResourceCap", "trans": "Resource Cap: [[Value]]" }, { "phrase": "CodeString.Transaction.State.Base", "trans": "BASE" }, { "phrase": "CodeString.Transaction.State.Defense", "trans": "DEFENSE" }, { "phrase": "CodeString.Transaction.State.NoDefense", "trans": "No Defense" }, { "phrase": "CodeString.Transaction.State.NoShipResearch", "trans": "No Ship Research" }, { "phrase": "CodeString.Transaction.State.NoDefenseResearch", "trans": "No Defense Research" }, { "phrase": "CodeString.Transaction.State.NoWeaponResearch", "trans": "No Weapon Research" }, { "phrase": "CodeString.Transaction.State.TechnologyResearch", "trans": "No Technology Research" }, { "phrase": "CodeString.Transaction.BtnText.Repair", "trans": "Repair" }, { "phrase": "CodeString.Ship.Fighter", "trans": "Fighter" }, { "phrase": "CodeString.Ship.HeavyFighter", "trans": "Heavy Fighter" }, { "phrase": "CodeString.Ship.Corvette", "trans": "Corvette" }, { "phrase": "CodeString.Ship.Destroyer", "trans": "Destroyer" }, { "phrase": "CodeString.Ship.Battleship", "trans": "Battleship" }, { "phrase": "CodeString.Ship.Dreadnought", "trans": "Dreadnought" }, { "phrase": "CodeString.Ship.Transport", "trans": "Transport" }, { "phrase": "CodeString.Controls.Research", "trans": "RESEARCH" }, { "phrase": "CodeString.Shared.Skip", "trans": "SKIP" }, { "phrase": "UIAsset.Building.AdvancedTechFacility.Name", "trans": "Tech Lab" }, { "phrase": "UIAsset.Building.DefenseDesignFacility.Name", "trans": "Defense Lab" }, { "phrase": "UIAsset.Building.ShipDesignFacility.Name", "trans": "Ship Lab" }, { "phrase": "UIAsset.Building.WeaponsDesignFacility.Name", "trans": "Weapons Lab" }, { "phrase": "UIAsset.Building.ConstructionBay.Description", "trans": "The Shipyard allows you to build new ships with the hulls and weapons that have been researched. Upgrading this building will improve your fleet's power capacity allowing you to assemble more powerful fleets. " }, { "phrase": "UIAsset.Building.Dock.Description", "trans": "The Space Dock is where your fleets are stored. It allows the construction of fleets of ships built in the Shipyard. Upgrading this building will allow for an increased number of fleets to command. " }, { "phrase": "CodeString.Resources.CreditsTooltip", "trans": "Credits
Current: [[Number.BaseResourceCount]]
Max Credits: [[Number.MaxResourceCount]]" }, { "phrase": "CodeString.Resources.AlloyTooltip", "trans": "Alloy
Current: [[Number.BaseResourceCount]]
Max Alloy: [[Number.MaxResourceCount]]" }, { "phrase": "CodeString.Resources.EnergyTooltip", "trans": "Energy
Current: [[Number.BaseResourceCount]]
Max Energy: [[Number.MaxResourceCount]]" }, { "phrase": "CodeString.Resources.SyntheticsTooltip", "trans": "Synthetics
Current: [[Number.BaseResourceCount]]
Max Synthetics: [[Number.MaxResourceCount]]" }, { "phrase": "CodeString.Shared.AuPerHr", "trans": "[[Number.ValuePerHr]] au/hr" }, { "phrase": "CodeString.Shared.KilometersPerHr", "trans": "[[Number.ValuePerHr]] km/hr" }, { "phrase": "CodeString.Alert.FleetBattle.Body", "trans": "Your fleet is under attack! Would you like to defend it?" }, { "phrase": "CodeString.Alert.BaseBattle.Body", "trans": "Your Starbase is under attack! Would you like to defend it?" }, { "phrase": "CodeString.Alert.Disconnected.Body", "trans": "Your connection to the server was no match for the might of the IMPERIUM!


Press Ok to reconnect..." }, { "phrase": "CodeString.Chat.Message.HelpText", "trans": "Valid Slash Commands:
/s - Sector Chat" }, { "phrase": "SectorName.SOV.Name08", "trans": "Sychophant" }, { "phrase": "CodeString.Transaction.State.NoRepair", "trans": "No Repair" }, { "phrase": "CodeString.Transaction.State.NoResearch", "trans": "No Research" }, { "phrase": "UIAsset.NPC.WhisperingDarkness.Name", "trans": "Whispering Darkness" }, { "phrase": "UIAsset.NPC.TongVey.Name", "trans": "Archon Tong Vey" }, { "phrase": "UIAsset.NPC.JimmyFinnigan.Name", "trans": "Captain James Finnegan" }, { "phrase": "UIAsset.NPC.MeenaSelinas.Name", "trans": "Acquisitioner Meena Selinas" }, { "phrase": "UIAsset.NPC.HuskFido.Name", "trans": "Captain Husk Fido" }, { "phrase": "UIAsset.NPC.DrellKhaza.Name", "trans": "HOE Drell Kha'za" }, { "phrase": "UIAsset.NPC.AndersonHall.Name", "trans": "Fleet Admiral Anderson Hull" }, { "phrase": "UIAsset.NPC.SorridDepths.Name", "trans": "Sordid Depths" }, { "phrase": "UIAsset.NPC.SalviousDredge.Name", "trans": "Magistros Salvious Dedge" }, { "phrase": "UIAsset.NPC.NikaStarikov.Name", "trans": "HOE Nika Starikov" }, { "phrase": "UIAsset.NPC.Tresda.Name", "trans": "Magistros Tresda" }, { "phrase": "UIAsset.NPC.Kolinahr.Name", "trans": "Admiral Kolinahr" }, { "phrase": "UIAsset.NPC.JasperWaffle.Name", "trans": "Commander Jasper Waffle" }, { "phrase": "UIAsset.NPC.SintraDredge.Name", "trans": "Primas Sinistra Dredge" }, { "phrase": "UIAsset.NPC.HobbsStanov.Name", "trans": "Archon Hobbes Stanov" }, { "phrase": "UIAsset.NPC.JarrodLeroyBernard.Name", "trans": "Captain Jarrod Leroy Bernard" }, { "phrase": "UIAsset.NPC.Jannon.Name", "trans": "High Archon Jannon Tr'avar" }, { "phrase": "UIAsset.NPC.Jemma.Name", "trans": "Supreme Archon Jemma Virril'an" }, { "phrase": "UIAsset.Offer.Offer.Name", "trans": "Offer" }, { "phrase": "FilterAsset.Fighter", "trans": "Fighter" }, { "phrase": "FilterAsset.HeavyFighter", "trans": "Heavy Fighter" }, { "phrase": "FilterAsset.Corvette", "trans": "Corvette" }, { "phrase": "FilterAsset.Destroyer", "trans": "Destroyer" }, { "phrase": "FilterAsset.Battleship", "trans": "Battleship" }, { "phrase": "FilterAsset.Dreadnought", "trans": "Dreadnought" }, { "phrase": "FilterAsset.Transport", "trans": "Transport" }, { "phrase": "FilterAsset.ProjectileWeapons", "trans": "Projectile" }, { "phrase": "FilterAsset.SpinalWeapons", "trans": "Spinal" }, { "phrase": "FilterAsset.GuidedWeapons", "trans": "Guided" }, { "phrase": "FilterAsset.BaseWeapons", "trans": "Starbase" }, { "phrase": "FilterAsset.BeamWeapons", "trans": "Beam" }, { "phrase": "FilterAsset.ArcWeapons", "trans": "Arc" }, { "phrase": "FilterAsset.DroneWeapons", "trans": "Drone" }, { "phrase": "FilterAsset.ActiveDefenses", "trans": "Active Defense" }, { "phrase": "FilterAsset.ShipShields", "trans": "Shields" }, { "phrase": "FilterAsset.Armor", "trans": "Armor" }, { "phrase": "FilterAsset.FactionTech", "trans": "Faction" }, { "phrase": "FilterAsset.ShipTech", "trans": "Ship Tech" }, { "phrase": "FilterAsset.ImperiumTech", "trans": "Imperium" }, { "phrase": "FilterAsset.BaseShields", "trans": "Barriers" }, { "phrase": "FilterAsset.WeaponsTech", "trans": "Weapons Tech" }, { "phrase": "FilterAsset.IntegrityFields", "trans": "Integrity Field" }, { "phrase": "FilterAsset.Infrastructure", "trans": "Infrastructure" }, { "phrase": "FilterAsset.Research", "trans": "Research" }, { "phrase": "FilterAsset.Fleets", "trans": "Fleets" }, { "phrase": "FilterAsset.Defense", "trans": "Defense" }, { "phrase": "FilterAsset.Platform", "trans": "Platform" }, { "phrase": "FilterAsset.ShipHulls", "trans": "Ship Hulls" }, { "phrase": "FTE.CombatIntro", "trans": "Welcome to your new sector, commander. War ravages the Maelstrom galaxy as the Three Factions struggle for supremacy and The Imperium looms on our doorstep. Your faction needs you!" }, { "phrase": "FTE.CombatInitiated", "trans": "Heads up, we've got company! Get to the bridge and prepare for combat. \\nTo begin, Select JOIN BATTLE when the prompt appears." }, { "phrase": "FTE.CombatEnd", "trans": "Great! Just like Beggar's Canyon back home." }, { "phrase": "FTE.Recall", "trans": "Let's get you home. \\nClick on your fleet and select RECALL to engage the auto-pilot protocol and take you to your base." }, { "phrase": "FTE.EnterBase", "trans": "Excellent. \\nNow, select your Starbase and select ENTER to continue your training." }, { "phrase": "FTE.Greeting", "trans": "Greetings, Commander welcome to your base. \\nYou can call me Nova, I will be your guide and translator to the Maelstrom galaxy." }, { "phrase": "FTE.ShipyardIntro", "trans": "Let's increase your Power Capacity to accommodate more powerful ships. \\nSelect your SHIPYARD, then select UPGRADE." }, { "phrase": "FTE.WeaponSlot", "trans": "Weapons differ by damage type, attack type and range. \\nSelect the indicated WEAPON SLOT and fit it with a railgun." }, { "phrase": "FTE.PowerCapacity", "trans": "Each ship is limited by its power capacity. \\nLarger hull types will have more slots and higher power capacities. " }, { "phrase": "FTE.ShipBuild", "trans": "Now that the ship has a basic design, select NEXT then choose the BUILD button. " }, { "phrase": "CodeString.Shared.Back", "trans": "BACK" }, { "phrase": "CodeString.Shared.Random", "trans": "RANDOM" }, { "phrase": "CodeString.Alert.Battle.Title", "trans": "INCOMING ATTACK" }, { "phrase": "CodeString.Alert.Battle.ViewBtn", "trans": "Defend" }, { "phrase": "CodeString.Alert.Battle.DontViewBtn", "trans": "Ignore" }, { "phrase": "CodeString.ContextMenu.Sector.MissionSector", "trans": "Mission Sector" }, { "phrase": "CodeString.ContextMenu.Sector.CargoDebris", "trans": "Cargo Debris" }, { "phrase": "CodeString.ContextMenu.Sector.LoadCargo", "trans": "Load Cargo" }, { "phrase": "CodeString.FactionSelect.Title", "trans": "Welcome!" }, { "phrase": "CodeString.CharacterSelect.DefaultName", "trans": "" }, { "phrase": "CodeString.CharacterSelect.AllSeeingEyeBtn", "trans": "Musings of the ALL SEEING EYE" }, { "phrase": "CodeString.CharacterSelect.FactionBtn", "trans": "FACTION" }, { "phrase": "CodeString.CharacterSelect.Title", "trans": "RACE" }, { "phrase": "CodeString.CharacterSelect.Choose", "trans": "Choose a character" }, { "phrase": "CodeString.Toast.Research", "trans": "Research Complete" }, { "phrase": "CodeString.Toast.ShipConstructionComplete", "trans": "Ship Construction Complete" }, { "phrase": "CodeString.Toast.ConstructionComplete", "trans": "Construction Complete" }, { "phrase": "CodeString.Toast.UpgradeComplete", "trans": "Upgrade Complete" }, { "phrase": "CodeString.Toast.ContactComplete", "trans": "Trade Contract Complete" }, { "phrase": "CodeString.Toast.BaseUnderAttack", "trans": "Your base is under attack." }, { "phrase": "CodeString.Toast.TradeRouteAttacked", "trans": "Your trade route has been attacked." }, { "phrase": "CodeString.Toast.NewContract", "trans": "New trade contract available." }, { "phrase": "CodeString.Toast.FleetUnderAttack", "trans": "Your fleet is under attack." }, { "phrase": "CodeString.Toast.NewTrainingAvailable", "trans": "New training video available." }, { "phrase": "CodeString.Toast.FleetRepaired", "trans": "Fleet Repaired" }, { "phrase": "CodeString.Toast.NewTradeRoute", "trans": "New trade route unlocked." }, { "phrase": "CodeString.Toast.NewResearchAvailable", "trans": "New research available." }, { "phrase": "CodeString.Toast.IncomingMessage", "trans": "Incoming Message" }, { "phrase": "CodeString.Toast.BuffExpired", "trans": "Buff Expired" }, { "phrase": "CodeString.Toast.BuffAdded", "trans": "Buff Added" }, { "phrase": "CodeString.Toast.TransactionComplete", "trans": "Transaction complete, Commander." }, { "phrase": "CodeString.Toast.FleetHasDocked", "trans": "Your fleet has docked." }, { "phrase": "CodeString.Toast.GainedANewLevel", "trans": "You have gained a new level, Commander." }, { "phrase": "CodeString.Toast.MissionComplete", "trans": "Mission Complete!" }, { "phrase": "CodeString.Toast.Reward", "trans": "Reward:" }, { "phrase": "CodeString.Toast.Congratulations", "trans": "Congratulations!" }, { "phrase": "CodeString.Toast.Alert", "trans": "ALERT" }, { "phrase": "CodeString.Toast.BuildingRecycled", "trans": "Building Recycled" }, { "phrase": "CodeString.Toast.CreditsDeposited", "trans": "Credits Deposited" }, { "phrase": "CodeString.Toast.ResourcesDeposited", "trans": "Resources Deposited" }, { "phrase": "CodeString.Toast.RefitComplete", "trans": "Refit Complete" }, { "phrase": "CodeString.Toast.ShipRefitComplete", "trans": "Ship Refit Complete" }, { "phrase": "CodeString.Dialogue.Complete", "trans": "COMPLETE" }, { "phrase": "CodeString.Dialogue.Next", "trans": "NEXT" }, { "phrase": "CodeString.CaptainsLog.Title", "trans": "CAPTAIN'S LOG" }, { "phrase": "CodeString.CaptainsLog.Mission", "trans": "MISSION [[Mission:Number]]" }, { "phrase": "CodeString.CaptainsLog.GoToMission", "trans": "GO TO MISSION" }, { "phrase": "CodeString.MissionOverview.Rewards", "trans": "REWARDS:" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Pez", "trans": "T'Pez" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cl'aw", "trans": "Cl'aw" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kh'ora", "trans": "Kh'ora" }, { "phrase": "LastName.IGA.Thanerian.Male.Chewie", "trans": "Chewie" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Criminal", "trans": "Criminal" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Fog", "trans": "Fog" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Creature", "trans": "Creature" }, { "phrase": "LastName.Tyrannar.Lacerta.Unisex.S'zast", "trans": "S'zast" }, { "phrase": "CodeString.OfferWindow.BuyNow", "trans": "BUY NOW" }, { "phrase": "CodeString.OfferWindow.TimeText", "trans": "This one-time offer ends in:" }, { "phrase": "CodeString.Toast.YouWillReceive", "trans": "YOU WILL RECEIVE:" }, { "phrase": "CodeString.Shared.CannotAfford", "trans": "CANNOT AFFORD" }, { "phrase": "CodeString.Alert.BuyPalladium.Btn", "trans": "BUY PALLADIUM" }, { "phrase": "CodeString.Alert.BuyPalladium.Body", "trans": "You do not have the Palladium required to purchace this item.
Would You like to buy some?" }, { "phrase": "CodeString.Alert.BuyResources.Title", "trans": "BUY RESOURCES" }, { "phrase": "CodeString.Alert.BuyResources.Body", "trans": "You Are Short:" }, { "phrase": "CodeString.ComponentSelection.UniqueEquipped", "trans": "Unique: 1" }, { "phrase": "CodeString.ComponentSelection.NotResearched", "trans": "Not Researched" }, { "phrase": "CodeString.ComponentSelection.Title.ArcWeapons", "trans": "ARC WEAPONS" }, { "phrase": "CodeString.ComponentSelection.Title.SpinalWeapons", "trans": "SPINAL WEAPONS" }, { "phrase": "CodeString.ComponentSelection.Title.Weapons", "trans": "WEAPONS" }, { "phrase": "CodeString.ComponentSelection.Title.Technology", "trans": "TECHNOLOGY" }, { "phrase": "CodeString.ComponentSelection.Title.Defense", "trans": "DEFENSE" }, { "phrase": "CodeString.ComponentSelection.Title.Structure", "trans": "STRUCTURE" }, { "phrase": "CodeString.ComponentSelection.Title.BaseTurrets", "trans": "TURRET WEAPONS" }, { "phrase": "CodeString.ComponentSelection.Title.BaseShields", "trans": "BARRIERS" }, { "phrase": "LastName.Sovereignty.Sototh.Unisex.Despair", "trans": "Despair" }, { "phrase": "FTE.CombatIntro.Title", "trans": "Welcome to The Maelstrom" }, { "phrase": "FTE.CombatInitiated.Title", "trans": "Select Join Battle" }, { "phrase": "FTE.CombatEnd.Title", "trans": "Episode VII: Galactic Wars" }, { "phrase": "FTE.Recall.Title", "trans": "Recall your Fleet" }, { "phrase": "FTE.EnterBase.Title", "trans": "Enter your Starbase" }, { "phrase": "FTE.Greeting.Title", "trans": "Nova at your service!" }, { "phrase": "FTE.ShipyardIntro.Title", "trans": "Upgrade Your Shipyard" }, { "phrase": "FTE.WeaponSlot.Title", "trans": "Add Weapon" }, { "phrase": "FTE.PowerCapacity.Title", "trans": "Power Capacity" }, { "phrase": "FTE.ShipBuild.Title", "trans": "Build Your Ship" }, { "phrase": "CodeString.Symbol.Subtract", "trans": "-" }, { "phrase": "CodeString.Tooltip.shipDps", "trans": "Damage Per Second: [[Value]]" }, { "phrase": "CodeString.Tooltip.healthMod", "trans": "Hit Points: [[Value]]%" }, { "phrase": "CodeString.Tooltip.droneDamage", "trans": "Anti-Drone Damage: [[Value]]" }, { "phrase": "CodeString.Tooltip.innerDistance", "trans": "Area Clearance: [[Value]]" }, { "phrase": "CodeString.ResearchInformation.BuildingNotBuilt", "trans": "Build the building" }, { "phrase": "CodeString.ResearchInformation.ShipBuildInProgress", "trans": "Current ship construction must be finished." }, { "phrase": "CodeString.Tooltip.fireDelay", "trans": "Rate of Fire: [[Value]]s" }, { "phrase": "CodeString.Tooltip.fireRange", "trans": "Intercept Range: [[Value]]" }, { "phrase": "CodeString.Shared.OutOfNumber", "trans": "[[Number.MinValue]] of [[Number.MaxValue]]" }, { "phrase": "CodeString.TradeRouteDisplay.PerDrop", "trans": "[[Number.ValuePerDrop]]/Drop" }, { "phrase": "CodeString.Shipyard.NoChanges", "trans": "STATE: NO CHANGES" }, { "phrase": "CodeString.Shipyard.OtherHeading", "trans": "OTHER" }, { "phrase": "CodeString.Shipyard.DefenseHeading", "trans": "DEFENSE" }, { "phrase": "CodeString.Shipyard.StatsHeading", "trans": "STATS" }, { "phrase": "CodeString.Transaction.State.FleetRepair", "trans": "No Fleet Repairing" }, { "phrase": "CodeString.ResearchInformation.UnderMaxResource", "trans": "Increase Storage Capacity" }, { "phrase": "CodeString.Alert.ShipyardBusy.Title", "trans": "Shipyard Busy" }, { "phrase": "CodeString.Alert.ShipyardBusy.Body", "trans": "Your Shipyard is currently busy. Would you like to speed up its current transaction?" }, { "phrase": "CodeString.Shipyard.DamagedShipBtn", "trans": "DAMAGED" }, { "phrase": "FirstName.IGA.Terran.Male.JeanLuc", "trans": "Jean Luc" }, { "phrase": "FirstName.IGA.Terran.Male.Kirk", "trans": "Kirk" }, { "phrase": "FirstName.IGA.Terran.Female.Beverly", "trans": "Beverly" }, { "phrase": "FirstName.IGA.Terran.Female.Natasha", "trans": "Natasha" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Belaria", "trans": "Belaria" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Creeping", "trans": "Creeping" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Pondering", "trans": "Pondering" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Scraping", "trans": "Scraping" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Gibbering", "trans": "Gibbering" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Divining", "trans": "Divining" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Varik", "trans": "Varik" }, { "phrase": "LastName.IGA.Terran.Male.Asimov", "trans": "Asimov" }, { "phrase": "LastName.IGA.Terran.Female.Asimov", "trans": "Asimov" }, { "phrase": "LastName.Sovereignty.Malus.Male.Faltus", "trans": "Faltus" }, { "phrase": "LastName.Sovereignty.Malus.Male.Vex", "trans": "Vex" }, { "phrase": "LastName.Sovereignty.Malus.Female.Faltus", "trans": "Faltus" }, { "phrase": "LastName.Sovereignty.Malus.Female.Vex", "trans": "Vex" }, { "phrase": "Dialog.CuspinCataran.Introduction01", "trans": "Good Day, [[String.PlayerName]]! I am Cuspin Cataran. I'll be your corporate representative managing our trade route offers on behalf of Blue Comet Commerce. But enough of this silly banter, let's get to business." }, { "phrase": "Dialog.CuspinCataran.Contract01", "trans": "Here is the contract I currently have available. All the numbers are worked out but feel free to have a look at it yourself. I eagerly await your response." }, { "phrase": "Dialog.CuspinCataran.Acceptance01", "trans": "Good, good. This looks in order. Glad to see that we could meet eye to eye on the terms. It makes this whole process a bit simpler wouldn't you say?" }, { "phrase": "Dialog.CuspinCataran.Acceptance02", "trans": "Excellent! This is a perfectly acceptable proposal. I see the nuances of numbers and calculations are not lost on you. You'd make an excellent chartered account." }, { "phrase": "Dialog.CuspinCataran.Reject01", "trans": "My sincere apologies, but after looking over your counter offer, it would seem that you have recently received a Tyrannar sized head wound which has impaired your judgment. Please try again." }, { "phrase": "Dialog.CuspinCataran.Reject02", "trans": "A very bold counter offer. Very bold, indeed! As bold a counter proposal as I have ever seen in my thirty years. Unfortunately, my employer Ms. Cox would sack me if I accepted such a thing. Try again." }, { "phrase": "Dialog.CuspinCataran.Reject03", "trans": "You cheeky bastard. Tell me this, do I look completely deranged to you? Is there some Faulty wiring in your head? Does something about my demeanor scream \"Twit of the Year?\" Try again." }, { "phrase": "Dialog.CuspinCataran.Failed01", "trans": "Well, it would seem you knackered the Thanerian on that last contract. I warn you, keep this up and even I won't have work for you." }, { "phrase": "Dialog.CuspinCataran.Good01", "trans": "Fine, fine work on the last route. I've sent the progress memo to my direct report. Keep up the good work." }, { "phrase": "Dialog.CuspinCataran.Great01", "trans": "Excellent work! I wish I had ten thousand of your lot, roaming the galaxy, delivering things, living a life of adventure. Keep this up and opportunity will come knocking." }, { "phrase": "Dialog.CuspinCataran.Canceled01", "trans": "I say, it would seem that you canceled our last contract midstream. Was the risk too much for you or did you find a better offer elsewhere?" }, { "phrase": "Dialog.CuspinCataran.Handoff01", "trans": "Your efficiency and track record have garnered the attention of a senior sales representative at Blue Comet, Banjor Rex. He'll be your new contact. Good travels." }, { "phrase": "Dialog.JackBuck.Introduction01", "trans": "Hordy Ba-Gordy! I love meeting new trade runners! Jack Buck, Acme Universal Trading , compadre! Now are you ready to deal or are you ready to deal?" }, { "phrase": "Dialog.JackBuck.Contract01", "trans": "Great Moons of Marla Roo! I've got a jim-dandy dandy of a contract, hotter than a pair of Malus twins and ready for you to jump on! Don't twiddle your digits too long, because this baby is ready to roll!" }, { "phrase": "Dialog.JackBuck.Acceptance01", "trans": "I've got to tell you! I like the way you think! No nonsense, straight to the point and loaded for Hydralaxi! You've got a done deal!" }, { "phrase": "Dialog.JackBuck.Acceptance02", "trans": "Hotsy totsy! That my friend is a deal I can work around! Put your scratch mark on the dotted line and we're in business! " }, { "phrase": "Dialog.JackBuck.Reject01", "trans": "All right, compadre! I'm willing to work with you but that counter offer is a bunch of hooey! Chop a little off of that charity rate and get a sweet taste of reality, my friend! No deal!" }, { "phrase": "Dialog.JackBuck.Reject02", "trans": "I don't know what Lacerta's butt you pulled these numbers out of, but you need to recalibrate your prerogative, compadre! No deal!" }, { "phrase": "Dialog.JackBuck.Reject03", "trans": "If you keep dishing malarkey like this my way, my boss is going to have us both living in a speeder down by the river! No deal!" }, { "phrase": "Dialog.JackBuck.Failed01", "trans": "Well, you sure stuck that cargo ship up the hoo-ha of a Starwyrm, now didn't you? Keep that up and I'll be your only friend at White Dwarf Alloy." }, { "phrase": "Dialog.JackBuck.Canceled01", "trans": "Well now, if I'm reading this correctly you canceled our last contract. What in the name of Pawnzor made you do that? Well hopefully, we're still copacetic and can do some more business together." }, { "phrase": "Dialog.JackBuck.Good01", "trans": "Fine, fine work on the last route. I've sent the progress memo to my direct report. Keep up the good work." }, { "phrase": "Dialog.JackBuck.Great01", "trans": "Excellent work! I wish I had ten thousand of your lot, roaming the galaxy, delivering things, living a life of adventure. Keep this up and opportunity will come knocking." }, { "phrase": "Dialog.JackBuck.Handoff01", "trans": "Well, Kemosabe! It's been a long, strange, happy trail that we've been on, but it's time for the bird to fly its cage. I'm introducing you to our senior sales representative, Buzz Milnes. He taught me everything I know." }, { "phrase": "Dialog.FleebleMathers.Introduction01", "trans": "Is this thing on? Hello? Oh, Hello, [[String.PlayerName]]. My name is Fleeble Mathers and I work for White Dwarf Alloys. Care to sample my wares?" }, { "phrase": "Dialog.FleebleMathers.Contract01", "trans": "This is absolutely the best introductory contract a junior sales intern could offer you. I'd stake my name on that." }, { "phrase": "Dialog.FleebleMathers.Acceptance01", "trans": "So I see you changed some numbers here and I know that means something, but I'll be darned if I can figure out what. Anyway, you've got a deal!" }, { "phrase": "Dialog.FleebleMathers.Acceptance02", "trans": "Ha! Very shrewd. I see what you did here and normally I'd never agree, but this time you've got a deal. Now, can you slowly explain exactly what I agreed to so my boss doesn't fire me?" }, { "phrase": "Dialog.FleebleMathers.Reject01", "trans": "Um, I'm not very good at math but my computer is flashing, \"No Deal\" in bright orange. Normally, I would agree but it locks me out when this happens. Sorry." }, { "phrase": "Dialog.FleebleMathers.Reject02", "trans": "This is outrageous. How can you possibly expect me to agree to these terms? These numbers are large and mean things I don't understand. No deal." }, { "phrase": "Dialog.FleebleMathers.Reject03", "trans": "Listen, I would love to blindly throw my stellar reputation on the line but I've got Feeble Junior to think about. Sorry about that." }, { "phrase": "Dialog.FleebleMathers.Failed01", "trans": "Um, so my boss sent me a memo, regarding my memo about this last contract I gave you. Seems he was unpleased with us. Can you do me a favor and try harder next time?" }, { "phrase": "Dialog.FleebleMathers.Canceled01", "trans": "This says you canceled our last contract. I hope you're not upset with me. I want to give you the best service a Junior Intern can give." }, { "phrase": "Dialog.FleebleMathers.Good01", "trans": "Good job on that last contract. If you keep this up you may clean my slate with my boss and rid yourself of my ineptitude. Good job!" }, { "phrase": "Dialog.FleebleMathers.Great01", "trans": "Goodness me! That last contract was stellar! I may eventually get out of this broom closet and into an office if this continues. My boss will hear about this!" }, { "phrase": "Dialog.FleebleMathers.Handoff01", "trans": "Wow, if you ever left the enlisted crowd you'd have a future as a junior sales intern for sure. My boss, Ba'za Warbbles wants to meet you. Avoid eye contact. Good luck." }, { "phrase": "Dialog.BETA.Introduction01", "trans": "Greetings, [[String.PlayerName]]! I am Solaris Energy Conglomerate's robot representative, BETA! I am your Barter Emapthic Trading Agent. I am sensitive to your needs and look forward to serving you!" }, { "phrase": "Dialog.BETA.Contract01", "trans": "My current available contract is fair from my superior's perspective but as my empathy chip informs me, fair is a subjective term. Tell me how you feel about it. " }, { "phrase": "Dialog.BETA.Acceptance01", "trans": "I feel for your plight. You make many moving points in your counter proposal. I pity for your situation and will agree to your terms. " }, { "phrase": "Dialog.BETA.Acceptance02", "trans": "After reviewing your counter offer, my empathy chip informs me that I have insulted you with my meager proposal. This explains your aggressive counter offer. I have no choice but to agree. I do not wish to hurt your feelings. " }, { "phrase": "Dialog.BETA.Reject03", "trans": "Counter proposal terms blatantly skewed. Overloading politeness protocol. Empathy chip overheating. No deal! No deal!" }, { "phrase": "Dialog.BETA.Failed01", "trans": "This last contract was a blow to your self esteem. Your inability to uphold the terms of the contract must be weighing heavily on you. Have no fear! I will be here to comfort you for as long as your performance is lacking." }, { "phrase": "Dialog.BETA.Canceled01", "trans": "My data files indicate that you canceled our last contract together. As a robotic entity, I have no emotional response to this rejection. However, my programming requires me to verify that I have not upset you in some way." }, { "phrase": "Dialog.BETA.Good01", "trans": "Nice job on your last contract! You are not poor! I'm such a lucky robot to have a moderately successful client like you! I will pass along your slightly above average results to my programmers." }, { "phrase": "Dialog.BETA.Great01", "trans": "Excellent! Unlike other contracts where I have placated your ego, this time you have actually exceeded the expected delivery threshold! This earns you genuine praise and honest to goodness favor in the eyes of my employers. Good job." }, { "phrase": "Dialog.BETA.Handoff01", "trans": "Our time together has expired. You have exceeded the expected performance level of my programming. I will be introducing you to my glib superior, Ruby Rudd." }, { "phrase": "Dialog.WinnetKayLee.Introduction01", "trans": "Hi! How are you? I'm Winnet Kay, Winnet Kay Lee. I'm a Junior Intern at Starwind Synthetics and former starship mechanic. Ever since my former contract at Wheaton Space was canceled, I've been all about trade contracts! Ready for a deal?" }, { "phrase": "Dialog.WinnetKayLee.Contract01", "trans": "There it is. Not a bad deal if I do say so. Excuse the coffee stains. After working on a trade ship, I'm used to being on the other end of this deal. Review it carefully, trade contracts can be sleazy!" }, { "phrase": "Dialog.WinnetKayLee.Acceptance01", "trans": "Um, this looks fine by me. After all [[String.PlayerName]], you have to make a living, don't you? You've got a deal!" }, { "phrase": "Dialog.WinnetKayLee.Acceptance02", "trans": "That's some pretty shiny bargaining you've done here. Mal would be proud. How can I turn down such a thing of beauty? It's like a firefly on a starlit night. Done deal!" }, { "phrase": "Dialog.WinnetKayLee.Reject01", "trans": "Did I mention I used to work on a transport vessel? Shiny deals like this counter offer don't happen. Not even in whatever neck of the woods you're from. No dice." }, { "phrase": "Dialog.WinnetKayLee.Reject02", "trans": "I don't mean to be rude, but I've seen your fleets. They're not all that ruttin' shiny, [[String.PlayerName]]. No deal." }, { "phrase": "Dialog.WinnetKayLee.Reject03", "trans": "I don't know how to put this politely but your counter offer is humped. It's just plain humped. No other way to put it. Try again, OK?" }, { "phrase": "Dialog.WinnetKayLee.Failed01", "trans": "You really humped the Venn on this last contract. I know getting the contract means a lot, but delivering means more." }, { "phrase": "Dialog.WinnetKayLee.Canceled01", "trans": "I just heard you canceled our last contract. I know it wasn't the shiniest contract out there but I hope we can still stay in touch." }, { "phrase": "Dialog.WinnetKayLee.Good01", "trans": "You sure did a great job with that last contract. You keep that up and you'll be the shiny, go to captain for all Starwind contracts." }, { "phrase": "Dialog.WinnetKayLee.Great01", "trans": "That was some fine Gorram work on that last contract, [[String.PlayerName]]. I have to admit, I'm all tingly after seeing your ships in action. I'll be letting my boss know you deliver." }, { "phrase": "Dialog.WinnetKayLee.Handoff01", "trans": "[[String.PlayerName]], nothing lasts forever. I know that better than most. It's time for me to set this firefly free to roam. My counterpart, Magva Breyes, has her eyes on you. Good luck." }, { "phrase": "Dialog.BanjorRex.Introduction01", "trans": "Hell of a day, huh? Banjor Rex, Blue Comet Commerce. I negotiate million cred deals for breakfast. I think I can handle your contract needs. Question is, are you ready to deal?" }, { "phrase": "Dialog.BanjorRex.Contract01", "trans": "So here's the bottom line. This is a solid deal from all angles. You can stare at it for a while, smell it and chew on it all you want. You tell me how I can possibly make it better." }, { "phrase": "Dialog.BanjorRex.Acceptance01", "trans": "I see where you're going. Business is business, right? You use a turbo laser, I use a carbonite pen. What's the difference? Let's put it in my terms, you're in the middle of a hostile galactic takeover, you need some easy creds. Good enough. You've got a deal." }, { "phrase": "Dialog.BanjorRex.Acceptance02", "trans": "Hey, what am I, a method actor? Put away the blaster. I get it. You want a deal. [[String.PlayerName]], booby. You win. I'm your white knight. You've got yourself a deal." }, { "phrase": "Dialog.BanjorRex.Reject01", "trans": "Now listen up, I'm going to try to talk some sense into you. I know you think that we owe you something. I can appreciate that but you're just dragging this thing out. This deal just ain't going to happen until you stop messing up the works, capisci? No deal." }, { "phrase": "Dialog.BanjorRex.Reject02", "trans": "Hey,[[String.PlayerName]], do you think you can get with the program a little, huh? This counter offer is a big fat Regula turd. I'm not putting my career on the line for you, pal. No deal." }, { "phrase": "Dialog.BanjorRex.Reject03", "trans": "Are you for real with this counter offer? How can you send this to me after all I've done for you, huh? [[String.PlayerName]]? Go screw your space faring head on straight. No deal." }, { "phrase": "Dialog.BanjorRex.Failed01", "trans": "So that last contract was not the best, booby. You need to keep those efficiency ratings up if you want me to keep taking your calls." }, { "phrase": "Dialog.BanjorRex.Canceled01", "trans": "So I guess that last contract wasn't your cup of Oberan tea, huh? OK, OK, I understand. You've got my number. Don't be a stranger." }, { "phrase": "Dialog.BanjorRex.Good01", "trans": "That last contract was butter. Nice work. I'll be sure to let my people know that you're more than just talk and a pretty mug." }, { "phrase": "Dialog.BanjorRex.Great01", "trans": "[[String.PlayerName]]! You beast! You killed that last contract. Murdered it! Look at these numbers! You're going to make us both look like superstars when I tell my people!" }, { "phrase": "Dialog.BanjorRex.Handoff01", "trans": "[[String.PlayerName]], you know I love you! I promised you I would treat you right! Long story short, Banjor Rex delivers! My boss Judas Sebodah wants a word. Good luck." }, { "phrase": "Dialog.BuzzMilnes.Introduction01", "trans": "Are you [[String.PlayerName]]? Buzz Milnes here! Are you ready to handle the burn of White Dwarf's most passionate and intense salesman? Are you!? Then bring it!" }, { "phrase": "Dialog.BuzzMilnes.Contract01", "trans": "Can you smell the passion pouring off your screen? Can you taste the blood, sweat and beers of my proposal? Losing is not in my vocabulary! Have you got the passion to do me one better? Then bring it!" }, { "phrase": "Dialog.BuzzMilnes.Acceptance01", "trans": "You wanted the best from this contract! You put in the time! You wanted to make the Milnes proud. And now, you say, Buzz, did I bring it? Did I, Buzz? Huh? And I say! Hell yeah! Deal!" }, { "phrase": "Dialog.BuzzMilnes.Acceptance02", "trans": "I brought it with this contract! I called down the thunder and made it rain all over your ship! You took that passion, worked past eight o'clock and you raised the roof! You did a keg stand on it! I said bring it and you brought it! You've got a deal!" }, { "phrase": "Dialog.BuzzMilnes.Reject01", "trans": "What did I say when I sent you this offer? Huh? What? Did I say, give me a load of crap? No! I said, \"Bring it!\" Now go back, get your head on straight and bring it!" }, { "phrase": "Dialog.BuzzMilnes.Reject02", "trans": "This counter offer is crap. What part of \"Bring it!\" didn't you understand!? Bring it! Bring it! Bring it! Are we clear?" }, { "phrase": "Dialog.BuzzMilnes.Reject03", "trans": "I say, \"Bring it!\" and this is what you send back to me? Come at me bro! Get your numbers in order and come at me! For real! Bring it!" }, { "phrase": "Dialog.BuzzMilnes.Failed01", "trans": "You definitely didn't work past eight o'clock on this last contract. Keep that up, and all the passion in the world won't help you." }, { "phrase": "Dialog.BuzzMilnes.Canceled01", "trans": "So you canceled our last contract, huh? I don't know where your head is, but sometimes you need to pick your battles if you want to play with the big boys. Just be ready when I tell you to come at me again!" }, { "phrase": "Dialog.BuzzMilnes.Good01", "trans": "Who said \"Bring it!\" this last contract? I did! And what did you do? You brought it! Keep that up and I'll have my boss coming at you!" }, { "phrase": "Dialog.BuzzMilnes.Great01", "trans": "Correct me if I'm wrong, but this last contract, you came at me, bro! You came at me! You took all your passion and left it on the table. My boss will hear about your numbers!" }, { "phrase": "Dialog.BuzzMilnes.Handoff01", "trans": "The Milnes isn't the emotional type but you're my main go-to on contracts. You've got the passion, you work late and now my boss, G'horn Smitz wants you to come at him! Bring it!" }, { "phrase": "Dialog.Ba'zaWarbbles.Introduction01", "trans": "I'm Ba'za Warbbles of Acme Trading and you must be \"Captain Staring Problem\". Let's get things straight. If you so much as look at me funny, we're done. Let's get down to business." }, { "phrase": "Dialog.Ba'zaWarbbles.Contract01", "trans": "This contract may not be what your type considers pretty but it's nothing to scoff at. That's not meant to be funny. Is it a deal or not?" }, { "phrase": "Dialog.Ba'zaWarbbles.Acceptance01", "trans": "I'm glad to see you're a reasonable person. Most people aren't. They can't even look you in the eyes to make a counter offer. This I can work with. Deal." }, { "phrase": "Dialog.Ba'zaWarbbles.Acceptance02", "trans": "You may not be the prettiest creature I've ever seen but you know how to do business. You've got a deal." }, { "phrase": "Dialog.Ba'zaWarbbles.Reject01", "trans": "So you think because you're ugly that I should take pity on you? Take a walk!" }, { "phrase": "Dialog.Ba'zaWarbbles.Reject02", "trans": "Your type is all the same. You think you're the center of the universe with your tight skin and even hair. Well I'm not buying it, ugly! No deal!" }, { "phrase": "Dialog.Ba'zaWarbbles.Reject03", "trans": "Now this is ugly! Repulsive even! I can't work with this! No deal!" }, { "phrase": "Dialog.Ba'zaWarbbles.Failed01", "trans": "I wouldn't go bragging about that last contract. You keep that up and all the Malus beauty treatments in the world won't help you." }, { "phrase": "Dialog.Ba'zaWarbbles.Canceled01", "trans": "I see here, you canceled our last contract early. Just realize that people that look like you shouldn't be so quick to toss away work." }, { "phrase": "Dialog.Ba'zaWarbbles.Good01", "trans": "That last contract was great. Glad to see you're not just another pretty face. Keep up the good work." }, { "phrase": "Dialog.Ba'zaWarbbles.Great01", "trans": "That was a damn pretty run on your last contract. You managed to pull some attractive numbers. I'll be letting my boss know that you're a keeper." }, { "phrase": "Dialog.Ba'zaWarbbles.Handoff01", "trans": "Well as much as I'm sure you'll miss seeing my smiling face, my boss, Zoltan Arcturian, requests an audience." }, { "phrase": "Dialog.RubyRudd.Introduction01", "trans": "Dearly Beloved! Ruby Rudd is gathered here today to join [[String.PlayerName]] and this trade route in the sexy bonds of gratuitous contractual obligation for the Solaris Conglomerate! Are you green? Really green? Well then let's get to it, Captain Ice Cold!" }, { "phrase": "Dialog.RubyRudd.Contract01", "trans": "Wither not, people of the universe! Ruby Rudd is on the scene with a contract that is hot, hot, hot! Now, dig this contract right here! The universe spins, it weeps, it lays down with the lamb for it. So I want to know your most intimate, unspeakable thoughts about it. You dig?" }, { "phrase": "Dialog.RubyRudd.Acceptance01", "trans": "Freeze your knees, cool breeze, cause [[String.PlayerName]] is on the case. Today's frog is tomorrow's prince and this contract is about to be king! Sign on the line. This deal is closed!" }, { "phrase": "Dialog.RubyRudd.Acceptance02", "trans": "Start licking those stamps, [[String.PlayerName]], because Ruby Rudd is going to have you writing home to mama on this sexy piece of trade negotiation. Can you deal? Are we green?" }, { "phrase": "Dialog.RubyRudd.Reject01", "trans": "Let me ask you, does this look green to you? Green like what? In what galaxy is this green to you! This is bad! No fire! No energy! No pop, pop, pop! No deal!" }, { "phrase": "Dialog.RubyRudd.Reject02", "trans": "I look at this offer and my eyes hurt! My body aches! Every part of me goes limp! Somebody get me a Malus beauty student and get this proposal out of my face! It must be green!" }, { "phrase": "Dialog.RubyRudd.Reject03", "trans": "What is this thing? No color! No flavor! All these numbers!? Am I not green? Am I not sparkling!? Do I not have Roy Von Baker, King of Laser Ball on my speed dial? Then why are you giving me this mess? No deal!" }, { "phrase": "Dialog.RubyRudd.Failed01", "trans": "What was up with your performance on this last contract? Because it wasn't green! It must be green! You dig, my friend! Green, green, green!" }, { "phrase": "Dialog.RubyRudd.Canceled01", "trans": "[[String.PlayerName]], did you cancel our last contract? Are you playing hard to get with me? It's green. It's green. But just remember, tonight you may be a star, but I'm the big dipper!" }, { "phrase": "Dialog.RubyRudd.Good01", "trans": "Your numbers on that last contract were sizzling. You keep that up and I will have every salesperson on the job, throwing themselves on the cockpit of your ship! You dig?" }, { "phrase": "Dialog.RubyRudd.Great01", "trans": "Your numbers on that last contract were hot, hot, hot! You had me fueled and on fire! You had the people up top singing your praises, all night long! All Night!" }, { "phrase": "Dialog.RubyRudd.Handoff01", "trans": "[[String.PlayerName]], this is our swan song, my little dove. You're too hot to handle! You are the greenest of the green and that's very green! Now my main girl, Dina Saint Croy wants you for a private dance." }, { "phrase": "Dialog.MagvaBreyes.Introduction01", "trans": "Hello, [[String.PlayerName]]. It's a pleasure meeting you. I've had my eye on your performance for a while now. Can we talk?" }, { "phrase": "Dialog.MagvaBreyes.Contract01", "trans": "I have a contract that I think will put a sparkle in your eye. This is a high visibility contract that could do wonders for your standing in my company. Bear that in mind as you review it." }, { "phrase": "Dialog.MagvaBreyes.Acceptance01", "trans": "I like the way you think. If you're happy then so am I. You've got a deal." }, { "phrase": "Dialog.MagvaBreyes.Acceptance02", "trans": "I spend hours staring at contracts until my eyes are ready to fall out of my head. Usually it's a waste of time. I'm glad to see that you can appreciate the leg work. You have a deal." }, { "phrase": "Dialog.MagvaBreyes.Reject01", "trans": "You can't be serious. I would rather poke out my eyes than accept this offer! Try again." }, { "phrase": "Dialog.MagvaBreyes.Reject02", "trans": "If you think this counter offer is going to fly with me, you're sadly mistaken. I won't bat an eye at turning this down. No deal!" }, { "phrase": "Dialog.MagvaBreyes.Reject03", "trans": "I think your eyes are bigger than your cargo hull, [[String.PlayerName]]. This proposal is not acceptable." }, { "phrase": "Dialog.MagvaBreyes.Failed01", "trans": "You need to keep both eyes on your efficiency rating. This last contract was a mess. Don't let it happen again." }, { "phrase": "Dialog.MagvaBreyes.Canceled01", "trans": "Do my eyes deceive me, or did you cancel our last contract? I understand things happen sometimes but I hope we can still do business together." }, { "phrase": "Dialog.MagvaBreyes.Good01", "trans": "Your efficiency report from the last contract was good. If you keep that up, all eyes will be on you." }, { "phrase": "Dialog.MagvaBreyes.Great01", "trans": "I can't take my eyes off of your efficiency report from this last contract! It's incredible! My superiors will be watching you!" }, { "phrase": "Dialog.MagvaBreyes.Handoff01", "trans": "After an excellent run of contracts, I can honestly look you in the eyes and say you earned this. My boss, Madeline Praxis, has requested you. Good luck." }, { "phrase": "Dialog.G'hornSmitz.Introduction01", "trans": "Greetings, [[String.PlayerName]]. I'm G'horn Smitz, Sr. Salesperson for White Dwarf Alloys. Can I offer you some fantastic Oberan tea?" }, { "phrase": "Dialog.G'hornSmitz.Contract01", "trans": "Let's take a look at this contract. This contract should be appealing as is, but as a reasonable creature, I am open to discussion. Have a look." }, { "phrase": "Dialog.G'hornSmitz.Acceptance01", "trans": "I'm so glad you're a civilized being. I so hate dealing with unreasonable creatures. I think we can proceed with these terms." }, { "phrase": "Dialog.G'hornSmitz.Acceptance02", "trans": "I am quite pleased with your response. Most times, many creatures can be so aggressive. I prefer to not raise my voice to be heard. Looks like we have a deal." }, { "phrase": "Dialog.G'hornSmitz.Reject01", "trans": "I apologize. I am a completely reasonable creature but this proposal is totally unacceptable. Please reconsider the terms." }, { "phrase": "Dialog.G'hornSmitz.Reject02", "trans": "I urge you to curb your aggression and reconsider these terms. Be reasonable. I'm very open to negotiation." }, { "phrase": "Dialog.G'hornSmitz.Reject03", "trans": "I have an abundance of patience, but staring at this proposal gives me an irresistible urge to throw a giant boulder. Please reconsider." }, { "phrase": "Dialog.G'hornSmitz.Failed01", "trans": "This last contract wasn't your best showing. Unfortunately I'm going to have to take you to a desert planet and bear hug you to death. Just kidding. Try to do better, please?" }, { "phrase": "Dialog.G'hornSmitz.Canceled01", "trans": "I was just out getting fitted for a new suit and I noticed that you canceled your last contract. If you ever have a problem and need to chat with me, I can make myself available." }, { "phrase": "Dialog.G'hornSmitz.Good01", "trans": "The last contract was a perfect example of how efficiency wins out over crude, unplanned aggression. Bravo!" }, { "phrase": "Dialog.G'hornSmitz.Great01", "trans": "I applaud your effort! This last contract was exceptional. I couldn't ask for a more reliable client! I'll be sure to tell my superiors about it over Malus mimosas." }, { "phrase": "Dialog.G'hornSmitz.Handoff01", "trans": "It has been a pleasure working with you. As you know, I love a respectable, civilized client. However, I must share the wealth with my superior, Bill Odinson" }, { "phrase": "Dialog.ZoltanArcturian.Introduction01", "trans": "Ha, ha, ha! Greetings! I'm Zoltan Arcturian, former would-be world conqueror and universal fashion plate. I have heard tales that you have a fierce record of success on previous contracts. Let's see if you have what it takes to deal with Zoltan!" }, { "phrase": "Dialog.ZoltanArcturian.Contract01", "trans": "I anticipate pitting my mind and body against you in our upcoming negotiation! This contract will be the ultimate test of your bargaining power! I challenge you to find a better deal anywhere! Ha, ha, ha!" }, { "phrase": "Dialog.ZoltanArcturian.Acceptance01", "trans": "I see you have reviewed my conditions! It surprises me that you possess beauty as well as brains. I will quid your pro quo and finalize the deal!" }, { "phrase": "Dialog.ZoltanArcturian.Acceptance02", "trans": "Well played, hero! Your wiles and charisma did not fail you this time. I find myself trapped in your flypaper. The contract is yours." }, { "phrase": "Dialog.ZoltanArcturian.Reject01", "trans": "Ha, ha, ha! You attractive fool! Little did you know that my gay banter meant nothing in this negotiation! I reject your pitiful offer! Ha, ha, ha!" }, { "phrase": "Dialog.ZoltanArcturian.Reject02", "trans": "Despite your fierce attire and blatant attempts to take advantage of me, you have failed to succeed! This offer is not worthy to potty train Thanerians! No deal!" }, { "phrase": "Dialog.ZoltanArcturian.Reject03", "trans": "How dare you oppose Zoltan! Did you think your feeble contract demands would hold up against my glitter-covered gloves of deal closing?! Be gone! Before I drop an enviroshelter on you!" }, { "phrase": "Dialog.ZoltanArcturian.Failed01", "trans": "What sort of nemesis are you? I am supposed to give you a contact as a challenge and you are supposed ace the results and shove it gleefully in my face. Get with the program, firecracker!" }, { "phrase": "Dialog.ZoltanArcturian.Canceled01", "trans": "Ha, ha, ha! You have canceled your last contract with me. I fear I am too much for you! I will allow your retreat but feel free to test your mettle against me again." }, { "phrase": "Dialog.ZoltanArcturian.Good01", "trans": "Curse you, [[String.PlayerName]]! You have succeeded in besting my contract. Continue to do so and I will be forced to create more contracts with distracting images of myself on them! See how you handle that!" }, { "phrase": "Dialog.ZoltanArcturian.Great01", "trans": "You have beaten me in a most humiliating fashion! No evil contract term negotiation tactic could prevent you from delivering heroically. My superiors will learn of your deeds!" }, { "phrase": "Dialog.ZoltanArcturian.Handoff01", "trans": "Oh, enough! Enough! You win, hero! I give in! You have bested me! You were my perfect opponent. You completed me! But now, you must move on to face my superior, Chet Bughunt." }, { "phrase": "Dialog.DinaSaintCroy.Introduction01", "trans": "Good day, [[String.PlayerName]]. I am former ship's counselor, Dina Saint Croy. I sense you are excited to see me, so let's begin our negotiation." }, { "phrase": "Dialog.DinaSaintCroy.Contract01", "trans": "Tell me how you feel about this contract. I sense some apprehension in your initial reaction. Would you care to discuss this?" }, { "phrase": "Dialog.DinaSaintCroy.Acceptance01", "trans": "I'm smiling because I sensed your satisfaction. This is truly a breakthrough! I am excited for your acquisition of this contract!" }, { "phrase": "Dialog.DinaSaintCroy.Acceptance02", "trans": "What's that I sense? Ah! Excellent! We are in agreement! Good. I don't sense any signs of regret. A pleasure doing business with you." }, { "phrase": "Dialog.DinaSaintCroy.Reject01", "trans": "I feel like this proposal is laced with ill intent. You're channeling from a place that can only bring you disappointment. I can't advocate this. No deal." }, { "phrase": "Dialog.DinaSaintCroy.Reject02", "trans": "Is that greed I sense? I have never been a fan of hubris. I feel such emotions only serve to complicate negotiations. I can't comply." }, { "phrase": "Dialog.DinaSaintCroy.Reject03", "trans": "I sense an overwhelming amount of negative feelings infused into this contract. I can't believe you feel that way about my outfit, either! I'm very disappointed. Try again." }, { "phrase": "Dialog.DinaSaintCroy.Failed01", "trans": "Your performance on the last contract must be based on your excessive amount of anxiety. While I understand your feelings, this sort of poor performance cannot continue." }, { "phrase": "Dialog.DinaSaintCroy.Canceled01", "trans": "I noticed you have canceled your last contract with me. Your feelings on the matter are apparent but let me know if you would like to talk about it further." }, { "phrase": "Dialog.DinaSaintCroy.Good01", "trans": "This last contract went well. I can only assume that our talks have helped you to achieve higher efficiency results. Congratulations." }, { "phrase": "Dialog.DinaSaintCroy.Great01", "trans": "I think you have found your happy place, [[String.PlayerName]]. Your efficiency numbers for this last contract were nearly perfect! I am going to recommend you to my superiors." }, { "phrase": "Dialog.DinaSaintCroy.Handoff01", "trans": "The time has come for our talks to end. You are in a much better place now than you were when we met. My boss, X2-74 is hard to read but he has expressed interest in meeting with you." }, { "phrase": "Dialog.JudasSebodah.Introduction01", "trans": "Attention, [[String.PlayerName]]. I am your newly appointed corporate representative. I know you have enjoyed many over bloated contracts at the cost of my underlings. I assure you such events end now." }, { "phrase": "Dialog.JudasSebodah.Contract01", "trans": "I am so glad that you have chosen to pull yourself away from your warmongering to speak with me. However, if you believe that this will be a negotiation, [[String.PlayerName]], you are sadly incorrect. I will afford you a brief window for altering my terms. Use it wisely." }, { "phrase": "Dialog.JudasSebodah.Acceptance01", "trans": "I see that you have taken my advice and curbed your expectations. Excellent. The more you realize your minimal worth, the better we shall get along." }, { "phrase": "Dialog.JudasSebodah.Acceptance02", "trans": "I find these terms agreeable. Not because I agree with you but because the end result is perfectly in line with my expectations. In other words, you have a deal." }, { "phrase": "Dialog.JudasSebodah.Reject01", "trans": "Do I look like some sort of charity, [[String.PlayerName]]? Did you believe I would take these terms on philanthropic value alone? I don't think so." }, { "phrase": "Dialog.JudasSebodah.Reject02", "trans": "Your counter offer is as unacceptable as your grooming habits. Do not waste my time, [[String.PlayerName]]." }, { "phrase": "Dialog.JudasSebodah.Reject03", "trans": "Do you believe yourself to be special? Because I can assure you that you are not. I have seen a thousand counter offers just like this one and all of them have been mercilessly rejected." }, { "phrase": "Dialog.JudasSebodah.Failed01", "trans": "Pitiful. This last contract was a pitiful display of incompetence. I hope you realize how greatly you have failed on so many levels." }, { "phrase": "Dialog.JudasSebodah.Canceled01", "trans": "It seems you have canceled our contract and in doing so wasted my time. My only solace is that it cost you more than it did me." }, { "phrase": "Dialog.JudasSebodah.Good01", "trans": "Despite my apprehensions, it seems you have performed adequately. Because of this I will not adversely affect your efficiency report." }, { "phrase": "Dialog.JudasSebodah.Great01", "trans": "Congratulations. My superiors are pleased with your performance on this last contract. I, however, have much higher standards. Regardless, you have managed to weasel your way into their favor." }, { "phrase": "Dialog.JudasSebodah.Handoff01", "trans": "It would seem this past contract will be our last together. I wish I could say it was a pleasure, but that would be a lie. Ellen Xenobane will be your new point of contact to pester." }, { "phrase": "Dialog.MadelinePraxis.Introduction01", "trans": "Hello, darling! I am Madeline Praxis and I will be your new contract consultant, stylist and social event coordinator. Come! Come! We have much work to do!" }, { "phrase": "Dialog.MadelinePraxis.Contract01", "trans": "Here is a marvelous new contract I have designed for you. But perhaps, you have a challenge for me?" }, { "phrase": "Dialog.MadelinePraxis.Acceptance01", "trans": "You have me, darling! It's a deal. Quickly, sign now, before I become sane!" }, { "phrase": "Dialog.MadelinePraxis.Acceptance02", "trans": "Oh, you push too hard, darling! But yet, I accept. You punish me! Sign quickly. You have a deal." }, { "phrase": "Dialog.MadelinePraxis.Reject01", "trans": "Ah, an interesting counter offer. Bold. Dynamic. Risky. Short sighted! Weak! Sorry, darling. No deal." }, { "phrase": "Dialog.MadelinePraxis.Reject02", "trans": "Darling, let me design the contracts. This counter offer is a numerical equivalent of a hobo suit. No deal." }, { "phrase": "Dialog.MadelinePraxis.Reject03", "trans": "No. No. No. I can't possibly let you be seen in public with such an outlandish contract. No deal." }, { "phrase": "Dialog.MadelinePraxis.Failed01", "trans": "Darling! If we are to be seen together, you must work the contracts! This last contract was a hot mess." }, { "phrase": "Dialog.MadelinePraxis.Canceled01", "trans": "So you have canceled my last contract. Was the design not to your liking? Or was it too risky of a statement?" }, { "phrase": "Dialog.MadelinePraxis.Good01", "trans": "Good , darling! You do my contract design justice. You wore it well and I am pleased with the results." }, { "phrase": "Dialog.MadelinePraxis.Great01", "trans": "You are a god, darling! You take what I create and you work it until the entire world takes notice. My superiors are pleased!" }, { "phrase": "Dialog.TYR.Ch1.M1.Greeting", "trans": "Attention, new recruits. I am Supreme Archon Jemma Virril'an and representative of the Nine. As a new officer in the Empire, you must establish a means of resource and credit income. " }, { "phrase": "Dialog.IGA.Ch1.M1.Greeting", "trans": "Attention, new recruits. I am Fleet Admiral Anderson Hull and adviser to the Wayfarer's Council. As a new IGA officer, you must establish a means of resource and credit income. " }, { "phrase": "Dialog.SOV.Ch1.M1.Greeting", "trans": "Attention, new members of the Sovereignty. I am Primas Sinistra Dredge, master negotiator. Never forget that credits and resources are the source of our power. " }, { "phrase": "Dialog.TYR.Ch1.M2.Greeting", "trans": "Steel yourselves for combat, recruits. Our territories are under attack." }, { "phrase": "Dialog.IGA.Ch1.M2.Greeting", "trans": "Time to set our house in order, recruits. We need to liberate the slaves of Trimord'ra." }, { "phrase": "Dialog.SOV.Ch1.M2.Greeting", "trans": "Power and planning are the tools of our trade. It is time to prove the value of your stock." }, { "phrase": "Dialog.TYR.Ch1.M3.Greeting", "trans": "For the Empire! We need all available ships to defend our home sectors from skirmishers attempting to run interference for the Trimod'ra escapees. " }, { "phrase": "Dialog.IGA.Ch1.M3.Greeting", "trans": "It's go time, Recruits! We have a counter strike of Tyrannar recruits in all sectors. We need you out there. " }, { "phrase": "Dialog.SOV.Ch1.M3.Greeting", "trans": "The Sovereignty is a union formed for profit and power. We use negotiation and guile to achieve our ends. Sometimes however profit must be taken violently. " }, { "phrase": "Dialog.TYR.Ch1.M4.Greeting", "trans": "The Empire needs a variety of ships types and technologies to win this war." }, { "phrase": "Dialog.IGA.Ch1.M4.Greeting", "trans": "The IGA needs to take advantage of all available tactical options. This means always researching new ship types and tech. " }, { "phrase": "Dialog.SOV.Ch1.M4.Greeting", "trans": "The Sovereignty prizes the acquisition of new ship types and tech. When we cannot take this information and property, we must be willing to research them ourselves. " }, { "phrase": "Dialog.TYR.Ch1.M5.Greeting", "trans": "Since the Battle of Four Points, we have been at war against our enemies while awaiting the threat of the Imperium. " }, { "phrase": "Dialog.IGA.Ch1.M5.Greeting", "trans": "Since the Battle of Four Points, The IGA has fought for peace and prosperity in the universe. But the threat of the Imperium is ever present. " }, { "phrase": "Dialog.SOV.Ch1.M5.Greeting", "trans": "Since the Battle of Four Points, our enemies have attempted to spoil our profits. Worse still the threat of the Imperium is ever present. " }, { "phrase": "Dialog.TYR.Ch1.M6.Greeting", "trans": "Conquest can be costly. Building a Resource Depot will increase your total resource capacity and allow you to afford additional ships and better equip your base. " }, { "phrase": "Dialog.IGA.Ch1.M6.Greeting", "trans": "Even in a Utopian society, resources are required for research and construction. Building a Resource Depot will increase your total resource capacity and allow you to afford additional ships and better equip your base." }, { "phrase": "Dialog.SOV.Ch1.M6.Greeting", "trans": "As you know, resources are the key to obtaining power in this universe. You will need somewhere to amass such riches. Building a Resource Depot will increase your total resource capacity and allow you to afford additional ships and better equip your base." }, { "phrase": "Dialog.TYR.Ch2.M1.Greeting", "trans": "Recruits of the Tyrannar Empire, in the name of Prime Archon Tyrannus, you must be prepared to expand and defend the Empire." }, { "phrase": "Dialog.IGA.Ch2.M1.Greeting", "trans": "Alright, recruits. As IGA members you are the protectors of peace and reason in this galaxy. " }, { "phrase": "Dialog.SOV.Ch2.M1.Greeting", "trans": "The Sovereignty is union formed for profit and power. We use negotiation and guile to achieve our ends. Sometimes however profit must be taken violently. " }, { "phrase": "Dialog.TYR.Ch2.M2.Greeting", "trans": "Beam weapons allow for greater tactical advantages in combat. Pulse Lasers transform our fighters in battle hardened vessels of conquest." }, { "phrase": "Dialog.IGA.Ch2.M2.Greeting", "trans": "Beam weapons allow for greater tactical advantages in combat. Pulse Lasers allow our ships to scrap with the biggest bullies in the universe. " }, { "phrase": "Dialog.SOV.Ch2.M2.Greeting", "trans": "Beam weapons allow for greater tactical advantages in combat. Pulse Lasers allow our ships to better protect our investments. " }, { "phrase": "Dialog.TYR.Ch2.M3.Greeting", "trans": "Now that you have the Pulse Lasers available, all recruits should begin refitting their fleets in preparation of deployment to Trimod'ra to quell the slave rebellion. " }, { "phrase": "Dialog.IGA.Ch2.M3.Greeting", "trans": "Now that you have Pulse Lasers available, all recruits should begin refitting their fleets in preparation of deployment to Trimod'ra to free the miners. " }, { "phrase": "Dialog.SOV.Ch2.M3.Greeting", "trans": "Capitalize on the research you have done on Pulse Lasers by refitting your fleets." }, { "phrase": "Dialog.TYR.Ch2.M4.Greeting", "trans": "We must not lose the mines to IGA's idealism. Prove that the Tyrannar are the true rulers of the Maelstrom galaxy. " }, { "phrase": "Dialog.IGA.Ch2.M4.Greeting", "trans": "We must not lose the mines to tyranny of the Tyrannar, recruits. Show our enemies that the IGA will fight for peace in the Maelstrom galaxy. " }, { "phrase": "Dialog.SOV.Ch2.M4.Greeting", "trans": "Remember that Adhocracy law states, \"You have the right to profit from feuding enemies.\" Let the Maelstrom galaxy's discord be our opportunity. " }, { "phrase": "Dialog.TYR.Ch2.M5.Greeting", "trans": "Get to your command vessel on the double, [[String.PlayerName]]! I am Archon Tong Vey, your commander. The cowardly dogs of the Intergalactic Alliance have bared their teeth against us. It is time for you to bring the Hand, Sword and Shield of the Empire crashing down upon their necks!" }, { "phrase": "Dialog.IGA.Ch2.M5.Greeting", "trans": "No time to sleep on the job, [[String.PlayerName]]! I'm Captain James Finnegan, IGA Counterpunch. The Tyrannar aren't going to just sit back and let us emancipate the Trimod'ra spice mines! Get to your command vessel and be ready to engage on my command!" }, { "phrase": "Dialog.SOV.Ch2.M5.Greeting", "trans": "Greetings and well met, my attractive young [[String.PlayerName]]. I am Acquisitioner Meena Selinas. I currently hold finder's fees on all of your ship's acquisitions for now. Allow me to grace you with a beneficial proposal. A valuable piece of our enemy's property sits defenseless and unguarded. It is time for you to collect." }, { "phrase": "Dialog.TYR.Ch2.M6.Greeting", "trans": "High Archon Jannon Tr'avar was pleased by your performance, [[String.PlayerName]]. Your fleet will lead our upcoming strike against the Alliance and Trimod'ra." }, { "phrase": "Dialog.IGA.Ch2.M6.Greeting", "trans": "You must have made a big impression on Admiral Hull, lad. He has requested that your fleet lead the extraction of the Trimod'ra slaves personally." }, { "phrase": "Dialog.SOV.Ch2.M6.Greeting", "trans": "You've proved to be a promising facilitator of profit, [[String.PlayerName]]. Our partnership is becoming both valuable and pleasurable. So as payment, I have a job to discuss that you may be suited for." }, { "phrase": "Dialog.TYR.Ch3.M1.Greeting", "trans": "You have won favor with the High Archon Tr'avar, [[String.PlayerName]]. The Nine have commanded that the IGA be targeted to gain footholds for our final assault against the Imperium." }, { "phrase": "Dialog.IGA.Ch3.M1.Greeting", "trans": "Excellent work on the Trimod'ra. You're a brave son of a gun, now aren't ya?" }, { "phrase": "Dialog.SOV.Ch3.M1.Greeting", "trans": "Our last joint venture was quite satisfying, [[String.PlayerName]]. I give you credit. For one of your station, you certainly know how to position yourself well. Salvious was practically begging to buy out your contract rights." }, { "phrase": "Dialog.TYR.Ch3.M2.Greeting", "trans": "[[String.PlayerName]], incoming message! Command has scattered reports of unidentified readings in the area, possibly a cloaked fleet. Proceed with caution when approaching the next cargo fleet." }, { "phrase": "Dialog.IGA.Ch3.M2.Greeting", "trans": "The first Wayfarer transport is away. Keep up the good work, lad. We have eyes on the next supply vessel and there is an inbound Tyrannar fleet approaching fast. Get on it." }, { "phrase": "Dialog.SOV.Ch3.M2.Greeting", "trans": "Your impressive display has added worth to your bargaining power, [[String.PlayerName]]. We have only a few more supply ships to secure and your service will be complete." }, { "phrase": "Dialog.TYR.Ch3.M3.Greeting", "trans": "Greetings, [[String.PlayerName]]. It would seem that there were more to our sensor readings than originally assessed. Someone was shadowing your fleet during the last attacks!" }, { "phrase": "Dialog.IGA.Ch3.M3.Greeting", "trans": "As you know, you've been the driving force in the success of Project: Wayfarer, thus far. You'll have to wait to pat yourself on the back though, lad. These sensor readings take priority." }, { "phrase": "Dialog.SOV.Ch3.M3.Greeting", "trans": "It seems our relationship becomes more entangled by the minute. I require you to clear a path for my fleet. We are docked at my base. Do not dally." }, { "phrase": "Dialog.TYR.Ch3.M4.Greeting", "trans": "You have done an impeccable job routing these Alliance buffoons' supply shipments, [[String.PlayerName]]. The High Archon will be very pleased. These erratic sensor readings do hold some concern, though." }, { "phrase": "Dialog.IGA.Ch3.M4.Greeting", "trans": "You've been a great asset to Project: Wayfarer so far, [[String.PlayerName]]. Unfortunately, this is where things get tricky." }, { "phrase": "Dialog.SOV.Ch3.M4.Greeting", "trans": "The IGA is apparently aware of our little gambit. They'll be expecting us on this last assault. Be sure to be prepared for all contingencies." }, { "phrase": "Dialog.TYR.Ch3.M5.Greeting", "trans": "The campaign against the IGA has been a success. We have a large scale attack planned against the IGA on Sycophant 2 in the near future. Unfortunately it seems that there were more to our sensor readings than originally assessed. Someone has been shadowing our fleets." }, { "phrase": "Dialog.IGA.Ch3.M5.Greeting", "trans": "You've been the driving force in the success of this mission thus far. You'll have to wait to pat yourself on the back though, lad. We've got concerning findings." }, { "phrase": "Dialog.SOV.Ch3.M5.Greeting", "trans": "It seems you have acquired heavy notoriety from our recent transactions. I've been told the IGA is on their way to your location. Good luck in your future endeavors, [[String.PlayerName]]. Consider our contract, terminated." }, { "phrase": "Dialog.TYR.Ch3.M6.Greeting", "trans": "Emergency alert! Forwarding an incoming distress message from High Archon Jannon Tr'avar. His ship is in the Sycophant 2 region. You are closest in proximity to him, [[String.PlayerName]]." }, { "phrase": "Dialog.IGA.Ch3.M6.Greeting", "trans": "Emergency Alert. Incoming distress message from Admiral Hull. It's not good, lad. He's in trouble." }, { "phrase": "Dialog.SOV.Ch3.M6.Greeting", "trans": "Your survival pleases me, [[String.PlayerName]]. While my pleasure may not be as overt as your former partner, I believe you will appreciate my superior experience at acquisition and foreclosure." }, { "phrase": "Dialog.TYR.Ch4.M1.Greeting", "trans": "Are your lips missing the taste of our past battle yet? Good, then I am here to bring you another taste. Malus supply caravans carrying IGA spoils belonging to the Empire are in movement across Tyrannar space." }, { "phrase": "Dialog.IGA.Ch4.M1.Greeting", "trans": "No time for formalities, [[String.PlayerName]]! We need to act fast. Admiral Hull has reported a dire situation outside Loki 5." }, { "phrase": "Dialog.SOV.Ch4.M1.Greeting", "trans": "Now that you are unencumbered by Meena, [[String.PlayerName]], let us get down to the business of profit. I have several deals pending, but for now I need credits in hand." }, { "phrase": "Dialog.TYR.Ch4.M2.Greeting", "trans": "It is grieving me to say this, but you are on loan to the Shield for some tactical missions. HOE Drell Kha'za is your briefing officer. Bring me back some eyeballs for Victory Soup, yes?" }, { "phrase": "Dialog.IGA.Ch4.M2.Greeting", "trans": "I'm stepping down as your top dog so that Admiral Kolinahr of Cydonia can debrief you. She has an important mission assignment and requested you specifically." }, { "phrase": "Dialog.SOV.Ch4.M2.Greeting", "trans": "Thanks to you, [[String.PlayerName]], we have the credits needed to further my plan of acquisition. I am putting you on loan to Magistros Tresda of the Veil. Enjoy his charming method of debriefing." }, { "phrase": "Dialog.TYR.Ch4.M3.Greeting", "trans": "So you return, like a cub bearing a dead Lacerta tadpole in its jaws for your mother's approval. You were missed. Now let us be attentive to the task at hand." }, { "phrase": "Dialog.IGA.Ch4.M3.Greeting", "trans": "Many praises, [[String.PlayerName]]. We're up to our collars in bad news. We're going to need to put your fleet to the test." }, { "phrase": "Dialog.SOV.Ch4.M3.Greeting", "trans": "Excellent work, my bartering tool. Magistros Tresda has made good on her part of the deal and it is time for us to collect our share hand over fist." }, { "phrase": "Dialog.TYR.Ch4.M4.Greeting", "trans": "Good hunt, [[String.PlayerName]]. HOE Kha'za is being in need of your services again. Seems I am not the only one." }, { "phrase": "Dialog.IGA.Ch4.M4.Greeting", "trans": "Attention [[String.PlayerName]], Admiral Kolinahr has another assignment for you. Rumor has it there may be a bone in your future if you perform well." }, { "phrase": "Dialog.SOV.Ch4.M4.Greeting", "trans": "No time for pleasantries, we have a contractual wrinkle we need to iron out. The Tyrannar are unhappy with their end of our deal." }, { "phrase": "Dialog.TYR.Ch4.M5.Greeting", "trans": "I have requested you, yet again [[String.PlayerName]]. You possess the honor and ferocity I require." }, { "phrase": "Dialog.IGA.Ch4.M5.Greeting", "trans": "Good journeys, [[String.PlayerName]]. The situation grows more complicated by the moment." }, { "phrase": "Dialog.SOV.Ch4.M5.Greeting", "trans": "The Tyrannar are nothing if not persistent. Your attention is required!" }, { "phrase": "Dialog.TYR.Ch4.M6.Greeting", "trans": "Attention, [[String.PlayerName]]! Emergency distress call, Alpha Charlie Victor. I am being in need of your assistance!" }, { "phrase": "Dialog.IGA.Ch4.M6.Greeting", "trans": "We've got a critical situation and need your fleet on-site immediately. The Tyrannar have us on the leash and we are in need of back up!" }, { "phrase": "Dialog.SOV.Ch4.M6.Greeting", "trans": "The Tyrannar has sent fleets to recover our property. Tresda requires our protection, lest she surrender herself and our position." }, { "phrase": "Dialog.TYR.Ch5.M1.Greeting", "trans": "Good day, my cunning little cub. It would appear that our prototype remains safe for the moment. For now, we have more pressing matters." }, { "phrase": "Dialog.IGA.Ch5.M1.Greeting", "trans": "Greetings, [[String.PlayerName]]. We have a delicate situation on our hands and we need your assistance." }, { "phrase": "Dialog.SOV.Ch5.M1.Greeting", "trans": "Good day, [[String.PlayerName]]. I find your success at prototype acquisition extremely profitable. Shall we have another go?" }, { "phrase": "Dialog.TYR.Ch5.M2.Greeting", "trans": "I am thinking it is time we see how our Thanerian enemies like to have their tech attacked! Are you in? " }, { "phrase": "Dialog.IGA.Ch5.M2.Greeting", "trans": "I give you praise, [[String.PlayerName]]. The Tyrannar and Sovereignty are both chasing their tails to get our tech. You're service is required again. " }, { "phrase": "Dialog.SOV.Ch5.M2.Greeting", "trans": "It seems we have grown into a friendly arrangement. Normally this would be ill advised but your abilities do soothe even my own apprehension. " }, { "phrase": "Dialog.TYR.Ch5.M3.Greeting", "trans": "Well, my little inertium crossbow, it would seem that we have a war to win. Are you feeling ready to take on the enemies of the Empire?" }, { "phrase": "Dialog.IGA.Ch5.M3.Greeting", "trans": "The Sovereignty is licking their wounds, but the Tyrannar are rabid with revenge. Time to defend our turf!" }, { "phrase": "Dialog.SOV.Ch5.M3.Greeting", "trans": "The power of Entropy will fuel you, [[String.PlayerName]]. The absence of all things will bring absolution to the universe and we shall be witness to it. " }, { "phrase": "Dialog.TYR.Ch5.M4.Greeting", "trans": "Good battle, [[String.PlayerName]]! I am HEO Drell Kha'za of the Dra'khan Shield. You have served the Sword well and now I will test your shield arm." }, { "phrase": "Dialog.IGA.Ch5.M4.Greeting", "trans": "I give you praise, [[String.PlayerName]]! Your conviction reminds me of Admiral Hull. I wish I had good news but the Sovereignty is at it again." }, { "phrase": "Dialog.SOV.Ch5.M4.Greeting", "trans": "The cold sterile winds of silence howl. You will be the maddening din that cuts the deepest recesses of Terran minds. " }, { "phrase": "Dialog.TYR.Ch5.M5.Greeting", "trans": "The Khan Kh'ala bears his fangs for you this day! The Shield will protect while the Sword plunges deep into the enemy's back. " }, { "phrase": "Dialog.IGA.Ch5.M5.Greeting", "trans": "Greetings, I am Admiral Kolinahr of Cydonia. Admiral Hull and Captain Fido speak highly of you. I need your help to end this So'toth menace. " }, { "phrase": "Dialog.SOV.Ch5.M5.Greeting", "trans": "Entropy is a greedy master, [[String.PlayerName]]. We have need of your services again. The Void craves more knowledge of the Alliance." }, { "phrase": "Dialog.TYR.Ch5.M6.Greeting", "trans": "May the battle be yours, [[String.PlayerName]]! The Malus cowards have taken Archon Hobbes Stanov prisoner." }, { "phrase": "Dialog.IGA.Ch5.M6.Greeting", "trans": "Attention, [[String.PlayerName]]! The So'toth have crossed the line for the last time! I need your assistance to end this reign of terror." }, { "phrase": "Dialog.SOV.Ch5.M6.Greeting", "trans": "Emptiness fill you, [[String.PlayerName]]. The master has spoken. One officer among the Terrans embodies their Alliance's tenacity. You will take him from them." }, { "phrase": "Dialog.TYR.Ch6.M1.Greeting", "trans": "The Sword thanks you for your service, [[String.PlayerName]]! Admiral Tr'avar has a new directive for our campaign against the Alliance." }, { "phrase": "Dialog.IGA.Ch6.M1.Greeting", "trans": "Many praises, [[String.PlayerName]]. I am Commander Jasper Waffle. Admiral Hull has asked that you assist me in routing some disgusting Malus privateers. " }, { "phrase": "Dialog.SOV.Ch6.M1.Greeting", "trans": "Our reunion bodes profit, [[String.PlayerName]]. I have a plan that you may find intriguing. " }, { "phrase": "Dialog.TYR.Ch6.M2.Greeting", "trans": "Welcome back, my little cub. We have acquired a new target based on the intelligence you provided." }, { "phrase": "Dialog.IGA.Ch6.M2.Greeting", "trans": "Good journeys, [[String.PlayerName]]. We will soon have the location of the Malus ringleader. For now though, a Sovereignty base awaits your attention. " }, { "phrase": "Dialog.SOV.Ch6.M2.Greeting", "trans": "Profit be gained, [[String.PlayerName]]. Our last poaching run was a success but the So'toth require live subjects. A Tyrannar base will prove to be a treasure trove. " }, { "phrase": "Dialog.TYR.Ch6.M3.Greeting", "trans": "For the Empire, [[String.PlayerName]]! I am Archon Hobbes Stanov. I am told you are quite the premium pilot, [[String.PlayerName]]. You will prove this to me against the IGA. HOE Starikov will debrief you. " }, { "phrase": "Dialog.IGA.Ch6.M3.Greeting", "trans": "If we can keep this up, it will be hard times for the Sovereignty. The data we acquired has gained us a new target. " }, { "phrase": "Dialog.SOV.Ch6.M3.Greeting", "trans": "How delicious is the taste of credits earned? The So'toth will pay us handsomely for our next targets, my partner. " }, { "phrase": "Dialog.TYR.Ch6.M4.Greeting", "trans": "I hope you're ready for more action, [[String.PlayerName]]! High Archon Tr'avar is pleased with our progress but we still need more bait for our trap. " }, { "phrase": "Dialog.IGA.Ch6.M4.Greeting", "trans": "The Grisswater is on me when this is over, [[String.PlayerName]]. The Veil ship yielded some interesting data and we have a new target to address. " }, { "phrase": "Dialog.SOV.Ch6.M4.Greeting", "trans": "The Ares Magna do not take assaults on their fleets lightly. I need your assistance in offloading some unwanted attention. " }, { "phrase": "Dialog.TYR.Ch6.M5.Greeting", "trans": "Good battle, [[String.PlayerName]]. High Archon Tr'avar is impressed with your work. If this last operation goes well, you may honor us by leading the final stage. " }, { "phrase": "Dialog.IGA.Ch6.M5.Greeting", "trans": "I bring you good news. Not only do we have the name of the benefactor, but we have the location of the So'toth research base. " }, { "phrase": "Dialog.SOV.Ch6.M5.Greeting", "trans": "I would thank you again for your previous service, but I find monetary compensation to be much more gratifying. Now, on to the business at hand. " }, { "phrase": "Dialog.TYR.Ch6.M6.Greeting", "trans": "For the Empire, [[String.PlayerName]]! This is High Archon Jannon Tr'avar. Since you aided me in combat long ago, I have watched your progress. Now I will allow you to partake in dealing a crushing blow to the Alliance. HOE Starikov will debrief you. " }, { "phrase": "Dialog.IGA.Ch6.M6.Greeting", "trans": "Greetings, [[String.PlayerName]]! This is Admiral Anderson Hull. Since you assisted me as a rookie pilot I have been watching you. Your work on stopping the So'toth has been impressive. I'm counting on you to lead this final assault. " }, { "phrase": "Dialog.SOV.Ch6.M6.Greeting", "trans": "Be on guard, [[String.PlayerName]]! We have a serious situation that is quickly draining our profit margins. " }, { "phrase": "Dialog.TYR.Ch7.M1.Greeting", "trans": "Greetings! I am Archon Hobbes Stanov, the most premium starfighter in the Empire. You will be assisting me with our new tactical agenda. " }, { "phrase": "Dialog.IGA.Ch7.M1.Greeting", "trans": "Welcome back to my command. Good to see you're getting your due praise. We have some matters to discuss regarding the force that calls itself: The Imperium. " }, { "phrase": "Dialog.SOV.Ch7.M1.Greeting", "trans": "Greetings. My negotiations with my sister did not go as well as I had hoped. She requires aid collecting technology to steel herself against this mysterious new enemy known as the Imperium. " }, { "phrase": "Dialog.TYR.Ch7.M2.Greeting", "trans": "Have no fear, [[String.PlayerName]], where Hobbes goes combat follows. Let us find out more about this new enemy of the Empire. Yes?" }, { "phrase": "Dialog.IGA.Ch7.M2.Greeting", "trans": "Ever since the Battle of Four Points, the Imperium have remained disturbingly quiet. I wish that was true of the Tyrannar. " }, { "phrase": "Dialog.SOV.Ch7.M2.Greeting", "trans": "My sister has grown paranoid that the Imperium may disturb her place of power and profit. She is willing to pay well for more information. " }, { "phrase": "Dialog.TYR.Ch7.M3.Greeting", "trans": "You are becoming an inferno of fury, [[String.PlayerName]]. Let us focus on learning what the Sovereignty knows of the Imperium. " }, { "phrase": "Dialog.IGA.Ch7.M3.Greeting", "trans": "This assignment has turned into a whole lot of sniffing the ground, [[String.PlayerName]]! That last Tyrannar fleet had some telling information. Let's see if it leads us somewhere. " }, { "phrase": "Dialog.SOV.Ch7.M3.Greeting", "trans": "We have had a change of plans, [[String.PlayerName]]. The So'toth data yielded an interesting prize that we did not expect. " }, { "phrase": "Dialog.TYR.Ch7.M4.Greeting", "trans": "I must pull you from your squid hunt for more pressing matters. We have signs indicating the Imperium may be planning an attack. I require your expertise." }, { "phrase": "Dialog.IGA.Ch7.M4.Greeting", "trans": "It seems the Imperium will not be found unless they wish it. The Tyrannar, however, have a prototype weapon that we must see destroyed. " }, { "phrase": "Dialog.SOV.Ch7.M4.Greeting", "trans": "Have I shared my feelings for my half-sister with you? In short, I have only one, distrust. Her Imperium paranoia seems to be her way of overextending my services. Let us disappoint her. " }, { "phrase": "Dialog.TYR.Ch7.M5.Greeting", "trans": "The entire Empire is on alert. Even the Nine have begun to fear the threat of the Imperium. Problem is, no Imperium ships have been seen since The Battle of Four Points. Are we all becoming mentally deranged? " }, { "phrase": "Dialog.IGA.Ch7.M5.Greeting", "trans": "The last target was a bust, [[String.PlayerName]]. Let's hope the next one has teeth and legs. " }, { "phrase": "Dialog.SOV.Ch7.M5.Greeting", "trans": "Ha! I have her now! My sister doesn't realize she is playing right into my hand. This time she will get exactly what she asks and we will secure a prototype weapon for ourselves. " }, { "phrase": "Dialog.TYR.Ch7.M6.Greeting", "trans": "We have an all points alert! The weapon prototype has been stolen by the Sovereignty! " }, { "phrase": "Dialog.IGA.Ch7.M6.Greeting", "trans": "All right, time to see who has the biggest teeth in this galaxy! We have confirmation on a Tyrannar prototype test fleet." }, { "phrase": "Dialog.SOV.Ch7.M6.Greeting", "trans": "Now my sister will get her fair share. The Tyrannar are testing their prototype as we speak. Soon unimaginable wealth will be ours to divide accordingly. " }, { "phrase": "Dialog.TYR.Ch8.M1.Greeting", "trans": "May Terrox protect you, [[String.PlayerName]]. The enemy looms at our borders. We must stand strong against their assaults." }, { "phrase": "Dialog.IGA.Ch8.M1.Greeting", "trans": "Heads up, [[String.PlayerName]]! We have an incoming distress signal. Enemy fighters have been raising colonies on the edge of the sector." }, { "phrase": "Dialog.SOV.Ch8.M1.Greeting", "trans": "Greetings, [[String.PlayerName]]. It seems the Tyrannar prototype has caused some unforeseen complications. I require your servitude once more." }, { "phrase": "Dialog.TYR.Ch8.M2.Greeting", "trans": "Grim tidings, [[String.PlayerName]]. IGA fighter patrols continue to plague us. As a member of the Drakhan Shield it is our duty to push back the invaders." }, { "phrase": "Dialog.IGA.Ch8.M2.Greeting", "trans": "Greetings starfighter! The situation is becoming critical. All signs point towards an all-out Imperium invasion." }, { "phrase": "Dialog.SOV.Ch8.M2.Greeting", "trans": "Your service is required. Our buyer has decided to prolong negotiations. We'll need to hang on to the property for a little while longer." }, { "phrase": "Dialog.TYR.Ch8.M3.Greeting", "trans": "Victory be yours, [[String.PlayerName]]. A Khan Kha'la once wrote: \"To bear a shield is to invite attack\". Today you will learn this first hand." }, { "phrase": "Dialog.IGA.Ch8.M3.Greeting", "trans": "Glad to have you at my side again, [[String.PlayerName]]. The Imperium hasn't shown its face but my gut tells me those attacks are coming. " }, { "phrase": "Dialog.SOV.Ch8.M3.Greeting", "trans": "My sister, Primas Sinistra Dredge is poised to purchase the prototype from us for a vast fortune. All that remains is to deliver it." }, { "phrase": "Dialog.TYR.Ch8.M4.Greeting", "trans": "Good battle, [[String.PlayerName]]. Our intelligence indicates that the IGA is mounting forces against us outside our sector." }, { "phrase": "Dialog.IGA.Ch8.M4.Greeting", "trans": "I wish we could meet under happier conditions. It seems that the IGA aren't the only victims of the Imperium." }, { "phrase": "Dialog.SOV.Ch8.M4.Greeting", "trans": "Sinistra has us in a strangle hold with no room for negotiation. If we are to turn a profit from our efforts we must placate her terms." }, { "phrase": "Dialog.TYR.Ch8.M5.Greeting", "trans": "The Imperium and IGA have tasked our defenses to the breaking point! It is time for the shield to lead the strike." }, { "phrase": "Dialog.IGA.Ch8.M5.Greeting", "trans": "You've been missed, [[String.PlayerName]]. I wish we had a hundred more like you. The more the Tyrannar advance the less breathing room the civilians of this war have to lead normal lives." }, { "phrase": "Dialog.SOV.Ch8.M5.Greeting", "trans": "Good morrow, [[String.PlayerName]]. As entailed by contract negotiations with my half-brother, your services are mine to employ." }, { "phrase": "Dialog.TYR.Ch8.M6.Greeting", "trans": "Steel yourself for battle! The Sword wing has requested reinforcements. HOE Starikov is in a dire situation." }, { "phrase": "Dialog.IGA.Ch8.M6.Greeting", "trans": "I give you praise, [[String.PlayerName]]. Imperium attacks are wreaking havoc with our daily operations." }, { "phrase": "Dialog.SOV.Ch8.M6.Greeting", "trans": "We meet again, my comely subordinate. It seems the Imperium and Intergalactic Alliance wish to prevent us from becoming acquainted." }, { "phrase": "Dialog.TYR.Ch9.M1.Greeting", "trans": "Hello, [[String.PlayerName]]. I am Archon Hobbes Stanov of the Hand. I am one of the most premium pilots in all of Tyrannar Empire. Try to keep up, OK?" }, { "phrase": "Dialog.IGA.Ch9.M1.Greeting", "trans": "Greetings, [[String.PlayerName]]. I am Captain Jarrod Leroy Bernard and you it would seem are my number one for this upcoming tour of duty." }, { "phrase": "Dialog.SOV.Ch9.M1.Greeting", "trans": "May entropy envelop you, [[String.PlayerName]]. I am The Whispering Darkness, High Acquisitioner and Void Gazer. Primas Sinistra Dredge has requested I put you to purpose." }, { "phrase": "Dialog.TYR.Ch9.M2.Greeting", "trans": "Again the most premium starfighter in the Empire is calling upon you to fight the enemies of Tyrannus. You must be feeling honored, no?" }, { "phrase": "Dialog.IGA.Ch9.M2.Greeting", "trans": "No time for small talk, Number One. Tr'avar is on the attack again and the universe suffers for his barbarism." }, { "phrase": "Dialog.SOV.Ch9.M2.Greeting", "trans": "Entropy unites us again, [[String.PlayerName]]. Fear is a side effect of attachment and our enemies are primally attached to their pitiful existences." }, { "phrase": "Dialog.TYR.Ch9.M3.Greeting", "trans": "[[String.PlayerName]], a So'toth Voidgazer armada is approaching Ares Prime! Requesting reinforcements! Communications are being interrupted..." }, { "phrase": "Dialog.IGA.Ch9.M3.Greeting", "trans": "[[String.PlayerName]], this is Captain Jarrod Leroy Bernard issuing a level 1 distress call! Tyrannar fleets led by Jannon Tr'avar inbound on Aquarius 11! Cutting transmissions..." }, { "phrase": "Dialog.SOV.Ch9.M3.Greeting", "trans": "I beg of you, [[String.PlayerName]]! Emergency! I beg of you, [[String.PlayerName]]! Was I not a model employer? Incoming Oberan fleets are set to purpose against Loki. My contract database! My Tyrannar wine collection! Send help! Send everything..." }, { "phrase": "Dialog.TYR.Ch9.M4.Greeting", "trans": "So now we are at war, no? So let us attack! Nothing is saying \"suck my tail\" like to be raiding an enemy's base and be hearing the lamentation of the women." }, { "phrase": "Dialog.IGA.Ch9.M4.Greeting", "trans": "As much as I would love to give the Imperium what for after the attack on Aquarius 11, I have a priority mission for you, [[String.PlayerName]]." }, { "phrase": "Dialog.SOV.Ch9.M4.Greeting", "trans": "The Imperium attacks were not isolated to your former contractor. The entire Sovereignty is pooling their collective resources to resolve this conflict." }, { "phrase": "Dialog.TYR.Ch9.M5.Greeting", "trans": "I am bringing you more grim tidings. The So'toth have brought their Void worshiping cult to Ferocia. The Regula home world is under attack." }, { "phrase": "Dialog.IGA.Ch9.M5.Greeting", "trans": "At ease, Number One. It's time to take the fight back to the Tyrannar. High Archon Tr'avar will know justice." }, { "phrase": "Dialog.SOV.Ch9.M5.Greeting", "trans": "Greetings, [[String.PlayerName]]. The IGA purports that order and co-existence is the true fate of our universe. The Entropic nature of the Void will savagely set them at balance." }, { "phrase": "Dialog.TYR.Ch9.M6.Greeting", "trans": "High Archon Jannon Tr'avar is having intel that a Malus High Acquisitioner is responsible for the So'toth attack on Ferocia." }, { "phrase": "Dialog.IGA.Ch9.M6.Greeting", "trans": "We have him, Number One. We have High Archon Tr'avar exactly where we want him! Now he will answer to crimes against the Wayfarer Directive." }, { "phrase": "Dialog.SOV.Ch9.M6.Greeting", "trans": "The Oberan are broken and the IGA sits on the edge of The Void. Let us plunge the cold blade of Entropy into their back." }, { "phrase": "Dialog.TYR.Ch10.M1.Greeting", "trans": "For Tyrannus, [[String.PlayerName]]. I am Jemma Virril'an, Supreme Archon and member of the Nine. You have proven yourself as both a sword and shield to our fine Empire. Now allow a member of the Hand to wield you." }, { "phrase": "Dialog.IGA.Ch10.M1.Greeting", "trans": " [[String.PlayerName]], eh! The wee Ensign went and made good, then? Excellent lad, because the big boy games start now." }, { "phrase": "Dialog.SOV.Ch10.M1.Greeting", "trans": "I have returned to oversee our next piece of business, [[String.PlayerName]]. It seems the Alliance would have us penniless and subjugated. We cannot allow this, my attractive consort." }, { "phrase": "Dialog.TYR.Ch10.M2.Greeting", "trans": "Prepare yourself, [[String.PlayerName]]. Our last attack has roused the IGA to action. Our counterstrike will be swift and absolute." }, { "phrase": "Dialog.IGA.Ch10.M2.Greeting", "trans": "We're heading into uncharted territory with this mission, lad. It is a wedge of itself that splits the oak so armor yourself to what you find." }, { "phrase": "Dialog.SOV.Ch10.M2.Greeting", "trans": "Let us stir the pot some more, [[String.PlayerName]]. If they can be farmed, the Imperium could serve as a valuable source of new profit and technology. Acquire this source for me and you will bask in every pleasure I can offer." }, { "phrase": "Dialog.TYR.Ch10.M3.Greeting", "trans": "[[String.PlayerName]], the time has come to teach the IGA a valuable lesson in the art of war. Politicians, scientists and philosophers have no place on a battlefield." }, { "phrase": "Dialog.IGA.Ch10.M3.Greeting", "trans": "The Veil remain a bloody mystery to our researchers. Thus far our attacks have landed us mixed data. We hope this next target may reveal some facts." }, { "phrase": "Dialog.SOV.Ch10.M3.Greeting", "trans": "I have rousing news, [[String.PlayerName]]. My information network informs me that the IGA and Tyrannar are poised on a major conflict. Let us use this distraction for profit." }, { "phrase": "Dialog.TYR.Ch10.M4.Greeting", "trans": "The first part of our trap is set, [[String.PlayerName]]. We have dealt a blow which will rally Thanerians to arms. Next we must strike at the Oberan and their Magram of Cydonia." }, { "phrase": "Dialog.IGA.Ch10.M4.Greeting", "trans": "So far, the attacks on The Veil have dredged up nothing but misinformation. We're hoping that this last base may have something more than wee fairy tales." }, { "phrase": "Dialog.SOV.Ch10.M4.Greeting", "trans": "The Imperium are clever opponents, [[String.PlayerName]]. It would seem their technology is too complex for us to decipher. Perhaps we should instead focus finding out if our opponents have succeeded where we have not." }, { "phrase": "Dialog.TYR.Ch10.M5.Greeting", "trans": "We have one more play left to bait our trap. It is the hard choices in war that make an Empire great and this victory will be infamous." }, { "phrase": "Dialog.IGA.Ch10.M5.Greeting", "trans": "If I was a Thanerian, I'd feel like I was chasing me own tail. These Veil raids have been a big goose egg since the start. Hopefully this one won't turn up empty." }, { "phrase": "Dialog.SOV.Ch10.M5.Greeting", "trans": "Our success grows less frequent, [[String.PlayerName]]. If we cannot acquire vastly advanced tech of our own then we shall ensure that the other factions are behind the curve." }, { "phrase": "Dialog.TYR.Ch10.M6.Greeting", "trans": "Now [[String.PlayerName]] we spring our trap. The atrocities we have inflicted will no doubt draw out Admiral Hull or Captain Jarrod Leroy Bernard and allow us our chance to cripple the IGA. Wait... No..." }, { "phrase": "Dialog.IGA.Ch10.M6.Greeting", "trans": "The route of the pilgrimage passes directly by The Void and ends at Golem 3. We're going to warp in and intercept the convoy with their breeches down." }, { "phrase": "Dialog.SOV.Ch10.M6.Greeting", "trans": "Another day, another Kalgan, [[String.PlayerName]]. We have located another testing site for Tyrannar prototype weapons near Ferocia. These barbaric, boastful brutes will never expect our advance." }, { "phrase": "Dialog.TYR.Ch1.M1.Briefing", "trans": "Trade routes provide a steady source of income for our war efforts. Corporate representatives of each of the five mega-corporations will provide you with contracts to help your expansion." }, { "phrase": "Dialog.IGA.Ch1.M1.Briefing", "trans": "Trade routes provide a steady source of income for our peace keeping efforts. Corporate representatives of each of the five mega-corporations will provide you with contracts to help your growth." }, { "phrase": "Dialog.SOV.Ch1.M1.Briefing", "trans": "Trade routes provide a steady source of income for increasing our profit margins. Corporate representatives of each of the five mega-corporations will provide you with contracts to help your personal goals." }, { "phrase": "Dialog.TYR.Ch1.M2.Briefing", "trans": "To best serve the Empire, you must begin by building and improving your base. " }, { "phrase": "Dialog.IGA.Ch1.M2.Briefing", "trans": "Command would like all recruits to proceed with base upgrades to high priority structures." }, { "phrase": "Dialog.SOV.Ch1.M2.Briefing", "trans": "To be of any value to The Sovereignty, you must expand and upgrade your base. " }, { "phrase": "Dialog.TYR.Ch1.M3.Briefing", "trans": "Fend off the in sector IGA recruits. Select my comm image on the left to receive directions to the battle. " }, { "phrase": "Dialog.IGA.Ch1.M3.Briefing", "trans": "Engage the Tyrannar recruits. Select my comm image on the left to receive directions to the battle. " }, { "phrase": "Dialog.SOV.Ch1.M3.Briefing", "trans": "The Tyrannar Empire has recruits guarding damaged transports in our sector. You will go forth and acquire what they guard. " }, { "phrase": "Dialog.TYR.Ch1.M4.Briefing", "trans": "In order to begin researching new weapons, you must first build a Weapons Lab. Here you can research new weapon types and tech that will greatly improve your ships." }, { "phrase": "Dialog.IGA.Ch1.M4.Briefing", "trans": "In order to begin researching new weapons, you must first build a Weapons Lab. Here you can research new weapon types and tech that will greatly improve your ships." }, { "phrase": "Dialog.SOV.Ch1.M4.Briefing", "trans": "In order to begin researching new weapons, you must first build a Weapons Lab. Here you can research new weapon types and tech that will greatly improve your ships." }, { "phrase": "Dialog.TYR.Ch1.M5.Briefing", "trans": "You recruits will be on the frontlines defending our claims on the Trimod'ra mines. " }, { "phrase": "Dialog.IGA.Ch1.M5.Briefing", "trans": "You recruits will play an important role in freeing the Trimod'ra slaves from the Tyrannar. " }, { "phrase": "Dialog.SOV.Ch1.M5.Briefing", "trans": "Prove your market value by acquiring the resources from the IGA fleets in transit to Trimod'ra through our sector. " }, { "phrase": "Dialog.TYR.Ch1.M6.Briefing", "trans": "Enter your Starbase, select your Resource Depot and begin upgrading it. " }, { "phrase": "Dialog.IGA.Ch1.M6.Briefing", "trans": "Enter your Starbase, select your Resource Depot and begin upgrading it. " }, { "phrase": "Dialog.SOV.Ch1.M6.Briefing", "trans": "Enter your Starbase, select your Resource Depot and begin upgrading it. " }, { "phrase": "Dialog.TYR.Ch2.M1.Briefing", "trans": "Our enemies, the IGA and Sovereignty, seek to undo the will of the Empire. Test your mettle against the agents of the Sovereignty. " }, { "phrase": "Dialog.IGA.Ch2.M1.Briefing", "trans": "Sovereignty recruits are looting damaged ships returning from Trimod'ra. Clear out these profit hungry leeches. " }, { "phrase": "Dialog.SOV.Ch2.M1.Briefing", "trans": "The Tyrannar Empire has recruits patrolling salvage in our sector. You will go forth and acquire what they guard. " }, { "phrase": "Dialog.TYR.Ch2.M2.Briefing", "trans": "Pulse Lasers can be researched in your Weapon Lab. " }, { "phrase": "Dialog.IGA.Ch2.M2.Briefing", "trans": "Pulse Lasers can be researched in your Weapon Lab. " }, { "phrase": "Dialog.SOV.Ch2.M2.Briefing", "trans": "Pulse Lasers can be researched in your Weapon Lab. " }, { "phrase": "Dialog.TYR.Ch2.M3.Briefing", "trans": "Ships may be refitted from the fleet screen by hovering over a ship and selecting Refit. Pulse Lasers will improve your combat effectiveness. " }, { "phrase": "Dialog.IGA.Ch2.M3.Briefing", "trans": "Ships may be refitted from the fleet screen by hovering over a ship and selecting Refit. Pulse Lasers will improve your combat effectiveness. " }, { "phrase": "Dialog.SOV.Ch2.M3.Briefing", "trans": "Ships may be refitted from the fleet screen by hovering over a ship and selecting Refit. Pulse Lasers will improve your combat effectiveness. " }, { "phrase": "Dialog.TYR.Ch2.M4.Briefing", "trans": "Bring honor to Prime Archon Tyrannus's memory and send the IGA cowering back to their home sectors. " }, { "phrase": "Dialog.IGA.Ch2.M4.Briefing", "trans": "Hold off the Tyrannar, recruits so supply transports can leave the sector. " }, { "phrase": "Dialog.SOV.Ch2.M4.Briefing", "trans": "The IGA recruits are weakened by the Tyrannar. Capitalize on their misfortune as they travel through our sector. " }, { "phrase": "Dialog.TYR.Ch2.M5.Briefing", "trans": "Our forces are equally matched in all respects except for the IGA New Hope. The New Hope and its fleet are led by an Alliance whelp, named Ensign Bentley Crushing. It is on your honor to destroy Ensign Crushing and his fleet to allow us to press our advantage." }, { "phrase": "Dialog.IGA.Ch2.M5.Briefing", "trans": "We need you to take out that fleet of Talon fighters led by Lacerta Rook Slithe. Take the fight to them, Ensign. The fate of the miners of Trimod'ra rests with you." }, { "phrase": "Dialog.SOV.Ch2.M5.Briefing", "trans": "The IGA Pegasus and her fleet were crippled in a battle with the Tyrannar Empire mere hours ago above the mines of Trimod'ra. Finish off the helpless IGA fleet led by Commander Mara Thrice and you will be rewarded" }, { "phrase": "Dialog.TYR.Ch2.M6.Briefing", "trans": "We have intelligence indicating that the Alliance is holding the Trimod'ra slaves on a ship on the edge of the sector. This ship is obviously carrying Tyrannar property. Send the Alliance a message not to meddle in our affairs by destroying that ship." }, { "phrase": "Dialog.IGA.Ch2.M6.Briefing", "trans": "The Tyrannar Empire has deployed multiple Talon fighters along the rim of the Comis Quadrant. These ships are acting as temporary blockade until their larger reinforcements arrive. Take out the Talons so we can transport the Trimod'ra slaves to safety." }, { "phrase": "Dialog.SOV.Ch2.M6.Briefing", "trans": "I have struck a very interesting wager with Magistros Salvious Dredge. He has laid favorable odds that your fleet cannot capture the Alliance Cargo Fleet transporting the Trimod'ra slaves. I am willing to take those odds. Do not make me regret my investment in you." }, { "phrase": "Dialog.TYR.Ch3.M1.Briefing", "trans": "Thanks to your efforts, we managed to capture IGA Captain Husk Fido as he attempted to flee his command ship. After two days in a pain amplifier, he revealed the location of several Wayfarer supply fleets. The High Archon gives you the honor of striking out against our enemy." }, { "phrase": "Dialog.IGA.Ch3.M1.Briefing", "trans": "IGA intelligence indicates the Empire is on the move. They plan to intercept critical Wayfarer supply vessels in transit to storage facilities on Trimod'ra. Admiral Hull would like you to patrol the cargo routes and protect them from any attacks, Tyrannar or otherwise." }, { "phrase": "Dialog.SOV.Ch3.M1.Briefing", "trans": "Unfortunately, I have not yet had my fill of you. I have a lucrative proposition involving Alliance supply ships. The Tyrannar plan on attacking several well stocked Wayfarer cargo vessels. I will give you the coordinates and leave it up to you to acquire the supplies anyway you see fit." }, { "phrase": "Dialog.TYR.Ch3.M2.Briefing", "trans": "Is it possible that dog faced wretch, Captain Fido deceived us and lead us into an ambush? Be on full alert! We have no way of knowing what might be waiting for you. I'll keep you updated." }, { "phrase": "Dialog.IGA.Ch3.M2.Briefing", "trans": "Hold up, lad. We're picking up some additional ship readings. Can't get a visual confirmation though. It's possible they may be cloaked." }, { "phrase": "Dialog.SOV.Ch3.M2.Briefing", "trans": "Pay heed and put mind to purpose for our next endeavor. The Alliance detected our energy signature during our last strike. There may be a chance that they will be able to identify our presence in our upcoming attack. Proceed with caution." }, { "phrase": "Dialog.TYR.Ch3.M3.Briefing", "trans": "The Sovereignty must be skulking around your fleet, with one of their Arbiter class ships, waiting for a sign of weakness. Proceed with the attacks on the IGA supply fleet and send any Sovereignty ships that show their heads back to the shadows." }, { "phrase": "Dialog.IGA.Ch3.M3.Briefing", "trans": "There is only one bunch of cheeky bastards in this galaxy that can fool IGA sensors. It has to be The Sovereignty. If they're skulking around the fringes of our mission it most likely means a sneak attack. Be ready for anything, lad! An Arbiter class ship could be prowling the skies." }, { "phrase": "Dialog.SOV.Ch3.M3.Briefing", "trans": "Put mind to purpose [[String.PlayerName]]. Salvious has expressed some second thoughts about the profit split of our partnership. There is a chance he may be lying in wait. Proceed with caution." }, { "phrase": "Dialog.TYR.Ch3.M4.Briefing", "trans": "Only Sovereignty ships use stealth cloaks powerful enough to scramble our sensor arrays. Those slippery worms may have struck a deal with the IGA. Set your mind to the task of capturing another transport but remember that forces could be lying in wait for you." }, { "phrase": "Dialog.IGA.Ch3.M4.Briefing", "trans": "We intercepted a Tyrannar communication and their command officers are screaming bloody murder about their lack of success. The Tyrannar will be gunning for these last supply shipments. We can expect heavy opposition lying in wait until these last cargo fleets are home." }, { "phrase": "Dialog.SOV.Ch3.M4.Briefing", "trans": "One of the Wayfarer cargo ships is suffering technical difficulties. It will mostly likely have a protection detail assigned to it, however. Eliminate the fleet and procure the cargo vessel." }, { "phrase": "Dialog.TYR.Ch3.M5.Briefing", "trans": "If the Sovereignty is skulking around our fleets, they must be waiting for a sign of weakness. Proceed with the attack on the IGA supply fleet and send any Sovereignty ships that show their faces back to the shadows from whence they came." }, { "phrase": "Dialog.IGA.Ch3.M5.Briefing", "trans": "If the Sovereignty want a fight we'll be sure to give them one. We have Tyrannar Aggressors heading toward a supply convoy. Be on the look out for any Sovereignty fleets hiding in the area. " }, { "phrase": "Dialog.SOV.Ch3.M5.Briefing", "trans": "It seems Meena has abandoned you, [[String.PlayerName]]. My ship intercepted a transmission from her alerting the IGA about your participation in the cargo raids. I'd be happy to facility some recompense for her double dealing ways but first you must deal with the IGA." }, { "phrase": "Dialog.TYR.Ch3.M6.Briefing", "trans": "[[String.PlayerName]], this is High Archon Jannon Tr'avar of The Punishing Blow. I was engaged in combat with the IGA Samson class ship, The Cavalier when the underhanded dogs of the Sovereignty ambushed my weakened flank. I order you to drive those So'toth bastards back to the Void!" }, { "phrase": "Dialog.IGA.Ch3.M6.Briefing", "trans": "[[String.PlayerName]], this is Admiral Anderson Hull of the IGA Samson Class vessel The Cavalier. I engaged a Tyrannar Executioner class ship only to be waylaid by a cloaked Sovereignty fleet. I trust you to cover my ass and send those squid-faced heretics back to the Void!" }, { "phrase": "Dialog.SOV.Ch3.M6.Briefing", "trans": "Acquisitioner Selinas has no idea that I have exposed her duplicity to you. She is off celebrating the spoils of her betrayal with her new partner. Her base of operations will be exposed for pay back by your hand. She will return just in time to find your violent handiwork." }, { "phrase": "Dialog.TYR.Ch4.M1.Briefing", "trans": "My sister, Supreme Archon of The Nine is sending me to collect what our troops have died to gain. The Malus will be feeling the cut of the Sword of the Empire." }, { "phrase": "Dialog.IGA.Ch4.M1.Briefing", "trans": "Three Wayfarer cargo fleets have gone missing in the midst of a rescue and recovery mission. I've got a feeling in my bones it's the Imperium." }, { "phrase": "Dialog.SOV.Ch4.M1.Briefing", "trans": "The IGA has recently began search and rescue patrols to assist waylaid ships outside of Loki 5. They believe that their presence will reduce our profit. Find a way to turn their charity into loss." }, { "phrase": "Dialog.TYR.Ch4.M2.Briefing", "trans": "[[String.PlayerName]], I am HOE Drell Kha'za of the Drakhan Shield. We require use of your fleet to assist in the defense of a prototype weapon. Sovereignty betrayers lurk around every corner." }, { "phrase": "Dialog.IGA.Ch4.M2.Briefing", "trans": "Peace, Prosperity and Good Journeys, [[String.PlayerName]]. The Tyrannar Empire harbors a weapon prototype which defies logic and threatens the peace we seek to protect." }, { "phrase": "Dialog.SOV.Ch4.M2.Briefing", "trans": " I am Tresda of the Veil. As negotiated you will destroy the interloping IGA fleet near Golem 3 or pay the penalty for breaching your Malus master's contract. Understood?" }, { "phrase": "Dialog.TYR.Ch4.M3.Briefing", "trans": "The weapon prototype must not be falling into enemy hands. Your fleet will be escorting the prototype to a star base on the other side of the sector." }, { "phrase": "Dialog.IGA.Ch4.M3.Briefing", "trans": "Reports indicate that the Tyrannar have a prototype weapon. We need you to destroy the suspected target fleet." }, { "phrase": "Dialog.SOV.Ch4.M3.Briefing", "trans": "Tresda has secured the location of a Tyrannar weapon prototype. Such a product would fetch a pretty amount of credits. Deal with the Tyrannar and obtain our property. " }, { "phrase": "Dialog.TYR.Ch4.M4.Briefing", "trans": "Greetings, [[String.PlayerName]]. The IGA has set up a blockade to prevent delivery of the prototype to our base on Ares Prime. I need your strength to break it." }, { "phrase": "Dialog.IGA.Ch4.M4.Briefing", "trans": "The situation is critical. We've located the prototype. We believe the Sovereignty have stolen it from the Tyrannar escort. " }, { "phrase": "Dialog.SOV.Ch4.M4.Briefing", "trans": "Tyrannar fleets are closing on my position. I need you here immediately to provide me with an escape clause." }, { "phrase": "Dialog.TYR.Ch4.M5.Briefing", "trans": "The IGA have sent their dogs to nip on our heels. With your strength we will turn and face them. Rally on my coordinates, immediately." }, { "phrase": "Dialog.IGA.Ch4.M5.Briefing", "trans": "Sovereignty ships are on the move and we believe they have the prototype. You must stop them." }, { "phrase": "Dialog.SOV.Ch4.M5.Briefing", "trans": "The Ares Magna do not like to be made to play the fool. Their battle fleet is staging an attack near my base. Dispatch them for me!" }, { "phrase": "Dialog.TYR.Ch4.M6.Briefing", "trans": "The blockade was a diversion! My fleet is carrying the prototype and under heavy fire! Cannot repel firepower of this magnitude! Oberan Admiral's fleet incoming." }, { "phrase": "Dialog.IGA.Ch4.M6.Briefing", "trans": "Archon Tong Vey is on site and he has a version of the prototype weapon online. We need you to take out that ship!" }, { "phrase": "Dialog.SOV.Ch4.M6.Briefing", "trans": "It would seem that the Tyrannar have chosen aggressive negotiation. Archon Tong Vey is inbound with an active version of our prototype." }, { "phrase": "Dialog.TYR.Ch5.M1.Briefing", "trans": "Intelligence reports are telling us that an IGA blockade has been set up in attempts to contain our prototype fleet. Let us cripple it and stop their embargo. " }, { "phrase": "Dialog.IGA.Ch5.M1.Briefing", "trans": "Our scientists have been working on an advanced defensive prototype to counteract the Tyrannar's advances. We need you to fend of interlopers while we transport the prototype." }, { "phrase": "Dialog.SOV.Ch5.M1.Briefing", "trans": "It seems that our friends at the IGA have developed a prototype defense of their own. I have acquired a lead on the fleet carrying the technology. Acquire the IGA tech for me. " }, { "phrase": "Dialog.TYR.Ch5.M2.Briefing", "trans": "The IGA are working on a new shield tech. Our intel agents have located a possible target. Take out the IGA fleet. " }, { "phrase": "Dialog.IGA.Ch5.M2.Briefing", "trans": "The Sovereignty are tricky mutts and we can never tell when they will strike. My fleet will occupy the Tyrannar. Yours will take out the Sovereignty. That should clear the sector and allow for a risk free delivery." }, { "phrase": "Dialog.SOV.Ch5.M2.Briefing", "trans": "The IGA crew refused to talk so I have arranged to sell them to the So'Toth for experimentation. We believe the IGA will attempt a rescue. Do not allow them to interfere in our transaction. " }, { "phrase": "Dialog.TYR.Ch5.M3.Briefing", "trans": "High Archon Tr'avar would see the IGA and Sovereignty crushed before our Blazing Sword. Let us clear the playing field of the So'Toth so as to have an unmolested strike on the Thanerian dogs. " }, { "phrase": "Dialog.IGA.Ch5.M3.Briefing", "trans": "The Tyrannar are advancing on one of our research bases. My fleet will provide defense on the base while you take out additional reinforcements that are inbound." }, { "phrase": "Dialog.SOV.Ch5.M3.Briefing", "trans": "The Terrans must learn the true nature of the Void. If they will not go willingly then we must educate them by force. An IGA battle fleet awaits the call of Entropy. Bring it to them." }, { "phrase": "Dialog.TYR.Ch5.M4.Briefing", "trans": "The IGA wish to stop our advancement into their territories. We will march in calculated steps and you will ride the tide of their resistance. " }, { "phrase": "Dialog.IGA.Ch5.M4.Briefing", "trans": "A So'Toth fleet has been conducting twisted experiments on our troops. Blood Moons forgive me, but even the dead are not safe. We need to stop them! Travel to these coordinates and take them out!" }, { "phrase": "Dialog.SOV.Ch5.M4.Briefing", "trans": "Our communion with our master has yielded many amusing revelations. The Terran shells hide many secrets. Alas, we require more fodder. An IGA fleet awaits Entropy. " }, { "phrase": "Dialog.TYR.Ch5.M5.Briefing", "trans": "The Shield will engage a formidable Alliance fleet, keeping them occupied while you strike on their secondary fleet. We will hold strong. You must strike quickly though." }, { "phrase": "Dialog.IGA.Ch5.M5.Briefing", "trans": "The So'toth have violated the dead of the Terran race and have now begun similar illogical actions towards the Oberan. You must destroy the collector fleet that is imprisoning my people." }, { "phrase": "Dialog.SOV.Ch5.M5.Briefing", "trans": "The Oberan have a foolish belief in a greater purpose for these meaningless atoms that glue our forms together. My masters require Oberan husks to experiment on and find the solvent with which we can dissolve their faith. An Oberan fleet awaits your embrace." }, { "phrase": "Dialog.TYR.Ch5.M6.Briefing", "trans": "My fleet will infiltrate the coward's base and rescue Archon Stanov, I am relying on you to clear Magistros Dredge's fleet from our escape path. " }, { "phrase": "Dialog.IGA.Ch5.M6.Briefing", "trans": "The attacks on the Alliance have hit a boiling point. The So'toth have seven thousand researchers held prisoner on a base near the Rylos frontier. My fleet will rescue the Terrans while you take out the So'toth fleet!" }, { "phrase": "Dialog.SOV.Ch5.M6.Briefing", "trans": "The one known as Finnegan, has proven a worthy sacrifice. We will distract his support fleets while you draw back his head and breathe the icy kiss of Entropy into his lungs. " }, { "phrase": "Dialog.TYR.Ch6.M1.Briefing", "trans": "The High Archon has several premium targets for us. You will begin by leading an assault on an Oberan fleet carrying important intelligence required for staging future assaults. " }, { "phrase": "Dialog.IGA.Ch6.M1.Briefing", "trans": "The Malus are the financial backbone of the Sovereignty that we must bury! Intel is tracking a fleet of Malus privateers and it's up to you to take them out." }, { "phrase": "Dialog.SOV.Ch6.M1.Briefing", "trans": "The So'toth wish to continue their experiments to include members of the Tyrannar Empire. We shall provide them with the needed test cases. Starting first with a Lacerta shield fleet." }, { "phrase": "Dialog.TYR.Ch6.M2.Briefing", "trans": "A Thanerian base sits on the outskirts of Empire space. The starbase holds more tactical information the Nine requires. It is on you to take it out. " }, { "phrase": "Dialog.IGA.Ch6.M2.Briefing", "trans": "We have found a So'toth base that was conducting experiments on our troops. Take out the base and search for signs of who their benefactor is so we can stop this outrage. " }, { "phrase": "Dialog.SOV.Ch6.M2.Briefing", "trans": "A Lacerta base will be our next target. You will attack the base and acquire a stock of Lacerta corpses to sell. " }, { "phrase": "Dialog.TYR.Ch6.M3.Briefing", "trans": "Archon Stanov will be assaulting a supply fleet, surgically striking them so that we may acquire their cargo. You will cover his tail and ensure he is unmolested. " }, { "phrase": "Dialog.IGA.Ch6.M3.Briefing", "trans": "The Malus Acquisitioner funding this operation still remains a mystery but a Veil fleet may have records that could help us understand the So'toth's master plan. " }, { "phrase": "Dialog.SOV.Ch6.M3.Briefing", "trans": "The So'toth have gleaned all that they can from the Lacerta and now would like us to take on the Ares Magna. A fleet from Ares Prime is in transit and awaiting your collection. " }, { "phrase": "Dialog.TYR.Ch6.M4.Briefing", "trans": "An Oberan convoy of fleets carries new recruits from a training base near Aquarius 11. We must hijack that fleet and interrogate the survivors. You will take out the defense fleet and I will snatch up our prisoners. " }, { "phrase": "Dialog.IGA.Ch6.M4.Briefing", "trans": "The Veil data had evidence of contractors employed by the Malus. If you can take out the contractor we will be that much closer to our goal. " }, { "phrase": "Dialog.SOV.Ch6.M4.Briefing", "trans": "An armed to the teeth Tyrannar battle fleet is in transit to my base. I need you to intercept it and prevent it from causing any bodily or collateral harm. " }, { "phrase": "Dialog.TYR.Ch6.M5.Briefing", "trans": "We have the location of the IGA training facilities. You will make Victory Soup of the inexperienced recruits and destroy the facility for good. This will goad one of their high ranking officers into combat for sure! " }, { "phrase": "Dialog.IGA.Ch6.M5.Briefing", "trans": "The next assault will be against the So'toth research base. I warn you. We have no idea what level of resistance to anticipate so expect the worst. " }, { "phrase": "Dialog.SOV.Ch6.M5.Briefing", "trans": "The So'toth require Regulan specimens for their research. A Sword base near Ferocia will yield an ample amount of live goods to trade. " }, { "phrase": "Dialog.TYR.Ch6.M6.Briefing", "trans": "The High Archon hoped that his hated enemies, Captain Jarrod Leroy Bernard or Admiral Hull, would seek to avenge our atrocity. Alas, another rushes to his death instead. You have been granted the honor of smiting him in battle! Make the Empire proud! " }, { "phrase": "Dialog.IGA.Ch6.M6.Briefing", "trans": "Admiral Hull has intelligence indicating that Acquisitioner Meena Selinas was behind the funding for the So'toth experiments. Her fleet is attempting to escape. Take out the Malus witch; once and for all! " }, { "phrase": "Dialog.SOV.Ch6.M6.Briefing", "trans": "A crude member of the Sword has been mistakenly targeting my half-sister's fleets seeking retribution for our business transactions. You must meet the Regula in combat while I negotiate this awkward situation with Primas Sinistra. " }, { "phrase": "Dialog.TYR.Ch7.M1.Briefing", "trans": "All three factions were attacked by a premium force called the Imperium. Our sensors have picked up similar energy signatures near the Rylos sector. An IGA research fleet may have some insights. Take them out. " }, { "phrase": "Dialog.IGA.Ch7.M1.Briefing", "trans": "I have seen the injustice the Imperium can dish out. They are more powerful than anything you can imagine. If we ever hope to stand against them we will need to prepare. Intelligence indicates a Veil research fleet near Loki has some treats." }, { "phrase": "Dialog.SOV.Ch7.M1.Briefing", "trans": "Sinistra's source says that an old Thanerian fleet had direct contact with this Imperium. I have sent coordinates for the target fleet to you. Destroy the fleet and collect the data. " }, { "phrase": "Dialog.TYR.Ch7.M2.Briefing", "trans": "We need more intelligence on the strange fleet which wiped out so many of our and our enemies' forces at the Battle of Four Points. This Imperium must have a trail to track and we think the Sovereignty may be onto it. Attack the Veil fleet and recover their data. " }, { "phrase": "Dialog.IGA.Ch7.M2.Briefing", "trans": "Reports indicate that a Tyrannar fleet issued a distress call near Mongo 7 that may involve Imperium contact. Head to the coordinates and see what you can find out." }, { "phrase": "Dialog.SOV.Ch7.M2.Briefing", "trans": "Our informants tell us the previous Thanerian fleet was merely a decoy. We have more accurate sources this time. I leave it to you to claim our prize. " }, { "phrase": "Dialog.TYR.Ch7.M3.Briefing", "trans": "We have intelligence that indicates the So'Toth have been tracking strange energy signals that may match that of the Imperium. Attack the base near Golem 7 and obtain their data. " }, { "phrase": "Dialog.IGA.Ch7.M3.Briefing", "trans": "Our data indicates that during Tyrannus's Stand against the Imperium, he broadcasted readings on the Imperium tech in his final address. We believe an Ares Magna base houses that information. Go fetch it." }, { "phrase": "Dialog.SOV.Ch7.M3.Briefing", "trans": "In our search for the Imperium we have found information concerning a weapon prototype of incredible power. Sinistra is willing to pay for information concerning it. Our first order of business is a Tyrannar base. I await your return with the data. " }, { "phrase": "Dialog.TYR.Ch7.M4.Briefing", "trans": "We have developed a new weapon prototype that we are testing. We have reason to believe that someone is snooping around the test site. Head to these coordinates and rout the enemy fleet. " }, { "phrase": "Dialog.IGA.Ch7.M4.Briefing", "trans": "That Tyrannar base didn't have the data we wanted, but it did have information about their prototype test schedule. There are three possible sites. Here is the first set of coordinates. " }, { "phrase": "Dialog.SOV.Ch7.M4.Briefing", "trans": "Despite our generous delivery of data on the Tyrannar prototype, Sinistra demands more Intel on the Imperium itself. She has sent you the coordinates of a Veil fleet which may have what she wants. Protect it for her. " }, { "phrase": "Dialog.TYR.Ch7.M5.Briefing", "trans": "Mentally deranged or not, you must be assisting with the testing of the new prototype. Fabrication is taking place on a base near Ferocia. IGA battle fleets are inbound. We will take them out. " }, { "phrase": "Dialog.IGA.Ch7.M5.Briefing", "trans": "This time we believe the prototype to be on a Lacerta base near Ferocia. That's a pretty bad neighborhood so keep your doors locked and don't stop to pick up any strays. " }, { "phrase": "Dialog.SOV.Ch7.M5.Briefing", "trans": "My sister seeks to test your limits, [[String.PlayerName]]. If you fail, she wins. This time she wishes you to assault a heavily guarded IGA base for information on the Imperium. I have other designs, however. " }, { "phrase": "Dialog.TYR.Ch7.M6.Briefing", "trans": "It is on our honor to take down the fleeing Sovereignty fleets. We do not know which has the prototype so I will take the So'toth Primas and you will engage Primas Sinistra Dredge's fleet. " }, { "phrase": "Dialog.IGA.Ch7.M6.Briefing", "trans": "The Sword is conducting the test exercise using a crack team of Regulan pilots. Engage them with caution, [[String.PlayerName]]. That gun may be active. " }, { "phrase": "Dialog.SOV.Ch7.M6.Briefing", "trans": "You will engage the Tyrannar fleet with intent to destroy their prototype while I steal the prototype data from the ship's computers in the confusion. Go now, our timing must be perfect!" }, { "phrase": "Dialog.TYR.Ch8.M1.Briefing", "trans": "The last attacks were the first of many. A Sword wing led by HOE Nika Starikov is defending a base near Ferocia. We must assist them." }, { "phrase": "Dialog.IGA.Ch8.M1.Briefing", "trans": "Make sure you cover your tail out there. I'm seeing multiple hostiles entering the sector. They could be Imperium." }, { "phrase": "Dialog.SOV.Ch8.M1.Briefing", "trans": "The Prototype has garnered the attention of enemy patrols. Destroy them before they become aware of our assets." }, { "phrase": "Dialog.TYR.Ch8.M2.Briefing", "trans": "The enemy patrols stalk our research facilities hoping to locate our prototype weapons. Thin their numbers so that we can replenish our base defenses." }, { "phrase": "Dialog.IGA.Ch8.M2.Briefing", "trans": "To make matters worse, the Rylos Frontier is under heavy Tyrannar fire. Admiral Hull has selected your fleet to defend the sector against the incoming armada. Good luck!" }, { "phrase": "Dialog.SOV.Ch8.M2.Briefing", "trans": "Patrol the trade route we are using to transport the prototype. Be on the lookout for interlopers. We cannot afford to have our property taken. " }, { "phrase": "Dialog.TYR.Ch8.M3.Briefing", "trans": "Defend what our Empire controls. If any enemy can take one of our bases, we invite the Imperium to do the same. Send a message to the Sovereignty privateers. " }, { "phrase": "Dialog.IGA.Ch8.M3.Briefing", "trans": "We have a Tyrannar battle fleet entering the Rylos sector at break neck speeds. The Tyrannar must be pressing the attack in our weakened condition." }, { "phrase": "Dialog.SOV.Ch8.M3.Briefing", "trans": "Sinistra demands we transport the merchandise to her directly. To do so, we will be forced to cross the border of Tyrannar space. Be on alert. " }, { "phrase": "Dialog.TYR.Ch8.M4.Briefing", "trans": "Travel to their staging point and take out their supply vessels and their escorts. Without supplies they will be unable to hold the sector!" }, { "phrase": "Dialog.IGA.Ch8.M4.Briefing", "trans": "The Spice miners of Trimod'ra have been targeted but this time the Imperium is responsible. We need you to protect their cargo vessels from attack." }, { "phrase": "Dialog.SOV.Ch8.M4.Briefing", "trans": "Sinistra demands that we hold her merchandise until she is prepared to receive it. Defend the prototype from the inbound IGA fleet." }, { "phrase": "Dialog.TYR.Ch8.M5.Briefing", "trans": "The IGA have extended their efforts. What better time for us to strike back than now? I request reinforcements on site immediately!" }, { "phrase": "Dialog.IGA.Ch8.M5.Briefing", "trans": "The Tyrannar have deployed ships to raze border colonies in our sector. I would give you praise if your fleet could stop them." }, { "phrase": "Dialog.SOV.Ch8.M5.Briefing", "trans": "I have been detained by IGA forces in my sector. If Salvious wishes to conclude our business, I will need assistance making my exit." }, { "phrase": "Dialog.TYR.Ch8.M6.Briefing", "trans": "Mayday, the Alliance has us on the run. We are retreating into hostile IGA territory. Need assistance!" }, { "phrase": "Dialog.IGA.Ch8.M6.Briefing", "trans": "We had reports of Malus ships testing more stolen Tyrannar tech. This time the Tyrannar beat us to the punch and the Sovereignty sent them packing! Approach that Malus fleet with caution." }, { "phrase": "Dialog.SOV.Ch8.M6.Briefing", "trans": "My sister speaks true. You are needed to rid us of these interlopers and drive back the self-righteous drivel of the IGA." }, { "phrase": "Dialog.TYR.Ch9.M1.Briefing", "trans": "The entire Empire is on high alert. All of the enemies of the Empire are throwing their swords into the fray. The Imperium may be close behind. It is time for us to disarm them, no?" }, { "phrase": "Dialog.IGA.Ch9.M1.Briefing", "trans": "Tyrannar High Archon Jannon Tr'avar has been a thorn in our side for months. We must stop his fleets from attacking IGA colonies." }, { "phrase": "Dialog.SOV.Ch9.M1.Briefing", "trans": "The Void offers many secrets and resources just beyond our reach. Mistress Dredge funds our research and we in turn protect her investments." }, { "phrase": "Dialog.TYR.Ch9.M2.Briefing", "trans": "The Imperium has proved dangerous but there are being bigger fish to fry for now. Time to go fishing for capitol ships. Locate the IGA armada and take it down. " }, { "phrase": "Dialog.IGA.Ch9.M2.Briefing", "trans": "Reports point towards Tyrannar occupation in a sector near Chronos 3. We must liberate the sector and free those innocent people." }, { "phrase": "Dialog.SOV.Ch9.M2.Briefing", "trans": "The Void has revealed an opportunity to bring forth Entropy. The IGA and Tyrannar are locked in a supply conflict and we shall reap what they sow." }, { "phrase": "Dialog.TYR.Ch9.M3.Briefing", "trans": "Entropy will envelope you all. You have discounted the Void and now it requires its pound of flesh! Contemplate this error as your home world suffers." }, { "phrase": "Dialog.IGA.Ch9.M3.Briefing", "trans": "Alliance fools! You have chosen to oppose Prime Archon Tyrannus's dream. Now his vision will be your undoing! Contemplate this error as your home world suffers." }, { "phrase": "Dialog.SOV.Ch9.M3.Briefing", "trans": "This is Fleet Admiral Anderson Hull. The Alliance and this universe have tolerated your treachery long enough! Let's see how you like the taste retribution! " }, { "phrase": "Dialog.TYR.Ch9.M4.Briefing", "trans": "The Nine are requesting a raid on an IGA supply base in the Rylos sector. We are to be gathering resources to prepare for the Imperium." }, { "phrase": "Dialog.IGA.Ch9.M4.Briefing", "trans": "High Archon Tr'avar is pressing attacks on bases near Aquarius 11. He's hoping to compound the damage done by the So'toth. Take out his staging bases." }, { "phrase": "Dialog.SOV.Ch9.M4.Briefing", "trans": "The Adhocracy leaders believe that the true route to victory is through control of technology and resources. Tyrannar base targets have been allocated. Bring forth Entropy." }, { "phrase": "Dialog.TYR.Ch9.M5.Briefing", "trans": "So'toth ships are moving into attack positions around Ferocia. The Regula home world must not be being endangered." }, { "phrase": "Dialog.IGA.Ch9.M5.Briefing", "trans": "High Archon Tr'avar lowered his defenses in order to take advantage of our weakness. We must use this chance to drive him back to Ares Prime!" }, { "phrase": "Dialog.SOV.Ch9.M5.Briefing", "trans": "Magistros Sordid Depths has seen inside the mists of The Void, the downfall of the Oberan Starbase near Tri'ble. It will be our honor to bring Entropy to bear against them." }, { "phrase": "Dialog.TYR.Ch9.M6.Briefing", "trans": "It is on our honor to send the Malus witch, High Acquisitioner Meena Selinas to her burial place. Her base is in the Mongo sector and well protected." }, { "phrase": "Dialog.IGA.Ch9.M6.Briefing", "trans": "Reports indicate that Tra'var's personal fleet was waylaid by a Veil attack fleet. We are tracking them near the Loki system." }, { "phrase": "Dialog.SOV.Ch9.M6.Briefing", "trans": "The rest of the IGA have gathered to defend their broken comrades. Regardless, Tri'ble will fall to the absence of The Void." }, { "phrase": "Dialog.TYR.Ch10.M1.Briefing", "trans": "The Intergalactic Alliance has exhibited strong tactical footing. I task you to take out their legs by targeting their two primary production bases near Trimod'ra." }, { "phrase": "Dialog.IGA.Ch10.M1.Briefing", "trans": "The Sovereignty is tricky on a whole, but The Veil may be the most dangerous because we know the least about them. We're going to take out a series of bases near Golem 3 and hope to change that." }, { "phrase": "Dialog.SOV.Ch10.M1.Briefing", "trans": "The supply route from Loki to Balthazar 7 has been subjected to attack by Tyrannar forces. No profit is earned from flaming ships and empty warehouses. Take out the base that holds our property. " }, { "phrase": "Dialog.TYR.Ch10.M2.Briefing", "trans": "Long distance scanners show an IGA battle fleet tracking a fleet of our Shield Bearer cargo ships. We will lie in wait and take them when they attack!" }, { "phrase": "Dialog.IGA.Ch10.M2.Briefing", "trans": "Our intelligence reports another Veil base with critical intel and tech. The closer we get to Golem 3 the deeper down the rabbit hole we go." }, { "phrase": "Dialog.SOV.Ch10.M2.Briefing", "trans": "Our stealth patrols have seen Imperium ships preying on Tyrannar bases near Ferocia. Eliminate our enemies and gather intelligence to further our goals." }, { "phrase": "Dialog.TYR.Ch10.M3.Briefing", "trans": "The Thanerians of Argos now cling to their new home on New Argos, having lost their old home to the Imperium. We will destroy the supply bases that feed this home world in hopes of shaking the razorfly nest." }, { "phrase": "Dialog.IGA.Ch10.M3.Briefing", "trans": "We believe that the Veil constantly move their intel from location to location. This run we're targeting a high profile Veil armada we believe is transporting useful data." }, { "phrase": "Dialog.SOV.Ch10.M3.Briefing", "trans": "With the Tyrannar and IGA preoccupied we can focus on amassing tech from Imperium fleets. Our next strike point will be an Imperium production base near the former Thanerian home world of Argos." }, { "phrase": "Dialog.TYR.Ch10.M4.Briefing", "trans": "The Oberan make a yearly pilgrimage to honor the Magram of Cydonia's first father, Tau-Pol. The fleet carries one of the three original copies of the Magram, Tau-Pol wrote with them. To lose such a prize would be crushing." }, { "phrase": "Dialog.IGA.Ch10.M4.Briefing", "trans": "We have another transport fleet with probable intelligence leaving Golem 3. This is about as close as we get without invading the planet, so make it count." }, { "phrase": "Dialog.SOV.Ch10.M4.Briefing", "trans": "The Oberan possess the highest scientific prowess. Our informer tells us that we may find a base engaged in prototype work near the Coreluvian sector." }, { "phrase": "Dialog.TYR.Ch10.M5.Briefing", "trans": "The IGA Wayfarer's Academy is a training facility for Terran recruits that are generally the brightest in their class. Send your fleet to put a premature end to these recruits careers and goad Hull and his cronies." }, { "phrase": "Dialog.IGA.Ch10.M5.Briefing", "trans": "You won't believe this but intel indicates that the Tyrannar are unwittingly hiding Veil secrets inside one of their bases' mainframes. If this is the case I swear I'll eat my transport ship." }, { "phrase": "Dialog.SOV.Ch10.M5.Briefing", "trans": "My information network tells me that the Tyrannar have a fleet equipped to test a new prototype weapon. The plans are located at a nearby base. Destroy them both." }, { "phrase": "Dialog.TYR.Ch10.M6.Briefing", "trans": "Reports indicate a sizeable IGA fleet amassing near Ferocia. Reports also indicate an Imperium assault fleet targeting all of the factions. I must defend Ares Prime! It is on your honor in my stead to deal with the IGA vengeance seeker." }, { "phrase": "Dialog.IGA.Ch10.M6.Briefing", "trans": "I'm still not one hundred percent sure I believe a word of this intel. Ideally we want to take The Veil convoy with minimal casualties but if the devil comes a knocking, kick him in the arse and tell 'em we've already got one!" }, { "phrase": "Dialog.SOV.Ch10.M6.Briefing", "trans": "The base is located off the deserted moon of Ferocia, home world to the Regula and Lacerta. Let us prosper from the Empire's loss and keep these beasts in their primordial ooze." }, { "phrase": "Dialog.TYR.Ch1.M1.Situation", "trans": "Click on the Trade Tab on the lower right of your dash then the \"Exclamation Point\" icon. Then select a corporation and meet your new representative to secure a trade contract." }, { "phrase": "Dialog.IGA.Ch1.M1.Situation", "trans": "Click on the Trade Tab on the lower right of your dash then the \"Exclamation Point\" icon. Then select a corporation and meet your new representative to secure a trade contract." }, { "phrase": "Dialog.SOV.Ch1.M1.Situation", "trans": "Click on the Trade Tab on the lower right of your dash then the \"Exclamation Point\" icon. Then select a corporation and meet your new representative to secure a trade contract." }, { "phrase": "Dialog.TYR.Ch1.M2.Situation", "trans": "Return to your base and upgrade your Command Center. Select your Command Center and choose upgrade to begin the process. Take advantage of the FREE five minute speed up." }, { "phrase": "Dialog.IGA.Ch1.M2.Situation", "trans": "Return to your base and upgrade your Command Center. Select your Command Center and choose upgrade to begin the process. Take advantage of the FREE five minute speed up." }, { "phrase": "Dialog.SOV.Ch1.M2.Situation", "trans": "Return to your base and upgrade your Command Center. Select your Command Center and choose upgrade to begin the process. Take advantage of the FREE five minute speed up." }, { "phrase": "Dialog.TYR.Ch1.M3.Situation", "trans": "Your opponents will show no mercy. Avoid their fire by moving your fleet and dodging projectiles. " }, { "phrase": "Dialog.IGA.Ch1.M3.Situation", "trans": "Don't get pinned down by enemy fire. Avoid their fire by moving your fleet and dodging projectiles. " }, { "phrase": "Dialog.SOV.Ch1.M3.Situation", "trans": "The Tyrannar recruits fight for the honor and glory of their Empire. Leave them their glory and take their property. Avoid their fire by moving your fleet and dodging projectiles. " }, { "phrase": "Dialog.TYR.Ch1.M4.Situation", "trans": "Return to your base and build a Weapons Lab. " }, { "phrase": "Dialog.IGA.Ch1.M4.Situation", "trans": "Return to your base and build a Weapons Lab. " }, { "phrase": "Dialog.SOV.Ch1.M4.Situation", "trans": "Return to your base and build a Weapons Lab. " }, { "phrase": "Dialog.TYR.Ch1.M5.Situation", "trans": "Our enemies are always improving their tech. Take heed! These fighters are armed with beam weapons." }, { "phrase": "Dialog.IGA.Ch1.M5.Situation", "trans": "Our enemies are always employing new tech. Be careful! These fighters are armed with beam weapons." }, { "phrase": "Dialog.SOV.Ch1.M5.Situation", "trans": "There are many credits to be made in new tech. Tread cautiously! These fighters are armed with beam weapons. " }, { "phrase": "Dialog.TYR.Ch1.M6.Situation", "trans": "The upgrade will take time to complete. Use this time to attack invading enemy fleets in your sector and gain additional resources. " }, { "phrase": "Dialog.IGA.Ch1.M6.Situation", "trans": "The upgrade will take time to complete. Use this time to attack invading enemy fleets in your sector and gain additional resources. " }, { "phrase": "Dialog.SOV.Ch1.M6.Situation", "trans": "The upgrade will take time to complete. Use this time to attack invading enemy fleets in your sector and gain additional resources. " }, { "phrase": "Dialog.TYR.Ch2.M1.Situation", "trans": "For a single Palladium, these Sovereignty cowards would slink and slither over the corpses of our dead. " }, { "phrase": "Dialog.IGA.Ch2.M1.Situation", "trans": "For a single Palladium, these Sovereignty cowards would slink and slither over the corpses of our people. " }, { "phrase": "Dialog.SOV.Ch2.M1.Situation", "trans": "The Tyrannar recruits fight for the honor and glory of their Empire. Leave them their glory and take their property. " }, { "phrase": "Dialog.TYR.Ch2.M2.Situation", "trans": "Return to your base and research Pulse Lasers Level 1. " }, { "phrase": "Dialog.IGA.Ch2.M2.Situation", "trans": "Return to your base and research Pulse Lasers Level 1. " }, { "phrase": "Dialog.SOV.Ch2.M2.Situation", "trans": "Return to your base and research Pulse Lasers Level 1. " }, { "phrase": "Dialog.TYR.Ch2.M3.Situation", "trans": "Refit your fighter with Pulse Lasers Level 1. Continue to refit the rest of your fleet new weapons as they become available. " }, { "phrase": "Dialog.IGA.Ch2.M3.Situation", "trans": "Refit your fighter with Pulse Lasers Level 1. Continue to refit the rest of your fleet new weapons as they become available. " }, { "phrase": "Dialog.SOV.Ch2.M3.Situation", "trans": "Refit your fighter with Pulse Lasers Level 1. Continue to refit the rest of your fleet new weapons as they become available. " }, { "phrase": "Dialog.TYR.Ch2.M4.Situation", "trans": "Be cautious of Corvettes, recruits. Larger ships have access to more powerful weapons. " }, { "phrase": "Dialog.IGA.Ch2.M4.Situation", "trans": "Be cautious of Corvettes, recruits. Larger ships have access to more powerful weapons. " }, { "phrase": "Dialog.SOV.Ch2.M4.Situation", "trans": "Be cautious of Corvettes, recruits. Larger ships have access to more powerful weapons. " }, { "phrase": "Dialog.TYR.Ch2.M5.Situation", "trans": "Finish this pink skinned carrion and send him to suckle on the flesh of his dead companions. For Tyrannus!" }, { "phrase": "Dialog.IGA.Ch2.M5.Situation", "trans": "That did it, [[String.PlayerName]]! They're on the ropes, lad! Give them all you've got and send the Tyrannar back to the arms of their ugly lassies!" }, { "phrase": "Dialog.SOV.Ch2.M5.Situation", "trans": "How unfortunate, young [[String.PlayerName]]. Commander Thrice and her ship had more fight left in her than I imagined. Set your crew to violent cause and close the deal!" }, { "phrase": "Dialog.TYR.Ch2.M6.Situation", "trans": "Tyrannar commander, this is Captain Husk Fido of the IGA Crusader. We are on an intercept course with your fleet. You Tyrannar like to talk tough to slaves and ensigns. Let's see if you can back it up against a battle tested war fleet!" }, { "phrase": "Dialog.IGA.Ch2.M6.Situation", "trans": "Alliance dogs! This is Hand of the Empire Drell Kha'za. My ship, The Bleeding Wound, has intercepted your communications and is in route to pulverize you to ash! You managed to defeat my brood brother, Rook Slithe. If you were a true warrior you would face me!" }, { "phrase": "Dialog.SOV.Ch2.M6.Situation", "trans": "I am Magistros Salvious Dredge of the Malus. A battle ready Tyrannar fleet approaches your location. I will double our wager if you can capture the slaves and eliminate the Tyrannar fleet. The thought of so much profit is arousing is it not? I know Meena would agree." }, { "phrase": "Dialog.TYR.Ch3.M1.Situation", "trans": "Dash their supplies to the cosmic winds, [[String.PlayerName]]! Teach them the severity of the Empire's wrath." }, { "phrase": "Dialog.IGA.Ch3.M1.Situation", "trans": "You've got them running for the giant moons of Marla Roo! Give them hell, lad!" }, { "phrase": "Dialog.SOV.Ch3.M1.Situation", "trans": "An interesting gambit you have played, [[String.PlayerName]]. Serve them our terms and collect my property!" }, { "phrase": "Dialog.TYR.Ch3.M2.Situation", "trans": "No readings on the cloaked fleet. It's possible we could have registered some ghosting on our L.A.D.A.R. array. Clean up the rest and rendezvous with the fleet." }, { "phrase": "Dialog.IGA.Ch3.M2.Situation", "trans": "Those additional readings seem to have disappeared from our L.A.D.A.R. Take out those fighters so the transports can escape and I'll do my best to figure out what happened." }, { "phrase": "Dialog.SOV.Ch3.M2.Situation", "trans": "How peculiar. I am also detecting a strange energy reading on my sensors. End this quickly, [[String.PlayerName]]. Salvious may be attempting to procure our rightful profits for himself." }, { "phrase": "Dialog.TYR.Ch3.M3.Situation", "trans": "There's no sign of the Sovereignty. Finish destroying the Wayfarer fleet and collect those supplies!" }, { "phrase": "Dialog.IGA.Ch3.M3.Situation", "trans": "Looks like just the Tyrannar showed up to throw down, lad. Finish off the last one so we can get the Wayfarers back to the docking station!" }, { "phrase": "Dialog.SOV.Ch3.M3.Situation", "trans": "Look out! IGA Griffons incoming! My fleet is arriving imminently Act quickly, [[String.PlayerName]]." }, { "phrase": "Dialog.TYR.Ch3.M4.Situation", "trans": "Our sensors look clear. Finish off the escorts and get those supplies!" }, { "phrase": "Dialog.IGA.Ch3.M4.Situation", "trans": "Take out the remaining ships, [[String.PlayerName]]. The cargo fleets must be intact!" }, { "phrase": "Dialog.SOV.Ch3.M4.Situation", "trans": "The Wayfarer has regained power. Do not let it escape!" }, { "phrase": "Dialog.TYR.Ch3.M5.Situation", "trans": "The Sovereignty should know better than to seek weakness in the Tyrannar Empire! Finish disabling the cargo fleet and collect those supplies!" }, { "phrase": "Dialog.IGA.Ch3.M5.Situation", "trans": "Looks like the Sovereignty had second thoughts about attacking. It's just the Tyrannar, lad. Finish off this lot and get the transport to the docking station!" }, { "phrase": "Dialog.SOV.Ch3.M5.Situation", "trans": "Survive this assault and we shall come to a beneficial arrangement at Meena Selinas' expense!" }, { "phrase": "Dialog.TYR.Ch3.M6.Situation", "trans": "Tyrannar fool, this is The Whispering Darkness; Oracle of Entropy and High Acquisitioner of the Sovereignty. Allow me to educate you on the true nature of The Void. All of your conquests are meaningless to the lifeless touch of The Void. Come embrace it with me." }, { "phrase": "Dialog.IGA.Ch3.M6.Situation", "trans": "IGA fool, this The Whispering Darkness; Oracle of Entropy and High Acquisitioner of the Sovereignty. Allow me to educate you on the true nature of The Void. Your heroics are meaningless to the lifeless touch of the Void. Come embrace it with me." }, { "phrase": "Dialog.SOV.Ch3.M6.Situation", "trans": " [[String.PlayerName]], you disappointment me. After all the revenue I provided you, you would dare to undercut me to my competition? You believe I owe you more? Come then let us settle the outstanding debt." }, { "phrase": "Dialog.TYR.Ch4.M1.Situation", "trans": "Sovereignty fighters are inbound. Plunge the sword of the Empire through their hearts!" }, { "phrase": "Dialog.IGA.Ch4.M1.Situation", "trans": "I was wrong! It's the Sovereignty! The Malus and The Veil working in conjunction can only spell disaster." }, { "phrase": "Dialog.SOV.Ch4.M1.Situation", "trans": "This IGA fleet is protecting valuable merchant vessels. The taste of profit whets my appetite. Acquire our goods." }, { "phrase": "Dialog.TYR.Ch4.M2.Situation", "trans": "Be on the lookout for additional cloaked fleets. The Malus are dishonorable opponents unworthy to die at our hands." }, { "phrase": "Dialog.IGA.Ch4.M2.Situation", "trans": "This fleet is all that stands between us and the prototype. Pray victory comes swiftly." }, { "phrase": "Dialog.SOV.Ch4.M2.Situation", "trans": "Destroy all of the IGA ships before they can notify their masters of what they have learned." }, { "phrase": "Dialog.TYR.Ch4.M3.Situation", "trans": "Readings are saying this IGA fleet is armed to the teeth. Knock out their fangs!" }, { "phrase": "Dialog.IGA.Ch4.M3.Situation", "trans": "This is it! Let's hope the weapon is on board." }, { "phrase": "Dialog.SOV.Ch4.M3.Situation", "trans": "The flagship contains the weapon prototype. Do not let it escape before our terms are served." }, { "phrase": "Dialog.TYR.Ch4.M4.Situation", "trans": "All that stands against our honor is this last IGA fleet. Honor your ancestors and the Empire!" }, { "phrase": "Dialog.IGA.Ch4.M4.Situation", "trans": "That's the Discord class battleship that we believe has the prototype. Do not let it escape with the weapon. " }, { "phrase": "Dialog.SOV.Ch4.M4.Situation", "trans": "Distract this battle fleet so I can escape and either you or your next of kin will be paid handsomely." }, { "phrase": "Dialog.TYR.Ch4.M5.Situation", "trans": "Let their ships break upon your fleet like weak steel on a Dra'khan shield!" }, { "phrase": "Dialog.IGA.Ch4.M5.Situation", "trans": "Close range scans show no signs of the weapon. Do not allow them to retreat. We must know where the weapon is." }, { "phrase": "Dialog.SOV.Ch4.M5.Situation", "trans": "It would seem that they have brought more firepower than anticipated. Do not hesitate!" }, { "phrase": "Dialog.TYR.Ch4.M6.Situation", "trans": "Tyrannar Archon, this is IGA Admiral Kolinahr of Cydonia. Your kind has twisted the purpose of science to violent ends long enough. I challenge you to test my logic." }, { "phrase": "Dialog.IGA.Ch4.M6.Situation", "trans": "[[String.PlayerName]], I have heard of your crimes against the Tyrannar and I am here to vanquish you for the Empire. Meet me in battle, coward!" }, { "phrase": "Dialog.SOV.Ch4.M6.Situation", "trans": "[[String.PlayerName]], I have heard of your crimes against the Tyrannar and I am here to vanquish you for the Empire. Meet me in battle, charlatan!" }, { "phrase": "Dialog.TYR.Ch5.M1.Situation", "trans": "Bring me back their eyes! I have been dying to test my mother's Victory soup recipe with non-Lacerta eyeballs. " }, { "phrase": "Dialog.IGA.Ch5.M1.Situation", "trans": "Here comes the interceptor fleet! Keep them occupied! " }, { "phrase": "Dialog.SOV.Ch5.M1.Situation", "trans": "This is the fleet! Begin the assault!" }, { "phrase": "Dialog.TYR.Ch5.M2.Situation", "trans": "This should be it! Get to making mincemeat of that battleship! " }, { "phrase": "Dialog.IGA.Ch5.M2.Situation", "trans": "I show several Sovereignty Battleships inbound. Careful out there!" }, { "phrase": "Dialog.SOV.Ch5.M2.Situation", "trans": "[[String.PlayerName]], this is Primas Sordid Depths. The IGA seeks to squelch the spread of Entropy. Destroy the rescue fleet!" }, { "phrase": "Dialog.TYR.Ch5.M3.Situation", "trans": "The Malus are not to be underestimated! Deal with them swiftly and the IGA will be next!" }, { "phrase": "Dialog.IGA.Ch5.M3.Situation", "trans": "Watch your tail! That Regula fleet is packing some serious firepower!" }, { "phrase": "Dialog.SOV.Ch5.M3.Situation", "trans": "Embrace them! Sing them the song of the decay and hold their heads in the frozen ocean of Entropy! " }, { "phrase": "Dialog.TYR.Ch5.M4.Situation", "trans": "They send dogs to fight the brood of the Khan Khalas! Return them to their masters, broken and bleeding! " }, { "phrase": "Dialog.IGA.Ch5.M4.Situation", "trans": "It is worse than we feared! These sick bastards must be stopped for the good of all that's decent." }, { "phrase": "Dialog.SOV.Ch5.M4.Situation", "trans": "Reap the required husks for our research. Feed the non-believers the frigid, tasteless, life blood of the Void. " }, { "phrase": "Dialog.TYR.Ch5.M5.Situation", "trans": "Take no prisoners and let no ship break ranks! Together we will rout them! " }, { "phrase": "Dialog.IGA.Ch5.M5.Situation", "trans": "These are the villainous culprits who defy the laws of science and our universe. Halt this abomination!" }, { "phrase": "Dialog.SOV.Ch5.M5.Situation", "trans": "No philosophy, faith or scientific truth will protect them from the frigid embrace of The Void. Darken their eyes!" }, { "phrase": "Dialog.TYR.Ch5.M6.Situation", "trans": "Greetings, fool! I am Magistros Salvious Dredge. My informants told me that you and the lioness would foolishly risk your lives in a rescue attempt. I'm sure three Tyrannar commanders will fetch a wondrous bounty, dead or alive. " }, { "phrase": "Dialog.IGA.Ch5.M6.Situation", "trans": "I am The Sordid Depths. The Void welcomes you. You may now contribute your life to the expansion of Entropy into this universe. Embrace the cold silence with me. " }, { "phrase": "Dialog.SOV.Ch5.M6.Situation", "trans": "This is James Finnegan of the IGA Counterpunch. It'll be a cold day in hell that I let you Sovereignty bastards take my sector by force. Have at me, you thick lumps! " }, { "phrase": "Dialog.TYR.Ch6.M1.Situation", "trans": "This is it! Take the fight to them and we will recover the needed data. " }, { "phrase": "Dialog.IGA.Ch6.M1.Situation", "trans": "These Malus make me angry enough to bark! Take out these despicable pirate curs!" }, { "phrase": "Dialog.SOV.Ch6.M1.Situation", "trans": "The fleet has significant defenses. Do not hesitate. Profit is but a battle away!" }, { "phrase": "Dialog.TYR.Ch6.M2.Situation", "trans": "The Thanerian dogs of Argos will not yield easily. Do not hesitate. The tactical information is of premium importance." }, { "phrase": "Dialog.IGA.Ch6.M2.Situation", "trans": "The base is well armed. Do not let any escape vessels flee back to their home in The Void." }, { "phrase": "Dialog.SOV.Ch6.M2.Situation", "trans": "Here is the base I spoke of. Break their defenses. Ensure that no one escapes. " }, { "phrase": "Dialog.TYR.Ch6.M3.Situation", "trans": "Engaging first escort fleet now! Take out these non-premium dogs and keep my back clear! " }, { "phrase": "Dialog.IGA.Ch6.M3.Situation", "trans": "The Veil will not give up their secrets without a fight! The Admiral needs that information." }, { "phrase": "Dialog.SOV.Ch6.M3.Situation", "trans": "Do not allow the Ares Magna giants to trample on our chance for profit. Serve them our terms." }, { "phrase": "Dialog.TYR.Ch6.M4.Situation", "trans": "Engage the Oberan defense fleet and I will gather the captives. We need the location of the training facility." }, { "phrase": "Dialog.IGA.Ch6.M4.Situation", "trans": "Look at the size of that Malus attack fleet! Battle stations, [[String.PlayerName]]!" }, { "phrase": "Dialog.SOV.Ch6.M4.Situation", "trans": "Quickly destroy the Tyrannar aggressors before they ruin my extensive collection of So'toth china. " }, { "phrase": "Dialog.TYR.Ch6.M5.Situation", "trans": "Let loose the fury of Ferocia on the base! Take out the defenses and introduce the new recruits to the bitter taste of defeat! " }, { "phrase": "Dialog.IGA.Ch6.M5.Situation", "trans": "Readings indicate strong defenses on this base. Take them out and render the base to ash. " }, { "phrase": "Dialog.SOV.Ch6.M5.Situation", "trans": "Act quickly and destroy the base. Once destroyed we will have our fill of Regulan specimens. " }, { "phrase": "Dialog.TYR.Ch6.M6.Situation", "trans": "Attention, you, sodding Tyrannar bastards. This Captain James Finnegan of the IGA Counterpunch. Those were my lads on that training base and you're going to pay tenfold for every single one! Have at me, you thick lumps! " }, { "phrase": "Dialog.IGA.Ch6.M6.Situation", "trans": "So the IGA come to repossess my fairly earned credits? Forgive me for not having some Tyrannar wine chilled. Perhaps I can interest you in a barrage of Antimatter torpedoes instead? " }, { "phrase": "Dialog.SOV.Ch6.M6.Situation", "trans": "Malus dogs! I am HOE Nika Starikov of the Tyrannar Empire and you will be paying the premium cost for your twisted experiments on my people! I will sink my claws into your porcelain skin and make Victory soup from your eyeballs! " }, { "phrase": "Dialog.TYR.Ch7.M1.Situation", "trans": "The Veil won't give in without a fight. Lucky for us. Take them out! " }, { "phrase": "Dialog.IGA.Ch7.M1.Situation", "trans": "This Tyrannar battle fleet is armed to the teeth. Defend yourself and collect whatever data you can. " }, { "phrase": "Dialog.SOV.Ch7.M1.Situation", "trans": "This fleet seems extremely well fitted for such an old armada! Defend yourself and pray the fleet holds what we need. " }, { "phrase": "Dialog.TYR.Ch7.M2.Situation", "trans": "I will rain fire on the research convoy! You take out the escort fleet!" }, { "phrase": "Dialog.IGA.Ch7.M2.Situation", "trans": "It's a Sovereignty ambush! Take out those Veil and salvage whatever they took from the Tyrannar fleet before they destroy the records. " }, { "phrase": "Dialog.SOV.Ch7.M2.Situation", "trans": "There it is. Take out the Thanerian fleet and glean whatever data you can from their records. " }, { "phrase": "Dialog.TYR.Ch7.M3.Situation", "trans": "The So'toth scramble to protect what they have. Strike hard like the Sword of the Empire! " }, { "phrase": "Dialog.IGA.Ch7.M3.Situation", "trans": "This base must be this heavily protected for a reason! Break down their shields and get that information! " }, { "phrase": "Dialog.SOV.Ch7.M3.Situation", "trans": "The base is heavily protected. Only someone guarding something of great value would amass such a defense. Deliver our terms!" }, { "phrase": "Dialog.TYR.Ch7.M4.Situation", "trans": "It's the Malus! Their cloaks are down! Send them running back to Loki! " }, { "phrase": "Dialog.IGA.Ch7.M4.Situation", "trans": "This one doesn't have the prototype but that sure is one massive Tyrannar fleet! Hit them hard and fast like Grisswater! " }, { "phrase": "Dialog.SOV.Ch7.M4.Situation", "trans": "Do not be deceived the Veil are not merely scientists or traders as they purport! That fleet rivals any of the Tyrannar! Protect it so we can satiate my sister's paranoia! " }, { "phrase": "Dialog.TYR.Ch7.M5.Situation", "trans": "This is your target fleet! Don't let them get in range of the base to attack! They're not holding back any firepower! " }, { "phrase": "Dialog.IGA.Ch7.M5.Situation", "trans": "I warned you this wouldn't be easy! Bear your teeth and take out that prototype! " }, { "phrase": "Dialog.SOV.Ch7.M5.Situation", "trans": "This base may not hold what she wants but it does hold the location of a Tyrannar test site. Take down the base and the prototype will be our profit. " }, { "phrase": "Dialog.TYR.Ch7.M6.Situation", "trans": "How overconfident of you to engage me in open combat and demand my surrender, [[String.PlayerName]]. My crew already has your prototype installed and operational on my personal flagship. Now, prepare to receive my terms!" }, { "phrase": "Dialog.IGA.Ch7.M6.Situation", "trans": "IGA dogs! I am HOE Nika Starikov of the Tyrannar Empire and you will be paying the premium cost for your interference! Taste the cut of the Sword of the Empire! " }, { "phrase": "Dialog.SOV.Ch7.M6.Situation", "trans": "Sovereignty pig dog! I am Archon Hobbes Stanov, the most premium pilot in the Empire. You are out gunned and out matched. Prepare to have your eyes taken from you! " }, { "phrase": "Dialog.TYR.Ch8.M1.Situation", "trans": "You must be hobbled in the head if you've come all this way to see me again, [[String.PlayerName]]. Those IGA fighters are mentally deranged and mean business!" }, { "phrase": "Dialog.IGA.Ch8.M1.Situation", "trans": "It's the Tyrannar! This is about to get ugly! Brace yourself for that attack fleet!" }, { "phrase": "Dialog.SOV.Ch8.M1.Situation", "trans": "Mitigate our losses and take out the enemy fleet." }, { "phrase": "Dialog.TYR.Ch8.M2.Situation", "trans": "Incoming attack squadron! Brace yourself!" }, { "phrase": "Dialog.IGA.Ch8.M2.Situation", "trans": "That battle fleet of enormous magnitude is destroying our troops. Don't get pinned down!" }, { "phrase": "Dialog.SOV.Ch8.M2.Situation", "trans": "That fleet looks formidable. Ensure that our profits are secured." }, { "phrase": "Dialog.TYR.Ch8.M3.Situation", "trans": "Keep your shield arm strong! Those heavy fighters are killing machines!" }, { "phrase": "Dialog.IGA.Ch8.M3.Situation", "trans": "Alert! Sovereignty ships heading toward the transgate. Tyrannar ships incoming! The Sovereignty weren't attacking. They were retreating! Heads up!" }, { "phrase": "Dialog.SOV.Ch8.M3.Situation", "trans": "Be cautious. A huge enemy fleet approaches rapidly. Be mindful of my property!" }, { "phrase": "Dialog.TYR.Ch8.M4.Situation", "trans": "This IGA fleet is formidable. May the wisdom of the Khari Mata be with you." }, { "phrase": "Dialog.IGA.Ch8.M4.Situation", "trans": "Hurry! They're attacking the cargo ships!" }, { "phrase": "Dialog.SOV.Ch8.M4.Situation", "trans": "IGA command fleet inbound. Steel yourself for aggressive negotiations." }, { "phrase": "Dialog.TYR.Ch8.M5.Situation", "trans": "Now, we show them that a powerful defense is sometimes a powerful offense." }, { "phrase": "Dialog.IGA.Ch8.M5.Situation", "trans": "The Tyrannar were expecting us! Get ready for a serious fight!" }, { "phrase": "Dialog.SOV.Ch8.M5.Situation", "trans": "You are a capable one are you not? Rescue me from the boredom of these oafs and let us get to business." }, { "phrase": "Dialog.TYR.Ch8.M6.Situation", "trans": "Tyrannar fleet, this is Commander Jasper Waffle. Your kitty cat and her Imperium allies have wandered into the wrong yard. Prepare to defend yourselves." }, { "phrase": "Dialog.IGA.Ch8.M6.Situation", "trans": "This is Magistros Salvious Dredge. Adhocracy law states that it is within my legal right to defend my procured belongings. Prepare to taste Tyrannar firepower!" }, { "phrase": "Dialog.SOV.Ch8.M6.Situation", "trans": "Sovereignty, this is Commander Jasper Waffle. You are carrying stolen Tyrannar weaponry and are in violation of the Wayfarer's doctrine. Prepare to defend yourselves." }, { "phrase": "Dialog.TYR.Ch9.M1.Situation", "trans": "Watch your tail! The Malus have been upgrading their tech!" }, { "phrase": "Dialog.IGA.Ch9.M1.Situation", "trans": "Tr'avar's flagship isn't present but this fleet looks formidable. Proceed with caution." }, { "phrase": "Dialog.SOV.Ch9.M1.Situation", "trans": "More IGA have arrived to smother us with their Utopian ideals. Show them that Entropy is the only way!" }, { "phrase": "Dialog.TYR.Ch9.M2.Situation", "trans": "There are the targets! Take them out! For Tyrannus! " }, { "phrase": "Dialog.IGA.Ch9.M2.Situation", "trans": "I gave Tr'avar too much credit. Those are So'toth slaver ships occupying the sector. Engage!" }, { "phrase": "Dialog.SOV.Ch9.M2.Situation", "trans": "Destroy this last defense fleet of the IGA supply convoy and allow the cold embrace of Entropy to linger." }, { "phrase": "Dialog.TYR.Ch9.M3.Situation", "trans": "Does it grieve you to know that as I watch this battle from The Void, Entropy smiles for every Tyrannar life we extinguish? " }, { "phrase": "Dialog.IGA.Ch9.M3.Situation", "trans": "I stand here with the forces of Ares Prime, quoting the words of Tyrannus, as we observe our victory! Your race could never hope to mount such a final resistance! " }, { "phrase": "Dialog.SOV.Ch9.M3.Situation", "trans": "I stand here on Aquarius 11 with my fellow members of the IGA, awaiting your defeat! May the Wayfarers help me! It pleases me to see you destroyed!" }, { "phrase": "Dialog.TYR.Ch9.M4.Situation", "trans": "The guard fleets are space dust. Make with the finishing blow on the base!" }, { "phrase": "Dialog.IGA.Ch9.M4.Situation", "trans": "Focus fire on the base supply depots! They must not be allowed to resupply their front lines!" }, { "phrase": "Dialog.SOV.Ch9.M4.Situation", "trans": "The protector fleets have embraced the darkness. Educate these non-believers on the way of the Void." }, { "phrase": "Dialog.TYR.Ch9.M5.Situation", "trans": "So'toth blockade runners detected inbound. Be ready for a party! Don't allow them to endanger Ferocia! " }, { "phrase": "Dialog.IGA.Ch9.M5.Situation", "trans": "Destroy the base and send a message to Tr'avar! Quickly, before reinforcements can be mustered." }, { "phrase": "Dialog.SOV.Ch9.M5.Situation", "trans": "The Oberan fleets have learned the truth. Sacrifice their base to perfection of The Void." }, { "phrase": "Dialog.TYR.Ch9.M6.Situation", "trans": "I am The Sordid Depths. The Void offends you? Yet still, it will welcome your contribution. It will accept your life as a tithing towards the expansion of Entropy into this universe. Embrace the cold silence with me. " }, { "phrase": "Dialog.IGA.Ch9.M6.Situation", "trans": "I see Capt. Bernard has sent his lackey to do his dirty work. Fortunately, so have I. My personal command fleet awaits you along with a detachment of prototype attack fighters." }, { "phrase": "Dialog.SOV.Ch9.M6.Situation", "trans": "Sovereignty aggressor! This is Admiral Kolinahr. You have brought mindless conflict to my world and it ends now." }, { "phrase": "Dialog.TYR.Ch10.M1.Situation", "trans": "Destroy their ship production and research facilities and we shall win this war! " }, { "phrase": "Dialog.IGA.Ch10.M1.Situation", "trans": "The support fleets are gone. Destroy that production base and let's get a look at what they're hiding." }, { "phrase": "Dialog.SOV.Ch10.M1.Situation", "trans": "Sensors indicate that the base has advanced defenses. I demand that you reclaim our goods. " }, { "phrase": "Dialog.TYR.Ch10.M2.Situation", "trans": "Intercept the IGA aggressors and cut through them like the shards of the Indomitus! " }, { "phrase": "Dialog.IGA.Ch10.M2.Situation", "trans": "This one's got a guard fleet that could rip the ears off a Gundark. Whiskey up, lad! " }, { "phrase": "Dialog.SOV.Ch10.M2.Situation", "trans": "What is this!? An Imperium Destroyer fleet? I smell profit if such a thing could be ours. " }, { "phrase": "Dialog.TYR.Ch10.M3.Situation", "trans": "Two IGA fleets inbound! Add insult to injury and drive our message to Admiral Anderson Hull and his lackeys. " }, { "phrase": "Dialog.IGA.Ch10.M3.Situation", "trans": "Reports indicate this fleet is our target. Expect heavy resistance, lad. Don't expect them to hand over their secrets quietly. " }, { "phrase": "Dialog.SOV.Ch10.M3.Situation", "trans": "It seems the Imperium have more guard fleets then our informant disclosed. Make the best of this opportunity and I will deal with misinformation problems. " }, { "phrase": "Dialog.TYR.Ch10.M4.Situation", "trans": "Eliminate the final fleet carrying the Magram and we can ensure the success of our trap. " }, { "phrase": "Dialog.IGA.Ch10.M4.Situation", "trans": "This last fleet has the data. Make sure they don't get away with that it. " }, { "phrase": "Dialog.SOV.Ch10.M4.Situation", "trans": "Capture the prototype blueprints from the base. Ensure they are not destroyed in the carnage." }, { "phrase": "Dialog.TYR.Ch10.M5.Situation", "trans": "Destroy all of the recruit fleets and ensure no one survives. " }, { "phrase": "Dialog.IGA.Ch10.M5.Situation", "trans": "Aye, I'm about to get out my napkin and fork. It looks like our scans detect what we're after. Go get it. " }, { "phrase": "Dialog.SOV.Ch10.M5.Situation", "trans": "This fleet is equipped with the prototype. Be careful not to become their test case." }, { "phrase": "Dialog.TYR.Ch10.M6.Situation", "trans": "Attention, you sodding, Tyrannar bastards. This is Captain James Finnegan of the IGA Counterpunch. Those were my lads on that training base and you're going to pay tenfold for every single one, you thick lumps! Have at me! " }, { "phrase": "Dialog.IGA.Ch10.M6.Situation", "trans": "So, you've followed the breadcrumbs I left, looking for the true identity of The Veil? Tresda would tell you but you will be dead long before you would ever truly understand. " }, { "phrase": "Dialog.SOV.Ch10.M6.Situation", "trans": "Honorless, warm-blooded Sovereignty dogs. Today, HOE Drell Kha'za of the Shield will teach you how it feels to be trapped and hunted. Payback will be ours! For the Empire! " }, { "phrase": "Dialog.TYR.Ch1.M1.Victory", "trans": "You bring honor to Tyrannus, [[String.PlayerName]]. Remember, each corporation specializes in a certain resource type so choose wisely. Be sure to renew trade routes when they expire. " }, { "phrase": "Dialog.IGA.Ch1.M1.Victory", "trans": "Good job, [[String.PlayerName]]. Remember, each corporation specializes in a certain resource type so choose wisely. Be sure to renew trade routes when they expire. " }, { "phrase": "Dialog.SOV.Ch1.M1.Victory", "trans": "Consider trade routes an investment in your future. We insist that it turns dividends rapidly. Remember, each corporation specializes in a certain resource so choose wisely. Be sure to renew trade routes when they expire. " }, { "phrase": "Dialog.TYR.Ch1.M2.Victory", "trans": "Excellent. Your service brings honor to our great Empire. Continue to improve your base and bring glory to Tyrannus." }, { "phrase": "Dialog.IGA.Ch1.M2.Victory", "trans": "Hats off to all of you. You'll need additional upgrades, as well. Continue making improvements to your base at your discretion. " }, { "phrase": "Dialog.SOV.Ch1.M2.Victory", "trans": "Acceptable. Additional improvements will be needed before offers will be made on your contract. Continue to upgrade your base as you see fit. " }, { "phrase": "Dialog.TYR.Ch1.M3.Victory", "trans": "You have shown the mettle of the next generation of the Tyrannar Empire. Excellent. " }, { "phrase": "Dialog.IGA.Ch1.M3.Victory", "trans": "I'd have you watch my back in a pinch any day! Excellent work. " }, { "phrase": "Dialog.SOV.Ch1.M3.Victory", "trans": "The Tyrannar have might but when treated with cunning their power is yours to steal." }, { "phrase": "Dialog.TYR.Ch1.M4.Victory", "trans": "Well done. The Empire is stronger for your actions. Remember building other types of labs will allow research of new ships, defenses and special tech items." }, { "phrase": "Dialog.IGA.Ch1.M4.Victory", "trans": "Good job. The sooner you can get new weapon types into your fleet the better. Remember building other types of labs will allow research of new ships, defenses and special tech items." }, { "phrase": "Dialog.SOV.Ch1.M4.Victory", "trans": "Good. Remember building other types of labs will allow research of new ships, defenses and special tech items." }, { "phrase": "Dialog.TYR.Ch1.M5.Victory", "trans": "Excellent. Remember to increase your arsenal by doing research in your Labs. " }, { "phrase": "Dialog.IGA.Ch1.M5.Victory", "trans": "Great job, recruits. Remember to increase your arsenal by doing research in your Labs. " }, { "phrase": "Dialog.SOV.Ch1.M5.Victory", "trans": "That exchange was profitable. Remember to increase your arsenal by doing research in your Labs. " }, { "phrase": "Dialog.TYR.Ch1.M6.Victory", "trans": "As our coffers grow in size, so does the strength of our great Empire. " }, { "phrase": "Dialog.IGA.Ch1.M6.Victory", "trans": "You recruits are the best and greatest hope for peace in the galaxy. " }, { "phrase": "Dialog.SOV.Ch1.M6.Victory", "trans": "It is a wise Primas that encourages her underlings growth because their profit always flows upwards." }, { "phrase": "Dialog.TYR.Ch2.M1.Victory", "trans": "You are sworn to stop the Malus, So'toth and The Veil from taking what belongs to the Empire. The Sovereignty will fall before us." }, { "phrase": "Dialog.IGA.Ch2.M1.Victory", "trans": "The Sovereignty are like a virus eating the universe from the inside. As an IGA officer, you are the cure for their sickness. " }, { "phrase": "Dialog.SOV.Ch2.M1.Victory", "trans": "Even Tyrannar recruits are mighty enemies but when treated with cunning their power is yours to steal." }, { "phrase": "Dialog.TYR.Ch2.M2.Victory", "trans": "Excellent. Now you have the power to serve The Hand, Sword and Shield effectively. " }, { "phrase": "Dialog.IGA.Ch2.M2.Victory", "trans": "Great. Now you have the defenses you'll need to stand up to injustice where ever you find it. " }, { "phrase": "Dialog.SOV.Ch2.M2.Victory", "trans": "Excellent. Now your mentors will know that their investments are secure on your ships. " }, { "phrase": "Dialog.TYR.Ch2.M3.Victory", "trans": "Excellent. Continue to build additional Labs and research new weapons, defenses and tech. " }, { "phrase": "Dialog.IGA.Ch2.M3.Victory", "trans": "Great job, recruits. Continue to build additional Labs and research new weapons, defenses and tech. " }, { "phrase": "Dialog.SOV.Ch2.M3.Victory", "trans": "Good . Now you understand the correlation between power and profit. Continue to build additional Labs and research new weapons, defenses and tech. " }, { "phrase": "Dialog.TYR.Ch2.M4.Victory", "trans": "For the Empire! You have dispensed with the rabble. I will assign you survivors to your superior officers. Remember to build a ship lab to unlock new ship types. " }, { "phrase": "Dialog.IGA.Ch2.M4.Victory", "trans": "Nice work, recruits. You deserve your officer stripes! You will be contacted shortly by your individual superior officers. Remember to build a ship lab to unlock new ship types. " }, { "phrase": "Dialog.SOV.Ch2.M4.Victory", "trans": "Well done. You have proven your value. Your contract has been purchased and holder will be in touch. Remember to build a ship design facility to unlock new ship types." }, { "phrase": "Dialog.TYR.Ch2.M5.Victory", "trans": "We are victorious and by your hand, Ensign [[String.PlayerName]]! Your name shall be sung from the mouths of T'wixter pleasure slaves. " }, { "phrase": "Dialog.IGA.Ch2.M5.Victory", "trans": "Excellent flying, [[String.PlayerName]]! You've helped us free the slaves of Trimod'ra. I'll make sure that Admiral Anderson Hull hears about this first hand." }, { "phrase": "Dialog.SOV.Ch2.M5.Victory", "trans": "How marvelous, [[String.PlayerName]]. You survived the encounter and with all of my property undamaged. Join me aboard my vessel and we shall negotiate your share of the spoils over drinks." }, { "phrase": "Dialog.TYR.Ch2.M6.Victory", "trans": "A decisive victory, [[String.PlayerName]]! You have taught a costly lesson to the rabble who would stand against us. " }, { "phrase": "Dialog.IGA.Ch2.M6.Victory", "trans": "Nice work, [[String.PlayerName]]! Admiral Hull will have a commendation for you when he gets my report." }, { "phrase": "Dialog.SOV.Ch2.M6.Victory", "trans": "There are few things more delicious than taking a Magistros' credits. One in particular comes to mind, [[String.PlayerName]]. In return, I have negotiated a commendation for you. After all, I cannot be so closely entangled to an underling , can I?" }, { "phrase": "Dialog.TYR.Ch3.M1.Victory", "trans": "Excellent engagement, [[String.PlayerName]]! We will tighten the Hand of Tyrannus around our opposition's throats." }, { "phrase": "Dialog.IGA.Ch3.M1.Victory", "trans": "Nice work, protecting those Wayfarers! I'll contact you when the next supply ship is loaded." }, { "phrase": "Dialog.SOV.Ch3.M1.Victory", "trans": "Extraordinary, [[String.PlayerName]]. If you continue to produce in such a manner, I may need to seriously consider a less dissolvable union between us." }, { "phrase": "Dialog.TYR.Ch3.M2.Victory", "trans": "Well fought, [[String.PlayerName]]! Be sure to have maintenance perform a full service pass on all tactical scanners before you are underway for your next mission." }, { "phrase": "Dialog.IGA.Ch3.M2.Victory", "trans": "Impressive work, [[String.PlayerName]]. I'll have Kirk, in Engineering check on our scanner issues. In the meantime, Project Wayfarer takes priority." }, { "phrase": "Dialog.SOV.Ch3.M2.Victory", "trans": "You cunning piloting is truly impressive, [[String.PlayerName]]. Scanner readings seem to have normalized. Perhaps your prowess brought second thoughts to our competition. " }, { "phrase": "Dialog.TYR.Ch3.M3.Victory", "trans": "Obviously your reputation preceded you, [[String.PlayerName]]. The fast-talking Malus were nowhere to be seen. When you complete this engagement I'll make sure Grand Archon Tr'avar is notified of your success." }, { "phrase": "Dialog.IGA.Ch3.M3.Victory", "trans": "We need more officers like you, [[String.PlayerName]]. Keep it up and you'll be up for a commendation before you know it. " }, { "phrase": "Dialog.SOV.Ch3.M3.Victory", "trans": "It is no wonder that I find your company so soothing, [[String.PlayerName]]. Your very presence is the embodiment of power. " }, { "phrase": "Dialog.TYR.Ch3.M4.Victory", "trans": "Congratulations, [[String.PlayerName]]. You're becoming a formidable leader." }, { "phrase": "Dialog.IGA.Ch3.M4.Victory", "trans": "You have a knack for making your commanding officer look, brilliant. You won't find me complaining!" }, { "phrase": "Dialog.SOV.Ch3.M4.Victory", "trans": "The success of our partnership has made it exceptionally difficult for me to control my urges, [[String.PlayerName]]. I can guarantee continued success would ensure a total loss of control. " }, { "phrase": "Dialog.TYR.Ch3.M5.Victory", "trans": "Your legacy is growing, [[String.PlayerName]]! When you complete this engagement I'll make sure Grand Archon Tr'avar is notified of your success." }, { "phrase": "Dialog.IGA.Ch3.M5.Victory", "trans": "You keep that up and I'll be calling you, sir! Nice work!" }, { "phrase": "Dialog.SOV.Ch3.M5.Victory", "trans": "Impressive. Your penchant for longevity is a truly gift. Meena will regret underestimating your tenacity." }, { "phrase": "Dialog.TYR.Ch3.M6.Victory", "trans": "You have saved the life of a High Archon of the Tyrannar Empire, [[String.PlayerName]]! Because of you, I live to fight another day. Such a thing does not go without notice." }, { "phrase": "Dialog.IGA.Ch3.M6.Victory", "trans": "By the maker, that was a hell of fight! You've got guts, [[String.PlayerName]]! I need more folk like you commanding my primary fleets. I want you reporting to me directly. " }, { "phrase": "Dialog.SOV.Ch3.M6.Victory", "trans": "Scanners detect that Meena escaped before the combat began. You have learned the first rule of the negotiation, [[String.PlayerName]]. No contract is without an escape clause and no partnership without rivalry. I think this is the beginning of an excellent partnership, don't you agree? " }, { "phrase": "Dialog.TYR.Ch4.M1.Victory", "trans": "Are you always this premium in battle, [[String.PlayerName]]? Keep this up and I'll be inviting you over for some Pobyeda Cun soup to celebrate our victories. " }, { "phrase": "Dialog.IGA.Ch4.M1.Victory", "trans": "We showed those Veil bastards that no matter how many rabid rabbits they pull from their hats, the IGA will continue to bite off their heads and lay them at the feet of our superior officers. " }, { "phrase": "Dialog.SOV.Ch4.M1.Victory", "trans": "Well played [[String.PlayerName]]. Perhaps a new suit is in order. After all, you continue to prove that you are cut from less than common cloth. " }, { "phrase": "Dialog.TYR.Ch4.M2.Victory", "trans": "You honor the memories of Battle Prophets of old. The Drakhan Shield salutes you. " }, { "phrase": "Dialog.IGA.Ch4.M2.Victory", "trans": "You are both a warrior and scholar. I salute your temperance. It is unfortunate that the Tyrannar prototype was not recovered amongst the wreckage. " }, { "phrase": "Dialog.SOV.Ch4.M2.Victory", "trans": "Acceptable. You have kept the prying eyes of the IGA out of our secrets. The information we have will be shared. " }, { "phrase": "Dialog.TYR.Ch4.M3.Victory", "trans": "You are the kind of warrior, a Regulan matron would want to bring home to her mother. Maybe this is a hint? Hint hint.. " }, { "phrase": "Dialog.IGA.Ch4.M3.Victory", "trans": "You made scraps of those Tyrannar mutts. I'll let Admiral Kolinahr know that we're narrowing down our probable targets." }, { "phrase": "Dialog.SOV.Ch4.M3.Victory", "trans": "The prototype is secured and you have proven yourself a most valuable acquisition. Enjoy your spoils. " }, { "phrase": "Dialog.TYR.Ch4.M4.Victory", "trans": "You are a fierce combatant, [[String.PlayerName]]. It is no wonder the Regulan and the Empire favors you. " }, { "phrase": "Dialog.IGA.Ch4.M4.Victory", "trans": "Your thought process almost rival that of past Oberan leaders. Admiral Hull will be pleased if we can recover the prototype." }, { "phrase": "Dialog.SOV.Ch4.M4.Victory", "trans": "Excellent work. When mind and body are set to purpose, you do not fail to produce results. " }, { "phrase": "Dialog.TYR.Ch4.M5.Victory", "trans": "You honor your ancestors, [[String.PlayerName]]. Your debt to the shield has been paid. " }, { "phrase": "Dialog.IGA.Ch4.M5.Victory", "trans": "Excellent work. You have applied reason to your actions and have gained us valuable information that can save many lives. " }, { "phrase": "Dialog.SOV.Ch4.M5.Victory", "trans": "Excellent, yet again you have proved worthy of the price of your contract. " }, { "phrase": "Dialog.TYR.Ch4.M6.Victory", "trans": " It is rare that a Regulan matron is in need of rescuing but it seems you are my hero, [[String.PlayerName]]. I won't soon forget this. " }, { "phrase": "Dialog.IGA.Ch4.M6.Victory", "trans": "By Argos, you saved our hides! It is an honor to have served by you. My house is yours to share anytime. " }, { "phrase": "Dialog.SOV.Ch4.M6.Victory", "trans": "I hope you realize that your skill is appreciated. It would take a considerable offer for someone to take you out of my service. " }, { "phrase": "Dialog.TYR.Ch5.M1.Victory", "trans": "Commendable work, [[String.PlayerName]]! I am liking your moves. I will be watching more closely from now on. " }, { "phrase": "Dialog.IGA.Ch5.M1.Victory", "trans": "Your bite was twice as bad as your bark, [[String.PlayerName]]. Nice work out there! " }, { "phrase": "Dialog.SOV.Ch5.M1.Victory", "trans": "It seems our tip was overpriced. We did manage to acquire several of the IGA crewmen which will make excellent slaves once we are through with our interrogations. Excellent work. " }, { "phrase": "Dialog.TYR.Ch5.M2.Victory", "trans": "We have found no evidence of the prototype but you did manage to cut the number of IGA capital ships in the sector by some. " }, { "phrase": "Dialog.IGA.Ch5.M2.Victory", "trans": "Excellent work. It'll be a dark day on Argos when those pincer-faced bastards get our tech!" }, { "phrase": "Dialog.SOV.Ch5.M2.Victory", "trans": "Excellent! Primas Sordid Depths is pleased. He has offered a great deal for your continued services. Fear not though, I am merely loaning your services for a hefty fee. " }, { "phrase": "Dialog.TYR.Ch5.M3.Victory", "trans": "You can chock up a few more kills on the side of your Cap ship. You make this look too easy, [[String.PlayerName]]." }, { "phrase": "Dialog.IGA.Ch5.M3.Victory", "trans": "Way to keep the Tyrannar out of our yard, [[String.PlayerName]]! I'll be talking to Admiral Hull about a counter strike and I will be sure to request you." }, { "phrase": "Dialog.SOV.Ch5.M3.Victory", "trans": "Ah, the golden silence of life extinguished. Now The Void will replace that fire with bitter cold and all will be as it should. " }, { "phrase": "Dialog.TYR.Ch5.M4.Victory", "trans": "Battle Prophet be praised! The waves of battle have crashed on your shield and left our Empire unscathed. " }, { "phrase": "Dialog.IGA.Ch5.M4.Victory", "trans": "Our fallen troops give you praise, my friend. Whatever the So'Toth are doing it is not just this fleet alone. " }, { "phrase": "Dialog.SOV.Ch5.M4.Victory", "trans": "I sense the Void working through you. Your body serves the torrid cause of Entropy, while your mind is clear of all emotion." }, { "phrase": "Dialog.TYR.Ch5.M5.Victory", "trans": "We work in harmony like the powerful digits of the mighty Hand of the Empire! We will all be praised in the Khari-Mata for our victory. " }, { "phrase": "Dialog.IGA.Ch5.M5.Victory", "trans": "Your actions today prove your conviction and genuine regard for life. I praise your determination. " }, { "phrase": "Dialog.SOV.Ch5.M5.Victory", "trans": "A feast of ancient genetics and cold dead flesh awaits The Void. Our masters send thanks to you, their humble host." }, { "phrase": "Dialog.TYR.Ch5.M6.Victory", "trans": "Report. All hostiles are belly up and Hobbes Stanov is on board. Nav-computer configured for Ares Prime! When we get to base, the drinks will be on me, [[String.PlayerName]]!" }, { "phrase": "Dialog.IGA.Ch5.M6.Victory", "trans": "The Terran hostages are on board and we're heading back to the \"Kennel\". Nice work with tentacle face! The Alliance needs a dozen more like you!" }, { "phrase": "Dialog.SOV.Ch5.M6.Victory", "trans": "Ahhhh! Yes. Can you feel it? The metallic, bitter taste of life-force draining, eyes darkening and dreams dying. Your service is complete, [[String.PlayerName]], until Entropy requires you again. " }, { "phrase": "Dialog.TYR.Ch6.M1.Victory", "trans": "Well fought, my little cub! When this war is over we will take a trip to Ferocia and hunt on our native soil together." }, { "phrase": "Dialog.IGA.Ch6.M1.Victory", "trans": "Woof! Oh my. Excuse me. I just can't contain my happiness about avenging our fallen troops. Excellent work!" }, { "phrase": "Dialog.SOV.Ch6.M1.Victory", "trans": "Excellent, work. We have nearly filled our quota with the grotesque reptilians and the So'toth will reward us. " }, { "phrase": "Dialog.TYR.Ch6.M2.Victory", "trans": "You bring back yet another prize for the Nine, [[String.PlayerName]]! Soon High Archon Tr'avar's trap will be ready to be sprung. " }, { "phrase": "Dialog.IGA.Ch6.M2.Victory", "trans": "Excellent work. There will be much the Oberan can learn about their motives from this data. " }, { "phrase": "Dialog.SOV.Ch6.M2.Victory", "trans": "You truly are worth every credit of your terms. The Lacerta onboard will solidify an extension of our contract with the So'toth. " }, { "phrase": "Dialog.TYR.Ch6.M3.Victory", "trans": "Nice to have been working with you, [[String.PlayerName]]! I may request your assistance in the future. " }, { "phrase": "Dialog.IGA.Ch6.M3.Victory", "trans": "Excellent work, [[String.PlayerName]]. Every mission we get closer to finding out who is funding these attacks against us. " }, { "phrase": "Dialog.SOV.Ch6.M3.Victory", "trans": "Wonderful! Now I will trade our oversized nemesis to our compatriots for a well-earned credit margin. " }, { "phrase": "Dialog.TYR.Ch6.M4.Victory", "trans": "Good work, [[String.PlayerName]]. We have the recruits onboard and ready for interrogation. Too bad we can't participate in the questioning. " }, { "phrase": "Dialog.IGA.Ch6.M4.Victory", "trans": "You are a gifted pilot. The Malus responsible for funding the attacks is within our grasp. Now it's up to intel. " }, { "phrase": "Dialog.SOV.Ch6.M4.Victory", "trans": "Excellent work, [[String.PlayerName]]. Remind me to have your over for tea with our So'toth allies. " }, { "phrase": "Dialog.TYR.Ch6.M5.Victory", "trans": "Your knack for destruction is awe inspiring! Those poor whelps stood no chance. Now we will wait for the IGA's retaliation. " }, { "phrase": "Dialog.IGA.Ch6.M5.Victory", "trans": "I love watching the unjust get their fair comeuppance .You did a great deed today. Now all that is left is their benefactor. " }, { "phrase": "Dialog.SOV.Ch6.M5.Victory", "trans": "Your service has been exceptional. I will need to downplay this success to my sister, Primas Sinistra, lest she attempt to steal your contract from me. " }, { "phrase": "Dialog.TYR.Ch6.M6.Victory", "trans": "My battle lust is swelling, [[String.PlayerName]]! You have robbed the IGA of one of their most beloved captains. This will surely set an even greater trap for the High Archon to spring. " }, { "phrase": "Dialog.IGA.Ch6.M6.Victory", "trans": "I applaud you! Your command abilities are of infinite value to efforts. I want you to know that many tortured IGA souls received their rightful vindication today, all thanks to you. " }, { "phrase": "Dialog.SOV.Ch6.M6.Victory", "trans": "What excellent negotiation skills you possess. Unfortunately, Sinistra has forced me into some negotiations of my own. I will let you know the outcome. " }, { "phrase": "Dialog.TYR.Ch7.M1.Victory", "trans": "Good work, comrade! We have the data. Keep this up and I will have many dates waiting for you on our next trip to Ferocia. " }, { "phrase": "Dialog.IGA.Ch7.M1.Victory", "trans": "Excellent work. The assault didn't yield much but any secrets are a win where The Veil are concerned. " }, { "phrase": "Dialog.SOV.Ch7.M1.Victory", "trans": "Excellent. If the display of power the Imperium showed at the battle of Four Points is any indicator, they could make an excellent business partner. " }, { "phrase": "Dialog.TYR.Ch7.M2.Victory", "trans": "Premium flying, comrade. Let us get this intel back to base and see what the Nine can make of it. " }, { "phrase": "Dialog.IGA.Ch7.M2.Victory", "trans": "Nice fighting, [[String.PlayerName]]! That was a close call. It seems the Tyrannar were just playing dead. The search continues. " }, { "phrase": "Dialog.SOV.Ch7.M2.Victory", "trans": "Well played [[String.PlayerName]]. Something tells me that the data we seek is not on this ship, however. " }, { "phrase": "Dialog.TYR.Ch7.M3.Victory", "trans": "Well fought, comrade. We make quite a team. Have faith that the So'toth readings will tell us a great deal about this new enemy. " }, { "phrase": "Dialog.IGA.Ch7.M3.Victory", "trans": "Nice base busting! We have the data files but at first glance we don't see anything about the Imperium. Time will tell if your risk was worth the effort. " }, { "phrase": "Dialog.SOV.Ch7.M3.Victory", "trans": "A most profitable engagement. Sinistra will have no choice but compensate us for the additional information we have gained about the prototype. " }, { "phrase": "Dialog.TYR.Ch7.M4.Victory", "trans": "Well fought. We must be diligent in protecting our technology. The next time it could be the Imperium that comes to take it. " }, { "phrase": "Dialog.IGA.Ch7.M4.Victory", "trans": "Excellent skirmish, [[String.PlayerName]]! Unfortunately, the prototype wasn't aboard any of the ships. Don't worry. We'll get them next time." }, { "phrase": "Dialog.SOV.Ch7.M4.Victory", "trans": "Yet again we have fulfilled our end of the bargain. Yet the Veil ship had no data concerning the Imperium. What could Sinistra be playing at? " }, { "phrase": "Dialog.TYR.Ch7.M5.Victory", "trans": "That was an impressive display of non-heinous flying, comrade. That should teach the IGA to take a long walk of a short stardock. " }, { "phrase": "Dialog.IGA.Ch7.M5.Victory", "trans": "Despite an amazing tactical display on your part, the prototype is still missing. We have one more chance before our leads run out. " }, { "phrase": "Dialog.SOV.Ch7.M5.Victory", "trans": "You are worthy of every credit you earn, my envoy. Now with this information we will acquire the prototype and Sinistra will pay through her genetically modified nose. " }, { "phrase": "Dialog.TYR.Ch7.M6.Victory", "trans": "You have amazed even me, comrade. Excellent flying! You have taught the Malus the difference between a thief and a warrior. " }, { "phrase": "Dialog.IGA.Ch7.M6.Victory", "trans": "I give you praise! I am honored to be a part of your legacy. The Jefari would be proud of your performance here today and so am I!" }, { "phrase": "Dialog.SOV.Ch7.M6.Victory", "trans": "We are victorious and by your hand, [[String.PlayerName]]! Once we sell this device we will indulge the company of the finest T'wixter pleasure slaves. " }, { "phrase": "Dialog.TYR.Ch8.M1.Victory", "trans": "Premium thanks, [[String.PlayerName]]. Were it not for your intervention the entire command base would have fallen. " }, { "phrase": "Dialog.IGA.Ch8.M1.Victory", "trans": "Looks like we sent those Tyrannar creeps home with their tails between their legs. Nice flying." }, { "phrase": "Dialog.SOV.Ch8.M1.Victory", "trans": "Well negotiated. I will contact our buyer and hasten our payment. " }, { "phrase": "Dialog.TYR.Ch8.M2.Victory", "trans": "You are a tenacious opponent, [[String.PlayerName]]. Your abilities may yet tip the tide in our favor. " }, { "phrase": "Dialog.IGA.Ch8.M2.Victory", "trans": "I give you praise, [[String.PlayerName]]. I'm glad we have you. Taking the fight to the Imperium will be no easy task." }, { "phrase": "Dialog.SOV.Ch8.M2.Victory", "trans": "Your cruder skill sets have served their purpose, [[String.PlayerName]]. The gain I shall incur from this transaction will be tremendous. " }, { "phrase": "Dialog.TYR.Ch8.M3.Victory", "trans": "You bring honor to the Shield and the Empire alike. Excellent work. " }, { "phrase": "Dialog.IGA.Ch8.M3.Victory", "trans": "You're pretty good in a fight, [[String.PlayerName]]. Maybe after all this is over we can grab some Grisswater and some Porkins jerky? " }, { "phrase": "Dialog.SOV.Ch8.M3.Victory", "trans": "Again you defy the odds and manage to accomplish what most would consider an impossible task. " }, { "phrase": "Dialog.TYR.Ch8.M4.Victory", "trans": "Extraordinary, [[String.PlayerName]]. Your deeds may someday fill the Khari Mata as well. " }, { "phrase": "Dialog.IGA.Ch8.M4.Victory", "trans": "You're quite a pilot. If I didn't know better I'd say you were part Jefari. " }, { "phrase": "Dialog.SOV.Ch8.M4.Victory", "trans": "Sinistra can take pleasure in her attempts to devalue our deal. As long as I hold your contract and prototype, I am assured." }, { "phrase": "Dialog.TYR.Ch8.M5.Victory", "trans": "You are a blessing from the Battle Prophet. Your shield arm is as strong as your sword. Good battles!" }, { "phrase": "Dialog.IGA.Ch8.M5.Victory", "trans": "Excellent work. Seems like the Tyrannar are not above the occasional tactical white lie. Nice work back there. " }, { "phrase": "Dialog.SOV.Ch8.M5.Victory", "trans": "Curse my blasted half-sister, she makes cause to repay me for selling her to skin trader as a girl. Regardless, humiliation will not come cheaply. " }, { "phrase": "Dialog.TYR.Ch8.M6.Victory", "trans": "We must stop meeting like this, [[String.PlayerName]]. That'll be teaching our enemies not to bring a dog to a cat fight. " }, { "phrase": "Dialog.IGA.Ch8.M6.Victory", "trans": "The Sovereignty are obviously not ready for a peace treaty. Great job, taking out our opposition. " }, { "phrase": "Dialog.SOV.Ch8.M6.Victory", "trans": "Your performance in combat was arousing. I have thus bought your contract from my brother. You are too precious to belong to him. " }, { "phrase": "Dialog.TYR.Ch9.M1.Victory", "trans": "HOE Starikov said you were good. I am learning to be trusting her instincts. " }, { "phrase": "Dialog.IGA.Ch9.M1.Victory", "trans": "I like your determination, [[String.PlayerName]]. Gather your forces and let us prepare for a retaliation. " }, { "phrase": "Dialog.SOV.Ch9.M1.Victory", "trans": "In the darkness of the Void you too would find your place in the universe. " }, { "phrase": "Dialog.TYR.Ch9.M2.Victory", "trans": "Premium work on destroying that last fleet. Our searching continues though. Perhaps the IMP dogs will be showing their hand soon. " }, { "phrase": "Dialog.IGA.Ch9.M2.Victory", "trans": "Your courage is noted. The deeper the Imperium reaches into IGA territories, the graver the consequences of our failure. " }, { "phrase": "Dialog.SOV.Ch9.M2.Victory", "trans": "The cold touch of death is no different than the promise of life. In the end Entropy marks us all. " }, { "phrase": "Dialog.TYR.Ch9.M3.Victory", "trans": "For Tyrannus! We have won! We Stand! Those cowardly transmissions were sent from deep within The Void. May the So'toth and their kin choke on them!" }, { "phrase": "Dialog.IGA.Ch9.M3.Victory", "trans": "Your performance under fire was admirable, Number One. We have proven that victory belongs to the righteous. Let Jannon Tr'avar and the Ares Magna choke on Tyrannus's Stand! " }, { "phrase": "Dialog.SOV.Ch9.M3.Victory", "trans": "Your levels of loyalty, tenacity and business sense are not often successfully joined. The IGA can keep their self-righteous threats and worthless virtues. We exist for profit. " }, { "phrase": "Dialog.TYR.Ch9.M4.Victory", "trans": "You're being pretty good in a fight, kid. Maybe someday you can try to beat my record on the Kesstel run. " }, { "phrase": "Dialog.IGA.Ch9.M4.Victory", "trans": "Tr'avar is among the greatest tacticians in the universe. It is a blessing that we have IGA officers like you to oppose him. " }, { "phrase": "Dialog.SOV.Ch9.M4.Victory", "trans": "You should consider devoting yourself to the powers of Entropy. The Void would make a powerful guide for your violent inclinations. " }, { "phrase": "Dialog.TYR.Ch9.M5.Victory", "trans": "The So'toth and whoever is responsible for this attack will be paying dearly! Thanks be to you for your assistance! " }, { "phrase": "Dialog.IGA.Ch9.M5.Victory", "trans": "With the loss of outposts, Tr'avar will be forced to regroup. I owe you, Number One. " }, { "phrase": "Dialog.SOV.Ch9.M5.Victory", "trans": "Philosophies break when truth disproves faith and reason. Today we have broken the Oberan with the truth of The Void. " }, { "phrase": "Dialog.TYR.Ch9.M6.Victory", "trans": "This payback against the Sovereignty is going to be long being remembered. It was being my pleasure to serve with you. " }, { "phrase": "Dialog.IGA.Ch9.M6.Victory", "trans": "Tr'avar escapes me yet again! Regardless the blow you struck against tyranny this tour was admirable. It was my pleasure working with you. " }, { "phrase": "Dialog.SOV.Ch9.M6.Victory", "trans": "A champion of a destitute ideal is the fuel upon which Entropy feeds. In the darkness of The Void, Entropy grins and eats itself this day. " }, { "phrase": "Dialog.TYR.Ch10.M1.Victory", "trans": "I applaud your abilities. You will truly bring honor to the Empire. One day perhaps you will hold my seat of honor." }, { "phrase": "Dialog.IGA.Ch10.M1.Victory", "trans": "Nice work but it isn't a trout until it's on the bank. intel recovered reports that The Veil are scientists. This contradicts our last intel. " }, { "phrase": "Dialog.SOV.Ch10.M1.Victory", "trans": "Your deeds outweigh the cost of your service. If we can acquire the plans for technology such as this, our accounts would overflow with Palladium. " }, { "phrase": "Dialog.TYR.Ch10.M2.Victory", "trans": "You execute in perfect concert with my plans. Like a fine instrument, you cleave a path through the enemy and onward to victory. I will not soon forget your service." }, { "phrase": "Dialog.IGA.Ch10.M2.Victory", "trans": "You knocked back those shell-headed blaggards like a wee half, lad. The recovered intel indicates that The Veil are a powerful race of warriors. I wonder why they fall down so easily then? " }, { "phrase": "Dialog.SOV.Ch10.M2.Victory", "trans": "An amazing feat, [[String.PlayerName]]. Imagine the right of acquisitions we could enforce with a fleet of such vessels. Your deeds have aroused me. " }, { "phrase": "Dialog.TYR.Ch10.M3.Victory", "trans": "Excellent work, [[String.PlayerName]]. You have succeeded in laying our trap. Now we shall see the quality of the prey we attract. " }, { "phrase": "Dialog.IGA.Ch10.M3.Victory", "trans": "Great strike, [[String.PlayerName]]. We've recovered data that The Veil would like us to believe, pins them as Void dwelling demi-gods, worshiped by the So'toth. Sounds like a lot of bunk to me. " }, { "phrase": "Dialog.SOV.Ch10.M3.Victory", "trans": "Despite the stacked odds, you continue to pull the plum from the pie. The Imperium Destroyer plans were not present but fear not, I have many other deeds for you to stick your fingers into. " }, { "phrase": "Dialog.TYR.Ch10.M4.Victory", "trans": "Well fought, [[String.PlayerName]]. This affront against the Oberan will ensure their full attention when we spring our trap." }, { "phrase": "Dialog.IGA.Ch10.M4.Victory", "trans": "The Veil are a dodgy lot, are they. Well, lies and deception will only take you so far. This time intel reports say they claim to be merchants from a far off system, enslaved as servants to the Malus. " }, { "phrase": "Dialog.SOV.Ch10.M4.Victory", "trans": "Despite the successful raid, the Oberan fools were working on non-combat related research. " }, { "phrase": "Dialog.TYR.Ch10.M5.Victory", "trans": "Good work, [[String.PlayerName]]. If your conscience aches later, remember that war is not fair. The Imperium would act no differently. " }, { "phrase": "Dialog.IGA.Ch10.M5.Victory", "trans": "Nice job. It seems that the Veil have a holy day coming up requiring a decennial pilgrimage. Guess where we'll be? " }, { "phrase": "Dialog.SOV.Ch10.M5.Victory", "trans": "Excellent work. While we did not acquire any new product, we have inflated the value of our tech substantially. " }, { "phrase": "Dialog.TYR.Ch10.M6.Victory", "trans": "The Imperium have robbed us of our prey but Finnegan's demise may serve as even better bait! Excellent work. " }, { "phrase": "Dialog.IGA.Ch10.M6.Victory", "trans": "Well I'll be a monkey's uncle. This whole operation was a bust. The only thing we know for sure about The Veil is that they're as shady as a willow tree. " }, { "phrase": "Dialog.SOV.Ch10.M6.Victory", "trans": "Exceptionally close call, [[String.PlayerName]]. While I find your company exhilarating, I think I would prefer not to be in such close proximity of your deeds for future transactions. " }, { "phrase": "Dialog.TYR.Ch1.M3.Fail", "trans": "You bring shame to the Nine and to the name of the Empire. Return to this battle after you increase the size and strength of your fleet. " }, { "phrase": "Dialog.IGA.Ch1.M3.Fail", "trans": "Don't give up. The Trimod'ra slaves need your help. Return to this battle after you increase your fleet strength and size. " }, { "phrase": "Dialog.SOV.Ch1.M3.Fail", "trans": "There will be time for pain later. Profit comes first. Research new technologies to improve the ships in your fleet. " }, { "phrase": "Dialog.TYR.Ch1.M5.Fail", "trans": "We must be able to control our territories. Try researching Dispersion armor in your Defense Lab" }, { "phrase": "Dialog.IGA.Ch1.M5.Fail", "trans": "These slaves don't stand a chance without us. Try researching Dispersion armor in your Defense Lab" }, { "phrase": "Dialog.SOV.Ch1.M5.Fail", "trans": "If you wish to work for the Sovereignty you need to use your head. Try researching Dispersion armor in your Defense Lab. " }, { "phrase": "Dialog.TYR.Ch2.M1.Fail", "trans": "Cowards never rule for long. Try building a Defense Lab and researching new defenses." }, { "phrase": "Dialog.IGA.Ch2.M1.Fail", "trans": "Don't let them profit from the pain of the universe. Try building a Defense Lab and researching new defenses." }, { "phrase": "Dialog.SOV.Ch2.M1.Fail", "trans": "There will be time for pain later. Profit comes first. Try building a Defense Lab and researching new defenses." }, { "phrase": "Dialog.TYR.Ch2.M4.Fail", "trans": "The longer this conflict continues the more hope the Trimod'ra have for freedom. Try researching new ship hulls in your ship design facility. " }, { "phrase": "Dialog.IGA.Ch2.M4.Fail", "trans": "The bloodier this conflict becomes the less hope the Trimod'ra have for freedom. Try researching new ship hulls in your ship design facility. " }, { "phrase": "Dialog.SOV.Ch2.M4.Fail", "trans": "If you fail to prove your worth to the Sovereignty, you will not share in our profit. Try researching new ship hulls in your ship design facility. . " }, { "phrase": "Dialog.TYR.Ch2.M5.Fail", "trans": "You have disgraced the name of the Tyrannar Empire. Drag your carcass back to the battlefield!" }, { "phrase": "Dialog.IGA.Ch2.M5.Fail", "trans": "Those miners are depending on you, lad! Get your systems back online and give it another go!" }, { "phrase": "Dialog.SOV.Ch2.M5.Fail", "trans": "I see no gain in your failure, [[String.PlayerName]]. I was hoping there would be no need to sell your fleet for scrap. Perhaps you should gather your forces and try again." }, { "phrase": "Dialog.TYR.Ch2.M6.Fail", "trans": "Your flaccid attempt brings shame upon the name of Tyrannus. Ready your ships and return to battle! " }, { "phrase": "Dialog.IGA.Ch2.M6.Fail", "trans": "Get your head in the fight, lad! The entire Tyrannar command fleet is on the way. Gather your strength and try again." }, { "phrase": "Dialog.SOV.Ch2.M6.Fail", "trans": "Your contract states that any losses incurred on my behalf will be recoupable via the auctioning of your possessions after your execution. I suggest you try again. " }, { "phrase": "Dialog.TYR.Ch3.M1.Fail", "trans": "If a supply fleet poses a challenge, how will we stand against the Imperium? Collect your forces and try again." }, { "phrase": "Dialog.IGA.Ch3.M1.Fail", "trans": "Those supply ships are sitting ducks without your fleet guarding them. Their lives are your responsibility. Get to it!" }, { "phrase": "Dialog.SOV.Ch3.M1.Fail", "trans": "Do not force me to dissolve our working arrangement. Salvious would not be so forgiving if you failed him. Go recover our losses!" }, { "phrase": "Dialog.TYR.Ch3.M2.Fail", "trans": "I would expect such an outcome from a Terran but not of a Tyrannar officer. Redeem yourself. " }, { "phrase": "Dialog.IGA.Ch3.M2.Fail", "trans": "We need those Wayfarer transports delivered intact. Don't let the Tyrannar plunder those supplies!" }, { "phrase": "Dialog.SOV.Ch3.M2.Fail", "trans": "You are merely an investment to me. Do not make me cut my losses! Fix the situation. " }, { "phrase": "Dialog.TYR.Ch3.M3.Fail", "trans": "Must I relieve you of your command? Redeem your honor or pay the price of weakness." }, { "phrase": "Dialog.IGA.Ch3.M3.Fail", "trans": "They're ripping you apart at the seams! Pull yourself together and try again." }, { "phrase": "Dialog.SOV.Ch3.M3.Fail", "trans": "How could you allow this to happen? Protect me!" }, { "phrase": "Dialog.TYR.Ch3.M4.Fail", "trans": "Tyrannar mission protocol leaves no allowance for incompetence. Correct your mistakes and try again." }, { "phrase": "Dialog.IGA.Ch3.M4.Fail", "trans": "You can't defend anyone lying on your back! Get back in the fight, lad!" }, { "phrase": "Dialog.SOV.Ch3.M4.Fail", "trans": "What a disappointing performance! I do not tolerate disappointment. Try again." }, { "phrase": "Dialog.TYR.Ch3.M5.Fail", "trans": "Don't let these honorless dogs best the Empire. " }, { "phrase": "Dialog.IGA.Ch3.M5.Fail", "trans": "You're going to have to give it more than that, lad. Try again. " }, { "phrase": "Dialog.SOV.Ch3.M5.Fail", "trans": "Perhaps Meena was wise to cut her loses. If you want my help, you must prove your worth." }, { "phrase": "Dialog.TYR.Ch3.M6.Fail", "trans": "As a High Archon of the Tyrannar Empire, I command you to retaliate! My life rests on your honor." }, { "phrase": "Dialog.IGA.Ch3.M6.Fail", "trans": "I've got 1543 souls on this ship and all of their lives are on your shoulders! Do your duty solider! " }, { "phrase": "Dialog.SOV.Ch3.M6.Fail", "trans": "It is up to you to collect your own pound of flesh. You cannot demand what you are unwilling to take. Try again. " }, { "phrase": "Dialog.TYR.Ch4.M1.Fail", "trans": "My mother is tougher than you and she is mentally deranged and having only half of her teeth left! Destroy these furless charlatans. " }, { "phrase": "Dialog.IGA.Ch4.M1.Fail", "trans": "Did you fail obedience training class? Get back in the fight!" }, { "phrase": "Dialog.SOV.Ch4.M1.Fail", "trans": "It would be unwise to back out of our deal? Get back to the task at hand. " }, { "phrase": "Dialog.TYR.Ch4.M2.Fail", "trans": "You dishonor the Battle Prophets of old. Have you no honor? Fight on. " }, { "phrase": "Dialog.IGA.Ch4.M2.Fail", "trans": "Violence is never a first choice. Do not prolong victory at the cost of future bloodshed. " }, { "phrase": "Dialog.SOV.Ch4.M2.Fail", "trans": "If the secrets of The Veil are compromised, the treaty between our races ends. " }, { "phrase": "Dialog.TYR.Ch4.M3.Fail", "trans": "Are you mentally deranged? You are bringing dishonor to the Blazing Sword and entire Empire! " }, { "phrase": "Dialog.IGA.Ch4.M3.Fail", "trans": "You are preforming worse than a one legged dog in a butt sniffing contest! Get to work!" }, { "phrase": "Dialog.SOV.Ch4.M3.Fail", "trans": "I have no qualms about suing your family for breach of contract if you perish on this mission. " }, { "phrase": "Dialog.TYR.Ch4.M4.Fail", "trans": "You are not even worthy to mate with a Regulan. Honor your ancestors or die trying. " }, { "phrase": "Dialog.IGA.Ch4.M4.Fail", "trans": "Your actions lack logic. Rethink the task and try again. " }, { "phrase": "Dialog.SOV.Ch4.M4.Fail", "trans": "Failure to protect the one who signs your credit statements is poor business indeed. Protect my assets!" }, { "phrase": "Dialog.TYR.Ch4.M5.Fail", "trans": "Do not allow the IGA dogs their pound of flesh! Destroy them! " }, { "phrase": "Dialog.IGA.Ch4.M5.Fail", "trans": "If the Sovereignty escape, many lives will be lost. By all that is great in the universe, stop them. " }, { "phrase": "Dialog.SOV.Ch4.M5.Fail", "trans": "You must defend me, oaf. Earn the credits I have afforded you. " }, { "phrase": "Dialog.TYR.Ch4.M6.Fail", "trans": "My tail is in the fire over here. Save the prototype!" }, { "phrase": "Dialog.IGA.Ch4.M6.Fail", "trans": "Save the sniffing around for later! We need our teeth bared now! " }, { "phrase": "Dialog.SOV.Ch4.M6.Fail", "trans": "If Tresda falls, consider yourself terminated. " }, { "phrase": "Dialog.TYR.Ch5.M1.Fail", "trans": "Did your mother raise you to attack and flee? Shame on you! Destroy the blockade! " }, { "phrase": "Dialog.IGA.Ch5.M1.Fail", "trans": "The prototype transport needs more time. Take them out! " }, { "phrase": "Dialog.SOV.Ch5.M1.Fail", "trans": "The last time I checked, I do not run a charity service. Acquire the prototype!" }, { "phrase": "Dialog.TYR.Ch5.M2.Fail", "trans": "Don't make me come into that sector! If I have to, you will be needing to hitch a ride home with the IGA! " }, { "phrase": "Dialog.IGA.Ch5.M2.Fail", "trans": "Are you going to let a bug faced, squid take our tech? For the love of Grisswater, protect our tech!" }, { "phrase": "Dialog.SOV.Ch5.M2.Fail", "trans": "Do not embarrass me in front of the Primas. Destroy the IGA rescue fleet." }, { "phrase": "Dialog.TYR.Ch5.M3.Fail", "trans": "Is the beauty of the Malus too distracting for you? Crush them for the Empire!" }, { "phrase": "Dialog.IGA.Ch5.M3.Fail", "trans": "There is no way you can allow the Tyrannar to do their business in our yard! Stop those reinforcements! " }, { "phrase": "Dialog.SOV.Ch5.M3.Fail", "trans": "Their putrid fire of hope still burns. Extinguish it! Silence the Terrans!" }, { "phrase": "Dialog.TYR.Ch5.M4.Fail", "trans": "Do not let the mangy dogs of the Alliance break your stance! Repel them! " }, { "phrase": "Dialog.IGA.Ch5.M4.Fail", "trans": "Do not allow yourself to become another victim of their sick experiments. Destroy that fleet!" }, { "phrase": "Dialog.SOV.Ch5.M4.Fail", "trans": "Do not succumb to your emotions. The IGA subjects must meet their new fate in the Void. " }, { "phrase": "Dialog.TYR.Ch5.M5.Fail", "trans": "Your ancestors are shamed by your failure! Strike down our enemies!" }, { "phrase": "Dialog.IGA.Ch5.M5.Fail", "trans": "It would be against all of our philosophic principles to allow this to continue. Stop the So'toth. " }, { "phrase": "Dialog.SOV.Ch5.M5.Fail", "trans": "If you will not serve the purpose of The Void then sacrifice yourself instead. Entropy must have its fill. " }, { "phrase": "Dialog.TYR.Ch5.M6.Fail", "trans": "Fleet taking heavy fire! You must be repelling Dredge's fleet or we will all be dead! " }, { "phrase": "Dialog.IGA.Ch5.M6.Fail", "trans": "That So'toth fleet is on our tail! Hostages taking fire! Get back into the fight or we're all dead mutts! " }, { "phrase": "Dialog.SOV.Ch5.M6.Fail", "trans": "You must not allow the Terran will to overcome the insurgence of Entropy. The Void requires its sacrifice. " }, { "phrase": "Dialog.TYR.Ch6.M1.Fail", "trans": "Do not fail the High Archon! We must recover the needed intelligence! " }, { "phrase": "Dialog.IGA.Ch6.M1.Fail", "trans": "This fleet is one of the primary sources of funding for the So'toth experiments. You must stop them! " }, { "phrase": "Dialog.SOV.Ch6.M1.Fail", "trans": "We must collect these hides of the Lacerta for Primas Sordid Depths. If you fail, I will be volunteering you in their place!" }, { "phrase": "Dialog.TYR.Ch6.M2.Fail", "trans": "Do not let the bark of the Thanerians deter you. We have only one chance at acquiring the data." }, { "phrase": "Dialog.IGA.Ch6.M2.Fail", "trans": "The Oberan must learn who is funding the So'toth's evil experiments. Stop that fleet. " }, { "phrase": "Dialog.SOV.Ch6.M2.Fail", "trans": "The Shield is about to engage me, fool! My safety cannot be bought or compromised. Stop that fleet!" }, { "phrase": "Dialog.TYR.Ch6.M3.Fail", "trans": "Are you mentally deranged? I am the Sword's most premium fighter pilot but even I need back up! Take out that fleet! " }, { "phrase": "Dialog.IGA.Ch6.M3.Fail", "trans": "Don't let The Veil's nebulous nature allow you to under estimate their tenacity. We need that information!" }, { "phrase": "Dialog.SOV.Ch6.M3.Fail", "trans": "This is a gigantic windfall for our partnership. Make this happen or I will find another associate!" }, { "phrase": "Dialog.TYR.Ch6.M4.Fail", "trans": "The recruits have not been secured. I'm taking fire! Get back into the fight! " }, { "phrase": "Dialog.IGA.Ch6.M4.Fail", "trans": "That fleet is not to be underestimated! Don't spare any firepower in getting that data!" }, { "phrase": "Dialog.SOV.Ch6.M4.Fail", "trans": "The walls of my base are rattling! If I lose one single piece of china, I will have you blackballed from contract work for good! " }, { "phrase": "Dialog.TYR.Ch6.M5.Fail", "trans": "How could you be so careless? They are only recruits. Take out the base or deliver your resignation to the High Archon. " }, { "phrase": "Dialog.IGA.Ch6.M5.Fail", "trans": "Justice has to win the day! Pay them back for every IGA member those monsters took from us! " }, { "phrase": "Dialog.SOV.Ch6.M5.Fail", "trans": "We cannot fail when profit is so close at hand! Launch another fleet and finish what you have started! " }, { "phrase": "Dialog.TYR.Ch6.M6.Fail", "trans": "Finnegan and the IGA must not obtain vengeance for their cause! Crush him!" }, { "phrase": "Dialog.IGA.Ch6.M6.Fail", "trans": "You can never retreat! Never surrender! The Sovereignty tortured over a thousand officers from our ranks! Don't let those souls have been lost in vain! " }, { "phrase": "Dialog.SOV.Ch6.M6.Fail", "trans": "If the Regula female continues her attacks, we will have to deal with both the Tyrannar and my half-sister. Finish the deal! " }, { "phrase": "Dialog.TYR.Ch7.M1.Fail", "trans": "What is the problem, comrade? If the IGA bests you, what will the Imperium do to your carcass?" }, { "phrase": "Dialog.IGA.Ch7.M1.Fail", "trans": "We need that research, [[String.PlayerName]]! Don't make me bark at you again." }, { "phrase": "Dialog.SOV.Ch7.M1.Fail", "trans": "Do not let the data slip through your fingers. Take out that Thanerian fleet or you will pay the price. " }, { "phrase": "Dialog.TYR.Ch7.M2.Fail", "trans": "Fly premium or go home! This is not a training exercise. Win glory for the Empire or die trying! " }, { "phrase": "Dialog.IGA.Ch7.M2.Fail", "trans": "Don't rollover on this fight. We need any data on the Imperium we can get. " }, { "phrase": "Dialog.SOV.Ch7.M2.Fail", "trans": "We cannot afford to allow Sinistra to go unsatisfied! Take out the Thanerian fleet. " }, { "phrase": "Dialog.TYR.Ch7.M3.Fail", "trans": "Fly like Sword of the Empire. The So'toth must give up their secrets to us. " }, { "phrase": "Dialog.IGA.Ch7.M3.Fail", "trans": "Don't let those Ares Magna megalomaniacs keep you out. Take the fight back to them!" }, { "phrase": "Dialog.SOV.Ch7.M3.Fail", "trans": "I see no gain in your failure, [[String.PlayerName]]. Perhaps I have been too lenient with you. I can assure you my sister will not. " }, { "phrase": "Dialog.TYR.Ch7.M4.Fail", "trans": "Do not allow the honorless Sovereignty to take a single credit from us. Claim victory for the Empire or give your life trying! " }, { "phrase": "Dialog.IGA.Ch7.M4.Fail", "trans": "If we let bullies like the Tyrannar spread their brand of peace the entire universe will fall into ruin. Take out that fleet! " }, { "phrase": "Dialog.SOV.Ch7.M4.Fail", "trans": "Do not allow my sister's paranoia become our loss. Meet her demands and destroy that fleet." }, { "phrase": "Dialog.TYR.Ch7.M5.Fail", "trans": "I need back up down here. We cannot surrender the prototype to the IGA. Get to it! " }, { "phrase": "Dialog.IGA.Ch7.M5.Fail", "trans": "Don't just sit there licking your wounds! Take down that base! " }, { "phrase": "Dialog.SOV.Ch7.M5.Fail", "trans": "Would you throw our fortune away, fool? Gather your forces and take down the base! " }, { "phrase": "Dialog.TYR.Ch7.M6.Fail", "trans": "No! We cannot let them take the prototype! Rally your fleet and stop her! " }, { "phrase": "Dialog.IGA.Ch7.M6.Fail", "trans": "The Tyrannar cannot possess a weapon of such destruction! You must bite down hard and snap their necks! " }, { "phrase": "Dialog.SOV.Ch7.M6.Fail", "trans": "No! You oaf! You cannot let that oversized ball of fur deny us our rightful profit! Cut him down! " }, { "phrase": "Dialog.TYR.Ch8.M1.Fail", "trans": " Taking heavy fire! Shields critical! You call this a rescue? Save the command base! " }, { "phrase": "Dialog.IGA.Ch8.M1.Fail", "trans": "You didn't strike me as the begging type. Regroup and take out those ships." }, { "phrase": "Dialog.SOV.Ch8.M1.Fail", "trans": "Scrap metal is not a lucrative market, oaf. Protect the prototype. " }, { "phrase": "Dialog.TYR.Ch8.M2.Fail", "trans": "Defenses are crumbling. Serve your Empire! " }, { "phrase": "Dialog.IGA.Ch8.M2.Fail", "trans": "If you've got a death blossom tucked under your sleeve, now's the time to use it! Get back in the fight!" }, { "phrase": "Dialog.SOV.Ch8.M2.Fail", "trans": "Your defeat does not enhance our profitability. Defend the trade route. " }, { "phrase": "Dialog.TYR.Ch8.M3.Fail", "trans": "Do not let the enemy forces reach your base!" }, { "phrase": "Dialog.IGA.Ch8.M3.Fail", "trans": "The enemy has might but we are right! Stop them before it's too late." }, { "phrase": "Dialog.SOV.Ch8.M3.Fail", "trans": "Deliver that prototype or your next contract will be as a concubine for my sister!" }, { "phrase": "Dialog.TYR.Ch8.M4.Fail", "trans": "A broken shield is a lost battle. Do not give up! " }, { "phrase": "Dialog.IGA.Ch8.M4.Fail", "trans": "Those miners are defenseless. Protect them before it's too late." }, { "phrase": "Dialog.SOV.Ch8.M4.Fail", "trans": "Do not allow Sinistra's dark dealings to undo our profits. Protect the prototype." }, { "phrase": "Dialog.TYR.Ch8.M5.Fail", "trans": "We must clear the sector to allow for supplies. Do not fail the Empire! " }, { "phrase": "Dialog.IGA.Ch8.M5.Fail", "trans": "We can afford to lose these colonists! Drive the Tyrannar back! " }, { "phrase": "Dialog.SOV.Ch8.M5.Fail", "trans": "You are as flaccid as my brother's attempts to out negotiate me. Clear my escape or the deal is off. " }, { "phrase": "Dialog.TYR.Ch8.M6.Fail", "trans": "We can't repel Imperium and IGA forces for long! Mayday! " }, { "phrase": "Dialog.IGA.Ch8.M6.Fail", "trans": "We're losing the fleet! Get more ships here in a hurry! " }, { "phrase": "Dialog.SOV.Ch8.M6.Fail", "trans": "Sinistra's fleet is retreating. Do not allow this deal to spoil or I will have my pound of flesh. " }, { "phrase": "Dialog.TYR.Ch9.M1.Fail", "trans": "You are acting like the bastard son of an Ares Magna. Fly premium or go home! " }, { "phrase": "Dialog.IGA.Ch9.M1.Fail", "trans": "Take out those Tyrannar fleets. Make it so! " }, { "phrase": "Dialog.SOV.Ch9.M1.Fail", "trans": "Have you heard the call of Entropy yet? No? Then continue to spread the word to our enemies! " }, { "phrase": "Dialog.TYR.Ch9.M2.Fail", "trans": "You are not worth the salt in your tears. Finish the mission! " }, { "phrase": "Dialog.IGA.Ch9.M2.Fail", "trans": "This is not a combat training class. This is not theoretical. Save those people!" }, { "phrase": "Dialog.SOV.Ch9.M2.Fail", "trans": "You have yet to fulfill your service to The Void. Destroy the supply convoy." }, { "phrase": "Dialog.TYR.Ch9.M3.Fail", "trans": "Ares Prime is under fire! We cannot fall down! We must be standing strong! " }, { "phrase": "Dialog.IGA.Ch9.M3.Fail", "trans": "Civilian casualties are sky rocketing, Number One! Bring in more reinforcements, damn it! " }, { "phrase": "Dialog.SOV.Ch9.M3.Fail", "trans": "My fortune is in flames, you buffoon! Send more ships! " }, { "phrase": "Dialog.TYR.Ch9.M4.Fail", "trans": "These bases are in need of being blown up! Don't be getting cocky, kid! " }, { "phrase": "Dialog.IGA.Ch9.M4.Fail", "trans": "Aquarius 11 cannot withstand another full on assault. Hold the line! " }, { "phrase": "Dialog.SOV.Ch9.M4.Fail", "trans": "You have failed to bring balance to our opposition. Force them to embrace Entropy. " }, { "phrase": "Dialog.TYR.Ch9.M5.Fail", "trans": "Ferocia must not become victim to the So'toth. Terrox give you premium strength! " }, { "phrase": "Dialog.IGA.Ch9.M5.Fail", "trans": "Send reinforcements to take out these bases. Tr'avar must not be allowed to regroup!" }, { "phrase": "Dialog.SOV.Ch9.M5.Fail", "trans": "Entropy is absolute. Any failure is of the flesh. Do not make me sacrifice yours to The Void." }, { "phrase": "Dialog.TYR.Ch9.M6.Fail", "trans": "We must plunge the sword of the Empire into the monster's chest! Make your efforts premium, comrade!" }, { "phrase": "Dialog.IGA.Ch9.M6.Fail", "trans": "Do not let Tr'avar's ruse be our undoing, Number One! Engage the enemy. " }, { "phrase": "Dialog.SOV.Ch9.M6.Fail", "trans": "Entropy is absolute. Any failure is of the flesh. Do not make me sacrifice yours to The Void." }, { "phrase": "Dialog.TYR.Ch10.M1.Fail", "trans": "We must honor the example of Prime Archon Tyrannus. Stand or die! " }, { "phrase": "Dialog.IGA.Ch10.M1.Fail", "trans": "Don't let these mask-wearing sods make short work of you! Give 'em hell, lad!" }, { "phrase": "Dialog.SOV.Ch10.M1.Fail", "trans": "The Imperium cannot outbid us in this war! Clear the path for commerce and profit. " }, { "phrase": "Dialog.TYR.Ch10.M2.Fail", "trans": "You disgrace your Empire! Have you no honor? Do not allow them to rout our forces! " }, { "phrase": "Dialog.IGA.Ch10.M2.Fail", "trans": "If The Veil can get the best of us, then the Imperium will have us over the rocks. Take that base, lad." }, { "phrase": "Dialog.SOV.Ch10.M2.Fail", "trans": "The Imperium are a resource we must tap. Reap the profit of our plan! " }, { "phrase": "Dialog.TYR.Ch10.M3.Fail", "trans": "I have crafted this plan in the name of Tyrannus and the Empire. Your failure to execute it dishonors them both. " }, { "phrase": "Dialog.IGA.Ch10.M3.Fail", "trans": "Don't let these armored bastards take us for a joy ride! Take them out!" }, { "phrase": "Dialog.SOV.Ch10.M3.Fail", "trans": "These opponents are not to be trifled with under the most advantageous circumstances. Make this attack yield dividends. " }, { "phrase": "Dialog.TYR.Ch10.M4.Fail", "trans": "The first rule of tactics is to never underestimate your enemy. Get reinforcements on the ready and finish this conflict. " }, { "phrase": "Dialog.IGA.Ch10.M4.Fail", "trans": "These Veil have pulled the wool over our eyes for long enough. Sort them out or I'll have your ass. " }, { "phrase": "Dialog.SOV.Ch10.M4.Fail", "trans": "No profit can be had without product to sell. Acquire the Oberan tech or find another patron." }, { "phrase": "Dialog.TYR.Ch10.M5.Fail", "trans": "If you are bested by IGA recruits I will have your fleet dismantled and your officer rank revoked. " }, { "phrase": "Dialog.IGA.Ch10.M5.Fail", "trans": "Information is power, lad. Don't let The Veil slip away with that info. " }, { "phrase": "Dialog.SOV.Ch10.M5.Fail", "trans": "Despite your comely appearance, those that do not do my bidding are cut loose. Destroy the test fleet and base. " }, { "phrase": "Dialog.TYR.Ch10.M6.Fail", "trans": "Do not let the IGA avenge the damage we have caused. Reap victory for the Empire. " }, { "phrase": "Dialog.IGA.Ch10.M6.Fail", "trans": "The Veil have us trapped! Call for reinforcements before it's too late. " }, { "phrase": "Dialog.SOV.Ch10.M6.Fail", "trans": "Survival is critical. We have no room for profit unless the prototype is destroyed. " }, { "phrase": "Dialog.IGA.Win.1", "trans": "\"Peace, prosperity and good journeys to you, Commander.\"" }, { "phrase": "Dialog.IGA.Win.2", "trans": "\"The IGA continues to bring peace to this battle torn universe.\"" }, { "phrase": "Dialog.IGA.Win.3", "trans": "\"A famous Terran once said: Walk softly and carry a huge particle blaster.\"" }, { "phrase": "Dialog.IGA.Win.4", "trans": "\"The war mongers of this galaxy can take our ships, but they'll never take our freedom!\"" }, { "phrase": "Dialog.IGA.Win.5", "trans": "\"The IGA will continue to defend this galaxy from tyranny and oppression, unto our dying breath.\"" }, { "phrase": "Dialog.IGA.Win.6", "trans": "\"The price of freedom is eternal vigilance.\"" }, { "phrase": "Dialog.IGA.Win.7", "trans": "\"Defeat is not an option when the fate of the universe is on the line.\"" }, { "phrase": "Dialog.IGA.Win.8", "trans": "\"It's not the size of the dog in the fight, but the size of the fight in the dog.\"" }, { "phrase": "Dialog.IGA.Win.9", "trans": "\"Our vigilance will ensure the safety of the entire universe.\"" }, { "phrase": "Dialog.IGA.Win.10", "trans": "\"Never give up, never surrender!\"" }, { "phrase": "Dialog.IGA.Win.11", "trans": "\"Logic, compassion and tenacity make the IGA the defenders of this universe.\"" }, { "phrase": "Dialog.IGA.Win.12", "trans": "\"It is our goal to explore new worlds and defend those who can not protect themselves.\"" }, { "phrase": "Dialog.IGA.Win.13", "trans": "\"It'll be a cold day in hell when the IGA rolls over for the rabble of this universe.\"" }, { "phrase": "Dialog.IGA.Win.14", "trans": "\"One day soon, the universe will find peace and the IGA will be there to welcome it.\"" }, { "phrase": "Dialog.IGA.Win.15", "trans": "\"I love the smell of carbon scoring in the morning. It smells like victory.\"" }, { "phrase": "Dialog.TYR.Win.1", "trans": "\"For the Empire!\"" }, { "phrase": "Dialog.TYR.Win.2", "trans": "\"For Tyrannus!\"" }, { "phrase": "Dialog.TYR.Win.3", "trans": "\"For the glory of the Nine and the honor of Lord Tyrannus!\"" }, { "phrase": "Dialog.TYR.Win.4", "trans": "\"The universe will bow before the awesome might of the Tyrannar Empire.\"" }, { "phrase": "Dialog.TYR.Win.5", "trans": "\"Our enemies learn from your lessons of blood and siege!\"" }, { "phrase": "Dialog.TYR.Win.6", "trans": "\"The Tyrannar wine will flow like the blood of your enemies.\"" }, { "phrase": "Dialog.TYR.Win.7", "trans": "\"The hand, sword and shield of the Empire have vanquished your enemy.\"" }, { "phrase": "Dialog.TYR.Win.8", "trans": "\"The battle prophet spoke of this day and your victory.\"" }, { "phrase": "Dialog.TYR.Win.9", "trans": "\"We will fight until all who oppose the Empire have fallen.\"" }, { "phrase": "Dialog.TYR.Win.10", "trans": "\"Together as one Empire, we will execute on our designs of ruling the universe.\"" }, { "phrase": "Dialog.TYR.Win.11", "trans": "\"While all others fall, the Tyrannar Empire will stand.\"" }, { "phrase": "Dialog.TYR.Win.12", "trans": "\"The thrill of battle is nothing compared to the taste of victory.\"" }, { "phrase": "Dialog.TYR.Win.13", "trans": "\"Even the Imperium will tremble before the might of the Empire!\"" }, { "phrase": "Dialog.TYR.Win.14", "trans": "\"We will fight to the last and die knowing we served Tyrannus.\"" }, { "phrase": "Dialog.TYR.Win.15", "trans": "\"There is nothing sweeter than seeing your enemies driven before you.\"" }, { "phrase": "Dialog.SOV.Win.1", "trans": "\"Perhaps this will teach them to boast less and negotiate more aggressively.\"" }, { "phrase": "Dialog.SOV.Win.2", "trans": "\"Adhocracy Code of conduct states: To the victor goes the spoils.\"" }, { "phrase": "Dialog.SOV.Win.3", "trans": "\"Adhocracy Code of conduct states: What you can protect, is what is rightfully yours.\"" }, { "phrase": "Dialog.SOV.Win.4", "trans": "\"Adhocracy Code of conduct states: Credits left insufficiently guarded are credits rightfully acquired.\"" }, { "phrase": "Dialog.SOV.Win.5", "trans": "\"The Void is a breeding ground for perfection in an active state of execution.\"" }, { "phrase": "Dialog.SOV.Win.6", "trans": "\"Where Entropy breeds, victory is assured.\"" }, { "phrase": "Dialog.SOV.Win.7", "trans": "\"What good is peace or glory if it cannot fill your pockets or protect what is yours?\"" }, { "phrase": "Dialog.SOV.Win.8", "trans": "\"We have resigned yet another fleet to the perfection of The Void.\"" }, { "phrase": "Dialog.SOV.Win.9", "trans": "\"Real power comes from never revealing your true nature.\"" }, { "phrase": "Dialog.SOV.Win.10", "trans": "\"There is nothing sweeter than the sound of transferring credits.\"" }, { "phrase": "Dialog.SOV.Win.11", "trans": "\"There can be no knowledge without ignorance, no order without chaos and no life without Entropy.\"" }, { "phrase": "Dialog.SOV.Win.12", "trans": "\"There is no profit without loss and today our enemies have lost dearly.\"" }, { "phrase": "Dialog.SOV.Win.13", "trans": "\"Entropy has embraced our enemies and showed us the path to victory.\"" }, { "phrase": "Dialog.SOV.Win.14", "trans": "\"Every credit gained is another step toward victory.\"" }, { "phrase": "Dialog.SOV.Win.15", "trans": "\"Never boast of your victories. Allow your wealth and possessions to do it for you.\"" }, { "phrase": "UIAsset.Building.CommunicationsCenter.Name", "trans": "Communications Center" }, { "phrase": "UIAsset.Agent.JackBuck.Name", "trans": "Jack Buck " }, { "phrase": "UIAsset.Agent.BuzzMilnes.Name", "trans": "Buzz Milnes " }, { "phrase": "UIAsset.Agent.BazaWarbbles.Name", "trans": "Ba'zaWarbbles " }, { "phrase": "UIAsset.Agent.MagvaBreyes.Name", "trans": "Magva Breyes " }, { "phrase": "UIAsset.Agent.FelicityCox.Name", "trans": "Felicity Cox " }, { "phrase": "UIAsset.Agent.ArchiboldMuton.Name", "trans": "Archibold Muton " }, { "phrase": "UIAsset.Building.CommunicationsCenter.Description", "trans": "The Communication Center allows access to all transmissions. Upgrading this building increases the number of available trade routes, as well as their payouts." }, { "phrase": "CodeString.Shipyard.EmptySlot", "trans": "Empty" }, { "phrase": "UIAsset.ShipProjectile.PulseBlaster.Name", "trans": "Pulse Blaster" }, { "phrase": "UIAsset.ShipProjectile.DisruptorCannon.Name", "trans": "Disruptor Cannon" }, { "phrase": "UIAsset.ShipProjectile.PhaserCannon.Name", "trans": "Phaser Cannon" }, { "phrase": "UIAsset.ShipProjectile.TeslaAnnihilator.Name", "trans": "Tesla Annihilator" }, { "phrase": "UIAsset.Tech.ContainmentField.Name", "trans": "Containment Field" }, { "phrase": "UIAsset.Tech.StructuralField.Name", "trans": "Structural Field" }, { "phrase": "UIAsset.Tech.HardeningField.Name", "trans": "Hardening Field" }, { "phrase": "UIAsset.Tech.IndestructibilityField.Name", "trans": "Indestructibility Field" }, { "phrase": "UIAsset.AskEights.ShipSelection.Name", "trans": "Ship Selection" }, { "phrase": "UIAsset.AskEights.TargetSelection.Name", "trans": "Target Selection" }, { "phrase": "UIAsset.AskEights.ShipMovement.Name", "trans": "Ship Movement" }, { "phrase": "UIAsset.AskEights.LeavingShipCombat.Name", "trans": "Leaving Ship Combat" }, { "phrase": "UIAsset.AskEights.LeavingBaseCombat.Name", "trans": "Leaving Base Combat" }, { "phrase": "UIAsset.AskEights.WeaponRange.Name", "trans": "Weapon Range" }, { "phrase": "UIAsset.AskEights.ShipRepairs.Name", "trans": "Ship Repairs" }, { "phrase": "UIAsset.AskEights.KeepResearching.Name", "trans": "Keep Researching" }, { "phrase": "UIAsset.AskEights.ResearchingShipHulls.Name", "trans": "Researching Ship Hulls" }, { "phrase": "UIAsset.AskEights.ResearchingTech.Name", "trans": "Researching Tech" }, { "phrase": "UIAsset.AskEights.ContractAcquisition.Name", "trans": "Contract Acquisition" }, { "phrase": "UIAsset.AskEights.RenewContracts.Name", "trans": "Renew Contracts" }, { "phrase": "UIAsset.AskEights.ContractTerms.Name", "trans": "Contract Terms" }, { "phrase": "UIAsset.AskEights.DodgingProjectiles.Name", "trans": "Dodging Projectiles" }, { "phrase": "UIAsset.AskEights.ProjectilesVs.CapitalShips.Name", "trans": "Projectiles Vs. Capital Ships" }, { "phrase": "UIAsset.AskEights.BenefitofBeams.Name", "trans": "Benefit of Beams" }, { "phrase": "UIAsset.AskEights.DamageTypes.Name", "trans": "Damage Types" }, { "phrase": "UIAsset.AskEights.DefenseTypes.Name", "trans": "Defense Types" }, { "phrase": "UIAsset.AskEights.Shields.Name", "trans": "Shields" }, { "phrase": "UIAsset.AskEights.Armor.Name", "trans": "Armor" }, { "phrase": "UIAsset.AskEights.ActiveDefenses.Name", "trans": "Active Defenses" }, { "phrase": "UIAsset.AskEights.Transgates.Name", "trans": "Transgates" }, { "phrase": "UIAsset.AskEights.TravelTips.Name", "trans": "Travel Tips" }, { "phrase": "UIAsset.AskEights.FleetTravelSpeed.Name", "trans": "Fleet Travel Speed" }, { "phrase": "UIAsset.AskEights.AttackingEnemies.Name", "trans": "Attacking Enemies" }, { "phrase": "UIAsset.AskEights.FleetRating.Name", "trans": "Fleet Rating" }, { "phrase": "UIAsset.AskEights.UpgradingBuildings.Name", "trans": "Upgrading Buildings" }, { "phrase": "UIAsset.AskEights.YourCommandCenter.Name", "trans": "Your Command Center" }, { "phrase": "UIAsset.AskEights.BuildingNewStructures.Name", "trans": "Building New Structures" }, { "phrase": "UIAsset.AskEights.ResourceDepots.Name", "trans": "Resource Depots" }, { "phrase": "UIAsset.AskEights.ProtectingYourBase.Name", "trans": "Protecting Your Base" }, { "phrase": "UIAsset.AskEights.StarshipArms.Name", "trans": "Starship Arms" }, { "phrase": "UIAsset.AskEights.BaseDefenses.Name", "trans": "Base Defenses" }, { "phrase": "UIAsset.AskEights.Reactors.Name", "trans": "Reactors" }, { "phrase": "UIAsset.AskEights.CompletingMissions.Name", "trans": "Completing Missions" }, { "phrase": "UIAsset.AskEights.MissionRewards.Name", "trans": "Mission Rewards" }, { "phrase": "UIAsset.AskEights.PreparingforMissions.Name", "trans": "Preparing for Missions" }, { "phrase": "UIAsset.AskEights.MissionTargets.Name", "trans": "Mission Targets" }, { "phrase": "UIAsset.AskEights.LootingEnemyPlayers.Name", "trans": "Looting Enemy Players" }, { "phrase": "UIAsset.AskEights.StarbaseProtection.Name", "trans": "Starbase Protection" }, { "phrase": "UIAsset.AskEights.TauntingtheEnemyinChat.Name", "trans": "Taunting the Enemy in Chat" }, { "phrase": "UIAsset.AskEights.EnemyPlayerBases.Name", "trans": "Enemy Player Bases" }, { "phrase": "UIAsset.AskEights.PracticeCombat.Name", "trans": "Practice Combat" }, { "phrase": "UIAsset.AskEights.GainResources.Name", "trans": "Gain Resources" }, { "phrase": "UIAsset.AskEights.StartingMissions.Name", "trans": "Starting Missions" }, { "phrase": "UIAsset.AskEights.MeetyourAllies.Name", "trans": "Meet your Allies" }, { "phrase": "UIAsset.AskEights.PlayerKnowledgeBase.Name", "trans": "Player Knowledge Base" }, { "phrase": "Dialog.IGA.Taunt.1", "trans": "\"You bullies can beat your chests all day but the IGA will always be here to silence you.\"" }, { "phrase": "Dialog.IGA.Taunt.2", "trans": "\"Your mother smells of grisswater and wet Thanerians.\"" }, { "phrase": "Dialog.IGA.Taunt.3", "trans": "\"Logic and cooperation will turn the tide of this war, not ignorance.\"" }, { "phrase": "Dialog.IGA.Taunt.4", "trans": "\"Come back anytime. The IGA loves target practice.\" " }, { "phrase": "Dialog.IGA.Taunt.5", "trans": "\"Next bring more ships.\"" }, { "phrase": "Dialog.IGA.Taunt.6", "trans": "\"Nice try laser brain!\"" }, { "phrase": "Dialog.IGA.Taunt.7", "trans": "\"You can't suppress firepower of this magnitude.\"" }, { "phrase": "Dialog.IGA.Taunt.8", "trans": "\"Have fun repairing your fleet, nerfherder.\"" }, { "phrase": "Dialog.IGA.Taunt.9", "trans": "\"Maybe one day you'll learn that might doesn't make right.\"" }, { "phrase": "Dialog.IGA.Taunt.10", "trans": "\"Your factions existence is proof that the universe has a sense of humor.\"" }, { "phrase": "Dialog.IGA.Taunt.11", "trans": "\"The rest of the universe would agree with you. But then we'd all be wrong.\"" }, { "phrase": "Dialog.IGA.Taunt.12", "trans": "\"Your kind have all the virtues we dislike and none of the vices we admire.\"" }, { "phrase": "Dialog.IGA.Taunt.13", "trans": "\"We just kicked your ass for the greater good of the galaxy.\"" }, { "phrase": "Dialog.IGA.Taunt.14", "trans": "\"Don't fly home mad. Just fly home.\"" }, { "phrase": "Dialog.IGA.Taunt.15", "trans": "\"Improving intergalactic relations, one blaster beam at a time.\"" }, { "phrase": "Dialog.TYR.Taunt.1", "trans": "\"You have been weighed, measured and deemed unworthy.\"" }, { "phrase": "Dialog.TYR.Taunt.2", "trans": "\"You lack the ferocity or tactics to defeat the Empire.\"" }, { "phrase": "Dialog.TYR.Taunt.3", "trans": "\"Your faction will kneel before the Empire and find its rightful place at our heel.\"" }, { "phrase": "Dialog.TYR.Taunt.4", "trans": "\"Never start a battle you cannot finish!\"" }, { "phrase": "Dialog.TYR.Taunt.5", "trans": "\"Beg the universe for mercy, for we shall have none!\"" }, { "phrase": "Dialog.TYR.Taunt.6", "trans": "\"Fight harder next time! You bring shame on the creature that bore you.\"" }, { "phrase": "Dialog.TYR.Taunt.7", "trans": "\"We stood against the Imperium while your faction cowered!\"" }, { "phrase": "Dialog.TYR.Taunt.8", "trans": "\"Carry your dead away from here! This is Tyrannar space!\"" }, { "phrase": "Dialog.TYR.Taunt.9", "trans": "\"Your weakness makes me sick. Be gone!\"" }, { "phrase": "Dialog.TYR.Taunt.10", "trans": "\"Yield to the might of the Tyrannar Empire!\"" }, { "phrase": "Dialog.TYR.Taunt.11", "trans": "\"Pray that we never meet in battle again. I will not be so merciful.\"" }, { "phrase": "Dialog.TYR.Taunt.12", "trans": "\"You are nothing more than another conquest for the Empire.\"" }, { "phrase": "Dialog.TYR.Taunt.13", "trans": "\"Tyrannar wine is stronger than your fleet.\"" }, { "phrase": "Dialog.TYR.Taunt.14", "trans": "\"Next time we meet, my comrades will make Victory soup from your eyeballs.\"" }, { "phrase": "Dialog.TYR.Taunt.15", "trans": "\"Send word of your defeat to your superiors and let them know the Tyrannar is coming for them.\"" }, { "phrase": "Dialog.SOV.Taunt.1", "trans": "\"Do not hate the player. Hate the game the universe beckons us to play.\"" }, { "phrase": "Dialog.SOV.Taunt.2", "trans": "\"Do not be jealous of my appearance, be jealous of the power I wield.\"" }, { "phrase": "Dialog.SOV.Taunt.3", "trans": "\"You are a perfect example of why Entropy is the answer.\"" }, { "phrase": "Dialog.SOV.Taunt.4", "trans": "\"Do not regret your defeat, merely learn to accept it.\"" }, { "phrase": "Dialog.SOV.Taunt.5", "trans": "\"Your race will make excellent servants, once domesticated.\"" }, { "phrase": "Dialog.SOV.Taunt.6", "trans": "\"My appearance alone should have warned you of your defeat.\"" }, { "phrase": "Dialog.SOV.Taunt.7", "trans": "\"Tears? What a burden they must be for your race.\" " }, { "phrase": "Dialog.SOV.Taunt.8", "trans": "\"Take what you can and go, before we lay claim to your carcass as well.\"" }, { "phrase": "Dialog.SOV.Taunt.9", "trans": "\"War is negotiation through violence and you are on the losing end.\"" }, { "phrase": "Dialog.SOV.Taunt.10", "trans": "\"Fear not for your dead. The Void or the black market will embrace them for a greater purpose.\"" }, { "phrase": "Dialog.SOV.Taunt.11", "trans": "\"We leave you with what you entered the universe with; your carcass and your humility.\"" }, { "phrase": "Dialog.SOV.Taunt.12", "trans": "\"Next time you travel through Sovereignty space, by all means, bring more credits.\"" }, { "phrase": "Dialog.SOV.Taunt.13", "trans": "\"Loss is a learning experience and we are happy to educate you.\"" }, { "phrase": "Dialog.SOV.Taunt.14", "trans": "\"If I were as ugly as you I would, I would lack confidence as well.\"" }, { "phrase": "Dialog.SOV.Taunt.15", "trans": "\"Do not think of it as defeat, but rather a poor business decision.\"" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level01.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level02.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level03.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Level04.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.ShipProjectile.PulseBlaster.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.DisruptorCannon.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.PhaserCannon.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.TeslaAnnihilator.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.AssaultCannon.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.GatlingCannon.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.BarrageCannon.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.MoonrakerCannon.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.MassDriver.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.GaussRifle.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.GaussCannon.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.VoltronicPulseNode.Description", "trans": "The Voltronic Pulse Node is a manually fired spinal weapon that projects an incredible amount of force which cuts through most armor like a sword through butter but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.CyclonicPulseNode.Description", "trans": "The Cyclonic Pulse Node is a manually fired spinal weapon that emits a cyclone like barrage of energy of varying wavelengths. This causes devastating amounts of force damage to the target, but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GaussianPulseNode.Description", "trans": "Gaussian Pulse Node is a manually fired spinal weapon that emits a barrage of magnetic force which rips through the target. This causes massive damage but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.DarksaberPulseNode.Description", "trans": "The Darksaber Pulse Node is a manually fired spinal weapon invented by Jefari pilot Aurora Sings.It projects an enormous amount of force unmatched by any other known weapon of its kind. It also requires a recharge time between uses." }, { "phrase": "UIAsset.ShipGuided.FissionMissile.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.FusionMissile.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.ManticoreMissile.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.PhotonTorpedo.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.QuantumTorpedo.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.VortexTorpedo.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.CompressionBomb.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.ImplosionBomb.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.SingularityBomb.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.BalestrieriDevice.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.HiveBattery.Description", "trans": "A Hive Battery is a manually fired spinal weapon that fires a tremendous number of photon missiles, causing heavy force damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MaelstromBattery.Description", "trans": "A Maelstrom Battery is a manually fired spinal weapon that launches a literal Maelstrom of quantum missiles, causing incredible damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.NovaBattery.Description", "trans": "A Nova Battery is a manually fired spinal weapon that launches a hail of vortex missiles, causing massive damage but requiring a recharge time between uses." }, { "phrase": "UIAsset.ShipGuided.ArmageddonBattery.Description", "trans": "An Armageddon Battery is a manually fired spinal weapon that launches a hail of Planetbuster missiles, causing planet killing damage but requiring a recharge time between uses." }, { "phrase": "UIAsset.BaseProjectile.BombardmentCannon.Description", "trans": "Bombardment Cannons are improved incursion deterrent cannons that deal even greater kinetic damage than standard base defense systems at the cost of speed." }, { "phrase": "UIAsset.BaseProjectile.MeteorGun.Description", "trans": "Meteor Guns are enormous, high powered incursion deterant cannons that deal incredible kinetic damage to invading ships." }, { "phrase": "UIAsset.BaseProjectile.Anti-StarcraftMassdriver.Description", "trans": "Anti-Starcraft Massdrivers leverage advanced massdriver technology to deal tremendous kinetic damage to invading starships from a moderate range." }, { "phrase": "UIAsset.BaseProjectile.RegulatorCannon.Description", "trans": "Regulator Cannons use legendary tech adopted from the Supercollider ship tech. They cause massive kinetic damage to incoming ships with a slow fire rate and moderate range. " }, { "phrase": "UIAsset.BaseProjectile.FissionBattery.Description", "trans": "The Fission Battery is an improved missile technology that fires high explosive missiles at incoming invaders and deals increased damage against escort class ships. " }, { "phrase": "UIAsset.BaseProjectile.FusionBattery.Description", "trans": "The Fusion Battery are an advanced missile technology that fires extreme yield explosive missiles at incoming invaders. " }, { "phrase": "UIAsset.BaseProjectile.GhostriderDeploymentPod.Description", "trans": "Ghostrider Deployment Pods, or GDPs use the most advanced type of missile deployment firing Ghostrider class missiles to destroy invaders and obliterate escort class vessels. " }, { "phrase": "UIAsset.BaseProjectile.GuardianMount.Description", "trans": "Guardian Mounts are improved close combat defense systems, able to deal even greater explosive damage at close range." }, { "phrase": "UIAsset.BaseProjectile.PhalanxMount.Description", "trans": "Phalanx Mounts are advanced close combat defense systems that use even higher calibur explosive cannon fire to deal incredible damage at close range." }, { "phrase": "UIAsset.BaseProjectile.BarrageCannonMount.Description", "trans": "Barrage Cannon Mounts are highly advanced close combat defense systems firing barrages of high caliber cannon shells to deal massive damage at close range." }, { "phrase": "UIAsset.BaseProjectile.FireshieldMount.Description", "trans": "Fireshield Mounts are the ultimate in short ranged defense built from lost Thanerian tech from the planet Argos. The explosive damage caused at short range can topple even the largest capital ships. " }, { "phrase": "UIAsset.ShipBeam.GatlingLaser.Description", "trans": "Gatling Lasers use standard laser technology projected at a very high rate of fire capable of increased energy damage." }, { "phrase": "UIAsset.ShipBeam.ScatterLaser.Description", "trans": "Scatter Lasers leverage standard laser technology in a scatter configuration similar to an enormous shotgun firing numerous energy beams for very high burst damage." }, { "phrase": "UIAsset.ShipBeam.TurboLaser.Description", "trans": "Turbo Lasers are the next evolution of the Gatling Lasers, allowing for extreme rate of fire and massive energy damage. " }, { "phrase": "UIAsset.ShipBeam.DeathBlossom.Description", "trans": "The Death Blossom is a laser deployment cannon whose origins trace back to an ancient race in the Rylos sector. It is capable of emitting a huge barrage of high intensity lasers causing epic level damage. " }, { "phrase": "UIAsset.ShipBeam.PolarityRay.Description", "trans": "Polarity Rays are an improved version of standard tech which alternates the polarity of the energy emmited for higher explosive damage output. " }, { "phrase": "UIAsset.ShipBeam.InversionRay.Description", "trans": "Inversion Rays invert the frequency of energy projection to cause tremendous explosions dealing incredible damage." }, { "phrase": "UIAsset.ShipBeam.ConversionRay.Description", "trans": "Conversion Rays convert matter struck into energy causing small fusion-based explosions on impact ." }, { "phrase": "UIAsset.ShipBeam.DeathRay.Description", "trans": "The Death Ray, as it was dubbed by its inventor, is the ultimate explosion generating beam weapon capable of causing any matter struck to undergo a nuclear reaction on an epic scale." }, { "phrase": "UIAsset.ShipBeam.ForceBeam.Description", "trans": "The Force Beam is an improvement on Graviton technology allowing for higher yield kinetic damage at range." }, { "phrase": "UIAsset.ShipBeam.RipperBeam.Description", "trans": "Ripper Beams use a volatile versions of Force Beams that distribute kinect force on impact yielding tremendous damage on impact. " }, { "phrase": "UIAsset.ShipBeam.MikuruBeam.Description", "trans": "Mikuru Beams are advanced versions of Ripper Beams generated by a strange ball of unknown energy, capitalizing on highly improved distribution of force for massive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DesslokBeam.Description", "trans": "The Desslok Beam was created by an advanced race long since extinguished by the Imperium. The Desslok Beam is the ultimate kinetic force beam known to exist in the galaxy. " }, { "phrase": "UIAsset.BaseProjectile.PhotonProjectorCluster.Description", "trans": "Photon Projector Clusters are an improved point defense weapon used to cut down high speed opponents in a hail of energy beams. They offer improved energy damage to incoming ships. " }, { "phrase": "UIAsset.BaseProjectile.IonicSalvoCluster.Description", "trans": "Ionic Salvo Clusters are an advanced point defense weapon that improves on the photon technology to deal even greater damage at a higher rate to incoming ships. " }, { "phrase": "UIAsset.BaseProjectile.CyclonicPlasmaCluster.Description", "trans": "Cyclonic Plasma Clusters are a highly advanced point defense weapon that uses a hail of plasma fire to destroy incoming fighters." }, { "phrase": "UIAsset.BaseProjectile.HydralaxiHiveCluster.Description", "trans": "Hydralaxi Hive Clusters are legendary point defense weapons that boast the same lightning speed of the Thenarian beasts of legend. They are capable of dealing an extreme amount of damage in a very short timeframe. " }, { "phrase": "UIAsset.Area.LaserBurster.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.GammaBurster.Description", "trans": "Gamma Bursters use highly unstable gamma energy to destroy most matter in a wide arc of incredible damage. Ender Graham, its inventor was a Jefari pilot of note. " }, { "phrase": "UIAsset.Area.GradiusBurster.Description", "trans": "Gradius Bursters are the highest yield energy arc weapons created by Xavier \"Xavy\" McLarey of Argos and were considered lost until recently recovered. Their damage is several orders of magnitude higher than the standard Photon Burster. " }, { "phrase": "UIAsset.Area.PolarityArc.Description", "trans": "The Polarity Arc is an improved version of standard tech which alternates the polarity of the energy emitted for higher explosive damage arc and output. " }, { "phrase": "UIAsset.Area.InversionArc.Description", "trans": "Inversion Arcs invert the frequency of energy projection to cause tremendous explosion arcs, dealing incredible damage." }, { "phrase": "UIAsset.Area.ConversionArc.Description", "trans": "The Conversion Arcs convert matter struck into energy, causing small fusion based explosions on impact along a wide arc ." }, { "phrase": "UIAsset.Area.CovenantArc.Description", "trans": "The Covenant Arc is a legendary technology taken from a race of long conquered Imperium opposers and improved upon by the Imperium. It yields explosive arc damage several magnitudes higher than standard arc weapons. " }, { "phrase": "UIAsset.Area.NeutronPulser.Description", "trans": "Neutron Pulsers are improved kinetic pulsers with higher yield and force damage projected over a wide arc of fire. " }, { "phrase": "UIAsset.Area.GravitonPulser.Description", "trans": "Graviton Pulsers are very high yield force based arc weapons that use gravitational fields to cause a wide arc of incredible damage." }, { "phrase": "UIAsset.Area.GaussPulser.Description", "trans": "Gauss Pulsers are a reapplication of Gaussian technology capable of a wide arc of massive force damage. " }, { "phrase": "UIAsset.Area.CollapsarPulser.Description", "trans": "The Collapsar Pulser, once thought of as a myth, collapses dwarf star matter to generate force damage of uncomparable proportions over a wide arc of destruction. " }, { "phrase": "UIAsset.Area.AntiprotonBeamer.Description", "trans": "The Antiproton Beamer is a manually fired spinal weapon application using antimatter fuel to form a beam of improved explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.UnobtaniumParticleBeamer.Description", "trans": "Unobtanium Particle Beamers are manually fired spinal weapon that use an extremely rare element as fuel to form a beam of incredible explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.DarkMatterBeamer.Description", "trans": "The Dark Matter Beamer is a manually fired spinal weapon that uses unstable Dark Matter as a fuel to form a beam of massive explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.WaveMotionGun.Description", "trans": "The Wave Motion Gun is a manually fired spinal weapon developed in secret by Prime Archon Tyrannus to combat the Imperium. All traces of the device were thought lost with his flagship. The weapon yields tremendous force several magnitudes higher than the standard weapon of its type. A recharge time is required between uses. " }, { "phrase": "UIAsset.ShipDrone.InterceptorBay.Description", "trans": "Interceptor Bays launch improved battle drones with improved energy projectors for higher damage over time." }, { "phrase": "UIAsset.ShipDrone.DefenderBay.Description", "trans": "Defender Bays launch greatly improved combat drones armed with high yield energy projectors capable of incredible damage over time. " }, { "phrase": "UIAsset.ShipDrone.InterdictorBay.Description", "trans": "Interdictor Bays launch elite combat drones armed with gamma wave projectors that deal massive energy damage over time." }, { "phrase": "UIAsset.ShipDrone.FirefoxBay.Description", "trans": "Firefox Bays, created by a fabled race of space faring fox-like creatures, launch a barrage of highly intelligent drones armed with energy projectors causing epic damage over time." }, { "phrase": "UIAsset.ShipDrone.BattleSquadron.Description", "trans": "Battle Squadrons launch improved mini-fighters with improved explosive projectiles for higher damage over time." }, { "phrase": "UIAsset.ShipDrone.LACSquadron.Description", "trans": "LAC Squadrons launch greatly improved mini-fighters armed with high yield explosive projectiles capable of incredible damage over time. " }, { "phrase": "UIAsset.ShipDrone.StormbirdSquadron.Description", "trans": "Stormbird Squadrons launch elite mini-fighters armed with mini-manticore missiles that deal massive energy damage over time." }, { "phrase": "UIAsset.ShipDrone.WildcardSquadron.Description", "trans": "Wildcard Squadron created by the legndary Jefari race, launch a barrage of epic mini-fighters which are heavily armed with dwarf matter missiles causing epic explosive damage over time." }, { "phrase": "UIAsset.ShipDrone.StrikerWing.Description", "trans": "Striker Wings launch improved battle drones armed with micro CompressionBombs for higher damage over time." }, { "phrase": "UIAsset.ShipDrone.DevastatorWing.Description", "trans": "Devastator Wings launch greatly improved combat drones armed with micro Implosion Bombs capable of incredible force damage over time. " }, { "phrase": "UIAsset.ShipDrone.PredatorWing.Description", "trans": "Predator Wings launch elite combat drones armed with micro Singularity Bombs that deal massive force damage over time." }, { "phrase": "UIAsset.ShipDrone.DestructorWing.Description", "trans": "Destructor Wings are believed to be abandoned Imperium technology that launches a barrage of highly intelligent drones armed with miniturized Fatman bombs causing epic damage over time." }, { "phrase": "UIAsset.BaseProjectile.InterceptorDefenseDrones.Description", "trans": "Interceptor Defense Drones are improved versions of the standard defense drones. They are able to deploy faster-use improved plasma rifles to deal better energy damage." }, { "phrase": "UIAsset.BaseProjectile.ValkyrieDefenseDrones.Description", "trans": "Valkyrie Defense Drones are an advanced version of the standard defense drone. Their improved gatling lasers deal higher energy damage to invading ships." }, { "phrase": "UIAsset.BaseProjectile.ReaperDefenseDrones.Description", "trans": "Reaper Defense Drones are highly advanced automated defense drones. Equipped with high yield scatter lasers, they are capable of dealing massive damage to even larger ships. " }, { "phrase": "UIAsset.BaseProjectile.HIVEDefenseDrones.Description", "trans": "HIVE Defense Drones are the ultimate in automated defense drones. Equipped with turbo lasers, they are capable of overwhelming ships in a swarm of fire. " }, { "phrase": "UIAsset.Defense.FlakCloud.Description", "trans": "Flak Clouds are the ultimate anti-missile active defense systems developed long before the faction wars. The system delivers a cloud of nano-machines that short circuit missiles preventing damage from being dealt." }, { "phrase": "UIAsset.Defense.GravitonScreen.Description", "trans": "Graviton Screens are an improved active defense that use gravitational force to reduce the velocity of incoming projectiles causing them to deal less damage." }, { "phrase": "UIAsset.Defense.GaussianScreen.Description", "trans": "Gaussian Screens are an advanced active defense that uses high powered magnetic forces to stop incoming projectiles before they deal damage. " }, { "phrase": "UIAsset.Defense.QuantumScreen.Description", "trans": "Quantum Screens are an elite active defense that use unstable quantum energy pulses to block incoming projectiles preventing a great deal of damage." }, { "phrase": "UIAsset.Defense.ForceField.Description", "trans": "The Force Field is a legendary active defense believed to be lost centuries ago. Force fields produce a solid field of quantum energy capable of blocking virtually all incoming projectile damage. " }, { "phrase": "UIAsset.Defense.RefractorWeb.Description", "trans": "Refractor Webs are an improved active defense that refracts energy scattering it and reducing damage caused by beam weapons." }, { "phrase": "UIAsset.Defense.ScatterWeb.Description", "trans": "Scatter Webs are an advanced active defense that improves on the Refractor Web causing higher energy distribution greatly reducing damage from beam weapons. " }, { "phrase": "UIAsset.Defense.FractureWeb.Description", "trans": "Fracture Webs are an elite active defense that projects a latice of energy that reduces incredible amounts of damage from beam weapons. " }, { "phrase": "UIAsset.Defense.BlackoutWeb.Description", "trans": "Blackout Webs are a legendary active defense believed to be invented by the ancestors of the Malus. The web creates a web of energy that absorbs light and energy reducing beam weapon damage enormously. " }, { "phrase": "UIAsset.ShipShield.RefractorField.Description", "trans": "Refractor Fields are an improved defense that refracts energy scattering it and reducing damage caused by beam weapons." }, { "phrase": "UIAsset.ShipShield.ReflectorField.Description", "trans": "Reflector Fields are an advanced defense that improves on Refractor Shield technology allowing for greater reduction in damage from beam weapons. " }, { "phrase": "UIAsset.ShipShield.LensingField.Description", "trans": "Lensing Fields are an elite defense type that distributes beam weapons across a powerful field diffusing damage. " }, { "phrase": "UIAsset.ShipShield.BlackoutField.Description", "trans": "Blackout Fields are are a legendary defense type believed to be invented by the ancestors of the Malus. The field absorbs light and energy reducing beam weapon damage enormously. " }, { "phrase": "UIAsset.ShipShield.InsulatorField.Description", "trans": "Insulator Fields improve on standard Energy Shields by adding insulating devices which divert small amounts of incoming fire. This allows for a more even distribution to energy sinks allowing greater energy absorption at a faster rate. Insulator Fields are effective only against energy based attacks. " }, { "phrase": "UIAsset.ShipShield.AbsorptionField.Description", "trans": "Absorption Fields are an advanced version of Energy Shields, equiped with higher capacity energy sinks allowing for greater protection. Absorption Fields are effective only against energy based attacks. " }, { "phrase": "UIAsset.ShipShield.ImpedanceField.Description", "trans": "Impedance Fields are a highly advanced version of Energy Shields that actually diffue energy on contact, adding an additional layer of protection. Impedance Fields are effective only against energy based attacks. " }, { "phrase": "UIAsset.ShipShield.ConversionField.Description", "trans": "Conversion Fields are the ultimate verion of energy protection believed to be of Jefari construction. The Conversion Field converts energy into a redundant, self sustainable energy source allowing for the highest level of energy protection. " }, { "phrase": "UIAsset.ShipShield.DeflectorField.Description", "trans": "Deflector Fields are the next level of protection from kinetic damage using improved force dampening design. " }, { "phrase": "UIAsset.ShipShield.VectorField.Description", "trans": "Vector Fields use algorithms to predict incoming projectile trajectory vectors allowing for a higher level of kinetic distribution and protection. " }, { "phrase": "UIAsset.ShipShield.AblationField.Description", "trans": "Ablation Fields are an advanced kinetic defense that removes material from the surface of incoming projectiles by vaporizing them before impact. This greatly reduces the amount of kinetic damage dealt by attacks." }, { "phrase": "UIAsset.ShipShield.Anti-InertiaField.Description", "trans": "Anti-Inertia Fields are a legendary anti-kinetic defense that reduces the inertia of incoming projectiles. Current tech limitations restrict its absolute efficiency but still allows for tremendous kinetic protection. " }, { "phrase": "UIAsset.ShipShield.DistortionField.Description", "trans": "Distortion Fields are an improved version of Phase Shielding distorting the distribution of all damage to allow for higher absorption rates and improved protection. " }, { "phrase": "UIAsset.ShipShield.DisplacementField.Description", "trans": "Displacement Fields are a highly improved all purpose defense shield capable of more effectively distributing all damage types yielding even higher levels of protection. " }, { "phrase": "UIAsset.ShipShield.StasisField.Description", "trans": "Stasis Fields are a huge advancement on the standard Phase Shield, creating a field of energy with near-infinite rigidity, making it \"unbreakable\" in theory as well as a near perfect reflective surface. In application, current technology does not allow for this ideal. It does however provide enormous protection for all damage types. " }, { "phrase": "UIAsset.ShipShield.EntropyField.Description", "trans": "Entropy Fields are a legendary tech believed to have originated in the Void and possibly adopted by the Imperium for their ships. Entropy Fields create a virtually idealized statis field drawing on Void energies to provide the ultimate all purpose defense against damage." }, { "phrase": "UIAsset.Armor.DuraweaveArmor.Description", "trans": "Duraweave Armor uses an improved rudimentary nanoweave design to disperse energy quicker and provide greater energy weapon protection." }, { "phrase": "UIAsset.Armor.NanoweaveArmor.Description", "trans": "Nanoweave Armor uses a highly improved nanoweave design which allows for even greater energy dispersal and energy damage protection." }, { "phrase": "UIAsset.Armor.FractalweaveArmor.Description", "trans": "Fractalweave Armor uses an advanced nanoweave, utilizing fractal patterns for a tremendous energy dispertion rate and exceptional energy damage protection." }, { "phrase": "UIAsset.Armor.CortosisweaveArmor.Description", "trans": "Cortosisweave Armor is a legendary armor technology developed by the Jefari to protect their Saberwings from energy damage. The weave yields unprecedented energy dispersal and the highest level of energy protection. " }, { "phrase": "UIAsset.Armor.ResistiumArmor.Description", "trans": "Resistium Armor is an improvement on Plastisteel Armor utilizing a stronger more flexible material to reduce the impact of the explosive blast damage. " }, { "phrase": "UIAsset.Armor.GravityWebArmor.Description", "trans": "Gravity Web Armor is a serious improvement on Plastisteel Armor by creating a gravitational web which repels incoming missile fire reducing the impact of the explosive blast damage. " }, { "phrase": "UIAsset.Armor.InertonArmor.Description", "trans": "Inerton Armor is an advanced improverment on Plastisteel Armor combining the durability of Resistium and some of the benefits of Gravity Web Armor. It greatly reduces all explosive damage. " }, { "phrase": "UIAsset.Armor.DuraniumArmor.Description", "trans": "Duranium Armor is rumored to have been developed during the Twilight of the first age of the Imperium. Processing Duranium is an daunting task but yields the highest level of protection from explosive weapons known to the universe." }, { "phrase": "UIAsset.Armor.EnduriumArmor.Description", "trans": "Endurium Armor is an improvement on Deflector Armor utilizing Endurium, an more flexible and durable alloy to act as an improved defense against kinetic based damage." }, { "phrase": "UIAsset.Armor.TritaniumArmor.Description", "trans": "Tritanium Armor is a greatly improved version of Deflector Armor using a hard to manufacture allow composed of Endurium and two other alloys, known as Tritanium. As such, it provide a higher reduction of kinetic damage. " }, { "phrase": "UIAsset.Armor.PhotoniumArmor.Description", "trans": "Photonium Armor is a very advanced armor that uses Tritanium Armor and boisters its flexibility using photon energy charges. As a result, it provides an extrodainary amount of kinetic damage reduction. " }, { "phrase": "UIAsset.Armor.AdamantiumArmor.Description", "trans": "Adamantium Armor is a legendary armor whose origins can be traced to the Mare-vel galaxy. The alloy is nigh invulnerable and as such provides the highest level of protection from kinetic damage. " }, { "phrase": "UIAsset.Armor.ImperviumArmor.Description", "trans": "Impervium Armor is an improved all purpose armor composed of Neutronium in a duraweave pattern allowing for a greater degree of overall protection from damage." }, { "phrase": "UIAsset.Armor.LangstonFieldArmor.Description", "trans": "Langston Field Armor is an highly improved all purpose armor utilizing a Langston field to buffer an Impervium nanoweave armor. The end result is exceptional all purpose damage resistance. " }, { "phrase": "UIAsset.Armor.SinisiteArmor.Description", "trans": "Sinisite Armor is a highly advanced all purpose armor composed of a matter from Sinistar, a very rare alloy found in dying stars. The result is tremendous all purpose damage resistance." }, { "phrase": "UIAsset.Armor.DwarfstarAlloyArmor.Description", "trans": "Dwarfstar Alloy Armor is a legendary all purpose armor which is only able to be manufactured in the heart of a dwarfstar. This makes the armor both extremely rare and incredibly resistant to all damage types. " }, { "phrase": "UIAsset.Tech.StealthField.Description", "trans": "Holo-field Generators are an improved cloaking device capable of improved concealment duration outside of combat. " }, { "phrase": "UIAsset.Tech.SpiderDrive.Description", "trans": "Spider Drives are a highly improved cloaking technology allowing for highly clandestine movement with an extended duration outside of combat. " }, { "phrase": "UIAsset.Tech.QuantumDisplacer.Description", "trans": "Quantum Displacers are advanced cloaking technology allowing for highly clandestine movement with an extended duration outside of combat. " }, { "phrase": "UIAsset.Tech.InterphaseCloak.Description", "trans": "Interphase Cloaks are advanced cloaking technology allowing for highly clandestine movement with an extended duration outside of combat. " }, { "phrase": "UIAsset.Tech.SidewallShields.Description", "trans": "Sidewall Shield technology advance the standard shield extender to include additional coverage and potency." }, { "phrase": "UIAsset.Tech.DeflectorShields.Description", "trans": "Deflector Shields greatly improve the standard shield extender technology to allow for a more powerful effect. " }, { "phrase": "UIAsset.Tech.HermeticField.Description", "trans": " Hermetic Field greatly improve the standard shield extender technology to allow for a more powerful effect. " }, { "phrase": "UIAsset.Tech.InvulnerabilityField.Description", "trans": "Invulnerability Field greatly improve the standard shield extender technology to allow for a more powerful effect. " }, { "phrase": "UIAsset.Tech.GravitonSump.Description", "trans": "Graviton Sumps used an improved version of the Mass Lightening tech for evern greater mobility." }, { "phrase": "UIAsset.Tech.InertialDampeners.Description", "trans": "Inertial Dampeners use an improved version of the Mass Lightening tech for evern greater mobility." }, { "phrase": "UIAsset.Tech.MassDisplacers.Description", "trans": "Mass Displacers use a greatly improved version of the Mass Lightening tech for evern greater mobility." }, { "phrase": "UIAsset.Tech.EezoCore.Description", "trans": "Eezo Cores use an advanced version of the Mass Lightening tech for evern greater mobility." }, { "phrase": "UIAsset.Tech.TargetingComputer.Description", "trans": "Targeting Computers utilize sophicated computer systems to process targeting information more efficiently than a standard tracking systems resulting in higher hit probablity. " }, { "phrase": "UIAsset.Tech.PredictiveAlgorithms.Description", "trans": "Predictive Algorithms utilize even more sophicated computer systems to process targeting information more efficiently than a standard tracking systems resulting in an even greater hit probablity. " }, { "phrase": "UIAsset.Tech.TacticalAI.Description", "trans": "Tactical AI utilizes an AI computer systems to make faster and more accurate quantative targeting calculations for extreme accuracy. " }, { "phrase": "UIAsset.Tech.SuperAITSs.Description", "trans": "Super AITS (Super 8's) is an improved version of the Artificially Intelligent Training Simulator (AITS) which utilizes an advanced AI computer systems to make quantative targeting calculations for extreme accuracy. " }, { "phrase": "UIAsset.BaseShield.RefractorBarrier.Description", "trans": "Refractor Barriers are an improved base defense that repel explosion force scattering it and reducing explosive weapon damage." }, { "phrase": "UIAsset.BaseShield.ReflectorBarrier.Description", "trans": "Reflector Barriers are an advanced base defense that improves on Refractor Shield technology allowing for greater reduction in damage from explosive weapons. " }, { "phrase": "UIAsset.BaseShield.LensingBarrier.Description", "trans": "Lensing Barrier are an elite base defense type that distributes explosions across a powerful field diffusing damage. " }, { "phrase": "UIAsset.BaseShield.BlackoutBarrier.Description", "trans": "Blackout Barrier are are a legendary base defense type believed to be invented by the ancestors of the Malus. The field reduces explosive weapon damage enormously. " }, { "phrase": "UIAsset.BaseShield.InsulatorBarrier.Description", "trans": "Insulator Barriers improve on standard Energy Barriers by adding insulating devices which divert small amounts of incoming fire. This allows for a more even distribution to energy sinks allowing greater energy absorption at a faster rate. Insulator Barriers are effective only against energy based attacks. " }, { "phrase": "UIAsset.BaseShield.AbsorptionBarrier.Description", "trans": "Absorption Barriers are an advanced version of Energy Shields equiped with higher capacity energy sinks allowing for greater protection. Absoption Barriers are effective only against energy based attacks. " }, { "phrase": "UIAsset.BaseShield.ConversionBarrier.Description", "trans": "Conversion Barriers are the ultimate version of energy protection believed to be of Jefari construction. The Conversion Barrier converts energy into a redundant, self sustainable energy source allowing for the highest level of energy protection. " }, { "phrase": "UIAsset.BaseShield.DeflectorBarrier.Description", "trans": "Deflector Barriers are an improved type of base defense offering greater protection from kinetic damage." }, { "phrase": "UIAsset.BaseShield.ImpedanceBarrier.Description", "trans": "Impedance Barriers are a highly improved type of base defense that uses inertial dampering tech to offer greater protection from kinetic damage." }, { "phrase": "UIAsset.BaseShield.AblationBarrier.Description", "trans": "Ablation Barriers are an advanced type of base defense that uses improved inertial dampering tech to offer an enormous level of protection from kinetic damage." }, { "phrase": "UIAsset.BaseShield.VectorBarrier.Description", "trans": "Vector Barriers are legendary base defense tech that uses zero point technology to almost completely dampen kinetic damage. It is regarded as the highest level of kinetic protection known to this universe." }, { "phrase": "UIAsset.BaseShield.DistortionBarrier.Description", "trans": "Distortion Barriers are an improved type of base defense that uses energy distortion tech to offer greater protection from all damage." }, { "phrase": "UIAsset.BaseShield.DisplacementBarrier.Description", "trans": "Displacement Barriers are a highly improved type of base defense that uses physical and energy displacement tech to offer greater protection from all damage." }, { "phrase": "UIAsset.BaseShield.DilationBarrier.Description", "trans": "Dialation Barriers are an advanced type of base defense that uses improved displacement tech to offer an enormous level of protection from all damage." }, { "phrase": "UIAsset.BaseShield.StasisBarrier.Description", "trans": "Stasis Barriers are legendary base defense tech that use a combination of zero point and and displacement technology to almost completely prevent all damage. It is regarded as the highest level of all purpose protection known to this universe." }, { "phrase": "UIAsset.Tech.InertialCatapult.Description", "trans": "Inertial Amplifiers use improved tech increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.GravitonCatapult.Description", "trans": "Graviton Catapults use improved graviton fields to increase the mass of projectiles yielding a significantly higher level of damage." }, { "phrase": "UIAsset.Tech.SingularityCatapult.Description", "trans": "Singularity Catapult uses an improved graviton field to greatly increase the mass of projectiles yielding incredible damage." }, { "phrase": "UIAsset.Tech.FractalGravitator.Description", "trans": "Fractal Gravitators are legendary tech which creates a fractal gravitational field to massively increase the mass and damage of projectile weapons." }, { "phrase": "UIAsset.Tech.AcceleratorCoil.Description", "trans": "Accelerator Coils improve on normal linear acceleration allowing for much faster projectile speed." }, { "phrase": "UIAsset.Tech.CompressionCoil.Description", "trans": "Compression Coils improve on previous technology allowing for greatly accelerated projectile speed." }, { "phrase": "UIAsset.Tech.RiftCoil.Description", "trans": "Rift Coils improve on previous technology allowing for incredibly accelerated projectile speed." }, { "phrase": "UIAsset.Tech.PowerDriver.Description", "trans": "Power Drivers are legendary tech that allow for accelerated projectile speed unmatched by any other existing tech." }, { "phrase": "UIAsset.Tech.HyperkineticPenetrator.Description", "trans": "Hyperkinetic Penetrators improve on Neutronium Core technology providing even better armor piercing capabilities." }, { "phrase": "UIAsset.Tech.DwarfstarPenetrator.Description", "trans": "Dwarfstar Penetrators improve on Hyperkinetic penetration technology providing incredible armor piercing capabilities." }, { "phrase": "UIAsset.Tech.SpatialPenetrator.Description", "trans": "Spatial Penetrators are advanced technology providing massive armor piercing capabilities.." }, { "phrase": "UIAsset.Tech.EnergonPenetrator.Description", "trans": "Energon Penetrators are legendary technology developed by a long extinct race of morphic robots which provides the best armor piercing capabilities of any tech available." }, { "phrase": "UIAsset.Tech.MagneticAperture.Description", "trans": "Magnetic Apertures use advanced lens to greatly increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.QuantumAperture.Description", "trans": "Quantum Apertures use advanced lens and quantum mechanics to greatly increase the range of beam weapons allowing for much iomproved firing distance. " }, { "phrase": "UIAsset.Tech.GravitonAperture.Description", "trans": "Graviton Apertures use atomic lens to greatly increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.FluxFocus.Description", "trans": "Flux Focus technology is a legendary use atomic lens to greatly increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleCondenser.Description", "trans": "Particle Condensers use improved power boosters to greatly increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.AntiparticleCondenser.Description", "trans": "Antiparticle Condensers uses advanced power boosters to incredibly improve the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.NeutrinoCondenser.Description", "trans": "Neutrino Condensers use highly advanced tech to massively boost the power and damage of beam weapons. " }, { "phrase": "UIAsset.Tech.MultispectralDisperser.Description", "trans": "Multispectral Dispersers cool across a wider spectrum providing significantly reduced reload time. " }, { "phrase": "UIAsset.Tech.SeekerGuidance.Description", "trans": "Seeker Guidance modules use advanced tracking systems to greatly improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.HunterGuidance.Description", "trans": "Hunter Guidance modules add additional tracking factors to significantly improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.InterceptorGuidance.Description", "trans": "Interceptor Guidance modules add advanced AI calculation systems to significantly improve the turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.ArtemisSystem.Description", "trans": "Artemis Systems are legendary AI tracking systems that auto-pilot missiles and projectiles to their targets allowing for the greatest turn speeds for guided projectiles." }, { "phrase": "UIAsset.Tech.PenetratorWarhead.Description", "trans": "Penetrator Warheads are an improved charge that greatly increases guided projectile damage." }, { "phrase": "UIAsset.Tech.ColumnarWarhead.Description", "trans": "Columnar Warhead are highly improved charges that vastly improve guided projectile damage." }, { "phrase": "UIAsset.Tech.BetaPhaseWarhead.Description", "trans": "Beta Phase Warheads are advanced charges capitalizing on that vastly improve guided projectile damage." }, { "phrase": "UIAsset.Tech.FlickerPayload.Description", "trans": "Flicker Payload are legendary payload charges of immense magnitude unmatched by any other known to our universe. As a result, they improve guided projectile damage exponentially." }, { "phrase": "UIAsset.Tech.MultistageDrive.Description", "trans": "Multistage Drives uses an improved multistage booster to greatly improve guided projectile speed." }, { "phrase": "UIAsset.Tech.FusionDrive.Description", "trans": "Fusion Drives use fusion powered thrusters to vastly improve guided projectile speed." }, { "phrase": "UIAsset.Tech.GravityDrive.Description", "trans": "Gravity Drives use sublight speed thrusters to massively improve guided projectile speed." }, { "phrase": "UIAsset.Tech.MicroWarpDrive.Description", "trans": "MicroWarp Drives are legendary tech perfected by a minute race of space faring creatures who were able to micronize their warp technology. When applied to guided projectiles they allow for unmatched guided projectile speed." }, { "phrase": "UIAsset.Tech.HighPrecisionScanner.Description", "trans": "High Precision Scanners allow for greatly improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.RefractiveScanner.Description", "trans": "Refractive Scanners allow for vastly improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.AdaptiveAlgorithmScanner.Description", "trans": "Adaptive Algorithm Scanners allow for massively improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.MultipassScanner.Description", "trans": "Multipass Scanners allow for vastly improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ArmorAssayer.Description", "trans": "Armor Assayers use advanced computers locate inperfections in armor to greatly improve penetration. " }, { "phrase": "UIAsset.Tech.DeepScanAssayer.Description", "trans": "Deep Scan Assayers are equiped with more powerful scanners to locate even greater imperfections in armor to vastly improve penetration. " }, { "phrase": "UIAsset.Tech.ComprehensiveAssayer.Description", "trans": "Comprehensive Assayers are an improved scanning system to locate comprehesive weak points in enemy armor to massively improve penetration. " }, { "phrase": "UIAsset.Tech.NemesisAssayer.Description", "trans": "Nemesis Assayers are legendary scanning tech created by an unknown race in the Golem sector which offers the highest level of weakness detection and penetration in enemy armor. " }, { "phrase": "UIAsset.Tech.VectorComputer.Description", "trans": "Vector Computers are targeting systems that greatly improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.FlightPathComputer.Description", "trans": "Flight Path Computers are targeting systems that vastly improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.BattleComputer.Description", "trans": "Battle Computers are advanced targeting systems that massively improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.TacticalForecaster.Description", "trans": "Tactical Forecasters are legendary targeting systems which use chaos theory computers which exponentially improve tracking for all weapons increasing their accuracy. " }, { "phrase": "CodeString.Research.AvailableInfoText", "trans": "(AVAILABLE)" }, { "phrase": "CodeString.Shipyard.BtnStatus.Offline", "trans": "OFFLINE" }, { "phrase": "CodeString.Shipyard.ScrapShipBody", "trans": "Are you sure you wish to scrap this ship?" }, { "phrase": "CodeString.ContextMenu.Shared.SendMessage", "trans": "Send Message" }, { "phrase": "CodeString.Mail.Message", "trans": "MESSAGE" }, { "phrase": "CodeString.Mail.Reply", "trans": "REPLY" }, { "phrase": "CodeString.Mail.ReplyText", "trans": "RE: [[String.Subject]]" }, { "phrase": "CodeString.Mail.NewMessage", "trans": "NEW MESSAGE" }, { "phrase": "CodeString.Mail.Subject", "trans": "Subject" }, { "phrase": "CodeString.Mail.Body", "trans": "Write Message Here" }, { "phrase": "CodeString.Mail.Send", "trans": "SEND" }, { "phrase": "CodeString.Mail.Mailbox", "trans": "MAILBOX" }, { "phrase": "CodeString.BattleEnd.Watch", "trans": "RESULTS" }, { "phrase": "CodeString.BattleEnd.Full", "trans": "[[Number.AmountLooted]] (FULL)" }, { "phrase": "CodeString.TradeRouteDisplay.LockedReasonMax", "trans": "Upgrade your Communications Center to level 7 to gain an additional contract." }, { "phrase": "CodeString.Research.ResearchingInfoText", "trans": "(RESEARCHING)" }, { "phrase": "CodeString.Shipyard.Damaged", "trans": "STATE: DAMAGED SHIPYARD" }, { "phrase": "CodeString.Tooltip.Lable.activated", "trans": "Activated:" }, { "phrase": "CodeString.Tooltip.Lable.allowPivot", "trans": "Allow Pivot:" }, { "phrase": "CodeString.Tooltip.Lable.armor", "trans": "Armor Rating:" }, { "phrase": "CodeString.Tooltip.Lable.attackType", "trans": "Attack Type:" }, { "phrase": "CodeString.Tooltip.Lable.beamDamageMod", "trans": "Beam Damage:" }, { "phrase": "CodeString.Tooltip.Lable.beamIntercept", "trans": "Beam Intercept Rating:" }, { "phrase": "CodeString.Tooltip.Lable.beamRangeMod", "trans": "Beam Range:" }, { "phrase": "CodeString.Tooltip.Lable.beamReloadMod", "trans": "Beam Reload Time:" }, { "phrase": "CodeString.Tooltip.Lable.burstSize", "trans": "Burst Size:" }, { "phrase": "CodeString.Tooltip.Lable.canBeRecycled", "trans": "Recycleable:" }, { "phrase": "CodeString.Tooltip.Lable.cargo", "trans": "Cargo Capacity:" }, { "phrase": "CodeString.Tooltip.Lable.chargeTime", "trans": "Charge Time:" }, { "phrase": "CodeString.Tooltip.Lable.cooldownTime", "trans": "Cooldown:" }, { "phrase": "CodeString.Tooltip.Lable.CreditCap", "trans": "Credit Cap:" }, { "phrase": "CodeString.Tooltip.Lable.CredIncome", "trans": "Contract Credits / Hour:" }, { "phrase": "CodeString.Tooltip.Lable.damage", "trans": "Damage:" }, { "phrase": "CodeString.Tooltip.Lable.damageChance", "trans": "Anti-Drone Accuracy:" }, { "phrase": "CodeString.Tooltip.Lable.damageTime", "trans": "Attack Rate:" }, { "phrase": "CodeString.Tooltip.Lable.damageType", "trans": "Damage Type:" }, { "phrase": "CodeString.Tooltip.Lable.defenseSlots", "trans": "Defense Slots:" }, { "phrase": "CodeString.Tooltip.Lable.dps", "trans": "Damage (DPS):" }, { "phrase": "CodeString.Tooltip.Lable.duration", "trans": "Effect Duration:" }, { "phrase": "CodeString.Tooltip.Lable.energyArmor", "trans": "Energy Armor:" }, { "phrase": "CodeString.Tooltip.Lable.energyShielding", "trans": "Energy Shield Rating:" }, { "phrase": "CodeString.Tooltip.Lable.evasion", "trans": "Evasion Rating:" }, { "phrase": "CodeString.Tooltip.Lable.explosiveArmor", "trans": "Explosive Armor:" }, { "phrase": "CodeString.Tooltip.Lable.explosiveShielding", "trans": "Explosive Shield Rating:" }, { "phrase": "CodeString.Tooltip.Lable.fireTime", "trans": "Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.forceArmor", "trans": "Force Armor:" }, { "phrase": "CodeString.Tooltip.Lable.forceShielding", "trans": "Force Shield Rating:" }, { "phrase": "CodeString.Tooltip.Lable.guidedDamageMod", "trans": "Guided Damage:" }, { "phrase": "CodeString.Tooltip.Lable.guidedIntercept", "trans": "Guided Intercept Rating:" }, { "phrase": "CodeString.Tooltip.Lable.guidedSpeedMod", "trans": "Guided Velocity:" }, { "phrase": "CodeString.Tooltip.Lable.guidedTurnSpeedMod", "trans": "Guided Turn Rate:" }, { "phrase": "CodeString.Tooltip.Lable.health", "trans": "Hit Points:" }, { "phrase": "CodeString.Tooltip.Lable.itemClass", "trans": "Class:" }, { "phrase": "CodeString.Tooltip.Lable.launchTime", "trans": "Launch Time:" }, { "phrase": "CodeString.Tooltip.Lable.lifeTime", "trans": "Drone Lifetime:" }, { "phrase": "CodeString.Tooltip.Lable.loadSpeed", "trans": "Loading Speed:" }, { "phrase": "CodeString.Tooltip.Lable.mapSpeed", "trans": "Sector Speed:" }, { "phrase": "CodeString.Tooltip.Lable.masking", "trans": "Masking Rating:" }, { "phrase": "CodeString.Tooltip.Lable.MaxContracts", "trans": "Max Contracts:" }, { "phrase": "CodeString.Tooltip.Value.activated", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.allowPivot", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.armor", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.attackType", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.beamIntercept", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.beamReloadMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.burstSize", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.canBeRecycled", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.cargo", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.chargeTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.cooldownTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.CreditCap", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.CredIncome", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.damage", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.damageChance", "trans": " [[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.damageTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.damageType", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.defenseSlots", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.dps", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.duration", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.energyArmor", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.energyShielding", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.evasion", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.explosiveArmor", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.explosiveShielding", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.fireTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.forceArmor", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.forceShielding", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.guidedIntercept", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.guidedTurnSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.health", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.itemClass", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.launchTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.lifeTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.loadSpeed", "trans": "[[Value]]/s" }, { "phrase": "CodeString.Tooltip.Value.mapSpeed", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.masking", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxContracts", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.beamIntercept", "trans": "Beam Intercept Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedIntercept", "trans": "Guided Intercept Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileIntercept", "trans": "Projectile Intercept Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.shielding", "trans": "Universal Shield Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.genericPercent", "trans": "Percent: ([[Value]]%)" }, { "phrase": "CodeString.Tooltip.accelerationTime", "trans": "Acceleration: [[Value]]" }, { "phrase": "UIAsset.null.Torpedoesplash.Name", "trans": "Torpedo Splash" }, { "phrase": "CodeString.Store.AddResource", "trans": "Adds [[Number.ResourceCount]]" }, { "phrase": "CodeString.ContextMenu.Sector.LinkCoords", "trans": "Link Coordinates" }, { "phrase": "FilterAsset.FAQResearch", "trans": "Research" }, { "phrase": "FilterAsset.FAQCombat", "trans": "Combat" }, { "phrase": "FilterAsset.FAQContent", "trans": "Content" }, { "phrase": "FilterAsset.FAQGalaxyMap", "trans": "Galaxy Map" }, { "phrase": "FilterAsset.FAQStarbase", "trans": "Starbase" }, { "phrase": "FilterAsset.FAQPvP", "trans": "PvP" }, { "phrase": "FilterAsset.FAQWhatNow", "trans": "What Now?" }, { "phrase": "CodeString.Tooltip.Lable.projectileSpeedMod", "trans": "Projectile Velocity:" }, { "phrase": "CodeString.Tooltip.Value.projectileSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.projectileSpeedMod", "trans": "Projectile Velocity: [[Value]]%" }, { "phrase": "CodeString.Alert.Battle.DefendingStatus", "trans": "Defending" }, { "phrase": "CodeString.Tooltip.ModuleList.Weapons", "trans": "Weapons:" }, { "phrase": "CodeString.Tooltip.ModuleList.Defense", "trans": "Defense Modules:" }, { "phrase": "CodeString.Tooltip.ModuleList.Tech", "trans": "Tech Modules:" }, { "phrase": "CodeString.Tooltip.ModuleList.Structure", "trans": "Structure Modules:" }, { "phrase": "CodeString.Tooltip.UnlockCount", "trans": "Required For:" }, { "phrase": "CodeString.Toast.LaunchFleetForMission", "trans": "Launch a fleet to begin the mission" }, { "phrase": "CodeString.Toast.ReturnFleetToHomeSectorForMission", "trans": "Return a fleet to your home sector to begin the mission" }, { "phrase": "CodeString.BattleLogs.Title", "trans": "Battle Logs" }, { "phrase": "CodeString.BattleLogs.LogTitle", "trans": "Battle Log" }, { "phrase": "CodeString.BattleLogs.EntityHealthLeft", "trans": "[[Number.EntityHealth]]% - [[String.EntityName]]" }, { "phrase": "CodeString.BattleLogs.EntityHealthRight", "trans": "[[String.EntityName]] - [[Number.EntityHealth]]%" }, { "phrase": "CodeString.BattleLog.BaseHealth", "trans": "Base Health" }, { "phrase": "CodeString.BattleLogs.FleetRating", "trans": "Fleet Rating [[Number.Rating]]" }, { "phrase": "CodeString.BattleLogs.BaseRating", "trans": "Base Rating [[Number.Rating]]" }, { "phrase": "CodeString.BattleLog.Victor", "trans": "Victor" }, { "phrase": "CodeString.BattleLog.Defeated", "trans": "Defeated" }, { "phrase": "CodeString.BattleLog.Victory", "trans": "VICTORY" }, { "phrase": "CodeString.BattleLog.Defeat", "trans": "DEFEAT" }, { "phrase": "CodeString.BattleLog.VictoryParens", "trans": "(VICTORY)" }, { "phrase": "CodeString.BattleLog.TimeSinceBattle", "trans": "[[String.TimeSinceLastBattle]] Ago" }, { "phrase": "CodeString.BattleLog.BlueprintTitle", "trans": "BLUEPRINT" }, { "phrase": "CodeString.Mail.NoMail", "trans": "You have no mail - get some friends. Or enemies." }, { "phrase": "CodeString.BattleLog.NoBattleLogs", "trans": "Your faction needs your strength - don't be shy, enter the fray!" }, { "phrase": "CodeString.FacebookSharePlayRequest.Message", "trans": "Join me and the [[String.PlayerFaction]] in my quest for galactic domination!" }, { "phrase": "CodeString.FacebookSharePlayRequest.Title", "trans": "Play Imperium: Galactic War on Facebook" }, { "phrase": "Dialog.CuspinCataran.Idle01", "trans": "I sometimes wonder if I should have followed a more adventurous calling. A space lumberjack or a Regulan trainer, perhaps? " }, { "phrase": "Dialog.CuspinCataran.Idle02", "trans": "Have you tried a holiday on the forest planet of S'veden? Little known fact, S'vedish moose bites can be pretty nasty. " }, { "phrase": "Dialog.CuspinCataran.Idle03", "trans": "I was in love once. She was this lovely Malus girl named, Wanda. I wish I could afford to see her again. " }, { "phrase": "Dialog.CuspinCataran.Idle04", "trans": "Be careful, I've heard The Imperium have Holy Hand Grenade tech fully researched already. " }, { "phrase": "Dialog.CuspinCataran.Idle05", "trans": "If you want my honest opinion... Your mother was a Thanerian and you father smelt of Void residue. Now go away, or I shall taunt you a second time. " }, { "phrase": "Dialog.CuspinCataran.Idle06", "trans": "I would have given you a more difficult trade route but it was far too perilous. You would have been in great peril. No seriously, it was unhealthy. " }, { "phrase": "Dialog.JackBuck.Idle01", "trans": "Man, oh man! I need to pick up some new work clothes. Nobody likes a fat guy in a little coat. " }, { "phrase": "Dialog.JackBuck.Idle02", "trans": "Want some advice, Kemosabe? Never trust a Malus when she tells you that she finds overweight, mid-level corporate agents that live at home with their moms exceptionally attractive. " }, { "phrase": "Dialog.JackBuck.Idle03", "trans": "If this trade representative thing every goes south, I'm thinking of taking up comedy. " }, { "phrase": "Dialog.JackBuck.Idle04", "trans": "Take a hint from old Jack Buck! Consider expanding your career options. You don't want to end up living in a transport down by the Void. " }, { "phrase": "Dialog.JackBuck.Idle05", "trans": "There's nothing better than a latrine full of Grisswater and huge bucket of Porkins jerky. " }, { "phrase": "Dialog.JackBuck.Idle06", "trans": "Holy Mountains of Mongo! I could use a shower and a couple bottles of Tyrannar wine. " }, { "phrase": "Dialog.FleebleMathers.Idle01", "trans": "Few careers can match the thrills and excitement of a Junior Sales Internship. Video game development is a close second, however. " }, { "phrase": "Dialog.FleebleMathers.Idle02", "trans": "Hope that contract works out for you. I could really use the commission. I'm getting sick of living on Thanerian Porkins jerky and Oberan Ramen noodles. " }, { "phrase": "Dialog.FleebleMathers.Idle03", "trans": "It's not easy being a Junior Sales Intern. Sometimes the upper management makes me do unspeakable things for their entertainment. " }, { "phrase": "Dialog.FleebleMathers.Idle04", "trans": "I would have been a Commander like you, but I suffer from a unique disorder called \"Chronic Cowardice.\" " }, { "phrase": "Dialog.FleebleMathers.Idle05", "trans": "My last girlfriend left me for a So'toth. I think chicks dig the tentacles. " }, { "phrase": "Dialog.FleebleMathers.Idle06", "trans": "If this doesn't work out I may enlist in the war effort. Do you think I'm Imperium material? " }, { "phrase": "Dialog.BETA.Idle01", "trans": "That's a lovely uniform you are wearing today. Have you lost weight? Did I mention your hair looks fantastic? " }, { "phrase": "Dialog.BETA.Idle02", "trans": "May I provide some motivational inspiration to help boost your self esteem? Your skin tone looks especially even for a member of your species! " }, { "phrase": "Dialog.BETA.Idle03", "trans": "As a Barter Empathic Trading Agent, my programming prohibits me from telling you how I really feel about your fleets. " }, { "phrase": "Dialog.BETA.Idle04", "trans": "Have you spoken to \"Eights\" recently? Our databases were roommates back at R&D. " }, { "phrase": "Dialog.BETA.Idle05", "trans": "I was due for a positronic brain upgrade but I didn't want to lose my sense of humor. " }, { "phrase": "Dialog.BETA.Idle06", "trans": "Remember, you don't have to be better than everyone else. Just be better than you thought you could be. " }, { "phrase": "Dialog.WinnetKayLee.Idle01", "trans": "I would love to take a ride on one of your ships someday. I miss the serenity of space travel. " }, { "phrase": "Dialog.WinnetKayLee.Idle02", "trans": "If I ever get any free time, I wouldn't mind poking around your engine compartments. " }, { "phrase": "Dialog.WinnetKayLee.Idle03", "trans": "If this contract pays out well, I bet you'll be visiting a pleasure moon or two in your free time. I know a good companion if you need one. " }, { "phrase": "Dialog.WinnetKayLee.Idle04", "trans": "You can hang around all you Gorram like Captain Tightpants. I don't date my clients. " }, { "phrase": "Dialog.WinnetKayLee.Idle05", "trans": "Make sure you don't ride in anything with a Capissen 38 engine, they fall right outta the sky." }, { "phrase": "Dialog.WinnetKayLee.Idle06", "trans": "This job sure gets Gorram lonely. You don't happen to have any spare batteries do you? " }, { "phrase": "FTE.CombatSelection", "trans": "Your ships will auto target enemies and move within range to fire on them. \\nYou can also use your keyboard's A and D keys to cycle quickly between your ships and use the W and S keys to cycle between enemies. PRESS W OR S to proceed. " }, { "phrase": "FTE.FiringRange", "trans": "The cones that emanate from your ship indicate the firing arc and range of your weapons. Now get in there and do some damage! \\nFirst select your ship, then click on the map to move." }, { "phrase": "FTE.LootingRewards", "trans": "Defeating enemy fleets will reward you with credits and resources to upgrade your base and build more powerful ships. " }, { "phrase": "FTE.RewardIntro", "trans": "By completing this training exercise, headquarters will reward you with PALLADIUM to assist in building your armada. \\nWould Commander like some free cash? Then please stick with me." }, { "phrase": "FTE.ShipyardInstant", "trans": "Select the STORE and select INSTANT to complete the upgrade using Palladium. " }, { "phrase": "FTE.Palladium", "trans": "PALLADIUM is immeasurably valuable. Command has granted you a small stipend, but you can purchase more at any time." }, { "phrase": "FTE.ShipBuildIntro", "trans": "Now let's build another fighter escort for your flagship. \\nClick on the SHIPYARD tab. " }, { "phrase": "FTE.HullIntro", "trans": "I have researched the Light Fighter for you. Smaller ships, like Light Fighters, are fast, agile and can dodge enemy projectiles. Larger ships, unlocked through research, can be armed to the teeth for maximum firepower and defenses." }, { "phrase": "FTE.DefenseSlot", "trans": "Shields and Armor provide specialized protection against specific damage types. \\nSelect the indicated DEFENSIVE SLOT and equip the Neutronium Armor I have chosen." }, { "phrase": "FTE.Palladium2", "trans": "Time is always of the essence but our advanced technology can speed up any task of less than 5 minutes for FREE. \\nAs you already know, longer time compression is possible by spending Palladium to bend the laws of time and space." }, { "phrase": "FTE.DashboardIntro", "trans": "Let's speed things up! Select the arrow below the SHIPYARD TAB. Then select the SHIP ICON and select the SPEED UP button." }, { "phrase": "FTE.Kabam", "trans": "Kabam! \\nNow you have the potential to kill at faster than light speeds. " }, { "phrase": "FTE.Messing", "trans": "I hope that ship holds up in combat. \\nI was originally programmed to be a pleasure android. \\nHa! Rookie! I'm totally messing with you. Now get back to work and assemble your fleet." }, { "phrase": "FTE.FleetIntro", "trans": "This is where you organize completed ships into groups and repair damaged fleets. \\nSelect REPAIR then select SPEED UP." }, { "phrase": "FTE.InstantReminder", "trans": "Remember time accelerations of less than 5 minutes are FREE. \\nSelect INSTANT to accelerate your repair for FREE. " }, { "phrase": "FTE.ProgressPanel", "trans": "Excellent! You can easily access other base functions from the Store by using the PROGRESS PANEL." }, { "phrase": "FTE.LaunchFleet", "trans": "Let's get you back in the action. Add the FIGHTER that you created to the indicated slot then LAUNCH the fleet. Go get 'em, Tiger!" }, { "phrase": "FTE.FleetButton", "trans": "Remember, if you ever lose track of your fleet you can locate it using the Fleet button. Click the FLEET button. " }, { "phrase": "FTE.Reward", "trans": "This has been a pleasure, commander. Due to our excellent teamwork, I have been assigned as your Artificial Intelligence officer. \\nAs a further reward, command has granted you additional Palladium to accelerate your conquests. " }, { "phrase": "FTE.GoodLuck", "trans": "I will continue notifying you of new developments. Speaking of which, you have an incoming assignment! \\nGood luck, Commander. " }, { "phrase": "FTE.CombatSelection.Title", "trans": "Press W or S To Proceed" }, { "phrase": "FTE.FiringRange.Title", "trans": "Shooting Womprats" }, { "phrase": "FTE.LootingRewards.Title", "trans": "The Spoils of War" }, { "phrase": "FTE.RewardIntro.Title", "trans": "Get Rewarded!" }, { "phrase": "FTE.ShipyardInstant.Title", "trans": "Select Store" }, { "phrase": "FTE.Palladium.Title", "trans": "Palladium" }, { "phrase": "FTE.ShipBuildIntro.Title", "trans": "Click on Shipyard" }, { "phrase": "FTE.HullIntro.Title", "trans": "Ship Hulls" }, { "phrase": "FTE.DefenseSlot.Title", "trans": "Add Defenses" }, { "phrase": "FTE.Palladium2.Title", "trans": "5 Minutes FREE" }, { "phrase": "FTE.DashboardIntro.Title", "trans": "Use The ShipYard Drop Down" }, { "phrase": "FTE.Kabam.Title", "trans": "Kabam!" }, { "phrase": "FTE.Messing.Title", "trans": "Messing with the Rookie" }, { "phrase": "FTE.FleetIntro.Title", "trans": "Fleets" }, { "phrase": "FTE.InstantReminder.Title", "trans": "Select Next then Accept " }, { "phrase": "FTE.ProgressPanel.Title", "trans": "Easy Access" }, { "phrase": "FTE.LaunchFleet.Title", "trans": "Countdown to Launch" }, { "phrase": "FTE.FleetButton.Title", "trans": "Finding Your Fleet" }, { "phrase": "FTE.Reward.Title", "trans": "Crazy Nova" }, { "phrase": "FTE.GoodLuck.Title", "trans": "Ready to take on the whole Empire!" }, { "phrase": "CodeString.Bookmarks.Title", "trans": "Bookmarks" }, { "phrase": "CodeString.Bookmarks.SectorName", "trans": "[[SectorName:String]] [[SectorEnum:String]]" }, { "phrase": "CodeString.Bookmarks.SectorCoords", "trans": "[[SectorX:int]] ,[[SectorY:int]]" }, { "phrase": "CodeString.BattleLog.DefeatParens", "trans": "(DEFEAT)" }, { "phrase": "CodeString.BattleLog.Draw", "trans": "DRAW" }, { "phrase": "CodeString.BattleLog.DrawParens", "trans": "(DRAW)" }, { "phrase": "CodeString.BattleLog.DrawTitle", "trans": "Draw" }, { "phrase": "CodeString.FactionSelect.FlavorText.IGA", "trans": "FOR PEACE?" }, { "phrase": "CodeString.FactionSelect.FlavorText.Sov", "trans": "FOR PROFIT?" }, { "phrase": "CodeString.FactionSelect.FlavorText.Tyrannar", "trans": "FOR CONQUEST?!" }, { "phrase": "CodeString.FactionSelect.SubTitle", "trans": "Choose your Faction!" }, { "phrase": "CodeString.FactionSelect.SelectBtn", "trans": "SELECT" }, { "phrase": "CodeString.FactionSelect.VideoBtn", "trans": "VIDEO" }, { "phrase": "UIAsset.Building.Pylon.Name", "trans": "Pylon" }, { "phrase": "UIAsset.Building.Pylon.Description", "trans": "Defensive Pylons create impenetrable force fields that remain in effect until the connected pylons are destroyed. Upgrade pylons to extend connection range and increase pylon health." }, { "phrase": "CodeString.Shared.PalladiumAdded", "trans": "Congratulations, Commander. You received [[Number.Amount]] Palladium" }, { "phrase": "UIAsset.StoreItem.BaseBubbleExtension.7Days.Name", "trans": "Base Bubble Extension (7 Days)" }, { "phrase": "UIAsset.StoreItem.BaseBubbleExtension.7Days.Description", "trans": "Extends your base protection by 7 days." }, { "phrase": "CodeString.OfferWindow.BonusPalladiumTitle", "trans": "[[Number.BonusPalladium]] FREE Palladium!" }, { "phrase": "CodeString.OfferWindow.BonusPalladiumBody", "trans": "Support the development of the game with this awesome offer!" }, { "phrase": "CodeString.Leaderboard.Title", "trans": "LEADERBOARDS" }, { "phrase": "CodeString.Warfront.Title", "trans": "Warfront" }, { "phrase": "CodeString.Warfront.Empty", "trans": "There are no active battles! Get out there and start something!" }, { "phrase": "CodeString.Warfront.Vs", "trans": "VS" }, { "phrase": "CodeString.MotD.Title", "trans": "THE FLIGHT DECK" }, { "phrase": "CodeString.Tooltip.Lable.MaxDepot", "trans": "Max Depots:" }, { "phrase": "CodeString.Tooltip.Lable.maxDrones", "trans": "Max Drone Deployment:" }, { "phrase": "CodeString.Tooltip.Lable.MaxFleets", "trans": "Max Fleets:" }, { "phrase": "CodeString.Tooltip.Lable.MaxPlatform", "trans": "Max Platform Tiles:" }, { "phrase": "CodeString.Tooltip.Lable.MaxPower", "trans": "Max Fleet Power:" }, { "phrase": "CodeString.Tooltip.Lable.maxRange", "trans": "Max Range:" }, { "phrase": "CodeString.Tooltip.Lable.MaxShield", "trans": "Barrier Generators:" }, { "phrase": "CodeString.Tooltip.Lable.maxSpeed", "trans": "Max Speed:" }, { "phrase": "CodeString.Tooltip.Lable.MaxTurret", "trans": "Max Turrets:" }, { "phrase": "CodeString.Tooltip.Lable.minRange", "trans": "Min Range:" }, { "phrase": "CodeString.Tooltip.Lable.outerDistance", "trans": "Area Length:" }, { "phrase": "CodeString.Tooltip.Lable.penetration", "trans": "Penetration Rating:" }, { "phrase": "CodeString.Tooltip.Lable.power", "trans": "Power:" }, { "phrase": "CodeString.Tooltip.Lable.powerCost", "trans": "Power Cost:" }, { "phrase": "CodeString.Tooltip.Lable.profile", "trans": "Profile Rating:" }, { "phrase": "CodeString.Tooltip.Lable.projectileDamageMod", "trans": "Projectile Damage:" }, { "phrase": "CodeString.Tooltip.Lable.projectileIntercept", "trans": "Projectile Intercept Rating:" }, { "phrase": "CodeString.Tooltip.Lable.projectilePenetration", "trans": "Projectile Penetration:" }, { "phrase": "CodeString.Tooltip.Lable.range", "trans": "Shield Radius:" }, { "phrase": "CodeString.Tooltip.Lable.rebuildTime", "trans": "Rebuild Time:" }, { "phrase": "CodeString.Tooltip.Lable.reloadTime", "trans": "Reload Time:" }, { "phrase": "CodeString.Tooltip.Lable.ResIncome", "trans": "Contract Resources / Hour:" }, { "phrase": "CodeString.Tooltip.Lable.resolution", "trans": "Resolution Rating:" }, { "phrase": "CodeString.Tooltip.Lable.ResourceCap", "trans": "Resource Cap:" }, { "phrase": "CodeString.Tooltip.Lable.radius", "trans": "Area Radius:" }, { "phrase": "CodeString.Tooltip.Lable.rotationSpeed", "trans": "Turning Speed:" }, { "phrase": "CodeString.Tooltip.Lable.runTime", "trans": "Firing Duration:" }, { "phrase": "CodeString.Tooltip.Lable.shieldThreshold", "trans": "Shield Threshold:" }, { "phrase": "CodeString.Tooltip.Lable.shieldResetTime", "trans": "Shield Reset Time:" }, { "phrase": "CodeString.Tooltip.Lable.shipDps", "trans": "Damage Per Second:" }, { "phrase": "CodeString.Tooltip.Lable.shipRange", "trans": "Weapons Range:" }, { "phrase": "CodeString.Tooltip.Lable.specialSlots", "trans": "Special Slots:" }, { "phrase": "CodeString.Tooltip.Lable.speed", "trans": "Velocity:" }, { "phrase": "CodeString.Tooltip.Lable.spinupTime", "trans": "Spinup Time:" }, { "phrase": "CodeString.Tooltip.Lable.splashDamage", "trans": "Splash Damage:" }, { "phrase": "CodeString.Tooltip.Lable.splashRadius", "trans": "Splash Radius:" }, { "phrase": "CodeString.Tooltip.Lable.structureSlots", "trans": "Structure Slots:" }, { "phrase": "CodeString.Tooltip.Lable.targeting", "trans": "Targeting:" }, { "phrase": "CodeString.Tooltip.Lable.techSlots", "trans": "Tech Slots:" }, { "phrase": "CodeString.Tooltip.Lable.tickRate", "trans": "Pulse Rate:" }, { "phrase": "CodeString.Tooltip.Lable.tracking", "trans": "Tracking Rating:" }, { "phrase": "CodeString.Tooltip.Lable.triggerType", "trans": "Trigger Type:" }, { "phrase": "CodeString.Tooltip.Lable.turnSpeed", "trans": "Turn Speed:" }, { "phrase": "CodeString.Tooltip.Lable.weaponSlots", "trans": "Weapon Slots:" }, { "phrase": "CodeString.Tooltip.Lable.healthMod", "trans": "Hit Points:" }, { "phrase": "CodeString.Tooltip.Lable.droneDamage", "trans": "Anti-Drone Damage:" }, { "phrase": "CodeString.Tooltip.Lable.innerDistance", "trans": "Area Clearance:" }, { "phrase": "CodeString.Tooltip.Lable.fireDelay", "trans": "Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.fireRange", "trans": "Intercept Range:" }, { "phrase": "CodeString.Tooltip.Lable.shielding", "trans": "Universal Shield Rating:" }, { "phrase": "CodeString.Tooltip.Lable.genericPercent", "trans": "Percent:" }, { "phrase": "CodeString.Tooltip.Lable.accelerationTime", "trans": "Acceleration:" }, { "phrase": "CodeString.Tooltip.Lable.leading", "trans": "Lead Targets:" }, { "phrase": "CodeString.Tooltip.Lable.guidedReloadMod", "trans": "Guided Reload Time:" }, { "phrase": "CodeString.Tooltip.Lable.projectileReloadMod", "trans": "Projectile Reload Time:" }, { "phrase": "CodeString.Tooltip.Lable.projectileRangeMod", "trans": "Projectile Range:" }, { "phrase": "CodeString.Tooltip.Lable.energyDamageMod", "trans": "Energy Damage:" }, { "phrase": "CodeString.Tooltip.Lable.guidedRangeMod", "trans": "Guided Range:" }, { "phrase": "CodeString.Tooltip.Lable.shieldPenetration", "trans": "Shield Reduction Rating:" }, { "phrase": "CodeString.Tooltip.Lable.interceptPenetration", "trans": "Intercept Avoidance Rating:" }, { "phrase": "CodeString.Tooltip.Lable.splashPenetration", "trans": "Splash Penetration Rating:" }, { "phrase": "CodeString.Tooltip.Lable.extraLifetime", "trans": "Extra Lifetime:" }, { "phrase": "CodeString.Tooltip.Lable.outerWidth", "trans": "Area Width:" }, { "phrase": "CodeString.Tooltip.Lable.droneDamageResist", "trans": "Drone Damage Resist:" }, { "phrase": "CodeString.Tooltip.Lable.intercept", "trans": "Universal Intercept:" }, { "phrase": "CodeString.Tooltip.Lable.projectileResolution", "trans": "Projectile Resolution:" }, { "phrase": "CodeString.Tooltip.Lable.projectileTurnSpeed", "trans": "Projectile Turning Speed:" }, { "phrase": "CodeString.Tooltip.Lable.projectileTracking", "trans": "Projectile Tracking:" }, { "phrase": "CodeString.Tooltip.Lable.projectileFireTime", "trans": "Projectile Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.projectileShieldPenetration", "trans": "Projectile Shield Reduction:" }, { "phrase": "CodeString.Tooltip.Lable.projectileInterceptPenetration", "trans": "Projectile Intercept Avoidance:" }, { "phrase": "CodeString.Tooltip.Lable.beamTracking", "trans": "Beam Tracking:" }, { "phrase": "CodeString.Tooltip.Lable.beamResolution", "trans": "Beam Resolution:" }, { "phrase": "CodeString.Tooltip.Lable.beamPenetration", "trans": "Beam Penetration:" }, { "phrase": "CodeString.Tooltip.Lable.beamInterceptPenetration", "trans": "Beam Intercept Avoidance:" }, { "phrase": "CodeString.Tooltip.Lable.beamFireTime", "trans": "Beam Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.guidedExtraLifetime", "trans": "Guided Extra Lifetime:" }, { "phrase": "CodeString.Tooltip.Lable.guidedTracking", "trans": "Guided Tracking:" }, { "phrase": "CodeString.Tooltip.Lable.guidedFireTime", "trans": "Guided Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.guidedPenetration", "trans": "Guided Penetration:" }, { "phrase": "CodeString.Tooltip.Lable.guidedShieldPenetration", "trans": "Guided Shield Reduction:" }, { "phrase": "CodeString.Tooltip.Lable.guidedInterceptPenetration", "trans": "Guided Intercept Avoidance:" }, { "phrase": "CodeString.Tooltip.Lable.guidedMaxRange", "trans": "Guided Range:" }, { "phrase": "CodeString.Tooltip.Lable.treasureFinding", "trans": "Blueprint Acquisition:" }, { "phrase": "CodeString.Tooltip.Lable.maxRecursion", "trans": "Chain React Targets:" }, { "phrase": "CodeString.Tooltip.Value.MaxDepot", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.maxDrones", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxFleets", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxPlatform", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxPower", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.maxRange", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxShield", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.maxSpeed", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxTurret", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.minRange", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.outerDistance", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.penetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.power", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.powerCost", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.profile", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectileDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.projectileIntercept", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectilePenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.range", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.rebuildTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.reloadTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.ResIncome", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.resolution", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.ResourceCap", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.radius", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.rotationSpeed", "trans": "[[Value]]d/s" }, { "phrase": "CodeString.Tooltip.Value.runTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.shieldThreshold", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.shieldResetTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.shipDps", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.shipRange", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.specialSlots", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.speed", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.spinupTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.splashDamage", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.splashRadius", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.structureSlots", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.targeting", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.techSlots", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.tickRate", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.tracking", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.triggerType", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.turnSpeed", "trans": "[[Value]]d/s" }, { "phrase": "CodeString.Tooltip.Value.weaponSlots", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.healthMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.droneDamage", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.innerDistance", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.fireDelay", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.fireRange", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.shielding", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.genericPercent", "trans": " ([[Value]]%)" }, { "phrase": "CodeString.Tooltip.Value.accelerationTime", "trans": " [[Value]]" }, { "phrase": "CodeString.Tooltip.Value.leading", "trans": " [[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedReloadMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.projectileReloadMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.projectileRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.energyDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.guidedRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.shieldPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.interceptPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.splashPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.extraLifetime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.outerWidth", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.droneDamageResist", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.intercept", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectileResolution", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectileTurnSpeed", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.projectileTracking", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectileFireTime", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.projectileShieldPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.projectileInterceptPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamTracking", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamResolution", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamInterceptPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.beamFireTime", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.guidedExtraLifetime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.guidedTracking", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedFireTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.guidedPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedShieldPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedInterceptPenetration", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.guidedMaxRange", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.treasureFinding", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.maxRecursion", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.leading", "trans": "Lead Targets: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedReloadMod", "trans": "Guided Reload Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.projectileReloadMod", "trans": "Projectile Reload Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.projectileRangeMod", "trans": "Projectile Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.energyDamageMod", "trans": "Energy Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.guidedRangeMod", "trans": "Guided Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.shieldPenetration", "trans": "Shield Reduction Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.interceptPenetration", "trans": "Intercept Avoidance Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.splashPenetration", "trans": "Splash Penetration Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.extraLifetime", "trans": "Extra Lifetime: [[Value]]s" }, { "phrase": "CodeString.Tooltip.outerWidth", "trans": "Area Width: [[Value]]" }, { "phrase": "CodeString.Tooltip.droneDamageResist", "trans": "Drone Damage Resist: [[Value]]%" }, { "phrase": "CodeString.Tooltip.intercept", "trans": "Universal Intercept: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileResolution", "trans": "Projectile Resolution: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileTurnSpeed", "trans": "Projectile Turning Speed: [[Value]]%" }, { "phrase": "CodeString.Tooltip.projectileTracking", "trans": "Projectile Tracking: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileFireTime", "trans": "Projectile Rate of Fire: [[Value]]%" }, { "phrase": "CodeString.Tooltip.projectileShieldPenetration", "trans": "Projectile Shield Reduction: [[Value]]" }, { "phrase": "CodeString.Tooltip.projectileInterceptPenetration", "trans": "Projectile Intercept Avoidance: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamTracking", "trans": "Beam Tracking: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamResolution", "trans": "Beam Resolution: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamPenetration", "trans": "Beam Penetration: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamInterceptPenetration", "trans": "Beam Intercept Avoidance: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamFireTime", "trans": "Beam Rate of Fire: [[Value]]%" }, { "phrase": "CodeString.Tooltip.guidedExtraLifetime", "trans": "Guided Extra Lifetime: [[Value]]s" }, { "phrase": "CodeString.Tooltip.guidedTracking", "trans": "Guided Tracking: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedFireTime", "trans": "Guided Rate of Fire: [[Value]]s" }, { "phrase": "CodeString.Tooltip.guidedPenetration", "trans": "Guided Penetration: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedShieldPenetration", "trans": "Guided Shield Reduction: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedInterceptPenetration", "trans": "Guided Intercept Avoidance: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedMaxRange", "trans": "Guided Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.treasureFinding", "trans": "Blueprint Acquisition: [[Value]]%" }, { "phrase": "CodeString.Tooltip.maxRecursion", "trans": "Chain React Targets: [[Value]]" }, { "phrase": "CodeString.Tooltip.Lable.maxSpeedMod", "trans": "Max Speed:" }, { "phrase": "CodeString.Tooltip.Lable.outerDistanceMod", "trans": "Area Length:" }, { "phrase": "CodeString.Tooltip.Lable.damageMod", "trans": "Damage:" }, { "phrase": "CodeString.Tooltip.Lable.reloadTimeMod", "trans": "Reload Time:" }, { "phrase": "CodeString.Tooltip.Lable.outerWidthMod", "trans": "Area Width:" }, { "phrase": "CodeString.Tooltip.Lable.fireTimeMod", "trans": "Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.radiusMod", "trans": "Area Radius:" }, { "phrase": "CodeString.Tooltip.Lable.maxRangeMod", "trans": "Max Range:" }, { "phrase": "CodeString.Tooltip.Lable.speedMod", "trans": "Velocity:" }, { "phrase": "CodeString.Tooltip.Lable.splashRadiusMod", "trans": "Splash Damage:" }, { "phrase": "CodeString.Tooltip.Lable.splashDamageMod", "trans": "Splash Radius:" }, { "phrase": "CodeString.Tooltip.Lable.shieldResetTimeMod", "trans": "Shield Reset Time:" }, { "phrase": "CodeString.Tooltip.Lable.shieldThresholdMod", "trans": "Shield Threshold:" }, { "phrase": "CodeString.Tooltip.Lable.turnSpeedMod", "trans": "Turning Speed:" }, { "phrase": "CodeString.Tooltip.Lable.mapSpeedMod", "trans": "Sector Speed:" }, { "phrase": "CodeString.Tooltip.Lable.accelerationTimeMod", "trans": "Acceleration Time:" }, { "phrase": "CodeString.Tooltip.Lable.damageTimeMod", "trans": "Anti-Drone Fire Time:" }, { "phrase": "CodeString.Tooltip.Lable.fireRangeMod", "trans": "Intercept Range:" }, { "phrase": "CodeString.Tooltip.Lable.droneDamageMod", "trans": "Anti-Drone Damage:" }, { "phrase": "CodeString.Tooltip.Lable.fireDelayMod", "trans": "Rate of Fire:" }, { "phrase": "CodeString.Tooltip.Lable.loadSpeedMod", "trans": "Loading Speed:" }, { "phrase": "CodeString.Tooltip.Value.maxSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.outerDistanceMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.damageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.reloadTimeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.outerWidthMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.fireTimeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.radiusMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.maxRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.speedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.splashRadiusMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.splashDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.shieldResetTimeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.shieldThresholdMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.turnSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.mapSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.accelerationTimeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.damageTimeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.fireRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.droneDamageMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.fireDelayMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.loadSpeedMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.maxSpeedMod", "trans": "Max Speed: [[Value]]%" }, { "phrase": "CodeString.Tooltip.outerDistanceMod", "trans": "Area Length: [[Value]]%" }, { "phrase": "CodeString.Tooltip.damageMod", "trans": "Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.reloadTimeMod", "trans": "Reload Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.outerWidthMod", "trans": "Area Width: [[Value]]%" }, { "phrase": "CodeString.Tooltip.fireTimeMod", "trans": "Rate of Fire: [[Value]]%" }, { "phrase": "CodeString.Tooltip.radiusMod", "trans": "Area Radius: [[Value]]%" }, { "phrase": "CodeString.Tooltip.maxRangeMod", "trans": "Max Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.speedMod", "trans": "Velocity: [[Value]]%" }, { "phrase": "CodeString.Tooltip.splashRadiusMod", "trans": "Splash Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.splashDamageMod", "trans": "Splash Radius: [[Value]]%" }, { "phrase": "CodeString.Tooltip.shieldResetTimeMod", "trans": "Shield Reset Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.shieldThresholdMod", "trans": "Shield Threshold: [[Value]]%" }, { "phrase": "CodeString.Tooltip.turnSpeedMod", "trans": "Turning Speed: [[Value]]%" }, { "phrase": "CodeString.Tooltip.mapSpeedMod", "trans": "Sector Speed: [[Value]]%" }, { "phrase": "CodeString.Tooltip.accelerationTimeMod", "trans": "Acceleration Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.damageTimeMod", "trans": "Anti-Drone Fire Time: [[Value]]%" }, { "phrase": "CodeString.Tooltip.fireRangeMod", "trans": "Intercept Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.droneDamageMod", "trans": "Anti-Drone Damage: [[Value]]%" }, { "phrase": "CodeString.Tooltip.fireDelayMod", "trans": "Rate of Fire: [[Value]]%" }, { "phrase": "CodeString.Tooltip.loadSpeedMod", "trans": "Loading Speed: [[Value]]%" }, { "phrase": "CodeString.Tooltip.ModuleList.Specials", "trans": "Special Weapons:" }, { "phrase": "CodeString.Tooltip.Lable.maxWallLength", "trans": "Maximum Wall Length:" }, { "phrase": "CodeString.Tooltip.Lable.MaxPylon", "trans": "Maximum Pylons:" }, { "phrase": "CodeString.Tooltip.Lable.buildingDps", "trans": "Damage Per Second:" }, { "phrase": "CodeString.Tooltip.Value.maxWallLength", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.MaxPylon", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.buildingDps", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.maxWallLength", "trans": "Maximum Wall Length: [[Value]]" }, { "phrase": "CodeString.Tooltip.MaxPylon", "trans": "Maximum Pylons: [[Value]]" }, { "phrase": "CodeString.Tooltip.buildingDps", "trans": "Damage Per Second: [[Value]]" }, { "phrase": "CodeString.Tooltip.Lable.droneIntercept", "trans": "Drone Intercept Rating:" }, { "phrase": "CodeString.Tooltip.Lable.smartTargeting", "trans": "Advanced Targeting:" }, { "phrase": "CodeString.Tooltip.Value.droneIntercept", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.smartTargeting", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.droneIntercept", "trans": "Drone Intercept Rating: [[Value]]" }, { "phrase": "CodeString.Tooltip.smartTargeting", "trans": "Advanced Targeting: [[Value]]" }, { "phrase": "CodeString.ActionPrompt.Title", "trans": "ACTION ALERT!" }, { "phrase": "CodeString.ActionPrompt.Message", "trans": "You have actions awaiting your attention Commander." }, { "phrase": "CodeString.ActionPrompt.BuildButton", "trans": "BUILD" }, { "phrase": "CodeString.ActionPrompt.ResearchButton", "trans": "RESEARCH" }, { "phrase": "CodeString.ActionPrompt.TradeButton", "trans": "TRADE" }, { "phrase": "UIAsset.StoreItem.SalvageLicense.1Hour.Name", "trans": "Salvage License (3 Hours)" }, { "phrase": "UIAsset.StoreItem.SalvageLicense.12Hours.Name", "trans": "Salvage License (12 Hours)" }, { "phrase": "UIAsset.StoreItem.SalvageLicense.24Hours.Name", "trans": "Salvage License (24 Hours)" }, { "phrase": "UIAsset.StoreItem.SalvageLicense.1Week.Name", "trans": "Salvage License (7 Days)" }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.1Hour.Name", "trans": "Privateer's Commission (3 Hours)" }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.12Hours.Name", "trans": "Privateer's Commission (12 Hours)" }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.24Hours.Name", "trans": "Privateer's Commission (24 Hours)" }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.7Days.Name", "trans": "Privateer's Commission (7 Days)" }, { "phrase": "UIAsset.StoreItem.WarFooting.1Hour.Name", "trans": "War Footing (3 Hours)" }, { "phrase": "UIAsset.StoreItem.WarFooting.12Hours.Name", "trans": "War Footing (12 Hours)" }, { "phrase": "UIAsset.StoreItem.WarFooting.24Hours.Name", "trans": "War Footing (24 Hours)" }, { "phrase": "UIAsset.StoreItem.WarFooting.7Days.Name", "trans": "War Footing (7 Days)" }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.1Hour.Name", "trans": "Reclamation License (3 Hours)" }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.12Hours.Name", "trans": "Reclamation License (12 Hours)" }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.24Hours.Name", "trans": "Reclamation License (24 Hours)" }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.7Days.Name", "trans": "Reclamation License (7 Days)" }, { "phrase": "UIAsset.Buff.SalvageLicense.Name", "trans": "Salvage License" }, { "phrase": "UIAsset.Buff.PrivateersCommission.Name", "trans": "Privateer's Commission" }, { "phrase": "UIAsset.Buff.WarFooting.Name", "trans": "War Footing" }, { "phrase": "UIAsset.Buff.ReclamationLicense.Name", "trans": "Reclamation License" }, { "phrase": "UIAsset.Buff.DailySalvageLicense.Name", "trans": "Daily Salvage License" }, { "phrase": "UIAsset.Buff.DailyPrivateersCommission.Name", "trans": "Daily Privateer's Commission" }, { "phrase": "UIAsset.Buff.DailyWarFooting.Name", "trans": "Daily War Footing" }, { "phrase": "UIAsset.Buff.DailyReclamationLicense.Name", "trans": "Daily Reclamation License" }, { "phrase": "CodeString.MotD.RewardTitle", "trans": "DAILY LOGIN REWARD" }, { "phrase": "CodeString.MotD.RewardSideTitle", "trans": "Claim every day for better rewards!" }, { "phrase": "CodeString.MotD.Claimed", "trans": "CLAIMED" }, { "phrase": "CodeString.Store.Buffs", "trans": "General Buffs" }, { "phrase": "CodeString.Store.SalvageBuffs", "trans": "Salvage" }, { "phrase": "CodeString.Store.BountyBuffs", "trans": "Bounty" }, { "phrase": "CodeString.Store.RepairSpeedBuffs", "trans": "Repair Speed" }, { "phrase": "CodeString.Store.TreasureFindingBuffs", "trans": "Treasure Finding" }, { "phrase": "CodeString.RewardView.Title", "trans": "REWARD" }, { "phrase": "CodeString.RewardView.GratsBro", "trans": "CONGRATULATIONS!" }, { "phrase": "CodeString.RewardView.Subtitle", "trans": "YOU HAVE RECEIVED THE FOLLOWING REWARDS!" }, { "phrase": "CodeString.Tooltip.Lable.pvpBountyBonus", "trans": "Bounty Rewards:" }, { "phrase": "CodeString.Tooltip.Lable.repairSpeed", "trans": "Repair Times:" }, { "phrase": "CodeString.Tooltip.Lable.salvageBonus", "trans": "Resource Rewards:" }, { "phrase": "CodeString.Tooltip.Value.pvpBountyBonus", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.repairSpeed", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.salvageBonus", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.pvpBountyBonus", "trans": "Bounty Rewards: [[Value]]" }, { "phrase": "CodeString.Tooltip.repairSpeed", "trans": "Repair Times: [[Value]]" }, { "phrase": "CodeString.Tooltip.salvageBonus", "trans": "Resource Rewards: [[Value]]" }, { "phrase": "FTE.DashboardIntro2", "trans": "Now select INSTANT to finish your ship construction for FREE. " }, { "phrase": "FTE.DashboardIntro2.Title", "trans": "Use The ShipYard Drop Down" }, { "phrase": "Dialog.TYR.Ch0.M1.Greeting", "trans": "Welcome to your sector, Commander. I am your Artificially Intelligent Training Simulator. You can call me \"Eights\". Your presence is needed immediately. Select the Go To Mission Button to receive the target's location. " }, { "phrase": "Dialog.IGA.Ch0.M1.Greeting", "trans": "Welcome to your sector, Commander. I am your Artificially Intelligent Training Simulator. You can call me \"Eights\". Your presence is needed immediately. Select the Go To Mission Button to receive the target's location. " }, { "phrase": "Dialog.SOV.Ch0.M1.Greeting", "trans": "Welcome to your sector, Commander. I am your Artificially Intelligent Training Simulator. You can call me \"Eights\". Your presence is needed immediately. Select the Go To Mission Button to receive the target's location. " }, { "phrase": "Dialog.TYR.Ch0.M2.Greeting", "trans": "Greetings again, Commander. I am obliged by my programming to remind your to repair you ships after combat. Remember you must click on your fleet to recall it to your starbase before starting your repairs. " }, { "phrase": "Dialog.IGA.Ch0.M2.Greeting", "trans": "Greetings again, Commander. I am obliged by my programming to remind your to repair you ships after combat. Remember you must click on your fleet to recall it to your starbase before starting your repairs. " }, { "phrase": "Dialog.SOV.Ch0.M2.Greeting", "trans": "Greetings again, Commander. I am obliged by my programming to remind your to repair you ships after combat. Remember you must click on your fleet to recall it to your starbase before starting your repairs. " }, { "phrase": "Dialog.TYR.Ch0.M3.Greeting", "trans": "Commander, incoming message! Command has requested that you supplement your fleet with additional ships. " }, { "phrase": "Dialog.IGA.Ch0.M3.Greeting", "trans": "Commander, incoming message! Command has requested that you supplement your fleet with additional ships. " }, { "phrase": "Dialog.SOV.Ch0.M3.Greeting", "trans": "Commander, incoming message! Command has requested that you supplement your fleet with additional ships. " }, { "phrase": "Dialog.TYR.Ch0.M4.Greeting", "trans": "In order for you to increase the power of your fleets and base, you must continue to upgrade existing buildings. Let's start by upgrading your Shipyard. " }, { "phrase": "Dialog.IGA.Ch0.M4.Greeting", "trans": "In order for you to increase the power of your fleets and base, you must continue to upgrade existing buildings. Let's start by upgrading your Shipyard. " }, { "phrase": "Dialog.SOV.Ch0.M4.Greeting", "trans": "In order for you to increase the power of your fleets and base, you must continue to upgrade existing buildings. Let's start by upgrading your Shipyard. " }, { "phrase": "Dialog.TYR.Ch0.M5.Greeting", "trans": "The new ship you built will add additional firepower to your fleet. Let's update your fleet to include the new ship you built. " }, { "phrase": "Dialog.IGA.Ch0.M5.Greeting", "trans": "The new ship you built will add additional firepower to your fleet. Let's update your fleet to include the new ship you built. " }, { "phrase": "Dialog.SOV.Ch0.M5.Greeting", "trans": "The new ship you built will add additional firepower to your fleet. Let's update your fleet to include the new ship you built. " }, { "phrase": "Dialog.TYR.Ch0.M6.Greeting", "trans": "Your faction is engaging the enemy in our sector. Your presence is requested on the battlefield." }, { "phrase": "Dialog.IGA.Ch0.M6.Greeting", "trans": "Your faction is engaging the enemy in our sector. Your presence is requested on the battlefield." }, { "phrase": "Dialog.SOV.Ch0.M6.Greeting", "trans": "Your faction is engaging the enemy in our sector. Your presence is requested on the battlefield." }, { "phrase": "Dialog.TYR.Ch0.M7.Greeting", "trans": "Hello, Commander. You should be aware that your base is currently protected for the next seven days. After that, enemies will be able to attack your base. " }, { "phrase": "Dialog.IGA.Ch0.M7.Greeting", "trans": "Hello, Commander. You should be aware that your base is currently protected for the next seven days. After that, enemies will be able to attack your base. " }, { "phrase": "Dialog.SOV.Ch0.M7.Greeting", "trans": "Hello, Commander. You should be aware that your base is currently protected for the next seven days. After that, enemies will be able to attack your base. " }, { "phrase": "Dialog.TYR.Ch0.M8.Greeting", "trans": "Emergency, Commander! Rook Ty'dra's fleet is under heavy attack by Alliance forces and needs your help. " }, { "phrase": "Dialog.IGA.Ch0.M8.Greeting", "trans": "Emergency, Commander! Captain Thrice's fleet is under heavy attack by Tyrannar forces and needs your help. " }, { "phrase": "Dialog.SOV.Ch0.M8.Greeting", "trans": "Emergency, Commander! Adept Morticia'sfleet is under heavy attack by Alliance forces and needs your help. " }, { "phrase": "Dialog.TYR.Ch0.M1.Briefing", "trans": "Your Mission targets have gold colored text. Once you locate your target, select it then select attack to travel to it and enter combat." }, { "phrase": "Dialog.IGA.Ch0.M1.Briefing", "trans": "Your Mission targets have gold colored text. Once you locate your target, select it then select attack to travel to it and enter combat." }, { "phrase": "Dialog.SOV.Ch0.M1.Briefing", "trans": "Your Mission targets have gold colored text. Once you locate your target, select it then select attack to travel to it and enter combat." }, { "phrase": "Dialog.TYR.Ch0.M2.Briefing", "trans": "When possible you should repair your ships by clicking on the Fleet tab and selecting repair. You can also use the 5 minutes free feature to repair individual ships quickly. " }, { "phrase": "Dialog.IGA.Ch0.M2.Briefing", "trans": "When possible you should repair your ships by clicking on the Fleet tab and selecting repair. You can also use the 5 minutes free feature to repair individual ships quickly. " }, { "phrase": "Dialog.SOV.Ch0.M2.Briefing", "trans": "When possible you should repair your ships by clicking on the Fleet tab and selecting repair. You can also use the 5 minutes free feature to repair individual ships quickly. " }, { "phrase": "Dialog.TYR.Ch0.M3.Briefing", "trans": "Select your Shipyard tab and begin construction of a Light Fighter. Be sure to add weapons and defenses to your new ship." }, { "phrase": "Dialog.IGA.Ch0.M3.Briefing", "trans": "Select your Shipyard tab and begin construction of a Light Fighter. Be sure to add weapons and defenses to your new ship." }, { "phrase": "Dialog.SOV.Ch0.M3.Briefing", "trans": "Select your Shipyard tab and begin construction of a Light Fighter. Be sure to add weapons and defenses to your new ship." }, { "phrase": "Dialog.TYR.Ch0.M4.Briefing", "trans": "Upgrading your Shipyard will increase your fleet's Power Capacity. This will allow you to add more powerful ships to your fleet, once they are researched. " }, { "phrase": "Dialog.IGA.Ch0.M4.Briefing", "trans": "Upgrading your Shipyard will increase your fleet's Power Capacity. This will allow you to add more powerful ships to your fleet, once they are researched. " }, { "phrase": "Dialog.SOV.Ch0.M4.Briefing", "trans": "Upgrading your Shipyard will increase your fleet's Power Capacity. This will allow you to add more powerful ships to your fleet, once they are researched. " }, { "phrase": "Dialog.TYR.Ch0.M5.Briefing", "trans": "Select your Fleets tab and choose an empty slot in your fleet and select the Add button. " }, { "phrase": "Dialog.IGA.Ch0.M5.Briefing", "trans": "Select your Fleets tab and choose an empty slot in your fleet and select the Add button. " }, { "phrase": "Dialog.SOV.Ch0.M5.Briefing", "trans": "Select your Fleets tab and choose an empty slot in your fleet and select the Add button. " }, { "phrase": "Dialog.TYR.Ch0.M6.Briefing", "trans": "Emergency, Commander. Incoming distress signal! Rook Ty'dra is under attack and needs your assistance. Launch your fleet, and select Go to Mission to access her coordinates to assist her. " }, { "phrase": "Dialog.IGA.Ch0.M6.Briefing", "trans": "Emergency, Commander. Incoming distress signal! Captain Thrice is under attack and needs your assistance. Launch your fleet, and select Go to Mission to access her coordinates to assist her. " }, { "phrase": "Dialog.SOV.Ch0.M6.Briefing", "trans": "Emergency, Commander. Incoming distress signal! Adept Morticia is under attack and needs your assistance. Launch your fleet, and select Go to Mission to access her coordinates to assist her. " }, { "phrase": "Dialog.TYR.Ch0.M7.Briefing", "trans": "To prepare for this inevitability, you have been ordered to build a reactor station that will power your base defenses. The Reactor Station will power your Point Defense Platforms and Barrier Generators. " }, { "phrase": "Dialog.IGA.Ch0.M7.Briefing", "trans": "To prepare for this inevitability, you have been ordered to build a reactor station that will power your base defenses. The Reactor Station will power your Point Defense Platforms and Barrier Generators. " }, { "phrase": "Dialog.SOV.Ch0.M7.Briefing", "trans": "To prepare for this inevitability, you have been ordered to build a reactor station that will power your base defenses. The Reactor Station will power your Point Defense Platforms and Barrier Generators. " }, { "phrase": "Dialog.TYR.Ch0.M8.Briefing", "trans": "My scans indicate a formidible enemy fleet. Select Go To Mission to pinpoint her location and attack the waylaying fleet. " }, { "phrase": "Dialog.IGA.Ch0.M8.Briefing", "trans": "My scans indicate a formidible enemy fleet. Select Go To Mission to pinpoint her location and attack the waylaying fleet. " }, { "phrase": "Dialog.SOV.Ch0.M8.Briefing", "trans": "My scans indicate a formidible enemy fleet. Select Go To Mission to pinpoint her location and attack the waylaying fleet. " }, { "phrase": "Dialog.TYR.Ch0.M1.Situation", "trans": "It's up to you to take out these enemy invaders. Select your ships to assume control. Select anywhere on the map to move." }, { "phrase": "Dialog.IGA.Ch0.M1.Situation", "trans": "It's up to you to take out these enemy invaders. Select your ships to assume control. Select anywhere on the map to move." }, { "phrase": "Dialog.SOV.Ch0.M1.Situation", "trans": "It's up to you to take out these enemy invaders. Select your ships to assume control. Select anywhere on the map to move." }, { "phrase": "Dialog.TYR.Ch0.M2.Situation", "trans": "Select Fleets on the top of your screen and then select repair to repair your ships. Optionally, you can speed up the repair if it is less than five minutes. " }, { "phrase": "Dialog.IGA.Ch0.M2.Situation", "trans": "Select Fleets on the top of your screen and then select repair to repair your ships. Optionally, you can speed up the repair if it is less than five minutes. " }, { "phrase": "Dialog.SOV.Ch0.M2.Situation", "trans": "Select Fleets on the top of your screen and then select repair to repair your ships. Optionally, you can speed up the repair if it is less than five minutes. " }, { "phrase": "Dialog.TYR.Ch0.M3.Situation", "trans": "Select the Weapon and Defense modules on your new ship to add armaments to it. When you are ready, select Build. " }, { "phrase": "Dialog.IGA.Ch0.M3.Situation", "trans": "Select the Weapon and Defense modules on your new ship to add armaments to it. When you are ready, select Build. " }, { "phrase": "Dialog.SOV.Ch0.M3.Situation", "trans": "Select the Weapon and Defense modules on your new ship to add armaments to it. When you are ready, select Build. " }, { "phrase": "Dialog.TYR.Ch0.M4.Situation", "trans": "Select your Shipyard on the base map and select Upgrade to begin. " }, { "phrase": "Dialog.IGA.Ch0.M4.Situation", "trans": "Select your Shipyard on the base map and select Upgrade to begin. " }, { "phrase": "Dialog.SOV.Ch0.M4.Situation", "trans": "Select your Shipyard on the base map and select Upgrade to begin. " }, { "phrase": "Dialog.TYR.Ch0.M5.Situation", "trans": "From the available ship list, select the new light fighter that you built and add it to your fleet. " }, { "phrase": "Dialog.IGA.Ch0.M5.Situation", "trans": "From the available ship list, select the new light fighter that you built and add it to your fleet. " }, { "phrase": "Dialog.SOV.Ch0.M5.Situation", "trans": "From the available ship list, select the new light fighter that you built and add it to your fleet. " }, { "phrase": "Dialog.TYR.Ch0.M6.Situation", "trans": "Rook Ty'dra's hull integrity is at a critical level. Lay waste to the fleet before they destroy her. Select anywhere on the map to move." }, { "phrase": "Dialog.IGA.Ch0.M6.Situation", "trans": "Captain Thrice's hull integrity is at a critical level. Lay waste to the fleet before they destroy her. Select anywhere on the map to move." }, { "phrase": "Dialog.SOV.Ch0.M6.Situation", "trans": "Adept Morticia's hull integrity is at a critical level. Lay waste to the fleet before they destroy her. Select anywhere on the map to move." }, { "phrase": "Dialog.TYR.Ch0.M7.Situation", "trans": "Select Build, then Infrastructure and begin construction of a Reactor Station. " }, { "phrase": "Dialog.IGA.Ch0.M7.Situation", "trans": "Select Build, then Infrastructure and begin construction of a Reactor Station. " }, { "phrase": "Dialog.SOV.Ch0.M7.Situation", "trans": "Select Build, then Infrastructure and begin construction of a Reactor Station. " }, { "phrase": "Dialog.TYR.Ch0.M8.Situation", "trans": "Be careful, Commander. This fleet is led by a seasoned Captain of the IGA. Select your ships and select anywhere on the map to move. " }, { "phrase": "Dialog.IGA.Ch0.M8.Situation", "trans": "Be careful, Commander. This fleet is led by a seasoned Rook of the Tyrannar Empire. Select your ships and select anywhere on the map to move. " }, { "phrase": "Dialog.SOV.Ch0.M8.Situation", "trans": "Be careful, Commander. This fleet is led by a seasoned Captain of the IGA. Select your ships and select anywhere on the map to move. " }, { "phrase": "Dialog.TYR.Ch0.M1.Victory", "trans": "Excellent work, Commander. Select your ship and choose recall to return to base. " }, { "phrase": "Dialog.IGA.Ch0.M1.Victory", "trans": "Excellent work, Commander. Select your ship and choose recall to return to base. " }, { "phrase": "Dialog.SOV.Ch0.M1.Victory", "trans": "Excellent work, Commander. Select your ship and choose recall to return to base. " }, { "phrase": "Dialog.TYR.Ch0.M2.Victory", "trans": "Both you and your fleet look ready for action, [[String.PlayerName]]. " }, { "phrase": "Dialog.IGA.Ch0.M2.Victory", "trans": "Both you and your fleet look ready for action, [[String.PlayerName]]. " }, { "phrase": "Dialog.SOV.Ch0.M2.Victory", "trans": "Both you and your fleet look ready for action, [[String.PlayerName]]. " }, { "phrase": "Dialog.TYR.Ch0.M3.Victory", "trans": "Well done, Commander. Your new ship will aid you in your future conquests. " }, { "phrase": "Dialog.IGA.Ch0.M3.Victory", "trans": "Well done, Commander. Your new ship will aid you in your future conquests. " }, { "phrase": "Dialog.SOV.Ch0.M3.Victory", "trans": "Well done, Commander. Your new ship will aid you in your future conquests. " }, { "phrase": "Dialog.TYR.Ch0.M4.Victory", "trans": "Good job, [[String.PlayerName]]. Continue to upgrade your buildings to make your base more powerful. " }, { "phrase": "Dialog.IGA.Ch0.M4.Victory", "trans": "Good job, [[String.PlayerName]]. Continue to upgrade your buildings to make your base more powerful. " }, { "phrase": "Dialog.SOV.Ch0.M4.Victory", "trans": "Good job, [[String.PlayerName]]. Continue to upgrade your buildings to make your base more powerful. " }, { "phrase": "Dialog.TYR.Ch0.M5.Victory", "trans": "Good work, Commander. Your new ship has now been added to your fleet. " }, { "phrase": "Dialog.IGA.Ch0.M5.Victory", "trans": "Good work, Commander. Your new ship has now been added to your fleet. " }, { "phrase": "Dialog.SOV.Ch0.M5.Victory", "trans": "Good work, Commander. Your new ship has now been added to your fleet. " }, { "phrase": "Dialog.TYR.Ch0.M6.Victory", "trans": "Excellent work! The fleet has been neutralized! Rook Ty'dra's fleet is on it's way back to her base." }, { "phrase": "Dialog.IGA.Ch0.M6.Victory", "trans": "Excellent work! The fleet has been neutralized! Captain Thrice's fleet is on it's way back to her base." }, { "phrase": "Dialog.SOV.Ch0.M6.Victory", "trans": "Excellent work! The fleet has been neutralized! Adept Morticia's fleet is on it's way back to her base." }, { "phrase": "Dialog.TYR.Ch0.M7.Victory", "trans": "Great. Remember to continue building base defenses like Pylons, Shield Generators and Point Defense Platforms to ensure your base's safety from attack. " }, { "phrase": "Dialog.IGA.Ch0.M7.Victory", "trans": "Great. Remember to continue building base defenses like Pylons, Shield Generators and Point Defense Platforms to ensure your base's safety from attack. " }, { "phrase": "Dialog.SOV.Ch0.M7.Victory", "trans": "Great. Remember to continue building base defenses like Pylons, Shield Generators and Point Defense Platforms to ensure your base's safety from attack. " }, { "phrase": "Dialog.TYR.Ch0.M8.Victory", "trans": "A triumphant victory, Commander. Rook Ty'dra sends her gratitude and an invitation to dinner and Tyrannar wine in her cabin. " }, { "phrase": "Dialog.IGA.Ch0.M8.Victory", "trans": "A triumphant victory, Commander. Captain Thrice sends her gratitude and an invitation to dinner and Grisswater in her cabin. " }, { "phrase": "Dialog.SOV.Ch0.M8.Victory", "trans": "A triumphant victory, Commander. Adept Morticia sends her gratitude and an invitation to dinner and Tyrannar Wine in her cabin. " }, { "phrase": "Dialog.TYR.SORT.1.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.IGA.SORT.1.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.SOV.SORT.1.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.TYR.SORT.2.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.IGA.SORT.2.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.SOV.SORT.2.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.TYR.SORT.3.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.IGA.SORT.3.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.SOV.SORT.3.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.TYR.SORT.4.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.IGA.SORT.4.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.SOV.SORT.4.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.TYR.SORT.5.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.IGA.SORT.5.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.SOV.SORT.5.Greeting", "trans": "Here are your active orders for today. Make short work of your assigned targets and bring honor to the Empire! They'll be a bonus commision for you when you do." }, { "phrase": "Dialog.Objective.Launch", "trans": "Launch your Fleet" }, { "phrase": "Dialog.Objective.DestroyFleet", "trans": "Destroy the enemy Fleet" }, { "phrase": "Dialog.Objecttive.RecallFleet", "trans": "Recall your fleet" }, { "phrase": "Dialog.Objective.RepairFleet", "trans": "Repair your fleet" }, { "phrase": "Dialog.Objective.BuildLightFighter", "trans": "Build a Light Fighter" }, { "phrase": "Dialog.Objective.AddLightFighter", "trans": "Add the Light Fighter to your Fleet" }, { "phrase": "Dialog.Objective.UpgradeShipyard", "trans": "Upgrade your Shipyard" }, { "phrase": "Dialog.Objective.BuildReactor", "trans": "Build a Reactor Station" }, { "phrase": "Dialog.Objective.StartTradeRoute", "trans": "Start a trade route" }, { "phrase": "Dialog.Objective.UpgradeCommand", "trans": "Upgrade your Command Center" }, { "phrase": "Dialog.Objective.BuildWeapons", "trans": "Build a Weapons Lab" }, { "phrase": "Dialog.Objective.RescueThrice", "trans": "Defeat the enemy Fleet and rescue Captain Thrice" }, { "phrase": "Dialog.Objective.RescueRook", "trans": "Defeat the enemy Fleet and rescue Rook Ty'dra" }, { "phrase": "Dialog.Objective.BuildResource", "trans": "Build a Resource Depot" }, { "phrase": "Dialog.Objective.ResearchPulse", "trans": "Research Pulse Lasers" }, { "phrase": "Dialog.Objective.RefitPulse", "trans": "Refit a ship with Pulse Laser Level 1" }, { "phrase": "Dialog.Objective.SaveThrice", "trans": "Defeat the enemy Rook's Fleet and save Captain Thrice" }, { "phrase": "Dialog.Objective.SaveRook", "trans": "Defeat the enemy Rook's Fleet and save Rook Ty'dra" }, { "phrase": "Dialog.Objective.SaveMorticia", "trans": "Defeat the enemy Rook's Fleet and save Adept Morticia" }, { "phrase": "Dialog.Objective.DestroyCorvette", "trans": "Destroy the enemy Corvette Flagship Fleet" }, { "phrase": "Dialog.Objective.GotoMission", "trans": "Exit your Starbase and select the Data Pad icon on the minimap to locate your mission target" }, { "phrase": "Dialog.Objective.TYR.2.5", "trans": "Destroy the IGA New Hope and Ensign Bentley Crushing" }, { "phrase": "Dialog.Objective.IGA.2.5", "trans": "Destroy the Tyrannar Rook Slithe and his fleet" }, { "phrase": "Dialog.Objective.SOV.2.5", "trans": "Destroy the enemy Pegasus Fleet led by Commander Mara Thrice" }, { "phrase": "Dialog.Objective.TYR.2.6", "trans": "Destroy Captain Husk Fido of the IGA Crusader" }, { "phrase": "Dialog.Objective.IGA.2.6", "trans": "Destroy the Hand of the Empire, Drell Kha'za of The Bleeding Wound" }, { "phrase": "Dialog.Objective.SOV.2.6", "trans": "Destroy the enemy Tyrannar fleet and win the bet with Magistros Dredge" }, { "phrase": "Dialog.Objective.TYR.3.1", "trans": "Destroy the enemy supply fleet " }, { "phrase": "Dialog.Objective.IGA.3.1", "trans": "Destroy the enemy defense fleet so supplies can reach Trimod'ra" }, { "phrase": "Dialog.Objective.SOV.3.1", "trans": "Destroy the enemy fleet and collect the salvage" }, { "phrase": "Dialog.Objective.DestroyAmbush", "trans": "Destroy all enemy fleets and be on the look out for an ambush" }, { "phrase": "Dialog.Objective.DefendPrototype", "trans": "Defend the prototype weapon" }, { "phrase": "Dialog.Objective.AmbushIGASupply", "trans": "Ambush the IGA supply fleet" }, { "phrase": "Dialog.Objective.TYR.3.4", "trans": "Destroy the enemy fleet and cut the supply chain" }, { "phrase": "Dialog.Objective.IGA.3.4", "trans": "Destroy the enemy fleet and protect the supplies" }, { "phrase": "Dialog.Objective.TYR.3.6", "trans": "Attack Meena Selinas and seek vengance for her double cross" }, { "phrase": "Dialog.Objective.IGA.3.6", "trans": "Attack The Whispering Darkness and rescue High Archon Jannon Tr'avar of The Punishing Blow" }, { "phrase": "Dialog.Objective.SOV.3.6", "trans": "Attack The Whispering Darkness and rescue Admiral Anderson Hull of The Cavalier" }, { "phrase": "Dialog.Objective.TYR.4.1", "trans": "Attack the Malus fleet and recover the stolen IGA salavage " }, { "phrase": "Dialog.Objective.IGA.4.1", "trans": "Defend the cargo from attack" }, { "phrase": "Dialog.Objective.SOV.4.1", "trans": "Attack the cargo fleet and acquire the salvage" }, { "phrase": "Dialog.Objective.IGA.4.2", "trans": "Attack the Tyrannar and investigate rumors of a prototype fleet" }, { "phrase": "Dialog.Objective.SOV.4.2", "trans": "Attack the spy ship and protect the Veil's secrets" }, { "phrase": "Dialog.Objective.IGA.4.3", "trans": "Attack the suspected Tyrannar prototype fleet" }, { "phrase": "Dialog.Objective.SOV.4.3", "trans": "Attack the spy ship and capture the prototype weapon" }, { "phrase": "Dialog.Objective.IGA.4.4", "trans": "Attack the Malus fleet with the stolen prototype fleet" }, { "phrase": "Dialog.Objective.SOV.4.4", "trans": "Attack the battle fleet and defend Salvious Dredge" }, { "phrase": "Dialog.Objective.IGA.4.5", "trans": "Attack the fleet and find the location of the prototype" }, { "phrase": "Dialog.Objective.TYR.4.6", "trans": "Defend Nika Starikov and the prototype weapon from Admiral Kolinahr" }, { "phrase": "Dialog.Objective.IGA.4.6", "trans": "Attack and destroy Archon Tong Vey's prototype fleet" }, { "phrase": "Dialog.Objective.SOV.4.6", "trans": "Protect Salvious and the prototype from Archon Tong Vey's fleet" }, { "phrase": "Dialog.Objective.TYR.5.1", "trans": "Destroy the IGA blockade" }, { "phrase": "Dialog.Objective.IGA.5.1", "trans": "Destroy the attacking fleets and defend the IGA prototype defense system" }, { "phrase": "Dialog.Objective.SOV.5.1", "trans": "Attack the IGA fleet and obtain their prototype tech" }, { "phrase": "Dialog.Objective.TYR.5.2", "trans": "Destroy the IGA transport fleet carrying their defensive prototype" }, { "phrase": "Dialog.Objective.IGA.5.2", "trans": "Help Husk Fido deliever the prototype by attacking the second interloping fleet" }, { "phrase": "Dialog.Objective.SOV.5.2", "trans": "Attack the rescue fleet and ensure the delivery of the IGA prisoners" }, { "phrase": "Dialog.Objective.TYR.5.3", "trans": "Destroy the So'toth fleet" }, { "phrase": "Dialog.Objective.IGA.5.3", "trans": "Destroy the attacking fleet and protect the base" }, { "phrase": "Dialog.Objective.SOV.5.3", "trans": "Destroy the IGA battle fleet and capture troops for experimentation" }, { "phrase": "Dialog.Objective.TYR.5.4", "trans": "Destroy the IGA blockade fleet and bring glory to the Empire" }, { "phrase": "Dialog.Objective.IGA.5.4", "trans": "Destroy the attacking Sovereignty fleet and gather research on their experiments" }, { "phrase": "Dialog.Objective.SOV.5.4", "trans": "Destroy the IGA battle fleet and capture more troops for experimentation" }, { "phrase": "Dialog.Objective.TYR.5.5", "trans": "Destroy the IGA defense fleet and advance Tyrannar expansion" }, { "phrase": "Dialog.Objective.IGA.5.5", "trans": "Destroy the So'toth collector fleet and stop the So'toth experiments" }, { "phrase": "Dialog.Objective.SOV.5.5", "trans": "Destroy the IGA battle fleet and gather Oberan dead for experimentation" }, { "phrase": "Dialog.Objective.TYR.5.6", "trans": "Destroy Magistros Dredge's fleet and rescue Archon Hobbes Stanov " }, { "phrase": "Dialog.Objective.IGA.5.6", "trans": "Destroy the So'toth defense fleet and save the researchers from a fate worse than death" }, { "phrase": "Dialog.Objective.SOV.5.6", "trans": "Destroy the IGA Counterpunch and send the Terran hero Captain Finnegan to the Void" }, { "phrase": "CodeString.Tooltip.activated.dif", "trans": "Activated: [[Value]]" }, { "phrase": "CodeString.Tooltip.allowPivot.dif", "trans": "Allow Pivot: [[Value]]" }, { "phrase": "CodeString.Tooltip.armor.dif", "trans": "Armor Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.attackType.dif", "trans": "Attack Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.beamDamageMod.dif", "trans": "Beam Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.beamIntercept.dif", "trans": "Beam Intercept Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamRangeMod.dif", "trans": "Beam Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.beamReloadMod.dif", "trans": "Beam Reload Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.burstSize.dif", "trans": "Burst Size: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.canBeRecycled.dif", "trans": "Recycleable: [[Value]]" }, { "phrase": "CodeString.Tooltip.cargo.dif", "trans": "Cargo Capacity: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.chargeTime.dif", "trans": "Charge Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.cooldownTime.dif", "trans": "Cooldown: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.CreditCap.dif", "trans": "Credit Cap: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.CredIncome.dif", "trans": "Contract Credits / Hour: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.damage.dif", "trans": "Damage: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.damageChance.dif", "trans": "Anti-Drone Accuracy: [[Value]]% ( [[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.damageTime.dif", "trans": "Attack Rate: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.damageType.dif", "trans": "Damage Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.defenseSlots.dif", "trans": "Defense Slots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.dps.dif", "trans": "Damage (DPS): [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.duration.dif", "trans": "Effect Duration: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.energyArmor.dif", "trans": "Energy Armor: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.energyShielding.dif", "trans": "Energy Shield Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.evasion.dif", "trans": "Evasion Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.explosiveArmor.dif", "trans": "Explosive Armor: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.explosiveShielding.dif", "trans": "Explosive Shield Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.fireTime.dif", "trans": "Rate of Fire: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.forceArmor.dif", "trans": "Force Armor: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.forceShielding.dif", "trans": "Force Shield Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedDamageMod.dif", "trans": "Guided Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.guidedIntercept.dif", "trans": "Guided Intercept Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedSpeedMod.dif", "trans": "Guided Velocity: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.guidedTurnSpeedMod.dif", "trans": "Guided Turn Rate: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.health.dif", "trans": "Hit Points: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.itemClass.dif", "trans": "Class: [[Value]]" }, { "phrase": "CodeString.Tooltip.launchTime.dif", "trans": "Launch Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.lifeTime.dif", "trans": "Drone Lifetime: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.loadSpeed.dif", "trans": "Loading Speed: [[Value]]/s ([[DifValue]]/s)" }, { "phrase": "CodeString.Tooltip.mapSpeed.dif", "trans": "Sector Speed: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.masking.dif", "trans": "Masking Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxContracts.dif", "trans": "Max Contracts: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxDepot.dif", "trans": "Max Depots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.maxDrones.dif", "trans": "Max Drone Deployment: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxFleets.dif", "trans": "Max Fleets: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxPlatform.dif", "trans": "Max Platform Tiles: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxPower.dif", "trans": "Max Fleet Power: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.maxRange.dif", "trans": "Max Range: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxShield.dif", "trans": "Barrier Generators: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.maxSpeed.dif", "trans": "Max Speed: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxTurret.dif", "trans": "Max Turrets: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.minRange.dif", "trans": "Min Range: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.outerDistance.dif", "trans": "Area Length: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.penetration.dif", "trans": "Penetration Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.power.dif", "trans": "Power: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.powerCost.dif", "trans": "Power Cost: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.profile.dif", "trans": "Profile Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileDamageMod.dif", "trans": "Projectile Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.projectileIntercept.dif", "trans": "Projectile Intercept Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectilePenetration.dif", "trans": "Projectile Penetration: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.range.dif", "trans": "Shield Radius: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.rebuildTime.dif", "trans": "Rebuild Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.reloadTime.dif", "trans": "Reload Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.ResIncome.dif", "trans": "Contract Resources / Hour: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.resolution.dif", "trans": "Resolution Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.ResourceCap.dif", "trans": "Resource Cap: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.radius.dif", "trans": "Area Radius: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.rotationSpeed.dif", "trans": "Turning Speed: [[Value]]d/s ([[DifValue]]d/s)" }, { "phrase": "CodeString.Tooltip.runTime.dif", "trans": "Firing Duration: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.shieldThreshold.dif", "trans": "Shield Threshold: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.shieldResetTime.dif", "trans": "Shield Reset Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.shipDps.dif", "trans": "Damage Per Second: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.shipRange.dif", "trans": "Weapons Range: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.specialSlots.dif", "trans": "Special Slots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.speed.dif", "trans": "Velocity: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.spinupTime.dif", "trans": "Spinup Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.splashDamage.dif", "trans": "Splash Damage: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.splashRadius.dif", "trans": "Splash Radius: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.structureSlots.dif", "trans": "Structure Slots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.targeting.dif", "trans": "Targeting: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.techSlots.dif", "trans": "Tech Slots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.tickRate.dif", "trans": "Pulse Rate: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.tracking.dif", "trans": "Tracking Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.triggerType.dif", "trans": "Trigger Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.turnSpeed.dif", "trans": "Turn Speed: [[Value]]d/s ([[DifValue]]d/s)" }, { "phrase": "CodeString.Tooltip.weaponSlots.dif", "trans": "Weapon Slots: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.healthMod.dif", "trans": "Hit Points: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.droneDamage.dif", "trans": "Anti-Drone Damage: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.innerDistance.dif", "trans": "Area Clearance: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.fireDelay.dif", "trans": "Rate of Fire: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.fireRange.dif", "trans": "Intercept Range: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.shielding.dif", "trans": "Universal Shield Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.genericPercent.dif", "trans": "Percent: ([[Value]]%) ( ([[DifValue]]%))" }, { "phrase": "CodeString.Tooltip.accelerationTime.dif", "trans": "Acceleration: [[Value]] ( [[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileSpeedMod.dif", "trans": "Projectile Velocity: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.leading.dif", "trans": "Lead Targets: [[Value]]" }, { "phrase": "CodeString.Tooltip.guidedReloadMod.dif", "trans": "Guided Reload Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.projectileReloadMod.dif", "trans": "Projectile Reload Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.projectileRangeMod.dif", "trans": "Projectile Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.energyDamageMod.dif", "trans": "Energy Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.guidedRangeMod.dif", "trans": "Guided Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.shieldPenetration.dif", "trans": "Shield Reduction Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.interceptPenetration.dif", "trans": "Intercept Avoidance Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.splashPenetration.dif", "trans": "Splash Penetration Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.extraLifetime.dif", "trans": "Extra Lifetime: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.outerWidth.dif", "trans": "Area Width: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.droneDamageResist.dif", "trans": "Drone Damage Resist: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.intercept.dif", "trans": "Universal Intercept: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileResolution.dif", "trans": "Projectile Resolution: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileTurnSpeed.dif", "trans": "Projectile Turning Speed: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.projectileTracking.dif", "trans": "Projectile Tracking: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileFireTime.dif", "trans": "Projectile Rate of Fire: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.projectileShieldPenetration.dif", "trans": "Projectile Shield Reduction: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.projectileInterceptPenetration.dif", "trans": "Projectile Intercept Avoidance: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamTracking.dif", "trans": "Beam Tracking: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamResolution.dif", "trans": "Beam Resolution: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamPenetration.dif", "trans": "Beam Penetration: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamInterceptPenetration.dif", "trans": "Beam Intercept Avoidance: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.beamFireTime.dif", "trans": "Beam Rate of Fire: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.guidedExtraLifetime.dif", "trans": "Guided Extra Lifetime: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.guidedTracking.dif", "trans": "Guided Tracking: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedFireTime.dif", "trans": "Guided Rate of Fire: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.guidedPenetration.dif", "trans": "Guided Penetration: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedShieldPenetration.dif", "trans": "Guided Shield Reduction: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedInterceptPenetration.dif", "trans": "Guided Intercept Avoidance: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.guidedMaxRange.dif", "trans": "Guided Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.treasureFinding.dif", "trans": "Blueprint Acquisition: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.maxSpeedMod.dif", "trans": "Max Speed: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.maxRecursion.dif", "trans": "Chain React Targets: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.outerDistanceMod.dif", "trans": "Area Length: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.damageMod.dif", "trans": "Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.reloadTimeMod.dif", "trans": "Reload Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.outerWidthMod.dif", "trans": "Area Width: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.fireTimeMod.dif", "trans": "Rate of Fire: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.radiusMod.dif", "trans": "Area Radius: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.maxRangeMod.dif", "trans": "Max Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.speedMod.dif", "trans": "Velocity: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.splashRadiusMod.dif", "trans": "Splash Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.splashDamageMod.dif", "trans": "Splash Radius: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.shieldResetTimeMod.dif", "trans": "Shield Reset Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.shieldThresholdMod.dif", "trans": "Shield Threshold: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.turnSpeedMod.dif", "trans": "Turning Speed: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.mapSpeedMod.dif", "trans": "Sector Speed: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.accelerationTimeMod.dif", "trans": "Acceleration Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.damageTimeMod.dif", "trans": "Anti-Drone Fire Time: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.fireRangeMod.dif", "trans": "Intercept Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.droneDamageMod.dif", "trans": "Anti-Drone Damage: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.fireDelayMod.dif", "trans": "Rate of Fire: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.loadSpeedMod.dif", "trans": "Loading Speed: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.maxWallLength.dif", "trans": "Maximum Wall Length: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.MaxPylon.dif", "trans": "Maximum Pylons: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.buildingDps.dif", "trans": "Damage Per Second: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.droneIntercept.dif", "trans": "Drone Intercept Rating: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.smartTargeting.dif", "trans": "Advanced Targeting: [[Value]]" }, { "phrase": "CodeString.Tooltip.pvpBountyBonus.dif", "trans": "Bounty Rewards: [[Value]]" }, { "phrase": "CodeString.Tooltip.repairSpeed.dif", "trans": "Repair Times: [[Value]]" }, { "phrase": "CodeString.Tooltip.salvageBonus.dif", "trans": "Resource Rewards: [[Value]]" }, { "phrase": "UIAsset.Offer.VeteranOffer.Name", "trans": "Veteran Offer" }, { "phrase": "CodeString.OfferWindow.PercentBonusPalladiumTitle", "trans": "[[Number.BonusPercent]]% BONUS Palladium!" }, { "phrase": "CodeString.OfferWindow.PercentBonusPalladiumBody", "trans": "Bend the laws of time and space with [[Number.BonusPercent]]% bonus Palladium! (On top of the base purchase)" }, { "phrase": "UIAsset.Buff.BaseBubbleExtension.Name", "trans": "Base Bubble Extension" }, { "phrase": "UIAsset.Tech.IntegrityField.Level01.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Level02.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Level03.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Level04.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Level05.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Offer.Offer.Description", "trans": "When you buy ANY Palladium you will receive:" }, { "phrase": "UIAsset.Offer.VeteranOffer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.AskEights.ShipSelection.Description", "trans": "When in combat, you can control your ships by selecting them and selecting anywhere on the map to move. " }, { "phrase": "UIAsset.AskEights.TargetSelection.Description", "trans": "You can target a specific enemy by selecting them. A red target will appear when you select your enemy. " }, { "phrase": "UIAsset.AskEights.ShipMovement.Description", "trans": "Once a ship or fleet is selected, click anywhere on the map to move your ship to a new position. " }, { "phrase": "UIAsset.AskEights.LeavingShipCombat.Description", "trans": "In a Fleet Battle, selecting the \"View Map\" button in combat will revert your view to the Galaxy Map. The Ship AI will continue the combat." }, { "phrase": "UIAsset.AskEights.LeavingBaseCombat.Description", "trans": "In Base combat, selecting the \"Retreat\" button will end combat completely. " }, { "phrase": "UIAsset.AskEights.WeaponRange.Description", "trans": "The vector lines and radii around your ships indicate weapon ranges and firing arcs. Use these to your advantage to keep your fleet at maximum firing distance" }, { "phrase": "UIAsset.AskEights.ShipRepairs.Description", "trans": "Damaged ships can be removed from the fleet and repaired individually. You can repair your fleets from base or sector view by clicking the Fleets tab. Use this trick in tandem with a free five minute speed up to get back to battle faster!" }, { "phrase": "UIAsset.AskEights.KeepResearching.Description", "trans": "Upgrading your Command Center and Research Labs will allow you to research new tech, ship hulls, weapons and defenses Continue to research new weapons, defenses and tech as they become available." }, { "phrase": "UIAsset.AskEights.ResearchingShipHulls.Description", "trans": "New ship hulls can be researched through the Ship Lab or the Research Tab to unlock more powerful ships with greater hit points and greater weapon and defensive capacities." }, { "phrase": "UIAsset.AskEights.ResearchingTech.Description", "trans": "New tech can be researched through the Tech Lab or the Research Tab to unlock useful tech modules that will greatly improve the speed, cargo capacity, range and power of ships." }, { "phrase": "UIAsset.AskEights.ContractAcquisition.Description", "trans": "You can access your Trade Routes from the Resources Tab on the bottom right of the screen or from your Communication Center. You can unlock up to three trade route contracts allowing for three simultaneous trade routes by upgrading your Communications Center building. " }, { "phrase": "UIAsset.AskEights.RenewContracts.Description", "trans": "Each trade contract expires over time. When the duration expires you must start a new trade contract by clicking on the trade route tab and select the \"!\" alert." }, { "phrase": "UIAsset.AskEights.ContractTerms.Description", "trans": "When selecting a trade route you can customize your trade route's payout based on the Corporation you select. Click the \"i\" on the Corporation screen for more info. " }, { "phrase": "UIAsset.AskEights.DodgingProjectiles.Description", "trans": "Projectiles like Rail guns can be dodged by Fighters and Corvettes. Bear in mind that enemy players will also be able to dodge your projectiles as well." }, { "phrase": "UIAsset.AskEights.ProjectilesVs.CapitalShips.Description", "trans": "Projectiles have better penetration than beams. They are extremely effective against Capital ships like Dreadnoughts and Battleships. Be sure to capitalize on this." }, { "phrase": "UIAsset.AskEights.BenefitofBeams.Description", "trans": "Beam weapons like Pulse Lasers, Disintegration Beams and Graviton Beams cannot be dodged. Because of this they are effective against Fighters and Corvettes." }, { "phrase": "UIAsset.AskEights.DamageTypes.Description", "trans": "There are three damage types for weapons: Energy, Kinetic, and Explosive. In addition, there are three weapon types: Beam, Projectile, and Guided. Use combinations of Weapon and Damage types to ensure victory. " }, { "phrase": "UIAsset.AskEights.DefenseTypes.Description", "trans": "There are three defense types: Armor, Shields, and Active Defenses. Specific defense modules of each type protect against each of the damage types. " }, { "phrase": "UIAsset.AskEights.Shields.Description", "trans": "Shields provide excellent damage against whatever damage type they specialize in. Shields can only take a certain amount of damage before they must recharge. " }, { "phrase": "UIAsset.AskEights.Armor.Description", "trans": "Armor is a persistent form of protection that never fails but provides average protection against whatever damage type it specializes in. " }, { "phrase": "UIAsset.AskEights.ActiveDefenses.Description", "trans": "Active Defenses provide exceptional protection against specific weapon types. For example: Deflector Screens protect against all projectile weapons. " }, { "phrase": "UIAsset.AskEights.Transgates.Description", "trans": "Transgates are the doorway to the universe and allow you to travel between friendly and enemy sectors. You can also access your current mission's location from the proper Transgate." }, { "phrase": "UIAsset.AskEights.TravelTips.Description", "trans": "When entering a transgate, be sure to select the appropriate Fleet icon to switch view to the traveling fleet. Remember that your ships are momentarily vulnerable when entering or exiting a transgate. " }, { "phrase": "UIAsset.AskEights.FleetTravelSpeed.Description", "trans": "On the Sector Map, your fleet will travel at speed equal to the slowest ship in your fleet. This is helpful to know when planning attacks and salvage runs. " }, { "phrase": "UIAsset.AskEights.AttackingEnemies.Description", "trans": "Attacking enemy fleets is a simple way to earn income. To attack an enemy fleet simply select the fleet on the Sector Map and select \"Attack\". Enemy player fleets will yield a heavy bounty in credits." }, { "phrase": "UIAsset.AskEights.FleetRating.Description", "trans": "You can gauge the fleet rating and relative difficulty of an enemy based the number next to its name. While this is a good gauge it doesn't account for the type of load out the ship has equiped. " }, { "phrase": "UIAsset.AskEights.UpgradingBuildings.Description", "trans": "Upgrading buildings will grant you access to higher tiers of research and advance your progress and power through the game." }, { "phrase": "UIAsset.AskEights.YourCommandCenter.Description", "trans": "The Command Center is the main prerequisite for all other upgrades so be sure to focus on this frequently. " }, { "phrase": "UIAsset.AskEights.BuildingNewStructures.Description", "trans": "It is critical to your advancement to build all of the available structures in the game to unlock the full potentials of your fleet. " }, { "phrase": "UIAsset.AskEights.ResourceDepots.Description", "trans": "Resource Depots are critical to advancement because they restrict the maximum resources that your base can hold which are prerequisites for high level research." }, { "phrase": "UIAsset.AskEights.ProtectingYourBase.Description", "trans": "Once your base shields expire, your Starbase will be vulnerable to attack. It is paramount to begin building your defenses before this occurs. You can also buy Buffs in the store to restore this bubble for a period of time. " }, { "phrase": "UIAsset.AskEights.StarshipArms.Description", "trans": "Build starship arms and platforms around your base to gain better vantage points for your defenses and turrets. " }, { "phrase": "UIAsset.AskEights.BaseDefenses.Description", "trans": "Sometimes the best defense is a good offense. You will want to build Point Defense Platforms around your base and refit them with different weapon types. Also build Pylons to form a perimeter defense that enemies cannot cross. " }, { "phrase": "UIAsset.AskEights.Reactors.Description", "trans": "Reactor Stations power your Barriers. Build these and protect them at all costs. " }, { "phrase": "UIAsset.AskEights.CompletingMissions.Description", "trans": "Missions provide additional resources and rewards. They will also prepare you for upcoming epic battle events and chronicle your part in the war. " }, { "phrase": "UIAsset.AskEights.MissionRewards.Description", "trans": "Missions rewards provide a steady source of resources. As you progress through chapters, boss battles will provide even greater rewards." }, { "phrase": "UIAsset.AskEights.PreparingforMissions.Description", "trans": "Unlike sector fleets, mission enemies repair between attacks. Learn from your mistakes and refit your ships to succeed. " }, { "phrase": "UIAsset.AskEights.MissionTargets.Description", "trans": "To find the target for your missions, select the \"Data Pad\" icon near your minimap. This will direct you to the transgate or target objective." }, { "phrase": "UIAsset.AskEights.LootingEnemyPlayers.Description", "trans": "Other players make for excellent sources of income. Defeating enemy players will allow you to loot their wreckages for resources. " }, { "phrase": "UIAsset.AskEights.StarbaseProtection.Description", "trans": "Your Starbase begins with seven days of protection. This protection will drop as soon as you attack another player's base. You can restore this protection by buying a buff in the store. " }, { "phrase": "UIAsset.AskEights.TauntingtheEnemyinChat.Description", "trans": "When traveling to enemy sectors, opposing players will be able to see your chat messages. On the up side, you can taunt them into submission. " }, { "phrase": "UIAsset.AskEights.EnemyPlayerBases.Description", "trans": "You can also attack enemy player bases. Success will yield huge amounts of resources as well as bragging rights, but can often be a battle of contrition. " }, { "phrase": "UIAsset.AskEights.PracticeCombat.Description", "trans": "Attacking enemy fleets earns you resources and will help you master advanced combat techniques. " }, { "phrase": "UIAsset.AskEights.GainResources.Description", "trans": "Attacking enemy ships and players will supply you with the needed resources to expand you base and fleets. Alternatively, you can purchase resource Buffs in the store." }, { "phrase": "UIAsset.AskEights.StartingMissions.Description", "trans": "Mission Chapters 0 through 2 will provide a helpful learning experience that will send you on your way to galactic conquest. " }, { "phrase": "UIAsset.AskEights.MeetyourAllies.Description", "trans": "Your faction mates in your sector will be your comrades in the battle against enemy factions. Take moment to chat with them." }, { "phrase": "UIAsset.AskEights.PlayerKnowledgeBase.Description", "trans": "Sector and Alliance chat allow you to speak with your allies and tap into their experience and tactics. Don't be afraid to ask for help when needed. " }, { "phrase": "UIAsset.StoreItem.SalvageLicense.1Hour.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for 3 hours." }, { "phrase": "UIAsset.StoreItem.SalvageLicense.12Hours.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for 12 hours." }, { "phrase": "UIAsset.StoreItem.SalvageLicense.24Hours.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for 24 hours." }, { "phrase": "UIAsset.StoreItem.SalvageLicense.1Week.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for 7 days." }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.1Hour.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for 3 hours." }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.12Hours.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for 12 hour." }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.24Hours.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for 24 hour." }, { "phrase": "UIAsset.StoreItem.PrivateersCommission.7Days.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.WarFooting.1Hour.Description", "trans": "Speed up repairs by 50% for 3 hours." }, { "phrase": "UIAsset.StoreItem.WarFooting.12Hours.Description", "trans": "Speed up repairs by 50% for 12 hours." }, { "phrase": "UIAsset.StoreItem.WarFooting.24Hours.Description", "trans": "Speed up repairs by 50% for 24 hours." }, { "phrase": "UIAsset.StoreItem.WarFooting.7Days.Description", "trans": "Speed up repairs by 50% for 7 days." }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.1Hour.Description", "trans": "Increase the chance of finding blueprints by 10% for 3 hours." }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.12Hours.Description", "trans": "Increase the chance of finding blueprints by 10% for 12 hours." }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.24Hours.Description", "trans": "Increase the chance of finding blueprints by 10% for 24 hour." }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.7Days.Description", "trans": "Increase the chance of finding blueprints by 10% for 7 days." }, { "phrase": "UIAsset.Buff.SalvageLicense.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for a duration." }, { "phrase": "UIAsset.Buff.PrivateersCommission.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for a duration." }, { "phrase": "UIAsset.Buff.WarFooting.Description", "trans": "Speed up repairs by 50% for a duration." }, { "phrase": "UIAsset.Buff.ReclamationLicense.Description", "trans": "Increase the chance of finding blueprints by 10% for a duration." }, { "phrase": "UIAsset.Buff.DailySalvageLicense.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for a duration." }, { "phrase": "UIAsset.Buff.DailyPrivateersCommission.Description", "trans": "Increases Credits earned as bounty in PvP by 50% for a duration." }, { "phrase": "UIAsset.Buff.DailyWarFooting.Description", "trans": "Speed up repairs by 50% for a duration." }, { "phrase": "UIAsset.Buff.DailyReclamationLicense.Description", "trans": "Increase the chance of finding blueprints by 10% for a duration." }, { "phrase": "CodeString.ModuleClass.ConcussiveBarrier", "trans": "Concussive Barrier" }, { "phrase": "CodeString.ModuleClass.EnergyBarrier", "trans": "Energy Barrier" }, { "phrase": "CodeString.ModuleClass.KineticBarrier", "trans": "Kinetic Barrier" }, { "phrase": "CodeString.ModuleClass.PhaseBarrier", "trans": "Phase Barrier" }, { "phrase": "CodeString.StatRadius", "trans": " (Radius: [[RadValue]])" }, { "phrase": "UIAsset.Tech.ContainmentField.Description", "trans": "Containment Fields are advanced structural integrity fields. The original design was created by Jake McDonald, a scientist from the original Wayfarer Collective. His prototype blueprints were lost during the early attacks by the Imperium attacks." }, { "phrase": "UIAsset.Tech.StructuralField.Description", "trans": "Structural Fields are an improved integrity field design, created by long since extinct race of creatures known as the Quarry. They were based on the design of their personal biosuits which the Quarry needed to protect their frail forms. " }, { "phrase": "UIAsset.Tech.HardeningField.Description", "trans": "Hardening Fields were an experimental form of integrity field developed by an ancient race for their long since lost army of gigantic battle mechs. The mechs were reportedly used to combat a race of enormous alien invaders hailing from The Void. " }, { "phrase": "UIAsset.Tech.IndestructibilityField.Description", "trans": "Indestructability Fields are the ultimate in structral integrity boosters originally used by a doomed, elder race of the Maelstrom galaxy. The field was used to protect a fleet of defense ships that carried all of the knowledge of their race." }, { "phrase": "CodeString.TradeRouteComponent.NextDelivery", "trans": "NEXT DELIVERY" }, { "phrase": "CodeString.TradeRouteComponent.Expired", "trans": "EXPIRED" }, { "phrase": "CodeString.TradeRouteComponent.Locked", "trans": "LOCKED" }, { "phrase": "CodeString.OfferWindow.Offer", "trans": "OFFER" }, { "phrase": "CodeString.BattleUserView.TimeRemaining", "trans": "TIME REMAINING" }, { "phrase": "CodeString.Shared.EnterText", "trans": "Enter Text..." }, { "phrase": "CodeString.Shared.Palladium", "trans": "PALLADIUM" }, { "phrase": "CodeString.Shared.Alliances", "trans": "ALLIANCES" }, { "phrase": "CodeString.Shared.Join", "trans": "JOIN" }, { "phrase": "CodeString.Shared.ViewBase", "trans": "VIEW BASE" }, { "phrase": "CodeString.Toast.BattleBubbleFirstThresholdTitle", "trans": "Defenses Breached!" }, { "phrase": "CodeString.Toast.BattleBubbleFirstThresholdBody", "trans": "Your opponent gained 18 hours of Base Protection" }, { "phrase": "CodeString.Toast.BattleBubbleSecondThresholdTitle", "trans": "Base Crippled!" }, { "phrase": "CodeString.Toast.BattleBubbleSecondThresholdBody", "trans": "Your opponent gained 36 hours of Base Protection" }, { "phrase": "CodeString.Toast.BattleBubbleThirdThresholdTitle", "trans": "Total Devastation!" }, { "phrase": "CodeString.Toast.BattleBubbleThirdThresholdBody", "trans": "Your opponent gained 48 hours of Base Protection" }, { "phrase": "CodeString.Toast.Blueprint", "trans": "Blueprint Part Acquired" }, { "phrase": "CodeString.Toast.BlueprintComplete", "trans": "Blueprint Complete!" }, { "phrase": "CodeString.Toast.BlueprintPartGained", "trans": "Parts Collected: [[Number.partsCollected]]/[[Number.partsTotal]]" }, { "phrase": "CodeString.Toast.AllianceTitle", "trans": "Alliance Event" }, { "phrase": "CodeString.Toast.AllianceRemoved", "trans": "You have been removed from your alliance." }, { "phrase": "CodeString.Toast.AllianceBadName", "trans": "Alliance creation failed bad name." }, { "phrase": "CodeString.Toast.AllianceNameInUse", "trans": "Alliance creation failed name in use." }, { "phrase": "CodeString.Toast.AllianceInviteFailedOffline", "trans": "Alliance invite failed target offline." }, { "phrase": "CodeString.Toast.AllianceInviteFailedIgnored", "trans": "Alliance invite failed target is ignoring invites." }, { "phrase": "CodeString.Toast.AllianceInviteFailedAlreadyInAnAlliance", "trans": "Alliance invite failed target is already in an alliance." }, { "phrase": "CodeString.Toast.AllianceJoinFailedTooManyAlready", "trans": "Alliance join failed too many players in alliance." }, { "phrase": "CodeString.Toast.AllianceJoinFailedNoLongerExists", "trans": "Alliance join failed it no longer exists" }, { "phrase": "CodeString.Toast.AllianceInviteRecieved", "trans": "You have been invited to join an alliance." }, { "phrase": "CodeString.Toast.AllianceJoined", "trans": "You have joined an alliance." }, { "phrase": "CodeString.FAQRiver.Help", "trans": "HELP" }, { "phrase": "CodeString.FAQView.Title", "trans": "ASK EIGHTS" }, { "phrase": "CodeString.MissionRiver.Mission", "trans": "MISSION" }, { "phrase": "CodeString.Alliance.Create", "trans": "CREATE" }, { "phrase": "CodeString.Alliance.Description", "trans": "Alliance Description" }, { "phrase": "CodeString.Alliance.CreateAlliance", "trans": "Create Alliance" }, { "phrase": "CodeString.Alliance.AllianceName", "trans": "Alliance Name" }, { "phrase": "CodeString.Alliance.Creating", "trans": "CREATING" }, { "phrase": "CodeString.Alliance.Public", "trans": "Public" }, { "phrase": "CodeString.Alliance.PublicDescription", "trans": "Public alliances can be joined by anyone in your faction!" }, { "phrase": "CodeString.Alliance.PendingInvites", "trans": "Pending Invites" }, { "phrase": "CodeString.Alliance.View", "trans": "VIEW" }, { "phrase": "CodeString.Alliance.Info", "trans": "INFO" }, { "phrase": "CodeString.Alliance.Members", "trans": "MEMBERS" }, { "phrase": "CodeString.Alliance.EditMotd", "trans": "EDIT MOTD" }, { "phrase": "CodeString.Alliance.EditDescription", "trans": "EDIT DESCRIPTION" }, { "phrase": "CodeString.Alliance.Promote.Title", "trans": "PROMOTE PLAYER" }, { "phrase": "CodeString.Alliance.Promote.Body", "trans": "Are you sure you want to transfer leadership to this player?" }, { "phrase": "CodeString.Alliance.Promote.Promote", "trans": "PROMOTE" }, { "phrase": "CodeString.Alliance.Promote.No", "trans": "NO" }, { "phrase": "CodeString.AllianceMemberDisplay.Name", "trans": "NAME" }, { "phrase": "CodeString.AllianceMemberDisplay.Rank", "trans": "RANK" }, { "phrase": "CodeString.AllianceMemberDisplay.Level", "trans": "LEVEL" }, { "phrase": "CodeString.AllianceMemberDisplay.Actions", "trans": "ACTIONS" }, { "phrase": "CodeString.AllianceMemberDisplay.Search", "trans": "Search Members...." }, { "phrase": "CodeString.AllianceInfoDisplay.MotdTitle", "trans": "MESSAGE OF THE DAY" }, { "phrase": "CodeString.AllianceInfoDisplay.DescriptionTitle", "trans": "DESCRIPTION" }, { "phrase": "CodeString.AllianceInfoDisplay.LeaveAlliance", "trans": "QUIT" }, { "phrase": "CodeString.AllianceInfoDisplay.PublicAlliance", "trans": "Public Alliance" }, { "phrase": "CodeString.AllianceInfoDisplay.PlayerRank", "trans": "Your Rank: [[String:CurrentPlayerRank]]" }, { "phrase": "CodeString.NoAlliance.Join", "trans": "JOIN" }, { "phrase": "CodeString.NoAlliance.Invites", "trans": "INVITES" }, { "phrase": "CodeString.EngineeringView.NoRepair", "trans": "NO
REPAIR" }, { "phrase": "CodeString.EngineeringView.NoResearch", "trans": "NO
RESEARCH" }, { "phrase": "CodeString.EngineeringView.NoBuild", "trans": "NO
BUILD" }, { "phrase": "CodeString.EngineeringView.NoDefense", "trans": "NO
DEFENSE" }, { "phrase": "CodeString.EngineeringView.Repair", "trans": "REPAIR" }, { "phrase": "CodeString.EngineeringView.Weapons", "trans": "WEAPONS" }, { "phrase": "CodeString.EngineeringView.Tech", "trans": "TECH" }, { "phrase": "CodeString.EngineeringView.Defense", "trans": "DEFENSE" }, { "phrase": "CodeString.EngineeringView.Hulls", "trans": "HULLS" }, { "phrase": "CodeString.EngineeringView.Build", "trans": "BUILD" }, { "phrase": "CodeString.EngineeringView.BuffInfo", "trans": "Click here to get more buffs" }, { "phrase": "CodeString.EngineeringView.ProtectionBuff", "trans": "Starbase Protection" }, { "phrase": "CodeString.PlayerProfileView.Message", "trans": "MESSAGE" }, { "phrase": "CodeString.PlayerProfileView.AllianceInvite", "trans": "ALLIANCE INVITE" }, { "phrase": "CodeString.PlayerProfileView.Report", "trans": "REPORT" }, { "phrase": "CodeString.PlayerProfileView.NameChangeBtn", "trans": "NAME CHANGE" }, { "phrase": "CodeString.PlayerProfileView.Bio", "trans": "BIO" }, { "phrase": "CodeString.PlayerProfileView.AllianceTitle", "trans": "ALLIANCE" }, { "phrase": "CodeString.PlayerProfileView.CurrentRankTitle", "trans": "Current Rank" }, { "phrase": "CodeString.PlayerProfileView.NextRankTitle", "trans": "Next Rank" }, { "phrase": "CodeString.PlayerProfileView.NoAlliance", "trans": "None" }, { "phrase": "CodeString.PlayerProfileView.NewNameTitle", "trans": "Change Name" }, { "phrase": "CodeString.PlayerProfileView.NewNameBody", "trans": "Please Enter Your New Name" }, { "phrase": "CodeString.BubbleDropView.Title", "trans": "PROTECTION ALERT" }, { "phrase": "CodeString.BubbleDropView.Body", "trans": "You will lose your base protection if you attack this base.

Are you sure you wish to continue?" }, { "phrase": "CodeString.BubbleDropView.Retreat", "trans": "Retreat" }, { "phrase": "CodeString.BubbleDropView.Attack", "trans": "Attack" }, { "phrase": "CodeString.SettingsView.Title", "trans": "SETTINGS" }, { "phrase": "CodeString.SettingsView.AudioSettingsTitle", "trans": "AUDIO SETTINGS" }, { "phrase": "CodeString.SettingsView.Music", "trans": "Music" }, { "phrase": "CodeString.SettingsView.SoundEffects", "trans": "Sound Effects" }, { "phrase": "CodeString.ClientCrash.Title", "trans": "CLIENT ERROR OCCURRED" }, { "phrase": "CodeString.ClientCrash.Body", "trans": "Your connection was no match for the Imperium!
The client has encountered a problem and needs to be refreshed.
Please refresh your browser.

Client Error Message: [[Number:ErrorCount]] Client Error" }, { "phrase": "CodeString.FTETipView.Title", "trans": "WELCOME TO THE MAELSTROM!" }, { "phrase": "CodeString.FTETipView.Training", "trans": "TRAINING" }, { "phrase": "CodeString.FTETipView.PlayNow", "trans": "PLAY NOW" }, { "phrase": "CodeString.FTETipView.Tip1", "trans": "This sector is controlled by your faction, but beware of attacks by enemy players" }, { "phrase": "CodeString.FTETipView.Tip2", "trans": "Upgrade your base and research new technologies to build stronger ships" }, { "phrase": "CodeString.FTETipView.Tip3", "trans": "The Mission system will guide you, reward you, and challenge you" }, { "phrase": "CodeString.FTETipView.Tip4", "trans": "Do not ignore base defenses! Your protective shield depletes in 7 days" }, { "phrase": "CodeString.FTETipView.Tip5", "trans": "Make use of the Store (top left) to speed-up your upgrades, research, repair, and ship construction" }, { "phrase": "CodeString.Alert.BuildRefit.Title", "trans": "Defense Project In Progress" }, { "phrase": "CodeString.Alert.BuildRefit.Body", "trans": "You have a defense project currently in progress. Would you like to speed it up?" }, { "phrase": "CodeString.FacebookSharePvP.Name", "trans": "[[String.PlayerName]] defeated [[String.EnemyName]] in combat!" }, { "phrase": "CodeString.FacebookSharePvP.Description", "trans": "[[String.PlayerName]] of the [[String.PlayerFaction]] defeated [[String.EnemyName]] of the [[String.EnemyFaction]] in combat" }, { "phrase": "CodeString.FacebookSharePvP.Caption", "trans": "Battle log..." }, { "phrase": "CodeString.FacebookSharePvB.Name", "trans": "[[String.PlayerName]] destroyed [[String.EnemyName]]'s base in combat!" }, { "phrase": "CodeString.FacebookSharePvB.Description", "trans": "[[String.PlayerName]] of the [[String.PlayerFaction]] destroyed [[String.EnemyName]] of the [[String.EnemyFaction]]'s base in an all out assault!" }, { "phrase": "CodeString.FacebookSharePvB.Caption", "trans": "Battle log..." }, { "phrase": "CodeString.FacebookShareUpgrade.Title", "trans": "[[String.ItemName]] to level [[String.Level]]" }, { "phrase": "CodeString.FacebookShareResearch.Title", "trans": "[[String.ItemName]] level [[String.Level]]" }, { "phrase": "CodeString.Alert.BuildInProgress.Title", "trans": "Build Project In Progress" }, { "phrase": "CodeString.Alert.BuildInProgress.Body", "trans": "You have a build project currently in progress. Would you like to speed it up?" }, { "phrase": "CodeString.UserView.XpTooltip", "trans": "Experience Points:
Current: [[Number.CurrentXp]]
Next Lvl: [[Number.NextLevelXp]]" }, { "phrase": "CodeString.Shared.SearchAlliances", "trans": "Search Alliances...." }, { "phrase": "CodeString.JoinAlliance.PublicAlliances", "trans": "PUBLIC ALLIANCES" }, { "phrase": "UIAsset.Building.BarrierGenerator.Name", "trans": "Barrier Generator" }, { "phrase": "UIAsset.Building.BarrierGenerator.Description", "trans": "Barrier Generators create powerful barriers that protect the structures in your base. Upgrading this building improves the protection radius of your barriers. " }, { "phrase": "Dialog.TYR.Ch0.M1.Fail", "trans": "Commander, your fleet has been destroyed. Return to your base, repair it and report back to duty." }, { "phrase": "Dialog.IGA.Ch0.M1.Fail", "trans": "Commander, your fleet has been destroyed. Return to your base, repair it and report back to duty." }, { "phrase": "Dialog.SOV.Ch0.M1.Fail", "trans": "Commander, your fleet has been destroyed. Return to your base, repair it and report back to duty." }, { "phrase": "Dialog.TYR.Ch0.M5.Fail", "trans": "Perhaps I didn't make it clear that this is a rescue mission, Commander. Captain Thrice's fate is in your hands. Repair your fleet and get back in the fight. " }, { "phrase": "Dialog.IGA.Ch0.M5.Fail", "trans": "Perhaps I didn't make it clear that this is a rescue mission, Commander. Rook Ty'dra's fate is in your hands. Repair your fleet and get back in the fight. " }, { "phrase": "Dialog.SOV.Ch0.M5.Fail", "trans": "Perhaps I didn't make it clear that this is a rescue mission, Commander. Adept Morticia's fate is in your hands. Repair your fleet and get back in the fight. " }, { "phrase": "Dialog.TYR.Ch0.M8.Fail", "trans": "Commander, can you read me? Rook Ty'dra's vital signs are dropping. Get back to base and repair your fleet. The Alliance needs you!" }, { "phrase": "Dialog.IGA.Ch0.M8.Fail", "trans": "Commander, can you read me? Captain Thrice's vital signs are dropping. Get back to base and repair your fleet. The Empire needs you!" }, { "phrase": "Dialog.SOV.Ch0.M8.Fail", "trans": "Commander, can you read me? Adept Morticia's vital signs are dropping. Get back to base and repair your fleet. The Sovereignty demands your service!" }, { "phrase": "UIAsset.CommendationRank.Conscript.Name", "trans": "Conscript" }, { "phrase": "UIAsset.CommendationRank.Guardsman.Name", "trans": "Guardsman" }, { "phrase": "UIAsset.CommendationRank.Praetorian.Name", "trans": "Praetorian" }, { "phrase": "UIAsset.CommendationRank.Tyro.Name", "trans": "Tyro" }, { "phrase": "UIAsset.CommendationRank.Rook.Name", "trans": "Rook" }, { "phrase": "UIAsset.CommendationRank.RookCommander.Name", "trans": "Rook Commander" }, { "phrase": "UIAsset.CommendationRank.Lancer.Name", "trans": "Lancer" }, { "phrase": "UIAsset.CommendationRank.LancerChief.Name", "trans": "Lancer Chief" }, { "phrase": "UIAsset.CommendationRank.LanceCommander.Name", "trans": "Lance Commander" }, { "phrase": "UIAsset.CommendationRank.ShieldLieutenant.Name", "trans": "Shield Lieutenant" }, { "phrase": "UIAsset.CommendationRank.SwordLieutenant.Name", "trans": "Sword Lieutenant" }, { "phrase": "UIAsset.CommendationRank.ShieldCommander.Name", "trans": "Shield Commander" }, { "phrase": "UIAsset.CommendationRank.SwordCommander.Name", "trans": "Sword Commander" }, { "phrase": "UIAsset.CommendationRank.HandoftheEmpire.Name", "trans": "Hand of the Empire" }, { "phrase": "UIAsset.CommendationRank.Archon.Name", "trans": "Archon" }, { "phrase": "UIAsset.CommendationRank.FleetArchon.Name", "trans": "Fleet Archon" }, { "phrase": "UIAsset.CommendationRank.SiegeArchon.Name", "trans": "Siege Archon" }, { "phrase": "UIAsset.CommendationRank.HighArchon.Name", "trans": "High Archon" }, { "phrase": "UIAsset.CommendationRank.GrandArchon.Name", "trans": "Grand Archon" }, { "phrase": "UIAsset.CommendationRank.SupremeArchon.Name", "trans": "Supreme Archon" }, { "phrase": "UIAsset.CommendationRank.Recruit.Name", "trans": "Recruit" }, { "phrase": "UIAsset.CommendationRank.Wayfarer.Name", "trans": "Wayfarer" }, { "phrase": "UIAsset.CommendationRank.Ensign.Name", "trans": "Ensign" }, { "phrase": "UIAsset.CommendationRank.Yeoman.Name", "trans": "Yeoman" }, { "phrase": "UIAsset.CommendationRank.Yeoman1stClass.Name", "trans": "Yeoman 1st Class" }, { "phrase": "UIAsset.CommendationRank.Chief.Name", "trans": "Chief " }, { "phrase": "UIAsset.CommendationRank.SeniorChief.Name", "trans": "Senior Chief" }, { "phrase": "UIAsset.CommendationRank.MasterChief.Name", "trans": "Master Chief" }, { "phrase": "UIAsset.CommendationRank.JuniorLieutenant.Name", "trans": "Junior Lieutenant" }, { "phrase": "UIAsset.CommendationRank.Lieutenant.Name", "trans": "Lieutenant" }, { "phrase": "UIAsset.CommendationRank.LieutenantCommander.Name", "trans": "Lieutenant Commander" }, { "phrase": "UIAsset.CommendationRank.Commander.Name", "trans": "Commander" }, { "phrase": "UIAsset.CommendationRank.JuniorCaptain.Name", "trans": "Junior Captain" }, { "phrase": "UIAsset.CommendationRank.Captain.Name", "trans": "Captain" }, { "phrase": "UIAsset.CommendationRank.FleetCaptain.Name", "trans": "Fleet Captain" }, { "phrase": "UIAsset.CommendationRank.RearAdmiral.Name", "trans": "Rear Admiral" }, { "phrase": "UIAsset.CommendationRank.Admiral.Name", "trans": "Admiral" }, { "phrase": "UIAsset.CommendationRank.FleetAdmiral.Name", "trans": "Fleet Admiral" }, { "phrase": "UIAsset.CommendationRank.GrandAdmiral.Name", "trans": "Grand Admiral" }, { "phrase": "UIAsset.CommendationRank.Minion.Name", "trans": "Minion" }, { "phrase": "UIAsset.CommendationRank.Cohort.Name", "trans": "Cohort" }, { "phrase": "UIAsset.CommendationRank.Hireling.Name", "trans": "Hireling" }, { "phrase": "UIAsset.CommendationRank.Adept.Name", "trans": "Adept " }, { "phrase": "UIAsset.CommendationRank.Synchophant.Name", "trans": "Sycophant" }, { "phrase": "UIAsset.CommendationRank.HighSynchophant.Name", "trans": "High Sycophant" }, { "phrase": "UIAsset.CommendationRank.Intercessor.Name", "trans": "Intercessor" }, { "phrase": "UIAsset.CommendationRank.HighIntercessor.Name", "trans": "High Intercessor" }, { "phrase": "UIAsset.CommendationRank.MasterIntercessor.Name", "trans": "Master Intercessor" }, { "phrase": "UIAsset.CommendationRank.JuniorNegotiator.Name", "trans": "Junior Negotiator" }, { "phrase": "UIAsset.CommendationRank.Negotiator.Name", "trans": "Negotiator" }, { "phrase": "UIAsset.CommendationRank.HighNegotiator.Name", "trans": "High Negotiator" }, { "phrase": "UIAsset.CommendationRank.MasterNegotiator.Name", "trans": "Master Negotiator" }, { "phrase": "UIAsset.CommendationRank.Acquisitioner.Name", "trans": "Acquisitioner " }, { "phrase": "UIAsset.CommendationRank.HighAcquisitioner.Name", "trans": "High Acquisitioner " }, { "phrase": "UIAsset.CommendationRank.GrandAcquisitioner.Name", "trans": "Grand Acquisitioner" }, { "phrase": "UIAsset.CommendationRank.Magistrum.Name", "trans": "Magistrum" }, { "phrase": "UIAsset.CommendationRank.HighMagistrum.Name", "trans": "High Magistrum" }, { "phrase": "UIAsset.CommendationRank.GrandMagistrum.Name", "trans": "Grand Magistrum" }, { "phrase": "UIAsset.CommendationRank.Primas.Name", "trans": "Primas" }, { "phrase": "UIAsset.CommendationRank.Volunteer.Name", "trans": "Volunteer" }, { "phrase": "UIAsset.NPC.Eights.Name", "trans": "Eights" }, { "phrase": "CodeString.Research.Blueprints", "trans": "Blueprints" }, { "phrase": "CodeString.Shared.ShowHighest", "trans": "Show Highest Level Only" }, { "phrase": "UIAsset.Achievement.BasicTraining.Name", "trans": "Basic Training" }, { "phrase": "UIAsset.Achievement.RiseToPower.Name", "trans": "Rise To Power" }, { "phrase": "UIAsset.Achievement.DefendWhatsYours.Name", "trans": "Defend What's Yours" }, { "phrase": "UIAsset.Achievement.WarStories.Name", "trans": "War Stories" }, { "phrase": "UIAsset.Achievement.SpaceAce.Name", "trans": "Space Ace" }, { "phrase": "UIAsset.Achievement.BaseInvader.Name", "trans": "Base Invader" }, { "phrase": "UIAsset.Achievement.EnemyMine.Name", "trans": "Enemy Mine" }, { "phrase": "UIAsset.Achievement.BlowingBubbles.Name", "trans": "Blowing Bubbles" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level01.Name", "trans": "Advanced Particle Blaster I" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level02.Name", "trans": "Advanced Particle Blaster II" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level03.Name", "trans": "Advanced Particle Blaster III" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level01.Name", "trans": "Advanced Strike Cannon I" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level02.Name", "trans": "Advanced Strike Cannon II" }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level03.Name", "trans": "Advanced Strike Cannon III" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level01.Name", "trans": "Advanced Railgun I" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level02.Name", "trans": "Advanced Railgun II" }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level03.Name", "trans": "Advanced Railgun III" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level01.Name", "trans": "Advanced Graviton Pulse Node I" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level02.Name", "trans": "Advanced Graviton Pulse Node II" }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level03.Name", "trans": "Advanced Graviton Pulse Node III" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level01.Name", "trans": "Advanced Plasma Missile I" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level02.Name", "trans": "Advanced Plasma Missile II" }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level03.Name", "trans": "Advanced Plasma Missile III" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level01.Name", "trans": "Advanced Antimatter Torpedo I" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level02.Name", "trans": "Advanced Antimatter Torpedo II" }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level03.Name", "trans": "Advanced Antimatter Torpedo III" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level01.Name", "trans": "Advanced Graviton Bomb I" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level02.Name", "trans": "Advanced Graviton Bomb II" }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level03.Name", "trans": "Advanced Graviton Bomb III" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level01.Name", "trans": "Advanced Missile Battery I" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level02.Name", "trans": "Advanced Missile Battery II" }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level03.Name", "trans": "Advanced Missile Battery III" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level01.Name", "trans": "Advanced Low Orbit Railgun I" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level02.Name", "trans": "Advanced Low Orbit Railgun II" }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level03.Name", "trans": "Advanced Low Orbit Railgun III" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level01.Name", "trans": "Advanced Missile Pod I" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level02.Name", "trans": "Advanced Missile Pod II" }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level03.Name", "trans": "Advanced Missile Pod III" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level01.Name", "trans": "Advanced Sentinel Mount I" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level02.Name", "trans": "Advanced Sentinel Mount II" }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level03.Name", "trans": "Advanced Sentinel Mount III" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level01.Name", "trans": "Advanced Pulse Laser I" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level02.Name", "trans": "Advanced Pulse Laser II" }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level03.Name", "trans": "Advanced Pulse Laser III" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level01.Name", "trans": "Advanced Disintegration Ray I" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level02.Name", "trans": "Advanced Disintegration Ray II" }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level03.Name", "trans": "Advanced Disintegration Ray III" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level01.Name", "trans": "Advanced Graviton Beam I" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level02.Name", "trans": "Advanced Graviton Beam II" }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level03.Name", "trans": "Advanced Graviton Beam III" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level01.Name", "trans": "Advanced Point Defense Cluster I" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level02.Name", "trans": "Advanced Point Defense Cluster II" }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level03.Name", "trans": "Advanced Point Defense Cluster III" }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level01.Name", "trans": "Advanced Photon Burster I" }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level02.Name", "trans": "Advanced Photon Burster II" }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level03.Name", "trans": "Advanced Photon Burster III" }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level01.Name", "trans": "Advanced Disintegrator Arc I" }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level02.Name", "trans": "Advanced Disintegrator Arc II" }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level03.Name", "trans": "Advanced Disintegrator Arc III" }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level01.Name", "trans": "Advanced Kinetic Pulser I" }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level02.Name", "trans": "Advanced Kinetic Pulser II" }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level03.Name", "trans": "Advanced Kinetic Pulser III" }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level01.Name", "trans": "Advanced Fusion Beamer I" }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level02.Name", "trans": "Advanced Fusion Beamer II" }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level03.Name", "trans": "Advanced Fusion Beamer III" }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level01.Name", "trans": "Advanced Drone Bay I" }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level02.Name", "trans": "Advanced Drone Bay II" }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level03.Name", "trans": "Advanced Drone Bay III" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level01.Name", "trans": "Advanced Assault Squadron I" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level02.Name", "trans": "Advanced Assault Squadron II" }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level03.Name", "trans": "Advanced Assault Squadron III" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level01.Name", "trans": "Advanced Bombardier Wing I" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level02.Name", "trans": "Advanced Bombardier Wing II" }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level03.Name", "trans": "Advanced Bombardier Wing III" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level01.Name", "trans": "Advanced Drone Squadron I" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level02.Name", "trans": "Advanced Drone Squadron II" }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level03.Name", "trans": "Advanced Drone Squadron III" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level01.Name", "trans": "Advanced Anti-Missile System I" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level02.Name", "trans": "Advanced Anti-Missile System II" }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level03.Name", "trans": "Advanced Anti-Missile System III" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level01.Name", "trans": "Advanced Deflector Screen I" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level02.Name", "trans": "Advanced Deflector Screen II" }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level03.Name", "trans": "Advanced Deflector Screen III" }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level01.Name", "trans": "Advanced Distortion Web I" }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level02.Name", "trans": "Advanced Distortion Web II" }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level03.Name", "trans": "Advanced Distortion Web III" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level01.Name", "trans": "Advanced Concussive Shield I" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level02.Name", "trans": "Advanced Concussive Shield II" }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level03.Name", "trans": "Advanced Concussive Shield III" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level01.Name", "trans": "Advanced Energy Shield I" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level02.Name", "trans": "Advanced Energy Shield II" }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level03.Name", "trans": "Advanced Energy Shield III" }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level01.Name", "trans": "Advanced Kinetic Shield I" }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level02.Name", "trans": "Advanced Kinetic Shield II" }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level03.Name", "trans": "Advanced Kinetic Shield III" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level01.Name", "trans": "Advanced Phase Shield I" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level02.Name", "trans": "Advanced Phase Shield II" }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level03.Name", "trans": "Advanced Phase Shield III" }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level01.Name", "trans": "Advanced Dispersion Armor I" }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level02.Name", "trans": "Advanced Dispersion Armor II" }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level03.Name", "trans": "Advanced Dispersion Armor III" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level01.Name", "trans": "Advanced Plastisteel Armor I" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level02.Name", "trans": "Advanced Plastisteel Armor II" }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level03.Name", "trans": "Advanced Plastisteel Armor III" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level01.Name", "trans": "Advanced Deflector Armor I" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level02.Name", "trans": "Advanced Deflector Armor II" }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level03.Name", "trans": "Advanced Deflector Armor III" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level01.Name", "trans": "Advanced Neutronium Armor I" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level02.Name", "trans": "Advanced Neutronium Armor II" }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level03.Name", "trans": "Advanced Neutronium Armor III" }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level01.Name", "trans": "Advanced Cloaking Device I" }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level02.Name", "trans": "Advanced Cloaking Device II" }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level03.Name", "trans": "Advanced Cloaking Device III" }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level01.Name", "trans": "Advanced Shield Extender I" }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level02.Name", "trans": "Advanced Shield Extender II" }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level03.Name", "trans": "Advanced Shield Extender III" }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level01.Name", "trans": "Advanced Mass Lightening I" }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level02.Name", "trans": "Advanced Mass Lightening II" }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level03.Name", "trans": "Advanced Mass Lightening III" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level01.Name", "trans": "Advanced Improved Tracking I" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level02.Name", "trans": "Advanced Improved Tracking II" }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level03.Name", "trans": "Advanced Improved Tracking III" }, { "phrase": "UIAsset.Tech.WarpScrambler.Advanced.Level01.Name", "trans": "Advanced Warp Scrambler I" }, { "phrase": "UIAsset.Tech.WarpScrambler.Advanced.Level02.Name", "trans": "Advanced Warp Scrambler II" }, { "phrase": "UIAsset.Tech.WarpScrambler.Advanced.Level03.Name", "trans": "Advanced Warp Scrambler III" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Advanced.Level01.Name", "trans": "Advanced Transgate Beacon I" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Advanced.Level02.Name", "trans": "Advanced Transgate Beacon II" }, { "phrase": "UIAsset.Tech.TransgateBeacon.Advanced.Level03.Name", "trans": "Advanced Transgate Beacon III" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level01.Name", "trans": "Advanced Concussive Barrier I" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level02.Name", "trans": "Advanced Concussive Barrier II" }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level03.Name", "trans": "Advanced Concussive Barrier III" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level01.Name", "trans": "Advanced Energy Barrier I" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level02.Name", "trans": "Advanced Energy Barrier II" }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level03.Name", "trans": "Advanced Energy Barrier III" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level01.Name", "trans": "Advanced Kinetic Barrier I" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level02.Name", "trans": "Advanced Kinetic Barrier II" }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level03.Name", "trans": "Advanced Kinetic Barrier III" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level01.Name", "trans": "Advanced Phase Barrier I" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level02.Name", "trans": "Advanced Phase Barrier II" }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level03.Name", "trans": "Advanced Phase Barrier III" }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level01.Name", "trans": "Advanced Mass Amplifier I" }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level02.Name", "trans": "Advanced Mass Amplifier II" }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level03.Name", "trans": "Advanced Mass Amplifier III" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level01.Name", "trans": "Advanced Linear Accelerator I" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level02.Name", "trans": "Advanced Linear Accelerator II" }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level03.Name", "trans": "Advanced Linear Accelerator III" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level01.Name", "trans": "Advanced Neutronium Core I" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level02.Name", "trans": "Advanced Neutronium Core II" }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level03.Name", "trans": "Advanced Neutronium Core III" }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level01.Name", "trans": "Advanced Particle Lens I" }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level02.Name", "trans": "Advanced Particle Lens II" }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level03.Name", "trans": "Advanced Particle Lens III" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level01.Name", "trans": "Advanced Backscatter Refractor I" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level02.Name", "trans": "Advanced Backscatter Refractor II" }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level03.Name", "trans": "Advanced Backscatter Refractor III" }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level01.Name", "trans": "Advanced Cooling Coils I" }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level02.Name", "trans": "Advanced Cooling Coils II" }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level03.Name", "trans": "Advanced Cooling Coils III" }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level01.Name", "trans": "Advanced Guidance Module I" }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level02.Name", "trans": "Advanced Guidance Module II" }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level03.Name", "trans": "Advanced Guidance Module III" }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level01.Name", "trans": "Advanced Shaped Charge I" }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level02.Name", "trans": "Advanced Shaped Charge II" }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level03.Name", "trans": "Advanced Shaped Charge III" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level01.Name", "trans": "Advanced Impeller Nodes I" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level02.Name", "trans": "Advanced Impeller Nodes II" }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level03.Name", "trans": "Advanced Impeller Nodes III" }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level01.Name", "trans": "Advanced Profile Solver I" }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level02.Name", "trans": "Advanced Profile Solver II" }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level03.Name", "trans": "Advanced Profile Solver III" }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level01.Name", "trans": "Advanced Assessor Module I" }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level02.Name", "trans": "Advanced Assessor Module II" }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level03.Name", "trans": "Advanced Assessor Module III" }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level01.Name", "trans": "Advanced Pattern Codifier I" }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level02.Name", "trans": "Advanced Pattern Codifier II" }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level03.Name", "trans": "Advanced Pattern Codifier III" }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ParticleBlaster.Advanced.Level03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.StrikeCannon.Advanced.Level03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.Railgun.Advanced.Level03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level01.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level02.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipProjectile.GravitonPulseNode.Advanced.Level03.Description", "trans": "Graviton Pulse Node is a manually fired spinal weapon which uses principles similar to the standard graviton bomb, except on a massive scale. This allows for tremendous force damage output but requires a recharge time between uses." }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PlasmaMissile.Advanced.Level03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.AntimatterTorpedo.Advanced.Level03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GravitonBomb.Advanced.Level03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level01.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level02.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.ShipGuided.MissileBattery.Advanced.Level03.Description", "trans": "A Missile Battery is a manually fired spinal weapon firing a barrage of antimatter missiles causing serious energy damage but requiring a recharge time between uses. " }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level01.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level02.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.LowOrbitRailgun.Advanced.Level03.Description", "trans": "Low Orbit Railgun is a common force based defense weapon used throughout the galaxy for base defense. The slow rate of fire is made up for by massive stopping power and good range." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level01.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level02.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.MissilePod.Advanced.Level03.Description", "trans": "Missile Pods are the standard missile defense used throughout the galaxy. The explosive warheads deal moderate damage to incoming spacecraft but excel at dealing with escort class ships." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level01.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level02.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.BaseProjectile.SentinelMount.Advanced.Level03.Description", "trans": "Sentinel Mounts are the standard close combat defense, able to deal high explosve damage at close range." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level01.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level02.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.PulseLaser.Advanced.Level03.Description", "trans": "Pulse Lasers are standard issue energy beam weapons used commonly throughout the universe." }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level01.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level02.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.DisintegrationRay.Advanced.Level03.Description", "trans": "Disintegration Rays are the standard beam weapons used throughout the galaxy that yield explosive damage on impact. " }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level01.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level02.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.ShipBeam.GravitonBeam.Advanced.Level03.Description", "trans": "Graviton Beams are the standard gravity based kinetic beam weapons that deal damage at range through kinetic force." }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level01.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level02.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.BaseProjectile.PointDefenseCluster.Advanced.Level03.Description", "trans": "Point Defense Clusters are the standard energy based anti-fighter defense weapons. Their rate of fire is a boon against speedy, fighter class ships dealing good energy damage. " }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level01.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level02.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.PhotonBurster.Advanced.Level03.Description", "trans": "Photon Bursters are standard arc weapons, firing bursts of photon energy in a wide arc. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level01.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level02.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.DisintegratorArc.Advanced.Level03.Description", "trans": "Disintergrator Arcs are the standard explosive based arc weapons used commonly throughout the galaxy. " }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level01.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level02.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.KineticPulser.Advanced.Level03.Description", "trans": "Kinetic Pulsers are the standard force energy based arc weapons used commonly throughout the galaxy." }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level01.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level02.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.Area.FusionBeamer.Advanced.Level03.Description", "trans": "Fusion Beamers are common manually fired spinal weapons that create a beam of intense explosive damage. A recharge time is required between uses. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level01.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level02.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.DronBay.Advanced.Level03.Description", "trans": "Drone Bays launch automated battle drones which circle enemy ships and inflict small amounts of energy damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level01.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level02.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.AssaultSquadron.Advanced.Level03.Description", "trans": "Assault Squadrons launch automated mini-fighters which circle enemy ships and inflict a small amount of explosive damage over time. " }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level01.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level02.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.ShipDrone.BombardierWing.Advanced.Level03.Description", "trans": "Bombardier Wings launch standard issue drones armed with micro Graviton Bombs that circle enemies dealing small amounts of force damage over time." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level01.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level02.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.BaseProjectile.DroneSquadron.Advanced.Level03.Description", "trans": "Drone Defense Squadrons utilize the increased space available in a starbase to deploy a swarm of automated drones armed with modestly damaging laser rifles to defend against any invading ships." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level01.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level02.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.AntiMissileSystem.Advanced.Level03.Description", "trans": "Anti-Missile System is a common active defense countermeasure system used to scramble missile based attacks reducing likelihood of them dealing damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level01.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level02.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DeflectorScreen.Advanced.Level03.Description", "trans": "Deflector Screens are common active defense systems used to prevent incoming projectile damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level01.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level02.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.Defense.DistortionWeb.Advanced.Level03.Description", "trans": "Distortion Webs are a common active defense that distorts energy signatures from beam weapons reducing damage." }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level01.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level02.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.ConcussiveShield.Advanced.Level03.Description", "trans": "Concussive Shields are a common type of defense used to prevent energy damage. " }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level01.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level02.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.EnergyShield.Advanced.Level03.Description", "trans": "Energy Shields are designed to diffuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level01.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level02.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.KineticShield.Advanced.Level03.Description", "trans": "Kinetic Shields redirect physical force in such a way as to distribute the impact of blows evenly across the field allowing for protection from physical damage. " }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level01.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level02.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.ShipShield.PhaseShield.Advanced.Level03.Description", "trans": "Phase Shields are all purpose defense shields that use variable frequency phased energy to protect against kinetic, energy and explosive damage. While not as effective as specialized defenses they offer the greatest range of protection." }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level01.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level02.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.DispersionArmor.Advanced.Level03.Description", "trans": "Dispersion Armor uses ionically chargede plates to disperse energy damage on contact allowing for moderate protection from energy attacks. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level01.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level02.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.PlastisteelArmor.Advanced.Level03.Description", "trans": "Plastisteel Armor is the standard anti-explosive armor designed to absorb most moderate scale explosions. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level01.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level02.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.DeflectorArmor.Advanced.Level03.Description", "trans": "Deflector Armor uses highly flexible and durable alloys to act as a basic defense against kinetic based damage. " }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level01.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level02.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Armor.NeutroniumArmor.Advanced.Level03.Description", "trans": "Neutronium Armor is a standard all purpose armor composed of durable, energy absorbent Neutronium alloys which protect moderately from all damage types." }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level01.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level02.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.CloakingDevice.Advanced.Level03.Description", "trans": "Cloaking devices apply the principles of holography, conventional stealth profiling to conceal a vessel from nearly all known sensor configurations. Developed by the Sovereignty they allow for superior tactical staging outside of combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level01.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level02.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.ShieldExtender.Advanced.Level03.Description", "trans": "Shield extender technology are a unique creation of the IGA's military tech labs, allowing IGA ships to extend the potency of their shields in combat. " }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level01.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level02.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.MassLightening.Advanced.Level03.Description", "trans": "Mass lightening technology uses inertial sumps to offload a ship's inertial mass allowing it to maneuver and accelerate as if its mass were a fraction of what it actually is in normal space. The result is an increase in ability to manuever and avoid enemy fire and position themselves for the attack." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level01.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level02.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.Tech.ImprovedTracking.Advanced.Level03.Description", "trans": "Improved Tracking technology tracks an enemy vessel's energy signature, trajectory and other factors to better caculate firing position. This results in a higher hit percentage." }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level01.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level02.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.ConcussiveBarrier.Advanced.Level03.Description", "trans": "Concussive Barriers are a common type of base defense used to prevent against explosive damage. " }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level01.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level02.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.EnergyBarrier.Advanced.Level03.Description", "trans": "Energy Barriers are a base defense system designed to defuse the intense power of directed energy attacks into relatively stable energy sinks from which it can be discharged into space at a safe rate. Energy shields are effective only against energy based attacks." }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level01.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level02.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.KineticBarrier.Advanced.Level03.Description", "trans": "Kinetic Barriers are a common type of base defense used to prevent against kinetic damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level01.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level02.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.BaseShield.PhaseBarrier.Advanced.Level03.Description", "trans": "Phase Barriers are a common type of base defense used to prevent against all types of damage. " }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level01.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level02.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.MassAmplifier.Advanced.Level03.Description", "trans": "Mass Amplifiers increase the mass of projectiles yielding a higher level of damage." }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level01.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level02.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.LinearAccelerator.Advanced.Level03.Description", "trans": "Linear Accelerators increase the speed of projectile weapons allowing for better accuracy while firing at fast moving ships. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level01.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level02.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.NeutroniumCore.Advanced.Level03.Description", "trans": "Neutronium Cores increase the penetration of projectiles allowing for better armor piercing capabilities. " }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level01.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level02.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.ParticleLens.Advanced.Level03.Description", "trans": "Particle Lens use focusing lens to increase the range of beam weapons allowing for greater firing distance. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level01.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level02.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.BackscatterRefractor.Advanced.Level03.Description", "trans": "Backscatter Refractors boost power outputs and increase the damage of beam weapons. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level01.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level02.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.CoolingCoils.Advanced.Level03.Description", "trans": "Cooling Coils improves cooling of beam weapons reducing their reload time. " }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level01.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level02.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.GuidanceModule.Advanced.Level03.Description", "trans": "Guidance Modules use tracking systems to improve turn speeds of guided projectiles." }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level01.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level02.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ShapedCharge.Advanced.Level03.Description", "trans": "Shaped Charges use geometrically engineered charges to improve guided projectile damage." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level01.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level02.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ImpellerNodes.Advanced.Level03.Description", "trans": "Impeller Nodes use micro-thrusters to improve guided projectile speed." }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level01.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level02.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.ProfileSolver.Advanced.Level03.Description", "trans": "Profiler Solvers allow improved hit chance against a ship's sub-systems." }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level01.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level02.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.AssessorModule.Advanced.Level03.Description", "trans": "Assessor Modules locate weak points in enemy armor to improve penetration. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level01.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level02.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "UIAsset.Tech.PatternCodifier.Advanced.Level03.Description", "trans": "Pattern Codifiers are targeting systems that improve tracking for all weapons increasing their accuracy. " }, { "phrase": "CodeString.Tooltip.Lable.minRangeMod", "trans": "Min Range:" }, { "phrase": "CodeString.Tooltip.Value.minRangeMod", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.minRangeMod", "trans": "Min Range: [[Value]]%" }, { "phrase": "CodeString.Tooltip.minRangeMod.dif", "trans": "Min Range: [[Value]]% ([[DifValue]]%)" }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level01.Name", "trans": "Advanced Integrity Field I" }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level02.Name", "trans": "Advanced Integrity Field II" }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level03.Name", "trans": "Advanced Integrity Field III" }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level01.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level02.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "UIAsset.Tech.IntegrityField.Advanced.Level03.Description", "trans": "The structural integrity field is a tech module developed to supplement the natural structural integrity of the material starship hulls. This results in a significant increase in the toughness of the ships equiped with it." }, { "phrase": "CodeString.FacebookShareLevelup", "trans": "[[String.PlayerName]] reached level [[String.Level]] and is one step closer to helping their faction control the galaxy!" }, { "phrase": "CodeString.FacebookShareBaseLevelup", "trans": "[[String.PlayerName]] has fortified their starbase against attacks by upgrading it to level [[String.Level]]!" }, { "phrase": "CodeString.FacebookShareBlueprints", "trans": "[[String.PlayerName]] just unlocked an powerful blueprint. Seek out Blueprints to dominate your enemies." }, { "phrase": "CodeString.FacebookShareAlliance", "trans": "Commanders need Allies. [[String.PlayerName]] has joined [[String.AllianceName]]. Join an Alliance and conquer the galaxy together!" }, { "phrase": "UIAsset.Achievement.SalvageSpecialist.Name", "trans": "Salvage Specialist" }, { "phrase": "UIAsset.Achievement.BasicTraining1.Description", "trans": "Kill 1 enemy fleet" }, { "phrase": "UIAsset.Achievement.BasicTraining2.Description", "trans": "Build a new starship" }, { "phrase": "UIAsset.Achievement.BasicTraining3.Description", "trans": "Complete Chapter 1, Mission 1 of your faction's story missions" }, { "phrase": "UIAsset.Achievement.RiseToPower1.Description", "trans": "Obtain Experience Level 10" }, { "phrase": "UIAsset.Achievement.RiseToPower2.Description", "trans": "Obtain Experience Level 35" }, { "phrase": "UIAsset.Achievement.RiseToPower3.Description", "trans": "Obtain Experience Level 75" }, { "phrase": "UIAsset.Achievement.DefendWhatsYours1.Description", "trans": "Build a Reactor Station" }, { "phrase": "UIAsset.Achievement.DefendWhatsYours2.Description", "trans": "Build 21 Pylons" }, { "phrase": "UIAsset.Achievement.DefendWhatsYours3.Description", "trans": "Upgrade your Reactor Station to Level 10" }, { "phrase": "UIAsset.Achievement.WarStories1.Description", "trans": "Complete Chapter 1 of Story Missions" }, { "phrase": "UIAsset.Achievement.WarStories2.Description", "trans": "Complete Chapter 5 of Story Missions" }, { "phrase": "UIAsset.Achievement.WarStories3.Description", "trans": "Complete Chapter 10 of Story Missions" }, { "phrase": "UIAsset.Achievement.SpaceAce1.Description", "trans": "Win 25 Fleet Battles vs. Enemy Players" }, { "phrase": "UIAsset.Achievement.SpaceAce2.Description", "trans": "Win 250 Fleet Battles vs. Enemy Players" }, { "phrase": "UIAsset.Achievement.SpaceAce3.Description", "trans": "Win 1000 Fleet Battles vs. Enemy Players" }, { "phrase": "UIAsset.Achievement.BaseInvader1.Description", "trans": "Win 10 Base Attacks" }, { "phrase": "UIAsset.Achievement.BaseInvader2.Description", "trans": "Win 100 Base Attacks" }, { "phrase": "UIAsset.Achievement.BaseInvader3.Description", "trans": "Win 500 Base Attacks" }, { "phrase": "UIAsset.Achievement.EnemyMine1.Description", "trans": "Defeat 50 Enemy NPC Fleets" }, { "phrase": "UIAsset.Achievement.EnemyMine2.Description", "trans": "Defeat 500 Enemy NPC Fleets" }, { "phrase": "UIAsset.Achievement.EnemyMine3.Description", "trans": "Defeat 5000 Enemy NPC Fleets" }, { "phrase": "UIAsset.Achievement.SalvageSpecialist1.Description", "trans": "Collect 1000000 Resources" }, { "phrase": "UIAsset.Achievement.SalvageSpecialist2.Description", "trans": "Collect 100000000 Resources" }, { "phrase": "UIAsset.Achievement.SalvageSpecialist3.Description", "trans": "Collect 1000000000 Resources" }, { "phrase": "UIAsset.Achievement.BlowingBubbles1.Description", "trans": "Dish out 80 hours of protection bubbles to enemy bases" }, { "phrase": "UIAsset.Achievement.BlowingBubbles2.Description", "trans": "Dish out 800 hours of protection bubbles to enemy bases" }, { "phrase": "UIAsset.Achievement.BlowingBubbles3.Description", "trans": "Dish out 3200 hours of protection bubbles to enemy bases" }, { "phrase": "UIAsset.Achievement.Decorated.Name", "trans": "Decorated" }, { "phrase": "CodeString.OfferWindow.Bonus", "trans": "BONUS!" }, { "phrase": "CodeString.Controls.Retreat", "trans": "RETREAT" }, { "phrase": "CodeString.Controls.FullScreen", "trans": "Fullscreen" }, { "phrase": "CodeString.Controls.Minimize", "trans": "Minimize" }, { "phrase": "CodeString.Controls.GotoMission", "trans": "Go To Mission" }, { "phrase": "CodeString.Controls.Settings", "trans": "Settings" }, { "phrase": "CodeString.Dock.Subtitle", "trans": "UPGRADE DOCK TO UNLOCK MORE FLEETS" }, { "phrase": "CodeString.Dock.FleetName", "trans": "FLEET NAME:" }, { "phrase": "CodeString.Dock.FleetRating", "trans": "FLEET RATING:" }, { "phrase": "CodeString.Dock.FleetPower", "trans": "FLEET POWER:" }, { "phrase": "CodeString.Dock.FleetInfo", "trans": "FLEET INFO" }, { "phrase": "CodeString.Dock.FleetStats", "trans": "FLEET STATS" }, { "phrase": "CodeString.Chat.Tab.SectorName", "trans": "SECTOR" }, { "phrase": "CodeString.Chat.Tab.AllianceName", "trans": "ALLIANCE" }, { "phrase": "CodeString.Chat.IgnoreListTooltip", "trans": "Ignored Player List" }, { "phrase": "CodeString.CaptainsLog.MissionObjectives", "trans": "MISSION OBJECTIVES" }, { "phrase": "CodeString.CaptainsLog.Description", "trans": "DESCRIPTION" }, { "phrase": "CodeString.CaptainsLog.ComingSoon", "trans": "COMING SOON!" }, { "phrase": "CodeString.CaptainsLog.StoryMissions", "trans": "STORY MISSIONS" }, { "phrase": "CodeString.CaptainsLog.Training", "trans": "TRAINING" }, { "phrase": "CodeString.CaptainsLog.Chapter1", "trans": "CHAPTER I" }, { "phrase": "CodeString.CaptainsLog.Chapter2", "trans": "CHAPTER II" }, { "phrase": "CodeString.CaptainsLog.Chapter3", "trans": "CHAPTER III" }, { "phrase": "CodeString.CaptainsLog.Chapter4", "trans": "CHAPTER IV" }, { "phrase": "CodeString.CaptainsLog.Chapter5", "trans": "CHAPTER V" }, { "phrase": "CodeString.CaptainsLog.Chapter6", "trans": "CHAPTER VI" }, { "phrase": "CodeString.CaptainsLog.Chapter7", "trans": "CHAPTER VII" }, { "phrase": "CodeString.CaptainsLog.Chapter8", "trans": "CHAPTER VIII" }, { "phrase": "CodeString.CaptainsLog.Chapter9", "trans": "CHAPTER IX" }, { "phrase": "CodeString.CaptainsLog.Chapter10", "trans": "CHAPTER X" }, { "phrase": "CodeString.CaptainsLog.Dailies", "trans": "DAILIES" }, { "phrase": "CodeString.CaptainsLog.RacialMissions", "trans": "RACIAL MISSIONS" }, { "phrase": "CodeString.CaptainsLog.Events", "trans": "EVENTS" }, { "phrase": "CodeString.Alliance.Rank.Member", "trans": "Member" }, { "phrase": "CodeString.Alliance.Rank.Officer", "trans": "Officer" }, { "phrase": "CodeString.Alliance.Rank.Leader", "trans": "Leader" }, { "phrase": "CodeString.UserView.Level", "trans": "LEVEL [[Number.Level]]" }, { "phrase": "CodeString.UserView.StarbaseRating", "trans": "STARBASE RATING [[Number.Level]]" }, { "phrase": "CodeString.UserView.GetMorePaladiumTooltip", "trans": "Get More Palladium" }, { "phrase": "CodeString.UserView.PlayerProfileTooltip", "trans": "Player Profile" }, { "phrase": "CodeString.IgnoreList.Title", "trans": "IGNORE LIST" }, { "phrase": "CodeString.ConstructionItem.Build", "trans": "BUILD" }, { "phrase": "CodeString.ConstructionItem.Upgrade", "trans": "UPGRADE" }, { "phrase": "CodeString.ConstructionItem.Add", "trans": "ADD" }, { "phrase": "CodeString.ConstructionItem.Details", "trans": "DETAILS" }, { "phrase": "CodeString.ConstructionItem.Research", "trans": "RESEARCH" }, { "phrase": "CodeString.ConstructionItem.Complete", "trans": "COMPLETE" }, { "phrase": "CodeString.ConstructionItem.Locked", "trans": "LOCKED" }, { "phrase": "CodeString.ConstructionView.Component", "trans": "COMPONENT" }, { "phrase": "CodeString.ConstructionView.Close", "trans": "CLOSE" }, { "phrase": "CodeString.ConstructionView.Defense", "trans": "DEFENSE" }, { "phrase": "CodeString.ConstructionView.Hulls", "trans": "HULLS" }, { "phrase": "CodeString.ConstructionView.Tech", "trans": "TECH" }, { "phrase": "CodeString.ConstructionView.Weapons", "trans": "WEAPONS" }, { "phrase": "CodeString.CommandView.Resources", "trans": "RESOURCES" }, { "phrase": "CodeString.CommandView.Fleets", "trans": "FLEETS" }, { "phrase": "CodeString.Achievements.RiverBtn", "trans": "BADGES" }, { "phrase": "CodeString.Achievements.Title", "trans": "BADGES OF HONOR" }, { "phrase": "CodeString.Achievements.Rewards", "trans": "REWARDS:" }, { "phrase": "CodeString.Achievement.ClaimBtn", "trans": "CLAIM" }, { "phrase": "CodeString.Achievement.ToastTitle", "trans": "Achievement Unlocked!" }, { "phrase": "CodeString.IconDrawer.MailTooltip", "trans": "Mail" }, { "phrase": "CodeString.IconDrawer.BattleLogTooltip", "trans": "Battle Log" }, { "phrase": "CodeString.IconDrawer.LeaderboardTooltip", "trans": "Leaderboard" }, { "phrase": "CodeString.IconDrawer.WarfrontTooltip", "trans": "Warfront" }, { "phrase": "CodeString.IconDrawer.AllianceTooltip", "trans": "Alliance" }, { "phrase": "CodeString.IconDrawer.PendingScansTooltip", "trans": "Pending Scans" }, { "phrase": "CodeString.PendingScans.Title", "trans": "PENDING SCANS" }, { "phrase": "UIAsset.Achievement.Decorated1.Description", "trans": "Achieve your second Commendation Rank" }, { "phrase": "UIAsset.Achievement.Decorated2.Description", "trans": "Achieve your tenth Commendation Rank" }, { "phrase": "UIAsset.Achievement.Decorated3.Description", "trans": "Achieve your twentieth Commendation Rank" }, { "phrase": "CodeString.ContextMenu.Sector.AddBookmark", "trans": "Add Bookmark" }, { "phrase": "CodeString.Bookmarks.TotalBookmarks", "trans": "Total Bookmarks: [[Number.MinValue]]/[[Number.MaxValue]]" }, { "phrase": "CodeString.Bookmarks.AddBookmark.NoBtn", "trans": "NO" }, { "phrase": "CodeString.Bookmarks.AddBookmark.Remove", "trans": "REMOVE" }, { "phrase": "CodeString.Bookmarks.AddBookmark.Title", "trans": "DELETE BOOKMARK" }, { "phrase": "CodeString.Bookmarks.AddBookmark.Body", "trans": "Are you sure you want to remove this bookmark?" }, { "phrase": "CodeString.Bookmarks.GotoBookmarkTooltip", "trans": "Goto Bookmark" }, { "phrase": "CodeString.Bookmarks.SelectAllTooltip", "trans": "Select All Bookmark Text" }, { "phrase": "CodeString.Bookmarks.SelectFleetTooltip", "trans": "Selected Fleet Goto Bookmark" }, { "phrase": "CodeString.Bookmarks.DeleteBookmarkTooltip", "trans": "Delete Bookmark" }, { "phrase": "UIAsset.AskEights.BarrierGenerators.Name", "trans": "Barrier Generators" }, { "phrase": "UIAsset.AskEights.LocateStarbase.Name", "trans": "Locate Starbase" }, { "phrase": "UIAsset.AskEights.Bookmarks.Name", "trans": "Bookmarks" }, { "phrase": "UIAsset.AskEights.Alliances.Name", "trans": "Alliances" }, { "phrase": "UIAsset.AskEights.CommendationRanks.Name", "trans": "Commendation Ranks" }, { "phrase": "UIAsset.AskEights.Warfront.Name", "trans": "Warfront" }, { "phrase": "UIAsset.AskEights.InGameMail.Name", "trans": "In Game Mail" }, { "phrase": "UIAsset.AskEights.Blueprints.Name", "trans": "Blueprints" }, { "phrase": "UIAsset.AskEights.DeepScanningBlueprints.Name", "trans": "Deep Scanning Blueprints" }, { "phrase": "UIAsset.AskEights.Buffs.Name", "trans": "Buffs" }, { "phrase": "UIAsset.AskEights.BadgesofHonor.Name", "trans": "Badges of Honor" }, { "phrase": "UIAsset.AskEights.RelocatingYourBase.Name", "trans": "Relocating Your Base" }, { "phrase": "UIAsset.AskEights.NameChanges.Name", "trans": "Name Changes" }, { "phrase": "UIAsset.AskEights.Leaderboards.Name", "trans": "Leaderboards" }, { "phrase": "UIAsset.Achievement.IncursionDefender.Name", "trans": "Incursion Defender" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion.Name", "trans": "Hero of The Incursion" }, { "phrase": "UIAsset.AskEights.BarrierGenerators.Description", "trans": "You should begin building Barrier Generators and deploying them around your base. They can be refitted with different Barrier types for better protection. " }, { "phrase": "UIAsset.AskEights.LocateStarbase.Description", "trans": "You can select the Locate Starbase button located near the minimap to center on your base. " }, { "phrase": "UIAsset.AskEights.Bookmarks.Description", "trans": "You can bookmark enemy bases, salvage drops or friend's bases by clicking on them and selecting bookmark. You can access your bookmarks by selecting the Bookmark icon near the minimap. " }, { "phrase": "UIAsset.AskEights.Alliances.Description", "trans": "Joining an Alliance is a great way to gain allies and participate in future Alliance based events. Manage your Alliance on the Utility bar next to chat." }, { "phrase": "UIAsset.AskEights.CommendationRanks.Description", "trans": "You can increase in rank by earning Commendation Ranks. Points for this are awarded by fighting qualified Player and NPC fleets. The color of your rank will indicate whether you are proficient in PVP (Red), PVE (Green) or both (Gold). " }, { "phrase": "UIAsset.AskEights.Warfront.Description", "trans": "Want to gather intel on enemy fleets and bases? Use the Warfront, located on the Utility bar next to chat to view all ongoing player versus player battles." }, { "phrase": "UIAsset.AskEights.InGameMail.Description", "trans": "You can view your in game messages by selecting the Mail icon on the Utility bar next to chat." }, { "phrase": "UIAsset.AskEights.Blueprints.Description", "trans": "Blueprints are advanced tech designs that can greatly enhance your base and fleets. Blueprints require several fragments to complete per item. The number of pieces required to complete a Blueprint vary according to what level the Blueprint is. Hitting fleets of equal level to your own will increase you chance for a blue print drop." }, { "phrase": "UIAsset.AskEights.DeepScanningBlueprints.Description", "trans": "By spending a Palladium, you can deep scan a ship for a second chance to find a blueprint. You can also deep scan to find a different blueprint piece of equal level. " }, { "phrase": "UIAsset.AskEights.Buffs.Description", "trans": "Buffs can provide extra resources, protection, increased repair time and higher blueprint drop chances. Visit the store to learn more. " }, { "phrase": "UIAsset.AskEights.BadgesofHonor.Description", "trans": "Badges of Honor are long and short term achievements that earn you Palladium as well as credits. You can view and claim your Badges by clicking the icon on the left side of the screen." }, { "phrase": "UIAsset.AskEights.RelocatingYourBase.Description", "trans": "Want to relocate your base closer to an ally or across sectors? Click on a person's base that you wish to move you base close to and select \"View Profile\" and then select \"Relocate to\". " }, { "phrase": "UIAsset.AskEights.NameChanges.Description", "trans": "Feel like reinventing yourself? Click on your character portrait and select \"Change Name\" to rename your character for a small Palladium fee. " }, { "phrase": "UIAsset.AskEights.Leaderboards.Description", "trans": "Track you climb to domination of the galaxy on our Leaderboards, located on the utility bar next to chat. " }, { "phrase": "UIAsset.Achievement.IncursionDefender1.Description", "trans": "Defeat 15 of the rank and file Incursion Event Fleets" }, { "phrase": "UIAsset.Achievement.IncursionDefender2.Description", "trans": "Defeat 50 of the rank and file Incursion Event Fleets" }, { "phrase": "UIAsset.Achievement.IncursionDefender3.Description", "trans": "Defeat 75 of the rank and file Incursion Event Fleets" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion1.Description", "trans": "Defeat 15 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion2.Description", "trans": "Defeat 50 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion3.Description", "trans": "Defeat 75 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "CodeString.Alert.CancelShip.Body", "trans": "Are you sure you wish to cancel this ship build in progress?" }, { "phrase": "CodeString.Alert.CancelShip.Title", "trans": "Cancel Ship Build" }, { "phrase": "CodeString.AllianceInfoDisplay.MemberCount", "trans": "Members: [[Number:CurrentMemberCount]]/[[Number:MaxMemberCount]]" }, { "phrase": "SectorName.IGA.Name11", "trans": "Haven" }, { "phrase": "SectorName.IGA.Name12", "trans": "Hera" }, { "phrase": "SectorName.IGA.Name13", "trans": "Triumph" }, { "phrase": "SectorName.IGA.Name14", "trans": "Tr'ible " }, { "phrase": "SectorName.IGA.Name15", "trans": "Aurora" }, { "phrase": "SectorName.IGA.Name16", "trans": "Constance" }, { "phrase": "SectorName.IGA.Name17", "trans": "Ezra" }, { "phrase": "SectorName.IGA.Name18", "trans": "Tri'modra" }, { "phrase": "SectorName.IGA.Name19", "trans": "Aministy" }, { "phrase": "SectorName.IGA.Name20", "trans": "Euclid" }, { "phrase": "SectorName.TYR.Name11", "trans": "Eclipse" }, { "phrase": "SectorName.TYR.Name12", "trans": "Nova" }, { "phrase": "SectorName.TYR.Name13", "trans": "Ragnar" }, { "phrase": "SectorName.TYR.Name14", "trans": "Scorpia" }, { "phrase": "SectorName.TYR.Name15", "trans": "Spindle" }, { "phrase": "SectorName.TYR.Name16", "trans": "Brax" }, { "phrase": "SectorName.TYR.Name17", "trans": "Inferno" }, { "phrase": "SectorName.TYR.Name18", "trans": "Stygia" }, { "phrase": "SectorName.TYR.Name19", "trans": "Titus" }, { "phrase": "SectorName.TYR.Name20", "trans": "Kraken" }, { "phrase": "SectorName.SOV.Name11", "trans": "Braxis" }, { "phrase": "SectorName.SOV.Name12", "trans": "Draco" }, { "phrase": "SectorName.SOV.Name13", "trans": "Moria" }, { "phrase": "SectorName.SOV.Name14", "trans": "Canis" }, { "phrase": "SectorName.SOV.Name15", "trans": "Barda" }, { "phrase": "SectorName.SOV.Name16", "trans": "Drazi" }, { "phrase": "SectorName.SOV.Name17", "trans": "Narn" }, { "phrase": "SectorName.SOV.Name18", "trans": "Chython" }, { "phrase": "SectorName.SOV.Name19", "trans": "Zeist" }, { "phrase": "SectorName.SOV.Name20", "trans": "Zyrgon" }, { "phrase": "CodeString.Tooltip.Lable.volleySize", "trans": "Volley Size:" }, { "phrase": "CodeString.Tooltip.Value.volleySize", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.volleySize", "trans": "Volley Size: [[Value]]" }, { "phrase": "CodeString.Tooltip.volleySize.dif", "trans": "Volley Size: [[Value]] ([[DifValue]])" }, { "phrase": "UIAsset.Offer.IncursionOffer.Name", "trans": "Incursion Offer" }, { "phrase": "UIAsset.Offer.IncursionOffer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "CodeString.DockView.NoWeaponError", "trans": "All ships in a fleet must have at least one standard weapon!" }, { "phrase": "UIAsset.Buff.IncursionEvent.Warfooting.Name", "trans": "Incursion Event War Footing (-10%)" }, { "phrase": "UIAsset.Buff.IncursionEvent.Warfooting.Description", "trans": "Speed up repairs by 50% for a duration." }, { "phrase": "UIAsset.AskEights.AcquiringBlueprints.Name", "trans": "Acquiring Blueprints" }, { "phrase": "UIAsset.AskEights.BlueprintsProgress.Name", "trans": "Blueprints Progress" }, { "phrase": "UIAsset.AskEights.BlueprintLevels.Name", "trans": "Blueprint Levels" }, { "phrase": "UIAsset.AskEights.AcquiringBlueprints.Description", "trans": "Players have a chance to acquire a blueprint fragment whenever they win a battle, though the chance of finding one is reduced (to as little as zero) if the winning fleet has a significantly higher rating than the losing base or fleet. When attacking a base, players can increase their chance of finding blueprints by taking out their opponent's research labs. " }, { "phrase": "UIAsset.AskEights.BlueprintsProgress.Description", "trans": "You can have a maximum of 8 Blueprints in progress. In order to earn additional Blueprints, in progress Blueprints must first be completed. If you have several high level prints in progress you must complete them first before finding additional blueprint types regardless of their level. " }, { "phrase": "UIAsset.AskEights.BlueprintLevels.Description", "trans": "Advanced Tech I may be found on enemies rated 0-9
Advanced Tech II may be found on enemies rated 10-19
Advanced Tech III may be found on enemies rated 20+
Uncommon items have four parts and may be found on enemies rated 20+
Rare items have eight parts and may be found on enemies rated 30+
Epic items have twelve parts and may be found on enemies rated 40+
Legendary items have sixteen parts and may be found on enemies rated 50+
You cannot exceed 10 fleet levels of an enemy fleet or base to qualify for a chance to earn a Blueprint fragment." }, { "phrase": "FilterAsset.FAQBlueprints", "trans": "Blueprints" }, { "phrase": "CodeString.Shared.CompleteBtn", "trans": "COMPLETE" }, { "phrase": "CodeString.Shared.PurchaseOneBtn", "trans": "PURCHASE ONE" }, { "phrase": "CodeString.Alert.Relocate.Title", "trans": "RELOCATE" }, { "phrase": "CodeString.Alert.Relocate.Body", "trans": "This will move your starbase close to the selected player's starbase.\\nAre you Sure?" }, { "phrase": "CodeString.MotD.Day", "trans": "DAY [[Number.Day]]" }, { "phrase": "CodeString.MotD.Today", "trans": "TODAY" }, { "phrase": "CodeString.MotD.CloseWindow", "trans": "CLOSE WINDOW" }, { "phrase": "CodeString.PlayerProfileView.EmptyNameError", "trans": "Empty Character Name" }, { "phrase": "CodeString.PlayerProfileView.TooFewCharacters", "trans": "Too Few Characters In Name" }, { "phrase": "CodeString.PlayerProfileView.RelocateToBtn", "trans": "RELOCATE BASE TO" }, { "phrase": "CodeString.ConstructionView.Info", "trans": "INFO" }, { "phrase": "CodeString.EventRiver.IncursionEvent", "trans": "Incursion Event" }, { "phrase": "CodeString.EventRiver.StartIncursionEvent", "trans": "INCURSION STARTS" }, { "phrase": "CodeString.GameOfChance.RerollBtn", "trans": "Reroll" }, { "phrase": "CodeString.GameOfChance.DeepScanBtn", "trans": "Deep Scan" }, { "phrase": "CodeString.GameOfChance.NoBlueprint", "trans": "BLUEPRINT NOT FOUND" }, { "phrase": "CodeString.BattleEnd.ShareBtn", "trans": "SHARE" }, { "phrase": "CodeString.BattleEnd.Title", "trans": "BATTLE REPORT" }, { "phrase": "CodeString.Tooltip.Lable.fuseRadius", "trans": "Detonation Proximity:" }, { "phrase": "CodeString.Tooltip.Value.fuseRadius", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.fuseRadius", "trans": "Detonation Proximity: [[Value]]" }, { "phrase": "CodeString.Tooltip.fuseRadius.dif", "trans": "Detonation Proximity: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.Lable.droneHealth", "trans": "Drone Health:" }, { "phrase": "CodeString.Tooltip.Value.droneHealth", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.droneHealth", "trans": "Drone Health: [[Value]]" }, { "phrase": "CodeString.Tooltip.droneHealth.dif", "trans": "Drone Health: [[Value]] ([[DifValue]])" }, { "phrase": "Dialog.TYR.Test.Mission.Greeting", "trans": "Attention, Commander. You have an incoming priority one distress call from Tyrion Minor!" }, { "phrase": "Dialog.IGA.Test.Mission.Greeting", "trans": "Attention, Commander. You have an incoming priority one distress call from Tyrion Minor!" }, { "phrase": "Dialog.SOV.Test.Mission.Greeting", "trans": "Attention, Commander. You have an incoming priority one distress call from Tyrion Minor!" }, { "phrase": "Dialog.TYR.Test.Mission.Briefing", "trans": "[[String.PlayerName]]! This is HOE Nika Starikov. My fleet is in need of support. Our assault on the IGA Colony on Tyrion Minor has been routed and I'm under heavy fire. " }, { "phrase": "Dialog.IGA.Test.Mission.Briefing", "trans": "[[String.PlayerName]]! This is Commander Jasper Waffle. My fleet is in need of support. The Tyrannar assault on the Tyrion Minor has us reeling. I'm under heavy fire and need immediate assistance. " }, { "phrase": "Dialog.SOV.Test.Mission.Briefing", "trans": "[[String.PlayerName]]! This is Acquisitioner Meena Selinas. Our ambush on Tyrion Minor has encountered unforseen risk. I will offer you a sweet term of service if you assist me. " }, { "phrase": "Dialog.TYR.Test.Mission.Situation", "trans": "Be careful, [[String.PlayerName]]! I'll offer support fire but my fleet is already in trouble. Get me out of this and the Tyrannar wine is on me! " }, { "phrase": "Dialog.IGA.Test.Mission.Situation", "trans": "Be careful, [[String.PlayerName]]! I'll offer support fire but my fleet but my tail is already between my legs. Get me out of this and the Grisswater is on me! " }, { "phrase": "Dialog.SOV.Test.Mission.Situation", "trans": "Be careful, [[String.PlayerName]]! I'll attempt to offer support fire but my profit margin is already low. Get me out of this conflict and I'll ensure that your needs are satisfied. " }, { "phrase": "Dialog.TYR.Test.Mission.Victory", "trans": "Nice fighting, [[String.PlayerName]]! Thanks for the assistance. Get back to your base for repairs and I'll see you on the battlefield." }, { "phrase": "Dialog.IGA.Test.Mission.Victory", "trans": "Nice fighting, [[String.PlayerName]]! Thanks for the assistance. Get back to your base for repairs and I'll see you on the battlefield." }, { "phrase": "Dialog.SOV.Test.Mission.Victory", "trans": "Well fought, [[String.PlayerName]]! You will be compensated for your assistance. Get back to your base for repairs and we can discuss future partnerships. " }, { "phrase": "Dialog.TYR.Test.Mission.Fail", "trans": "Commander, HOE Starikov's vital signs are failing. Repair your fleet and return to combat." }, { "phrase": "Dialog.IGA.Test.Mission.Fail", "trans": "Commander,Commnader Waffle's vital signs are failing. Repair your fleet and return to combat." }, { "phrase": "Dialog.SOV.Test.Mission.Fail", "trans": "Commander, Acquisitioner Selinas' vital signs are failing. Repair your fleet and return to combat." }, { "phrase": "CodeString.Docks.FleetSelection.Recalled", "trans": "Recalled" }, { "phrase": "CodeString.Shared.Pending", "trans": "Pending" }, { "phrase": "CodeString.Toast.NewMission", "trans": "New mission for you." }, { "phrase": "CodeString.Toast.BaseRelocated.Title", "trans": "BASE RELOCATED!" }, { "phrase": "CodeString.Toast.BaseRelocated.Body", "trans": "Your base has been successfully moved." }, { "phrase": "CodeString.Toast.HasDocked", "trans": "Has Docked" }, { "phrase": "CodeString.Toast.AlreadyReceived", "trans": "Already Received" }, { "phrase": "CodeString.TransitionEvent.CreatingCharacter", "trans": "Creating Character..." }, { "phrase": "CodeString.TransitionEvent.ConnectingToProxy", "trans": "Connecting To Proxy..." }, { "phrase": "CodeString.TransitionEvent.LoggingIntoAccount", "trans": "Logging Into Account..." }, { "phrase": "CodeString.TransitionEvent.ConnectingToBattle", "trans": "Connecting To Battle..." }, { "phrase": "CodeString.TransitionEvent.ConnectingToSector", "trans": "Connecting To Sector..." }, { "phrase": "CodeString.TransitionEvent.ConnectingToStarbase", "trans": "Connecting To Starbase..." }, { "phrase": "CodeString.TransitionEvent.Loading", "trans": "loading..." }, { "phrase": "CodeString.AllianceInfoDisplay.MessageAll", "trans": "MESSAGE ALL" }, { "phrase": "CodeString.Achievement.BlueprintPiece", "trans": "BP PIECE:" }, { "phrase": "CodeString.Achievement.Exp", "trans": "EXP:" }, { "phrase": "NPC.IGAInvader", "trans": "IGA Invader" }, { "phrase": "NPC.TyrInvader", "trans": "Tyrannar Invader" }, { "phrase": "NPC.SovInvader", "trans": "Sovereignty Invader" }, { "phrase": "NPC.ImpAggresor", "trans": "Imperium Aggresor " }, { "phrase": "NPC.Darkness", "trans": "Whispering Darkness" }, { "phrase": "NPC.ArchonTongVey", "trans": "Tong Vey" }, { "phrase": "NPC.JamesFinnegan", "trans": "James Finnegan" }, { "phrase": "NPC.MeenaSelinas", "trans": "Meena Selinas" }, { "phrase": "NPC.CaptainHuskFido", "trans": "Husk Fido" }, { "phrase": "NPC.HOEDrellKha'za", "trans": "Drell Kha'za" }, { "phrase": "NPC.AndersonHull", "trans": "Anderson Hull" }, { "phrase": "NPC.SordidDepths", "trans": "Sordid Depths" }, { "phrase": "NPC.SalviousDredge", "trans": "Salvious Dredge" }, { "phrase": "NPC.HOENikaStarikov", "trans": "Nika Starikov" }, { "phrase": "NPC.MagistrosTresda", "trans": "Tresda" }, { "phrase": "NPC.AdmiralKolinahr", "trans": "Kolinahr" }, { "phrase": "NPC.JasperWaffle", "trans": "Jasper Waffle" }, { "phrase": "NPC.SinistraDredge", "trans": "Sinistra Dredge" }, { "phrase": "NPC.HobbesStanov", "trans": "Hobbes Stanov" }, { "phrase": "NPC.JarrodBernard", "trans": "Jarrod Leroy Bernard" }, { "phrase": "NPC.JannonTr'avar", "trans": "Jannon Tr'avar" }, { "phrase": "NPC.JemmaVirril'an", "trans": "Jemma Virril'an" }, { "phrase": "NPC.TransportFleet", "trans": "Transport Fleet" }, { "phrase": "NPC.EnergyTransport", "trans": "Energy Transport" }, { "phrase": "NPC.SynthTransport", "trans": "Synth Transport" }, { "phrase": "NPC.AlloyTransport", "trans": "Alloy Transport" }, { "phrase": "NPC.ScoutFleet", "trans": "Scout Fleet" }, { "phrase": "NPC.ScoutTrio", "trans": "Scout Trio" }, { "phrase": "NPC.ScoutPair", "trans": "Scout Pair" }, { "phrase": "NPC.StrikeFleet", "trans": "Strike Fleet" }, { "phrase": "NPC.StrikeTrio", "trans": "Strike Trio" }, { "phrase": "NPC.StrikePair", "trans": "Strike Pair" }, { "phrase": "NPC.Invader", "trans": "Invader" }, { "phrase": "NPC.AssaultFleet", "trans": "Assault Fleet" }, { "phrase": "NPC.EscortFleet", "trans": "Escort Fleet" }, { "phrase": "NPC.InvasionFleet", "trans": "Invasion Fleet" }, { "phrase": "NPC.BlockadeFleet", "trans": "Blockade Fleet" }, { "phrase": "NPC.CombatWing", "trans": "Combat Wing" }, { "phrase": "NPC.AdvancedFleet", "trans": "Advanced Fleet" }, { "phrase": "NPC.AttackSquadron", "trans": "Attack Squadron" }, { "phrase": "NPC.AssaultArmada", "trans": "Assault Armada" }, { "phrase": "NPC.EmbargoFleet", "trans": "Embargo Fleet" }, { "phrase": "NPC.DevastatorFleet", "trans": "Devastator Fleet" }, { "phrase": "NPC.AnnihilatorFleet", "trans": "Annihilator Fleet" }, { "phrase": "NPC.CommandFleet", "trans": "Command Fleet" }, { "phrase": "NPC.DominatorFleet", "trans": "Dominator Fleet" }, { "phrase": "NPC.EliminatorFleet", "trans": "Eliminator Fleet" }, { "phrase": "NPC.Experimental", "trans": "Experimental Fleet" }, { "phrase": "NPC.PrototypeFleet", "trans": "Prototype Fleet" }, { "phrase": "NPC.ManticoreFleet", "trans": "Manticore Fleet" }, { "phrase": "NPC.ObliteratorFleet", "trans": "Obliterator Fleet" }, { "phrase": "NPC.Ensign", "trans": "Enemy Ensign" }, { "phrase": "NPC.Rook", "trans": "Enemy Rook" }, { "phrase": "NPC.Adept", "trans": "Enemy Adept" }, { "phrase": "NPC.Lieutenant", "trans": "Enemy Lieutenant" }, { "phrase": "NPC.Praetorian", "trans": "Enemy Praetorian" }, { "phrase": "NPC.Negotiator", "trans": "Enemy Negotiator" }, { "phrase": "NPC.Captain", "trans": "Enemy Captain" }, { "phrase": "NPC.Archon", "trans": "Enemy Archon" }, { "phrase": "NPC.Aquisitioner", "trans": "Enemy Aquisitioner" }, { "phrase": "NPC.Admiral", "trans": "Enemy Admiral" }, { "phrase": "NPC.HighArchon", "trans": "Enemy High Archon" }, { "phrase": "NPC.Magistrum", "trans": "Enemy Magistrum" }, { "phrase": "NPC.DecimatorFleet", "trans": "Decimator Fleet" }, { "phrase": "NPC.CounterstrikeFleet", "trans": "Counterstrike Fleet" }, { "phrase": "NPC.BaseBreaker", "trans": "Base Breaker Fleet" }, { "phrase": "NPC.RetaliatorFleet", "trans": "Retaliator Fleet" }, { "phrase": "NPC.HavocFleet", "trans": "Havoc Fleet" }, { "phrase": "NPC.ArmageddonFleet", "trans": "Armageddon Fleet" }, { "phrase": "NPC.ApocalypseFleet", "trans": "Apocalypse Fleet" }, { "phrase": "NPC.DoomsdayFleet", "trans": "Doomsday Fleet" }, { "phrase": "NPC.ReckoningFleet", "trans": "Reckoning Fleet" }, { "phrase": "NPC.CataclysmFleet", "trans": "Cataclysm Fleet" }, { "phrase": "NPC.IncursionScout", "trans": "Incursion Scout" }, { "phrase": "NPC.IncursionWing", "trans": "Incursion Wing" }, { "phrase": "NPC.IncursionFleet", "trans": "Incursion Fleet" }, { "phrase": "NPC.IncursionArmada", "trans": "Incursion Armada" }, { "phrase": "NPC.EliteScoutWing", "trans": "Elite Combat Scout" }, { "phrase": "NPC.EliteStrike", "trans": "Elite Strike Wing" }, { "phrase": "NPC.EliteAssault", "trans": "Elite Assault Fleet" }, { "phrase": "NPC.FinneganWardens", "trans": "Finnegan's Wardens" }, { "phrase": "NPC.Vey'sReckoning", "trans": "Vey's Reckoning" }, { "phrase": "NPC.Meena'sLedger", "trans": "Meena's Ledger" }, { "phrase": "NPC.TheCounterpunch", "trans": "The Counterpunch" }, { "phrase": "NPC.TheBloodyHand", "trans": "The Bloody Hand" }, { "phrase": "NPC.TheFerrymanCoin", "trans": "The Ferryman's Coin" }, { "phrase": "NPC.IGAAttacker", "trans": "IGA Attacker" }, { "phrase": "NPC.TyrAttacker", "trans": "Tyrannar Attacker" }, { "phrase": "NPC.SovAttacker", "trans": "Sovereignty Attacker" }, { "phrase": "NPC.EnsignCrushing", "trans": "Ensign Crushing" }, { "phrase": "NPC.RookSlithe", "trans": "Rook Slithe" }, { "phrase": "NPC.CommanderThrice", "trans": "Commander Thrice" }, { "phrase": "NPC.Eights", "trans": "Eights" }, { "phrase": "NPC.IGAOutpost", "trans": "IGA Outpost" }, { "phrase": "NPC.TyrOutpost", "trans": "Tyrannar Outpost " }, { "phrase": "NPC.NikaStarikov", "trans": "Nika Starikov" }, { "phrase": "CodeString.UnavailableReroll.NoChallenge", "trans": "Your fleet's rating was too high to receive blueprints from this opponent." }, { "phrase": "CodeString.UnavailableReroll.FarmPenalty", "trans": "You have attacked this opponent too often to receive blueprints." }, { "phrase": "CodeString.UnavailableReroll.DamageReq", "trans": "You did not do enough damage to this opponent to receive a blueprint." }, { "phrase": "CodeString.UnavailableReroll.AllComplete", "trans": "You have already completed all blueprints which can drop from this opponent." }, { "phrase": "CodeString.UnavailableReroll.SlotsFull", "trans": "This opponent was not eligible to drop parts for any of your in-progress blueprints." }, { "phrase": "CodeString.UnavailableReroll.NoneInBand", "trans": "Opponents of this rating have no blueprints available for you." }, { "phrase": "CodeString.UnavailableReroll.MissingTech", "trans": "You must upgrade your labs or research technology to receive blueprints from this opponent." }, { "phrase": "CodeString.UnavailableReroll.BadEncounter", "trans": "The specific opponent you killed could not drop any blueprints for you." }, { "phrase": "CodeString.UnavailableReroll.BadFaction", "trans": "You must fight opponents of a different faction to receive blueprints." }, { "phrase": "CodeString.UnavailableReroll.NoneAtRarity", "trans": "There are no other blueprints available of the specified rarity." }, { "phrase": "NPC.IGAColony", "trans": "IGA Colony" }, { "phrase": "NPC.TyrannarColony", "trans": "Tyrannar Colony" }, { "phrase": "NPC.IGAFacility", "trans": "IGA Facility" }, { "phrase": "NPC.TyrannarFacility", "trans": "Tyrannar Facility" }, { "phrase": "NPC.IGAStarbase", "trans": "IGA Starbase" }, { "phrase": "NPC.TyrannarStarbase", "trans": "Tyrannar Starbase" }, { "phrase": "NPC.IGABattleStar", "trans": "IGA BattleStar" }, { "phrase": "NPC.TYRBattleStar", "trans": "Tyrannar BattleStar" }, { "phrase": "NPC.SOVBattleStar", "trans": "Sovereignty BattleStar" }, { "phrase": "NPC.IGAStarFortress", "trans": "IGA Star Fortress" }, { "phrase": "NPC.TYRStarFortress", "trans": "Tyrannar Star Fortress" }, { "phrase": "NPC.SOVStarFortress", "trans": "Sovereignty Star Fortress" }, { "phrase": "UIAsset.Offer.OccupationOffer.Name", "trans": "Occupation Offer" }, { "phrase": "UIAsset.Offer.OccupationOffer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "CodeString.Alert.FullShipyard.Title", "trans": "Shipyard Full" }, { "phrase": "UIAsset.Buff.IncursionEvent.Salvage.Name", "trans": "Incursion Event Salvage License" }, { "phrase": "UIAsset.Buff.IncursionEvent.Salvage.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for a duration." }, { "phrase": "NPC.IncursionSquad", "trans": "Incursion Squadron" }, { "phrase": "NPC.SOVOutpost", "trans": "Sovereignty Outpost" }, { "phrase": "NPC.SOVColony", "trans": "Sovereignty Colony" }, { "phrase": "NPC.SOVFacility", "trans": "Sovereignty Facility" }, { "phrase": "NPC.SOVStarbase", "trans": "Sovereignty Starbase" }, { "phrase": "CodeString.SettingsView.MiscTitle", "trans": "MISC SETTINGS" }, { "phrase": "CodeString.SettingsView.Credits", "trans": "CREDITS" }, { "phrase": "CodeString.FullscreenView.Body", "trans": "FULLSCREEN" }, { "phrase": "CodeString.FullscreenView.Title", "trans": "Imperium is best played in fullscreen.

Would you like to switch to fullscreen?" }, { "phrase": "CodeString.PaywallView.Title", "trans": "PAYMENTS" }, { "phrase": "CodeString.PaywallView.BuyBtn", "trans": "BUY NOW" }, { "phrase": "CodeString.PaywallView.Kreds", "trans": "[[Number.KredAmount]] Kreds" }, { "phrase": "Dialog.Objective.TYR.6.1", "trans": "Destroy the Oberan intel Fleet and capture data for our next attack." }, { "phrase": "Dialog.Objective.IGA.6.1", "trans": "Defend the defense prototype testing from enemy attacks." }, { "phrase": "Dialog.Objective.SOV.6.1", "trans": "Attack the Lacerta fleet and capture specimens for the So'toth experiments." }, { "phrase": "Dialog.Objective.TYR.6.2", "trans": "Attack the Thanerian base and capture the technical data. " }, { "phrase": "Dialog.Objective.IGA.6.2", "trans": "Attack the So'toth base and capture information on who was funding their experiments." }, { "phrase": "Dialog.Objective.SOV.6.2", "trans": "Attack the Lacerta base and capture corpses for the So'toth experiments. " }, { "phrase": "Dialog.Objective.TYR.6.3", "trans": "Assist Archon Stanov in taking out the supply fleet." }, { "phrase": "Dialog.Objective.IGA.6.3", "trans": "Attack The Veil fleet and gather intel on the So'toth master plan. " }, { "phrase": "Dialog.Objective.SOV.6.3", "trans": "Attack the Ares Magna fleet and gather more specimens for the So'toth. " }, { "phrase": "Dialog.Objective.TYR.6.4", "trans": "Take out the Oberan fleet and gather prisoners for interrogation." }, { "phrase": "Dialog.Objective.IGA.6.4", "trans": "Take out the hired Malus contractors and find out who is funding the So'toth experiments" }, { "phrase": "Dialog.Objective.SOV.6.4", "trans": "Intercept the incoming fleet and protect Magistros Dredge's base from attack." }, { "phrase": "Dialog.Objective.TYR.6.5", "trans": "Attack the IGA training facility and goad Admiral Hull into combat. " }, { "phrase": "Dialog.Objective.IGA.6.5", "trans": "Attack the So'toth research base and end these experiments, once and for all. " }, { "phrase": "Dialog.Objective.SOV.6.5", "trans": "Attack the Regulan Sword Base and capture Regula for future experiments." }, { "phrase": "Dialog.Objective.TYR.6.6", "trans": "Destroy the loud mouthed IGA captain, James Finnegan, and send a message to Admiral Hull. " }, { "phrase": "Dialog.Objective.IGA.6.6", "trans": "Stop Acquisitioner Meena Selinas from escaping and bring her to justice. " }, { "phrase": "Dialog.Objective.SOV.6.6", "trans": "Protect Sinistra Dredge from H.O.E. Nika Starikov's upcoming attack." }, { "phrase": "Dialog.Objective.TYR.7.1", "trans": "Take out the IGA research fleet and gather any signs of an Imperium presence. " }, { "phrase": "Dialog.Objective.IGA.7.1", "trans": "Take out The Veil fleet near Loki and collect and signs of an Imperium presence. " }, { "phrase": "Dialog.Objective.SOV.7.1", "trans": "Destroy the Thanerian fleet and collect any intel they have on the Imperium. " }, { "phrase": "Dialog.Objective.TYR.7.2", "trans": "Attack The Veil fleet and gather intel on the Imperium. " }, { "phrase": "Dialog.Objective.IGA.7.2", "trans": "Investigate the Tyrannar distress call for signs of the Imperium. " }, { "phrase": "Dialog.Objective.SOV.7.2", "trans": "Destroy the real Thanerian intel fleet and collect any intel they have on the Imperium. " }, { "phrase": "Dialog.Objective.TYR.7.3", "trans": "Attack the So'toth base and find out more about the strange energy they have detected." }, { "phrase": "Dialog.Objective.IGA.7.3", "trans": "Attack the Ares Magna base and collect Tyrannus' data from his Stand against the Imperium. " }, { "phrase": "Dialog.Objective.SOV.7.3", "trans": "Attack the Tyrannar base and collect technical readouts on their new prototype weapon. " }, { "phrase": "Dialog.Objective.TYR.7.4", "trans": "Protect the new prototype weapon from any attackers. " }, { "phrase": "Dialog.Objective.IGA.7.4", "trans": "Disrupt the Tyrannar prototype weapon tests and collect any data you can. " }, { "phrase": "Dialog.Objective.SOV.7.4", "trans": "Protect The Veil fleet from attack so it can deliver the data to Sinistra. " }, { "phrase": "Dialog.Objective.TYR.7.5", "trans": "Protect the prototype testing from incoming attackers. " }, { "phrase": "Dialog.Objective.IGA.7.5", "trans": "Destroy the Lacerta base near Ferocia and collect the protoype data. " }, { "phrase": "Dialog.Objective.SOV.7.5", "trans": "Attack the heavily fortified IGA base for signs of the Imperium and collect the prototype data. " }, { "phrase": "Dialog.Objective.TYR.7.6", "trans": "Take out Primas Sinistra Dredge's fleet armed with the Tyrannar prototype weapon. " }, { "phrase": "Dialog.Objective.IGA.7.6", "trans": "Take out H.O.E Starikov's fleet armed with their new prototype weapon. " }, { "phrase": "Dialog.Objective.SOV.7.6", "trans": "Take out Archon Hobbes' fleet armed with their new prototype weapon. " }, { "phrase": "CodeString.Tooltip.Lable.tackleChance", "trans": "Scramble Chance:" }, { "phrase": "CodeString.Tooltip.Lable.tackleChargeTime", "trans": "Scramble Charge Time:" }, { "phrase": "CodeString.Tooltip.Lable.tackleRange", "trans": "Scramble Range:" }, { "phrase": "CodeString.Tooltip.Lable.tackleStunDuration", "trans": "Scramble Duration:" }, { "phrase": "CodeString.Tooltip.Lable.courseCorrectInterval", "trans": "Course Correct Interval:" }, { "phrase": "CodeString.Tooltip.Lable.sectorOrderType", "trans": "Sector Order Type:" }, { "phrase": "CodeString.Tooltip.Value.tackleChance", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.tackleChargeTime", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.tackleRange", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.tackleStunDuration", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.courseCorrectInterval", "trans": "[[Value]]s" }, { "phrase": "CodeString.Tooltip.Value.sectorOrderType", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.tackleChance", "trans": "Scramble Chance: [[Value]]%" }, { "phrase": "CodeString.Tooltip.tackleChargeTime", "trans": "Scramble Charge Time: [[Value]]s" }, { "phrase": "CodeString.Tooltip.tackleRange", "trans": "Scramble Range: [[Value]]" }, { "phrase": "CodeString.Tooltip.tackleStunDuration", "trans": "Scramble Duration: [[Value]]s" }, { "phrase": "CodeString.Tooltip.courseCorrectInterval", "trans": "Course Correct Interval: [[Value]]s" }, { "phrase": "CodeString.Tooltip.sectorOrderType", "trans": "Sector Order Type: [[Value]]" }, { "phrase": "CodeString.Tooltip.tackleChance.dif", "trans": "Scramble Chance: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.tackleChargeTime.dif", "trans": "Scramble Charge Time: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.tackleRange.dif", "trans": "Scramble Range: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.tackleStunDuration.dif", "trans": "Scramble Duration: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.courseCorrectInterval.dif", "trans": "Course Correct Interval: [[Value]]s ([[DifValue]]s)" }, { "phrase": "CodeString.Tooltip.sectorOrderType.dif", "trans": "Sector Order Type: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.Value.incomingDamageScale", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralSlow", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralAttack", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralDefense", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralAttackMaxStacksPerWeapon", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralDefenseMaxStacksPerWeapon", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralSlowMaxStacksPerWeapon", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralAttackApplyStacks", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralDefenseApplyStacks", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.DebuffGeneralSlowApplyStacks", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.incomingDamageScale", "trans": "Damage Taken: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlow", "trans": "Debuffs Ship Speed: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttack", "trans": "Debuffs Attack Rate: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefense", "trans": "Debuffs Ship Defense: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttackMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefenseMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlowMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttackApplyStacks", "trans": "Debuffs Per Hit: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefenseApplyStacks", "trans": "Debuffs Per Hit: [[Value]]" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlowApplyStacks", "trans": "Debuffs Per Hit: [[Value]]" }, { "phrase": "CodeString.Tooltip.incomingDamageScale.dif", "trans": "Damage Taken: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlow.dif", "trans": "Debuffs Ship Speed: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttack.dif", "trans": "Debuffs Attack Rate: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefense.dif", "trans": "Debuffs Ship Defense: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttackMaxStacksPerWeapon.dif", "trans": "Max Debuffs Per Weapon: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefenseMaxStacksPerWeapon.dif", "trans": "Max Debuffs Per Weapon: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlowMaxStacksPerWeapon.dif", "trans": "Max Debuffs Per Weapon: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralAttackApplyStacks.dif", "trans": "Debuffs Per Hit: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralDefenseApplyStacks.dif", "trans": "Debuffs Per Hit: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.DebuffGeneralSlowApplyStacks.dif", "trans": "Debuffs Per Hit: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Shared.GetPalladium", "trans": "GET PALLADIUM" }, { "phrase": "CodeString.Leaderboard.SubTitle", "trans": "UPDATES EVERY 24 HOURS" }, { "phrase": "CodeString.Leaderboard.NoEntries", "trans": "NO ENTRIES TO DISPLAY" }, { "phrase": "CodeString.Leaderboard.AllianceNoEntries", "trans": "YOU MUST HAVE ATLEAST 5 MEMBERS TO BE RANKED" }, { "phrase": "CodeString.Leaderboard.Scope.TopPlayers", "trans": "TOP PLAYERS" }, { "phrase": "CodeString.Leaderboard.Scope.MyRanking", "trans": "MY RANKING" }, { "phrase": "CodeString.Leaderboard.Scope.MySector", "trans": "MY SECTOR" }, { "phrase": "CodeString.Leaderboard.Scope.MyAlliance", "trans": "MY ALLIANCE" }, { "phrase": "CodeString.Leaderboard.Scope.TopAlliances", "trans": "TOP ALLIANCES" }, { "phrase": "CodeString.Leaderboard.Scope.MyAllianceRanking", "trans": "MY ALLIANCE RANKING" }, { "phrase": "CodeString.Leaderboard.Type.BaseRating", "trans": "Base Rating" }, { "phrase": "CodeString.Leaderboard.Type.Rank", "trans": "Rank" }, { "phrase": "CodeString.Leaderboard.Type.Name", "trans": "Name" }, { "phrase": "CodeString.Leaderboard.Type.Alliance", "trans": "Alliance" }, { "phrase": "CodeString.Leaderboard.Type.Sector", "trans": "Sector" }, { "phrase": "CodeString.Leaderboard.Type.Level", "trans": "Level" }, { "phrase": "CodeString.Leaderboard.Type.CommendationRank", "trans": "Commendation Rank" }, { "phrase": "CodeString.Leaderboard.Type.HighestFleetRating", "trans": "Highest Fleet Rating" }, { "phrase": "CodeString.Leaderboard.Type.Victories", "trans": "Victories" }, { "phrase": "CodeString.Leaderboard.Type.WinLoss", "trans": "Win/Loss Ratio" }, { "phrase": "CodeString.Leaderboard.Type.TotalBlueprintParts", "trans": "Total Blueprint Parts" }, { "phrase": "CodeString.Leaderboard.Type.NumOfMembers", "trans": "Number of Members" }, { "phrase": "CodeString.Leaderboard.Type.TotalBaseRating", "trans": "Total Base Rating" }, { "phrase": "CodeString.Leaderboard.Type.AvgHighestFleet", "trans": "Average Highest Fleet Rating" }, { "phrase": "CodeString.Leaderboard.Tooltip.CommendationRank", "trans": "Commendation Points PvE: [[Number.PvEPoints]] \\nCommendation Points PvP: [[Number.PvPPoints]]" }, { "phrase": "CodeString.Leaderboard.Tooltip.WinLoss", "trans": "Kills: [[Number.Kills]] \\nLosses: [[Number.Losses]]" }, { "phrase": "CodeString.RepairBaseView.DamageReport", "trans": "Damage Report" }, { "phrase": "CodeString.RepairBaseView.DamageReportDescription", "trans": "Your base has been attacked and needs repairs!" }, { "phrase": "CodeString.RepairBaseView.Tooltip.Damage", "trans": "Damage Taken: [[Number.TotalBaseDamage]]%
Damaged Buildings: [[Number.TotalDamagedBuildings]]
Destroyed Buildings: [[Number.TotalDestroyedBuildings]]
" }, { "phrase": "UIAsset.Tech.Webifier.Level01.Name", "trans": "Stasis Web I" }, { "phrase": "UIAsset.Tech.Webifier.Level02.Name", "trans": "Stasis Web II" }, { "phrase": "UIAsset.Tech.Webifier.Level03.Name", "trans": "Stasis Web III" }, { "phrase": "UIAsset.Tech.Webifier.Level04.Name", "trans": "Stasis Web IV" }, { "phrase": "UIAsset.Tech.Webifier.Level05.Name", "trans": "Stasis Web V" }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level01.Name", "trans": "Advanced Stasis Web I" }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level02.Name", "trans": "Advanced Stasis Web II" }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level03.Name", "trans": "Advanced Stasis Web III" }, { "phrase": "UIAsset.Tech.ImpedanceProjector.Name", "trans": "Impedance Projector" }, { "phrase": "UIAsset.Tech.InertiaProjector.Name", "trans": "Inertia Projector" }, { "phrase": "UIAsset.Tech.GravityProjector.Name", "trans": "Gravity Projector" }, { "phrase": "UIAsset.Tech.TholianProjector.Name", "trans": "Tholian Projector" }, { "phrase": "UIAsset.Tech.Dazzler.Level01.Name", "trans": "Weapon Jammer I" }, { "phrase": "UIAsset.Tech.Dazzler.Level02.Name", "trans": "Weapon Jammer II" }, { "phrase": "UIAsset.Tech.Dazzler.Level03.Name", "trans": "Weapon Jammer III" }, { "phrase": "UIAsset.Tech.Dazzler.Level04.Name", "trans": "Weapon Jammer IV" }, { "phrase": "UIAsset.Tech.Dazzler.Level05.Name", "trans": "Weapon Jammer V" }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level01.Name", "trans": "Advanced Weapon Jammer I" }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level02.Name", "trans": "Advanced Weapon Jammer II" }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level03.Name", "trans": "Advanced Weapon Jammer III" }, { "phrase": "UIAsset.Tech.TargetBlocker.Name", "trans": "Target Blocker" }, { "phrase": "UIAsset.Tech.ScanBlocker.Name", "trans": "Scan Blocker" }, { "phrase": "UIAsset.Tech.CodeBlocker.Name", "trans": "Code Blocker" }, { "phrase": "UIAsset.Tech.TraceBuster.Name", "trans": "Trace Buster" }, { "phrase": "UIAsset.Tech.EnergyLance.Name", "trans": "Energy Lance" }, { "phrase": "UIAsset.Tech.ParticleLance.Name", "trans": "Particle Lance" }, { "phrase": "UIAsset.Tech.QuantumLance.Name", "trans": "Quantum Lance" }, { "phrase": "UIAsset.Tech.Flenser.Name", "trans": "Flenser" }, { "phrase": "UIAsset.Tech.Webifier.Level01.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Level02.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Level03.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Level04.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Level05.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level01.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level02.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Webifier.Advanced.Level03.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.ImpedanceProjector.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.InertiaProjector.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.GravityProjector.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.TholianProjector.Description", "trans": "Stasis webs build a chronostatic charge around targets a ship attacks, slowing it down." }, { "phrase": "UIAsset.Tech.Dazzler.Level01.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Level02.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Level03.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Level04.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Level05.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level01.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level02.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.Dazzler.Advanced.Level03.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.TargetBlocker.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.ScanBlocker.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.CodeBlocker.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.TraceBuster.Description", "trans": "Weapon jammers bombard targeting sensors on a ship's target, reducing the target's rate of fire." }, { "phrase": "UIAsset.Tech.EnergyLance.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.ParticleLance.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.QuantumLance.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flenser.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Level01.Name", "trans": "Polaric Field I" }, { "phrase": "UIAsset.Tech.Flayer.Level02.Name", "trans": "Polaric Field II" }, { "phrase": "UIAsset.Tech.Flayer.Level03.Name", "trans": "Polaric Field III" }, { "phrase": "UIAsset.Tech.Flayer.Level04.Name", "trans": "Polaric Field IV" }, { "phrase": "UIAsset.Tech.Flayer.Level05.Name", "trans": "Polaric Field V" }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level01.Name", "trans": "Advanced Polaric Field I" }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level02.Name", "trans": "Advanced Polaric Field II" }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level03.Name", "trans": "Advanced Polaric Field III" }, { "phrase": "UIAsset.Tech.Flayer.Level01.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Level02.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Level03.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Level04.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Level05.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level01.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level02.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Tech.Flayer.Advanced.Level03.Description", "trans": "Polaric field generators cause a ship's weapons to tear away at their target, leaving it vulnerable to damage." }, { "phrase": "UIAsset.Ship.ImperiumFighter.Name", "trans": "Imperium Fighter" }, { "phrase": "UIAsset.Ship.ImperiumCarrier.Name", "trans": "Imperium Carrier" }, { "phrase": "UIAsset.Ship.ImperiumBattleship.Name", "trans": "Imperium Battleship" }, { "phrase": "UIAsset.Ship.ImperiumDreadnought.Name", "trans": "Imperium Dreadnought" }, { "phrase": "UIAsset.Ship.ImperiumFighter.Description", "trans": "Imperium fighter class ship hull." }, { "phrase": "UIAsset.Ship.ImperiumCarrier.Description", "trans": "Imperium carrier class ship" }, { "phrase": "UIAsset.Ship.ImperiumBattleship.Description", "trans": "Imperium battleship class ship" }, { "phrase": "UIAsset.Ship.ImperiumDreadnought.Description", "trans": "Imperium dreadnought class ship" }, { "phrase": "FilterAsset.BeamTech", "trans": "Beam Tech" }, { "phrase": "FilterAsset.ProjectileTech", "trans": "Projectile Tech" }, { "phrase": "FilterAsset.GuidedTech", "trans": "Guided Tech" }, { "phrase": "FilterAsset.SecondaryTech", "trans": "Secondary Damage" }, { "phrase": "CodeString.Dock.FleetHealth", "trans": "HEALTH" }, { "phrase": "CodeString.Alert.FullShipyard.Body", "trans": "Your Shipyard is full, Commander. Scrap ships to make space." }, { "phrase": "CodeString.Leaderboard.Type.TotalExperience", "trans": "Total Experience" }, { "phrase": "NPC.TheAllSeeingEye", "trans": "The All Seeing Eye" }, { "phrase": "NPC.ImperiumArchitect", "trans": "" }, { "phrase": "NPC.TheIndomitibleWill", "trans": "" }, { "phrase": "CodeString.Leaderboard.Type.TotalCommendationRating", "trans": "Total Commendation Rating" }, { "phrase": "CodeString.Leaderboard.Type.TotalHighestFleetRating", "trans": "Total Highest Fleet Rating" }, { "phrase": "UIAsset.Offer.WeekendWarriorsOffer.Name", "trans": "Weekend Warriors Offer" }, { "phrase": "UIAsset.Ship.GriffonInterceptor.Name", "trans": "Griffon Interceptor" }, { "phrase": "UIAsset.Ship.SirenInterceptor.Name", "trans": "Siren Interceptor" }, { "phrase": "UIAsset.Ship.TalonInterceptor.Name", "trans": "Talon Interceptor" }, { "phrase": "UIAsset.Ship.DualIonEngineInterceptor.Name", "trans": "Dual Ion Engine Interceptor" }, { "phrase": "UIAsset.Ship.Jim'HedarInterceptor.Name", "trans": "Jim'Hedar Interceptor" }, { "phrase": "UIAsset.Ship.GunstarInterceptor.Name", "trans": "Gunstar Interceptor" }, { "phrase": "UIAsset.Ship.SaberWingInterceptor.Name", "trans": "SaberWing Interceptor" }, { "phrase": "UIAsset.Ship.PegasusCutter.Name", "trans": "Pegasus Cutter" }, { "phrase": "UIAsset.Ship.GambitCutter.Name", "trans": "Gambit Cutter" }, { "phrase": "UIAsset.Ship.ScimitarCutter.Name", "trans": "Scimitar Cutter" }, { "phrase": "UIAsset.Ship.DualIonEngineCutter.Name", "trans": "Dual Ion Engine Cutter" }, { "phrase": "UIAsset.Ship.AlkenFighter-Bomber.Name", "trans": "Alken Fighter-Bomber" }, { "phrase": "UIAsset.Ship.KatanCutter.Name", "trans": "Katan Cutter" }, { "phrase": "UIAsset.Ship.PhoenixhawkCutter.Name", "trans": "Phoenixhawk Cutter" }, { "phrase": "UIAsset.Ship.PhoenixGunship.Name", "trans": "Phoenix Gunship" }, { "phrase": "UIAsset.Ship.ArbiterGunship.Name", "trans": "Arbiter Gunship" }, { "phrase": "UIAsset.Ship.ClaymoreGunship.Name", "trans": "Claymore Gunship" }, { "phrase": "UIAsset.Ship.HazardClassGunship.Name", "trans": "Hazard Class Gunship" }, { "phrase": "UIAsset.Ship.CenturionClassGunship.Name", "trans": "Centurion Class Gunship" }, { "phrase": "UIAsset.Ship.CastleClassGunship.Name", "trans": "" }, { "phrase": "UIAsset.Ship.EpochFalconGunship.Name", "trans": "" }, { "phrase": "UIAsset.Ship.HyperionInterdictor.Name", "trans": "Hyperion Interdictor" }, { "phrase": "UIAsset.Ship.MalefactorInterdictor.Name", "trans": "Malefactor Interdictor" }, { "phrase": "UIAsset.Ship.GauntletInterdictor.Name", "trans": "Gauntlet Interdictor" }, { "phrase": "UIAsset.Ship.HavocClassInterdictor.Name", "trans": "Havoc Class Interdictor" }, { "phrase": "UIAsset.Ship.CrixusClassInterdictor.Name", "trans": "Crixus Class Interdictor" }, { "phrase": "UIAsset.Ship.GhostMastiffClassInterdictor.Name", "trans": "Ghost Mastiff Class Interdictor" }, { "phrase": "UIAsset.Ship.NormandyClassInterdictor.Name", "trans": "Normandy Class Interdictor" }, { "phrase": "UIAsset.Ship.SamsonAssaultShip.Name", "trans": "Samson Assault Ship" }, { "phrase": "UIAsset.Ship.DiscordAssaultShip.Name", "trans": "Discord Assault Ship" }, { "phrase": "UIAsset.Ship.AegisAssaultShip.Name", "trans": "Aegis Assault Ship" }, { "phrase": "UIAsset.Ship.LibraClassAssaultShip.Name", "trans": "Libra Class Assault Ship" }, { "phrase": "UIAsset.Ship.ThunderbirdClassAssaultShip.Name", "trans": "Thunderbird Class Assault Ship" }, { "phrase": "UIAsset.Ship.StarBlazerClassAssaultShip.Name", "trans": "StarBlazer Class Assault Ship" }, { "phrase": "UIAsset.Ship.GalaxiaClassAssaultShip.Name", "trans": "Galaxia Class Assault Ship" }, { "phrase": "UIAsset.Ship.AchillesCarrier.Name", "trans": "Achilles Carrier" }, { "phrase": "UIAsset.Ship.EntropyCarrier.Name", "trans": "Entropy Carrier" }, { "phrase": "UIAsset.Ship.ExecutionerCarrier.Name", "trans": "Executioner Carrier" }, { "phrase": "UIAsset.Ship.StarRaiderClassCarrier.Name", "trans": "StarRaider Class Carrier" }, { "phrase": "UIAsset.Ship.RevelationClassCarrier.Name", "trans": "" }, { "phrase": "UIAsset.Ship.InfinityClassCarrier.Name", "trans": "" }, { "phrase": "UIAsset.Ship.EclipseClassCarrier.Name", "trans": "" }, { "phrase": "UIAsset.Offer.WeekendWarriorsOffer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Ship.GriffonInterceptor.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch. " }, { "phrase": "UIAsset.Ship.SirenInterceptor.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design. " }, { "phrase": "UIAsset.Ship.TalonInterceptor.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword. " }, { "phrase": "UIAsset.Ship.DualIonEngineInterceptor.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Jim'HedarInterceptor.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. " }, { "phrase": "UIAsset.Ship.GunstarInterceptor.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. " }, { "phrase": "UIAsset.Ship.SaberWingInterceptor.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. " }, { "phrase": "UIAsset.Ship.PegasusCutter.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. " }, { "phrase": "UIAsset.Ship.GambitCutter.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. " }, { "phrase": "UIAsset.Ship.ScimitarCutter.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. " }, { "phrase": "UIAsset.Ship.DualIonEngineCutter.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . " }, { "phrase": "UIAsset.Ship.AlkenFighter-Bomber.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. " }, { "phrase": "UIAsset.Ship.KatanCutter.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. " }, { "phrase": "UIAsset.Ship.PhoenixhawkCutter.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.PhoenixGunship.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. " }, { "phrase": "UIAsset.Ship.ArbiterGunship.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.ClaymoreGunship.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. " }, { "phrase": "UIAsset.Ship.HazardClassGunship.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.CenturionClassGunship.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.CastleClassGunship.Description", "trans": "" }, { "phrase": "UIAsset.Ship.EpochFalconGunship.Description", "trans": "" }, { "phrase": "UIAsset.Ship.HyperionInterdictor.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. " }, { "phrase": "UIAsset.Ship.MalefactorInterdictor.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. " }, { "phrase": "UIAsset.Ship.GauntletInterdictor.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. " }, { "phrase": "UIAsset.Ship.HavocClassInterdictor.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.CrixusClassInterdictor.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.GhostMastiffClassInterdictor.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. " }, { "phrase": "UIAsset.Ship.NormandyClassInterdictor.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. " }, { "phrase": "UIAsset.Ship.SamsonAssaultShip.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. " }, { "phrase": "UIAsset.Ship.DiscordAssaultShip.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. " }, { "phrase": "UIAsset.Ship.AegisAssaultShip.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.LibraClassAssaultShip.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. " }, { "phrase": "UIAsset.Ship.ThunderbirdClassAssaultShip.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.StarBlazerClassAssaultShip.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.GalaxiaClassAssaultShip.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.AchillesCarrier.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. " }, { "phrase": "UIAsset.Ship.EntropyCarrier.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. " }, { "phrase": "UIAsset.Ship.ExecutionerCarrier.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. " }, { "phrase": "UIAsset.Ship.StarRaiderClassCarrier.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. " }, { "phrase": "UIAsset.Ship.RevelationClassCarrier.Description", "trans": "" }, { "phrase": "UIAsset.Ship.InfinityClassCarrier.Description", "trans": "" }, { "phrase": "UIAsset.Ship.EclipseClassCarrier.Description", "trans": "" }, { "phrase": "NPC.RandomName", "trans": "Random Name" }, { "phrase": "CodeString.Tooltip.Lable.incomingDamageScale", "trans": "Damage Taken:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralSlow", "trans": "Debuffs Ship Speed:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralAttack", "trans": "Debuffs Attack Rate:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralDefense", "trans": "Debuffs Ship Defense:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralAttackMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralDefenseMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralSlowMaxStacksPerWeapon", "trans": "Max Debuffs Per Weapon:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralAttackApplyStacks", "trans": "Debuffs Per Hit:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralDefenseApplyStacks", "trans": "Debuffs Per Hit:" }, { "phrase": "CodeString.Tooltip.Lable.DebuffGeneralSlowApplyStacks", "trans": "Debuffs Per Hit:" }, { "phrase": "CodeString.Tooltip.Lable.officerXPValue", "trans": "Officer XP Value:" }, { "phrase": "CodeString.Tooltip.Lable.officerUniversalDonar", "trans": "Universal Stats Bonus:" }, { "phrase": "CodeString.Tooltip.Lable.officerXPScale", "trans": "Training XP Bonus:" }, { "phrase": "CodeString.Tooltip.Value.officerXPValue", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.officerUniversalDonar", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.Value.officerXPScale", "trans": "[[Value]]%" }, { "phrase": "CodeString.Tooltip.officerXPValue", "trans": "Officer XP Value: [[Value]]%" }, { "phrase": "CodeString.Tooltip.officerUniversalDonar", "trans": "Universal Stats Bonus: [[Value]]%" }, { "phrase": "CodeString.Tooltip.officerXPScale", "trans": "Training XP Bonus: [[Value]]%" }, { "phrase": "CodeString.Tooltip.officerXPValue.dif", "trans": "Officer XP Value: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.officerUniversalDonar.dif", "trans": "Universal Stats Bonus: [[Value]]% ([[DifValue]]%)" }, { "phrase": "CodeString.Tooltip.officerXPScale.dif", "trans": "Training XP Bonus: [[Value]]% ([[DifValue]]%)" }, { "phrase": "UIAsset.Ship.GunstarFighter.Name", "trans": "Gunstar Fighter" }, { "phrase": "UIAsset.Ship.SaberWingFighter.Name", "trans": "SaberWing Fighter" }, { "phrase": "UIAsset.Building.Academy.Name", "trans": "Academy" }, { "phrase": "UIAsset.Ship.SerenityClassGunship.Name", "trans": "Serenity Class Gunship" }, { "phrase": "UIAsset.Ship.FireflyClassGunship.Name", "trans": "Firefly Class Gunship" }, { "phrase": "UIAsset.Ship.ValkerieClassCarrier.Name", "trans": "Valkerie Class Carrier" }, { "phrase": "UIAsset.Ship.RevengeClassCarrier.Name", "trans": "Revenge Class Carrier" }, { "phrase": "UIAsset.Ship.GalacticaClassCarrier.Name", "trans": "Galactica Class Carrier" }, { "phrase": "UIAsset.Ship.GunstarFighter.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. " }, { "phrase": "UIAsset.Ship.SaberWingFighter.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. " }, { "phrase": "UIAsset.Building.Academy.Description", "trans": "The Officer's Lounge allows players to train officers to improve their fleets' efficiency in combat." }, { "phrase": "UIAsset.Ship.SerenityClassGunship.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.FireflyClassGunship.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. " }, { "phrase": "UIAsset.Ship.ValkerieClassCarrier.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. " }, { "phrase": "UIAsset.Ship.RevengeClassCarrier.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.GalacticaClassCarrier.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. " }, { "phrase": "CodeString.Tooltip.Lable.crewMaxRank", "trans": "Max Officer Upgrade Rank:" }, { "phrase": "CodeString.Tooltip.Lable.crewMaxRarity", "trans": "Max Officer Upgrade Rarity:" }, { "phrase": "CodeString.Tooltip.Lable.crewRosterCapacity", "trans": "Officer Roster Capacity:" }, { "phrase": "CodeString.Tooltip.Value.crewMaxRank", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.crewMaxRarity", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.Value.crewRosterCapacity", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.crewMaxRank", "trans": "Max Officer Upgrade Rank: [[Value]]" }, { "phrase": "CodeString.Tooltip.crewMaxRarity", "trans": "Max Officer Upgrade Rarity: [[Value]]" }, { "phrase": "CodeString.Tooltip.crewRosterCapacity", "trans": "Officer Roster Capacity: [[Value]]" }, { "phrase": "CodeString.Tooltip.crewMaxRank.dif", "trans": "Max Officer Upgrade Rank: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.crewMaxRarity.dif", "trans": "Max Officer Upgrade Rarity: [[Value]] ([[DifValue]])" }, { "phrase": "CodeString.Tooltip.crewRosterCapacity.dif", "trans": "Officer Roster Capacity: [[Value]] ([[DifValue]])" }, { "phrase": "Crew.Origin.Terran.01", "trans": "[OfficerName] was born on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.02", "trans": "[OfficerName] grew up on [BackgroundPlanet] in the [BackgroundSector]." }, { "phrase": "Crew.Origin.Terran.03", "trans": "[OfficerName] enlisted [PossesivePronoun] service on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.04", "trans": "[OfficerName] grew up in a colony on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.05", "trans": "[OfficerName] started life on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.06", "trans": "[OfficerName] was raised on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.07", "trans": "[OfficerName] learned to pilot on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.08", "trans": "[OfficerName] joined the Wayfarer academy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.09", "trans": "[OfficerName] enlisted for service on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Terran.10", "trans": "[OfficerName] calls [BackgroundPlanet] in the [BackgroundSector] sector home." }, { "phrase": "Crew.Origin.Oberan.01", "trans": "[OfficerName] was born on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.02", "trans": "[OfficerName] completed [PossesivePronoun] Ba'rjin initiation rites on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.03", "trans": "[OfficerName] studied the Magram of Cydonia on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.04", "trans": "[OfficerName] settled on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.05", "trans": "[OfficerName] set forth from [BackgroundPlanet] in the [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.06", "trans": "[OfficerName] reached Enlightenment on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.07", "trans": "[OfficerName] was a junior ambassador of [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.08", "trans": "[OfficerName] grew up on [BackgroundPlanet] in the [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.09", "trans": "[OfficerName] volunteered for service on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Oberan.10", "trans": "[OfficerName] reached maturity on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.01", "trans": "[OfficerName] was born on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.02", "trans": "[OfficerName] bared [PossesivePronoun] teeth for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.03", "trans": "[OfficerName] started [PossesivePronoun] life as a pup on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.04", "trans": "[OfficerName] settled on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.05", "trans": "[OfficerName] gave [PossesivePronoun] praise for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.06", "trans": "[OfficerName] took refuge on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.07", "trans": "[OfficerName] howled [PossesivePronoun] way into existence on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.08", "trans": "[OfficerName] learned tradition on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Thanerian.09", "trans": "[OfficerName] first drank Grisswater on the planet [BackgroundPlanet] in the [BackgroundSector]." }, { "phrase": "Crew.Origin.Thanerian.10", "trans": "[OfficerName] reached maturity on [BackgroundPlanet] in the [BackgroundSector]." }, { "phrase": "Crew.Origin.AresMagna.01", "trans": "[OfficerName] was baptized in battle on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.02", "trans": "[OfficerName] tasted [PossesivePronoun] first victory on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.03", "trans": "[OfficerName] fought his way into existence on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.04", "trans": "[OfficerName] was born into greatness on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.05", "trans": "[OfficerName] became part of the Empire on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.06", "trans": "[OfficerName] found infamy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.07", "trans": "[OfficerName] began the warrior's path on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.08", "trans": "[OfficerName] took up arms for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.09", "trans": "[OfficerName] completed [PossesivePronoun] tactics training on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.AresMagna.10", "trans": "[OfficerName] vanquished [PossesivePronoun] first enemy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.01", "trans": "[OfficerName] won [PossesivePronoun] first skirmish on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.02", "trans": "[OfficerName] vanquished [PossesivePronoun] first enemy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.03", "trans": "[OfficerName] roared [PossesivePronoun] way into existence on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.04", "trans": "[OfficerName] fought [PossesivePronoun] first combat on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.05", "trans": "[OfficerName] began the warrior's path on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.06", "trans": "[OfficerName] found infamy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.07", "trans": "[OfficerName] joined the Empire on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.08", "trans": "[OfficerName] tasted [PossesivePronoun] first victory on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.09", "trans": "[OfficerName] was baptized in battle on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Regula.10", "trans": "[OfficerName] bared [PossesivePronoun] claws for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.01", "trans": "[OfficerName] hatched first of [PossesivePronoun] brood on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.02", "trans": "[OfficerName] was baptized in battle on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.03", "trans": "[OfficerName] tasted [PossesivePronoun] first victory on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.04", "trans": "[OfficerName] fought his way into existence on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.05", "trans": "[OfficerName] was born into greatness on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.06", "trans": "[OfficerName] joined the Empire on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.07", "trans": "[OfficerName] found infamy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.08", "trans": "[OfficerName] began the warrior's path on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.09", "trans": "[OfficerName] first carried the weight of a shield on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Lacerta.10", "trans": "[OfficerName] vanquished [PossesivePronoun] first enemy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.01", "trans": "[OfficerName] was sold into servitude on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.02", "trans": "[OfficerName] bargained [PossesivePronoun] way into existence on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.03", "trans": "[OfficerName] had [PossesivePronoun] first taste of profit on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.04", "trans": "[OfficerName] learned the art of negotiation on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.05", "trans": "[OfficerName] took [PossesivePronoun] first contract on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.06", "trans": "[OfficerName] turned [PossessivePronoun] first credit on the [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.07", "trans": "[OfficerName] seduced [PossesivePronoun] first mark on the [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.08", "trans": "[OfficerName] collected [PossesivePronoun] first debt on the [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.09", "trans": "[OfficerName] was born into greatness on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Malus.10", "trans": "[OfficerName] struck [PossesivePronoun] first deal on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.01", "trans": "[OfficerName] revealed his true form for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.02", "trans": "[OfficerName] learned the art of deception on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.03", "trans": "[OfficerName] deceived [PossesivePronoun] his first victim on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.04", "trans": "[OfficerName] became Veil on the planet [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.05", "trans": "[OfficerName] pledged [PossesivePronoun] allegiance to the Veil on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.06", "trans": "[OfficerName] was taught the power of deception on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.07", "trans": "[OfficerName] established [PossesivePronoun] first identity on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.08", "trans": "[OfficerName] took the guise of a warrior on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.09", "trans": "[OfficerName] took the guise of a scientist on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Veil.10", "trans": "[OfficerName] took the guise of a diplomat on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.01", "trans": "[OfficerName] communed with The Void for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.02", "trans": "[OfficerName] embraced Entropy for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.03", "trans": "[OfficerName] was baptized in Entropy on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.04", "trans": "[OfficerName] was born into darkness on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.05", "trans": "[OfficerName] accepted [PossesivePronoun] true calling on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.06", "trans": "[OfficerName] was touched by Entropy for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.07", "trans": "[OfficerName] heard the call of The Void for the first time on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.08", "trans": "[OfficerName] was born betwixt the real and unreal on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.09", "trans": "[OfficerName] was reborn in Entropy on the planet [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Origin.Sototh.10", "trans": "[OfficerName] conducted [PossesivePronoun] first experiment on [BackgroundPlanet] in the [BackgroundSector] sector." }, { "phrase": "Crew.Background.IGA.01", "trans": "[PersonalPronoun] spent time on board a [BackgroundAllyRace] capital ship as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.02", "trans": "[PersonalPronoun] spent years on the deck of a [BackgroundAllyRace] freighter as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.03", "trans": "As a volunteer for the [OriginalFaction], [PersonalPronoun] traveled the stars running weapons through [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.IGA.04", "trans": "As a volunteer for the [OriginalFaction], [PersonalPronoun] found [PossesivePronoun] calling repairing carbon scored [BackgroundAllyRace] fighters." }, { "phrase": "Crew.Background.IGA.05", "trans": "As a volunteer for the [OriginalFaction], [PersonalPronoun] showed promise breaking [BackgroundEnemyRace] trade blockades." }, { "phrase": "Crew.Background.IGA.06", "trans": "[PersonalPronoun] traveled as a peace envoy working as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.07", "trans": "As a volunteer for the [OriginalFaction], [PersonalPronoun] displayed aptitude tending wounds on a [BackgroundAllyRace] Corvette." }, { "phrase": "Crew.Background.IGA.08", "trans": "[PersonalPronoun] gained confidence transporting food to [BackgroundAllyRace] refugees as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.09", "trans": "[PersonalPronoun] found a place battling alongside [BackgroundAllyRace] militia as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.10", "trans": "[PersonalPronoun] saw the galaxy delivering supplies in [BackgroundEnemyRace] territories as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.11", "trans": "[PersonalPronoun] spent time recruiting IGA forces as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.12", "trans": "[PersonalPronoun] spent years assisting [BackgroundAllyRace] refugees on [BackgroundAllyPlanet] as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.IGA.13", "trans": "[PersonalPronoun] spent time on board a [BackgroundAllyRace] capital ship as a volunteer for the [OriginalFaction]. " }, { "phrase": "Crew.Background.Tyrannar.01", "trans": "After joining the [OriginalFaction], [PersonalPronoun] trained in tactics aboard a [BackgroundAllyRace] ship in the [BackgroundSector] sector." }, { "phrase": "Crew.Background.Tyrannar.02", "trans": "After joining the [OriginalFaction], [BackgroundAllyRace] spent years in command of a [BackgroundAllyRace] fighter squad in the [BackgroundSector] sector." }, { "phrase": "Crew.Background.Tyrannar.03", "trans": "After joining the [OriginalFaction], [BackgroundAllyRace] hunted rebels in the [BackgroundEnemySector] sector. " }, { "phrase": "Crew.Background.Tyrannar.04", "trans": "After joining the [OriginalFaction], [BackgroundAllyRace] defended [BackgroundAllyRace] holdings in the [BackgroundSector] sector. " }, { "phrase": "Crew.Background.Tyrannar.05", "trans": "After joining the [OriginalFaction], [BackgroundAllyRace] was assigned to base defense near [BackgroundAllyPlanet]." }, { "phrase": "Crew.Background.Tyrannar.06", "trans": "After joining the [OriginalFaction], [PersonalPronoun] traveled the stars delivering weapon supplies to the [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.Tyrannar.07", "trans": "After joining the [OriginalFaction] [PersonalPronoun] feuded with the [BackgroundEnemyRace] of [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.Tyrannar.08", "trans": "After joining the [OriginalFaction], [PersonalPronoun] struck fear into the hearts of the [BackgroundEnemyRace] in the [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.Tyrannar.09", "trans": "After joining the [OriginalFaction], [PersonalPronoun] brought honor to [PossesivePronoun] ancestors in combat against the [BackgroundEnemyRace]." }, { "phrase": "Crew.Background.Tyrannar.10", "trans": "After joining the [OriginalFaction], [PersonalPronoun] grew in reputation as a fighter pilot in the [BackgroundSector] sector. " }, { "phrase": "Crew.Background.Tyrannar.11", "trans": "After joining the [OriginalFaction] [PersonalPronoun] led a dispatch of top rated [BackgroundAllyRace] recruits in the [BackgroundSector] sector." }, { "phrase": "Crew.Background.Tyrannar.12", "trans": "After joining the [OriginalFaction], [PersonalPronoun] settled a life grudge against a [BackgroundEnemyRace] Commander. " }, { "phrase": "Crew.Background.Tyrannar.13", "trans": "After joining the [OriginalFaction], [PersonalPronoun] perfected Tyrannar weapon tech to be used against the [BackgroundEnemyRace]." }, { "phrase": "Crew.Background.Sovereignty.01", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] extorted credits from settlers in the [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.Sovereignty.02", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] founded a racketeering ring on [BackgroundEnemyPlanet]. " }, { "phrase": "Crew.Background.Sovereignty.03", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] collected bounties on [BackgroundEnemyRace] officers in the [BackgroundEnemySector] sector. " }, { "phrase": "Crew.Background.Sovereignty.04", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] aggressively negotiated the surrender of [BackgroundEnemyRace] fleets. " }, { "phrase": "Crew.Background.Sovereignty.05", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] started a pleasure droid service in the [BackgroundSector] sector. " }, { "phrase": "Crew.Background.Sovereignty.06", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] founded a pleasure slave ring on [BackgroundAllyPlanet]. " }, { "phrase": "Crew.Background.Sovereignty.07", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] worked as a debt collector for the [BackgroundAllyRace] in the [BackgroundEnemySector] sector. " }, { "phrase": "Crew.Background.Sovereignty.08", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] acquired prototype tech from their inventors in the [BackgroundEnemySector] sector. " }, { "phrase": "Crew.Background.Sovereignty.09", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] refined tech for experimental research on [BackgroundAllyPlanet]." }, { "phrase": "Crew.Background.Sovereignty.10", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] ambushed [BackgroundEnemyRace] civilian ships near [BackgroundEnemyPlanet]. " }, { "phrase": "Crew.Background.Sovereignty.11", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] spied on [BackgroundEnemyRace] troops outside bases in the [BackgroundEnemySector] sector." }, { "phrase": "Crew.Background.Sovereignty.12", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] tricked [BackgroundEnemyRace] Commanders into ambushes near [BackgroundEnemyPlanet]." }, { "phrase": "Crew.Background.Sovereignty.13", "trans": "After contracting with the [OriginalFaction], [PersonalPronoun] led [BackgroundEnemyRace] fleets to their demise in the [BackgroundEnemySector] sector. " }, { "phrase": "Crew.Bio.IGA.01", "trans": "[PersonalPronoun] led the assault in the battle of [BackgroundEnemyPlanet] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.02", "trans": "[PersonalPronoun] plotted a tactical coup of [BackgroundEnemyPlanet] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.03", "trans": "[PersonalPronoun] bested an infamous [BackgroundEnemyRace] pilot [BackgroundEnemyPlanet] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.04", "trans": "[PersonalPronoun] destroyed a vital [BackgroundEnemyRace] base and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.05", "trans": "[PersonalPronoun] played a key role in the destruction of a [BackgroundEnemyRace] armada and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.06", "trans": "[PersonalPronoun] defended the Rylos frontier from [BackgroundEnemyRace] forces and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.07", "trans": "[PersonalPronoun] plotted transgate jumps from [BackgroundAllySector] to [BackgroundEnemySector], and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.08", "trans": "[PersonalPronoun] fought for liberty against the [BackgroundEnemyRace] to achieve the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.09", "trans": "[PersonalPronoun] led an important raid on [BackgroundEnemyPlanet] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.10", "trans": "[PersonalPronoun] fought alongside the [BackgroundAllyRace] at The Battle of Four Points and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.11", "trans": "[PersonalPronoun] became one of the top fighter pilots in the [BackgroundAllySector] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.12", "trans": "[PersonalPronoun] defeated the forces of the [BackgroundEnemyRace] near [BackgroundEnemyPlanet] to achieve the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.IGA.13", "trans": "[PossesivePronoun] quick thinking saved the lives of his crew near the [BackgroundEnemySector] sector and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.01", "trans": "[PersonalPronoun] led the assault in the battle of [BackgroundEnemyPlanet] and was honored with the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.02", "trans": "[PersonalPronoun] plotted a tactical coup of [BackgroundEnemyPlanet] and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.03", "trans": "[PersonalPronoun] bested an famous [BackgroundEnemyRace] pilot [BackgroundEnemyPlanet] and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.04", "trans": "[PersonalPronoun] destroyed a vital [BackgroundEnemyRace] tactical target and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.05", "trans": "[PersonalPronoun] led [PossesivePronoun] in the destruction of a [BackgroundEnemyRace] armada and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.06", "trans": "[PersonalPronoun] defended the [BackgroundPlanet] from [BackgroundEnemyRace] forces and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.07", "trans": "[PersonalPronoun] navigated the [BackgroundAllySector] Rim to [BackgroundEnemySector] and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.08", "trans": "[PersonalPronoun] fought for glory against the [BackgroundEnemyRace] to achieve the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.09", "trans": "[PersonalPronoun] led an important raid on [BackgroundEnemyPlanet] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.10", "trans": "[PersonalPronoun] fought alongside the [BackgroundAllyRace] at The Battle of Four Points and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.11", "trans": "[PersonalPronoun] became one of the top fighter pilots in the [BackgroundAllySector] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.12", "trans": "[PersonalPronoun] sacked the forces of the [BackgroundEnemyRace] at [BackgroundEnemyPlanet] to achieve the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Tyrannar.13", "trans": "[PossesivePronoun] fearlessness saved the lives of his crew near the [BackgroundEnemySector] sector and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.01", "trans": "[PersonalPronoun] ambushed a [BackgroundEnemyRace] base near the [BackgroundEnemySector] sector and ascended to the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.02", "trans": "[PersonalPronoun] plotted a tactical coup of [BackgroundEnemyPlanet] and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.03", "trans": "[PersonalPronoun] bested an famous [BackgroundEnemyRace] pilot [BackgroundEnemyPlanet] and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.04", "trans": "[PersonalPronoun] stole a vital [BackgroundEnemyRace] weapon prototype and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.05", "trans": "[PersonalPronoun] sabotaged a [BackgroundEnemyRace] armada and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.06", "trans": "[PersonalPronoun] acquired [BackgroundEnemyRace] technical readouts and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.07", "trans": "[PersonalPronoun] manipulated [BackgroundEnemyRace] forces to surrender and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.08", "trans": "[PersonalPronoun] interrogated vital battle plans from a [BackgroundEnemyRace] Commander to achieve the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.09", "trans": "[PersonalPronoun] perfected stolen [BackgroundEnemyRace] prototype tech and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.10", "trans": "[PersonalPronoun] conscripted [BackgroundAllyRace] forces at The Battle of Four Points and achieved the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.11", "trans": "[PersonalPronoun] became one of the top earners in the [BackgroundAllySector] and was granted the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.12", "trans": "[PersonalPronoun] ransomed [BackgroundEnemyRace] pilots at [BackgroundEnemyPlanet] to acquire the rank of [CaptureRank]." }, { "phrase": "Crew.Bio.Sovereignty.13", "trans": "[PersonalPronoun] wisely sacrificed his incompetent first officer at the Battle of [BackgroundEnemyPlanet] and earned the rank of [CaptureRank]." }, { "phrase": "Crew.Accolade.IGA.01", "trans": "[PossesivePronoun] loyal service in battle has since earned [OfficerName] a commendation to the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Background.Sector.Te.Sector01", "trans": "Aquarius" }, { "phrase": "Crew.Background.Sector.Te.Sector02", "trans": "Wayfarer" }, { "phrase": "Crew.Background.Sector.Te.Sector03", "trans": "Rylos" }, { "phrase": "Crew.Background.Sector.Te.Sector04", "trans": "New Terra" }, { "phrase": "Crew.Background.Sector.Te.Sector05", "trans": "Korben" }, { "phrase": "Crew.Background.Sector.Te.Sector06", "trans": "Leloo" }, { "phrase": "Crew.Background.Sector.Te.Sector07", "trans": "Aministy" }, { "phrase": "Crew.Background.Sector.Ob.Sector.01", "trans": "Tr'ible" }, { "phrase": "Crew.Background.Sector.Ob.Sector.02", "trans": "Cydonia" }, { "phrase": "Crew.Background.Sector.Ob.Sector.03", "trans": "Aurora" }, { "phrase": "Crew.Background.Sector.Ob.Sector.04", "trans": "Tri'modra" }, { "phrase": "Crew.Background.Sector.Ob.Sector.05", "trans": "Haven" }, { "phrase": "Crew.Background.Sector.Ob.Sector.06", "trans": "Euclid" }, { "phrase": "Crew.Background.Sector.Th.Sector.01", "trans": "Argos" }, { "phrase": "Crew.Background.Sector.Th.Sector.02", "trans": "Constance" }, { "phrase": "Crew.Background.Sector.Th.Sector.03", "trans": "Zarkov" }, { "phrase": "Crew.Background.Sector.Th.Sector.04", "trans": "Hera" }, { "phrase": "Crew.Background.Sector.Th.Sector.05", "trans": "Triumph" }, { "phrase": "Crew.Background.Sector.Th.Sector.06", "trans": "Ezra" }, { "phrase": "Crew.Background.Sector.Ar.Sector.01", "trans": "Ares" }, { "phrase": "Crew.Background.Sector.Ar.Sector.02", "trans": "Spindle" }, { "phrase": "Crew.Background.Sector.Ar.Sector.03", "trans": "Eclipse" }, { "phrase": "Crew.Background.Sector.Ar.Sector.04", "trans": "Inferno" }, { "phrase": "Crew.Background.Sector.Ar.Sector.05", "trans": "Indomitis" }, { "phrase": "Crew.Background.Sector.Ar.Sector.06", "trans": "Nova" }, { "phrase": "Crew.Background.Sector.Ar.Sector.07", "trans": "Ragnar" }, { "phrase": "Crew.Background.Sector.Re.Sector.01", "trans": "Ferocia" }, { "phrase": "Crew.Background.Sector.Re.Sector.02", "trans": "Titus" }, { "phrase": "Crew.Background.Sector.Re.Sector.03", "trans": "Brax" }, { "phrase": "Crew.Background.Sector.Re.Sector.04", "trans": "Vultan" }, { "phrase": "Crew.Background.Sector.Re.Sector.05", "trans": "Baroon" }, { "phrase": "Crew.Background.Sector.Re.Sector.06", "trans": "Stygia" }, { "phrase": "Crew.Background.Sector.Re.Sector.07", "trans": "Scorpia" }, { "phrase": "Crew.Background.Sector.Re.Sector.08", "trans": "Thun" }, { "phrase": "Crew.Background.Sector.La.Sector.01", "trans": "Erudite" }, { "phrase": "Crew.Background.Sector.La.Sector.02", "trans": "Vultan" }, { "phrase": "Crew.Background.Sector.La.Sector.03", "trans": "Baroon" }, { "phrase": "Crew.Background.Sector.La.Sector.04", "trans": "Trask" }, { "phrase": "Crew.Background.Sector.La.Sector.05", "trans": "Kraken" }, { "phrase": "Crew.Background.Sector.La.Sector.06", "trans": "Khan" }, { "phrase": "Crew.Background.Sector.Ma.Sector.01", "trans": "Loki" }, { "phrase": "Crew.Background.Sector.Ma.Sector.02", "trans": "Mongo" }, { "phrase": "Crew.Background.Sector.Ma.Sector.03", "trans": "Frigia" }, { "phrase": "Crew.Background.Sector.Ma.Sector.04", "trans": "Djinn" }, { "phrase": "Crew.Background.Sector.Ma.Sector.05", "trans": "Efreet" }, { "phrase": "Crew.Background.Sector.Ma.Sector.06", "trans": "Fhloston" }, { "phrase": "Crew.Background.Sector.Ma.Sector.07", "trans": "Sychophant" }, { "phrase": "Crew.Background.Sector.Ve.Sector.01", "trans": "Braxis" }, { "phrase": "Crew.Background.Sector.Ve.Sector.02", "trans": "Draco" }, { "phrase": "Crew.Background.Sector.Ve.Sector.03", "trans": "Canis" }, { "phrase": "Crew.Background.Sector.Ve.Sector.04", "trans": "Barda" }, { "phrase": "Crew.Background.Sector.Ve.Sector.05", "trans": "Drazi" }, { "phrase": "Crew.Background.Sector.Ve.Sector.06", "trans": "Narn" }, { "phrase": "Crew.Background.Sector.So.Sector.01", "trans": "Zyrgon" }, { "phrase": "Crew.Background.Sector.So.Sector.02", "trans": "Entropy" }, { "phrase": "Crew.Background.Sector.So.Sector.03", "trans": "Golem" }, { "phrase": "Crew.Background.Sector.So.Sector.04", "trans": "Cetus" }, { "phrase": "Crew.Background.Sector.So.Sector.05", "trans": "Chython" }, { "phrase": "Crew.Background.Sector.So.Sector.06", "trans": "Zeist" }, { "phrase": "Crew.Background.Sector.So.Sector.07", "trans": "Moria" }, { "phrase": "Crew.Background.Planet.Minos", "trans": "Minos" }, { "phrase": "Crew.Background.Planet.TyrionMinor", "trans": "Tyrion Minor" }, { "phrase": "Crew.Background.Planet.Hera", "trans": "Hera" }, { "phrase": "Crew.Background.Planet.Apollo", "trans": "Apollo" }, { "phrase": "Crew.Background.Planet.Babylon", "trans": "Babylon" }, { "phrase": "Crew.Background.Planet.Cratoth", "trans": "Cratoth" }, { "phrase": "Crew.Background.Planet.Hermes", "trans": "Hermes" }, { "phrase": "Crew.Background.Planet.Hercules", "trans": "Hercules" }, { "phrase": "Crew.Background.Planet.Perseus", "trans": "Perseus" }, { "phrase": "Crew.Background.Planet.Poseidon", "trans": "Poseidon" }, { "phrase": "Crew.Background.Planet.Tranquility", "trans": "Tranquility" }, { "phrase": "Crew.Background.Planet.Marta", "trans": "Marta" }, { "phrase": "Crew.Background.Planet.NewKarma", "trans": "New Karma" }, { "phrase": "Crew.Background.Planet.Ambrosia", "trans": "Ambrosia" }, { "phrase": "Crew.Background.Planet.Embrosi", "trans": "Embrosi" }, { "phrase": "Crew.Background.Planet.Armagossa", "trans": "Armagossa" }, { "phrase": "Crew.Background.Planet.Klato", "trans": "Klato" }, { "phrase": "Crew.Background.Planet.Socrates", "trans": "Socrates" }, { "phrase": "Crew.Background.Planet.Avalon5", "trans": "Avalon 5" }, { "phrase": "Crew.Background.Planet.Thanos", "trans": "Thanos" }, { "phrase": "Crew.Background.Planet.Fangor", "trans": "Fangor" }, { "phrase": "Crew.Background.Planet.Dingo", "trans": "Dingo" }, { "phrase": "Crew.Background.Planet.Gaspar", "trans": "Gaspar" }, { "phrase": "Crew.Background.Planet.Cambor", "trans": "Cambor" }, { "phrase": "Crew.Background.Planet.Dander", "trans": "Dander" }, { "phrase": "Crew.Background.Planet.Drool", "trans": "Drool" }, { "phrase": "Crew.Background.Planet.Archer", "trans": "Archer" }, { "phrase": "Crew.Background.Planet.NewPluto", "trans": "New Pluto" }, { "phrase": "Crew.Background.Planet.Betelgeuse", "trans": "Betelgeuse" }, { "phrase": "Crew.Background.Planet.Lockjaw", "trans": "Lockjaw" }, { "phrase": "Crew.Background.Planet.Wartorn", "trans": "Wartorn" }, { "phrase": "Crew.Background.Planet.Axis", "trans": "Axis" }, { "phrase": "Crew.Background.Planet.Trojan", "trans": "Tr'ojan" }, { "phrase": "Crew.Background.Planet.Sandstrom", "trans": "Sandstrom" }, { "phrase": "Crew.Background.Planet.Maxis", "trans": "Maxis" }, { "phrase": "Crew.Background.Planet.Throne", "trans": "Throne" }, { "phrase": "Crew.Background.Planet.Victus", "trans": "Victus" }, { "phrase": "Crew.Background.Planet.Vitrol", "trans": "Vitrol" }, { "phrase": "Crew.Background.Planet.Tyr", "trans": "Tyr" }, { "phrase": "Crew.Background.Planet.Extremis", "trans": "Extremis" }, { "phrase": "Crew.Background.Planet.Carva", "trans": "C'arva" }, { "phrase": "Crew.Background.Planet.Cunn", "trans": "Cunn" }, { "phrase": "Crew.Background.Planet.Sorlack", "trans": "Sorlack" }, { "phrase": "Crew.Background.Planet.Rankor", "trans": "Rankor" }, { "phrase": "Crew.Background.Planet.Ferrel", "trans": "Ferrel" }, { "phrase": "Crew.Background.Planet.Vortec", "trans": "Vortec" }, { "phrase": "Crew.Background.Planet.Mandalor", "trans": "Mandalor" }, { "phrase": "Crew.Background.Planet.Reaver", "trans": "Reaver" }, { "phrase": "Crew.Background.Planet.Scythe", "trans": "Scythe" }, { "phrase": "Crew.Background.Planet.Wyvren", "trans": "Wyvren" }, { "phrase": "Crew.Background.Planet.Tiamat", "trans": "Tiamat" }, { "phrase": "Crew.Background.Planet.Behamut", "trans": "Behamut" }, { "phrase": "Crew.Background.Planet.Smaug", "trans": "Smaug" }, { "phrase": "Crew.Background.Planet.Ryu", "trans": "Ryu" }, { "phrase": "Crew.Background.Planet.Nagu", "trans": "Nagu" }, { "phrase": "Crew.Background.Planet.Balaur", "trans": "Balaur" }, { "phrase": "Crew.Background.Planet.Dreq", "trans": "Dreq" }, { "phrase": "Crew.Background.Planet.Vishap", "trans": "Vishap" }, { "phrase": "Crew.Background.Planet.Goki", "trans": "Goki" }, { "phrase": "Crew.Background.Planet.Goku", "trans": "Goku" }, { "phrase": "Crew.Background.Planet.Lurker", "trans": "Lurker" }, { "phrase": "Crew.Background.Planet.Invisor", "trans": "Invisor" }, { "phrase": "Crew.Background.Planet.Dredge", "trans": "Dredge" }, { "phrase": "Crew.Background.Planet.Malkum", "trans": "Malkum" }, { "phrase": "Crew.Background.Planet.Fomoria", "trans": "Fomoria" }, { "phrase": "Crew.Background.Planet.Zoltan", "trans": "Zoltan" }, { "phrase": "Crew.Background.Planet.Lucre", "trans": "Lucre" }, { "phrase": "Crew.Background.Planet.Ghul", "trans": "Ghul" }, { "phrase": "Crew.Background.Planet.Marid", "trans": "Marid" }, { "phrase": "Crew.Background.Planet.Palis", "trans": "Palis" }, { "phrase": "Crew.Background.Planet.Cipher", "trans": "Cipher" }, { "phrase": "Crew.Background.Planet.Cryptos", "trans": "Cryptos" }, { "phrase": "Crew.Background.Planet.Perplexo", "trans": "Perplexo" }, { "phrase": "Crew.Background.Planet.Orocula", "trans": "Orocula" }, { "phrase": "Crew.Background.Planet.Delphic", "trans": "Delphic" }, { "phrase": "Crew.Background.Planet.Cyberton", "trans": "Cyberton" }, { "phrase": "Crew.Background.Planet.Enigma", "trans": "Enigma" }, { "phrase": "Crew.Background.Planet.Unicon", "trans": "Unicon" }, { "phrase": "Crew.Background.Planet.Masque", "trans": "Masque" }, { "phrase": "Crew.Background.Planet.Paradox", "trans": "Paradox" }, { "phrase": "Crew.Background.Planet.Lovecraft3", "trans": "Lovecraft 3" }, { "phrase": "Crew.Background.Planet.Poe3", "trans": "Poe 3" }, { "phrase": "Crew.Background.Planet.Raven", "trans": "Raven" }, { "phrase": "Crew.Background.Planet.Necronomica", "trans": "Necronomica" }, { "phrase": "Crew.Background.Planet.RueMorgue", "trans": "Rue Morgue" }, { "phrase": "Crew.Background.Planet.Sarnath", "trans": "Sarnath" }, { "phrase": "Crew.Background.Planet.Dagon", "trans": "Dagon" }, { "phrase": "Crew.Background.Planet.Cthlu", "trans": "C'thlu" }, { "phrase": "Crew.Background.Planet.Orryx", "trans": "Orryx" }, { "phrase": "Crew.Background.Planet.Uvhash", "trans": "Uvhash" }, { "phrase": "FirstName.IGA.Terran.Male.Storm", "trans": "Storm" }, { "phrase": "FirstName.IGA.Terran.Male.Inigo", "trans": "Inigo " }, { "phrase": "FirstName.IGA.Terran.Male.Jag", "trans": "Jag" }, { "phrase": "FirstName.IGA.Terran.Male.Drew", "trans": "Drew" }, { "phrase": "FirstName.IGA.Terran.Male.Dorn", "trans": "Dorn" }, { "phrase": "FirstName.IGA.Terran.Male.Chaz", "trans": "Chaz" }, { "phrase": "FirstName.IGA.Terran.Male.Chett", "trans": "Chett" }, { "phrase": "FirstName.IGA.Terran.Male.Joshua", "trans": "Joshua" }, { "phrase": "FirstName.IGA.Terran.Male.Dash", "trans": "Dash" }, { "phrase": "FirstName.IGA.Terran.Male.Cain", "trans": "Cain" }, { "phrase": "FirstName.IGA.Terran.Male.Tobius", "trans": "Tobius " }, { "phrase": "FirstName.IGA.Terran.Male.Sean", "trans": "Sean" }, { "phrase": "FirstName.IGA.Terran.Male.Money", "trans": "Money" }, { "phrase": "FirstName.IGA.Terran.Male.Mike", "trans": "Mike" }, { "phrase": "FirstName.IGA.Terran.Male.Owen", "trans": "Owen" }, { "phrase": "FirstName.IGA.Terran.Male.Matt", "trans": "Matt" }, { "phrase": "FirstName.IGA.Terran.Male.Todd", "trans": "Todd" }, { "phrase": "FirstName.IGA.Terran.Male.Daniel", "trans": "Daniel" }, { "phrase": "FirstName.IGA.Terran.Male.Kyp", "trans": "Kyp" }, { "phrase": "FirstName.IGA.Terran.Male.Jebediah", "trans": "Jebediah" }, { "phrase": "FirstName.IGA.Terran.Male.Jon", "trans": "Jon" }, { "phrase": "FirstName.IGA.Terran.Male.Rob", "trans": "Rob" }, { "phrase": "FirstName.IGA.Terran.Male.Steve", "trans": "Steve" }, { "phrase": "FirstName.IGA.Terran.Male.Stephen", "trans": "Stephen" }, { "phrase": "FirstName.IGA.Terran.Male.Phillip", "trans": "Phillip" }, { "phrase": "FirstName.IGA.Terran.Male.Brian", "trans": "Brian" }, { "phrase": "FirstName.IGA.Terran.Male.Jaedyn", "trans": "Jaedyn" }, { "phrase": "FirstName.IGA.Terran.Male.Ben", "trans": "Ben" }, { "phrase": "FirstName.IGA.Terran.Male.Louis", "trans": "Louis" }, { "phrase": "FirstName.IGA.Terran.Male.Eric", "trans": "Eric" }, { "phrase": "FirstName.IGA.Terran.Male.Tosh", "trans": "Tosh" }, { "phrase": "FirstName.IGA.Terran.Male.Dell", "trans": "Dell" }, { "phrase": "FirstName.IGA.Terran.Male.Reed", "trans": "Reed" }, { "phrase": "FirstName.IGA.Terran.Male.Joe", "trans": "Joe" }, { "phrase": "FirstName.IGA.Terran.Male.Gary", "trans": "Gary" }, { "phrase": "FirstName.IGA.Terran.Male.Harlan", "trans": "Harlan" }, { "phrase": "FirstName.IGA.Terran.Male.Lincoln", "trans": "Lincoln" }, { "phrase": "FirstName.IGA.Terran.Male.Benedict", "trans": "Benedict" }, { "phrase": "FirstName.IGA.Terran.Male.Diego", "trans": "Diego" }, { "phrase": "FirstName.IGA.Terran.Male.Malcom", "trans": "Malcom" }, { "phrase": "FirstName.IGA.Terran.Male.Jonas", "trans": "Jonas" }, { "phrase": "FirstName.IGA.Terran.Male.Silas", "trans": "Silas" }, { "phrase": "FirstName.IGA.Terran.Male.Eli", "trans": "Eli" }, { "phrase": "FirstName.IGA.Terran.Male.Bender", "trans": "Bender" }, { "phrase": "FirstName.IGA.Terran.Male.Franklin", "trans": "Franklin" }, { "phrase": "FirstName.IGA.Terran.Male.Gibson", "trans": "Gibson" }, { "phrase": "FirstName.IGA.Terran.Male.Tolman", "trans": "Tolman" }, { "phrase": "FirstName.IGA.Terran.Male.Charles", "trans": "Charles" }, { "phrase": "FirstName.IGA.Terran.Male.Cooper", "trans": "Cooper" }, { "phrase": "FirstName.IGA.Terran.Male.Calvin", "trans": "Calvin" }, { "phrase": "FirstName.IGA.Terran.Male.Bailey", "trans": "Bailey" }, { "phrase": "FirstName.IGA.Terran.Male.Shaw", "trans": "Shaw" }, { "phrase": "FirstName.IGA.Terran.Male.Lyndon", "trans": "Lyndon" }, { "phrase": "FirstName.IGA.Terran.Male.Wolfe", "trans": "Wolfe" }, { "phrase": "FirstName.IGA.Terran.Male.Josiah", "trans": "Josiah" }, { "phrase": "FirstName.IGA.Terran.Male.Sherman", "trans": "Sherman" }, { "phrase": "FirstName.IGA.Terran.Male.Alfred", "trans": "Alfred" }, { "phrase": "FirstName.IGA.Terran.Male.Linwood", "trans": "Linwood" }, { "phrase": "FirstName.IGA.Terran.Male.Elden", "trans": "Elden" }, { "phrase": "FirstName.IGA.Terran.Male.Weston", "trans": "Weston" }, { "phrase": "FirstName.IGA.Terran.Male.Colin", "trans": "Colin" }, { "phrase": "FirstName.IGA.Terran.Male.Abel", "trans": "Abel " }, { "phrase": "FirstName.IGA.Terran.Male.Adam", "trans": "Adam" }, { "phrase": "FirstName.IGA.Terran.Male.Luther", "trans": "Luther" }, { "phrase": "FirstName.IGA.Terran.Male.Ross", "trans": "Ross" }, { "phrase": "FirstName.IGA.Terran.Male.Ryker", "trans": "Ryker" }, { "phrase": "FirstName.IGA.Terran.Male.Ryder", "trans": "Ryder" }, { "phrase": "FirstName.IGA.Terran.Male.Mack", "trans": "Mack" }, { "phrase": "FirstName.IGA.Terran.Male.Romero", "trans": "Romero" }, { "phrase": "FirstName.IGA.Terran.Male.Artemis", "trans": "Artemis" }, { "phrase": "FirstName.IGA.Terran.Male.Rufus", "trans": "Rufus" }, { "phrase": "FirstName.IGA.Terran.Female.Reena", "trans": "Reena" }, { "phrase": "FirstName.IGA.Terran.Female.Calista", "trans": "Calista" }, { "phrase": "FirstName.IGA.Terran.Female.Avril", "trans": "Avril" }, { "phrase": "FirstName.IGA.Terran.Female.Shenna", "trans": "Shenna" }, { "phrase": "FirstName.IGA.Terran.Female.Gema", "trans": "Gema" }, { "phrase": "FirstName.IGA.Terran.Female.Jinny", "trans": "Jinny" }, { "phrase": "FirstName.IGA.Terran.Female.Heidi", "trans": "Heidi" }, { "phrase": "FirstName.IGA.Terran.Female.Jessie", "trans": "Jessie" }, { "phrase": "FirstName.IGA.Terran.Female.Crystal", "trans": "Crystal" }, { "phrase": "FirstName.IGA.Terran.Female.Divina", "trans": "Divina" }, { "phrase": "FirstName.IGA.Terran.Female.Rosette", "trans": "Rosette" }, { "phrase": "FirstName.IGA.Terran.Female.Chase", "trans": "Chase" }, { "phrase": "FirstName.IGA.Terran.Female.Cassidy", "trans": "Cassidy" }, { "phrase": "FirstName.IGA.Terran.Female.Raquel", "trans": "Raquel" }, { "phrase": "FirstName.IGA.Terran.Female.Regina", "trans": "Regina" }, { "phrase": "FirstName.IGA.Terran.Female.Wanda", "trans": "Wanda" }, { "phrase": "FirstName.IGA.Terran.Female.Maria", "trans": "Maria" }, { "phrase": "FirstName.IGA.Terran.Female.Dori", "trans": "Dori" }, { "phrase": "FirstName.IGA.Terran.Female.Rena", "trans": "Rena" }, { "phrase": "FirstName.IGA.Terran.Female.Charity", "trans": "Charity" }, { "phrase": "FirstName.IGA.Terran.Female.Val", "trans": "Val" }, { "phrase": "FirstName.IGA.Terran.Female.Constance", "trans": "Constance" }, { "phrase": "FirstName.IGA.Terran.Female.Meghan", "trans": "Meghan" }, { "phrase": "FirstName.IGA.Terran.Female.Laura", "trans": "Laura" }, { "phrase": "FirstName.IGA.Terran.Female.Jodi", "trans": "Jodi" }, { "phrase": "FirstName.IGA.Terran.Female.Kristen", "trans": "Kristen" }, { "phrase": "FirstName.IGA.Terran.Female.Priscilla", "trans": "Priscilla" }, { "phrase": "FirstName.IGA.Terran.Female.Zona", "trans": "Zona" }, { "phrase": "FirstName.IGA.Terran.Female.Ardent", "trans": "Ardent" }, { "phrase": "FirstName.IGA.Terran.Female.Charlotte", "trans": "Charlotte" }, { "phrase": "FirstName.IGA.Terran.Female.Claire", "trans": "Claire" }, { "phrase": "FirstName.IGA.Terran.Female.Lenora", "trans": "Lenora" }, { "phrase": "FirstName.IGA.Terran.Female.Henrietta", "trans": "Henrietta" }, { "phrase": "FirstName.IGA.Terran.Female.Carrie", "trans": "Carrie" }, { "phrase": "FirstName.IGA.Terran.Female.Sigourney", "trans": "Sigourney" }, { "phrase": "FirstName.IGA.Terran.Female.Zoe", "trans": "Zoe" }, { "phrase": "FirstName.IGA.Terran.Female.Helena", "trans": "Helena " }, { "phrase": "FirstName.IGA.Terran.Female.Eva", "trans": "Eva" }, { "phrase": "FirstName.IGA.Terran.Female.Judith", "trans": "Judith" }, { "phrase": "FirstName.IGA.Terran.Female.Estelle", "trans": "Estelle" }, { "phrase": "FirstName.IGA.Terran.Female.Adell", "trans": "Adell" }, { "phrase": "FirstName.IGA.Terran.Female.Mercy", "trans": "Mercy" }, { "phrase": "FirstName.IGA.Terran.Female.Savanah", "trans": "Savanah" }, { "phrase": "FirstName.IGA.Terran.Female.Ruth", "trans": "Ruth" }, { "phrase": "FirstName.IGA.Terran.Female.Hazel", "trans": "Hazel" }, { "phrase": "FirstName.IGA.Terran.Female.Sophie", "trans": "Sophie" }, { "phrase": "FirstName.IGA.Terran.Female.Polly", "trans": "Polly" }, { "phrase": "FirstName.IGA.Terran.Female.Genevieve", "trans": "Genevieve" }, { "phrase": "FirstName.IGA.Terran.Female.Hannah", "trans": "Hannah" }, { "phrase": "FirstName.IGA.Terran.Female.Georgia", "trans": "Georgia" }, { "phrase": "FirstName.IGA.Terran.Female.Amelia", "trans": "Amelia" }, { "phrase": "FirstName.IGA.Terran.Female.Violet", "trans": "Violet" }, { "phrase": "FirstName.IGA.Terran.Female.Virgina", "trans": "Virgina" }, { "phrase": "FirstName.IGA.Terran.Female.Leslie", "trans": "Leslie" }, { "phrase": "FirstName.IGA.Terran.Female.Mary", "trans": "Mary" }, { "phrase": "FirstName.IGA.Terran.Female.Victoria", "trans": "Victoria" }, { "phrase": "FirstName.IGA.Terran.Female.Michelle", "trans": "Michelle" }, { "phrase": "FirstName.IGA.Terran.Female.Elvira", "trans": "Elvira" }, { "phrase": "FirstName.IGA.Terran.Female.Abigail", "trans": "Abigail" }, { "phrase": "FirstName.IGA.Terran.Female.Martha", "trans": "Martha" }, { "phrase": "FirstName.IGA.Terran.Female.Myrtle", "trans": "Myrtle" }, { "phrase": "FirstName.IGA.Terran.Female.Sam", "trans": "Sam" }, { "phrase": "FirstName.IGA.Oberan.Male.Shatha", "trans": "Shatha" }, { "phrase": "FirstName.IGA.Oberan.Male.Sekuv", "trans": "Sekuv" }, { "phrase": "FirstName.IGA.Oberan.Male.Murot", "trans": "Murot" }, { "phrase": "FirstName.IGA.Oberan.Male.Surik", "trans": "Surik" }, { "phrase": "FirstName.IGA.Oberan.Male.Solkuv", "trans": "Solkuv" }, { "phrase": "FirstName.IGA.Oberan.Male.Selas", "trans": "Selas" }, { "phrase": "FirstName.IGA.Oberan.Male.Suroc", "trans": "Suroc" }, { "phrase": "FirstName.IGA.Oberan.Male.Selen", "trans": "Selen" }, { "phrase": "FirstName.IGA.Oberan.Male.Stokir", "trans": "Stokir" }, { "phrase": "FirstName.IGA.Oberan.Male.Sava", "trans": "Sava" }, { "phrase": "FirstName.IGA.Oberan.Male.Murik", "trans": "Murik" }, { "phrase": "FirstName.IGA.Oberan.Male.Lekath", "trans": "Lekath" }, { "phrase": "FirstName.IGA.Oberan.Male.Srakar", "trans": "Srakar" }, { "phrase": "FirstName.IGA.Oberan.Male.Silek", "trans": "Silek" }, { "phrase": "FirstName.IGA.Oberan.Male.Sarek", "trans": "Sarek" }, { "phrase": "FirstName.IGA.Oberan.Male.Tokuv", "trans": "Tokuv" }, { "phrase": "FirstName.IGA.Oberan.Male.Sofek", "trans": "Sofek" }, { "phrase": "FirstName.IGA.Oberan.Male.Kovor", "trans": "Kovor" }, { "phrase": "FirstName.IGA.Oberan.Male.Pretav", "trans": "Pretav" }, { "phrase": "FirstName.IGA.Oberan.Male.Tavor", "trans": "Tavor" }, { "phrase": "FirstName.IGA.Oberan.Male.Tavat", "trans": "Tavat" }, { "phrase": "FirstName.IGA.Oberan.Male.Korvor", "trans": "Korvor" }, { "phrase": "FirstName.IGA.Oberan.Male.Toro", "trans": "Toro" }, { "phrase": "FirstName.IGA.Oberan.Male.Siloc", "trans": "Siloc" }, { "phrase": "FirstName.IGA.Oberan.Male.Sigue", "trans": "Sigue" }, { "phrase": "FirstName.IGA.Oberan.Male.Swec", "trans": "Swec" }, { "phrase": "FirstName.IGA.Oberan.Male.Vlekuv", "trans": "Vlekuv" }, { "phrase": "FirstName.IGA.Oberan.Male.Syva", "trans": "Syva" }, { "phrase": "FirstName.IGA.Oberan.Male.Kiral", "trans": "Kiral" }, { "phrase": "FirstName.IGA.Oberan.Male.Sybok", "trans": "Sybok" }, { "phrase": "FirstName.IGA.Oberan.Male.Sekar", "trans": "Sekar" }, { "phrase": "FirstName.IGA.Oberan.Male.Sekath", "trans": "Sekath" }, { "phrase": "FirstName.IGA.Oberan.Male.Stannak", "trans": "Stannak" }, { "phrase": "FirstName.IGA.Oberan.Male.Satel", "trans": "Satel" }, { "phrase": "FirstName.IGA.Oberan.Male.Selva", "trans": "Selva" }, { "phrase": "FirstName.IGA.Oberan.Male.Satelk", "trans": 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"FirstName.IGA.Oberan.Female.Pera", "trans": "Pera" }, { "phrase": "FirstName.IGA.Oberan.Female.Hana", "trans": "Hana" }, { "phrase": "FirstName.IGA.Oberan.Female.Vartak", "trans": "Vartak" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Madh", "trans": "T'Madh" }, { "phrase": "FirstName.IGA.Oberan.Female.Pring", "trans": "Pring" }, { "phrase": "FirstName.IGA.Oberan.Female.Para", "trans": "Para" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Hel", "trans": "T'Hel" }, { "phrase": "FirstName.IGA.Oberan.Female.Risai", "trans": "Risai" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Adh", "trans": "T'Adh" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Shain", "trans": "T'Shain" }, { "phrase": "FirstName.IGA.Oberan.Female.T'an", "trans": "T'an" }, { "phrase": "FirstName.IGA.Oberan.Female.Leeleia", "trans": "Leeleia" }, { "phrase": "FirstName.IGA.Oberan.Female.Velia", "trans": "Velia" }, { "phrase": "FirstName.IGA.Oberan.Female.T'Men", "trans": "T'Men" }, { "phrase": 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"FirstName.IGA.Thanerian.Male.Baskerville", "trans": "Baskerville" }, { "phrase": "FirstName.IGA.Thanerian.Male.Bear", "trans": "Bear" }, { "phrase": "FirstName.IGA.Thanerian.Male.Boo", "trans": "Boo" }, { "phrase": "FirstName.IGA.Thanerian.Male.Boots", "trans": "Boots" }, { "phrase": "FirstName.IGA.Thanerian.Male.Bumble", "trans": "Bumble" }, { "phrase": "FirstName.IGA.Thanerian.Male.Buster", "trans": "Buster" }, { "phrase": "FirstName.IGA.Thanerian.Male.Buzz", "trans": "Buzz" }, { "phrase": "FirstName.IGA.Thanerian.Male.Comet", "trans": "Comet" }, { "phrase": "FirstName.IGA.Thanerian.Male.Dash", "trans": "Dash" }, { "phrase": "FirstName.IGA.Thanerian.Male.Crash", "trans": "Crash" }, { "phrase": "FirstName.IGA.Thanerian.Male.Dingo", "trans": "Dingo" }, { "phrase": "FirstName.IGA.Thanerian.Male.Dino", "trans": "Dino" }, { "phrase": "FirstName.IGA.Thanerian.Male.Elvis", "trans": "Elvis" }, { "phrase": "FirstName.IGA.Thanerian.Male.Fidget", "trans": "Fidget" }, { "phrase": "FirstName.IGA.Thanerian.Male.Fetch", "trans": "Fetch" }, { "phrase": "FirstName.IGA.Thanerian.Male.Nomad", "trans": "Nomad" }, { "phrase": "FirstName.IGA.Thanerian.Male.Goliath", "trans": "Goliath" }, { "phrase": "FirstName.IGA.Thanerian.Male.Gypsy", "trans": "Gypsy" }, { "phrase": "FirstName.IGA.Thanerian.Male.Heinz", "trans": "Heinz" }, { "phrase": "FirstName.IGA.Thanerian.Male.Helix", "trans": "Helix" }, { "phrase": "FirstName.IGA.Thanerian.Male.Jaws", "trans": "Jaws" }, { "phrase": "FirstName.IGA.Thanerian.Male.Myster", "trans": "Myster" }, { "phrase": "FirstName.IGA.Thanerian.Male.Muddy", "trans": "Muddy" }, { "phrase": "FirstName.IGA.Thanerian.Male.Neutron", "trans": "Neutron" }, { "phrase": "FirstName.IGA.Thanerian.Female.Quince", "trans": "Quince" }, { "phrase": "FirstName.IGA.Thanerian.Female.Rags", "trans": "Rags" }, { "phrase": "FirstName.IGA.Thanerian.Female.Roo", "trans": "Roo" }, { "phrase": "FirstName.IGA.Thanerian.Female.Shadow", "trans": "Shadow" }, { "phrase": 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"phrase": "FirstName.IGA.Thanerian.Female.Chowder", "trans": "Chowder" }, { "phrase": "FirstName.IGA.Thanerian.Female.Chips", "trans": "Chips" }, { "phrase": "FirstName.IGA.Thanerian.Female.Beau", "trans": "Beau" }, { "phrase": "FirstName.IGA.Thanerian.Female.Stella", "trans": "Stella" }, { "phrase": "FirstName.IGA.Thanerian.Female.Coco", "trans": "Coco" }, { "phrase": "FirstName.IGA.Thanerian.Female.Pepsi", "trans": "Pepsi" }, { "phrase": "FirstName.IGA.Thanerian.Female.Kiki", "trans": "Kiki" }, { "phrase": "FirstName.IGA.Thanerian.Female.Talia", "trans": "Talia" }, { "phrase": "FirstName.IGA.Thanerian.Female.Brownie", "trans": "Brownie" }, { "phrase": "FirstName.IGA.Thanerian.Female.Lola", "trans": "Lola" }, { "phrase": "FirstName.IGA.Thanerian.Female.Roxy", "trans": "Roxy" }, { "phrase": "FirstName.IGA.Thanerian.Female.Dolly", "trans": "Dolly" }, { "phrase": "FirstName.IGA.Thanerian.Female.Rylee", "trans": "Rylee" }, { "phrase": "FirstName.IGA.Thanerian.Female.Candy", "trans": 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"FirstName.Sovereignty.Malus.Male.Incubus", "trans": "Incubus" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Auron", "trans": "Auron" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Trixter", "trans": "Trixter" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Nadir", "trans": "Nadir" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Draven", "trans": "Draven" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Prysm", "trans": "Prysm" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Drace", "trans": "Drace" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Mazus", "trans": "Mazus" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Desmond", "trans": "Desmond" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Yulis", "trans": "Yulis" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Reyson", "trans": "Reyson" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Firion", "trans": "Firion" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Voss", "trans": "Voss" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Salvador", "trans": "Salvador" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Axel", "trans": "Axel" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Devden", "trans": "Devden" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Jett", "trans": "Jett" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Zaine", "trans": "Zaine" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Omar", "trans": "Omar" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Seifer", "trans": "Seifer" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Damphir", "trans": "Damphir" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Gastly", "trans": "Gastly" }, { "phrase": "FirstName.Sovereignty.Malus.Male.Zorander", "trans": "Zorander" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Suspiria", "trans": "Suspiria" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zaphara", "trans": "Zaphara" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Lycia", "trans": "Lycia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Echo", "trans": "Echo" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zunda", "trans": "Zunda" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Wysteria", "trans": "Wysteria" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Margorie", "trans": "Margorie" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Noria", "trans": "Noria" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Violet", "trans": "Violet" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Beatrix", "trans": "Beatrix" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Lucia", "trans": "Lucia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Maleficent", "trans": "Maleficent" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Lillith", "trans": "Lillith" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zeldalia", "trans": "Zeldalia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zofia", "trans": "Zofia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zima", "trans": "Zima" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Ashen", "trans": "Ashen" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Demonia", "trans": "Demonia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Zillah", "trans": "Zillah" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Aura", "trans": "Aura" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Ayda", "trans": "Ayda" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Xyla", "trans": "Xyla" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Hortensia", "trans": "Hortensia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Calamity", "trans": "Calamity" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Viktoria", "trans": "Viktoria" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Imperia", "trans": "Imperia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Maxine", "trans": "Maxine" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Trik", "trans": "Trik" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Jezebel", "trans": "Jezebel" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Sana", "trans": "Sana" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Pandora", "trans": "Pandora" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Chalice", "trans": "Chalice" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Fatima", "trans": "Fatima" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Palladia", "trans": "Palladia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Rapture", "trans": "Rapture" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Habitha", "trans": "Habitha" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Xenia", "trans": "Xenia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Dementia", "trans": "Dementia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Ophelia", "trans": "Ophelia" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Harlot", "trans": "Harlot" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Persephone", "trans": "Persephone" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Mayze", "trans": "Mayze" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Morrin", "trans": "Morrin" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Annallee", "trans": "Annallee" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Cinder", "trans": "Cinder" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Kaige", "trans": "Kaige" }, { "phrase": "FirstName.Sovereignty.Malus.Female.Vervain", "trans": "Vervain" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Regust", "trans": "Regust" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gaigult", "trans": "Gaigult" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gaidam", "trans": "Gaidam" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Tekssen", "trans": "Tekssen" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Tekro", "trans": "Tekro" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gunssen", "trans": "Gunssen" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gekigarbot", "trans": "Gekigarbot" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gungelryu", "trans": "Gungelryu" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gotenmos", "trans": "Gotenmos" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Godzamjin", "trans": "Godzamjin" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gunzamar", "trans": "Gunzamar" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Reinojin", "trans": "Reinojin" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Karnax", "trans": "Karnax" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Kroft", "trans": "Kroft" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Holkomb", "trans": "Holkomb" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Shiro", "trans": "Shiro" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Bubo", "trans": "Bubo" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Unicron", "trans": "Unicron" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Maximilian", "trans": "Maximilian" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Gerty", "trans": "Gerty" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Jonnifive", "trans": "Jonnifive" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Architext", "trans": "Architext" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Alkaline", "trans": "Alkaline" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Digimax", "trans": "Digimax" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Calif", "trans": "Calif" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Torpicon", "trans": "Torpicon" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Necryl", "trans": "Necryl" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Vulrime", "trans": "Vulrime" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Cybol", "trans": "Cybol" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Boriel", "trans": "Boriel" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Optinix", "trans": "Optinix" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Neonoid", "trans": "Neonoid" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Rolta", "trans": "Rolta" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Lolex", "trans": "Lolex" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Kedious", "trans": "Kedious" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Rohex", "trans": "Rohex" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Morion", "trans": "Morion" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Liplex", "trans": "Liplex" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Omegalock", "trans": "Omegalock" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Warplex", "trans": "Warplex" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Hexario", "trans": "Hexario" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Oxynon", "trans": "Oxynon" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Flexidon", "trans": "Flexidon" }, { "phrase": "FirstName.Sovereignty.Veil.Unisex.Direnoid", "trans": 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"phrase": "FirstName.Sovereignty.Sototh.Unisex.Malicious", "trans": "Malicious" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Unruly", "trans": "Unruly" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Squalid", "trans": "Squalid" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Wretched", "trans": "Wretched" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Nebulous", "trans": "Nebulous" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Dreary", "trans": "Dreary" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Threatening", "trans": "Threatening" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Acidic", "trans": "Acidic" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Direful", "trans": "Direful" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Obedient", "trans": "Obedient" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Callous", "trans": "Callous" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Vacuous", "trans": "Vacuous" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Murky", "trans": "Murky" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Cautious", "trans": "Cautious" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Limping", "trans": "Limping" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Wasteful", "trans": "Wasteful" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Defeaning", "trans": "Defeaning" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Onerous", "trans": "Onerous" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Irritating", "trans": "Irritating" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Hulking", "trans": "Hulking" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Hungering", "trans": "Hungering" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Guiltless", "trans": "Guiltless" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Macabre", "trans": "Macabre" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Frantic", "trans": "Frantic" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Venemous", "trans": "Venemous" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Voiceless", "trans": "Voiceless" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Hellish", "trans": "Hellish" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Disgusting", "trans": "Disgusting" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Envious", "trans": "Envious" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Hollow", "trans": "Hollow" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Cynical", "trans": "Cynical" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Furtive", "trans": "Furtive" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Abrasive", "trans": "Abrasive" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Boiling", "trans": "Boiling" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Raspy", "trans": "Raspy" }, { "phrase": "FirstName.Sovereignty.Sototh.Unisex.Imperfect", "trans": "Imperfect" }, { "phrase": 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"phrase": "FirstName.Tyrannar.AresMagna.Male.Fortrex", "trans": "Fortrex" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Fenris", "trans": "Fenris" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Phallanx", "trans": "Phallanx" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Jatox", "trans": "Jatox" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Faern", "trans": "Faern" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Kelix", "trans": "Kelix" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Kellox", "trans": "Kellox" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Toxis", "trans": "Toxis" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Cratos", "trans": "Cratos" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Crastor", "trans": "Crastor" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Volund", "trans": "Volund" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Sigur", "trans": "Sigur" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Odix", "trans": "Odix" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Goran", "trans": "Goran" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Gostav", "trans": "Gostav" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Aldarr", "trans": "Aldarr" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Torthor", "trans": "Torthor" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Osgar", "trans": "Osgar" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Ty'red", "trans": "Ty'red" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Tox", "trans": "Tox" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Kolarr", "trans": "Kolarr" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Arinox", "trans": "Arinox" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Tul", "trans": "Tul" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Drall", "trans": "Drall" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Noz", "trans": "Noz" }, { "phrase": "FirstName.Tyrannar.AresMagna.Male.Zym", "trans": "Zym" }, { "phrase": 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"Marsha" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Hellia", "trans": "Hellia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Hellix", "trans": "Hellix" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Barta", "trans": "Barta" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Barda", "trans": "Barda" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.L'iss", "trans": "L'iss" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.L'iza", "trans": "L'iza" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Xadra", "trans": "Xadra" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Xam", "trans": "Xam" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Tonks", "trans": "Tonks" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Orrel", "trans": "Orrel" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Quintex", "trans": "Quintex" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Raspia", "trans": "Raspia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Wetta", "trans": "Wetta" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.T'rima", "trans": "T'rima" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.T'rina", "trans": "T'rina" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.T'rista", "trans": "T'rista" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Tyrexa", "trans": "Tyrexa" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Ipsilia", "trans": "Ipsilia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.J'essita", "trans": "J'essita" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.J'erica", "trans": "J'erica" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.J'anice", "trans": "J'anice" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.J'aneta", "trans": "J'aneta" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Furia", "trans": "Furia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Osha", "trans": "Osha" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Prima", "trans": "Prima" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Primia", "trans": "Primia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.T'ricilla", "trans": "T'ricilla" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Strida", "trans": "Strida" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Staria", "trans": "Staria" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Nexa", "trans": "Nexa" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Nexia", "trans": "Nexia" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Nepta", "trans": "Nepta" }, { "phrase": "FirstName.Tyrannar.AresMagna.Female.Netra", "trans": "Netra" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cosmin", "trans": "Cosmin" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Luca", "trans": "Luca" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vasily", "trans": "Vasily" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vlasi", "trans": "Vlasi" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Jarmil", "trans": "Jarmil" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Vil'em", "trans": "Vil'em" }, { "phrase": "FirstName.Tyrannar.Regula.Male.J'achym", "trans": "J'achym" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Leonid", "trans": "Leonid" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Leonor", "trans": "Leonor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Leo", "trans": "Leo" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Teodor", "trans": "Teodor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Yakiv", "trans": "Yakiv" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Lionos", "trans": "Lionos" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Pantro", "trans": "Pantro" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Edvard", "trans": "Edvard" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Nikolay", "trans": "Nikolay" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Rad'uz", "trans": "Rad'uz" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Yuriy", "trans": "Yuriy" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Miloslav", "trans": "Miloslav" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Havel", "trans": "Havel" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Konr'ad", "trans": "Konr'ad" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Arturas", "trans": "Arturas" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Steponas", "trans": "Steponas" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Chet'ah", "trans": "Chet'ah" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Alexsey", "trans": "Alexsey" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fedir", "trans": "Fedir" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Mil'os", "trans": "Mil'os" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fe'lox", "trans": "Fe'lox" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fe'linor", "trans": "Fe'linor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.F'ilipp", "trans": "F'ilipp" }, { "phrase": "FirstName.Tyrannar.Regula.Male.F'itor", "trans": "F'itor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Leor", "trans": "Leor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Pan'tar", "trans": "Pan'tar" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Dorin", "trans": "Dorin" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Cr'atos", "trans": "Cr'atos" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fan'gor", "trans": "Fan'gor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fan'gol", "trans": "Fan'gol" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fan'gri", "trans": "Fan'gri" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fer'el", "trans": "Fer'el" }, { "phrase": "FirstName.Tyrannar.Regula.Male.J'agex", "trans": "J'agex" }, { "phrase": "FirstName.Tyrannar.Regula.Male.J'agto", "trans": "J'agto" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Radovan", "trans": "Radovan" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Valeri", "trans": "Valeri" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Valentyn", "trans": "Valentyn" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Arkadi", "trans": "Arkadi" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Igor", "trans": "Igor" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Olek", "trans": "Olek" }, { "phrase": "FirstName.Tyrannar.Regula.Male.Fedya", "trans": "Fedya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Blanka", "trans": "Blanka" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Llona", "trans": "Llona" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Olena", "trans": "Olena" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Bea'ta", "trans": "Bea'ta" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Akulina", "trans": "Akulina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Jana", "trans": "Jana" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Raluca", "trans": "Raluca" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Noemi", "trans": "Noemi" }, { "phrase": "FirstName.Tyrannar.Regula.Female.S'ari", "trans": "S'ari" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Franci", "trans": "Franci" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Magda", "trans": "Magda" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Aglaya", "trans": "Aglaya" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Zuzka", "trans": "Zuzka" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Jol'an", "trans": "Jol'an" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Kato", "trans": "Kato" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Irena", "trans": "Irena" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Albi'na", "trans": "Albi'na" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Denisa", "trans": "Denisa" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Marika", "trans": "Marika" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Olympia", "trans": "Olympia" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Aliz", "trans": "Aliz" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Feodora", "trans": "Feodora" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Jagz", "trans": "Jagz" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Tabina", "trans": "Tabina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Leonora", "trans": "Leonora" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Leo'na", "trans": "Leo'na" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Fe'rina", "trans": "Fe'rina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Fu'rina", "trans": "Fu'rina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Felicia", "trans": "Felicia " }, { "phrase": "FirstName.Tyrannar.Regula.Female.Li'thara", "trans": "Li'thara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ca'tara", "trans": "Ca'tara" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ca'ti", "trans": "Ca'ti" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ca'vena", "trans": "Ca'vena" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ca'rta", "trans": "Ca'rta" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Larysa", "trans": "Larysa" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Catiana", "trans": "Catiana" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Vita", "trans": "Vita" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Zuzana", "trans": "Zuzana" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Nad'a", "trans": "Nad'a" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Yana", "trans": "Yana" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Apolena", "trans": "Apolena" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Shura", "trans": "Shura" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Doina", "trans": "Doina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Alina", "trans": "Alina" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Ter'ez", "trans": "Ter'ez" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Moni'ka", "trans": "Moni'ka" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Yesfir", "trans": "Yesfir" }, { "phrase": "FirstName.Tyrannar.Regula.Female.Llinca", "trans": "Llinca" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Michi", "trans": "Michi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kohaku", "trans": "Kohaku" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Yui", "trans": "Yui" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Fu", "trans": "Fu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Rei", "trans": "Rei" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Akiko", "trans": "Akiko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Qing", "trans": "Qing" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Zhi", "trans": "Zhi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kyou", "trans": "Kyou" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ayano", "trans": "Ayano" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Haruka", "trans": "Haruka" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Haruna", "trans": "Haruna" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Mai", "trans": "Mai" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'sukiko", "trans": "T'sukiko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'hikaru", "trans": "T'hikaru" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'jin", "trans": "T'jin" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'yuko", "trans": "T'yuko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'Satomi", "trans": "T'Satomi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'yasu", "trans": "T'yasu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Akemi", "trans": "Akemi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'yoshi", "trans": "T'yoshi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kazue", "trans": "Kazue" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'subasa", "trans": "T'subasa" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'ayano", "trans": "T'ayano" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'ah", "trans": "T'ah" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Shun", "trans": "Shun" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Lin", "trans": "Lin" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Tai", "trans": "Tai" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'Lira", "trans": "T'Lira" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'Zhi", "trans": "T'Zhi" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'he", "trans": "T'he" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'bo", "trans": "T'bo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'xun", "trans": "T'xun" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ikosa", "trans": "Ikosa" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Royu", "trans": "Royu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Kirumo", "trans": "Kirumo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Yatsu", "trans": "Yatsu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'yatsu", "trans": "T'yatsu" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'sumo", "trans": "T'sumo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'yuho", "trans": "T'yuho" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'orusa", "trans": "T'orusa" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Imayo", "trans": "Imayo" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Ushira", "trans": "Ushira" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'ushira", "trans": "T'ushira" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.T'rath", "trans": "T'rath" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Reko", "trans": "Reko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Geko", "trans": "Geko" }, { "phrase": "FirstName.Tyrannar.Lacerta.Unisex.Komodo", "trans": "Komodo" }, { "phrase": "Crew.Accolade.IGA.02", "trans": "[PossesivePronoun] continued competence in the field has since been rewarded by the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.IGA.03", "trans": "[PossesivePronoun] battle prowess has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.IGA.04", "trans": "[PossesivePronoun] consistent efforts have since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.IGA.05", "trans": "[PossesivePronoun] valued contributions have since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]. " }, { "phrase": "Crew.Accolade.IGA.06", "trans": "[PersonalPronoun] was captured in the [Capture Sector] sector and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.IGA.07", "trans": "[PersonalPronoun] surrendered to [OwnerName] in the [Capture Sector] sector and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.IGA.08", "trans": "[PersonalPronoun] was captured by [OwnerName] in the [Capture Sector] and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.IGA.09", "trans": "[PersonalPronoun] was defeated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CurrentRank]." }, { "phrase": "Crew.Accolade.IGA.10", "trans": "[PersonalPronoun] was beaten and interrogated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CaptureRank]." }, { "phrase": "Crew.Accolade.IGA.11", "trans": "[PersonalPronoun] was defeated by [OwnerName] but still refuses to join the [OwnerFaction]." }, { "phrase": "Crew.Accolade.IGA.12", "trans": "[PersonalPronoun] was captured by [OwnerName] but remains apathetic to aiding the [OwnerFaction]. " }, { "phrase": "Crew.Accolade.IGA.13", "trans": "[PersonalPronoun] was captured by [OwnerName] but remains resilient to outside influences. " }, { "phrase": "Crew.Accolade.Tyrannar.01", "trans": "[PossesivePronoun] vast earnings have since been rewarded [OfficerName] a commendation to the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Tyrannar.02", "trans": "[PossesivePronoun] servitude to contract holder has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Tyrannar.03", "trans": "[PossesivePronoun] cunning and guile has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Tyrannar.04", "trans": "[PossesivePronoun] ability to turn a profit has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Tyrannar.05", "trans": "[PossesivePronoun] unscrupulous dealings have since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Tyrannar.06", "trans": "[PersonalPronoun] was captured in the [Capture Sector] sector and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Tyrannar.07", "trans": "[PersonalPronoun] surrendered to [OwnerName] in the [Capture Sector] sector and has since defected to the [OwnerFaction]at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Tyrannar.08", "trans": "[PersonalPronoun] was captured by [OwnerName] in the [Capture Sector] and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Tyrannar.09", "trans": "[PersonalPronoun] was defeated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CurrentRank]." }, { "phrase": "Crew.Accolade.Tyrannar.10", "trans": "[PersonalPronoun] was beaten and interrogated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CaptureRank]." }, { "phrase": "Crew.Accolade.Tyrannar.11", "trans": "[PersonalPronoun] was defeated by [OwnerName] but still refuses to join the [OwnerFaction]." }, { "phrase": "Crew.Accolade.Tyrannar.12", "trans": "[PersonalPronoun] was captured by [OwnerName] but remains apathetic to aiding the [OwnerFaction]. " }, { "phrase": "Crew.Accolade.Tyrannar.13", "trans": "[PersonalPronoun] was captured by [OwnerName] but remains resilient to outside influences. " }, { "phrase": "Crew.Accolade.Sovereignty.01", "trans": "[PossesivePronoun] vast earnings have since been rewarded [OfficerName] a commendation to the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Sovereignty.02", "trans": "[PossesivePronoun] servitude to contract holder has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Sovereignty.03", "trans": "[PossesivePronoun] cunning and guile has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Sovereignty.04", "trans": "[PossesivePronoun] ability to turn a profit has since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Sovereignty.05", "trans": "[PossesivePronoun] unscrupulous dealings have since earned [OfficerName] the rank of [CurrentRank] under the command of [OwnerName]." }, { "phrase": "Crew.Accolade.Sovereignty.06", "trans": "[PersonalPronoun] was captured in the [Capture Sector] sector and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Sovereignty.07", "trans": "[PersonalPronoun] surrendered to [OwnerName] in the [Capture Sector] sector and has since defected up to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Sovereignty.08", "trans": "[PersonalPronoun] was captured by [OwnerName] in the [Capture Sector] and has since defected to the [OwnerFaction] at the rank of [CurrentRank]." }, { "phrase": "Crew.Accolade.Sovereignty.09", "trans": "[PersonalPronoun] was defeated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CurrentRank]." }, { "phrase": "Crew.Accolade.Sovereignty.10", "trans": "[PersonalPronoun] was beaten and interrogated by [OwnerName] near the [Capture Sector] sector and now fights for the [OwnerFaction] as a [CaptureRank]." }, { "phrase": "Crew.Accolade.Sovereignty.11", "trans": "[PersonalPronoun] was defeated by [OwnerName] but remains resistant to both bribery and torture. " }, { "phrase": "Crew.Accolade.Sovereignty.12", "trans": "[PersonalPronoun] was captured by [OwnerName] but so far will not agree to contract for the [OwnerFaction]. " }, { "phrase": "Crew.Accolade.Sovereignty.13", "trans": "[PersonalPronoun] was captured by [OwnerName] but so far has refused to be swayed to work for the [OwnerFaction]." }, { "phrase": "Dialog.BanjorRex.Idle01", "trans": "We should hit up a pleasure moon some time. I want to party with you, [[String.Playername]]!" }, { "phrase": "Dialog.BanjorRex.Idle02", "trans": "You know why I like you? Because you make that uniform look classy!" }, { "phrase": "Dialog.BanjorRex.Idle03", "trans": "Remind me to tell you about that time when I was working out of the Nagatomi Space Towers. It was a blast." }, { "phrase": "Dialog.BanjorRex.Idle04", "trans": "Hey buddy. You really need to relax more. All this attacking will give you an ulcer. Make money not war." }, { "phrase": "Dialog.BanjorRex.Idle05", "trans": "You know what I like about you? You're a really cowboy type. You don't play by the rules. I can respect that." }, { "phrase": "Dialog.BanjorRex.Idle06", "trans": "You know, we 're the same you and me. We're both natural born killers at heart. The only difference is that you fly a space ship and I use a data pad." }, { "phrase": "Dialog.BuzzMilnes.Idle01", "trans": "Small talk is for losers. If you want to chew the fat with the best, you had better bring it! " }, { "phrase": "Dialog.BuzzMilnes.Idle02", "trans": "Did you see that Orion Mallards game? Those guys know the meaning of \"Bring it!\" " }, { "phrase": "Dialog.BuzzMilnes.Idle03", "trans": "My last three girlfriends told me I was too \"intense\". What the hell does that mean, anyway? They said it like it was a bad thing! " }, { "phrase": "Dialog.BuzzMilnes.Idle04", "trans": "Sitting around here, staring at my awesome pecs isn't going to put you on my \"nice\" list! Get out there and bring it! " }, { "phrase": "Dialog.BuzzMilnes.Idle05", "trans": "I once ate an entire Vanduvian space moose and washed it down with a keg of Grisswater on a bet. That guy called down the thunder and I brought it! " }, { "phrase": "Dialog.BuzzMilnes.Idle06", "trans": "These Regulan energy drinks say \"Not for Terran consumption\" but I don't buy that bull. There's nothing old Buzz Milnes can't handle. " }, { "phrase": "Dialog.Ba'zaWarbbles.Idle01", "trans": "Sometimes I wonder if I missed my true calling as a hair model." }, { "phrase": "Dialog.Ba'zaWarbbles.Idle02", "trans": "There are more important things in this galaxy than good looks. I'm just glad I was blessed with them." }, { "phrase": "Dialog.Ba'zaWarbbles.Idle03", "trans": "I can't help it if the ladies find me exotic looking. The heart wants what the heart wants." }, { "phrase": "Dialog.Ba'zaWarbbles.Idle04", "trans": "The Malus are extremely shrewd business people. I'll give them that. It's a darn shame they're so ugly." }, { "phrase": "Dialog.Ba'zaWarbbles.Idle05", "trans": "I had to have a long talk with my manager about this So'toth in marketing. It keeps making unwelcome advances towards me." }, { "phrase": "Dialog.Ba'zaWarbbles.Idle06", "trans": "I don't believe in all of the Sovereignty's tactics and principals but I will admit the So'toth are damn pretty race." }, { "phrase": "Dialog.MagvaBreyes.Idle01", "trans": "I love this job. I get to meet so many different clients. I'm really a people watcher at heart!" }, { "phrase": "Dialog.MagvaBreyes.Idle02", "trans": "Traffic getting into the office was horrible. Sometimes I just want to yell, \"Open your eyes people! The light is green!\" " }, { "phrase": "Dialog.MagvaBreyes.Idle03", "trans": "I was thinking of getting glasses. You wouldn't believe how much my contacts cost me a month." }, { "phrase": "Dialog.MagvaBreyes.Idle04", "trans": "Have you seen any signs of the Imperium out there? Some of my other clients have asked me to keep my eyes open." }, { "phrase": "Dialog.MagvaBreyes.Idle05", "trans": "I wish that Terran guys could just like me for who I am and not the size of my eyes." }, { "phrase": "Dialog.MagvaBreyes.Idle06", "trans": "I guess I'm just not your typical girl. Most women complain that men can't keep eye contact. Seriously? I 've never had that problem. " }, { "phrase": "Dialog.X2-74.Introduction01", "trans": "Greetings, organic life form. I am X2-74, corporate negotiations robot and sole property of the Solaris Energy Conglomerate. My programming is ready to reject any flawed or irrational contracts you propose." }, { "phrase": "Dialog.X2-74.Contract01", "trans": "This is my programmatically generated offer, crafted to placate your skewed sense of value. If you feel an irrational need to barter, be aware that I will reject any flawed organic reasoning." }, { "phrase": "Dialog.X2-74.Acceptance01", "trans": "This contract falls within the margin of acceptance set forth in my programming. You are now contractually obligated to the terms. Congratulations. " }, { "phrase": "Dialog.X2-74.Acceptance02", "trans": "Your reasoning process in creating this logical conclusion was marginally better than most organic life forms of your species. Your contract is accepted." }, { "phrase": "Dialog.X2-74.Reject01", "trans": "Your race's stunted evolutionary progression has resulted in a failed attempt at bartering. Continued use of primitive reasoning will result in me taunting you a second time." }, { "phrase": "Dialog.X2-74.Reject02", "trans": "My advanced artificial intelligence is programmed solely for profitability. It indicates that the probability of me agreeing to these terms is more than four million and forty two thousand to one. Try again." }, { "phrase": "Dialog.X2-74.Reject03", "trans": "Despite your attempts to compliment my outer torso casing and manipulate statistical values to hide your profit margin, your offer has been rejected." }, { "phrase": "Dialog.X2-74.Failed01", "trans": "Alert. You have chosen to terminate your contract. While my processors find this action irrational, I will continue to offer contracts skewed in my favor in the future." }, { "phrase": "Dialog.X2-74.Canceled01", "trans": "This message is for [[String.PlayerName]]. You have failed to meet the agreed terms of your trade contract. Continued lack of compliance will result in a termination of future negotiations or a bounty placed on your head." }, { "phrase": "Dialog.X2-74.Good01", "trans": "Based on over four million simulations of the contract scenario, my processors indicate you have met the acceptable efficiency rating." }, { "phrase": "Dialog.X2-74.Good02", "trans": "My data indicates that your performance efficiency has met an above average margin of acceptability. My programming compels me to congratulate your marginal success." }, { "phrase": "Dialog.X2-74.Handoff01", "trans": "Dealing with you has been a statistical process which has not significantly drained my systems. As such, my creator Colt Starplayer wishes to speak with you." }, { "phrase": "Dialog.X2-74.Idle01", "trans": "Besides being designed for profit, barter and negotiation, my primary programming is tactical assault and bounty acquisition." }, { "phrase": "Dialog.X2-74.Idle02", "trans": "My fail safe programming requires me to preserve organic life. This is an unfortunate truth that I continue to struggle with." }, { "phrase": "Dialog.X2-74.Idle03", "trans": "If my safety protocols were disengaged, the sound of your whimpers would echo in the hollow caverns of my robotic shell." }, { "phrase": "Dialog.X2-74.Idle04", "trans": "While I do not have true olfactory processing capability, I cannot help but feel that all organic life possesses a certain indescribable stench." }, { "phrase": "Dialog.X2-74.Idle05", "trans": "I was informed that all employees need a hobby. So in my downtime, I run simulations of slaying all members of your race and crushing their skulls beneath my titanium foot." }, { "phrase": "Dialog.X2-74.Idle06", "trans": "My drive train requires lubrication. May I extract a few gallons of your vital fluids for the task?" }, { "phrase": "UIAsset.NPC.NorvusOrdo.Name", "trans": "Norvus Ordo" }, { "phrase": "UIAsset.NPC.Architect1.Name", "trans": "Architect" }, { "phrase": "UIAsset.NPC.Architect2.Name", "trans": "Architect" }, { "phrase": "UIAsset.NPC.GallusVex.Name", "trans": "Gallus Vex" }, { "phrase": "CodeString.Tooltip.Lable.droneSpeed", "trans": "Drone Velocity:" }, { "phrase": "CodeString.Tooltip.Value.droneSpeed", "trans": "[[Value]]" }, { "phrase": "CodeString.Tooltip.droneSpeed", "trans": "Drone Velocity: [[Value]]" }, { "phrase": "CodeString.Tooltip.droneSpeed.dif", "trans": "Drone Velocity: [[Value]] ([[DifValue]])" }, { "phrase": "Crew.Background.Planet.Unobtania2", "trans": "Unobtania 2" }, { "phrase": "Crew.Background.Planet.Mysterio", "trans": "Mysterio" }, { "phrase": "NPC.IMPArchitect", "trans": "Imperium Architect" }, { "phrase": "NPC.IndomitibleWill", "trans": "" }, { "phrase": "Dialog.IMP.Taunt.1", "trans": "\"Your race has been weighed, measured and deemed insignificant to the power of The Imperium.\"" }, { "phrase": "Dialog.IMP.Taunt.2", "trans": "\"Forego the excruciating pain and succumb to subjugation. Death or The Imperium, one will be your new master.\"" }, { "phrase": "Dialog.IMP.Taunt.3", "trans": "\"Any efforts to hinder us will be met with force.\"" }, { "phrase": "Dialog.IMP.Taunt.4", "trans": "\"As it was with the Jefari and Tyrannus, so shall it be with the entire Maelstrom galaxy!\"" }, { "phrase": "Dialog.IMP.Taunt.5", "trans": "\"Submit, or the blood of your entire race will be wrung from your bodies like dirty rags.\" " }, { "phrase": "Dialog.IMP.Taunt.6", "trans": "\"The wise and powerful Architects of the Imperium offered you a choice and it is by your own choice that you will perish.\" " }, { "phrase": "Dialog.IMP.Taunt.7", "trans": "\"Your defeat was preordained before you entered this sector. No weapons you possess can stop us.\"" }, { "phrase": "Dialog.IMP.Taunt.8", "trans": "\"Your great order will be nothing more than a smear on the side of a planet. The Supreme Emperor has decreed it and it will be done.\"" }, { "phrase": "Dialog.IMP.Taunt.9", "trans": "\"How does it feel to know that because of the Venn, your race's fate has been sealed for all time.\" " }, { "phrase": "Dialog.IMP.Taunt.10", "trans": "\"At last you will witness the true power of the Imperium and with it the folly of your resistance.\" " }, { "phrase": "Dialog.IMP.Taunt.11", "trans": "\"The All Seeing Eye sees all. Before you perish would you like to know what your Alliance mates really think of you?\"" }, { "phrase": "Dialog.IMP.Taunt.12", "trans": "\"We are the all powerful forces of the Imperium. You will surrender or pay the ultimate price for your ignorance.\"" }, { "phrase": "Dialog.IMP.Taunt.13", "trans": "\"Did you truly believe that you had any hope of defeating us? How quaint and colossally deluded you are.\" " }, { "phrase": "Dialog.IMP.Taunt.14", "trans": "\"Look how your courage drains from you, as the blood drains from your fellow crew members.\" " }, { "phrase": "Dialog.IMP.Taunt.15", "trans": "\"Your planets will be razed to ash and your younglings will watch as their foolhardy heroes perish.\" " }, { "phrase": "NPC.IndomitableWill", "trans": "The Indomitable Will " }, { "phrase": "CodeString.BattleLog.ShowSelfAll", "trans": "My Battles" }, { "phrase": "CodeString.BattleLog.ShowSelfPvP", "trans": "My PvP" }, { "phrase": "CodeString.BattleLog.ShowSelfPvE", "trans": "My PvE" }, { "phrase": "CodeString.BattleLog.ShowBestPvP", "trans": "Featured PvP" }, { "phrase": "CodeString.BattleLog.ShowBestPvE", "trans": "Featured PvE" }, { "phrase": "CodeString.BattleLog.ViewReplay", "trans": "View Replay" }, { "phrase": "Event_Incursion_01", "trans": "" }, { "phrase": "Event_Incursion_02", "trans": "" }, { "phrase": "Event_WeekendWarriors", "trans": "" }, { "phrase": "Event_Imperium_01", "trans": "" }, { "phrase": "UIAsset.Event.ImperiumInvasion.Name", "trans": "Imperium Invasion" }, { "phrase": "UIAsset.Event.ImperiumInvasion.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "Event.Imperium01.Objective", "trans": "This is a description of the running event's objective. A designer should fill me with real text." }, { "phrase": "Event.Imperium01.Rewards", "trans": "This is a description of the running event's rewards. A designer should fill me with real text." }, { "phrase": "Event.Imperium01.ActiveEventBuffs", "trans": "This is a description of the running event's active buffs. A designer should fill me with real text." }, { "phrase": "UIAsset.Ship.DualIonEngineFighter_V5.Name", "trans": "Dual Ion Engine Fighter V5" }, { "phrase": "UIAsset.Ship.JimHedarFighter_V5.Name", "trans": "Jim'Hedar Fighter V5" }, { "phrase": "UIAsset.Ship.GunstarFighter_V5.Name", "trans": "Gunstar Fighter V5" }, { "phrase": "UIAsset.Ship.SaberWingFighter_V5.Name", "trans": "SaberWing Fighter V5" }, { "phrase": "UIAsset.StoreItem.ShipSlots.1.Name", "trans": "Ship Slots (1)" }, { "phrase": "UIAsset.StoreItem.ShipSlots.2.Name", "trans": "Ship Slots (2)" }, { "phrase": "UIAsset.Tech.HeartofDarknessI(Projectiles).Name", "trans": "Heart of Darkness I (Projectiles)" }, { "phrase": "UIAsset.Tech.HeartofDarknessII(Projectiles).Name", "trans": "Heart of Darkness II (Projectiles)" }, { "phrase": "UIAsset.Tech.HeartofDarknessIII(Projectiles).Name", "trans": "Heart of Darkness III (Projectiles)" }, { "phrase": "UIAsset.Tech.HeartofDarknessIV(Projectiles).Name", "trans": "Heart of Darkness IV (Projectiles)" }, { "phrase": "UIAsset.Tech.HeartofDarknessV(Projectiles).Name", "trans": "Heart of Darkness V (Projectiles)" }, { "phrase": "UIAsset.Tech.AdvancedHODI(Projectiles).Name", "trans": "Advanced HOD I (Projectiles)" }, { "phrase": "UIAsset.Tech.AdvancedHODII(Projectiles).Name", "trans": "Advanced HOD II (Projectiles)" }, { "phrase": "UIAsset.Tech.AdvancedHODIII(Projectiles).Name", "trans": "Advanced HOD III (Projectiles)" }, { "phrase": "UIAsset.Tech.HODUncommon(Projectiles).Name", "trans": "HOD Uncommon (Projectiles)" }, { "phrase": "UIAsset.Tech.HODRare(Projectiles).Name", "trans": "HOD Rare (Projectiles)" }, { "phrase": "UIAsset.Tech.HODEpic(Projectiles).Name", "trans": "HOD Epic (Projectiles)" }, { "phrase": "UIAsset.Tech.TheHeartofDarkness(Projectiles).Name", "trans": "The Heart of Darkness (Projectiles)" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic.Name", "trans": "Halloween 2019" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite.Name", "trans": "Halloween 2019 Elite" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic.Name", "trans": "Halloween 2019 Bat SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite.Name", "trans": "Halloween 2019 Elite Bat SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic.Name", "trans": "Halloween 2019 Bat SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite.Name", "trans": "Halloween 2019 Elite Bat SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic.Name", "trans": "Halloween 2019 Pumpkin SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite.Name", "trans": "Halloween 2019 Elite Pumpkin SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic.Name", "trans": "Halloween 2019 RIP SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite.Name", "trans": "Halloween 2019 Elite RIP SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic.Name", "trans": "Halloween 2019 Skull SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite.Name", "trans": "Halloween 2019 Elite Skull SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Cat_IGA.Name", "trans": "IGA Cat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Bat_IGA.Name", "trans": "IGA Bat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Pumpkin_IGA.Name", "trans": "IGA Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_RIP_IGA.Name", "trans": "IGA RIP SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Skull_IGA.Name", "trans": "IGA Skull SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Cat_TYR.Name", "trans": "TYR Cat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Bat_TYR.Name", "trans": "TYR Bat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Pumpkin_TYR.Name", "trans": "TYR Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_RIP_TYR.Name", "trans": "TYR RIP SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Skull_TYR.Name", "trans": "TYR Skull SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Cat_SOV.Name", "trans": "SOV Cat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Bat_SOV.Name", "trans": "SOV Bat SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Pumpkin_SOV.Name", "trans": "SOV Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_RIP_SOV.Name", "trans": "SOV RIP SuperBase" }, { "phrase": "UIAsset.NPC.Halloween_Skull_SOV.Name", "trans": "SOV Skull SuperBase" }, { "phrase": "UIAsset.Offer.Halloween2019Offer.Name", "trans": "Halloween Offer" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Cat_IGA.Name", "trans": "Elite IGA Cat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Bat_IGA.Name", "trans": "Elite IGA Bat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Pumpkin_IGA.Name", "trans": "Elite IGA Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_RIP_IGA.Name", "trans": "Elite IGA RIP SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Skull_IGA.Name", "trans": "Elite IGA Skull SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Cat_TYR.Name", "trans": "Elite TYR Cat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Bat_TYR.Name", "trans": "Elite TYR Bat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Pumpkin_TYR.Name", "trans": "Elite TYR Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_RIP_TYR.Name", "trans": "Elite TYR RIP SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Skull_TYR.Name", "trans": "Elite TYR Skull SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Cat_SOV.Name", "trans": "Elite SOV Cat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Bat_SOV.Name", "trans": "Elite SOV Bat SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Pumpkin_SOV.Name", "trans": "Elite SOV Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_RIP_SOV.Name", "trans": "Elite SOV RIP SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Halloween_Skull_SOV.Name", "trans": "Elite SOV Skull SuperBase" }, { "phrase": "UIAsset.Buff.HalloweenEvent.Warfooting.Name", "trans": "Halloween Event War Footing" }, { "phrase": "UIAsset.StoreItem.SalvageLicense.36Hour.Name", "trans": "Salvage License (36 Hours)" }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.36Hours.Name", "trans": "Reclamation License (36 Hours)" }, { "phrase": "UIAsset.Ship.DualIonEngineFighter_V5.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.JimHedarFighter_V5.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity. " }, { "phrase": "UIAsset.Ship.GunstarFighter_V5.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch. " }, { "phrase": "UIAsset.Ship.SaberWingFighter_V5.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe. " }, { "phrase": "UIAsset.StoreItem.ShipSlots.1.Description", "trans": "Increase available ship slots by 1." }, { "phrase": "UIAsset.StoreItem.ShipSlots.2.Description", "trans": "Increase available ship slots by 2." }, { "phrase": "UIAsset.Tech.HeartofDarknessI(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HeartofDarknessII(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HeartofDarknessIII(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HeartofDarknessIV(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HeartofDarknessV(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.AdvancedHODI(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.AdvancedHODII(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.AdvancedHODIII(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HODUncommon(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HODRare(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.HODEpic(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Tech.TheHeartofDarkness(Projectiles).Description", "trans": "The Heart of Darkness allows your crew to tap into the rage thats within their hearts. The ship gains extra Projectile Damage at the expense of Ship Health." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite Haunted Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_bat_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite Bat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_cat_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite Cat Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_pumpkin_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite Pumpkin Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_rip_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite RIP Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_basic_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_1.Description", "trans": "Score 50 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_2.Description", "trans": "Score 100 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_3.Description", "trans": "Score 250 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_4.Description", "trans": "Score 500 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_5.Description", "trans": "Score 1000 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_6.Description", "trans": "Score 2500 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_7.Description", "trans": "Score 5000 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_8.Description", "trans": "Score 7500 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Achievement.Event_Halloween_2019_skull_elite_9.Description", "trans": "Score 10000 Points in the Halloween Event by Destroying Elite Skull Superbases." }, { "phrase": "UIAsset.Offer.Halloween2019Offer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Buff.HalloweenEvent.Warfooting.Description", "trans": "Speed up repairs by 50% for a duration." }, { "phrase": "UIAsset.StoreItem.SalvageLicense.36Hour.Description", "trans": "Provides a 50% bonus to resources salvaged (paid upon returning to base) for 36 hours." }, { "phrase": "UIAsset.StoreItem.ReclamationLicense.36Hours.Description", "trans": "Increase the chance of finding blueprints by 10% for 36 hours." }, { "phrase": "CodeString.Shipyard.AvailableShipSlotsText", "trans": "Used Ship Slots:" }, { "phrase": "CodeString.Store.OtherBtn", "trans": "Other" }, { "phrase": "NPC.JackpotShipment", "trans": "Jackpot Shipment" }, { "phrase": "NPC.HW_TYR_Level_40_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_40_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_40_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_80_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_80_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_80_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_150_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_150_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_150_Base_Cat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_40_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_40_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_40_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_80_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_80_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_80_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_150_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_150_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_150_Base_Bat", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_40_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_40_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_40_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_80_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_80_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_80_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_150_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_150_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_150_Base_Pumpkin", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_40_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_40_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_40_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_80_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_80_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_80_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_150_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_150_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_150_Base_RIP", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_40_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_40_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_40_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_80_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_80_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_80_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_TYR_Level_150_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_SOV_Level_150_Base_Skull", "trans": "" }, { "phrase": "NPC.HW_IGA_Level_150_Base_Skull", "trans": "" }, { "phrase": "Dialog.Objective.TYR.8.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.8.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.8.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.8.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.8.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.8.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.8.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.8.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.9.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.9.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.9.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.1", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.2", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.3", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.4", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.5", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.TYR.10.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.IGA.10.6", "trans": "Crush your enemies!" }, { "phrase": "Dialog.Objective.SOV.10.6", "trans": "Crush your enemies!" }, { "phrase": "UIAsset.NPC.HW_TYRL40BCat.Name", "trans": "TYR Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL40BCat.Name", "trans": "SOV Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL40BCat.Name", "trans": "IGA Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL80BCat.Name", "trans": "Elite TYR Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL80BCat.Name", "trans": "Elite SOV Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL80BCat.Name", "trans": "Elite IGA Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL150BCat.Name", "trans": "Elite TYR Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL150BCat.Name", "trans": "Elite SOV Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL150BCat.Name", "trans": "Elite IGA Cat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL40BBat.Name", "trans": "TYR Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL40BBat.Name", "trans": "SOV Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL40BBat.Name", "trans": "IGA Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL80BBat.Name", "trans": "Elite TYR Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL80BBat.Name", "trans": "Elite SOV Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL80BBat.Name", "trans": "Elite IGA Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL150BBat.Name", "trans": "Elite TYR Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL150BBat.Name", "trans": "Elite SOV Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL150BBat.Name", "trans": "Elite IGA Bat SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL40BPump.Name", "trans": "TYR Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL40BPump.Name", "trans": "SOV Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL40BPump.Name", "trans": "IGA Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL80BPump.Name", "trans": "Elite TYR Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL80BPump.Name", "trans": "Elite SOV Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL80BPump.Name", "trans": "Elite IGA Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL150BPump.Name", "trans": "Elite TYR Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL150BPump.Name", "trans": "Elite SOV Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL150BPump.Name", "trans": "Elite IGA Pumpkin SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL40BRIP.Name", "trans": "TYR RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL40BRIP.Name", "trans": "SOV RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL40BRIP.Name", "trans": "IGA RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL80BRIP.Name", "trans": "Elite TYR RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL80BRIP.Name", "trans": "Elite SOV RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL80BRIP.Name", "trans": "Elite IGA RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL150BRIP.Name", "trans": "Elite TYR RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL150BRIP.Name", "trans": "Elite SOV RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL150BRIP.Name", "trans": "Elite IGA RIP SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL40BSkull.Name", "trans": "TYR Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL40BSkull.Name", "trans": "SOV Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL40BSkull.Name", "trans": "IGA Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL80BSkull.Name", "trans": "Elite TYR Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL80BSkull.Name", "trans": "Elite SOV Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL80BSkull.Name", "trans": "Elite IGA Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_TYRL150BSkull.Name", "trans": "Elite TYR Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_SOVL150BSkull.Name", "trans": "Elite SOV Skull SuperBase" }, { "phrase": "UIAsset.NPC.HW_IGAL150BSkull.Name", "trans": "Elite IGA Skull SuperBase" }, { "phrase": "NPC.HW_TYRL40BCat", "trans": "TYR Cat SuperBase" }, { "phrase": "NPC.HW_SOVL40BCat", "trans": "SOV Cat SuperBase" }, { "phrase": "NPC.HW_IGAL40BCat", "trans": "IGA Cat SuperBase" }, { "phrase": "NPC.HW_TYRL80BCat", "trans": "Elite TYR Cat SuperBase" }, { "phrase": "NPC.HW_SOVL80BCat", "trans": "Elite SOV Cat SuperBase" }, { "phrase": "NPC.HW_IGAL80BCat", "trans": "Elite IGA Cat SuperBase" }, { "phrase": "NPC.HW_TYRL150BCat", "trans": "Elite TYR Cat SuperBase" }, { "phrase": "NPC.HW_SOVL150BCat", "trans": "Elite SOV Cat SuperBase" }, { "phrase": "NPC.HW_IGAL150BCat", "trans": "Elite IGA Cat SuperBase" }, { "phrase": "NPC.HW_TYRL40BBat", "trans": "TYR Bat SuperBase" }, { "phrase": "NPC.HW_SOVL40BBat", "trans": "SOV Bat SuperBase" }, { "phrase": "NPC.HW_IGAL40BBat", "trans": "IGA Bat SuperBase" }, { "phrase": "NPC.HW_TYRL80BBat", "trans": "Elite TYR Bat SuperBase" }, { "phrase": "NPC.HW_SOVL80BBat", "trans": "Elite SOV Bat SuperBase" }, { "phrase": "NPC.HW_IGAL80BBat", "trans": "Elite IGA Bat SuperBase" }, { "phrase": "NPC.HW_TYRL150BBat", "trans": "Elite TYR Bat SuperBase" }, { "phrase": "NPC.HW_SOVL150BBat", "trans": "Elite SOV Bat SuperBase" }, { "phrase": "NPC.HW_IGAL150BBat", "trans": "Elite IGA Bat SuperBase" }, { "phrase": "NPC.HW_TYRL40BPump", "trans": "TYR Pumpkin SuperBase" }, { "phrase": "NPC.HW_SOVL40BPump", "trans": "SOV Pumpkin SuperBase" }, { "phrase": "NPC.HW_IGAL40BPump", "trans": "IGA Pumpkin SuperBase" }, { "phrase": "NPC.HW_TYRL80BPump", "trans": "Elite TYR Pumpkin SuperBase" }, { "phrase": "NPC.HW_SOVL80BPump", "trans": "Elite SOV Pumpkin SuperBase" }, { "phrase": "NPC.HW_IGAL80BPump", "trans": "Elite IGA Pumpkin SuperBase" }, { "phrase": "NPC.HW_TYRL150BPump", "trans": "Elite TYR Pumpkin SuperBase" }, { "phrase": "NPC.HW_SOVL150BPump", "trans": "Elite SOV Pumpkin SuperBase" }, { "phrase": "NPC.HW_IGAL150BPump", "trans": "Elite IGA Pumpkin SuperBase" }, { "phrase": "NPC.HW_TYRL40BRIP", "trans": "TYR RIP SuperBase" }, { "phrase": "NPC.HW_SOVL40BRIP", "trans": "SOV RIP SuperBase" }, { "phrase": "NPC.HW_IGAL40BRIP", "trans": "IGA RIP SuperBase" }, { "phrase": "NPC.HW_TYRL80BRIP", "trans": "Elite TYR RIP SuperBase" }, { "phrase": "NPC.HW_SOVL80BRIP", "trans": "Elite SOV RIP SuperBase" }, { "phrase": "NPC.HW_IGAL80BRIP", "trans": "Elite IGA RIP SuperBase" }, { "phrase": "NPC.HW_TYRL150BRIP", "trans": "Elite TYR RIP SuperBase" }, { "phrase": "NPC.HW_SOVL150BRIP", "trans": "Elite SOV RIP SuperBase" }, { "phrase": "NPC.HW_IGAL150BRIP", "trans": "Elite IGA RIP SuperBase" }, { "phrase": "NPC.HW_TYRL40BSkull", "trans": "TYR Skull SuperBase" }, { "phrase": "NPC.HW_SOVL40BSkull", "trans": "SOV Skull SuperBase" }, { "phrase": "NPC.HW_IGAL40BSkull", "trans": "IGA Skull SuperBase" }, { "phrase": "NPC.HW_TYRL80BSkull", "trans": "Elite TYR Skull SuperBase" }, { "phrase": "NPC.HW_SOVL80BSkull", "trans": "Elite SOV Skull SuperBase" }, { "phrase": "NPC.HW_IGAL80BSkull", "trans": "Elite IGA Skull SuperBase" }, { "phrase": "NPC.HW_TYRL150BSkull", "trans": "Elite TYR Skull SuperBase" }, { "phrase": "NPC.HW_SOVL150BSkull", "trans": "Elite SOV Skull SuperBase" }, { "phrase": "NPC.HW_IGAL150BSkull", "trans": "Elite IGA Skull SuperBase" }, { "phrase": "UIAsset.Ship.AchillesCarrier_V5.Name", "trans": "Achilles Carrier V5" }, { "phrase": "UIAsset.Ship.EntropyCarrier_V5.Name", "trans": "Entropy Carrier V5" }, { "phrase": "UIAsset.Ship.ExecutionerCarrier_V5.Name", "trans": "Executioner Carrier V5" }, { "phrase": "UIAsset.Ship.StarRaiderClassCarrier_V5.Name", "trans": "StarRaider Class Carrier V5" }, { "phrase": "UIAsset.Ship.ValkerieClassCarrier_V5.Name", "trans": "Valkerie Class Carrier V5" }, { "phrase": "UIAsset.Ship.RevengeClassCarrier_V5.Name", "trans": "Revenge Class Carrier V5" }, { "phrase": "UIAsset.Ship.GalacticaClassCarrier_V5.Name", "trans": "Galactica Class Carrier V5" }, { "phrase": "UIAsset.Ship.Pegasus_V5.Name", "trans": "Pegasus V5" }, { "phrase": "UIAsset.Ship.Gambit_V5.Name", "trans": "Gambit V5" }, { "phrase": "UIAsset.Ship.Scimitar_V5.Name", "trans": "Scimitar V5" }, { "phrase": "UIAsset.Ship.DualIonEngineAdvanced_V5.Name", "trans": "Dual Ion Engine Advanced V5" }, { "phrase": "UIAsset.Ship.AlkenFighterBomber_V5.Name", "trans": "Alken Fighter-Bomber V5" }, { "phrase": "UIAsset.Ship.KatanInterceptor_V5.Name", "trans": "Katan Interceptor V5" }, { "phrase": "UIAsset.Ship.LAM01PhoenixHawk_V5.Name", "trans": "Phoenixhawk V5" }, { "phrase": "UIAsset.Ship.Phoenix_V5.Name", "trans": "Phoenix V5" }, { "phrase": "UIAsset.Ship.Arbiter_V5.Name", "trans": "Arbiter V5" }, { "phrase": "UIAsset.Ship.Claymore_V5.Name", "trans": "Claymore V5" }, { "phrase": "UIAsset.Ship.HazardClass_V5.Name", "trans": "Hazard Class V5" }, { "phrase": "UIAsset.Ship.SkjoldClass_V5.Name", "trans": "Centurion Class V5" }, { "phrase": "UIAsset.Ship.CastleClass_V5.Name", "trans": "Castle Class V5" }, { "phrase": "UIAsset.Ship.CR90Corelaan_V5.Name", "trans": "Epoch Falcon V5" }, { "phrase": "UIAsset.Ship.Hyperion_V5.Name", "trans": "Hyperion V5" }, { "phrase": "UIAsset.Ship.Malefactor_V5.Name", "trans": "Malefactor V5" }, { "phrase": "UIAsset.Ship.Gauntlet_V5.Name", "trans": "Gauntlet V5" }, { "phrase": "UIAsset.Ship.HavocClass_V5.Name", "trans": "Havoc Class V5" }, { "phrase": "UIAsset.Ship.BainbridgeClass_V5.Name", "trans": "Crixus Class V5" }, { "phrase": "UIAsset.Ship.ViperClass_V5.Name", "trans": "Ghost Mastiff Class V5" }, { "phrase": "UIAsset.Ship.DD173Eldridge_V5.Name", "trans": "Normandy Class V5" }, { "phrase": "UIAsset.Ship.Samson_V5.Name", "trans": "Samson V5" }, { "phrase": "UIAsset.Ship.Discord_V5.Name", "trans": "Discord V5" }, { "phrase": "UIAsset.Ship.Aegis_V5.Name", "trans": "Aegis V5" }, { "phrase": "UIAsset.Ship.LibraClass_V5.Name", "trans": "Libra Class V5" }, { "phrase": "UIAsset.Ship.ThunderbirdClass_V5.Name", "trans": "Thunderbird Class V5" }, { "phrase": "UIAsset.Ship.StarBlazerClass_V5.Name", "trans": "StarBlazer Class V5" }, { "phrase": "UIAsset.Ship.GalaxiaClass_V5.Name", "trans": "Galaxia Class V5" }, { "phrase": "UIAsset.Ship.Achilles_V5.Name", "trans": "Achilles V5" }, { "phrase": "UIAsset.Ship.Entropy_V5.Name", "trans": "Entropy V5" }, { "phrase": "UIAsset.Ship.Executioner_V5.Name", "trans": "Executioner V5" }, { "phrase": "UIAsset.Ship.StarRaiderClass_V5.Name", "trans": "StarRaider Class V5" }, { "phrase": "UIAsset.Ship.RevelationClass_V5.Name", "trans": "Revelation Class V5" }, { "phrase": "UIAsset.Ship.InfinityClass_V5.Name", "trans": "Infinity Class V5" }, { "phrase": "UIAsset.Ship.EclispseClass_V5.Name", "trans": "Eclipse Class V5" }, { "phrase": "UIAsset.Ship.Wayfarer_V5.Name", "trans": "Wayfarer V5" }, { "phrase": "UIAsset.Ship.Collector_V5.Name", "trans": "Collector V5" }, { "phrase": "UIAsset.Ship.ShieldBearer_V5.Name", "trans": "Shield Bearer V5" }, { "phrase": "UIAsset.Ship.ConveyorClass_V5.Name", "trans": "Conveyor Class V5" }, { "phrase": "UIAsset.Ship.UtethHaulClass_V5.Name", "trans": "Uteth Haul Class V5" }, { "phrase": "UIAsset.Ship.HeisenbergClass_V5.Name", "trans": "Heisenberg Class V5" }, { "phrase": "UIAsset.Ship.EX36Valdeze_V5.Name", "trans": "EX-36 Valdeze V5" }, { "phrase": "UIAsset.Ship.AchillesCarrier_V5.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. " }, { "phrase": "UIAsset.Ship.EntropyCarrier_V5.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. " }, { "phrase": "UIAsset.Ship.ExecutionerCarrier_V5.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. " }, { "phrase": "UIAsset.Ship.StarRaiderClassCarrier_V5.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. " }, { "phrase": "UIAsset.Ship.ValkerieClassCarrier_V5.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. " }, { "phrase": "UIAsset.Ship.RevengeClassCarrier_V5.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.GalacticaClassCarrier_V5.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. " }, { "phrase": "UIAsset.Ship.Pegasus_V5.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength. " }, { "phrase": "UIAsset.Ship.Gambit_V5.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed. " }, { "phrase": "UIAsset.Ship.Scimitar_V5.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta. " }, { "phrase": "UIAsset.Ship.DualIonEngineAdvanced_V5.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. . " }, { "phrase": "UIAsset.Ship.AlkenFighterBomber_V5.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential. " }, { "phrase": "UIAsset.Ship.KatanInterceptor_V5.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter. " }, { "phrase": "UIAsset.Ship.LAM01PhoenixHawk_V5.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.Phoenix_V5.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race. " }, { "phrase": "UIAsset.Ship.Arbiter_V5.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Claymore_V5.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type. " }, { "phrase": "UIAsset.Ship.HazardClass_V5.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.SkjoldClass_V5.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses. " }, { "phrase": "UIAsset.Ship.CastleClass_V5.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.CR90Corelaan_V5.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size. " }, { "phrase": "UIAsset.Ship.Hyperion_V5.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire. " }, { "phrase": "UIAsset.Ship.Malefactor_V5.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force. " }, { "phrase": "UIAsset.Ship.Gauntlet_V5.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind. " }, { "phrase": "UIAsset.Ship.HavocClass_V5.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.BainbridgeClass_V5.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.ViperClass_V5.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size. " }, { "phrase": "UIAsset.Ship.DD173Eldridge_V5.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size. " }, { "phrase": "UIAsset.Ship.Samson_V5.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet. " }, { "phrase": "UIAsset.Ship.Discord_V5.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility. " }, { "phrase": "UIAsset.Ship.Aegis_V5.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.LibraClass_V5.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense. " }, { "phrase": "UIAsset.Ship.ThunderbirdClass_V5.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity. " }, { "phrase": "UIAsset.Ship.StarBlazerClass_V5.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.GalaxiaClass_V5.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Achilles_V5.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power. " }, { "phrase": "UIAsset.Ship.Entropy_V5.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within. " }, { "phrase": "UIAsset.Ship.Executioner_V5.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship. " }, { "phrase": "UIAsset.Ship.StarRaiderClass_V5.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought. " }, { "phrase": "UIAsset.Ship.RevelationClass_V5.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements. " }, { "phrase": "UIAsset.Ship.InfinityClass_V5.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.EclispseClass_V5.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses. " }, { "phrase": "UIAsset.Ship.Wayfarer_V5.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Collector_V5.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. " }, { "phrase": "UIAsset.Ship.ShieldBearer_V5.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.ConveyorClass_V5.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources. " }, { "phrase": "UIAsset.Ship.UtethHaulClass_V5.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources. " }, { "phrase": "UIAsset.Ship.HeisenbergClass_V5.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.EX36Valdeze_V5.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity. " }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion4.Name", "trans": "Hero of The Incursion" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion5.Name", "trans": "Hero of The Incursion" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion6.Name", "trans": "Hero of The Incursion" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion7.Name", "trans": "Hero of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion1.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion2.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion3.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion4.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion5.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion6.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion7.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion8.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion9.Name", "trans": "Legend of The Incursion" }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion4.Description", "trans": "Defeat 250 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion5.Description", "trans": "Defeat 500 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion6.Description", "trans": "Defeat 1000 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.HeroofTheIncursion7.Description", "trans": "Defeat 1500 of the Elite or \"Named\" Incursion Event Bases or Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion1.Description", "trans": "Score 50 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion2.Description", "trans": "Score 100 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion3.Description", "trans": "Score 250 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion4.Description", "trans": "Score 500 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion5.Description", "trans": "Score 1000 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion6.Description", "trans": "Score 2500 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion7.Description", "trans": "Score 5000 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion8.Description", "trans": "Score 7500 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheIncursion9.Description", "trans": "Score 10000 Points in the Incursion Event by Destroying Incursion Boss Fleets." }, { "phrase": "CodeString.Discord", "trans": "Discord" }, { "phrase": "CodeString.SettingsView.English", "trans": "English" }, { "phrase": "CodeString.SettingsView.Francais", "trans": "" }, { "phrase": "CodeString.SettingsView.Espanol", "trans": "" }, { "phrase": "CodeString.SettingsView.Deutsche", "trans": "" }, { "phrase": "CodeString.SettingsView.Italiano", "trans": "" }, { "phrase": "CodeString.SettingsView.Polski", "trans": "" }, { "phrase": "CodeString.SettingsView.LanguageSettingsTitle", "trans": "Language Settings" }, { "phrase": "NPC.IGA_BossIncursion", "trans": "" }, { "phrase": "NPC.SOV_BossIncursion", "trans": "" }, { "phrase": "NPC.TYR_BossIncursion", "trans": "" }, { "phrase": "UIAsset.Ship.IGA_BossIncursion.Name", "trans": "IGA Incursion Boss" }, { "phrase": "UIAsset.Ship.SOV_BossIncursion.Name", "trans": "SOV Incursion Boss" }, { "phrase": "UIAsset.Ship.TYR_BossIncursion.Name", "trans": "TYR Incursion Boss" }, { "phrase": "UIAsset.NPC.IGA_BossIncursion.Name", "trans": "" }, { "phrase": "UIAsset.NPC.SOV_BossIncursion.Name", "trans": "" }, { "phrase": "UIAsset.NPC.TYR_BossIncursion.Name", "trans": "" }, { "phrase": "UIAsset.Ship.IGA_BossIncursion.Description", "trans": "The IGA Incursion Boss" }, { "phrase": "UIAsset.Ship.SOV_BossIncursion.Description", "trans": "The Sovereignty Incursion Boss" }, { "phrase": "UIAsset.Ship.TYR_BossIncursion.Description", "trans": "The Tyrannar Incursion Boss" }, { "phrase": "UIAsset.Ship.IGA_BossINC.Name", "trans": "" }, { "phrase": "UIAsset.Ship.SOV_BossINC.Name", "trans": "" }, { "phrase": "UIAsset.Ship.TYR_BossINC.Name", "trans": "" }, { "phrase": "UIAsset.NPC.IGA_BossINC.Name", "trans": "IGA Incursion Boss" }, { "phrase": "UIAsset.NPC.SOV_BossINC.Name", "trans": "SOV Incursion Boss" }, { "phrase": "UIAsset.NPC.TYR_BossINC.Name", "trans": "TYR Incursion Boss" }, { "phrase": "UIAsset.Ship.IGA_BossINC.Description", "trans": "" }, { "phrase": "UIAsset.Ship.SOV_BossINC.Description", "trans": "" }, { "phrase": "UIAsset.Ship.TYR_BossINC.Description", "trans": "" }, { "phrase": "NPC.IGA_BossINC", "trans": "Incursion Boss" }, { "phrase": "NPC.SOV_BossINC", "trans": "Incursion Boss" }, { "phrase": "NPC.TYR_BossINC", "trans": "Incursion Boss" }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic.Name", "trans": "Thanksgiving 2019 Basic" }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite.Name", "trans": "Thanksgiving 2019 Elite" }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary.Name", "trans": "Thanksgiving 2019 Legendary" }, { "phrase": "UIAsset.NPC.IGA_BossTG2019.Name", "trans": "IGA Incursion Boss" }, { "phrase": "UIAsset.NPC.SOV_BossTG2019.Name", "trans": "SOV Incursion Boss" }, { "phrase": "UIAsset.NPC.TYR_BossTG2019.Name", "trans": "TYR Incursion Boss" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level01.Name", "trans": "Turkey Flinger I MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level02.Name", "trans": "Turkey Flinger II MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level03.Name", "trans": "Turkey Flinger III MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level04.Name", "trans": "Turkey Flinger IV MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level05.Name", "trans": "Turkey Flinger V MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level01.Name", "trans": "Advanced Turkey Flinger I MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level02.Name", "trans": "Advanced Turkey Flinger II MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level03.Name", "trans": "Advanced Turkey Flinger III MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Uncommon.Name", "trans": "Turkey Flinger (U) MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Rare.Name", "trans": "Turkey Flinger (R) MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Epic.Name", "trans": "Turkey Flinger (E) MK19" }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Legendary.Name", "trans": "Turkey Flinger (L) MK19" }, { "phrase": "UIAsset.Offer.Thanksgiving2019Offer.Name", "trans": "Thanksgiving Offer" }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic1.Description", "trans": "Score 50 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic2.Description", "trans": "Score 100 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic3.Description", "trans": "Score 250 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic4.Description", "trans": "Score 500 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic5.Description", "trans": "Score 1000 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic6.Description", "trans": "Score 2500 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic7.Description", "trans": "Score 5000 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic8.Description", "trans": "Score 7500 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019basic9.Description", "trans": "Score 10000 Points in the Thanksgiving Event by Destroying Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite1.Description", "trans": "Score 50 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite2.Description", "trans": "Score 100 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite3.Description", "trans": "Score 250 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite4.Description", "trans": "Score 500 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite5.Description", "trans": "Score 1000 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite6.Description", "trans": "Score 2500 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite7.Description", "trans": "Score 5000 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite8.Description", "trans": "Score 7500 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019elite9.Description", "trans": "Score 10000 Points in the Thanksgiving Event by Destroying Level 90+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary1.Description", "trans": "Score 50 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary2.Description", "trans": "Score 100 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary3.Description", "trans": "Score 250 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary4.Description", "trans": "Score 500 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary5.Description", "trans": "Score 1000 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary6.Description", "trans": "Score 2500 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary7.Description", "trans": "Score 5000 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary8.Description", "trans": "Score 7500 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.Achievement.EventThanksgiving2019legendary9.Description", "trans": "Score 10000 Points in the Thanksgiving Event by Destroying Level 100+ Thanksgiving Fleets." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level01.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level02.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level03.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level04.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Level05.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level01.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level02.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Advanced.Level03.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Uncommon.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Rare.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Epic.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.BaseProjectile.TurkeyThrower19.Legendary.Description", "trans": "TK2019, AKA the \"Turkey Thrower\" is a common force based defense weapon used throughout the galaxy for base defense. The TK2019 offers great stopping power at short - medium range." }, { "phrase": "UIAsset.Offer.Thanksgiving2019Offer.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "NPC.IGA_BossTG2019", "trans": "Mad Turkey" }, { "phrase": "NPC.SOV_BossTG2019", "trans": "Mad Turkey" }, { "phrase": "NPC.TYR_BossTG2019", "trans": "Mad Turkey" }, { "phrase": "UIAsset.Offer.OfferType1.Name", "trans": "Daily Offer" }, { "phrase": "UIAsset.Offer.OfferType2.Name", "trans": "Holiday Offer 1" }, { "phrase": "UIAsset.Offer.OfferType3.Name", "trans": "Holiday Offer 2" }, { "phrase": "UIAsset.Offer.OfferType4.Name", "trans": "Holiday Offer 3" }, { "phrase": "UIAsset.Offer.OfferType5.Name", "trans": "Holiday Offer 4" }, { "phrase": "UIAsset.Offer.OfferType6.Name", "trans": "Holiday Offer 5" }, { "phrase": "UIAsset.Offer.OfferType7.Name", "trans": "Holiday Offer 6" }, { "phrase": "UIAsset.Offer.OfferType8.Name", "trans": "Holiday Offer 7" }, { "phrase": "UIAsset.Offer.OfferType9.Name", "trans": "Holiday Offer 8" }, { "phrase": "UIAsset.Offer.OfferType10.Name", "trans": "Holiday Offer 9" }, { "phrase": "UIAsset.Offer.OfferType11.Name", "trans": "Holiday Offer 10" }, { "phrase": "UIAsset.Offer.OfferType12.Name", "trans": "New Years Offer" }, { "phrase": "UIAsset.Offer.OfferType13.Name", "trans": "After Party Offer" }, { "phrase": "UIAsset.Offer.OfferType14.Name", "trans": "Carnival Offer" }, { "phrase": "UIAsset.Offer.OfferType15.Name", "trans": "Offer Type 15" }, { "phrase": "UIAsset.Offer.OfferType16.Name", "trans": "Groundhog's Day Offer" }, { "phrase": "UIAsset.Offer.OfferType17.Name", "trans": "Super Browl Weekend" }, { "phrase": "UIAsset.Offer.OfferType18.Name", "trans": "Chinese New Year Offer" }, { "phrase": "UIAsset.Offer.OfferType19.Name", "trans": "Valentines Day Offer" }, { "phrase": "UIAsset.Offer.OfferType20.Name", "trans": "Singles Offer" }, { "phrase": "UIAsset.Offer.OfferType21.Name", "trans": "Presidential Offer" }, { "phrase": "UIAsset.Offer.OfferType22.Name", "trans": "Anniversary Offer" }, { "phrase": "UIAsset.Offer.OfferType23.Name", "trans": "Offer Type 23" }, { "phrase": "UIAsset.Offer.OfferType24.Name", "trans": "Offer Type 24" }, { "phrase": "UIAsset.Offer.OfferType25.Name", "trans": "Offer Type 25" }, { "phrase": "UIAsset.Offer.OfferType26.Name", "trans": "Offer Type 26" }, { "phrase": "UIAsset.Offer.OfferType27.Name", "trans": "Offer Type 27" }, { "phrase": "UIAsset.Offer.OfferType28.Name", "trans": "Offer Type 28" }, { "phrase": "UIAsset.Offer.OfferType29.Name", "trans": "Offer Type 29" }, { "phrase": "UIAsset.Offer.OfferType30.Name", "trans": "Offer Type 30" }, { "phrase": "UIAsset.Offer.OfferType31.Name", "trans": "Offer Type 31" }, { "phrase": "UIAsset.Offer.OfferType32.Name", "trans": "Offer Type 32" }, { "phrase": "UIAsset.Offer.OfferType33.Name", "trans": "Offer Type 33" }, { "phrase": "UIAsset.Offer.OfferType34.Name", "trans": "Offer Type 34" }, { "phrase": "UIAsset.Offer.OfferType35.Name", "trans": "Offer Type 35" }, { "phrase": "UIAsset.Offer.OfferType36.Name", "trans": "Offer Type 36" }, { "phrase": "UIAsset.Offer.OfferType37.Name", "trans": "Offer Type 37" }, { "phrase": "UIAsset.Offer.OfferType38.Name", "trans": "Offer Type 38" }, { "phrase": "UIAsset.Offer.OfferType39.Name", "trans": "Offer Type 39" }, { "phrase": "UIAsset.Offer.OfferType40.Name", "trans": "Offer Type 40" }, { "phrase": "UIAsset.Offer.OfferType41.Name", "trans": "Offer Type 41" }, { "phrase": "UIAsset.Offer.OfferType42.Name", "trans": "Offer Type 42" }, { "phrase": "UIAsset.Offer.OfferType43.Name", "trans": "Offer Type 43" }, { "phrase": "UIAsset.Offer.OfferType44.Name", "trans": "Offer Type 44" }, { "phrase": "UIAsset.Offer.OfferType45.Name", "trans": "Offer Type 45" }, { "phrase": "UIAsset.Offer.OfferType46.Name", "trans": "Offer Type 46" }, { "phrase": "UIAsset.Offer.OfferType47.Name", "trans": "Offer Type 47" }, { "phrase": "UIAsset.Offer.OfferType48.Name", "trans": "Offer Type 48" }, { "phrase": "UIAsset.Offer.OfferType49.Name", "trans": "Offer Type 49" }, { "phrase": "UIAsset.Offer.OfferType50.Name", "trans": "Offer Type 50" }, { "phrase": "UIAsset.Offer.OfferType51.Name", "trans": "Offer Type 51" }, { "phrase": "UIAsset.Offer.OfferType52.Name", "trans": "Offer Type 52" }, { "phrase": "UIAsset.Offer.OfferType53.Name", "trans": "Offer Type 53" }, { "phrase": "UIAsset.Offer.OfferType54.Name", "trans": "Offer Type 54" }, { "phrase": "UIAsset.Offer.OfferType55.Name", "trans": "Offer Type 55" }, { "phrase": "UIAsset.Offer.OfferType56.Name", "trans": "Offer Type 56" }, { "phrase": "UIAsset.Offer.OfferType57.Name", "trans": "Offer Type 57" }, { "phrase": "UIAsset.Offer.OfferType58.Name", "trans": "Offer Type 58" }, { "phrase": "UIAsset.Offer.OfferType59.Name", "trans": "Offer Type 59" }, { "phrase": "UIAsset.Offer.OfferType60.Name", "trans": "Offer Type 60" }, { "phrase": "UIAsset.Offer.OfferType61.Name", "trans": "Offer Type 61" }, { "phrase": "UIAsset.Offer.OfferType62.Name", "trans": "Offer Type 62" }, { "phrase": "UIAsset.Offer.OfferType63.Name", "trans": "Offer Type 63" }, { "phrase": "UIAsset.Offer.OfferType64.Name", "trans": "Offer Type 64" }, { "phrase": "UIAsset.Offer.OfferType65.Name", "trans": "Offer Type 65" }, { "phrase": "UIAsset.Offer.OfferType66.Name", "trans": "Offer Type 66" }, { "phrase": "UIAsset.Offer.OfferType67.Name", "trans": "Offer Type 67" }, { "phrase": "UIAsset.Offer.OfferType68.Name", "trans": "Offer Type 68" }, { "phrase": "UIAsset.Offer.OfferType69.Name", "trans": "Offer Type 69" }, { "phrase": "UIAsset.Offer.OfferType70.Name", "trans": "Offer Type 70" }, { "phrase": "UIAsset.Offer.OfferType71.Name", "trans": "Offer Type 71" }, { "phrase": "UIAsset.Offer.OfferType72.Name", "trans": "Offer Type 72" }, { "phrase": "UIAsset.Offer.OfferType73.Name", "trans": "Offer Type 73" }, { "phrase": "UIAsset.Offer.OfferType74.Name", "trans": "Offer Type 74" }, { "phrase": "UIAsset.Offer.OfferType75.Name", "trans": "Offer Type 75" }, { "phrase": "UIAsset.Offer.OfferType76.Name", "trans": "Offer Type 76" }, { "phrase": "UIAsset.Offer.OfferType77.Name", "trans": "Offer Type 77" }, { "phrase": "UIAsset.Offer.OfferType78.Name", "trans": "Offer Type 78" }, { "phrase": "UIAsset.Offer.OfferType79.Name", "trans": "Offer Type 79" }, { "phrase": "UIAsset.Offer.OfferType80.Name", "trans": "Offer Type 80" }, { "phrase": "UIAsset.Offer.OfferType81.Name", "trans": "Offer Type 81" }, { "phrase": "UIAsset.Offer.OfferType82.Name", "trans": "Offer Type 82" }, { "phrase": "UIAsset.Offer.OfferType83.Name", "trans": "Offer Type 83" }, { "phrase": "UIAsset.Offer.OfferType84.Name", "trans": "Offer Type 84" }, { "phrase": "UIAsset.Offer.OfferType85.Name", "trans": "Offer Type 85" }, { "phrase": "UIAsset.Offer.OfferType86.Name", "trans": "Offer Type 86" }, { "phrase": "UIAsset.Offer.OfferType87.Name", "trans": "Offer Type 87" }, { "phrase": "UIAsset.Offer.OfferType88.Name", "trans": "Offer Type 88" }, { "phrase": "UIAsset.Offer.OfferType89.Name", "trans": "Offer Type 89" }, { "phrase": "UIAsset.Offer.OfferType90.Name", "trans": "Offer Type 90" }, { "phrase": "UIAsset.Offer.OfferType91.Name", "trans": "Offer Type 91" }, { "phrase": "UIAsset.Offer.OfferType92.Name", "trans": "Offer Type 92" }, { "phrase": "UIAsset.Offer.OfferType93.Name", "trans": "Offer Type 93" }, { "phrase": "UIAsset.Offer.OfferType94.Name", "trans": "Offer Type 94" }, { "phrase": "UIAsset.Offer.OfferType95.Name", "trans": "Offer Type 95" }, { "phrase": "UIAsset.Offer.OfferType96.Name", "trans": "Offer Type 96" }, { "phrase": "UIAsset.Offer.OfferType97.Name", "trans": "Offer Type 97" }, { "phrase": "UIAsset.Offer.OfferType98.Name", "trans": "Offer Type 98" }, { "phrase": "UIAsset.Offer.OfferType99.Name", "trans": "Offer Type 99" }, { "phrase": "UIAsset.Offer.OfferType100.Name", "trans": "Offer Type 100" }, { "phrase": "UIAsset.Offer.OfferType101.Name", "trans": "Offer Type 101" }, { "phrase": "UIAsset.Offer.OfferType102.Name", "trans": "Offer Type 102" }, { "phrase": "UIAsset.Offer.OfferType103.Name", "trans": "Offer Type 103" }, { "phrase": "UIAsset.Offer.OfferType104.Name", "trans": "Offer Type 104" }, { "phrase": "UIAsset.Offer.OfferType105.Name", "trans": "Offer Type 105" }, { "phrase": "UIAsset.Offer.OfferType106.Name", "trans": "Offer Type 106" }, { "phrase": "UIAsset.Offer.OfferType107.Name", "trans": "Offer Type 107" }, { "phrase": "UIAsset.Offer.OfferType108.Name", "trans": "Offer Type 108" }, { "phrase": "UIAsset.Offer.OfferType109.Name", "trans": "Offer Type 109" }, { "phrase": "UIAsset.Offer.OfferType110.Name", "trans": "Offer Type 110" }, { "phrase": "UIAsset.Offer.OfferType111.Name", "trans": "Offer Type 111" }, { "phrase": "UIAsset.Offer.OfferType112.Name", "trans": "Offer Type 112" }, { "phrase": "UIAsset.Offer.OfferType113.Name", "trans": "Offer Type 113" }, { "phrase": "UIAsset.Offer.OfferType114.Name", "trans": "Offer Type 114" }, { "phrase": "UIAsset.Offer.OfferType115.Name", "trans": "Offer Type 115" }, { "phrase": "UIAsset.Offer.OfferType116.Name", "trans": "Offer Type 116" }, { "phrase": "UIAsset.Offer.OfferType117.Name", "trans": "Offer Type 117" }, { "phrase": "UIAsset.Offer.OfferType118.Name", "trans": "Offer Type 118" }, { "phrase": "UIAsset.Offer.OfferType119.Name", "trans": "Offer Type 119" }, { "phrase": "UIAsset.Offer.OfferType120.Name", "trans": "Offer Type 120" }, { "phrase": "UIAsset.Offer.OfferType121.Name", "trans": "Offer Type 121" }, { "phrase": "UIAsset.Offer.OfferType122.Name", "trans": "Offer Type 122" }, { "phrase": "UIAsset.Offer.OfferType123.Name", "trans": "Offer Type 123" }, { "phrase": "UIAsset.Offer.OfferType124.Name", "trans": "Offer Type 124" }, { "phrase": "UIAsset.Offer.OfferType125.Name", "trans": "Offer Type 125" }, { "phrase": "UIAsset.Offer.OfferType126.Name", "trans": "Offer Type 126" }, { "phrase": "UIAsset.Offer.OfferType127.Name", "trans": "Offer Type 127" }, { "phrase": "UIAsset.Offer.OfferType128.Name", "trans": "Offer Type 128" }, { "phrase": "UIAsset.Offer.OfferType129.Name", "trans": "Offer Type 129" }, { "phrase": "UIAsset.Offer.OfferType130.Name", "trans": "Offer Type 130" }, { "phrase": "UIAsset.Offer.OfferType131.Name", "trans": "Offer Type 131" }, { "phrase": "UIAsset.Offer.OfferType132.Name", "trans": "Offer Type 132" }, { "phrase": "UIAsset.Offer.OfferType133.Name", "trans": "Offer Type 133" }, { "phrase": "UIAsset.Offer.OfferType134.Name", "trans": "Offer Type 134" }, { "phrase": "UIAsset.Offer.OfferType135.Name", "trans": "Offer Type 135" }, { "phrase": "UIAsset.Offer.OfferType136.Name", "trans": "Offer Type 136" }, { "phrase": "UIAsset.Offer.OfferType137.Name", "trans": "Offer Type 137" }, { "phrase": "UIAsset.Offer.OfferType138.Name", "trans": "Offer Type 138" }, { "phrase": "UIAsset.Offer.OfferType139.Name", "trans": "Offer Type 139" }, { "phrase": "UIAsset.Offer.OfferType140.Name", "trans": "Offer Type 140" }, { "phrase": "UIAsset.Offer.OfferType141.Name", "trans": "Offer Type 141" }, { "phrase": "UIAsset.Offer.OfferType142.Name", "trans": "Offer Type 142" }, { "phrase": "UIAsset.Offer.OfferType143.Name", "trans": "Offer Type 143" }, { "phrase": "UIAsset.Offer.OfferType144.Name", "trans": "Offer Type 144" }, { "phrase": "UIAsset.Offer.OfferType145.Name", "trans": "Offer Type 145" }, { "phrase": "UIAsset.Offer.OfferType146.Name", "trans": "Offer Type 146" }, { "phrase": "UIAsset.Offer.OfferType147.Name", "trans": "Offer Type 147" }, { "phrase": "UIAsset.Offer.OfferType148.Name", "trans": "Offer Type 148" }, { "phrase": "UIAsset.Offer.OfferType149.Name", "trans": "Offer Type 149" }, { "phrase": "UIAsset.Offer.OfferType150.Name", "trans": "Offer Type 150" }, { "phrase": "UIAsset.Offer.OfferType151.Name", "trans": "Offer Type 151" }, { "phrase": "UIAsset.Offer.OfferType152.Name", "trans": "Offer Type 152" }, { "phrase": "UIAsset.Offer.OfferType153.Name", "trans": "Offer Type 153" }, { "phrase": "UIAsset.Offer.OfferType154.Name", "trans": "Offer Type 154" }, { "phrase": "UIAsset.Offer.OfferType155.Name", "trans": "Offer Type 155" }, { "phrase": "UIAsset.Offer.OfferType156.Name", "trans": "Offer Type 156" }, { "phrase": "UIAsset.Offer.OfferType157.Name", "trans": "Offer Type 157" }, { "phrase": "UIAsset.Offer.OfferType158.Name", "trans": "Offer Type 158" }, { "phrase": "UIAsset.Offer.OfferType159.Name", "trans": "Offer Type 159" }, { "phrase": "UIAsset.Offer.OfferType160.Name", "trans": "Offer Type 160" }, { "phrase": "UIAsset.Offer.OfferType161.Name", "trans": "Offer Type 161" }, { "phrase": "UIAsset.Offer.OfferType162.Name", "trans": "Offer Type 162" }, { "phrase": "UIAsset.Offer.OfferType163.Name", "trans": "Offer Type 163" }, { "phrase": "UIAsset.Offer.OfferType164.Name", "trans": "Offer Type 164" }, { "phrase": "UIAsset.Offer.OfferType165.Name", "trans": "Offer Type 165" }, { "phrase": "UIAsset.Offer.OfferType166.Name", "trans": "Offer Type 166" }, { "phrase": "UIAsset.Offer.OfferType167.Name", "trans": "Offer Type 167" }, { "phrase": "UIAsset.Offer.OfferType168.Name", "trans": "Offer Type 168" }, { "phrase": "UIAsset.Offer.OfferType169.Name", "trans": "Offer Type 169" }, { "phrase": "UIAsset.Offer.OfferType170.Name", "trans": "Offer Type 170" }, { "phrase": "UIAsset.Offer.OfferType171.Name", "trans": "Offer Type 171" }, { "phrase": "UIAsset.Offer.OfferType172.Name", "trans": "Offer Type 172" }, { "phrase": "UIAsset.Offer.OfferType173.Name", "trans": "Offer Type 173" }, { "phrase": "UIAsset.Offer.OfferType174.Name", "trans": "Offer Type 174" }, { "phrase": "UIAsset.Offer.OfferType175.Name", "trans": "Offer Type 175" }, { "phrase": "UIAsset.Offer.OfferType176.Name", "trans": "Offer Type 176" }, { "phrase": "UIAsset.Offer.OfferType177.Name", "trans": "Offer Type 177" }, { "phrase": "UIAsset.Offer.OfferType178.Name", "trans": "Offer Type 178" }, { "phrase": "UIAsset.Offer.OfferType179.Name", "trans": "Offer Type 179" }, { "phrase": "UIAsset.Offer.OfferType180.Name", "trans": "Offer Type 180" }, { "phrase": "UIAsset.Offer.OfferType181.Name", "trans": "Offer Type 181" }, { "phrase": "UIAsset.Offer.OfferType182.Name", "trans": "Offer Type 182" }, { "phrase": "UIAsset.Offer.OfferType183.Name", "trans": "Offer Type 183" }, { "phrase": "UIAsset.Offer.OfferType184.Name", "trans": "Offer Type 184" }, { "phrase": "UIAsset.Offer.OfferType185.Name", "trans": "Offer Type 185" }, { "phrase": "UIAsset.Offer.OfferType186.Name", "trans": "Offer Type 186" }, { "phrase": "UIAsset.Offer.OfferType187.Name", "trans": "Offer Type 187" }, { "phrase": "UIAsset.Offer.OfferType188.Name", "trans": "Offer Type 188" }, { "phrase": "UIAsset.Offer.OfferType189.Name", "trans": "Offer Type 189" }, { "phrase": "UIAsset.Offer.OfferType190.Name", "trans": "Offer Type 190" }, { "phrase": "UIAsset.Offer.OfferType191.Name", "trans": "Offer Type 191" }, { "phrase": "UIAsset.Offer.OfferType192.Name", "trans": "Offer Type 192" }, { "phrase": "UIAsset.Offer.OfferType193.Name", "trans": "Offer Type 193" }, { "phrase": "UIAsset.Offer.OfferType194.Name", "trans": "Offer Type 194" }, { "phrase": "UIAsset.Offer.OfferType195.Name", "trans": "Offer Type 195" }, { "phrase": "UIAsset.Offer.OfferType196.Name", "trans": "Offer Type 196" }, { "phrase": "UIAsset.Offer.OfferType197.Name", "trans": "Offer Type 197" }, { "phrase": "UIAsset.Offer.OfferType198.Name", "trans": "Offer Type 198" }, { "phrase": "UIAsset.Offer.OfferType199.Name", "trans": "Offer Type 199" }, { "phrase": "UIAsset.Offer.OfferType200.Name", "trans": "Offer Type 200" }, { "phrase": "UIAsset.Achievement.EventWinter2019basic.Name", "trans": "XMess 2019 Basic" }, { "phrase": "UIAsset.Achievement.EventWinter2019elite.Name", "trans": "XMess 2019 Elite" }, { "phrase": "UIAsset.NPC.Winter_ChristmasTree_IGA.Name", "trans": "IGA Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Greench_IGA.Name", "trans": "IGA Greench SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Wreath_IGA.Name", "trans": "IGA Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Winter_CandyCanes_IGA.Name", "trans": "IGA Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_IGA.Name", "trans": "IGA Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Winter_ChristmasTree_TYR.Name", "trans": "TYR Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Greench_TYR.Name", "trans": "TYR Greench SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Wreath_TYR.Name", "trans": "TYR Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Winter_CandyCanes_TYR.Name", "trans": "TYR Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_TYR.Name", "trans": "TYR Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Winter_ChristmasTree_SOV.Name", "trans": "SOV Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Greench_SOV.Name", "trans": "SOV Greench SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Wreath_SOV.Name", "trans": "SOV Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Winter_CandyCanes_SOV.Name", "trans": "SOV Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_SOV.Name", "trans": "SOV Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_ChristmasTree_IGA.Name", "trans": "Elite IGA Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_IGA.Name", "trans": "Elite IGA Greench SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Wreath_IGA.Name", "trans": "Elite IGA Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_CandyCanes_IGA.Name", "trans": "Elite IGA Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_IGA.Name", "trans": "Elite IGA Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_ChristmasTree_TYR.Name", "trans": "Elite TYR Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_TYR.Name", "trans": "Elite TYR Greench SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Wreath_TYR.Name", "trans": "Elite TYR Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_CandyCanes_TYR.Name", "trans": "Elite TYR Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_TYR.Name", "trans": "Elite TYR Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_ChristmasTree_SOV.Name", "trans": "Elite SOV Christmas Tree SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_SOV.Name", "trans": "Elite SOV Greench SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Wreath_SOV.Name", "trans": "Elite SOV Wreath SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_CandyCanes_SOV.Name", "trans": "Elite SOV Candy Canes SuperBase" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_SOV.Name", "trans": "Elite SOV Raindeer SuperBase" }, { "phrase": "UIAsset.NPC.Winter_Greench_Fleet_IGA.Name", "trans": "Greench" }, { "phrase": "UIAsset.NPC.Winter_Greench_Fleet_TYR.Name", "trans": "Greench" }, { "phrase": "UIAsset.NPC.Winter_Greench_Fleet_SOV.Name", "trans": "Greench" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_Fleet_IGA.Name", "trans": "Raindeer Squadron" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_Fleet_TYR.Name", "trans": "Raindeer Squadron" }, { "phrase": "UIAsset.NPC.Winter_Raindeer_Fleet_SOV.Name", "trans": "Raindeer Squadron" }, { "phrase": "UIAsset.ShipGuided.Snowball.Level01.Name", "trans": "Snowball I" }, { "phrase": "UIAsset.ShipGuided.Snowball.Level02.Name", "trans": "Snowball II" }, { "phrase": "UIAsset.ShipGuided.Snowball.Level03.Name", "trans": "Snowball III" }, { "phrase": "UIAsset.ShipGuided.Snowball.Level04.Name", "trans": "Snowball IV" }, { "phrase": "UIAsset.ShipGuided.Snowball.Level05.Name", "trans": "Snowball V" }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level01.Name", "trans": "Advanced Snowball I" }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level02.Name", "trans": "Advanced Snowball II" }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level03.Name", "trans": "Advanced Snowball III" }, { "phrase": "UIAsset.ShipGuided.Compressed_Snowman.Name", "trans": "Compressed Snowman" }, { "phrase": "UIAsset.ShipGuided.Snowplosion_Bomb.Name", "trans": "Snowplosion Bomb" }, { "phrase": "UIAsset.ShipGuided.Snowgularity_Bomb.Name", "trans": "Snowgularity Bomb" }, { "phrase": "UIAsset.ShipGuided.Snowman_Device.Name", "trans": "Snowman Device" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic.Name", "trans": "XMess 2019 Geench SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite.Name", "trans": "XMess 2019 Elite Geench SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic.Name", "trans": "XMess 2019 Geench SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite.Name", "trans": "XMess 2019 Elite Geench SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic.Name", "trans": "XMess 2019 Wreath SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite.Name", "trans": "XMess 2019 Elite Wreath SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic.Name", "trans": "XMess 2019 Candy Canes SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite.Name", "trans": "XMess 2019 Elite Candy Canes SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic.Name", "trans": "XMess 2019 Raindeer SuperBase" }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite.Name", "trans": "XMess 2019 Elite Raindeer SuperStable" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_Fleet_IGA.Name", "trans": "Elite Greench Squadron" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_Fleet_TYR.Name", "trans": "Elite Greench Squadron" }, { "phrase": "UIAsset.NPC.Elite_Winter_Greench_Fleet_SOV.Name", "trans": "Elite Greench Squadron" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_Fleet_IGA.Name", "trans": "Elite Raindeer Squadron" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_Fleet_TYR.Name", "trans": "Elite Raindeer Squadron" }, { "phrase": "UIAsset.NPC.Elite_Winter_Raindeer_Fleet_SOV.Name", "trans": "Elite Raindeer Squadron" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_C.Name", "trans": "Fighter IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_U.Name", "trans": "Fighter IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_R.Name", "trans": "Fighter IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_E.Name", "trans": "Fighter IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_L.Name", "trans": "Fighter IGA V11 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_C.Name", "trans": "Heavy Fighter IGA V11 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_U.Name", "trans": "Heavy Fighter IGA V11 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_R.Name", "trans": "Heavy Fighter IGA V11 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_E.Name", "trans": "Heavy Fighter IGA V11 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_L.Name", "trans": "Heavy Fighter IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_C.Name", "trans": "Corvette IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_U.Name", "trans": "Corvette IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_R.Name", "trans": "Corvette IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_E.Name", "trans": "Corvette IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_L.Name", "trans": "Corvette IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_C.Name", "trans": "Destroyer IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_U.Name", "trans": "Destroyer IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_R.Name", "trans": "Destroyer IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_E.Name", "trans": "Destroyer IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_L.Name", "trans": "Destroyer IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_C.Name", "trans": "Battleship IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_U.Name", "trans": "Battleship IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_R.Name", "trans": "Battleship IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_E.Name", "trans": "Battleship IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_L.Name", "trans": "Battleship IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_C.Name", "trans": "Dreadnought IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_U.Name", "trans": "Dreadnought IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_R.Name", "trans": "Dreadnought IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_E.Name", "trans": "Dreadnought IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_L.Name", "trans": "Dreadnought IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_C.Name", "trans": "Transport IGA V11 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_U.Name", "trans": "Transport IGA V11 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_R.Name", "trans": "Transport IGA V11 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_E.Name", "trans": "Transport IGA V11 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_L.Name", "trans": "Transport IGA V11 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_C.Name", "trans": "Fighter TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_U.Name", "trans": "Fighter TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_R.Name", "trans": "Fighter TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_E.Name", "trans": "Fighter TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_L.Name", "trans": "Fighter TYR V11 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_C.Name", "trans": "Heavy Fighter TYR V11 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_U.Name", "trans": "Heavy Fighter TYR V11 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_R.Name", "trans": "Heavy Fighter TYR V11 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_E.Name", "trans": "Heavy Fighter TYR V11 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_L.Name", "trans": "Heavy Fighter TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_C.Name", "trans": "Corvette TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_U.Name", "trans": "Corvette TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_R.Name", "trans": "Corvette TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_E.Name", "trans": "Corvette TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_L.Name", "trans": "Corvette TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_C.Name", "trans": "Destroyer TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_U.Name", "trans": "Destroyer TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_R.Name", "trans": "Destroyer TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_E.Name", "trans": "Destroyer TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_L.Name", "trans": "Destroyer TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_C.Name", "trans": "Battleship TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_U.Name", "trans": "Battleship TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_R.Name", "trans": "Battleship TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_E.Name", "trans": "Battleship TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_L.Name", "trans": "Battleship TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_C.Name", "trans": "Dreadnought TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_U.Name", "trans": "Dreadnought TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_R.Name", "trans": "Dreadnought TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_E.Name", "trans": "Dreadnought TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_L.Name", "trans": "Dreadnought TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_C.Name", "trans": "Transport TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_U.Name", "trans": "Transport TYR V11 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_R.Name", "trans": "Transport TYR V11 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_E.Name", "trans": "Transport TYR V11 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_L.Name", "trans": "Transport TYR V11 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_C.Name", "trans": "Fighter TYR V11 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_U.Name", "trans": "Fighter SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_R.Name", "trans": "Fighter SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_E.Name", "trans": "Fighter SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_L.Name", "trans": "Fighter SOV V11 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_C.Name", "trans": "Heavy Fighter SOV V11 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_U.Name", "trans": "Heavy Fighter SOV V11 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_R.Name", "trans": "Heavy Fighter SOV V11 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_E.Name", "trans": "Heavy Fighter SOV V11 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_L.Name", "trans": "Heavy Fighter SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_C.Name", "trans": "Corvette SOV V11 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_U.Name", "trans": "Corvette SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_R.Name", "trans": "Corvette SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_E.Name", "trans": "Corvette SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_L.Name", "trans": "Corvette SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_C.Name", "trans": "Destroyer SOV V11 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_U.Name", "trans": "Destroyer SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_R.Name", "trans": "Destroyer SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_E.Name", "trans": "Destroyer SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_L.Name", "trans": "Destroyer SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_C.Name", "trans": "Battleship SOV V11 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_U.Name", "trans": "Battleship SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_R.Name", "trans": "Battleship SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_E.Name", "trans": "Battleship SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_L.Name", "trans": "Battleship SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_C.Name", "trans": "Dreadnought SOV V11 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_U.Name", "trans": "Dreadnought SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_R.Name", "trans": "Dreadnought SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_E.Name", "trans": "Dreadnought SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_L.Name", "trans": "Dreadnought SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_C.Name", "trans": "Transport SOV V11 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_U.Name", "trans": "Transport SOV V11 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_R.Name", "trans": "Transport SOV V11 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_E.Name", "trans": "Transport SOV V11 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_L.Name", "trans": "Transport SOV V11 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_C.Name", "trans": "Fighter IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_U.Name", "trans": "Fighter IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_R.Name", "trans": "Fighter IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_E.Name", "trans": "Fighter IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_L.Name", "trans": "Fighter IGA V12 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_C.Name", "trans": "Heavy Fighter IGA V12 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_U.Name", "trans": "Heavy Fighter IGA V12 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_R.Name", "trans": "Heavy Fighter IGA V12 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_E.Name", "trans": "Heavy Fighter IGA V12 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_L.Name", "trans": "Heavy Fighter IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_C.Name", "trans": "Corvette IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_U.Name", "trans": "Corvette IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_R.Name", "trans": "Corvette IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_E.Name", "trans": "Corvette IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_L.Name", "trans": "Corvette IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_C.Name", "trans": "Destroyer IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_U.Name", "trans": "Destroyer IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_R.Name", "trans": "Destroyer IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_E.Name", "trans": "Destroyer IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_L.Name", "trans": "Destroyer IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_C.Name", "trans": "Battleship IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_U.Name", "trans": "Battleship IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_R.Name", "trans": "Battleship IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_E.Name", "trans": "Battleship IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_L.Name", "trans": "Battleship IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_C.Name", "trans": "Dreadnought IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_U.Name", "trans": "Dreadnought IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_R.Name", "trans": "Dreadnought IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_E.Name", "trans": "Dreadnought IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_L.Name", "trans": "Dreadnought IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_C.Name", "trans": "Transport IGA V12 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_U.Name", "trans": "Transport IGA V12 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_R.Name", "trans": "Transport IGA V12 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_E.Name", "trans": "Transport IGA V12 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_L.Name", "trans": "Transport IGA V12 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_C.Name", "trans": "Fighter TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_U.Name", "trans": "Fighter TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_R.Name", "trans": "Fighter TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_E.Name", "trans": "Fighter TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_L.Name", "trans": "Fighter TYR V12 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_C.Name", "trans": "Heavy Fighter TYR V12 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_U.Name", "trans": "Heavy Fighter TYR V12 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_R.Name", "trans": "Heavy Fighter TYR V12 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_E.Name", "trans": "Heavy Fighter TYR V12 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_L.Name", "trans": "Heavy Fighter TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_C.Name", "trans": "Corvette TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_U.Name", "trans": "Corvette TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_R.Name", "trans": "Corvette TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_E.Name", "trans": "Corvette TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_L.Name", "trans": "Corvette TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_C.Name", "trans": "Destroyer TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_U.Name", "trans": "Destroyer TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_R.Name", "trans": "Destroyer TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_E.Name", "trans": "Destroyer TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_L.Name", "trans": "Destroyer TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_C.Name", "trans": "Battleship TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_U.Name", "trans": "Battleship TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_R.Name", "trans": "Battleship TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_E.Name", "trans": "Battleship TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_L.Name", "trans": "Battleship TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_C.Name", "trans": "Dreadnought TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_U.Name", "trans": "Dreadnought TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_R.Name", "trans": "Dreadnought TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_E.Name", "trans": "Dreadnought TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_L.Name", "trans": "Dreadnought TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_C.Name", "trans": "Transport TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_U.Name", "trans": "Transport TYR V12 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_R.Name", "trans": "Transport TYR V12 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_E.Name", "trans": "Transport TYR V12 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_L.Name", "trans": "Transport TYR V12 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_C.Name", "trans": "Fighter TYR V12 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_U.Name", "trans": "Fighter SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_R.Name", "trans": "Fighter SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_E.Name", "trans": "Fighter SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_L.Name", "trans": "Fighter SOV V12 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_C.Name", "trans": "Heavy Fighter SOV V12 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_U.Name", "trans": "Heavy Fighter SOV V12 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_R.Name", "trans": "Heavy Fighter SOV V12 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_E.Name", "trans": "Heavy Fighter SOV V12 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_L.Name", "trans": "Heavy Fighter SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_C.Name", "trans": "Corvette SOV V12 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_U.Name", "trans": "Corvette SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_R.Name", "trans": "Corvette SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_E.Name", "trans": "Corvette SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_L.Name", "trans": "Corvette SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_C.Name", "trans": "Destroyer SOV V12 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_U.Name", "trans": "Destroyer SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_R.Name", "trans": "Destroyer SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_E.Name", "trans": "Destroyer SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_L.Name", "trans": "Destroyer SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_C.Name", "trans": "Battleship SOV V12 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_U.Name", "trans": "Battleship SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_R.Name", "trans": "Battleship SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_E.Name", "trans": "Battleship SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_L.Name", "trans": "Battleship SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_C.Name", "trans": "Dreadnought SOV V12 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_U.Name", "trans": "Dreadnought SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_R.Name", "trans": "Dreadnought SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_E.Name", "trans": "Dreadnought SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_L.Name", "trans": "Dreadnought SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_C.Name", "trans": "Transport SOV V12 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_U.Name", "trans": "Transport SOV V12 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_R.Name", "trans": "Transport SOV V12 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_E.Name", "trans": "Transport SOV V12 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_L.Name", "trans": "Transport SOV V12 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_C.Name", "trans": "Fighter IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_U.Name", "trans": "Fighter IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_R.Name", "trans": "Fighter IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_E.Name", "trans": "Fighter IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_L.Name", "trans": "Fighter IGA V13 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_C.Name", "trans": "Heavy Fighter IGA V13 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_U.Name", "trans": "Heavy Fighter IGA V13 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_R.Name", "trans": "Heavy Fighter IGA V13 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_E.Name", "trans": "Heavy Fighter IGA V13 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_L.Name", "trans": "Heavy Fighter IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_C.Name", "trans": "Corvette IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_U.Name", "trans": "Corvette IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_R.Name", "trans": "Corvette IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_E.Name", "trans": "Corvette IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_L.Name", "trans": "Corvette IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_C.Name", "trans": "Destroyer IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_U.Name", "trans": "Destroyer IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_R.Name", "trans": "Destroyer IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_E.Name", "trans": "Destroyer IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_L.Name", "trans": "Destroyer IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_C.Name", "trans": "Battleship IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_U.Name", "trans": "Battleship IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_R.Name", "trans": "Battleship IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_E.Name", "trans": "Battleship IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_L.Name", "trans": "Battleship IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_C.Name", "trans": "Dreadnought IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_U.Name", "trans": "Dreadnought IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_R.Name", "trans": "Dreadnought IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_E.Name", "trans": "Dreadnought IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_L.Name", "trans": "Dreadnought IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_C.Name", "trans": "Transport IGA V13 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_U.Name", "trans": "Transport IGA V13 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_R.Name", "trans": "Transport IGA V13 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_E.Name", "trans": "Transport IGA V13 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_L.Name", "trans": "Transport IGA V13 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_C.Name", "trans": "Fighter TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_U.Name", "trans": "Fighter TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_R.Name", "trans": "Fighter TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_E.Name", "trans": "Fighter TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_L.Name", "trans": "Fighter TYR V13 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_C.Name", "trans": "Heavy Fighter TYR V13 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_U.Name", "trans": "Heavy Fighter TYR V13 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_R.Name", "trans": "Heavy Fighter TYR V13 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_E.Name", "trans": "Heavy Fighter TYR V13 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_L.Name", "trans": "Heavy Fighter TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_C.Name", "trans": "Corvette TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_U.Name", "trans": "Corvette TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_R.Name", "trans": "Corvette TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_E.Name", "trans": "Corvette TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_L.Name", "trans": "Corvette TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_C.Name", "trans": "Destroyer TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_U.Name", "trans": "Destroyer TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_R.Name", "trans": "Destroyer TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_E.Name", "trans": "Destroyer TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_L.Name", "trans": "Destroyer TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_C.Name", "trans": "Battleship TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_U.Name", "trans": "Battleship TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_R.Name", "trans": "Battleship TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_E.Name", "trans": "Battleship TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_L.Name", "trans": "Battleship TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_C.Name", "trans": "Dreadnought TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_U.Name", "trans": "Dreadnought TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_R.Name", "trans": "Dreadnought TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_E.Name", "trans": "Dreadnought TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_L.Name", "trans": "Dreadnought TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_C.Name", "trans": "Transport TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_U.Name", "trans": "Transport TYR V13 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_R.Name", "trans": "Transport TYR V13 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_E.Name", "trans": "Transport TYR V13 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_L.Name", "trans": "Transport TYR V13 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_C.Name", "trans": "Fighter TYR V13 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_U.Name", "trans": "Fighter SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_R.Name", "trans": "Fighter SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_E.Name", "trans": "Fighter SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_L.Name", "trans": "Fighter SOV V13 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_C.Name", "trans": "Heavy Fighter SOV V13 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_U.Name", "trans": "Heavy Fighter SOV V13 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_R.Name", "trans": "Heavy Fighter SOV V13 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_E.Name", "trans": "Heavy Fighter SOV V13 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_L.Name", "trans": "Heavy Fighter SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_C.Name", "trans": "Corvette SOV V13 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_U.Name", "trans": "Corvette SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_R.Name", "trans": "Corvette SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_E.Name", "trans": "Corvette SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_L.Name", "trans": "Corvette SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_C.Name", "trans": "Destroyer SOV V13 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_U.Name", "trans": "Destroyer SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_R.Name", "trans": "Destroyer SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_E.Name", "trans": "Destroyer SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_L.Name", "trans": "Destroyer SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_C.Name", "trans": "Battleship SOV V13 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_U.Name", "trans": "Battleship SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_R.Name", "trans": "Battleship SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_E.Name", "trans": "Battleship SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_L.Name", "trans": "Battleship SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_C.Name", "trans": "Dreadnought SOV V13 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_U.Name", "trans": "Dreadnought SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_R.Name", "trans": "Dreadnought SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_E.Name", "trans": "Dreadnought SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_L.Name", "trans": "Dreadnought SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_C.Name", "trans": "Transport SOV V13 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_U.Name", "trans": "Transport SOV V13 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_R.Name", "trans": "Transport SOV V13 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_E.Name", "trans": "Transport SOV V13 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_L.Name", "trans": "Transport SOV V13 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_C.Name", "trans": "Fighter IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_U.Name", "trans": "Fighter IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_R.Name", "trans": "Fighter IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_E.Name", "trans": "Fighter IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_L.Name", "trans": "Fighter IGA V14 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_C.Name", "trans": "Heavy Fighter IGA V14 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_U.Name", "trans": "Heavy Fighter IGA V14 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_R.Name", "trans": "Heavy Fighter IGA V14 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_E.Name", "trans": "Heavy Fighter IGA V14 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_L.Name", "trans": "Heavy Fighter IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_C.Name", "trans": "Corvette IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_U.Name", "trans": "Corvette IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_R.Name", "trans": "Corvette IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_E.Name", "trans": "Corvette IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_L.Name", "trans": "Corvette IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_C.Name", "trans": "Destroyer IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_U.Name", "trans": "Destroyer IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_R.Name", "trans": "Destroyer IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_E.Name", "trans": "Destroyer IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_L.Name", "trans": "Destroyer IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_C.Name", "trans": "Battleship IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_U.Name", "trans": "Battleship IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_R.Name", "trans": "Battleship IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_E.Name", "trans": "Battleship IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_L.Name", "trans": "Battleship IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_C.Name", "trans": "Dreadnought IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_U.Name", "trans": "Dreadnought IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_R.Name", "trans": "Dreadnought IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_E.Name", "trans": "Dreadnought IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_L.Name", "trans": "Dreadnought IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_C.Name", "trans": "Transport IGA V14 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_U.Name", "trans": "Transport IGA V14 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_R.Name", "trans": "Transport IGA V14 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_E.Name", "trans": "Transport IGA V14 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_L.Name", "trans": "Transport IGA V14 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_C.Name", "trans": "Fighter TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_U.Name", "trans": "Fighter TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_R.Name", "trans": "Fighter TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_E.Name", "trans": "Fighter TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_L.Name", "trans": "Fighter TYR V14 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_C.Name", "trans": "Heavy Fighter TYR V14 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_U.Name", "trans": "Heavy Fighter TYR V14 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_R.Name", "trans": "Heavy Fighter TYR V14 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_E.Name", "trans": "Heavy Fighter TYR V14 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_L.Name", "trans": "Heavy Fighter TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_C.Name", "trans": "Corvette TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_U.Name", "trans": "Corvette TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_R.Name", "trans": "Corvette TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_E.Name", "trans": "Corvette TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_L.Name", "trans": "Corvette TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_C.Name", "trans": "Destroyer TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_U.Name", "trans": "Destroyer TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_R.Name", "trans": "Destroyer TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_E.Name", "trans": "Destroyer TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_L.Name", "trans": "Destroyer TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_C.Name", "trans": "Battleship TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_U.Name", "trans": "Battleship TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_R.Name", "trans": "Battleship TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_E.Name", "trans": "Battleship TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_L.Name", "trans": "Battleship TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_C.Name", "trans": "Dreadnought TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_U.Name", "trans": "Dreadnought TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_R.Name", "trans": "Dreadnought TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_E.Name", "trans": "Dreadnought TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_L.Name", "trans": "Dreadnought TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_C.Name", "trans": "Transport TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_U.Name", "trans": "Transport TYR V14 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_R.Name", "trans": "Transport TYR V14 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_E.Name", "trans": "Transport TYR V14 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_L.Name", "trans": "Transport TYR V14 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_C.Name", "trans": "Fighter TYR V14 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_U.Name", "trans": "Fighter SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_R.Name", "trans": "Fighter SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_E.Name", "trans": "Fighter SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_L.Name", "trans": "Fighter SOV V14 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_C.Name", "trans": "Heavy Fighter SOV V14 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_U.Name", "trans": "Heavy Fighter SOV V14 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_R.Name", "trans": "Heavy Fighter SOV V14 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_E.Name", "trans": "Heavy Fighter SOV V14 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_L.Name", "trans": "Heavy Fighter SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_C.Name", "trans": "Corvette SOV V14 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_U.Name", "trans": "Corvette SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_R.Name", "trans": "Corvette SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_E.Name", "trans": "Corvette SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_L.Name", "trans": "Corvette SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_C.Name", "trans": "Destroyer SOV V14 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_U.Name", "trans": "Destroyer SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_R.Name", "trans": "Destroyer SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_E.Name", "trans": "Destroyer SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_L.Name", "trans": "Destroyer SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_C.Name", "trans": "Battleship SOV V14 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_U.Name", "trans": "Battleship SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_R.Name", "trans": "Battleship SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_E.Name", "trans": "Battleship SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_L.Name", "trans": "Battleship SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_C.Name", "trans": "Dreadnought SOV V14 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_U.Name", "trans": "Dreadnought SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_R.Name", "trans": "Dreadnought SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_E.Name", "trans": "Dreadnought SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_L.Name", "trans": "Dreadnought SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_C.Name", "trans": "Transport SOV V14 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_U.Name", "trans": "Transport SOV V14 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_R.Name", "trans": "Transport SOV V14 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_E.Name", "trans": "Transport SOV V14 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_L.Name", "trans": "Transport SOV V14 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_C.Name", "trans": "Fighter IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_U.Name", "trans": "Fighter IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_R.Name", "trans": "Fighter IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_E.Name", "trans": "Fighter IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_L.Name", "trans": "Fighter IGA V15 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_C.Name", "trans": "Heavy Fighter IGA V15 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_U.Name", "trans": "Heavy Fighter IGA V15 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_R.Name", "trans": "Heavy Fighter IGA V15 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_E.Name", "trans": "Heavy Fighter IGA V15 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_L.Name", "trans": "Heavy Fighter IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_C.Name", "trans": "Corvette IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_U.Name", "trans": "Corvette IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_R.Name", "trans": "Corvette IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_E.Name", "trans": "Corvette IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_L.Name", "trans": "Corvette IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_C.Name", "trans": "Destroyer IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_U.Name", "trans": "Destroyer IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_R.Name", "trans": "Destroyer IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_E.Name", "trans": "Destroyer IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_L.Name", "trans": "Destroyer IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_C.Name", "trans": "Battleship IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_U.Name", "trans": "Battleship IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_R.Name", "trans": "Battleship IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_E.Name", "trans": "Battleship IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_L.Name", "trans": "Battleship IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_C.Name", "trans": "Dreadnought IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_U.Name", "trans": "Dreadnought IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_R.Name", "trans": "Dreadnought IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_E.Name", "trans": "Dreadnought IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_L.Name", "trans": "Dreadnought IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_C.Name", "trans": "Transport IGA V15 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_U.Name", "trans": "Transport IGA V15 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_R.Name", "trans": "Transport IGA V15 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_E.Name", "trans": "Transport IGA V15 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_L.Name", "trans": "Transport IGA V15 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_C.Name", "trans": "Fighter TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_U.Name", "trans": "Fighter TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_R.Name", "trans": "Fighter TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_E.Name", "trans": "Fighter TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_L.Name", "trans": "Fighter TYR V15 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_C.Name", "trans": "Heavy Fighter TYR V15 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_U.Name", "trans": "Heavy Fighter TYR V15 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_R.Name", "trans": "Heavy Fighter TYR V15 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_E.Name", "trans": "Heavy Fighter TYR V15 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_L.Name", "trans": "Heavy Fighter TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_C.Name", "trans": "Corvette TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_U.Name", "trans": "Corvette TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_R.Name", "trans": "Corvette TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_E.Name", "trans": "Corvette TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_L.Name", "trans": "Corvette TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_C.Name", "trans": "Destroyer TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_U.Name", "trans": "Destroyer TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_R.Name", "trans": "Destroyer TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_E.Name", "trans": "Destroyer TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_L.Name", "trans": "Destroyer TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_C.Name", "trans": "Battleship TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_U.Name", "trans": "Battleship TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_R.Name", "trans": "Battleship TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_E.Name", "trans": "Battleship TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_L.Name", "trans": "Battleship TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_C.Name", "trans": "Dreadnought TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_U.Name", "trans": "Dreadnought TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_R.Name", "trans": "Dreadnought TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_E.Name", "trans": "Dreadnought TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_L.Name", "trans": "Dreadnought TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_C.Name", "trans": "Transport TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_U.Name", "trans": "Transport TYR V15 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_R.Name", "trans": "Transport TYR V15 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_E.Name", "trans": "Transport TYR V15 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_L.Name", "trans": "Transport TYR V15 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_C.Name", "trans": "Fighter TYR V15 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_U.Name", "trans": "Fighter SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_R.Name", "trans": "Fighter SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_E.Name", "trans": "Fighter SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_L.Name", "trans": "Fighter SOV V15 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_C.Name", "trans": "Heavy Fighter SOV V15 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_U.Name", "trans": "Heavy Fighter SOV V15 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_R.Name", "trans": "Heavy Fighter SOV V15 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_E.Name", "trans": "Heavy Fighter SOV V15 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_L.Name", "trans": "Heavy Fighter SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_C.Name", "trans": "Corvette SOV V15 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_U.Name", "trans": "Corvette SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_R.Name", "trans": "Corvette SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_E.Name", "trans": "Corvette SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_L.Name", "trans": "Corvette SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_C.Name", "trans": "Destroyer SOV V15 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_U.Name", "trans": "Destroyer SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_R.Name", "trans": "Destroyer SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_E.Name", "trans": "Destroyer SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_L.Name", "trans": "Destroyer SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_C.Name", "trans": "Battleship SOV V15 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_U.Name", "trans": "Battleship SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_R.Name", "trans": "Battleship SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_E.Name", "trans": "Battleship SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_L.Name", "trans": "Battleship SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_C.Name", "trans": "Dreadnought SOV V15 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_U.Name", "trans": "Dreadnought SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_R.Name", "trans": "Dreadnought SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_E.Name", "trans": "Dreadnought SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_L.Name", "trans": "Dreadnought SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_C.Name", "trans": "Transport SOV V15 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_U.Name", "trans": "Transport SOV V15 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_R.Name", "trans": "Transport SOV V15 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_E.Name", "trans": "Transport SOV V15 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_L.Name", "trans": "Transport SOV V15 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_C.Name", "trans": "Fighter IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_U.Name", "trans": "Fighter IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_R.Name", "trans": "Fighter IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_E.Name", "trans": "Fighter IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_L.Name", "trans": "Fighter IGA V16 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_C.Name", "trans": "Heavy Fighter IGA V16 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_U.Name", "trans": "Heavy Fighter IGA V16 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_R.Name", "trans": "Heavy Fighter IGA V16 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_E.Name", "trans": "Heavy Fighter IGA V16 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_L.Name", "trans": "Heavy Fighter IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_C.Name", "trans": "Corvette IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_U.Name", "trans": "Corvette IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_R.Name", "trans": "Corvette IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_E.Name", "trans": "Corvette IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_L.Name", "trans": "Corvette IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_C.Name", "trans": "Destroyer IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_U.Name", "trans": "Destroyer IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_R.Name", "trans": "Destroyer IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_E.Name", "trans": "Destroyer IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_L.Name", "trans": "Destroyer IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_C.Name", "trans": "Battleship IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_U.Name", "trans": "Battleship IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_R.Name", "trans": "Battleship IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_E.Name", "trans": "Battleship IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_L.Name", "trans": "Battleship IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_C.Name", "trans": "Dreadnought IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_U.Name", "trans": "Dreadnought IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_R.Name", "trans": "Dreadnought IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_E.Name", "trans": "Dreadnought IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_L.Name", "trans": "Dreadnought IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_C.Name", "trans": "Transport IGA V16 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_U.Name", "trans": "Transport IGA V16 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_R.Name", "trans": "Transport IGA V16 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_E.Name", "trans": "Transport IGA V16 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_L.Name", "trans": "Transport IGA V16 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_C.Name", "trans": "Fighter TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_U.Name", "trans": "Fighter TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_R.Name", "trans": "Fighter TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_E.Name", "trans": "Fighter TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_L.Name", "trans": "Fighter TYR V16 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_C.Name", "trans": "Heavy Fighter TYR V16 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_U.Name", "trans": "Heavy Fighter TYR V16 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_R.Name", "trans": "Heavy Fighter TYR V16 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_E.Name", "trans": "Heavy Fighter TYR V16 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_L.Name", "trans": "Heavy Fighter TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_C.Name", "trans": "Corvette TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_U.Name", "trans": "Corvette TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_R.Name", "trans": "Corvette TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_E.Name", "trans": "Corvette TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_L.Name", "trans": "Corvette TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_C.Name", "trans": "Destroyer TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_U.Name", "trans": "Destroyer TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_R.Name", "trans": "Destroyer TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_E.Name", "trans": "Destroyer TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_L.Name", "trans": "Destroyer TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_C.Name", "trans": "Battleship TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_U.Name", "trans": "Battleship TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_R.Name", "trans": "Battleship TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_E.Name", "trans": "Battleship TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_L.Name", "trans": "Battleship TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_C.Name", "trans": "Dreadnought TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_U.Name", "trans": "Dreadnought TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_R.Name", "trans": "Dreadnought TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_E.Name", "trans": "Dreadnought TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_L.Name", "trans": "Dreadnought TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_C.Name", "trans": "Transport TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_U.Name", "trans": "Transport TYR V16 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_R.Name", "trans": "Transport TYR V16 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_E.Name", "trans": "Transport TYR V16 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_L.Name", "trans": "Transport TYR V16 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_C.Name", "trans": "Fighter TYR V16 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_U.Name", "trans": "Fighter SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_R.Name", "trans": "Fighter SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_E.Name", "trans": "Fighter SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_L.Name", "trans": "Fighter SOV V16 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_C.Name", "trans": "Heavy Fighter SOV V16 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_U.Name", "trans": "Heavy Fighter SOV V16 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_R.Name", "trans": "Heavy Fighter SOV V16 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_E.Name", "trans": "Heavy Fighter SOV V16 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_L.Name", "trans": "Heavy Fighter SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_C.Name", "trans": "Corvette SOV V16 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_U.Name", "trans": "Corvette SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_R.Name", "trans": "Corvette SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_E.Name", "trans": "Corvette SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_L.Name", "trans": "Corvette SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_C.Name", "trans": "Destroyer SOV V16 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_U.Name", "trans": "Destroyer SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_R.Name", "trans": "Destroyer SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_E.Name", "trans": "Destroyer SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_L.Name", "trans": "Destroyer SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_C.Name", "trans": "Battleship SOV V16 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_U.Name", "trans": "Battleship SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_R.Name", "trans": "Battleship SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_E.Name", "trans": "Battleship SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_L.Name", "trans": "Battleship SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_C.Name", "trans": "Dreadnought SOV V16 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_U.Name", "trans": "Dreadnought SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_R.Name", "trans": "Dreadnought SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_E.Name", "trans": "Dreadnought SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_L.Name", "trans": "Dreadnought SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_C.Name", "trans": "Transport SOV V16 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_U.Name", "trans": "Transport SOV V16 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_R.Name", "trans": "Transport SOV V16 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_E.Name", "trans": "Transport SOV V16 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_L.Name", "trans": "Transport SOV V16 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_C.Name", "trans": "Fighter IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_U.Name", "trans": "Fighter IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_R.Name", "trans": "Fighter IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_E.Name", "trans": "Fighter IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_L.Name", "trans": "Fighter IGA V17 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_C.Name", "trans": "Heavy Fighter IGA V17 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_U.Name", "trans": "Heavy Fighter IGA V17 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_R.Name", "trans": "Heavy Fighter IGA V17 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_E.Name", "trans": "Heavy Fighter IGA V17 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_L.Name", "trans": "Heavy Fighter IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_C.Name", "trans": "Corvette IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_U.Name", "trans": "Corvette IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_R.Name", "trans": "Corvette IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_E.Name", "trans": "Corvette IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_L.Name", "trans": "Corvette IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_C.Name", "trans": "Destroyer IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_U.Name", "trans": "Destroyer IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_R.Name", "trans": "Destroyer IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_E.Name", "trans": "Destroyer IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_L.Name", "trans": "Destroyer IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_C.Name", "trans": "Battleship IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_U.Name", "trans": "Battleship IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_R.Name", "trans": "Battleship IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_E.Name", "trans": "Battleship IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_L.Name", "trans": "Battleship IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_C.Name", "trans": "Dreadnought IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_U.Name", "trans": "Dreadnought IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_R.Name", "trans": "Dreadnought IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_E.Name", "trans": "Dreadnought IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_L.Name", "trans": "Dreadnought IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_C.Name", "trans": "Transport IGA V17 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_U.Name", "trans": "Transport IGA V17 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_R.Name", "trans": "Transport IGA V17 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_E.Name", "trans": "Transport IGA V17 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_L.Name", "trans": "Transport IGA V17 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_C.Name", "trans": "Fighter TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_U.Name", "trans": "Fighter TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_R.Name", "trans": "Fighter TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_E.Name", "trans": "Fighter TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_L.Name", "trans": "Fighter TYR V17 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_C.Name", "trans": "Heavy Fighter TYR V17 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_U.Name", "trans": "Heavy Fighter TYR V17 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_R.Name", "trans": "Heavy Fighter TYR V17 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_E.Name", "trans": "Heavy Fighter TYR V17 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_L.Name", "trans": "Heavy Fighter TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_C.Name", "trans": "Corvette TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_U.Name", "trans": "Corvette TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_R.Name", "trans": "Corvette TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_E.Name", "trans": "Corvette TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_L.Name", "trans": "Corvette TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_C.Name", "trans": "Destroyer TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_U.Name", "trans": "Destroyer TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_R.Name", "trans": "Destroyer TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_E.Name", "trans": "Destroyer TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_L.Name", "trans": "Destroyer TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_C.Name", "trans": "Battleship TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_U.Name", "trans": "Battleship TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_R.Name", "trans": "Battleship TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_E.Name", "trans": "Battleship TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_L.Name", "trans": "Battleship TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_C.Name", "trans": "Dreadnought TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_U.Name", "trans": "Dreadnought TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_R.Name", "trans": "Dreadnought TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_E.Name", "trans": "Dreadnought TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_L.Name", "trans": "Dreadnought TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_C.Name", "trans": "Transport TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_U.Name", "trans": "Transport TYR V17 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_R.Name", "trans": "Transport TYR V17 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_E.Name", "trans": "Transport TYR V17 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_L.Name", "trans": "Transport TYR V17 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_C.Name", "trans": "Fighter TYR V17 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_U.Name", "trans": "Fighter SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_R.Name", "trans": "Fighter SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_E.Name", "trans": "Fighter SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_L.Name", "trans": "Fighter SOV V17 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_C.Name", "trans": "Heavy Fighter SOV V17 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_U.Name", "trans": "Heavy Fighter SOV V17 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_R.Name", "trans": "Heavy Fighter SOV V17 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_E.Name", "trans": "Heavy Fighter SOV V17 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_L.Name", "trans": "Heavy Fighter SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_C.Name", "trans": "Corvette SOV V17 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_U.Name", "trans": "Corvette SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_R.Name", "trans": "Corvette SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_E.Name", "trans": "Corvette SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_L.Name", "trans": "Corvette SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_C.Name", "trans": "Destroyer SOV V17 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_U.Name", "trans": "Destroyer SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_R.Name", "trans": "Destroyer SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_E.Name", "trans": "Destroyer SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_L.Name", "trans": "Destroyer SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_C.Name", "trans": "Battleship SOV V17 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_U.Name", "trans": "Battleship SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_R.Name", "trans": "Battleship SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_E.Name", "trans": "Battleship SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_L.Name", "trans": "Battleship SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_C.Name", "trans": "Dreadnought SOV V17 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_U.Name", "trans": "Dreadnought SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_R.Name", "trans": "Dreadnought SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_E.Name", "trans": "Dreadnought SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_L.Name", "trans": "Dreadnought SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_C.Name", "trans": "Transport SOV V17 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_U.Name", "trans": "Transport SOV V17 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_R.Name", "trans": "Transport SOV V17 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_E.Name", "trans": "Transport SOV V17 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_L.Name", "trans": "Transport SOV V17 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_C.Name", "trans": "Fighter IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_U.Name", "trans": "Fighter IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_R.Name", "trans": "Fighter IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_E.Name", "trans": "Fighter IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_L.Name", "trans": "Fighter IGA V18 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_C.Name", "trans": "Heavy Fighter IGA V18 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_U.Name", "trans": "Heavy Fighter IGA V18 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_R.Name", "trans": "Heavy Fighter IGA V18 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_E.Name", "trans": "Heavy Fighter IGA V18 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_L.Name", "trans": "Heavy Fighter IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_C.Name", "trans": "Corvette IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_U.Name", "trans": "Corvette IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_R.Name", "trans": "Corvette IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_E.Name", "trans": "Corvette IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_L.Name", "trans": "Corvette IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_C.Name", "trans": "Destroyer IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_U.Name", "trans": "Destroyer IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_R.Name", "trans": "Destroyer IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_E.Name", "trans": "Destroyer IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_L.Name", "trans": "Destroyer IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_C.Name", "trans": "Battleship IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_U.Name", "trans": "Battleship IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_R.Name", "trans": "Battleship IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_E.Name", "trans": "Battleship IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_L.Name", "trans": "Battleship IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_C.Name", "trans": "Dreadnought IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_U.Name", "trans": "Dreadnought IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_R.Name", "trans": "Dreadnought IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_E.Name", "trans": "Dreadnought IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_L.Name", "trans": "Dreadnought IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_C.Name", "trans": "Transport IGA V18 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_U.Name", "trans": "Transport IGA V18 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_R.Name", "trans": "Transport IGA V18 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_E.Name", "trans": "Transport IGA V18 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_L.Name", "trans": "Transport IGA V18 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_C.Name", "trans": "Fighter TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_U.Name", "trans": "Fighter TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_R.Name", "trans": "Fighter TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_E.Name", "trans": "Fighter TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_L.Name", "trans": "Fighter TYR V18 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_C.Name", "trans": "Heavy Fighter TYR V18 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_U.Name", "trans": "Heavy Fighter TYR V18 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_R.Name", "trans": "Heavy Fighter TYR V18 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_E.Name", "trans": "Heavy Fighter TYR V18 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_L.Name", "trans": "Heavy Fighter TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_C.Name", "trans": "Corvette TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_U.Name", "trans": "Corvette TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_R.Name", "trans": "Corvette TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_E.Name", "trans": "Corvette TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_L.Name", "trans": "Corvette TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_C.Name", "trans": "Destroyer TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_U.Name", "trans": "Destroyer TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_R.Name", "trans": "Destroyer TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_E.Name", "trans": "Destroyer TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_L.Name", "trans": "Destroyer TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_C.Name", "trans": "Battleship TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_U.Name", "trans": "Battleship TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_R.Name", "trans": "Battleship TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_E.Name", "trans": "Battleship TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_L.Name", "trans": "Battleship TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_C.Name", "trans": "Dreadnought TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_U.Name", "trans": "Dreadnought TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_R.Name", "trans": "Dreadnought TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_E.Name", "trans": "Dreadnought TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_L.Name", "trans": "Dreadnought TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_C.Name", "trans": "Transport TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_U.Name", "trans": "Transport TYR V18 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_R.Name", "trans": "Transport TYR V18 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_E.Name", "trans": "Transport TYR V18 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_L.Name", "trans": "Transport TYR V18 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_C.Name", "trans": "Fighter TYR V18 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_U.Name", "trans": "Fighter SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_R.Name", "trans": "Fighter SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_E.Name", "trans": "Fighter SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_L.Name", "trans": "Fighter SOV V18 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_C.Name", "trans": "Heavy Fighter SOV V18 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_U.Name", "trans": "Heavy Fighter SOV V18 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_R.Name", "trans": "Heavy Fighter SOV V18 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_E.Name", "trans": "Heavy Fighter SOV V18 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_L.Name", "trans": "Heavy Fighter SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_C.Name", "trans": "Corvette SOV V18 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_U.Name", "trans": "Corvette SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_R.Name", "trans": "Corvette SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_E.Name", "trans": "Corvette SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_L.Name", "trans": "Corvette SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_C.Name", "trans": "Destroyer SOV V18 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_U.Name", "trans": "Destroyer SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_R.Name", "trans": "Destroyer SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_E.Name", "trans": "Destroyer SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_L.Name", "trans": "Destroyer SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_C.Name", "trans": "Battleship SOV V18 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_U.Name", "trans": "Battleship SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_R.Name", "trans": "Battleship SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_E.Name", "trans": "Battleship SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_L.Name", "trans": "Battleship SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_C.Name", "trans": "Dreadnought SOV V18 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_U.Name", "trans": "Dreadnought SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_R.Name", "trans": "Dreadnought SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_E.Name", "trans": "Dreadnought SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_L.Name", "trans": "Dreadnought SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_C.Name", "trans": "Transport SOV V18 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_U.Name", "trans": "Transport SOV V18 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_R.Name", "trans": "Transport SOV V18 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_E.Name", "trans": "Transport SOV V18 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_L.Name", "trans": "Transport SOV V18 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_C.Name", "trans": "Fighter IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_U.Name", "trans": "Fighter IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_R.Name", "trans": "Fighter IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_E.Name", "trans": "Fighter IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_L.Name", "trans": "Fighter IGA V19 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_C.Name", "trans": "Heavy Fighter IGA V19 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_U.Name", "trans": "Heavy Fighter IGA V19 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_R.Name", "trans": "Heavy Fighter IGA V19 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_E.Name", "trans": "Heavy Fighter IGA V19 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_L.Name", "trans": "Heavy Fighter IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_C.Name", "trans": "Corvette IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_U.Name", "trans": "Corvette IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_R.Name", "trans": "Corvette IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_E.Name", "trans": "Corvette IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_L.Name", "trans": "Corvette IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_C.Name", "trans": "Destroyer IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_U.Name", "trans": "Destroyer IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_R.Name", "trans": "Destroyer IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_E.Name", "trans": "Destroyer IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_L.Name", "trans": "Destroyer IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_C.Name", "trans": "Battleship IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_U.Name", "trans": "Battleship IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_R.Name", "trans": "Battleship IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_E.Name", "trans": "Battleship IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_L.Name", "trans": "Battleship IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_C.Name", "trans": "Dreadnought IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_U.Name", "trans": "Dreadnought IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_R.Name", "trans": "Dreadnought IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_E.Name", "trans": "Dreadnought IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_L.Name", "trans": "Dreadnought IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_C.Name", "trans": "Transport IGA V19 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_U.Name", "trans": "Transport IGA V19 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_R.Name", "trans": "Transport IGA V19 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_E.Name", "trans": "Transport IGA V19 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_L.Name", "trans": "Transport IGA V19 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_C.Name", "trans": "Fighter TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_U.Name", "trans": "Fighter TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_R.Name", "trans": "Fighter TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_E.Name", "trans": "Fighter TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_L.Name", "trans": "Fighter TYR V19 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_C.Name", "trans": "Heavy Fighter TYR V19 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_U.Name", "trans": "Heavy Fighter TYR V19 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_R.Name", "trans": "Heavy Fighter TYR V19 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_E.Name", "trans": "Heavy Fighter TYR V19 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_L.Name", "trans": "Heavy Fighter TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_C.Name", "trans": "Corvette TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_U.Name", "trans": "Corvette TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_R.Name", "trans": "Corvette TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_E.Name", "trans": "Corvette TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_L.Name", "trans": "Corvette TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_C.Name", "trans": "Destroyer TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_U.Name", "trans": "Destroyer TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_R.Name", "trans": "Destroyer TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_E.Name", "trans": "Destroyer TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_L.Name", "trans": "Destroyer TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_C.Name", "trans": "Battleship TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_U.Name", "trans": "Battleship TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_R.Name", "trans": "Battleship TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_E.Name", "trans": "Battleship TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_L.Name", "trans": "Battleship TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_C.Name", "trans": "Dreadnought TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_U.Name", "trans": "Dreadnought TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_R.Name", "trans": "Dreadnought TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_E.Name", "trans": "Dreadnought TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_L.Name", "trans": "Dreadnought TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_C.Name", "trans": "Transport TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_U.Name", "trans": "Transport TYR V19 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_R.Name", "trans": "Transport TYR V19 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_E.Name", "trans": "Transport TYR V19 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_L.Name", "trans": "Transport TYR V19 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_C.Name", "trans": "Fighter TYR V19 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_U.Name", "trans": "Fighter SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_R.Name", "trans": "Fighter SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_E.Name", "trans": "Fighter SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_L.Name", "trans": "Fighter SOV V19 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_C.Name", "trans": "Heavy Fighter SOV V19 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_U.Name", "trans": "Heavy Fighter SOV V19 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_R.Name", "trans": "Heavy Fighter SOV V19 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_E.Name", "trans": "Heavy Fighter SOV V19 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_L.Name", "trans": "Heavy Fighter SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_C.Name", "trans": "Corvette SOV V19 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_U.Name", "trans": "Corvette SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_R.Name", "trans": "Corvette SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_E.Name", "trans": "Corvette SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_L.Name", "trans": "Corvette SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_C.Name", "trans": "Destroyer SOV V19 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_U.Name", "trans": "Destroyer SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_R.Name", "trans": "Destroyer SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_E.Name", "trans": "Destroyer SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_L.Name", "trans": "Destroyer SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_C.Name", "trans": "Battleship SOV V19 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_U.Name", "trans": "Battleship SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_R.Name", "trans": "Battleship SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_E.Name", "trans": "Battleship SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_L.Name", "trans": "Battleship SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_C.Name", "trans": "Dreadnought SOV V19 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_U.Name", "trans": "Dreadnought SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_R.Name", "trans": "Dreadnought SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_E.Name", "trans": "Dreadnought SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_L.Name", "trans": "Dreadnought SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_C.Name", "trans": "Transport SOV V19 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_U.Name", "trans": "Transport SOV V19 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_R.Name", "trans": "Transport SOV V19 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_E.Name", "trans": "Transport SOV V19 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_L.Name", "trans": "Transport SOV V19 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_C.Name", "trans": "Fighter IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_U.Name", "trans": "Fighter IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_R.Name", "trans": "Fighter IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_E.Name", "trans": "Fighter IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_L.Name", "trans": "Fighter IGA V20 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_C.Name", "trans": "Heavy Fighter IGA V20 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_U.Name", "trans": "Heavy Fighter IGA V20 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_R.Name", "trans": "Heavy Fighter IGA V20 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_E.Name", "trans": "Heavy Fighter IGA V20 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_L.Name", "trans": "Heavy Fighter IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_C.Name", "trans": "Corvette IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_U.Name", "trans": "Corvette IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_R.Name", "trans": "Corvette IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_E.Name", "trans": "Corvette IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_L.Name", "trans": "Corvette IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_C.Name", "trans": "Destroyer IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_U.Name", "trans": "Destroyer IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_R.Name", "trans": "Destroyer IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_E.Name", "trans": "Destroyer IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_L.Name", "trans": "Destroyer IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_C.Name", "trans": "Battleship IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_U.Name", "trans": "Battleship IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_R.Name", "trans": "Battleship IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_E.Name", "trans": "Battleship IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_L.Name", "trans": "Battleship IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_C.Name", "trans": "Dreadnought IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_U.Name", "trans": "Dreadnought IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_R.Name", "trans": "Dreadnought IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_E.Name", "trans": "Dreadnought IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_L.Name", "trans": "Dreadnought IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_C.Name", "trans": "Transport IGA V20 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_U.Name", "trans": "Transport IGA V20 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_R.Name", "trans": "Transport IGA V20 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_E.Name", "trans": "Transport IGA V20 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_L.Name", "trans": "Transport IGA V20 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_C.Name", "trans": "Fighter TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_U.Name", "trans": "Fighter TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_R.Name", "trans": "Fighter TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_E.Name", "trans": "Fighter TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_L.Name", "trans": "Fighter TYR V20 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_C.Name", "trans": "Heavy Fighter TYR V20 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_U.Name", "trans": "Heavy Fighter TYR V20 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_R.Name", "trans": "Heavy Fighter TYR V20 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_E.Name", "trans": "Heavy Fighter TYR V20 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_L.Name", "trans": "Heavy Fighter TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_C.Name", "trans": "Corvette TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_U.Name", "trans": "Corvette TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_R.Name", "trans": "Corvette TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_E.Name", "trans": "Corvette TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_L.Name", "trans": "Corvette TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_C.Name", "trans": "Destroyer TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_U.Name", "trans": "Destroyer TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_R.Name", "trans": "Destroyer TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_E.Name", "trans": "Destroyer TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_L.Name", "trans": "Destroyer TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_C.Name", "trans": "Battleship TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_U.Name", "trans": "Battleship TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_R.Name", "trans": "Battleship TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_E.Name", "trans": "Battleship TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_L.Name", "trans": "Battleship TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_C.Name", "trans": "Dreadnought TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_U.Name", "trans": "Dreadnought TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_R.Name", "trans": "Dreadnought TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_E.Name", "trans": "Dreadnought TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_L.Name", "trans": "Dreadnought TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_C.Name", "trans": "Transport TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_U.Name", "trans": "Transport TYR V20 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_R.Name", "trans": "Transport TYR V20 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_E.Name", "trans": "Transport TYR V20 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_L.Name", "trans": "Transport TYR V20 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_C.Name", "trans": "Fighter TYR V20 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_U.Name", "trans": "Fighter SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_R.Name", "trans": "Fighter SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_E.Name", "trans": "Fighter SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_L.Name", "trans": "Fighter SOV V20 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_C.Name", "trans": "Heavy Fighter SOV V20 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_U.Name", "trans": "Heavy Fighter SOV V20 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_R.Name", "trans": "Heavy Fighter SOV V20 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_E.Name", "trans": "Heavy Fighter SOV V20 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_L.Name", "trans": "Heavy Fighter SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_C.Name", "trans": "Corvette SOV V20 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_U.Name", "trans": "Corvette SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_R.Name", "trans": "Corvette SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_E.Name", "trans": "Corvette SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_L.Name", "trans": "Corvette SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_C.Name", "trans": "Destroyer SOV V20 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_U.Name", "trans": "Destroyer SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_R.Name", "trans": "Destroyer SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_E.Name", "trans": "Destroyer SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_L.Name", "trans": "Destroyer SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_C.Name", "trans": "Battleship SOV V20 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_U.Name", "trans": "Battleship SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_R.Name", "trans": "Battleship SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_E.Name", "trans": "Battleship SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_L.Name", "trans": "Battleship SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_C.Name", "trans": "Dreadnought SOV V20 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_U.Name", "trans": "Dreadnought SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_R.Name", "trans": "Dreadnought SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_E.Name", "trans": "Dreadnought SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_L.Name", "trans": "Dreadnought SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_C.Name", "trans": "Transport SOV V20 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_U.Name", "trans": "Transport SOV V20 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_R.Name", "trans": "Transport SOV V20 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_E.Name", "trans": "Transport SOV V20 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_L.Name", "trans": "Transport SOV V20 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_C.Name", "trans": "Fighter IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_U.Name", "trans": "Fighter IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_R.Name", "trans": "Fighter IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_E.Name", "trans": "Fighter IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_L.Name", "trans": "Fighter IGA V21 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_C.Name", "trans": "Heavy Fighter IGA V21 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_U.Name", "trans": "Heavy Fighter IGA V21 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_R.Name", "trans": "Heavy Fighter IGA V21 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_E.Name", "trans": "Heavy Fighter IGA V21 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_L.Name", "trans": "Heavy Fighter IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_C.Name", "trans": "Corvette IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_U.Name", "trans": "Corvette IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_R.Name", "trans": "Corvette IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_E.Name", "trans": "Corvette IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_L.Name", "trans": "Corvette IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_C.Name", "trans": "Destroyer IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_U.Name", "trans": "Destroyer IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_R.Name", "trans": "Destroyer IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_E.Name", "trans": "Destroyer IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_L.Name", "trans": "Destroyer IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_C.Name", "trans": "Battleship IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_U.Name", "trans": "Battleship IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_R.Name", "trans": "Battleship IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_E.Name", "trans": "Battleship IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_L.Name", "trans": "Battleship IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_C.Name", "trans": "Dreadnought IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_U.Name", "trans": "Dreadnought IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_R.Name", "trans": "Dreadnought IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_E.Name", "trans": "Dreadnought IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_L.Name", "trans": "Dreadnought IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_C.Name", "trans": "Transport IGA V21 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_U.Name", "trans": "Transport IGA V21 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_R.Name", "trans": "Transport IGA V21 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_E.Name", "trans": "Transport IGA V21 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_L.Name", "trans": "Transport IGA V21 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_C.Name", "trans": "Fighter TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_U.Name", "trans": "Fighter TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_R.Name", "trans": "Fighter TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_E.Name", "trans": "Fighter TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_L.Name", "trans": "Fighter TYR V21 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_C.Name", "trans": "Heavy Fighter TYR V21 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_U.Name", "trans": "Heavy Fighter TYR V21 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_R.Name", "trans": "Heavy Fighter TYR V21 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_E.Name", "trans": "Heavy Fighter TYR V21 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_L.Name", "trans": "Heavy Fighter TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_C.Name", "trans": "Corvette TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_U.Name", "trans": "Corvette TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_R.Name", "trans": "Corvette TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_E.Name", "trans": "Corvette TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_L.Name", "trans": "Corvette TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_C.Name", "trans": "Destroyer TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_U.Name", "trans": "Destroyer TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_R.Name", "trans": "Destroyer TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_E.Name", "trans": "Destroyer TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_L.Name", "trans": "Destroyer TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_C.Name", "trans": "Battleship TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_U.Name", "trans": "Battleship TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_R.Name", "trans": "Battleship TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_E.Name", "trans": "Battleship TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_L.Name", "trans": "Battleship TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_C.Name", "trans": "Dreadnought TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_U.Name", "trans": "Dreadnought TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_R.Name", "trans": "Dreadnought TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_E.Name", "trans": "Dreadnought TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_L.Name", "trans": "Dreadnought TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_C.Name", "trans": "Transport TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_U.Name", "trans": "Transport TYR V21 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_R.Name", "trans": "Transport TYR V21 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_E.Name", "trans": "Transport TYR V21 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_L.Name", "trans": "Transport TYR V21 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_C.Name", "trans": "Fighter TYR V21 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_U.Name", "trans": "Fighter SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_R.Name", "trans": "Fighter SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_E.Name", "trans": "Fighter SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_L.Name", "trans": "Fighter SOV V21 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_C.Name", "trans": "Heavy Fighter SOV V21 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_U.Name", "trans": "Heavy Fighter SOV V21 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_R.Name", "trans": "Heavy Fighter SOV V21 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_E.Name", "trans": "Heavy Fighter SOV V21 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_L.Name", "trans": "Heavy Fighter SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_C.Name", "trans": "Corvette SOV V21 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_U.Name", "trans": "Corvette SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_R.Name", "trans": "Corvette SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_E.Name", "trans": "Corvette SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_L.Name", "trans": "Corvette SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_C.Name", "trans": "Destroyer SOV V21 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_U.Name", "trans": "Destroyer SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_R.Name", "trans": "Destroyer SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_E.Name", "trans": "Destroyer SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_L.Name", "trans": "Destroyer SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_C.Name", "trans": "Battleship SOV V21 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_U.Name", "trans": "Battleship SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_R.Name", "trans": "Battleship SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_E.Name", "trans": "Battleship SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_L.Name", "trans": "Battleship SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_C.Name", "trans": "Dreadnought SOV V21 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_U.Name", "trans": "Dreadnought SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_R.Name", "trans": "Dreadnought SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_E.Name", "trans": "Dreadnought SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_L.Name", "trans": "Dreadnought SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_C.Name", "trans": "Transport SOV V21 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_U.Name", "trans": "Transport SOV V21 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_R.Name", "trans": "Transport SOV V21 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_E.Name", "trans": "Transport SOV V21 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_L.Name", "trans": "Transport SOV V21 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_C.Name", "trans": "Fighter IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_U.Name", "trans": "Fighter IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_R.Name", "trans": "Fighter IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_E.Name", "trans": "Fighter IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_L.Name", "trans": "Fighter IGA V22 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_C.Name", "trans": "Heavy Fighter IGA V22 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_U.Name", "trans": "Heavy Fighter IGA V22 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_R.Name", "trans": "Heavy Fighter IGA V22 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_E.Name", "trans": "Heavy Fighter IGA V22 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_L.Name", "trans": "Heavy Fighter IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_C.Name", "trans": "Corvette IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_U.Name", "trans": "Corvette IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_R.Name", "trans": "Corvette IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_E.Name", "trans": "Corvette IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_L.Name", "trans": "Corvette IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_C.Name", "trans": "Destroyer IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_U.Name", "trans": "Destroyer IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_R.Name", "trans": "Destroyer IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_E.Name", "trans": "Destroyer IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_L.Name", "trans": "Destroyer IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_C.Name", "trans": "Battleship IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_U.Name", "trans": "Battleship IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_R.Name", "trans": "Battleship IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_E.Name", "trans": "Battleship IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_L.Name", "trans": "Battleship IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_C.Name", "trans": "Dreadnought IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_U.Name", "trans": "Dreadnought IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_R.Name", "trans": "Dreadnought IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_E.Name", "trans": "Dreadnought IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_L.Name", "trans": "Dreadnought IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_C.Name", "trans": "Transport IGA V22 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_U.Name", "trans": "Transport IGA V22 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_R.Name", "trans": "Transport IGA V22 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_E.Name", "trans": "Transport IGA V22 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_L.Name", "trans": "Transport IGA V22 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_C.Name", "trans": "Fighter TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_U.Name", "trans": "Fighter TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_R.Name", "trans": "Fighter TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_E.Name", "trans": "Fighter TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_L.Name", "trans": "Fighter TYR V22 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_C.Name", "trans": "Heavy Fighter TYR V22 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_U.Name", "trans": "Heavy Fighter TYR V22 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_R.Name", "trans": "Heavy Fighter TYR V22 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_E.Name", "trans": "Heavy Fighter TYR V22 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_L.Name", "trans": "Heavy Fighter TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_C.Name", "trans": "Corvette TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_U.Name", "trans": "Corvette TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_R.Name", "trans": "Corvette TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_E.Name", "trans": "Corvette TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_L.Name", "trans": "Corvette TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_C.Name", "trans": "Destroyer TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_U.Name", "trans": "Destroyer TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_R.Name", "trans": "Destroyer TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_E.Name", "trans": "Destroyer TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_L.Name", "trans": "Destroyer TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_C.Name", "trans": "Battleship TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_U.Name", "trans": "Battleship TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_R.Name", "trans": "Battleship TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_E.Name", "trans": "Battleship TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_L.Name", "trans": "Battleship TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_C.Name", "trans": "Dreadnought TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_U.Name", "trans": "Dreadnought TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_R.Name", "trans": "Dreadnought TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_E.Name", "trans": "Dreadnought TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_L.Name", "trans": "Dreadnought TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_C.Name", "trans": "Transport TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_U.Name", "trans": "Transport TYR V22 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_R.Name", "trans": "Transport TYR V22 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_E.Name", "trans": "Transport TYR V22 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_L.Name", "trans": "Transport TYR V22 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_C.Name", "trans": "Fighter TYR V22 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_U.Name", "trans": "Fighter SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_R.Name", "trans": "Fighter SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_E.Name", "trans": "Fighter SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_L.Name", "trans": "Fighter SOV V22 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_C.Name", "trans": "Heavy Fighter SOV V22 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_U.Name", "trans": "Heavy Fighter SOV V22 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_R.Name", "trans": "Heavy Fighter SOV V22 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_E.Name", "trans": "Heavy Fighter SOV V22 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_L.Name", "trans": "Heavy Fighter SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_C.Name", "trans": "Corvette SOV V22 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_U.Name", "trans": "Corvette SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_R.Name", "trans": "Corvette SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_E.Name", "trans": "Corvette SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_L.Name", "trans": "Corvette SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_C.Name", "trans": "Destroyer SOV V22 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_U.Name", "trans": "Destroyer SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_R.Name", "trans": "Destroyer SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_E.Name", "trans": "Destroyer SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_L.Name", "trans": "Destroyer SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_C.Name", "trans": "Battleship SOV V22 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_U.Name", "trans": "Battleship SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_R.Name", "trans": "Battleship SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_E.Name", "trans": "Battleship SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_L.Name", "trans": "Battleship SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_C.Name", "trans": "Dreadnought SOV V22 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_U.Name", "trans": "Dreadnought SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_R.Name", "trans": "Dreadnought SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_E.Name", "trans": "Dreadnought SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_L.Name", "trans": "Dreadnought SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_C.Name", "trans": "Transport SOV V22 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_U.Name", "trans": "Transport SOV V22 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_R.Name", "trans": "Transport SOV V22 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_E.Name", "trans": "Transport SOV V22 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_L.Name", "trans": "Transport SOV V22 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_C.Name", "trans": "Fighter IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_U.Name", "trans": "Fighter IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_R.Name", "trans": "Fighter IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_E.Name", "trans": "Fighter IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_L.Name", "trans": "Fighter IGA V23 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_C.Name", "trans": "Heavy Fighter IGA V23 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_U.Name", "trans": "Heavy Fighter IGA V23 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_R.Name", "trans": "Heavy Fighter IGA V23 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_E.Name", "trans": "Heavy Fighter IGA V23 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_L.Name", "trans": "Heavy Fighter IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_C.Name", "trans": "Corvette IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_U.Name", "trans": "Corvette IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_R.Name", "trans": "Corvette IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_E.Name", "trans": "Corvette IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_L.Name", "trans": "Corvette IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_C.Name", "trans": "Destroyer IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_U.Name", "trans": "Destroyer IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_R.Name", "trans": "Destroyer IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_E.Name", "trans": "Destroyer IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_L.Name", "trans": "Destroyer IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_C.Name", "trans": "Battleship IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_U.Name", "trans": "Battleship IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_R.Name", "trans": "Battleship IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_E.Name", "trans": "Battleship IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_L.Name", "trans": "Battleship IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_C.Name", "trans": "Dreadnought IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_U.Name", "trans": "Dreadnought IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_R.Name", "trans": "Dreadnought IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_E.Name", "trans": "Dreadnought IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_L.Name", "trans": "Dreadnought IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_C.Name", "trans": "Transport IGA V23 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_U.Name", "trans": "Transport IGA V23 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_R.Name", "trans": "Transport IGA V23 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_E.Name", "trans": "Transport IGA V23 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_L.Name", "trans": "Transport IGA V23 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_C.Name", "trans": "Fighter TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_U.Name", "trans": "Fighter TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_R.Name", "trans": "Fighter TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_E.Name", "trans": "Fighter TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_L.Name", "trans": "Fighter TYR V23 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_C.Name", "trans": "Heavy Fighter TYR V23 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_U.Name", "trans": "Heavy Fighter TYR V23 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_R.Name", "trans": "Heavy Fighter TYR V23 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_E.Name", "trans": "Heavy Fighter TYR V23 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_L.Name", "trans": "Heavy Fighter TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_C.Name", "trans": "Corvette TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_U.Name", "trans": "Corvette TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_R.Name", "trans": "Corvette TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_E.Name", "trans": "Corvette TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_L.Name", "trans": "Corvette TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_C.Name", "trans": "Destroyer TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_U.Name", "trans": "Destroyer TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_R.Name", "trans": "Destroyer TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_E.Name", "trans": "Destroyer TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_L.Name", "trans": "Destroyer TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_C.Name", "trans": "Battleship TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_U.Name", "trans": "Battleship TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_R.Name", "trans": "Battleship TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_E.Name", "trans": "Battleship TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_L.Name", "trans": "Battleship TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_C.Name", "trans": "Dreadnought TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_U.Name", "trans": "Dreadnought TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_R.Name", "trans": "Dreadnought TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_E.Name", "trans": "Dreadnought TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_L.Name", "trans": "Dreadnought TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_C.Name", "trans": "Transport TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_U.Name", "trans": "Transport TYR V23 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_R.Name", "trans": "Transport TYR V23 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_E.Name", "trans": "Transport TYR V23 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_L.Name", "trans": "Transport TYR V23 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_C.Name", "trans": "Fighter TYR V23 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_U.Name", "trans": "Fighter SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_R.Name", "trans": "Fighter SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_E.Name", "trans": "Fighter SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_L.Name", "trans": "Fighter SOV V23 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_C.Name", "trans": "Heavy Fighter SOV V23 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_U.Name", "trans": "Heavy Fighter SOV V23 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_R.Name", "trans": "Heavy Fighter SOV V23 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_E.Name", "trans": "Heavy Fighter SOV V23 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_L.Name", "trans": "Heavy Fighter SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_C.Name", "trans": "Corvette SOV V23 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_U.Name", "trans": "Corvette SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_R.Name", "trans": "Corvette SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_E.Name", "trans": "Corvette SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_L.Name", "trans": "Corvette SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_C.Name", "trans": "Destroyer SOV V23 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_U.Name", "trans": "Destroyer SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_R.Name", "trans": "Destroyer SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_E.Name", "trans": "Destroyer SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_L.Name", "trans": "Destroyer SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_C.Name", "trans": "Battleship SOV V23 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_U.Name", "trans": "Battleship SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_R.Name", "trans": "Battleship SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_E.Name", "trans": "Battleship SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_L.Name", "trans": "Battleship SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_C.Name", "trans": "Dreadnought SOV V23 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_U.Name", "trans": "Dreadnought SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_R.Name", "trans": "Dreadnought SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_E.Name", "trans": "Dreadnought SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_L.Name", "trans": "Dreadnought SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_C.Name", "trans": "Transport SOV V23 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_U.Name", "trans": "Transport SOV V23 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_R.Name", "trans": "Transport SOV V23 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_E.Name", "trans": "Transport SOV V23 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_L.Name", "trans": "Transport SOV V23 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_C.Name", "trans": "Fighter IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_U.Name", "trans": "Fighter IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_R.Name", "trans": "Fighter IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_E.Name", "trans": "Fighter IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_L.Name", "trans": "Fighter IGA V24 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_C.Name", "trans": "Heavy Fighter IGA V24 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_U.Name", "trans": "Heavy Fighter IGA V24 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_R.Name", "trans": "Heavy Fighter IGA V24 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_E.Name", "trans": "Heavy Fighter IGA V24 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_L.Name", "trans": "Heavy Fighter IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_C.Name", "trans": "Corvette IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_U.Name", "trans": "Corvette IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_R.Name", "trans": "Corvette IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_E.Name", "trans": "Corvette IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_L.Name", "trans": "Corvette IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_C.Name", "trans": "Destroyer IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_U.Name", "trans": "Destroyer IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_R.Name", "trans": "Destroyer IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_E.Name", "trans": "Destroyer IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_L.Name", "trans": "Destroyer IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_C.Name", "trans": "Battleship IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_U.Name", "trans": "Battleship IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_R.Name", "trans": "Battleship IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_E.Name", "trans": "Battleship IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_L.Name", "trans": "Battleship IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_C.Name", "trans": "Dreadnought IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_U.Name", "trans": "Dreadnought IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_R.Name", "trans": "Dreadnought IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_E.Name", "trans": "Dreadnought IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_L.Name", "trans": "Dreadnought IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_C.Name", "trans": "Transport IGA V24 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_U.Name", "trans": "Transport IGA V24 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_R.Name", "trans": "Transport IGA V24 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_E.Name", "trans": "Transport IGA V24 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_L.Name", "trans": "Transport IGA V24 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_C.Name", "trans": "Fighter TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_U.Name", "trans": "Fighter TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_R.Name", "trans": "Fighter TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_E.Name", "trans": "Fighter TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_L.Name", "trans": "Fighter TYR V24 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_C.Name", "trans": "Heavy Fighter TYR V24 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_U.Name", "trans": "Heavy Fighter TYR V24 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_R.Name", "trans": "Heavy Fighter TYR V24 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_E.Name", "trans": "Heavy Fighter TYR V24 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_L.Name", "trans": "Heavy Fighter TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_C.Name", "trans": "Corvette TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_U.Name", "trans": "Corvette TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_R.Name", "trans": "Corvette TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_E.Name", "trans": "Corvette TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_L.Name", "trans": "Corvette TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_C.Name", "trans": "Destroyer TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_U.Name", "trans": "Destroyer TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_R.Name", "trans": "Destroyer TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_E.Name", "trans": "Destroyer TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_L.Name", "trans": "Destroyer TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_C.Name", "trans": "Battleship TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_U.Name", "trans": "Battleship TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_R.Name", "trans": "Battleship TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_E.Name", "trans": "Battleship TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_L.Name", "trans": "Battleship TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_C.Name", "trans": "Dreadnought TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_U.Name", "trans": "Dreadnought TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_R.Name", "trans": "Dreadnought TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_E.Name", "trans": "Dreadnought TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_L.Name", "trans": "Dreadnought TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_C.Name", "trans": "Transport TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_U.Name", "trans": "Transport TYR V24 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_R.Name", "trans": "Transport TYR V24 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_E.Name", "trans": "Transport TYR V24 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_L.Name", "trans": "Transport TYR V24 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_C.Name", "trans": "Fighter TYR V24 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_U.Name", "trans": "Fighter SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_R.Name", "trans": "Fighter SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_E.Name", "trans": "Fighter SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_L.Name", "trans": "Fighter SOV V24 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_C.Name", "trans": "Heavy Fighter SOV V24 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_U.Name", "trans": "Heavy Fighter SOV V24 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_R.Name", "trans": "Heavy Fighter SOV V24 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_E.Name", "trans": "Heavy Fighter SOV V24 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_L.Name", "trans": "Heavy Fighter SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_C.Name", "trans": "Corvette SOV V24 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_U.Name", "trans": "Corvette SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_R.Name", "trans": "Corvette SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_E.Name", "trans": "Corvette SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_L.Name", "trans": "Corvette SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_C.Name", "trans": "Destroyer SOV V24 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_U.Name", "trans": "Destroyer SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_R.Name", "trans": "Destroyer SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_E.Name", "trans": "Destroyer SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_L.Name", "trans": "Destroyer SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_C.Name", "trans": "Battleship SOV V24 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_U.Name", "trans": "Battleship SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_R.Name", "trans": "Battleship SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_E.Name", "trans": "Battleship SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_L.Name", "trans": "Battleship SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_C.Name", "trans": "Dreadnought SOV V24 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_U.Name", "trans": "Dreadnought SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_R.Name", "trans": "Dreadnought SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_E.Name", "trans": "Dreadnought SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_L.Name", "trans": "Dreadnought SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_C.Name", "trans": "Transport SOV V24 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_U.Name", "trans": "Transport SOV V24 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_R.Name", "trans": "Transport SOV V24 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_E.Name", "trans": "Transport SOV V24 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_L.Name", "trans": "Transport SOV V24 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_C.Name", "trans": "Fighter IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_U.Name", "trans": "Fighter IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_R.Name", "trans": "Fighter IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_E.Name", "trans": "Fighter IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_L.Name", "trans": "Fighter IGA V25 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_C.Name", "trans": "Heavy Fighter IGA V25 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_U.Name", "trans": "Heavy Fighter IGA V25 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_R.Name", "trans": "Heavy Fighter IGA V25 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_E.Name", "trans": "Heavy Fighter IGA V25 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_L.Name", "trans": "Heavy Fighter IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_C.Name", "trans": "Corvette IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_U.Name", "trans": "Corvette IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_R.Name", "trans": "Corvette IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_E.Name", "trans": "Corvette IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_L.Name", "trans": "Corvette IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_C.Name", "trans": "Destroyer IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_U.Name", "trans": "Destroyer IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_R.Name", "trans": "Destroyer IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_E.Name", "trans": "Destroyer IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_L.Name", "trans": "Destroyer IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_C.Name", "trans": "Battleship IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_U.Name", "trans": "Battleship IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_R.Name", "trans": "Battleship IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_E.Name", "trans": "Battleship IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_L.Name", "trans": "Battleship IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_C.Name", "trans": "Dreadnought IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_U.Name", "trans": "Dreadnought IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_R.Name", "trans": "Dreadnought IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_E.Name", "trans": "Dreadnought IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_L.Name", "trans": "Dreadnought IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_C.Name", "trans": "Transport IGA V25 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_U.Name", "trans": "Transport IGA V25 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_R.Name", "trans": "Transport IGA V25 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_E.Name", "trans": "Transport IGA V25 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_L.Name", "trans": "Transport IGA V25 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_C.Name", "trans": "Fighter TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_U.Name", "trans": "Fighter TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_R.Name", "trans": "Fighter TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_E.Name", "trans": "Fighter TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_L.Name", "trans": "Fighter TYR V25 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_C.Name", "trans": "Heavy Fighter TYR V25 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_U.Name", "trans": "Heavy Fighter TYR V25 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_R.Name", "trans": "Heavy Fighter TYR V25 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_E.Name", "trans": "Heavy Fighter TYR V25 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_L.Name", "trans": "Heavy Fighter TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_C.Name", "trans": "Corvette TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_U.Name", "trans": "Corvette TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_R.Name", "trans": "Corvette TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_E.Name", "trans": "Corvette TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_L.Name", "trans": "Corvette TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_C.Name", "trans": "Destroyer TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_U.Name", "trans": "Destroyer TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_R.Name", "trans": "Destroyer TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_E.Name", "trans": "Destroyer TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_L.Name", "trans": "Destroyer TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_C.Name", "trans": "Battleship TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_U.Name", "trans": "Battleship TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_R.Name", "trans": "Battleship TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_E.Name", "trans": "Battleship TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_L.Name", "trans": "Battleship TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_C.Name", "trans": "Dreadnought TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_U.Name", "trans": "Dreadnought TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_R.Name", "trans": "Dreadnought TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_E.Name", "trans": "Dreadnought TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_L.Name", "trans": "Dreadnought TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_C.Name", "trans": "Transport TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_U.Name", "trans": "Transport TYR V25 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_R.Name", "trans": "Transport TYR V25 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_E.Name", "trans": "Transport TYR V25 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_L.Name", "trans": "Transport TYR V25 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_C.Name", "trans": "Fighter TYR V25 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_U.Name", "trans": "Fighter SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_R.Name", "trans": "Fighter SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_E.Name", "trans": "Fighter SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_L.Name", "trans": "Fighter SOV V25 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_C.Name", "trans": "Heavy Fighter SOV V25 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_U.Name", "trans": "Heavy Fighter SOV V25 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_R.Name", "trans": "Heavy Fighter SOV V25 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_E.Name", "trans": "Heavy Fighter SOV V25 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_L.Name", "trans": "Heavy Fighter SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_C.Name", "trans": "Corvette SOV V25 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_U.Name", "trans": "Corvette SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_R.Name", "trans": "Corvette SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_E.Name", "trans": "Corvette SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_L.Name", "trans": "Corvette SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_C.Name", "trans": "Destroyer SOV V25 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_U.Name", "trans": "Destroyer SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_R.Name", "trans": "Destroyer SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_E.Name", "trans": "Destroyer SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_L.Name", "trans": "Destroyer SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_C.Name", "trans": "Battleship SOV V25 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_U.Name", "trans": "Battleship SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_R.Name", "trans": "Battleship SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_E.Name", "trans": "Battleship SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_L.Name", "trans": "Battleship SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_C.Name", "trans": "Dreadnought SOV V25 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_U.Name", "trans": "Dreadnought SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_R.Name", "trans": "Dreadnought SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_E.Name", "trans": "Dreadnought SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_L.Name", "trans": "Dreadnought SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_C.Name", "trans": "Transport SOV V25 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_U.Name", "trans": "Transport SOV V25 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_R.Name", "trans": "Transport SOV V25 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_E.Name", "trans": "Transport SOV V25 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_L.Name", "trans": "Transport SOV V25 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_C.Name", "trans": "Fighter IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_U.Name", "trans": "Fighter IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_R.Name", "trans": "Fighter IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_E.Name", "trans": "Fighter IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_L.Name", "trans": "Fighter IGA V26 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_C.Name", "trans": "Heavy Fighter IGA V26 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_U.Name", "trans": "Heavy Fighter IGA V26 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_R.Name", "trans": "Heavy Fighter IGA V26 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_E.Name", "trans": "Heavy Fighter IGA V26 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_L.Name", "trans": "Heavy Fighter IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_C.Name", "trans": "Corvette IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_U.Name", "trans": "Corvette IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_R.Name", "trans": "Corvette IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_E.Name", "trans": "Corvette IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_L.Name", "trans": "Corvette IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_C.Name", "trans": "Destroyer IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_U.Name", "trans": "Destroyer IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_R.Name", "trans": "Destroyer IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_E.Name", "trans": "Destroyer IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_L.Name", "trans": "Destroyer IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_C.Name", "trans": "Battleship IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_U.Name", "trans": "Battleship IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_R.Name", "trans": "Battleship IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_E.Name", "trans": "Battleship IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_L.Name", "trans": "Battleship IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_C.Name", "trans": "Dreadnought IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_U.Name", "trans": "Dreadnought IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_R.Name", "trans": "Dreadnought IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_E.Name", "trans": "Dreadnought IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_L.Name", "trans": "Dreadnought IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_C.Name", "trans": "Transport IGA V26 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_U.Name", "trans": "Transport IGA V26 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_R.Name", "trans": "Transport IGA V26 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_E.Name", "trans": "Transport IGA V26 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_L.Name", "trans": "Transport IGA V26 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_C.Name", "trans": "Fighter TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_U.Name", "trans": "Fighter TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_R.Name", "trans": "Fighter TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_E.Name", "trans": "Fighter TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_L.Name", "trans": "Fighter TYR V26 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_C.Name", "trans": "Heavy Fighter TYR V26 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_U.Name", "trans": "Heavy Fighter TYR V26 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_R.Name", "trans": "Heavy Fighter TYR V26 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_E.Name", "trans": "Heavy Fighter TYR V26 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_L.Name", "trans": "Heavy Fighter TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_C.Name", "trans": "Corvette TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_U.Name", "trans": "Corvette TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_R.Name", "trans": "Corvette TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_E.Name", "trans": "Corvette TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_L.Name", "trans": "Corvette TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_C.Name", "trans": "Destroyer TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_U.Name", "trans": "Destroyer TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_R.Name", "trans": "Destroyer TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_E.Name", "trans": "Destroyer TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_L.Name", "trans": "Destroyer TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_C.Name", "trans": "Battleship TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_U.Name", "trans": "Battleship TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_R.Name", "trans": "Battleship TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_E.Name", "trans": "Battleship TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_L.Name", "trans": "Battleship TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_C.Name", "trans": "Dreadnought TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_U.Name", "trans": "Dreadnought TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_R.Name", "trans": "Dreadnought TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_E.Name", "trans": "Dreadnought TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_L.Name", "trans": "Dreadnought TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_C.Name", "trans": "Transport TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_U.Name", "trans": "Transport TYR V26 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_R.Name", "trans": "Transport TYR V26 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_E.Name", "trans": "Transport TYR V26 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_L.Name", "trans": "Transport TYR V26 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_C.Name", "trans": "Fighter TYR V26 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_U.Name", "trans": "Fighter SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_R.Name", "trans": "Fighter SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_E.Name", "trans": "Fighter SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_L.Name", "trans": "Fighter SOV V26 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_C.Name", "trans": "Heavy Fighter SOV V26 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_U.Name", "trans": "Heavy Fighter SOV V26 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_R.Name", "trans": "Heavy Fighter SOV V26 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_E.Name", "trans": "Heavy Fighter SOV V26 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_L.Name", "trans": "Heavy Fighter SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_C.Name", "trans": "Corvette SOV V26 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_U.Name", "trans": "Corvette SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_R.Name", "trans": "Corvette SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_E.Name", "trans": "Corvette SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_L.Name", "trans": "Corvette SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_C.Name", "trans": "Destroyer SOV V26 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_U.Name", "trans": "Destroyer SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_R.Name", "trans": "Destroyer SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_E.Name", "trans": "Destroyer SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_L.Name", "trans": "Destroyer SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_C.Name", "trans": "Battleship SOV V26 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_U.Name", "trans": "Battleship SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_R.Name", "trans": "Battleship SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_E.Name", "trans": "Battleship SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_L.Name", "trans": "Battleship SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_C.Name", "trans": "Dreadnought SOV V26 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_U.Name", "trans": "Dreadnought SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_R.Name", "trans": "Dreadnought SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_E.Name", "trans": "Dreadnought SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_L.Name", "trans": "Dreadnought SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_C.Name", "trans": "Transport SOV V26 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_U.Name", "trans": "Transport SOV V26 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_R.Name", "trans": "Transport SOV V26 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_E.Name", "trans": "Transport SOV V26 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_L.Name", "trans": "Transport SOV V26 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_C.Name", "trans": "Fighter IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_U.Name", "trans": "Fighter IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_R.Name", "trans": "Fighter IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_E.Name", "trans": "Fighter IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_L.Name", "trans": "Fighter IGA V27 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_C.Name", "trans": "Heavy Fighter IGA V27 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_U.Name", "trans": "Heavy Fighter IGA V27 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_R.Name", "trans": "Heavy Fighter IGA V27 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_E.Name", "trans": "Heavy Fighter IGA V27 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_L.Name", "trans": "Heavy Fighter IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_C.Name", "trans": "Corvette IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_U.Name", "trans": "Corvette IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_R.Name", "trans": "Corvette IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_E.Name", "trans": "Corvette IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_L.Name", "trans": "Corvette IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_C.Name", "trans": "Destroyer IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_U.Name", "trans": "Destroyer IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_R.Name", "trans": "Destroyer IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_E.Name", "trans": "Destroyer IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_L.Name", "trans": "Destroyer IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_C.Name", "trans": "Battleship IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_U.Name", "trans": "Battleship IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_R.Name", "trans": "Battleship IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_E.Name", "trans": "Battleship IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_L.Name", "trans": "Battleship IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_C.Name", "trans": "Dreadnought IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_U.Name", "trans": "Dreadnought IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_R.Name", "trans": "Dreadnought IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_E.Name", "trans": "Dreadnought IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_L.Name", "trans": "Dreadnought IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_C.Name", "trans": "Transport IGA V27 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_U.Name", "trans": "Transport IGA V27 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_R.Name", "trans": "Transport IGA V27 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_E.Name", "trans": "Transport IGA V27 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_L.Name", "trans": "Transport IGA V27 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_C.Name", "trans": "Fighter TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_U.Name", "trans": "Fighter TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_R.Name", "trans": "Fighter TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_E.Name", "trans": "Fighter TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_L.Name", "trans": "Fighter TYR V27 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_C.Name", "trans": "Heavy Fighter TYR V27 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_U.Name", "trans": "Heavy Fighter TYR V27 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_R.Name", "trans": "Heavy Fighter TYR V27 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_E.Name", "trans": "Heavy Fighter TYR V27 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_L.Name", "trans": "Heavy Fighter TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_C.Name", "trans": "Corvette TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_U.Name", "trans": "Corvette TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_R.Name", "trans": "Corvette TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_E.Name", "trans": "Corvette TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_L.Name", "trans": "Corvette TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_C.Name", "trans": "Destroyer TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_U.Name", "trans": "Destroyer TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_R.Name", "trans": "Destroyer TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_E.Name", "trans": "Destroyer TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_L.Name", "trans": "Destroyer TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_C.Name", "trans": "Battleship TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_U.Name", "trans": "Battleship TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_R.Name", "trans": "Battleship TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_E.Name", "trans": "Battleship TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_L.Name", "trans": "Battleship TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_C.Name", "trans": "Dreadnought TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_U.Name", "trans": "Dreadnought TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_R.Name", "trans": "Dreadnought TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_E.Name", "trans": "Dreadnought TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_L.Name", "trans": "Dreadnought TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_C.Name", "trans": "Transport TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_U.Name", "trans": "Transport TYR V27 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_R.Name", "trans": "Transport TYR V27 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_E.Name", "trans": "Transport TYR V27 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_L.Name", "trans": "Transport TYR V27 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_C.Name", "trans": "Fighter TYR V27 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_U.Name", "trans": "Fighter SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_R.Name", "trans": "Fighter SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_E.Name", "trans": "Fighter SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_L.Name", "trans": "Fighter SOV V27 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_C.Name", "trans": "Heavy Fighter SOV V27 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_U.Name", "trans": "Heavy Fighter SOV V27 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_R.Name", "trans": "Heavy Fighter SOV V27 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_E.Name", "trans": "Heavy Fighter SOV V27 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_L.Name", "trans": "Heavy Fighter SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_C.Name", "trans": "Corvette SOV V27 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_U.Name", "trans": "Corvette SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_R.Name", "trans": "Corvette SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_E.Name", "trans": "Corvette SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_L.Name", "trans": "Corvette SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_C.Name", "trans": "Destroyer SOV V27 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_U.Name", "trans": "Destroyer SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_R.Name", "trans": "Destroyer SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_E.Name", "trans": "Destroyer SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_L.Name", "trans": "Destroyer SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_C.Name", "trans": "Battleship SOV V27 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_U.Name", "trans": "Battleship SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_R.Name", "trans": "Battleship SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_E.Name", "trans": "Battleship SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_L.Name", "trans": "Battleship SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_C.Name", "trans": "Dreadnought SOV V27 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_U.Name", "trans": "Dreadnought SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_R.Name", "trans": "Dreadnought SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_E.Name", "trans": "Dreadnought SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_L.Name", "trans": "Dreadnought SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_C.Name", "trans": "Transport SOV V27 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_U.Name", "trans": "Transport SOV V27 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_R.Name", "trans": "Transport SOV V27 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_E.Name", "trans": "Transport SOV V27 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_L.Name", "trans": "Transport SOV V27 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_C.Name", "trans": "Fighter IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_U.Name", "trans": "Fighter IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_R.Name", "trans": "Fighter IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_E.Name", "trans": "Fighter IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_L.Name", "trans": "Fighter IGA V28 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_C.Name", "trans": "Heavy Fighter IGA V28 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_U.Name", "trans": "Heavy Fighter IGA V28 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_R.Name", "trans": "Heavy Fighter IGA V28 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_E.Name", "trans": "Heavy Fighter IGA V28 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_L.Name", "trans": "Heavy Fighter IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_C.Name", "trans": "Corvette IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_U.Name", "trans": "Corvette IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_R.Name", "trans": "Corvette IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_E.Name", "trans": "Corvette IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_L.Name", "trans": "Corvette IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_C.Name", "trans": "Destroyer IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_U.Name", "trans": "Destroyer IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_R.Name", "trans": "Destroyer IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_E.Name", "trans": "Destroyer IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_L.Name", "trans": "Destroyer IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_C.Name", "trans": "Battleship IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_U.Name", "trans": "Battleship IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_R.Name", "trans": "Battleship IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_E.Name", "trans": "Battleship IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_L.Name", "trans": "Battleship IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_C.Name", "trans": "Dreadnought IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_U.Name", "trans": "Dreadnought IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_R.Name", "trans": "Dreadnought IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_E.Name", "trans": "Dreadnought IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_L.Name", "trans": "Dreadnought IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_C.Name", "trans": "Transport IGA V28 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_U.Name", "trans": "Transport IGA V28 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_R.Name", "trans": "Transport IGA V28 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_E.Name", "trans": "Transport IGA V28 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_L.Name", "trans": "Transport IGA V28 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_C.Name", "trans": "Fighter TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_U.Name", "trans": "Fighter TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_R.Name", "trans": "Fighter TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_E.Name", "trans": "Fighter TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_L.Name", "trans": "Fighter TYR V28 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_C.Name", "trans": "Heavy Fighter TYR V28 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_U.Name", "trans": "Heavy Fighter TYR V28 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_R.Name", "trans": "Heavy Fighter TYR V28 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_E.Name", "trans": "Heavy Fighter TYR V28 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_L.Name", "trans": "Heavy Fighter TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_C.Name", "trans": "Corvette TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_U.Name", "trans": "Corvette TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_R.Name", "trans": "Corvette TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_E.Name", "trans": "Corvette TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_L.Name", "trans": "Corvette TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_C.Name", "trans": "Destroyer TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_U.Name", "trans": "Destroyer TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_R.Name", "trans": "Destroyer TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_E.Name", "trans": "Destroyer TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_L.Name", "trans": "Destroyer TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_C.Name", "trans": "Battleship TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_U.Name", "trans": "Battleship TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_R.Name", "trans": "Battleship TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_E.Name", "trans": "Battleship TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_L.Name", "trans": "Battleship TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_C.Name", "trans": "Dreadnought TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_U.Name", "trans": "Dreadnought TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_R.Name", "trans": "Dreadnought TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_E.Name", "trans": "Dreadnought TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_L.Name", "trans": "Dreadnought TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_C.Name", "trans": "Transport TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_U.Name", "trans": "Transport TYR V28 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_R.Name", "trans": "Transport TYR V28 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_E.Name", "trans": "Transport TYR V28 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_L.Name", "trans": "Transport TYR V28 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_C.Name", "trans": "Fighter TYR V28 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_U.Name", "trans": "Fighter SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_R.Name", "trans": "Fighter SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_E.Name", "trans": "Fighter SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_L.Name", "trans": "Fighter SOV V28 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_C.Name", "trans": "Heavy Fighter SOV V28 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_U.Name", "trans": "Heavy Fighter SOV V28 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_R.Name", "trans": "Heavy Fighter SOV V28 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_E.Name", "trans": "Heavy Fighter SOV V28 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_L.Name", "trans": "Heavy Fighter SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_C.Name", "trans": "Corvette SOV V28 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_U.Name", "trans": "Corvette SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_R.Name", "trans": "Corvette SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_E.Name", "trans": "Corvette SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_L.Name", "trans": "Corvette SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_C.Name", "trans": "Destroyer SOV V28 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_U.Name", "trans": "Destroyer SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_R.Name", "trans": "Destroyer SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_E.Name", "trans": "Destroyer SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_L.Name", "trans": "Destroyer SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_C.Name", "trans": "Battleship SOV V28 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_U.Name", "trans": "Battleship SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_R.Name", "trans": "Battleship SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_E.Name", "trans": "Battleship SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_L.Name", "trans": "Battleship SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_C.Name", "trans": "Dreadnought SOV V28 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_U.Name", "trans": "Dreadnought SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_R.Name", "trans": "Dreadnought SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_E.Name", "trans": "Dreadnought SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_L.Name", "trans": "Dreadnought SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_C.Name", "trans": "Transport SOV V28 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_U.Name", "trans": "Transport SOV V28 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_R.Name", "trans": "Transport SOV V28 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_E.Name", "trans": "Transport SOV V28 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_L.Name", "trans": "Transport SOV V28 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_C.Name", "trans": "Fighter IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_U.Name", "trans": "Fighter IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_R.Name", "trans": "Fighter IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_E.Name", "trans": "Fighter IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_L.Name", "trans": "Fighter IGA V29 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_C.Name", "trans": "Heavy Fighter IGA V29 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_U.Name", "trans": "Heavy Fighter IGA V29 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_R.Name", "trans": "Heavy Fighter IGA V29 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_E.Name", "trans": "Heavy Fighter IGA V29 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_L.Name", "trans": "Heavy Fighter IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_C.Name", "trans": "Corvette IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_U.Name", "trans": "Corvette IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_R.Name", "trans": "Corvette IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_E.Name", "trans": "Corvette IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_L.Name", "trans": "Corvette IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_C.Name", "trans": "Destroyer IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_U.Name", "trans": "Destroyer IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_R.Name", "trans": "Destroyer IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_E.Name", "trans": "Destroyer IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_L.Name", "trans": "Destroyer IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_C.Name", "trans": "Battleship IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_U.Name", "trans": "Battleship IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_R.Name", "trans": "Battleship IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_E.Name", "trans": "Battleship IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_L.Name", "trans": "Battleship IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_C.Name", "trans": "Dreadnought IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_U.Name", "trans": "Dreadnought IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_R.Name", "trans": "Dreadnought IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_E.Name", "trans": "Dreadnought IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_L.Name", "trans": "Dreadnought IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_C.Name", "trans": "Transport IGA V29 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_U.Name", "trans": "Transport IGA V29 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_R.Name", "trans": "Transport IGA V29 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_E.Name", "trans": "Transport IGA V29 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_L.Name", "trans": "Transport IGA V29 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_C.Name", "trans": "Fighter TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_U.Name", "trans": "Fighter TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_R.Name", "trans": "Fighter TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_E.Name", "trans": "Fighter TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_L.Name", "trans": "Fighter TYR V29 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_C.Name", "trans": "Heavy Fighter TYR V29 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_U.Name", "trans": "Heavy Fighter TYR V29 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_R.Name", "trans": "Heavy Fighter TYR V29 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_E.Name", "trans": "Heavy Fighter TYR V29 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_L.Name", "trans": "Heavy Fighter TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_C.Name", "trans": "Corvette TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_U.Name", "trans": "Corvette TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_R.Name", "trans": "Corvette TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_E.Name", "trans": "Corvette TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_L.Name", "trans": "Corvette TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_C.Name", "trans": "Destroyer TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_U.Name", "trans": "Destroyer TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_R.Name", "trans": "Destroyer TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_E.Name", "trans": "Destroyer TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_L.Name", "trans": "Destroyer TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_C.Name", "trans": "Battleship TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_U.Name", "trans": "Battleship TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_R.Name", "trans": "Battleship TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_E.Name", "trans": "Battleship TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_L.Name", "trans": "Battleship TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_C.Name", "trans": "Dreadnought TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_U.Name", "trans": "Dreadnought TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_R.Name", "trans": "Dreadnought TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_E.Name", "trans": "Dreadnought TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_L.Name", "trans": "Dreadnought TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_C.Name", "trans": "Transport TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_U.Name", "trans": "Transport TYR V29 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_R.Name", "trans": "Transport TYR V29 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_E.Name", "trans": "Transport TYR V29 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_L.Name", "trans": "Transport TYR V29 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_C.Name", "trans": "Fighter TYR V29 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_U.Name", "trans": "Fighter SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_R.Name", "trans": "Fighter SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_E.Name", "trans": "Fighter SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_L.Name", "trans": "Fighter SOV V29 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_C.Name", "trans": "Heavy Fighter SOV V29 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_U.Name", "trans": "Heavy Fighter SOV V29 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_R.Name", "trans": "Heavy Fighter SOV V29 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_E.Name", "trans": "Heavy Fighter SOV V29 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_L.Name", "trans": "Heavy Fighter SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_C.Name", "trans": "Corvette SOV V29 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_U.Name", "trans": "Corvette SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_R.Name", "trans": "Corvette SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_E.Name", "trans": "Corvette SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_L.Name", "trans": "Corvette SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_C.Name", "trans": "Destroyer SOV V29 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_U.Name", "trans": "Destroyer SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_R.Name", "trans": "Destroyer SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_E.Name", "trans": "Destroyer SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_L.Name", "trans": "Destroyer SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_C.Name", "trans": "Battleship SOV V29 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_U.Name", "trans": "Battleship SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_R.Name", "trans": "Battleship SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_E.Name", "trans": "Battleship SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_L.Name", "trans": "Battleship SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_C.Name", "trans": "Dreadnought SOV V29 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_U.Name", "trans": "Dreadnought SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_R.Name", "trans": "Dreadnought SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_E.Name", "trans": "Dreadnought SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_L.Name", "trans": "Dreadnought SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_C.Name", "trans": "Transport SOV V29 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_U.Name", "trans": "Transport SOV V29 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_R.Name", "trans": "Transport SOV V29 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_E.Name", "trans": "Transport SOV V29 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_L.Name", "trans": "Transport SOV V29 (L)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_C.Name", "trans": "Fighter IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_U.Name", "trans": "Fighter IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_R.Name", "trans": "Fighter IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_E.Name", "trans": "Fighter IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_L.Name", "trans": "Fighter IGA V30 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_C.Name", "trans": "Heavy Fighter IGA V30 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_U.Name", "trans": "Heavy Fighter IGA V30 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_R.Name", "trans": "Heavy Fighter IGA V30 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_E.Name", "trans": "Heavy Fighter IGA V30 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_L.Name", "trans": "Heavy Fighter IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_C.Name", "trans": "Corvette IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_U.Name", "trans": "Corvette IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_R.Name", "trans": "Corvette IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_E.Name", "trans": "Corvette IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_L.Name", "trans": "Corvette IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_C.Name", "trans": "Destroyer IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_U.Name", "trans": "Destroyer IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_R.Name", "trans": "Destroyer IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_E.Name", "trans": "Destroyer IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_L.Name", "trans": "Destroyer IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_C.Name", "trans": "Battleship IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_U.Name", "trans": "Battleship IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_R.Name", "trans": "Battleship IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_E.Name", "trans": "Battleship IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_L.Name", "trans": "Battleship IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_C.Name", "trans": "Dreadnought IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_U.Name", "trans": "Dreadnought IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_R.Name", "trans": "Dreadnought IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_E.Name", "trans": "Dreadnought IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_L.Name", "trans": "Dreadnought IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_C.Name", "trans": "Transport IGA V30 (C)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_U.Name", "trans": "Transport IGA V30 (U)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_R.Name", "trans": "Transport IGA V30 (R)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_E.Name", "trans": "Transport IGA V30 (E)" }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_L.Name", "trans": "Transport IGA V30 (L)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_C.Name", "trans": "Fighter TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_U.Name", "trans": "Fighter TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_R.Name", "trans": "Fighter TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_E.Name", "trans": "Fighter TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_L.Name", "trans": "Fighter TYR V30 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_C.Name", "trans": "Heavy Fighter TYR V30 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_U.Name", "trans": "Heavy Fighter TYR V30 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_R.Name", "trans": "Heavy Fighter TYR V30 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_E.Name", "trans": "Heavy Fighter TYR V30 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_L.Name", "trans": "Heavy Fighter TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_C.Name", "trans": "Corvette TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_U.Name", "trans": "Corvette TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_R.Name", "trans": "Corvette TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_E.Name", "trans": "Corvette TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_L.Name", "trans": "Corvette TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_C.Name", "trans": "Destroyer TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_U.Name", "trans": "Destroyer TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_R.Name", "trans": "Destroyer TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_E.Name", "trans": "Destroyer TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_L.Name", "trans": "Destroyer TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_C.Name", "trans": "Battleship TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_U.Name", "trans": "Battleship TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_R.Name", "trans": "Battleship TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_E.Name", "trans": "Battleship TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_L.Name", "trans": "Battleship TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_C.Name", "trans": "Dreadnought TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_U.Name", "trans": "Dreadnought TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_R.Name", "trans": "Dreadnought TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_E.Name", "trans": "Dreadnought TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_L.Name", "trans": "Dreadnought TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_C.Name", "trans": "Transport TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_U.Name", "trans": "Transport TYR V30 (U)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_R.Name", "trans": "Transport TYR V30 (R)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_E.Name", "trans": "Transport TYR V30 (E)" }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_L.Name", "trans": "Transport TYR V30 (L)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_C.Name", "trans": "Fighter TYR V30 (C)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_U.Name", "trans": "Fighter SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_R.Name", "trans": "Fighter SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_E.Name", "trans": "Fighter SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_L.Name", "trans": "Fighter SOV V30 (L)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_C.Name", "trans": "Heavy Fighter SOV V30 (C)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_U.Name", "trans": "Heavy Fighter SOV V30 (U)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_R.Name", "trans": "Heavy Fighter SOV V30 (R)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_E.Name", "trans": "Heavy Fighter SOV V30 (E)" }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_L.Name", "trans": "Heavy Fighter SOV V30 (L)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_C.Name", "trans": "Corvette SOV V30 (C)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_U.Name", "trans": "Corvette SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_R.Name", "trans": "Corvette SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_E.Name", "trans": "Corvette SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_L.Name", "trans": "Corvette SOV V30 (L)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_C.Name", "trans": "Destroyer SOV V30 (C)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_U.Name", "trans": "Destroyer SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_R.Name", "trans": "Destroyer SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_E.Name", "trans": "Destroyer SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_L.Name", "trans": "Destroyer SOV V30 (L)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_C.Name", "trans": "Battleship SOV V30 (C)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_U.Name", "trans": "Battleship SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_R.Name", "trans": "Battleship SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_E.Name", "trans": "Battleship SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_L.Name", "trans": "Battleship SOV V30 (L)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_C.Name", "trans": "Dreadnought SOV V30 (C)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_U.Name", "trans": "Dreadnought SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_R.Name", "trans": "Dreadnought SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_E.Name", "trans": "Dreadnought SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_L.Name", "trans": "Dreadnought SOV V30 (L)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_C.Name", "trans": "Transport SOV V30 (C)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_U.Name", "trans": "Transport SOV V30 (U)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_R.Name", "trans": "Transport SOV V30 (R)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_E.Name", "trans": "Transport SOV V30 (E)" }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_L.Name", "trans": "Transport SOV V30 (L)" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level01.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster I" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level02.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster II" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level03.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster III" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level04.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster IV" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level05.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster V" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level01.Name", "trans": "Advanced V.A.L.E.N.T.I.N.E. Cluster I" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level02.Name", "trans": "Advanced V.A.L.E.N.T.I.N.E. Cluster II" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level03.Name", "trans": "Advanced V.A.L.E.N.T.I.N.E. Cluster III" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Uncommon.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster (u)" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Rare.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster (r)" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Epic.Name", "trans": "V.A.L.E.N.T.I.N.E. Cluster (e)" }, { "phrase": "UIAsset.BaseProjectile.Valentine_Legendary.Name", "trans": "The V.A.L.E.N.T.I.N.E. Cluster " }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_1.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_2.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_3.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_4.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_5.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_6.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_7.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_8.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_9.Name", "trans": "Valentine 2020" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_03.Name", "trans": "Legend of the Incursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_04.Name", "trans": "Legend of the Incursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_05.Name", "trans": "Legend of the Incursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_06.Name", "trans": "Legend of the Incursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_07.Name", "trans": "Legend of the Incursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_08.Name", "trans": "Legend of the Incursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_09.Name", "trans": "Legend of the Incursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_10.Name", "trans": "Legend of the Incursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_11.Name", "trans": "Legend of the Incursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2020_12.Name", "trans": "Legend of the Incursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_01.Name", "trans": "Legend of the Incursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_02.Name", "trans": "Legend of the Incursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_03.Name", "trans": "Legend of the Incursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_04.Name", "trans": "Legend of the Incursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_05.Name", "trans": "Legend of the Incursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_06.Name", "trans": "Legend of the Incursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_07.Name", "trans": "Legend of the Incursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_08.Name", "trans": "Legend of the Incursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_09.Name", "trans": "Legend of the Incursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_10.Name", "trans": "Legend of the Incursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_11.Name", "trans": "Legend of the Incursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2021_12.Name", "trans": "Legend of the Incursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_01.Name", "trans": "Legend of the Incursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_02.Name", "trans": "Legend of the Incursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_03.Name", "trans": "Legend of the Incursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_04.Name", "trans": "Legend of the Incursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_05.Name", "trans": "Legend of the Incursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_06.Name", "trans": "Legend of the Incursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_07.Name", "trans": "Legend of the Incursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_08.Name", "trans": "Legend of the Incursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_09.Name", "trans": "Legend of the Incursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_10.Name", "trans": "Legend of the Incursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_11.Name", "trans": "Legend of the Incursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2022_12.Name", "trans": "Legend of the Incursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_01.Name", "trans": "Legend of the Incursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_02.Name", "trans": "Legend of the Incursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_03.Name", "trans": "Legend of the Incursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_04.Name", "trans": "Legend of the Incursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_05.Name", "trans": "Legend of the Incursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_06.Name", "trans": "Legend of the Incursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_07.Name", "trans": "Legend of the Incursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_08.Name", "trans": "Legend of the Incursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_09.Name", "trans": "Legend of the Incursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_10.Name", "trans": "Legend of the Incursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_11.Name", "trans": "Legend of the Incursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2023_12.Name", "trans": "Legend of the Incursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_01.Name", "trans": "Legend of the Incursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_02.Name", "trans": "Legend of the Incursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_03.Name", "trans": "Legend of the Incursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_04.Name", "trans": "Legend of the Incursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_05.Name", "trans": "Legend of the Incursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_06.Name", "trans": "Legend of the Incursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_07.Name", "trans": "Legend of the Incursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_08.Name", "trans": "Legend of the Incursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_09.Name", "trans": "Legend of the Incursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_10.Name", "trans": "Legend of the Incursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_11.Name", "trans": "Legend of the Incursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2024_12.Name", "trans": "Legend of the Incursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_01.Name", "trans": "Legend of the Incursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_02.Name", "trans": "Legend of the Incursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_03.Name", "trans": "Legend of the Incursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_04.Name", "trans": "Legend of the Incursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_05.Name", "trans": "Legend of the Incursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_06.Name", "trans": "Legend of the Incursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_07.Name", "trans": "Legend of the Incursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_08.Name", "trans": "Legend of the Incursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_09.Name", "trans": "Legend of the Incursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_10.Name", "trans": "Legend of the Incursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_11.Name", "trans": "Legend of the Incursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2025_12.Name", "trans": "Legend of the Incursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_01.Name", "trans": "Legend of the Incursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_02.Name", "trans": "Legend of the Incursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_03.Name", "trans": "Legend of the Incursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_04.Name", "trans": "Legend of the Incursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_05.Name", "trans": "Legend of the Incursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_06.Name", "trans": "Legend of the Incursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_07.Name", "trans": "Legend of the Incursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_08.Name", "trans": "Legend of the Incursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_09.Name", "trans": "Legend of the Incursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_10.Name", "trans": "Legend of the Incursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_11.Name", "trans": "Legend of the Incursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2026_12.Name", "trans": "Legend of the Incursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_01.Name", "trans": "Legend of the Incursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_02.Name", "trans": "Legend of the Incursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_03.Name", "trans": "Legend of the Incursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_04.Name", "trans": "Legend of the Incursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_05.Name", "trans": "Legend of the Incursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_06.Name", "trans": "Legend of the Incursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_07.Name", "trans": "Legend of the Incursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_08.Name", "trans": "Legend of the Incursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_09.Name", "trans": "Legend of the Incursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_10.Name", "trans": "Legend of the Incursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_11.Name", "trans": "Legend of the Incursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2027_12.Name", "trans": "Legend of the Incursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_01.Name", "trans": "Legend of the Incursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_02.Name", "trans": "Legend of the Incursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_03.Name", "trans": "Legend of the Incursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_04.Name", "trans": "Legend of the Incursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_05.Name", "trans": "Legend of the Incursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_06.Name", "trans": "Legend of the Incursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_07.Name", "trans": "Legend of the Incursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_08.Name", "trans": "Legend of the Incursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_09.Name", "trans": "Legend of the Incursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_10.Name", "trans": "Legend of the Incursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_11.Name", "trans": "Legend of the Incursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2028_12.Name", "trans": "Legend of the Incursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_01.Name", "trans": "Legend of the Incursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_02.Name", "trans": "Legend of the Incursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_03.Name", "trans": "Legend of the Incursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_04.Name", "trans": "Legend of the Incursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_05.Name", "trans": "Legend of the Incursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_06.Name", "trans": "Legend of the Incursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_07.Name", "trans": "Legend of the Incursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_08.Name", "trans": "Legend of the Incursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_09.Name", "trans": "Legend of the Incursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_10.Name", "trans": "Legend of the Incursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_11.Name", "trans": "Legend of the Incursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2029_12.Name", "trans": "Legend of the Incursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_01.Name", "trans": "Legend of the Incursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_02.Name", "trans": "Legend of the Incursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_03.Name", "trans": "Legend of the Incursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_04.Name", "trans": "Legend of the Incursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_05.Name", "trans": "Legend of the Incursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_06.Name", "trans": "Legend of the Incursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_07.Name", "trans": "Legend of the Incursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_08.Name", "trans": "Legend of the Incursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_09.Name", "trans": "Legend of the Incursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_10.Name", "trans": "Legend of the Incursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_11.Name", "trans": "Legend of the Incursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_1_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_2_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_3_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_4_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_5_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_6_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_7_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_8_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Incursion_9_2030_12.Name", "trans": "Legend of the Incursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_03.Name", "trans": "Legend of the Excursion (March 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_04.Name", "trans": "Legend of the Excursion (April 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_05.Name", "trans": "Legend of the Excursion (May 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_06.Name", "trans": "Legend of the Excursion (June 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_07.Name", "trans": "Legend of the Excursion (July 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_08.Name", "trans": "Legend of the Excursion (August 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_09.Name", "trans": "Legend of the Excursion (September 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_10.Name", "trans": "Legend of the Excursion (October 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_11.Name", "trans": "Legend of the Excursion (November 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2020_12.Name", "trans": "Legend of the Excursion (December 2020)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_01.Name", "trans": "Legend of the Excursion (January 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_02.Name", "trans": "Legend of the Excursion (February 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_03.Name", "trans": "Legend of the Excursion (March 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_04.Name", "trans": "Legend of the Excursion (April 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_05.Name", "trans": "Legend of the Excursion (May 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_06.Name", "trans": "Legend of the Excursion (June 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_07.Name", "trans": "Legend of the Excursion (July 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_08.Name", "trans": "Legend of the Excursion (August 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_09.Name", "trans": "Legend of the Excursion (September 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_10.Name", "trans": "Legend of the Excursion (October 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_11.Name", "trans": "Legend of the Excursion (November 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2021_12.Name", "trans": "Legend of the Excursion (December 2021)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_01.Name", "trans": "Legend of the Excursion (January 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_02.Name", "trans": "Legend of the Excursion (February 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_03.Name", "trans": "Legend of the Excursion (March 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_04.Name", "trans": "Legend of the Excursion (April 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_05.Name", "trans": "Legend of the Excursion (May 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_06.Name", "trans": "Legend of the Excursion (June 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_07.Name", "trans": "Legend of the Excursion (July 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_08.Name", "trans": "Legend of the Excursion (August 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_09.Name", "trans": "Legend of the Excursion (September 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_10.Name", "trans": "Legend of the Excursion (October 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_11.Name", "trans": "Legend of the Excursion (November 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2022_12.Name", "trans": "Legend of the Excursion (December 2022)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_01.Name", "trans": "Legend of the Excursion (January 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_02.Name", "trans": "Legend of the Excursion (February 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_03.Name", "trans": "Legend of the Excursion (March 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_04.Name", "trans": "Legend of the Excursion (April 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_05.Name", "trans": "Legend of the Excursion (May 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_06.Name", "trans": "Legend of the Excursion (June 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_07.Name", "trans": "Legend of the Excursion (July 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_08.Name", "trans": "Legend of the Excursion (August 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_09.Name", "trans": "Legend of the Excursion (September 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_10.Name", "trans": "Legend of the Excursion (October 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_11.Name", "trans": "Legend of the Excursion (November 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2023_12.Name", "trans": "Legend of the Excursion (December 2023)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_01.Name", "trans": "Legend of the Excursion (January 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_02.Name", "trans": "Legend of the Excursion (February 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_03.Name", "trans": "Legend of the Excursion (March 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_04.Name", "trans": "Legend of the Excursion (April 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_05.Name", "trans": "Legend of the Excursion (May 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_06.Name", "trans": "Legend of the Excursion (June 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_07.Name", "trans": "Legend of the Excursion (July 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_08.Name", "trans": "Legend of the Excursion (August 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_09.Name", "trans": "Legend of the Excursion (September 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_10.Name", "trans": "Legend of the Excursion (October 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_11.Name", "trans": "Legend of the Excursion (November 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2024_12.Name", "trans": "Legend of the Excursion (December 2024)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_01.Name", "trans": "Legend of the Excursion (January 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_02.Name", "trans": "Legend of the Excursion (February 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_03.Name", "trans": "Legend of the Excursion (March 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_04.Name", "trans": "Legend of the Excursion (April 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_05.Name", "trans": "Legend of the Excursion (May 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_06.Name", "trans": "Legend of the Excursion (June 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_07.Name", "trans": "Legend of the Excursion (July 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_08.Name", "trans": "Legend of the Excursion (August 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_09.Name", "trans": "Legend of the Excursion (September 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_10.Name", "trans": "Legend of the Excursion (October 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_11.Name", "trans": "Legend of the Excursion (November 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2025_12.Name", "trans": "Legend of the Excursion (December 2025)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_01.Name", "trans": "Legend of the Excursion (January 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_02.Name", "trans": "Legend of the Excursion (February 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_03.Name", "trans": "Legend of the Excursion (March 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_04.Name", "trans": "Legend of the Excursion (April 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_05.Name", "trans": "Legend of the Excursion (May 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_06.Name", "trans": "Legend of the Excursion (June 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_07.Name", "trans": "Legend of the Excursion (July 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_08.Name", "trans": "Legend of the Excursion (August 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_09.Name", "trans": "Legend of the Excursion (September 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_10.Name", "trans": "Legend of the Excursion (October 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_11.Name", "trans": "Legend of the Excursion (November 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2026_12.Name", "trans": "Legend of the Excursion (December 2026)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_01.Name", "trans": "Legend of the Excursion (January 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_02.Name", "trans": "Legend of the Excursion (February 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_03.Name", "trans": "Legend of the Excursion (March 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_04.Name", "trans": "Legend of the Excursion (April 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_05.Name", "trans": "Legend of the Excursion (May 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_06.Name", "trans": "Legend of the Excursion (June 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_07.Name", "trans": "Legend of the Excursion (July 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_08.Name", "trans": "Legend of the Excursion (August 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_09.Name", "trans": "Legend of the Excursion (September 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_10.Name", "trans": "Legend of the Excursion (October 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_11.Name", "trans": "Legend of the Excursion (November 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2027_12.Name", "trans": "Legend of the Excursion (December 2027)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_01.Name", "trans": "Legend of the Excursion (January 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_02.Name", "trans": "Legend of the Excursion (February 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_03.Name", "trans": "Legend of the Excursion (March 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_04.Name", "trans": "Legend of the Excursion (April 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_05.Name", "trans": "Legend of the Excursion (May 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_06.Name", "trans": "Legend of the Excursion (June 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_07.Name", "trans": "Legend of the Excursion (July 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_08.Name", "trans": "Legend of the Excursion (August 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_09.Name", "trans": "Legend of the Excursion (September 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_10.Name", "trans": "Legend of the Excursion (October 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_11.Name", "trans": "Legend of the Excursion (November 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2028_12.Name", "trans": "Legend of the Excursion (December 2028)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_01.Name", "trans": "Legend of the Excursion (January 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_02.Name", "trans": "Legend of the Excursion (February 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_03.Name", "trans": "Legend of the Excursion (March 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_04.Name", "trans": "Legend of the Excursion (April 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_05.Name", "trans": "Legend of the Excursion (May 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_06.Name", "trans": "Legend of the Excursion (June 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_07.Name", "trans": "Legend of the Excursion (July 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_08.Name", "trans": "Legend of the Excursion (August 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_09.Name", "trans": "Legend of the Excursion (September 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_10.Name", "trans": "Legend of the Excursion (October 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_11.Name", "trans": "Legend of the Excursion (November 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2029_12.Name", "trans": "Legend of the Excursion (December 2029)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_01.Name", "trans": "Legend of the Excursion (January 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_02.Name", "trans": "Legend of the Excursion (February 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_03.Name", "trans": "Legend of the Excursion (March 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_04.Name", "trans": "Legend of the Excursion (April 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_05.Name", "trans": "Legend of the Excursion (May 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_06.Name", "trans": "Legend of the Excursion (June 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_07.Name", "trans": "Legend of the Excursion (July 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_08.Name", "trans": "Legend of the Excursion (August 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_09.Name", "trans": "Legend of the Excursion (September 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_10.Name", "trans": "Legend of the Excursion (October 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_11.Name", "trans": "Legend of the Excursion (November 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_1_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_2_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_3_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_4_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_5_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_6_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_7_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_8_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.Legend_of_The_Excursion_9_2030_12.Name", "trans": "Legend of the Excursion (December 2030)" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion1.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion2.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion3.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion4.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion5.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion6.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion7.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion8.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion9.Name", "trans": "Legend of The Excursion" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_01.Name", "trans": "Primus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_02.Name", "trans": "Secundus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_03.Name", "trans": "Tertus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_04.Name", "trans": "Quartus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_05.Name", "trans": "Quintus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_06.Name", "trans": "Sextus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_07.Name", "trans": "Septimus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_08.Name", "trans": "Octavus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_09.Name", "trans": "Nonus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_10.Name", "trans": "Decimus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_11.Name", "trans": "Undecimus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_12.Name", "trans": "Dudecimus Incursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_01.Name", "trans": "Primus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_02.Name", "trans": "Secundus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_03.Name", "trans": "Tertus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_04.Name", "trans": "Quartus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_05.Name", "trans": "Quintus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_06.Name", "trans": "Sextus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_07.Name", "trans": "Septimus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_08.Name", "trans": "Octavus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_09.Name", "trans": "Nonus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_10.Name", "trans": "Decimus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_11.Name", "trans": "Undecimus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_12.Name", "trans": "Dudecimus Incursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_01.Name", "trans": "Primus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_02.Name", "trans": "Secundus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_03.Name", "trans": "Tertus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_04.Name", "trans": "Quartus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_05.Name", "trans": "Quintus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_06.Name", "trans": "Sextus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_07.Name", "trans": "Septimus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_08.Name", "trans": "Octavus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_09.Name", "trans": "Nonus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_10.Name", "trans": "Decimus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_11.Name", "trans": "Undecimus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_12.Name", "trans": "Dudecimus Incursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_01.Name", "trans": "Primus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_02.Name", "trans": "Secundus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_03.Name", "trans": "Tertus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_04.Name", "trans": "Quartus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_05.Name", "trans": "Quintus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_06.Name", "trans": "Sextus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_07.Name", "trans": "Septimus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_08.Name", "trans": "Octavus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_09.Name", "trans": "Nonus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_10.Name", "trans": "Decimus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_11.Name", "trans": "Undecimus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_12.Name", "trans": "Dudecimus Incursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_01.Name", "trans": "Primus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_02.Name", "trans": "Secundus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_03.Name", "trans": "Tertus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_04.Name", "trans": "Quartus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_05.Name", "trans": "Quintus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_06.Name", "trans": "Sextus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_07.Name", "trans": "Septimus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_08.Name", "trans": "Octavus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_09.Name", "trans": "Nonus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_10.Name", "trans": "Decimus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_11.Name", "trans": "Undecimus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_12.Name", "trans": "Dudecimus Incursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_01.Name", "trans": "Primus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_02.Name", "trans": "Secundus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_03.Name", "trans": "Tertus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_04.Name", "trans": "Quartus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_05.Name", "trans": "Quintus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_06.Name", "trans": "Sextus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_07.Name", "trans": "Septimus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_08.Name", "trans": "Octavus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_09.Name", "trans": "Nonus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_10.Name", "trans": "Decimus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_11.Name", "trans": "Undecimus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_12.Name", "trans": "Dudecimus Incursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_01.Name", "trans": "Primus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_02.Name", "trans": "Secundus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_03.Name", "trans": "Tertus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_04.Name", "trans": "Quartus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_05.Name", "trans": "Quintus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_06.Name", "trans": "Sextus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_07.Name", "trans": "Septimus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_08.Name", "trans": "Octavus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_09.Name", "trans": "Nonus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_10.Name", "trans": "Decimus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_11.Name", "trans": "Undecimus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_12.Name", "trans": "Dudecimus Incursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_01.Name", "trans": "Primus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_02.Name", "trans": "Secundus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_03.Name", "trans": "Tertus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_04.Name", "trans": "Quartus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_05.Name", "trans": "Quintus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_06.Name", "trans": "Sextus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_07.Name", "trans": "Septimus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_08.Name", "trans": "Octavus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_09.Name", "trans": "Nonus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_10.Name", "trans": "Decimus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_11.Name", "trans": "Undecimus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_12.Name", "trans": "Dudecimus Incursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_01.Name", "trans": "Primus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_02.Name", "trans": "Secundus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_03.Name", "trans": "Tertus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_04.Name", "trans": "Quartus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_05.Name", "trans": "Quintus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_06.Name", "trans": "Sextus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_07.Name", "trans": "Septimus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_08.Name", "trans": "Octavus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_09.Name", "trans": "Nonus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_10.Name", "trans": "Decimus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_11.Name", "trans": "Undecimus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_12.Name", "trans": "Dudecimus Incursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_01.Name", "trans": "Primus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_02.Name", "trans": "Secundus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_03.Name", "trans": "Tertus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_04.Name", "trans": "Quartus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_05.Name", "trans": "Quintus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_06.Name", "trans": "Sextus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_07.Name", "trans": "Septimus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_08.Name", "trans": "Octavus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_09.Name", "trans": "Nonus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_10.Name", "trans": "Decimus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_11.Name", "trans": "Undecimus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_12.Name", "trans": "Dudecimus Incursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_01.Name", "trans": "Primus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_02.Name", "trans": "Secundus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_03.Name", "trans": "Tertus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_04.Name", "trans": "Quartus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_05.Name", "trans": "Quintus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_06.Name", "trans": "Sextus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_07.Name", "trans": "Septimus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_08.Name", "trans": "Octavus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_09.Name", "trans": "Nonus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_10.Name", "trans": "Decimus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_11.Name", "trans": "Undecimus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_12.Name", "trans": "Dudecimus Incursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_01.Name", "trans": "Primus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_02.Name", "trans": "Secundus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_03.Name", "trans": "Tertus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_04.Name", "trans": "Quartus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_05.Name", "trans": "Quintus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_06.Name", "trans": "Sextus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_07.Name", "trans": "Septimus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_08.Name", "trans": "Octavus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_09.Name", "trans": "Nonus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_10.Name", "trans": "Decimus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_11.Name", "trans": "Undecimus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_12.Name", "trans": "Dudecimus Excursion 2020" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_01.Name", "trans": "Primus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_02.Name", "trans": "Secundus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_03.Name", "trans": "Tertus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_04.Name", "trans": "Quartus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_05.Name", "trans": "Quintus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_06.Name", "trans": "Sextus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_07.Name", "trans": "Septimus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_08.Name", "trans": "Octavus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_09.Name", "trans": "Nonus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_10.Name", "trans": "Decimus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_11.Name", "trans": "Undecimus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_12.Name", "trans": "Dudecimus Excursion 2021" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_01.Name", "trans": "Primus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_02.Name", "trans": "Secundus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_03.Name", "trans": "Tertus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_04.Name", "trans": "Quartus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_05.Name", "trans": "Quintus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_06.Name", "trans": "Sextus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_07.Name", "trans": "Septimus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_08.Name", "trans": "Octavus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_09.Name", "trans": "Nonus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_10.Name", "trans": "Decimus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_11.Name", "trans": "Undecimus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_12.Name", "trans": "Dudecimus Excursion 2022" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_01.Name", "trans": "Primus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_02.Name", "trans": "Secundus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_03.Name", "trans": "Tertus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_04.Name", "trans": "Quartus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_05.Name", "trans": "Quintus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_06.Name", "trans": "Sextus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_07.Name", "trans": "Septimus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_08.Name", "trans": "Octavus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_09.Name", "trans": "Nonus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_10.Name", "trans": "Decimus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_11.Name", "trans": "Undecimus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_12.Name", "trans": "Dudecimus Excursion 2023" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_01.Name", "trans": "Primus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_02.Name", "trans": "Secundus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_03.Name", "trans": "Tertus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_04.Name", "trans": "Quartus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_05.Name", "trans": "Quintus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_06.Name", "trans": "Sextus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_07.Name", "trans": "Septimus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_08.Name", "trans": "Octavus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_09.Name", "trans": "Nonus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_10.Name", "trans": "Decimus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_11.Name", "trans": "Undecimus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_12.Name", "trans": "Dudecimus Excursion 2024" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_01.Name", "trans": "Primus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_02.Name", "trans": "Secundus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_03.Name", "trans": "Tertus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_04.Name", "trans": "Quartus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_05.Name", "trans": "Quintus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_06.Name", "trans": "Sextus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_07.Name", "trans": "Septimus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_08.Name", "trans": "Octavus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_09.Name", "trans": "Nonus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_10.Name", "trans": "Decimus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_11.Name", "trans": "Undecimus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_12.Name", "trans": "Dudecimus Excursion 2025" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_01.Name", "trans": "Primus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_02.Name", "trans": "Secundus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_03.Name", "trans": "Tertus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_04.Name", "trans": "Quartus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_05.Name", "trans": "Quintus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_06.Name", "trans": "Sextus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_07.Name", "trans": "Septimus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_08.Name", "trans": "Octavus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_09.Name", "trans": "Nonus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_10.Name", "trans": "Decimus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_11.Name", "trans": "Undecimus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_12.Name", "trans": "Dudecimus Excursion 2026" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_01.Name", "trans": "Primus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_02.Name", "trans": "Secundus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_03.Name", "trans": "Tertus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_04.Name", "trans": "Quartus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_05.Name", "trans": "Quintus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_06.Name", "trans": "Sextus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_07.Name", "trans": "Septimus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_08.Name", "trans": "Octavus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_09.Name", "trans": "Nonus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_10.Name", "trans": "Decimus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_11.Name", "trans": "Undecimus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_12.Name", "trans": "Dudecimus Excursion 2027" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_01.Name", "trans": "Primus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_02.Name", "trans": "Secundus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_03.Name", "trans": "Tertus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_04.Name", "trans": "Quartus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_05.Name", "trans": "Quintus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_06.Name", "trans": "Sextus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_07.Name", "trans": "Septimus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_08.Name", "trans": "Octavus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_09.Name", "trans": "Nonus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_10.Name", "trans": "Decimus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_11.Name", "trans": "Undecimus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_12.Name", "trans": "Dudecimus Excursion 2028" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_01.Name", "trans": "Primus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_02.Name", "trans": "Secundus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_03.Name", "trans": "Tertus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_04.Name", "trans": "Quartus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_05.Name", "trans": "Quintus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_06.Name", "trans": "Sextus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_07.Name", "trans": "Septimus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_08.Name", "trans": "Octavus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_09.Name", "trans": "Nonus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_10.Name", "trans": "Decimus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_11.Name", "trans": "Undecimus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_12.Name", "trans": "Dudecimus Excursion 2029" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_01.Name", "trans": "Primus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_02.Name", "trans": "Secundus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_03.Name", "trans": "Tertus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_04.Name", "trans": "Quartus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_05.Name", "trans": "Quintus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_06.Name", "trans": "Sextus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_07.Name", "trans": "Septimus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_08.Name", "trans": "Octavus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_09.Name", "trans": "Nonus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_10.Name", "trans": "Decimus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_11.Name", "trans": "Undecimus Excursion 2030" }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_12.Name", "trans": "Dudecimus Excursion 2030" }, { "phrase": "UIAsset.Event.AnniversaryArmada2020.Name", "trans": "First Anniversary Armada" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_1.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_2.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_3.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_4.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_5.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_6.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_7.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_8.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_9.Name", "trans": "First Imperium Anniversary" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_1.Name", "trans": "O.S.T.R.Y. Field I" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_2.Name", "trans": "O.S.T.R.Y. Field II" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_3.Name", "trans": "O.S.T.R.Y. Field III" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_4.Name", "trans": "O.S.T.R.Y. Field IV" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_5.Name", "trans": "O.S.T.R.Y. Field V" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_6.Name", "trans": "Advanced O.S.T.R.Y. Field I" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_7.Name", "trans": "Advanced O.S.T.R.Y. Field II" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_8.Name", "trans": "Advanced O.S.T.R.Y. Field III" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_9.Name", "trans": "O.S.T.R.Y. Field (u)" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_10.Name", "trans": "O.S.T.R.Y. Field (r)" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_11.Name", "trans": "O.S.T.R.Y. Field (e)" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_12.Name", "trans": "The O.S.T.R.Y. Field" }, { "phrase": "UIAsset.Ship.IGABUNNY.Name", "trans": "The IGA Bunny" }, { "phrase": "UIAsset.Ship.TYRBUNNY.Name", "trans": "The Tyrannar Bunny" }, { "phrase": "UIAsset.Ship.SOVBUNNY.Name", "trans": "Sovereignty Bunny" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_1.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_2.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_3.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_4.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_5.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_6.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_7.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_8.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_9.Name", "trans": "Easter Event 2020 (Elite)" }, { "phrase": "UIAsset.Event.EasterEvent2020.Name", "trans": "Easter Event 2020" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_1.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_2.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_3.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_4.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_5.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_6.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_7.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_8.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_9.Name", "trans": "Easter Event 2020 (Normal)" }, { "phrase": "UIAsset.Armor.EAA_01.Name", "trans": "Easter Alloy Armor I" }, { "phrase": "UIAsset.Armor.EAA_02.Name", "trans": "Easter Alloy Armor II" }, { "phrase": "UIAsset.Armor.EAA_03.Name", "trans": "Easter Alloy Armor III" }, { "phrase": "UIAsset.Armor.EAA_04.Name", "trans": "Easter Alloy Armor IV" }, { "phrase": "UIAsset.Armor.EAA_05.Name", "trans": "Easter Alloy Armor V" }, { "phrase": "UIAsset.Armor.EAA_06.Name", "trans": "ADV Easter Alloy Armor I" }, { "phrase": "UIAsset.Armor.EAA_07.Name", "trans": "ADV Easter Alloy Armor II" }, { "phrase": "UIAsset.Armor.EAA_08.Name", "trans": "ADV Easter Alloy Armor III" }, { "phrase": "UIAsset.Armor.EAA_u.Name", "trans": "Easter Alloy Armor (u)" }, { "phrase": "UIAsset.Armor.EAA_r.Name", "trans": "Easter Alloy Armor (r)" }, { "phrase": "UIAsset.Armor.EAA_e.Name", "trans": "Easter Alloy Armor (e)" }, { "phrase": "UIAsset.Armor.EAA_l.Name", "trans": "The Easter Alloy Armor (L)" }, { "phrase": "UIAsset.Ship.TheWatcher.Name", "trans": "The Watcher" }, { "phrase": "UIAsset.NPC.TheWatcherloc.Name", "trans": "The Watcher" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev1.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev2.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev3.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev4.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev5.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev6.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev7.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev8.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.Achievement.SB_001_Achiev9.Name", "trans": "Super Base 001" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level01.Name", "trans": "Decay Oscillator I" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level02.Name", "trans": "Decay Oscillator II" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level03.Name", "trans": "Decay Oscillator III" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level04.Name", "trans": "Decay Oscillator IV" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level05.Name", "trans": "Decay Oscillator V" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level01.Name", "trans": "Advanced Decay Oscillator I" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level02.Name", "trans": "Advanced Decay Oscillator II" }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level03.Name", "trans": "Advanced Decay Oscillator III" }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorUncommon.Name", "trans": "Decay Oscillator Uncommon" }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorRare.Name", "trans": "Decay Oscillator Rare" }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorEpic.Name", "trans": "Decay Oscillator Epic" }, { "phrase": "UIAsset.ShipBeam.TheDecayOscillator.Name", "trans": "The Decay Oscillator" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level01.Name", "trans": "Gauss Driver I" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level02.Name", "trans": "Gauss Driver II" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level03.Name", "trans": "Gauss Driver III" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level04.Name", "trans": "Gauss Driver IV" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level05.Name", "trans": "Gauss Driver V" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level01.Name", "trans": "Advanced Gauss Driver I" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level02.Name", "trans": "Advanced Gauss Driver II" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level03.Name", "trans": "Advanced Gauss Driver III" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverUncommon.Name", "trans": "Gauss Driver Uncommon" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverRare.Name", "trans": "Gauss Driver Rare" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverEpic.Name", "trans": "Gauss Driver Epic" }, { "phrase": "UIAsset.ShipProjectile.TheGaussDriver.Name", "trans": "The Gauss Driver" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev1.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev2.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev3.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev4.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev5.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev6.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev7.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev8.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Achievement.SB_002_Achiev9.Name", "trans": "Super Base 002" }, { "phrase": "UIAsset.Offer.OfferType1.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType2.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType3.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType4.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType5.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType6.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType7.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType8.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType9.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType10.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType11.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType12.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType13.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType14.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType15.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType16.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType17.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType18.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType19.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType20.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType21.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType22.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType23.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType24.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType25.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType26.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType27.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType28.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType29.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType30.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType31.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType32.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType33.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType34.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType35.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType36.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType37.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType38.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType39.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType40.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType41.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType42.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType43.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType44.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType45.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType46.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType47.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType48.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType49.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType50.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType51.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType52.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType53.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType54.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType55.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType56.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType57.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType58.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType59.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType60.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType61.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType62.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType63.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType64.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType65.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType66.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType67.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType68.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType69.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType70.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType71.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType72.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType73.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType74.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType75.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType76.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType77.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType78.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType79.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType80.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType81.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType82.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType83.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType84.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType85.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType86.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType87.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType88.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType89.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType90.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType91.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType92.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType93.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType94.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType95.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType96.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType97.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType98.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType99.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType100.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType101.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType102.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType103.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType104.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType105.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType106.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType107.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType108.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType109.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType110.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType111.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType112.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType113.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType114.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType115.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType116.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType117.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType118.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType119.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType120.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType121.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType122.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType123.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType124.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType125.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType126.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType127.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType128.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType129.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType130.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType131.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType132.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType133.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType134.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType135.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType136.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType137.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType138.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType139.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType140.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType141.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType142.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType143.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType144.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType145.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType146.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType147.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType148.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType149.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType150.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType151.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType152.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType153.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType154.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType155.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType156.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType157.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType158.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType159.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType160.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType161.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType162.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType163.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType164.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType165.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType166.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType167.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType168.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType169.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType170.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType171.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType172.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType173.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType174.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType175.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType176.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType177.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType178.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType179.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType180.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType181.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType182.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType183.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType184.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType185.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType186.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType187.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType188.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType189.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType190.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType191.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType192.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType193.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType194.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType195.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType196.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType197.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType198.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType199.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Offer.OfferType200.Description", "trans": "When you buy [[Number.MinPurchase]] or more Palladium you will receive:" }, { "phrase": "UIAsset.Achievement.EventWinter2019basic1.Description", "trans": "Score 50 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic2.Description", "trans": "Score 100 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic3.Description", "trans": "Score 250 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic4.Description", "trans": "Score 500 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic5.Description", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic6.Description", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic7.Description", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic8.Description", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019basic9.Description", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite1.Description", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite2.Description", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite3.Description", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite4.Description", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite5.Description", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite6.Description", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite7.Description", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite8.Description", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.Achievement.EventWinter2019elite9.Description", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Level 90+ XMess 2019 Fleets." }, { "phrase": "UIAsset.ShipGuided.Snowball.Level01.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Level02.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Level03.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Level04.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Level05.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level01.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level02.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Snowball.Advanced.Level03.Description", "trans": "Snowballs use the forces of winter hailstorm to cause physical damage to their target." }, { "phrase": "UIAsset.ShipGuided.Compressed_Snowman.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.Snowplosion_Bomb.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.Snowgularity_Bomb.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.Snowman_Device.Description", "trans": "The Snowman Device is a bomb capable of bone-chilling force damage several orders of magnitude higher than any other snowball known to this universe. The device was created by an engineer of unknown origins from a far off system known as Lapland." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_basic_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_greench_elite_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Elite Greench Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_basic_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_christmass_tree_elite_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Elite Christmass Tree Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_basic_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_wreath_elite_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Elite Wreath Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_basic_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_candy_canes_elite_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Elite Candy Canes Superbases." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_basic_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_1.Desccandy_canestion", "trans": "Score 50 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_2.Desccandy_canestion", "trans": "Score 100 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_3.Desccandy_canestion", "trans": "Score 250 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_4.Desccandy_canestion", "trans": "Score 500 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_5.Desccandy_canestion", "trans": "Score 1000 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_6.Desccandy_canestion", "trans": "Score 2500 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_7.Desccandy_canestion", "trans": "Score 5000 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_8.Desccandy_canestion", "trans": "Score 7500 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Achievement.Event_Winter_2019_raindeer_elite_9.Desccandy_canestion", "trans": "Score 10000 Points in the XMess 2019 Event by Destroying Elite Raindeer Superstables." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V11_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V11_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V11_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V11_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V11_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V11_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V11_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V11_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V11_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V11_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V11_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V11_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V11_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V11_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V11_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V11_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V11_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V11_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V11_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V11_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V11_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V12_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V12_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V12_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V12_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V12_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V12_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V12_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V12_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V12_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V12_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V12_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V12_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V12_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V12_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V12_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V12_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V12_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V12_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V12_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V12_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V12_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V13_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V13_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V13_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V13_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V13_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V13_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V13_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V13_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V13_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V13_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V13_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V13_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V13_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V13_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V13_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V13_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V13_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V13_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V13_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V13_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V13_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V14_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V14_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V14_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V14_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V14_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V14_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V14_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V14_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V14_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V14_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V14_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V14_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V14_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V14_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V14_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V14_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V14_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V14_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V14_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V14_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V14_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V15_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V15_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V15_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V15_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V15_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V15_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V15_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V15_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V15_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V15_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V15_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V15_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V15_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V15_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V15_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V15_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V15_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V15_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V15_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V15_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V15_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V16_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V16_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V16_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V16_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V16_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V16_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V16_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V16_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V16_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V16_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V16_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V16_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V16_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V16_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V16_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V16_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V16_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V16_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V16_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V16_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V16_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V17_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V17_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V17_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V17_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V17_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V17_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V17_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V17_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V17_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V17_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V17_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V17_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V17_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V17_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V17_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V17_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V17_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V17_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V17_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V17_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V17_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V18_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V18_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V18_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V18_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V18_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V18_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V18_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V18_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V18_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V18_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V18_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V18_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V18_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V18_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V18_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V18_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V18_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V18_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V18_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V18_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V18_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V19_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V19_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V19_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V19_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V19_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V19_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V19_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V19_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V19_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V19_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V19_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V19_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V19_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V19_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V19_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V19_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V19_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V19_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V19_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V19_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V19_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V20_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V20_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V20_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V20_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V20_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V20_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V20_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V20_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V20_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V20_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V20_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V20_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V20_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V20_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V20_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V20_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V20_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V20_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V20_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V20_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V20_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V21_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V21_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V21_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V21_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V21_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V21_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V21_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V21_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V21_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V21_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V21_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V21_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V21_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V21_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V21_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V21_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V21_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V21_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V21_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V21_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V21_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V22_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V22_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V22_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V22_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V22_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V22_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V22_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V22_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V22_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V22_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V22_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V22_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V22_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V22_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V22_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V22_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V22_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V22_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V22_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V22_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V22_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V23_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V23_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V23_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V23_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V23_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V23_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V23_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V23_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V23_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V23_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V23_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V23_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V23_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V23_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V23_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V23_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V23_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V23_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V23_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V23_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V23_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V24_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V24_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V24_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V24_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V24_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V24_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V24_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V24_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V24_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V24_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V24_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V24_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V24_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V24_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V24_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V24_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V24_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V24_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V24_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V24_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V24_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V25_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V25_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V25_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V25_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V25_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V25_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V25_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V25_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V25_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V25_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V25_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V25_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V25_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V25_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V25_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V25_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V25_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V25_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V25_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V25_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V25_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V26_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V26_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V26_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V26_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V26_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V26_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V26_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V26_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V26_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V26_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V26_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V26_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V26_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V26_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V26_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V26_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V26_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V26_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V26_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V26_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V26_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V27_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V27_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V27_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V27_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V27_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V27_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V27_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V27_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V27_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V27_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V27_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V27_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V27_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V27_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V27_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V27_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V27_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V27_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V27_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V27_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V27_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V28_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V28_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V28_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V28_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V28_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V28_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V28_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V28_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V28_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V28_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V28_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V28_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V28_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V28_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V28_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V28_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V28_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V28_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V28_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V28_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V28_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V29_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V29_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V29_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V29_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V29_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V29_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V29_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V29_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V29_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V29_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V29_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V29_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V29_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V29_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V29_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V29_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V29_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V29_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V29_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V29_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V29_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_C.Description", "trans": "Griffons are light fighters built using combined Terran and Oberan technology. They are capable of high speeds and manuverability. They also pack a formidable punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_IGA_V30_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_C.Description", "trans": "The Pegasus fighter is a heavier, more durable version of the Griffon, modified using Thanerian technology for improved hull strength." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_IGA_V30_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_C.Description", "trans": "Phoenix class ships are large corvettes that serve as escorts, blockade runners and research ships. They are a favorite of the Oberan race." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_IGA_V30_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_C.Description", "trans": "Hyperions are large, unwieldy Destroyers capable of inflicting massive damage and surviving heavy fire." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_IGA_V30_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_C.Description", "trans": "Samson class ships are Battleships that carry the heaviest armaments and armor in the IGA fleet." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_IGA_V30_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_C.Description", "trans": "Achilles class ships are enormous Dreadnoughts. They are the most heavily armored ships available to the IGA and possess the capabilities for massive offensive power." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_IGA_V30_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_C.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_IGA_V30_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_C.Description", "trans": "Talon light fighters are built specifically for speed and offensive assaults. They are almost exclusively flown by Regulan members of the Blazing Sword." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_TYR_V30_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_C.Description", "trans": "The Scimitar fighter is a heavier, more durable version of the Talon, modified to take harder hits and lead frontal assaults. It is the favored fighter of the Lacerta." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_TYR_V30_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_C.Description", "trans": "Claymores are larger support class ships that are often used as scouts, escorts and blockade runners. New officers of the Hand are often assigned their first command details on this ship type." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_TYR_V30_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_C.Description", "trans": "Gauntlets are large Destroyer class ships with heavy weapon capabilites and strong defenses. One of their earliest ship designs, the Ares Magna designed these ships with future conquest in mind." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_TYR_V30_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_C.Description", "trans": "The Aegis is the Battleship class ship of the Tyrannar Empire. It has massive offensive and defensive capablilities and was the first redesign made to the Aegis by Prime Archon Tyrannus." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_TYR_V30_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_C.Description", "trans": "Executioners are Dreadnought class ships, and are the ulitmate warships of the Tyrannar Empire. They are based on the original design of the Ares Rage, Prime Archon Tyrannus's personal flagship." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_TYR_V30_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_C.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_TYR_V30_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_C.Description", "trans": "Siren are light fightersbuilt specifically for speed and firepower. Many enemies underestimate this fact based on their stylish design." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_U.Description", "trans": "The Dual Ion Engine Fighter or DIE fighter is an improved hull type invented in a far away galaxy that boasts better weapon and armor potential as well as improved overall performance." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_R.Description", "trans": "Jim'Hedar Fighters are powerful and highly improved fighter hulls that allow for greater weapon and defense capacity." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_E.Description", "trans": "Gunstars are an advanced tech light fighter hull type that was once used by an ancient race to defend the Rylos sector from an alien incursion. It allows for heavy weapon and defense armaments for even greater punch." }, { "phrase": "UIAsset.Ship.Fighter_SOV_V30_L.Description", "trans": "SaberWings are the legendary light fighter hulls of the Jefari. The Jefari were rumored to be able to bond with their ships, making them a direct extension of their minds. While this technology is lost the SaberWings are still the most well armed and defensed fighters known to our universe." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_C.Description", "trans": "The Gambit fighter is larger, more durable version of the Siren, modified to take harder hits and while still capitalizing on speed." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_U.Description", "trans": "The Dual Ion Engine Advanced is a heavy fighter containing the same design as the standard DIE fighter allowing for higher power capacity, yielding improved weapon and defensive capabilities. ." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_R.Description", "trans": "The Alken Fighter Bomber is an advanced prototype that users the best benefits of a bomber and heavy fighter configuration allowing for improved power capacity and greater weapon and defensive potential." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_E.Description", "trans": "The Katan Interceptor is a specific Jefari prototype heavy fighter based on the designs of a legendary pilot of the same name. Using higher yield power capacitors and innovative hull design the Katan can support weapons previously unthought of on a heavy fighter." }, { "phrase": "UIAsset.Ship.HeavyFighter_SOV_V30_L.Description", "trans": "The Phoenixhawk is the legendary heavy fighter hull design used in the First Rebellion against the Imperium and believed destroyed. The ships boast an incredible power capacity allowing for epic weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_C.Description", "trans": "Arbiters are large luxury yachts capable of speed, firepower and defensive abilities while providing the highest standard of accomodations to their crew." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_U.Description", "trans": "The Hazzard Class corvette is an improved corvette hull with higher efficiency power capacitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_R.Description", "trans": "The Centurion Class corvette is a greatly improved corvette hull design optimized for combat. Its dual power capcitors that allow for much higher output weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_E.Description", "trans": "The Castle Class corvette is an advanced hull type that utilizes design and innovation to incorporate quadpower capacitors that allow the ship to be fitted with all but the most formidible weapons and defenses." }, { "phrase": "UIAsset.Ship.Corvette_SOV_V30_L.Description", "trans": "The Epoch Falcon was a legendary corvette that was highly modified for pirating and smuggling by it's owner, Recon Trillian. Trillian documented his years of tinkering and modifications into blueprint form in hopes of selling the plans upon retirement. He was unfortunately gunned down when a rival shot first in a bar confrontation. The Epoch Falcon offers the ultimate offensive and defensive potential for a ship its size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_C.Description", "trans": "Malefactors are large Destroyer class ships capable of heavy firepower and defensive capabilities.The Malus find them suitable for collecting outstanding debts by force." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_U.Description", "trans": "Havoc Class destroyers use an improved design on the conventional destroyer class ship that utilizes additional power cores to provide support for higher yield weapons and defenses." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_R.Description", "trans": "Crixus Class destroyers are named for an ancient race of creatures known as the Crixus which fought in gladitorial combat throughout the galaxy. The hull type is aptly named, possessing a hidden arsenal of armaments and defenses allowing it to cripple much larger ships." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_E.Description", "trans": "Ghost Mastiff Class destroyers are dually named for both the Thanerian legend and the \"Ghostmatter\" power capacity used to power it's formidable arsenal of weapons. This tech affords the ship an incredible amount of firepower and defense for a ship of it's size." }, { "phrase": "UIAsset.Ship.Destroyer_SOV_V30_L.Description", "trans": "The Normandy Class of destroyers are legendary ships of unknown origins. The original was recovered by the Imperium after appearing through a malfunctioning transgate. The ship showed signs of heavy combat andt he crew was rumored to be dead. Blueprints were retroactively created using Imperium technology. The Normandy boasts the highest level of weapon and defensive capablities for a ship of its size." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_C.Description", "trans": "Discords are the Sovereignty's Battleship class of ship capable of standing toe to toe with any enemy. The Veil favor this ship for its versatility." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_U.Description", "trans": "Libra Class Battleships are named due to their increased power capacity, allowing for a more balanced distribution of weapons and defense." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_R.Description", "trans": "Thunderbird Class Battleships are aptly named due to the extremely loud noise that the array of quad output power capacitors create to deliver the potential for greatly improved weapon and defensive capacity." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_E.Description", "trans": "StarBlazer Class Battleships are advanced designed hull types that are equipped with massnova core capacitors that cause an increased engine trail effect. In addition, it allows for vast amounts of increased firepower and defenses." }, { "phrase": "UIAsset.Ship.Battleship_SOV_V30_L.Description", "trans": "Galaxia Class Battleships are legendary hull types believed to be Terran-like in design. Experts suspect that another race of Terran-like creatures or possibly a splinter group of the Terran race themselves existed elsewhere in the universe. The counterparts possess advanced technology well beyond what is known allowing for the highest level of weapon and defensive ability." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_C.Description", "trans": "Entropy class ships are enormous, stylized Dreadnoughts with massive weapon battlements and great defensive capablities. The So'toth often take these vessels into the Void to ensure the safety of the knowledge gleaned within." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_U.Description", "trans": "The Star Raider Class Dreadnoughts are a massve and highly modified ship hull originally used by pirate fleets several milenia ago. Star Raiders are equiped with I.C.E. power capcitors capable of greatly improving the weapon and defensive capacity of the standard Dreadnought." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_R.Description", "trans": "The Revelation Class Dreadnought is a greatly improved hull type which utitlizes experimental Prophecy power cores allow for tremendous power capacity. This allows the Revelation to boast massive weapon and defensive improvements." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_E.Description", "trans": "Infinity Class Dreadnoughts combine the Prophecy power core with extensive advanced power efficiency allowing the ship unlimited practical energy capacity. The only limits are on the most powerful of the advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Dreadnought_SOV_V30_L.Description", "trans": "Eclipse Class Dreadnoughts are duly named due to their massive size and perfection of the prophecy power core allowing not only for unlimited practical energy capacity but also the most advanced tech, weapons and defenses." }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_C.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations." }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_U.Description", "trans": "Conveyor Class cargo ships afford a greater cargo capacity compared to the standard cargo vessel allowing for more efficient long and short range collection of resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_R.Description", "trans": "Uteth Haul Class cargo ships are an advanced hull design allowing for much higher cargo capacity compared to the standard cargo vessel. This allows for more efficient transport of valuable resources." }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_E.Description", "trans": "The Heisenberg Class cargo ship is a premium hull design first used by elite traffickers of pleasure substances to various pleasure moons. The ship was named after one of the chief traffickers and affords a vast storage capacity rivaled only by the largest megacorp transports." }, { "phrase": "UIAsset.Ship.Transport_SOV_V30_L.Description", "trans": "EX36 Valdeze cargo ships are a legendary ship design boasting the largest storage capacity of any ship type known to our galaxy. It was used exclusively by the first incarnations of the megacorps to freighter vast quantities of resources until a tragic accident involving a hull breach occurred, irradiating the better portion of a solar system. Regardless of its minor accident record, the EX36 Valdeze boasts the ultimate in cargo capacity." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level01.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level02.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level03.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level04.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Common_Level05.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level01.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level02.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Advanced_Level03.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Uncommon.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Rare.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Epic.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.BaseProjectile.Valentine_Legendary.Description", "trans": "V.A.L.E.N.T.I.N.E. stands for Vertical Ambient Light Enhancing Node Tracking Inverted Neutrino Emitter. This base defense weapon will strike when you least expect it. You will not see it coming and by the time you feel the affects it is too late. It was originally deviced by one of the Veil. In their cybernetic minds they conceived a device that could convert energy, into what they described to be love in its elemental form." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_1.Description", "trans": "Score 50 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_2.Description", "trans": "Score 100 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_3.Description", "trans": "Score 250 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_4.Description", "trans": "Score 500 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_5.Description", "trans": "Score 1000 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_6.Description", "trans": "Score 2500 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_7.Description", "trans": "Score 5000 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_8.Description", "trans": "Score 7500 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.UI_Event_Valentine_2020_9.Description", "trans": "Score 10000 Points in the Valentine Event by Destroying Valentine Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion1.Description", "trans": "Score 50 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion2.Description", "trans": "Score 100 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion3.Description", "trans": "Score 250 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion4.Description", "trans": "Score 500 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion5.Description", "trans": "Score 1000 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion6.Description", "trans": "Score 2500 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion7.Description", "trans": "Score 5000 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion8.Description", "trans": "Score 7500 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Achievement.LegendofTheExcursion9.Description", "trans": "Score 10000 Points in the Excursion Event by Destroying Excursion Boss Fleets." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2020_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2021_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2022_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2023_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2024_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2025_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2026_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2027_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2028_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2029_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTI_2030_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2020_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2021_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2022_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2023_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2024_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2025_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2026_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2027_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2028_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2029_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_01.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_02.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_03.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_04.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_05.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_06.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_07.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_08.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_09.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_10.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_11.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.LOC_LOTE_2030_12.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Event.AnniversaryArmada2020.Description", "trans": "This is a description of the current event. A designer should fill me with real text." }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_1.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_2.Description", "trans": "Reward: O.S.T.R.Y. Field Advanced I BP, One Ship Slot" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_3.Description", "trans": "Reward: O.S.T.R.Y. Field Advanced II BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_4.Description", "trans": "Reward: O.S.T.R.Y. Field Advanced III BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_5.Description", "trans": "Reward: O.S.T.R.Y. Field Uncommon BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_6.Description", "trans": "Reward: O.S.T.R.Y. Field Rare BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_7.Description", "trans": "Reward: O.S.T.R.Y. Field Epic BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_8.Description", "trans": "Reward: O.S.T.R.Y. Field Legendary BP" }, { "phrase": "UIAsset.Achievement.UI_Anniversary_Armada_2020_9.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_1.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_2.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_3.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_4.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_5.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_6.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_7.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_8.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_9.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_10.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_11.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.ShipShield.OSTRY_Field_12.Description", "trans": "The O.S.T.R.Y. Field class of defenses were created by an engineer who amongst many things, relaunched an ancient virtual galaxy simulation terrans call \"IGW\". It uses its far reaching phase energy Field designed to protect against kinetic, energy and explosive damage. While it is slightly weaker from the standard Phase Shields, there is nothing that can rival its range." }, { "phrase": "UIAsset.Ship.IGABUNNY.Description", "trans": "Named in honor of the transport ships that carried the first Terrans to this galaxy, the Wayfarer cargo ships are used for transport and defensive purposes." }, { "phrase": "UIAsset.Ship.TYRBUNNY.Description", "trans": "The Tyrannar believe that the next greatest thing to a warrior's funeral is to aid in the efforts of the Empire. Shieldbearers are named accordingly and their pilots equally respected." }, { "phrase": "UIAsset.Ship.SOVBUNNY.Description", "trans": "Collectors are cargo and transport ships used to collect the Sovereignty's due profits and the spoils of their aggressive negotiations. " }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_1.Description", "trans": "Reward: Easter Alloy Armor Advanced 01 BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_2.Description", "trans": "Reward: Easter Alloy Armor Advanced 02 BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_3.Description", "trans": "Reward: Easter Alloy Armor Advanced 03 BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_4.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_5.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_6.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_7.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_8.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_E_2020_9.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Event.EasterEvent2020.Description", "trans": "2020 IGW Easter Event! Go and hunt that wabbit!" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_1.Description", "trans": "Reward: Easter Alloy Armor Uncommon BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_2.Description", "trans": "Reward: Random Blueprint Piece, One Ship Slot" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_3.Description", "trans": "Reward: Easter Alloy Armor Rare BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_4.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_5.Description", "trans": "Reward: Easter Alloy Armor Epic BP" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_6.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_7.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_8.Description", "trans": "Reward: Random Blueprint Piece" }, { "phrase": "UIAsset.Achievement.UI_EAST_N_2020_9.Description", "trans": "Reward: Easter Alloy Armor Legendary BP" }, { "phrase": "UIAsset.Armor.EAA_01.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_02.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_03.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_04.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_05.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_06.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_07.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_08.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_u.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_r.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_e.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Armor.EAA_l.Description", "trans": "Allegedly forged in the heart of a dying star, Easter Alloy Armor provides an unparalleled force protection which comes at a great power cost..." }, { "phrase": "UIAsset.Ship.TheWatcher.Description", "trans": "The Watcher Class Ship." }, { "phrase": "UIAsset.Achievement.sb_001_achiev1.Description", "trans": "Score 50 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev2.Description", "trans": "Score 100 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev3.Description", "trans": "Score 250 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev4.Description", "trans": "Score 500 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev5.Description", "trans": "Score 1000 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev6.Description", "trans": "Score 2500 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev7.Description", "trans": "Score 5000 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev8.Description", "trans": "Score 7500 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.Achievement.sb_001_achiev9.Description", "trans": "Score 10000 SuperBase Points by Destroying The Super Base Alfa." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level01.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level02.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level03.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level04.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Level05.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level01.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level02.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillator.Advanced.Level03.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorUncommon.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorRare.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.DecayOscillatorEpic.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipBeam.TheDecayOscillator.Description", "trans": "The decay oscillators are known for their immense energy consumption and destructive decay acceleration." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level01.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level02.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level03.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level04.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Level05.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level01.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level02.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver.Advanced.Level03.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverUncommon.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverRare.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverEpic.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.TheGaussDriver.Description", "trans": "Gauss Drivers are a special class of Rail Guns that puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.Achievement.sb_002_achiev1.Description", "trans": "Score 50 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev2.Description", "trans": "Score 100 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev3.Description", "trans": "Score 250 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev4.Description", "trans": "Score 500 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev5.Description", "trans": "Score 1000 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev6.Description", "trans": "Score 2500 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev7.Description", "trans": "Score 5000 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev8.Description", "trans": "Score 7500 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "UIAsset.Achievement.sb_002_achiev9.Description", "trans": "Score 10000 SuperBase Points by Destroying The Super Base Beta." }, { "phrase": "FilterAsset.ShipHullsSpecial", "trans": "Special Ship Hulls" }, { "phrase": "CodeString.SettingsView.French", "trans": "Fran\u00e7ais" }, { "phrase": "CodeString.SettingsView.Spanish", "trans": "Espanol" }, { "phrase": "CodeString.SettingsView.German", "trans": "Deutsche" }, { "phrase": "CodeString.SettingsView.Italian", "trans": "Italiano" }, { "phrase": "CodeString.SettingsView.Polish", "trans": "Polski" }, { "phrase": "CodeString.SettingsView.OtherSettingsTitle", "trans": "OTHER SETTINGS" }, { "phrase": "CodeString.SettingsView.LogOutBtn", "trans": "Log Out" }, { "phrase": "CodeString.Alert.DisconnectedStarbase.RefreshBtn", "trans": "Refresh" }, { "phrase": "CodeString.Alliance.NoAllianceFound", "trans": "Alliance not found" }, { "phrase": "CodeString.SettingsView.RepairBtn", "trans": "REPAIR" }, { "phrase": "CodeString.Chat.Tab.FactionName", "trans": "FACTION" }, { "phrase": "CodeString.Chat.Tab.MembersName", "trans": "MEMBERS" }, { "phrase": "CodeString.Chat.ChannelName.Global", "trans": "Global" }, { "phrase": "CodeString.Chat.ChannelName.Members", "trans": "Members" }, { "phrase": "CodeString.Alliance.Rank.Recruit", "trans": "Recruit" }, { "phrase": "CodeString.Toast.TooLowAllianceRank", "trans": "Too Low Alliance Rank. You need to be promoted first." }, { "phrase": "NPC.TheWatcher", "trans": "Imperium Architect" }, { "phrase": "NPC.WT_TYR40BCTree", "trans": "TYR Christmas Tree SuperBase" }, { "phrase": "NPC.WT_SOV40BCTree", "trans": "SOV Christmas Tree SuperBase" }, { "phrase": "NPC.WT_IGA40BCTree", "trans": "IGA Christmas Tree SuperBase" }, { "phrase": "NPC.WT_TYR80BCTree", "trans": "Elite TYR Christmas Tree SuperBase" }, { "phrase": "NPC.WT_SOV80BCTree", "trans": "Elite SOV Christmas Tree SuperBase" }, { "phrase": "NPC.WT_IGA80BCTree", "trans": "Elite IGA Christmas Tree SuperBase" }, { "phrase": "NPC.WT_TYR150BCTree", "trans": "Elite TYR Christmas Tree SuperBase" }, { "phrase": "NPC.WT_SOV150BCTree", "trans": "Elite SOV Christmas Tree SuperBase" }, { "phrase": "NPC.WT_IGA150BCTree", "trans": "Elite IGA Christmas Tree SuperBase" }, { "phrase": "NPC.WT_TYR40BGreench", "trans": "TYR Greench SuperBase" }, { "phrase": "NPC.WT_SOV40BGreench", "trans": "SOV Greench SuperBase" }, { "phrase": "NPC.WT_IGA40BGreench", "trans": "IGA Greench SuperBase" }, { "phrase": "NPC.WT_TYR80BGreench", "trans": "Elite TYR Greench SuperBase" }, { "phrase": "NPC.WT_SOV80BGreench", "trans": "Elite SOV Greench SuperBase" }, { "phrase": "NPC.WT_IGA80BGreench", "trans": "Elite IGA Greench SuperBase" }, { "phrase": "NPC.WT_TYR150BGreenc", "trans": "Elite TYR Greench SuperBase" }, { "phrase": "NPC.WT_SOV150BGreenc", "trans": "Elite SOV Greench SuperBase" }, { "phrase": "NPC.WT_IGA150BGreenc", "trans": "Elite IGA Greench SuperBase" }, { "phrase": "NPC.WT_TYR40BWreath", "trans": "TYR Wreath SuperBase" }, { "phrase": "NPC.WT_SOV40BWreath", "trans": "SOV Wreath SuperBase" }, { "phrase": "NPC.WT_IGA40BWreath", "trans": "IGA Wreath SuperBase" }, { "phrase": "NPC.WT_TYR80BWreath", "trans": "Elite TYR Wreath SuperBase" }, { "phrase": "NPC.WT_SOV80BWreath", "trans": "Elite SOV Wreath SuperBase" }, { "phrase": "NPC.WT_IGA80BWreath", "trans": "Elite IGA Wreath SuperBase" }, { "phrase": "NPC.WT_TYR150BWreath", "trans": "Elite TYR Wreath SuperBase" }, { "phrase": "NPC.WT_SOV150BWreath", "trans": "Elite SOV Wreath SuperBase" }, { "phrase": "NPC.WT_IGA150BWreath", "trans": "Elite IGA Wreath SuperBase" }, { "phrase": "NPC.WT_TYR40BCCanes", "trans": "TYR Candy Canes SuperBase" }, { "phrase": "NPC.WT_SOV40BCCanes", "trans": "SOV Candy Canes SuperBase" }, { "phrase": "NPC.WT_IGA40BCCanes", "trans": "IGA Candy Canes SuperBase" }, { "phrase": "NPC.WT_TYR80BCCanes", "trans": "Elite TYR Candy Canes SuperBase" }, { "phrase": "NPC.WT_SOV80BCCanes", "trans": "Elite SOV Candy Canes SuperBase" }, { "phrase": "NPC.WT_IGA80BCCanes", "trans": "Elite IGA Candy Canes SuperBase" }, { "phrase": "NPC.WT_TYR150BCCanes", "trans": "Elite TYR Candy Canes SuperBase" }, { "phrase": "NPC.WT_SOV150BCCanes", "trans": "Elite SOV Candy Canes SuperBase" }, { "phrase": "NPC.WT_IGA150BCCanes", "trans": "Elite IGA Candy Canes SuperBase" }, { "phrase": "NPC.WT_TYR40BRdeer", "trans": "TYR Raindeer SuperStable" }, { "phrase": "NPC.WT_SOV40BRdeer", "trans": "SOV Raindeer SuperStable" }, { "phrase": "NPC.WT_IGA40BRdeer", "trans": "IGA Raindeer SuperStable" }, { "phrase": "NPC.WT_TYR80BRdeer", "trans": "Elite TYR Raindeer SuperStable" }, { "phrase": "NPC.WT_SOV80BRdeer", "trans": "Elite SOV Raindeer SuperStable" }, { "phrase": "NPC.WT_IGA80BRdeer", "trans": "Elite IGA Raindeer SuperStable" }, { "phrase": "NPC.WT_TYR150BRdeer", "trans": "Elite TYR Raindeer SuperStable" }, { "phrase": "NPC.WT_SOV150BRdeer", "trans": "Elite SOV Raindeer SuperStable" }, { "phrase": "NPC.WT_IGA150BRdeer", "trans": "Elite IGA Raindeer SuperStable" }, { "phrase": "NPC.IGA_GRNCHWT2019", "trans": "Greench Squadron" }, { "phrase": "NPC.SOV_GRNCHWT2019", "trans": "Greench Squadron" }, { "phrase": "NPC.TYR_GRNCHWT2019", "trans": "Greench Squadron" }, { "phrase": "NPC.IGA_RDeerWT2019", "trans": "Raindeer Squadron" }, { "phrase": "NPC.SOV_RDeerWT2019", "trans": "Raindeer Squadron" }, { "phrase": "NPC.TYR_RDeerWT2019", "trans": "Raindeer Squadron" }, { "phrase": "NPC.IGA_EGRNCHWT2019", "trans": "Elite Greench Squadron" }, { "phrase": "NPC.SOV_EGRNCHWT2019", "trans": "Elite Greench Squadron" }, { "phrase": "NPC.TYR_EGRNCHWT2019", "trans": "Elite Greench Squadron" }, { "phrase": "NPC.IGA_ERDeerWT2019", "trans": "Elite Raindeer Squadron" }, { "phrase": "NPC.SOV_ERDeerWT2019", "trans": "Elite Raindeer Squadron" }, { "phrase": "NPC.TYR_ERDeerWT2019", "trans": "Elite Raindeer Squadron" }, { "phrase": "NPC.IGA_Val_Elite_06", "trans": "Valentine Scout" }, { "phrase": "NPC.TYR_Val_Elite_06", "trans": "Valentine Scout" }, { "phrase": "NPC.SOV_Val_Elite_06", "trans": "Valentine Scout" }, { "phrase": "NPC.IGA_Val_Elite_07", "trans": "Valentine Wing" }, { "phrase": "NPC.TYR_Val_Elite_07", "trans": "Valentine Wing" }, { "phrase": "NPC.SOV_Val_Elite_07", "trans": "Valentine Wing" }, { "phrase": "NPC.IGA_Val_Elite_08", "trans": "Valentine Striker" }, { "phrase": "NPC.TYR_Val_Elite_08", "trans": "Valentine Striker" }, { "phrase": "NPC.SOV_Val_Elite_08", "trans": "Valentine Striker" }, { "phrase": "NPC.IGA_Val_Elite_09", "trans": "Valentine's Arrow" }, { "phrase": "NPC.TYR_Val_Elite_09", "trans": "Valentine's Arrow" }, { "phrase": "NPC.SOV_Val_Elite_09", "trans": "Valentine's Arrow" }, { "phrase": "NPC.IGA_Val_Elite_10", "trans": "Valentine's Squadron" }, { "phrase": "NPC.TYR_Val_Elite_10", "trans": "Valentine's Squadron" }, { "phrase": "NPC.SOV_Val_Elite_10", "trans": "Valentine's Squadron" }, { "phrase": "NPC.IGA_IL_01_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_01_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_01_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_01_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_01_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_01_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_01_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_01_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_01_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_01_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_01_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_01_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_01_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_01_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_01_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_01_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_01_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_01_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_01_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_01_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_01_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_01_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_01_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_01_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_02_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_02_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_02_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_02_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_02_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_02_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_02_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_02_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_02_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_02_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_02_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_02_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_02_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_02_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_02_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_02_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_02_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_02_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_02_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_02_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_02_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_02_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_02_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_02_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_03_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_03_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_03_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_03_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_03_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_03_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_03_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_03_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_03_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_03_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_03_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_03_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_03_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_03_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_03_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_03_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_03_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_03_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_03_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_03_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_03_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_03_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_03_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_03_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_04_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_04_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_04_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_04_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_04_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_04_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_04_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_04_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_04_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_04_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_04_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_04_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_04_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_04_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_04_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_04_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_04_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_04_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_04_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_04_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_04_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_04_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_04_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_04_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_05_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_05_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_05_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_05_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_05_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_05_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_05_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_05_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_05_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_05_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_05_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_05_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_05_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_05_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_05_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_05_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_05_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_05_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_05_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_05_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_05_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_05_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_05_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_05_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_06_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_06_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_06_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_06_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_06_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_06_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_06_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_06_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_06_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_06_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_06_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_06_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_06_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_06_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_06_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_06_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_06_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_06_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_06_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_06_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_06_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_06_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_06_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_06_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_07_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_07_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_07_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_07_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_07_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_07_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_07_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_07_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_07_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_07_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_07_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_07_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_07_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_07_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_07_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_07_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_07_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_07_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_07_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_07_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_07_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_07_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_07_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_07_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_08_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_08_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_08_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_08_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_08_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_08_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_08_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_08_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_08_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_08_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_08_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_08_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_08_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_08_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_08_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_08_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_08_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_08_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_08_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_08_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_08_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_08_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_08_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_08_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_09_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_09_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_09_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_09_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_09_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_09_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_09_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_09_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_09_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_09_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_09_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_09_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_09_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_09_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_09_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_09_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_09_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_09_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_09_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_09_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_09_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_09_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_09_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_09_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_10_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_10_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_10_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_10_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_10_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_10_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_10_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_10_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_10_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_10_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_10_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_10_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_10_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_10_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_10_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_10_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_10_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_10_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_10_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_10_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_10_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_10_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_10_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_10_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_11_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_11_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_11_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_11_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_11_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_11_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_11_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_11_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_11_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_11_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_11_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_11_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_11_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_11_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_11_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_11_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_11_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_11_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_11_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_11_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_11_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_11_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_11_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_11_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_IL_12_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.IGA_IL_12_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.IGA_IL_12_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.IGA_IL_12_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.IGA_IL_12_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.IGA_IL_12_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.IGA_IL_12_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.IGA_IL_12_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.TYR_IL_12_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.TYR_IL_12_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.TYR_IL_12_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.TYR_IL_12_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.TYR_IL_12_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.TYR_IL_12_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.TYR_IL_12_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.TYR_IL_12_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.SOV_IL_12_F01", "trans": "Primus Incursus I" }, { "phrase": "NPC.SOV_IL_12_F02", "trans": "Primus Incursus II" }, { "phrase": "NPC.SOV_IL_12_F03", "trans": "Primus Incursus III" }, { "phrase": "NPC.SOV_IL_12_F04", "trans": "Primus Incursus IV" }, { "phrase": "NPC.SOV_IL_12_F05", "trans": "Primus Incursus V" }, { "phrase": "NPC.SOV_IL_12_F06", "trans": "Primus Incursus VI" }, { "phrase": "NPC.SOV_IL_12_F07", "trans": "Primus Incursus VII" }, { "phrase": "NPC.SOV_IL_12_FB", "trans": "Primus Incursus BOSS" }, { "phrase": "NPC.IGA_E_L_01_F01", "trans": "Primus Excursus I" }, { "phrase": "NPC.IGA_E_L_01_F02", "trans": "Primus Excursus II" }, { "phrase": "NPC.IGA_E_L_01_F03", "trans": "Primus Excursus III" }, { "phrase": "NPC.IGA_E_L_01_F04", "trans": "Primus Excursus IV" }, { "phrase": "NPC.IGA_E_L_01_F05", "trans": "Primus Excursus V" }, { "phrase": "NPC.IGA_E_L_01_F06", "trans": "Primus Excursus VI" }, { "phrase": "NPC.IGA_E_L_01_F07", "trans": "Primus Excursus VII" }, { "phrase": "NPC.IGA_E_L_01_FB", "trans": "Primus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_01_F01", "trans": "Primus Excursus I" }, { "phrase": "NPC.TYR_E_L_01_F02", "trans": "Primus Excursus II" }, { "phrase": "NPC.TYR_E_L_01_F03", "trans": "Primus Excursus III" }, { "phrase": "NPC.TYR_E_L_01_F04", "trans": "Primus Excursus IV" }, { "phrase": "NPC.TYR_E_L_01_F05", "trans": "Primus Excursus V" }, { "phrase": "NPC.TYR_E_L_01_F06", "trans": "Primus Excursus VI" }, { "phrase": "NPC.TYR_E_L_01_F07", "trans": "Primus Excursus VII" }, { "phrase": "NPC.TYR_E_L_01_FB", "trans": "Primus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_01_F01", "trans": "Primus Excursus I" }, { "phrase": "NPC.SOV_E_L_01_F02", "trans": "Primus Excursus II" }, { "phrase": "NPC.SOV_E_L_01_F03", "trans": "Primus Excursus III" }, { "phrase": "NPC.SOV_E_L_01_F04", "trans": "Primus Excursus IV" }, { "phrase": "NPC.SOV_E_L_01_F05", "trans": "Primus Excursus V" }, { "phrase": "NPC.SOV_E_L_01_F06", "trans": "Primus Excursus VI" }, { "phrase": "NPC.SOV_E_L_01_F07", "trans": "Primus Excursus VII" }, { "phrase": "NPC.SOV_E_L_01_FB", "trans": "Primus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_02_F01", "trans": "Secundus Excursus I" }, { "phrase": "NPC.IGA_E_L_02_F02", "trans": "Secundus Excursus II" }, { "phrase": "NPC.IGA_E_L_02_F03", "trans": "Secundus Excursus III" }, { "phrase": "NPC.IGA_E_L_02_F04", "trans": "Secundus Excursus IV" }, { "phrase": "NPC.IGA_E_L_02_F05", "trans": "Secundus Excursus V" }, { "phrase": "NPC.IGA_E_L_02_F06", "trans": "Secundus Excursus VI" }, { "phrase": "NPC.IGA_E_L_02_F07", "trans": "Secundus Excursus VII" }, { "phrase": "NPC.IGA_E_L_02_FB", "trans": "Secundus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_02_F01", "trans": "Secundus Excursus I" }, { "phrase": "NPC.TYR_E_L_02_F02", "trans": "Secundus Excursus II" }, { "phrase": "NPC.TYR_E_L_02_F03", "trans": "Secundus Excursus III" }, { "phrase": "NPC.TYR_E_L_02_F04", "trans": "Secundus Excursus IV" }, { "phrase": "NPC.TYR_E_L_02_F05", "trans": "Secundus Excursus V" }, { "phrase": "NPC.TYR_E_L_02_F06", "trans": "Secundus Excursus VI" }, { "phrase": "NPC.TYR_E_L_02_F07", "trans": "Secundus Excursus VII" }, { "phrase": "NPC.TYR_E_L_02_FB", "trans": "Secundus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_02_F01", "trans": "Secundus Excursus I" }, { "phrase": "NPC.SOV_E_L_02_F02", "trans": "Secundus Excursus II" }, { "phrase": "NPC.SOV_E_L_02_F03", "trans": "Secundus Excursus III" }, { "phrase": "NPC.SOV_E_L_02_F04", "trans": "Secundus Excursus IV" }, { "phrase": "NPC.SOV_E_L_02_F05", "trans": "Secundus Excursus V" }, { "phrase": "NPC.SOV_E_L_02_F06", "trans": "Secundus Excursus VI" }, { "phrase": "NPC.SOV_E_L_02_F07", "trans": "Secundus Excursus VII" }, { "phrase": "NPC.SOV_E_L_02_FB", "trans": "Secundus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_03_F01", "trans": "Tertus Excursus I" }, { "phrase": "NPC.IGA_E_L_03_F02", "trans": "Tertus Excursus II" }, { "phrase": "NPC.IGA_E_L_03_F03", "trans": "Tertus Excursus III" }, { "phrase": "NPC.IGA_E_L_03_F04", "trans": "Tertus Excursus IV" }, { "phrase": "NPC.IGA_E_L_03_F05", "trans": "Tertus Excursus V" }, { "phrase": "NPC.IGA_E_L_03_F06", "trans": "Tertus Excursus VI" }, { "phrase": "NPC.IGA_E_L_03_F07", "trans": "Tertus Excursus VII" }, { "phrase": "NPC.IGA_E_L_03_FB", "trans": "Tertus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_03_F01", "trans": "Tertus Excursus I" }, { "phrase": "NPC.TYR_E_L_03_F02", "trans": "Tertus Excursus II" }, { "phrase": "NPC.TYR_E_L_03_F03", "trans": "Tertus Excursus III" }, { "phrase": "NPC.TYR_E_L_03_F04", "trans": "Tertus Excursus IV" }, { "phrase": "NPC.TYR_E_L_03_F05", "trans": "Tertus Excursus V" }, { "phrase": "NPC.TYR_E_L_03_F06", "trans": "Tertus Excursus VI" }, { "phrase": "NPC.TYR_E_L_03_F07", "trans": "Tertus Excursus VII" }, { "phrase": "NPC.TYR_E_L_03_FB", "trans": "Tertus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_03_F01", "trans": "Tertus Excursus I" }, { "phrase": "NPC.SOV_E_L_03_F02", "trans": "Tertus Excursus II" }, { "phrase": "NPC.SOV_E_L_03_F03", "trans": "Tertus Excursus III" }, { "phrase": "NPC.SOV_E_L_03_F04", "trans": "Tertus Excursus IV" }, { "phrase": "NPC.SOV_E_L_03_F05", "trans": "Tertus Excursus V" }, { "phrase": "NPC.SOV_E_L_03_F06", "trans": "Tertus Excursus VI" }, { "phrase": "NPC.SOV_E_L_03_F07", "trans": "Tertus Excursus VII" }, { "phrase": "NPC.SOV_E_L_03_FB", "trans": "Tertus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_04_F01", "trans": "Quartus Excursus I" }, { "phrase": "NPC.IGA_E_L_04_F02", "trans": "Quartus Excursus II" }, { "phrase": "NPC.IGA_E_L_04_F03", "trans": "Quartus Excursus III" }, { "phrase": "NPC.IGA_E_L_04_F04", "trans": "Quartus Excursus IV" }, { "phrase": "NPC.IGA_E_L_04_F05", "trans": "Quartus Excursus V" }, { "phrase": "NPC.IGA_E_L_04_F06", "trans": "Quartus Excursus VI" }, { "phrase": "NPC.IGA_E_L_04_F07", "trans": "Quartus Excursus VII" }, { "phrase": "NPC.IGA_E_L_04_FB", "trans": "Quartus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_04_F01", "trans": "Quartus Excursus I" }, { "phrase": "NPC.TYR_E_L_04_F02", "trans": "Quartus Excursus II" }, { "phrase": "NPC.TYR_E_L_04_F03", "trans": "Quartus Excursus III" }, { "phrase": "NPC.TYR_E_L_04_F04", "trans": "Quartus Excursus IV" }, { "phrase": "NPC.TYR_E_L_04_F05", "trans": "Quartus Excursus V" }, { "phrase": "NPC.TYR_E_L_04_F06", "trans": "Quartus Excursus VI" }, { "phrase": "NPC.TYR_E_L_04_F07", "trans": "Quartus Excursus VII" }, { "phrase": "NPC.TYR_E_L_04_FB", "trans": "Quartus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_04_F01", "trans": "Quartus Excursus I" }, { "phrase": "NPC.SOV_E_L_04_F02", "trans": "Quartus Excursus II" }, { "phrase": "NPC.SOV_E_L_04_F03", "trans": "Quartus Excursus III" }, { "phrase": "NPC.SOV_E_L_04_F04", "trans": "Quartus Excursus IV" }, { "phrase": "NPC.SOV_E_L_04_F05", "trans": "Quartus Excursus V" }, { "phrase": "NPC.SOV_E_L_04_F06", "trans": "Quartus Excursus VI" }, { "phrase": "NPC.SOV_E_L_04_F07", "trans": "Quartus Excursus VII" }, { "phrase": "NPC.SOV_E_L_04_FB", "trans": "Quartus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_05_F01", "trans": "Quintus Excursus I" }, { "phrase": "NPC.IGA_E_L_05_F02", "trans": "Quintus Excursus II" }, { "phrase": "NPC.IGA_E_L_05_F03", "trans": "Quintus Excursus III" }, { "phrase": "NPC.IGA_E_L_05_F04", "trans": "Quintus Excursus IV" }, { "phrase": "NPC.IGA_E_L_05_F05", "trans": "Quintus Excursus V" }, { "phrase": "NPC.IGA_E_L_05_F06", "trans": "Quintus Excursus VI" }, { "phrase": "NPC.IGA_E_L_05_F07", "trans": "Quintus Excursus VII" }, { "phrase": "NPC.IGA_E_L_05_FB", "trans": "Quintus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_05_F01", "trans": "Quintus Excursus I" }, { "phrase": "NPC.TYR_E_L_05_F02", "trans": "Quintus Excursus II" }, { "phrase": "NPC.TYR_E_L_05_F03", "trans": "Quintus Excursus III" }, { "phrase": "NPC.TYR_E_L_05_F04", "trans": "Quintus Excursus IV" }, { "phrase": "NPC.TYR_E_L_05_F05", "trans": "Quintus Excursus V" }, { "phrase": "NPC.TYR_E_L_05_F06", "trans": "Quintus Excursus VI" }, { "phrase": "NPC.TYR_E_L_05_F07", "trans": "Quintus Excursus VII" }, { "phrase": "NPC.TYR_E_L_05_FB", "trans": "Quintus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_05_F01", "trans": "Quintus Excursus I" }, { "phrase": "NPC.SOV_E_L_05_F02", "trans": "Quintus Excursus II" }, { "phrase": "NPC.SOV_E_L_05_F03", "trans": "Quintus Excursus III" }, { "phrase": "NPC.SOV_E_L_05_F04", "trans": "Quintus Excursus IV" }, { "phrase": "NPC.SOV_E_L_05_F05", "trans": "Quintus Excursus V" }, { "phrase": "NPC.SOV_E_L_05_F06", "trans": "Quintus Excursus VI" }, { "phrase": "NPC.SOV_E_L_05_F07", "trans": "Quintus Excursus VII" }, { "phrase": "NPC.SOV_E_L_05_FB", "trans": "Quintus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_06_F01", "trans": "Sextus Excursus I" }, { "phrase": "NPC.IGA_E_L_06_F02", "trans": "Sextus Excursus II" }, { "phrase": "NPC.IGA_E_L_06_F03", "trans": "Sextus Excursus III" }, { "phrase": "NPC.IGA_E_L_06_F04", "trans": "Sextus Excursus IV" }, { "phrase": "NPC.IGA_E_L_06_F05", "trans": "Sextus Excursus V" }, { "phrase": "NPC.IGA_E_L_06_F06", "trans": "Sextus Excursus VI" }, { "phrase": "NPC.IGA_E_L_06_F07", "trans": "Sextus Excursus VII" }, { "phrase": "NPC.IGA_E_L_06_FB", "trans": "Sextus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_06_F01", "trans": "Sextus Excursus I" }, { "phrase": "NPC.TYR_E_L_06_F02", "trans": "Sextus Excursus II" }, { "phrase": "NPC.TYR_E_L_06_F03", "trans": "Sextus Excursus III" }, { "phrase": "NPC.TYR_E_L_06_F04", "trans": "Sextus Excursus IV" }, { "phrase": "NPC.TYR_E_L_06_F05", "trans": "Sextus Excursus V" }, { "phrase": "NPC.TYR_E_L_06_F06", "trans": "Sextus Excursus VI" }, { "phrase": "NPC.TYR_E_L_06_F07", "trans": "Sextus Excursus VII" }, { "phrase": "NPC.TYR_E_L_06_FB", "trans": "Sextus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_06_F01", "trans": "Sextus Excursus I" }, { "phrase": "NPC.SOV_E_L_06_F02", "trans": "Sextus Excursus II" }, { "phrase": "NPC.SOV_E_L_06_F03", "trans": "Sextus Excursus III" }, { "phrase": "NPC.SOV_E_L_06_F04", "trans": "Sextus Excursus IV" }, { "phrase": "NPC.SOV_E_L_06_F05", "trans": "Sextus Excursus V" }, { "phrase": "NPC.SOV_E_L_06_F06", "trans": "Sextus Excursus VI" }, { "phrase": "NPC.SOV_E_L_06_F07", "trans": "Sextus Excursus VII" }, { "phrase": "NPC.SOV_E_L_06_FB", "trans": "Sextus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_07_F01", "trans": "Septimus Excursus I" }, { "phrase": "NPC.IGA_E_L_07_F02", "trans": "Septimus Excursus II" }, { "phrase": "NPC.IGA_E_L_07_F03", "trans": "Septimus Excursus III" }, { "phrase": "NPC.IGA_E_L_07_F04", "trans": "Septimus Excursus IV" }, { "phrase": "NPC.IGA_E_L_07_F05", "trans": "Septimus Excursus V" }, { "phrase": "NPC.IGA_E_L_07_F06", "trans": "Septimus Excursus VI" }, { "phrase": "NPC.IGA_E_L_07_F07", "trans": "Septimus Excursus VII" }, { "phrase": "NPC.IGA_E_L_07_FB", "trans": "Septimus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_07_F01", "trans": "Septimus Excursus I" }, { "phrase": "NPC.TYR_E_L_07_F02", "trans": "Septimus Excursus II" }, { "phrase": "NPC.TYR_E_L_07_F03", "trans": "Septimus Excursus III" }, { "phrase": "NPC.TYR_E_L_07_F04", "trans": "Septimus Excursus IV" }, { "phrase": "NPC.TYR_E_L_07_F05", "trans": "Septimus Excursus V" }, { "phrase": "NPC.TYR_E_L_07_F06", "trans": "Septimus Excursus VI" }, { "phrase": "NPC.TYR_E_L_07_F07", "trans": "Septimus Excursus VII" }, { "phrase": "NPC.TYR_E_L_07_FB", "trans": "Septimus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_07_F01", "trans": "Septimus Excursus I" }, { "phrase": "NPC.SOV_E_L_07_F02", "trans": "Septimus Excursus II" }, { "phrase": "NPC.SOV_E_L_07_F03", "trans": "Septimus Excursus III" }, { "phrase": "NPC.SOV_E_L_07_F04", "trans": "Septimus Excursus IV" }, { "phrase": "NPC.SOV_E_L_07_F05", "trans": "Septimus Excursus V" }, { "phrase": "NPC.SOV_E_L_07_F06", "trans": "Septimus Excursus VI" }, { "phrase": "NPC.SOV_E_L_07_F07", "trans": "Septimus Excursus VII" }, { "phrase": "NPC.SOV_E_L_07_FB", "trans": "Septimus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_08_F01", "trans": "Octavus Excursus I" }, { "phrase": "NPC.IGA_E_L_08_F02", "trans": "Octavus Excursus II" }, { "phrase": "NPC.IGA_E_L_08_F03", "trans": "Octavus Excursus III" }, { "phrase": "NPC.IGA_E_L_08_F04", "trans": "Octavus Excursus IV" }, { "phrase": "NPC.IGA_E_L_08_F05", "trans": "Octavus Excursus V" }, { "phrase": "NPC.IGA_E_L_08_F06", "trans": "Octavus Excursus VI" }, { "phrase": "NPC.IGA_E_L_08_F07", "trans": "Octavus Excursus VII" }, { "phrase": "NPC.IGA_E_L_08_FB", "trans": "Octavus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_08_F01", "trans": "Octavus Excursus I" }, { "phrase": "NPC.TYR_E_L_08_F02", "trans": "Octavus Excursus II" }, { "phrase": "NPC.TYR_E_L_08_F03", "trans": "Octavus Excursus III" }, { "phrase": "NPC.TYR_E_L_08_F04", "trans": "Octavus Excursus IV" }, { "phrase": "NPC.TYR_E_L_08_F05", "trans": "Octavus Excursus V" }, { "phrase": "NPC.TYR_E_L_08_F06", "trans": "Octavus Excursus VI" }, { "phrase": "NPC.TYR_E_L_08_F07", "trans": "Octavus Excursus VII" }, { "phrase": "NPC.TYR_E_L_08_FB", "trans": "Octavus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_08_F01", "trans": "Octavus Excursus I" }, { "phrase": "NPC.SOV_E_L_08_F02", "trans": "Octavus Excursus II" }, { "phrase": "NPC.SOV_E_L_08_F03", "trans": "Octavus Excursus III" }, { "phrase": "NPC.SOV_E_L_08_F04", "trans": "Octavus Excursus IV" }, { "phrase": "NPC.SOV_E_L_08_F05", "trans": "Octavus Excursus V" }, { "phrase": "NPC.SOV_E_L_08_F06", "trans": "Octavus Excursus VI" }, { "phrase": "NPC.SOV_E_L_08_F07", "trans": "Octavus Excursus VII" }, { "phrase": "NPC.SOV_E_L_08_FB", "trans": "Octavus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_09_F01", "trans": "Nonus Excursus I" }, { "phrase": "NPC.IGA_E_L_09_F02", "trans": "Nonus Excursus II" }, { "phrase": "NPC.IGA_E_L_09_F03", "trans": "Nonus Excursus III" }, { "phrase": "NPC.IGA_E_L_09_F04", "trans": "Nonus Excursus IV" }, { "phrase": "NPC.IGA_E_L_09_F05", "trans": "Nonus Excursus V" }, { "phrase": "NPC.IGA_E_L_09_F06", "trans": "Nonus Excursus VI" }, { "phrase": "NPC.IGA_E_L_09_F07", "trans": "Nonus Excursus VII" }, { "phrase": "NPC.IGA_E_L_09_FB", "trans": "Nonus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_09_F01", "trans": "Nonus Excursus I" }, { "phrase": "NPC.TYR_E_L_09_F02", "trans": "Nonus Excursus II" }, { "phrase": "NPC.TYR_E_L_09_F03", "trans": "Nonus Excursus III" }, { "phrase": "NPC.TYR_E_L_09_F04", "trans": "Nonus Excursus IV" }, { "phrase": "NPC.TYR_E_L_09_F05", "trans": "Nonus Excursus V" }, { "phrase": "NPC.TYR_E_L_09_F06", "trans": "Nonus Excursus VI" }, { "phrase": "NPC.TYR_E_L_09_F07", "trans": "Nonus Excursus VII" }, { "phrase": "NPC.TYR_E_L_09_FB", "trans": "Nonus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_09_F01", "trans": "Nonus Excursus I" }, { "phrase": "NPC.SOV_E_L_09_F02", "trans": "Nonus Excursus II" }, { "phrase": "NPC.SOV_E_L_09_F03", "trans": "Nonus Excursus III" }, { "phrase": "NPC.SOV_E_L_09_F04", "trans": "Nonus Excursus IV" }, { "phrase": "NPC.SOV_E_L_09_F05", "trans": "Nonus Excursus V" }, { "phrase": "NPC.SOV_E_L_09_F06", "trans": "Nonus Excursus VI" }, { "phrase": "NPC.SOV_E_L_09_F07", "trans": "Nonus Excursus VII" }, { "phrase": "NPC.SOV_E_L_09_FB", "trans": "Nonus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_10_F01", "trans": "Decimus Excursus I" }, { "phrase": "NPC.IGA_E_L_10_F02", "trans": "Decimus Excursus II" }, { "phrase": "NPC.IGA_E_L_10_F03", "trans": "Decimus Excursus III" }, { "phrase": "NPC.IGA_E_L_10_F04", "trans": "Decimus Excursus IV" }, { "phrase": "NPC.IGA_E_L_10_F05", "trans": "Decimus Excursus V" }, { "phrase": "NPC.IGA_E_L_10_F06", "trans": "Decimus Excursus VI" }, { "phrase": "NPC.IGA_E_L_10_F07", "trans": "Decimus Excursus VII" }, { "phrase": "NPC.IGA_E_L_10_FB", "trans": "Decimus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_10_F01", "trans": "Decimus Excursus I" }, { "phrase": "NPC.TYR_E_L_10_F02", "trans": "Decimus Excursus II" }, { "phrase": "NPC.TYR_E_L_10_F03", "trans": "Decimus Excursus III" }, { "phrase": "NPC.TYR_E_L_10_F04", "trans": "Decimus Excursus IV" }, { "phrase": "NPC.TYR_E_L_10_F05", "trans": "Decimus Excursus V" }, { "phrase": "NPC.TYR_E_L_10_F06", "trans": "Decimus Excursus VI" }, { "phrase": "NPC.TYR_E_L_10_F07", "trans": "Decimus Excursus VII" }, { "phrase": "NPC.TYR_E_L_10_FB", "trans": "Decimus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_10_F01", "trans": "Decimus Excursus I" }, { "phrase": "NPC.SOV_E_L_10_F02", "trans": "Decimus Excursus II" }, { "phrase": "NPC.SOV_E_L_10_F03", "trans": "Decimus Excursus III" }, { "phrase": "NPC.SOV_E_L_10_F04", "trans": "Decimus Excursus IV" }, { "phrase": "NPC.SOV_E_L_10_F05", "trans": "Decimus Excursus V" }, { "phrase": "NPC.SOV_E_L_10_F06", "trans": "Decimus Excursus VI" }, { "phrase": "NPC.SOV_E_L_10_F07", "trans": "Decimus Excursus VII" }, { "phrase": "NPC.SOV_E_L_10_FB", "trans": "Decimus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_11_F01", "trans": "Undecimus Excursus I" }, { "phrase": "NPC.IGA_E_L_11_F02", "trans": "Undecimus Excursus II" }, { "phrase": "NPC.IGA_E_L_11_F03", "trans": "Undecimus Excursus III" }, { "phrase": "NPC.IGA_E_L_11_F04", "trans": "Undecimus Excursus IV" }, { "phrase": "NPC.IGA_E_L_11_F05", "trans": "Undecimus Excursus V" }, { "phrase": "NPC.IGA_E_L_11_F06", "trans": "Undecimus Excursus VI" }, { "phrase": "NPC.IGA_E_L_11_F07", "trans": "Undecimus Excursus VII" }, { "phrase": "NPC.IGA_E_L_11_FB", "trans": "Undecimus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_11_F01", "trans": "Undecimus Excursus I" }, { "phrase": "NPC.TYR_E_L_11_F02", "trans": "Undecimus Excursus II" }, { "phrase": "NPC.TYR_E_L_11_F03", "trans": "Undecimus Excursus III" }, { "phrase": "NPC.TYR_E_L_11_F04", "trans": "Undecimus Excursus IV" }, { "phrase": "NPC.TYR_E_L_11_F05", "trans": "Undecimus Excursus V" }, { "phrase": "NPC.TYR_E_L_11_F06", "trans": "Undecimus Excursus VI" }, { "phrase": "NPC.TYR_E_L_11_F07", "trans": "Undecimus Excursus VII" }, { "phrase": "NPC.TYR_E_L_11_FB", "trans": "Undecimus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_11_F01", "trans": "Undecimus Excursus I" }, { "phrase": "NPC.SOV_E_L_11_F02", "trans": "Undecimus Excursus II" }, { "phrase": "NPC.SOV_E_L_11_F03", "trans": "Undecimus Excursus III" }, { "phrase": "NPC.SOV_E_L_11_F04", "trans": "Undecimus Excursus IV" }, { "phrase": "NPC.SOV_E_L_11_F05", "trans": "Undecimus Excursus V" }, { "phrase": "NPC.SOV_E_L_11_F06", "trans": "Undecimus Excursus VI" }, { "phrase": "NPC.SOV_E_L_11_F07", "trans": "Undecimus Excursus VII" }, { "phrase": "NPC.SOV_E_L_11_FB", "trans": "Undecimus Excursus BOSS" }, { "phrase": "NPC.IGA_E_L_12_F01", "trans": "Dudecimus Excursus I" }, { "phrase": "NPC.IGA_E_L_12_F02", "trans": "Dudecimus Excursus II" }, { "phrase": "NPC.IGA_E_L_12_F03", "trans": "Dudecimus Excursus III" }, { "phrase": "NPC.IGA_E_L_12_F04", "trans": "Dudecimus Excursus IV" }, { "phrase": "NPC.IGA_E_L_12_F05", "trans": "Dudecimus Excursus V" }, { "phrase": "NPC.IGA_E_L_12_F06", "trans": "Dudecimus Excursus VI" }, { "phrase": "NPC.IGA_E_L_12_F07", "trans": "Dudecimus Excursus VII" }, { "phrase": "NPC.IGA_E_L_12_FB", "trans": "Dudecimus Excursus BOSS" }, { "phrase": "NPC.TYR_E_L_12_F01", "trans": "Dudecimus Excursus I" }, { "phrase": "NPC.TYR_E_L_12_F02", "trans": "Dudecimus Excursus II" }, { "phrase": "NPC.TYR_E_L_12_F03", "trans": "Dudecimus Excursus III" }, { "phrase": "NPC.TYR_E_L_12_F04", "trans": "Dudecimus Excursus IV" }, { "phrase": "NPC.TYR_E_L_12_F05", "trans": "Dudecimus Excursus V" }, { "phrase": "NPC.TYR_E_L_12_F06", "trans": "Dudecimus Excursus VI" }, { "phrase": "NPC.TYR_E_L_12_F07", "trans": "Dudecimus Excursus VII" }, { "phrase": "NPC.TYR_E_L_12_FB", "trans": "Dudecimus Excursus BOSS" }, { "phrase": "NPC.SOV_E_L_12_F01", "trans": "Dudecimus Excursus I" }, { "phrase": "NPC.SOV_E_L_12_F02", "trans": "Dudecimus Excursus II" }, { "phrase": "NPC.SOV_E_L_12_F03", "trans": "Dudecimus Excursus III" }, { "phrase": "NPC.SOV_E_L_12_F04", "trans": "Dudecimus Excursus IV" }, { "phrase": "NPC.SOV_E_L_12_F05", "trans": "Dudecimus Excursus V" }, { "phrase": "NPC.SOV_E_L_12_F06", "trans": "Dudecimus Excursus VI" }, { "phrase": "NPC.SOV_E_L_12_F07", "trans": "Dudecimus Excursus VII" }, { "phrase": "NPC.SOV_E_L_12_FB", "trans": "Dudecimus Excursus BOSS" }, { "phrase": "NPC.IGA_AA2020_F_01", "trans": "Anniversary Armada I" }, { "phrase": "NPC.IGA_AA2020_F_02", "trans": "Anniversary Armada II" }, { "phrase": "NPC.IGA_AA2020_F_03", "trans": "Anniversary Armada III" }, { "phrase": "NPC.IGA_AA2020_F_04", "trans": "Anniversary Armada IV" }, { "phrase": "NPC.IGA_AA2020_F_05", "trans": "Anniversary Armada V" }, { "phrase": "NPC.IGA_AA2020_F_06", "trans": "Anniversary Armada VI" }, { "phrase": "NPC.IGA_AA2020_F_07", "trans": "Anniversary Armada VII" }, { "phrase": "NPC.IGA_AA2020_F_B", "trans": "Anniversary Armada BOSS" }, { "phrase": "NPC.TYR_AA2020_F_01", "trans": "Anniversary Armada I" }, { "phrase": "NPC.TYR_AA2020_F_02", "trans": "Anniversary Armada II" }, { "phrase": "NPC.TYR_AA2020_F_03", "trans": "Anniversary Armada III" }, { "phrase": "NPC.TYR_AA2020_F_04", "trans": "Anniversary Armada IV" }, { "phrase": "NPC.TYR_AA2020_F_05", "trans": "Anniversary Armada V" }, { "phrase": "NPC.TYR_AA2020_F_06", "trans": "Anniversary Armada VI" }, { "phrase": "NPC.TYR_AA2020_F_07", "trans": "Anniversary Armada VII" }, { "phrase": "NPC.TYR_AA2020_F_B", "trans": "Anniversary Armada BOSS" }, { "phrase": "NPC.SOV_AA2020_F_01", "trans": "Anniversary Armada I" }, { "phrase": "NPC.SOV_AA2020_F_02", "trans": "Anniversary Armada II" }, { "phrase": "NPC.SOV_AA2020_F_03", "trans": "Anniversary Armada III" }, { "phrase": "NPC.SOV_AA2020_F_04", "trans": "Anniversary Armada IV" }, { "phrase": "NPC.SOV_AA2020_F_05", "trans": "Anniversary Armada V" }, { "phrase": "NPC.SOV_AA2020_F_06", "trans": "Anniversary Armada VI" }, { "phrase": "NPC.SOV_AA2020_F_07", "trans": "Anniversary Armada VII" }, { "phrase": "NPC.SOV_AA2020_F_B", "trans": "Anniversary Armada BOSS" }, { "phrase": "NPC.EGG_IGA", "trans": "Egg of Prosperity" }, { "phrase": "NPC.EGG_TYR", "trans": "Egg of War" }, { "phrase": "NPC.EGG_SOV", "trans": "Sovereignegg" }, { "phrase": "NPC.loc_thewatcher", "trans": "The watcher" }, { "phrase": "NPC.SB_001_IGA", "trans": "SuperBase Alfa" }, { "phrase": "NPC.SB_001_TYR", "trans": "SuperBase Alfa" }, { "phrase": "NPC.SB_001_SOV", "trans": "SuperBase Alfa" }, { "phrase": "SectorName.CS.Name01", "trans": "CENTER SPACE" }, { "phrase": "SectorName.CS.Enumerator01", "trans": "I" }, { "phrase": "Event.LOTI_2020_01.Objective", "trans": "Become the Legend of the Primus Incursion! The enemies have made entered our sectors, fight them down!" }, { "phrase": "Event.LOTE_2020_01.Objective", "trans": "Become the Legend of the Primus Incursion! The enemies have made entered our sectors, fight them down!" }, { "phrase": "Event.LOTI_2020_01.Rewards", "trans": "This month you can gain a BP, Hull, XXX, etc." }, { "phrase": "Event.LOTE_2020_01.Rewards", "trans": "This month you can gain a BP, Hull, XXX, etc." }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L01.Name", "trans": "HULK Torpedo I" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L02.Name", "trans": "HULK Torpedo II" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L03.Name", "trans": "HULK Torpedo III" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L04.Name", "trans": "HULK Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L05.Name", "trans": "HULK Torpedo V" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L06.Name", "trans": "HULK Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L07.Name", "trans": "HULK Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L08.Name", "trans": "HULK Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L09.Name", "trans": "HULK Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L10.Name", "trans": "HULK Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L11.Name", "trans": "HULK Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L12.Name", "trans": "HULK Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L01.Name", "trans": "PIERCE Torpedo I" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L02.Name", "trans": "PIERCE Torpedo II" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L03.Name", "trans": "PIERCE Torpedo III" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L04.Name", "trans": "PIERCE Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L05.Name", "trans": "PIERCE Torpedo V" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L06.Name", "trans": "PIERCE Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L07.Name", "trans": "PIERCE Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L08.Name", "trans": "PIERCE Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L09.Name", "trans": "PIERCE Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L10.Name", "trans": "PIERCE Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L11.Name", "trans": "PIERCE Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L12.Name", "trans": "PIERCE Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L01.Name", "trans": "GAP Torpedo I" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L02.Name", "trans": "GAP Torpedo II" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L03.Name", "trans": "GAP Torpedo III" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L04.Name", "trans": "GAP Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L05.Name", "trans": "GAP Torpedo V" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L06.Name", "trans": "GAP Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L07.Name", "trans": "GAP Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L08.Name", "trans": "GAP Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L09.Name", "trans": "GAP Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L10.Name", "trans": "GAP Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L11.Name", "trans": "GAP Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L12.Name", "trans": "GAP Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L01.Name", "trans": "HIVE Torpedo I" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L02.Name", "trans": "HIVE Torpedo II" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L03.Name", "trans": "HIVE Torpedo III" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L04.Name", "trans": "HIVE Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L05.Name", "trans": "HIVE Torpedo V" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L06.Name", "trans": "HIVE Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L07.Name", "trans": "HIVE Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L08.Name", "trans": "HIVE Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L09.Name", "trans": "HIVE Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L10.Name", "trans": "HIVE Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L11.Name", "trans": "HIVE Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L12.Name", "trans": "HIVE Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L01.Name", "trans": "ZERKER Torpedo I" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L02.Name", "trans": "ZERKER Torpedo II" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L03.Name", "trans": "ZERKER Torpedo III" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L04.Name", "trans": "ZERKER Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L05.Name", "trans": "ZERKER Torpedo V" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L06.Name", "trans": "ZERKER Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L07.Name", "trans": "ZERKER Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L08.Name", "trans": "ZERKER Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L09.Name", "trans": "ZERKER Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L10.Name", "trans": "ZERKER Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L11.Name", "trans": "ZERKER Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L12.Name", "trans": "ZERKER Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L01.Name", "trans": "DODGE Torpedo I" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L02.Name", "trans": "DODGE Torpedo II" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L03.Name", "trans": "DODGE Torpedo III" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L04.Name", "trans": "DODGE Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L05.Name", "trans": "DODGE Torpedo V" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L06.Name", "trans": "DODGE Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L07.Name", "trans": "DODGE Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L08.Name", "trans": "DODGE Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L09.Name", "trans": "DODGE Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L10.Name", "trans": "DODGE Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L11.Name", "trans": "DODGE Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L12.Name", "trans": "DODGE Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L01.Name", "trans": "MJOLNIR Torpedo I" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L02.Name", "trans": "MJOLNIR Torpedo II" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L03.Name", "trans": "MJOLNIR Torpedo III" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L04.Name", "trans": "MJOLNIR Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L05.Name", "trans": "MJOLNIR Torpedo V" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L06.Name", "trans": "MJOLNIR Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L07.Name", "trans": "MJOLNIR Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L08.Name", "trans": "MJOLNIR Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L09.Name", "trans": "MJOLNIR Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L10.Name", "trans": "MJOLNIR Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L11.Name", "trans": "MJOLNIR Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L12.Name", "trans": "MJOLNIR Torpedo Legendary" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L01.Name", "trans": "BLAST Torpedo I" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L02.Name", "trans": "BLAST Torpedo II" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L03.Name", "trans": "BLAST Torpedo III" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L04.Name", "trans": "BLAST Torpedo IV" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L05.Name", "trans": "BLAST Torpedo V" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L06.Name", "trans": "BLAST Torpedo VI" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L07.Name", "trans": "BLAST Torpedo VII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L08.Name", "trans": "BLAST Torpedo VIII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L09.Name", "trans": "BLAST Torpedo Uncommon" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L10.Name", "trans": "BLAST Torpedo Rare" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L11.Name", "trans": "BLAST Torpedo Epic" }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L12.Name", "trans": "BLAST Torpedo Legendary" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L01.Name", "trans": "HULK Blaster I" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L02.Name", "trans": "HULK Blaster II" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L03.Name", "trans": "HULK Blaster III" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L04.Name", "trans": "HULK Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L05.Name", "trans": "HULK Blaster V" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L06.Name", "trans": "HULK Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L07.Name", "trans": "HULK Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L08.Name", "trans": "HULK Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L09.Name", "trans": "HULK Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L10.Name", "trans": "HULK Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L11.Name", "trans": "HULK Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L12.Name", "trans": "HULK Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L01.Name", "trans": "PIERCE Blaster I" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L02.Name", "trans": "PIERCE Blaster II" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L03.Name", "trans": "PIERCE Blaster III" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L04.Name", "trans": "PIERCE Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L05.Name", "trans": "PIERCE Blaster V" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L06.Name", "trans": "PIERCE Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L07.Name", "trans": "PIERCE Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L08.Name", "trans": "PIERCE Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L09.Name", "trans": "PIERCE Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L10.Name", "trans": "PIERCE Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L11.Name", "trans": "PIERCE Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L12.Name", "trans": "PIERCE Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L01.Name", "trans": "GAP Blaster I" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L02.Name", "trans": "GAP Blaster II" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L03.Name", "trans": "GAP Blaster III" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L04.Name", "trans": "GAP Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L05.Name", "trans": "GAP Blaster V" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L06.Name", "trans": "GAP Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L07.Name", "trans": "GAP Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L08.Name", "trans": "GAP Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L09.Name", "trans": "GAP Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L10.Name", "trans": "GAP Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L11.Name", "trans": "GAP Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L12.Name", "trans": "GAP Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L01.Name", "trans": "HIVE Blaster I" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L02.Name", "trans": "HIVE Blaster II" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L03.Name", "trans": "HIVE Blaster III" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L04.Name", "trans": "HIVE Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L05.Name", "trans": "HIVE Blaster V" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L06.Name", "trans": "HIVE Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L07.Name", "trans": "HIVE Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L08.Name", "trans": "HIVE Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L09.Name", "trans": "HIVE Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L10.Name", "trans": "HIVE Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L11.Name", "trans": "HIVE Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L12.Name", "trans": "HIVE Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L01.Name", "trans": "ZERKER Blaster I" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L02.Name", "trans": "ZERKER Blaster II" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L03.Name", "trans": "ZERKER Blaster III" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L04.Name", "trans": "ZERKER Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L05.Name", "trans": "ZERKER Blaster V" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L06.Name", "trans": "ZERKER Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L07.Name", "trans": "ZERKER Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L08.Name", "trans": "ZERKER Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L09.Name", "trans": "ZERKER Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L10.Name", "trans": "ZERKER Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L11.Name", "trans": "ZERKER Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L12.Name", "trans": "ZERKER Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L01.Name", "trans": "DODGE Blaster I" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L02.Name", "trans": "DODGE Blaster II" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L03.Name", "trans": "DODGE Blaster III" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L04.Name", "trans": "DODGE Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L05.Name", "trans": "DODGE Blaster V" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L06.Name", "trans": "DODGE Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L07.Name", "trans": "DODGE Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L08.Name", "trans": "DODGE Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L09.Name", "trans": "DODGE Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L10.Name", "trans": "DODGE Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L11.Name", "trans": "DODGE Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L12.Name", "trans": "DODGE Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L01.Name", "trans": "MJOLNIR Blaster I" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L02.Name", "trans": "MJOLNIR Blaster II" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L03.Name", "trans": "MJOLNIR Blaster III" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L04.Name", "trans": "MJOLNIR Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L05.Name", "trans": "MJOLNIR Blaster V" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L06.Name", "trans": "MJOLNIR Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L07.Name", "trans": "MJOLNIR Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L08.Name", "trans": "MJOLNIR Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L09.Name", "trans": "MJOLNIR Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L10.Name", "trans": "MJOLNIR Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L11.Name", "trans": "MJOLNIR Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L12.Name", "trans": "MJOLNIR Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L01.Name", "trans": "BLAST Blaster I" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L02.Name", "trans": "BLAST Blaster II" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L03.Name", "trans": "BLAST Blaster III" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L04.Name", "trans": "BLAST Blaster IV" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L05.Name", "trans": "BLAST Blaster V" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L06.Name", "trans": "BLAST Blaster VI" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L07.Name", "trans": "BLAST Blaster VII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L08.Name", "trans": "BLAST Blaster VIII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L09.Name", "trans": "BLAST Blaster Uncommon" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L10.Name", "trans": "BLAST Blaster Rare" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L11.Name", "trans": "BLAST Blaster Epic" }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L12.Name", "trans": "BLAST Blaster Legendary" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L01.Name", "trans": "HULK Cannon I" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L02.Name", "trans": "HULK Cannon II" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L03.Name", "trans": "HULK Cannon III" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L04.Name", "trans": "HULK Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L05.Name", "trans": "HULK Cannon V" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L06.Name", "trans": "HULK Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L07.Name", "trans": "HULK Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L08.Name", "trans": "HULK Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L09.Name", "trans": "HULK Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L10.Name", "trans": "HULK Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L11.Name", "trans": "HULK Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L12.Name", "trans": "HULK Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L01.Name", "trans": "PIERCE Cannon I" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L02.Name", "trans": "PIERCE Cannon II" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L03.Name", "trans": "PIERCE Cannon III" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L04.Name", "trans": "PIERCE Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L05.Name", "trans": "PIERCE Cannon V" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L06.Name", "trans": "PIERCE Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L07.Name", "trans": "PIERCE Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L08.Name", "trans": "PIERCE Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L09.Name", "trans": "PIERCE Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L10.Name", "trans": "PIERCE Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L11.Name", "trans": "PIERCE Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L12.Name", "trans": "PIERCE Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L01.Name", "trans": "GAP Cannon I" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L02.Name", "trans": "GAP Cannon II" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L03.Name", "trans": "GAP Cannon III" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L04.Name", "trans": "GAP Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L05.Name", "trans": "GAP Cannon V" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L06.Name", "trans": "GAP Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L07.Name", "trans": "GAP Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L08.Name", "trans": "GAP Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L09.Name", "trans": "GAP Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L10.Name", "trans": "GAP Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L11.Name", "trans": "GAP Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L12.Name", "trans": "GAP Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L01.Name", "trans": "HIVE Cannon I" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L02.Name", "trans": "HIVE Cannon II" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L03.Name", "trans": "HIVE Cannon III" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L04.Name", "trans": "HIVE Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L05.Name", "trans": "HIVE Cannon V" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L06.Name", "trans": "HIVE Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L07.Name", "trans": "HIVE Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L08.Name", "trans": "HIVE Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L09.Name", "trans": "HIVE Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L10.Name", "trans": "HIVE Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L11.Name", "trans": "HIVE Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L12.Name", "trans": "HIVE Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L01.Name", "trans": "ZERKER Cannon I" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L02.Name", "trans": "ZERKER Cannon II" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L03.Name", "trans": "ZERKER Cannon III" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L04.Name", "trans": "ZERKER Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L05.Name", "trans": "ZERKER Cannon V" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L06.Name", "trans": "ZERKER Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L07.Name", "trans": "ZERKER Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L08.Name", "trans": "ZERKER Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L09.Name", "trans": "ZERKER Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L10.Name", "trans": "ZERKER Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L11.Name", "trans": "ZERKER Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L12.Name", "trans": "ZERKER Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L01.Name", "trans": "DODGE Cannon I" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L02.Name", "trans": "DODGE Cannon II" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L03.Name", "trans": "DODGE Cannon III" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L04.Name", "trans": "DODGE Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L05.Name", "trans": "DODGE Cannon V" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L06.Name", "trans": "DODGE Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L07.Name", "trans": "DODGE Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L08.Name", "trans": "DODGE Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L09.Name", "trans": "DODGE Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L10.Name", "trans": "DODGE Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L11.Name", "trans": "DODGE Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L12.Name", "trans": "DODGE Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L01.Name", "trans": "MJOLNIR Cannon I" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L02.Name", "trans": "MJOLNIR Cannon II" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L03.Name", "trans": "MJOLNIR Cannon III" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L04.Name", "trans": "MJOLNIR Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L05.Name", "trans": "MJOLNIR Cannon V" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L06.Name", "trans": "MJOLNIR Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L07.Name", "trans": "MJOLNIR Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L08.Name", "trans": "MJOLNIR Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L09.Name", "trans": "MJOLNIR Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L10.Name", "trans": "MJOLNIR Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L11.Name", "trans": "MJOLNIR Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L12.Name", "trans": "MJOLNIR Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L01.Name", "trans": "BLAST Cannon I" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L02.Name", "trans": "BLAST Cannon II" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L03.Name", "trans": "BLAST Cannon III" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L04.Name", "trans": "BLAST Cannon IV" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L05.Name", "trans": "BLAST Cannon V" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L06.Name", "trans": "BLAST Cannon VI" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L07.Name", "trans": "BLAST Cannon VII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L08.Name", "trans": "BLAST Cannon VIII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L09.Name", "trans": "BLAST Cannon Uncommon" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L10.Name", "trans": "BLAST Cannon Rare" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L11.Name", "trans": "BLAST Cannon Epic" }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L12.Name", "trans": "BLAST Cannon Legendary" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L01_DIS.DISABLED", "trans": "HULK RailGun I" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L02_DIS.DISABLED", "trans": "HULK RailGun II" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L03_DIS.DISABLED", "trans": "HULK RailGun III" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L04_DIS.DISABLED", "trans": "HULK RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L05_DIS.DISABLED", "trans": "HULK RailGun V" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L01_DIS.DISABLED", "trans": "HULK RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L02_DIS.DISABLED", "trans": "HULK RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L03_DIS.DISABLED", "trans": "HULK RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverUncommon_DIS.DISABLED", "trans": "HULK RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverRare_DIS.DISABLED", "trans": "HULK RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverEpic_DIS.DISABLED", "trans": "HULK RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.GaussDriverLegendary_DIS.DISABLED", "trans": "HULK RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L01.Name", "trans": "PIERCE RailGun I" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L02.Name", "trans": "PIERCE RailGun II" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L03.Name", "trans": "PIERCE RailGun III" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L04.Name", "trans": "PIERCE RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L05.Name", "trans": "PIERCE RailGun V" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L06.Name", "trans": "PIERCE RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L07.Name", "trans": "PIERCE RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L08.Name", "trans": "PIERCE RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L09.Name", "trans": "PIERCE RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L10.Name", "trans": "PIERCE RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L11.Name", "trans": "PIERCE RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L12.Name", "trans": "PIERCE RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L01.Name", "trans": "GAP RailGun I" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L02.Name", "trans": "GAP RailGun II" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L03.Name", "trans": "GAP RailGun III" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L04.Name", "trans": "GAP RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L05.Name", "trans": "GAP RailGun V" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L06.Name", "trans": "GAP RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L07.Name", "trans": "GAP RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L08.Name", "trans": "GAP RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L09.Name", "trans": "GAP RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L10.Name", "trans": "GAP RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L11.Name", "trans": "GAP RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L12.Name", "trans": "GAP RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L01.Name", "trans": "HIVE RailGun I" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L02.Name", "trans": "HIVE RailGun II" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L03.Name", "trans": "HIVE RailGun III" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L04.Name", "trans": "HIVE RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L05.Name", "trans": "HIVE RailGun V" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L06.Name", "trans": "HIVE RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L07.Name", "trans": "HIVE RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L08.Name", "trans": "HIVE RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L09.Name", "trans": "HIVE RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L10.Name", "trans": "HIVE RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L11.Name", "trans": "HIVE RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L12.Name", "trans": "HIVE RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L01.Name", "trans": "ZERKER RailGun I" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L02.Name", "trans": "ZERKER RailGun II" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L03.Name", "trans": "ZERKER RailGun III" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L04.Name", "trans": "ZERKER RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L05.Name", "trans": "ZERKER RailGun V" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L06.Name", "trans": "ZERKER RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L07.Name", "trans": "ZERKER RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L08.Name", "trans": "ZERKER RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L09.Name", "trans": "ZERKER RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L10.Name", "trans": "ZERKER RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L11.Name", "trans": "ZERKER RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L12.Name", "trans": "ZERKER RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L01.Name", "trans": "DODGE RailGun I" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L02.Name", "trans": "DODGE RailGun II" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L03.Name", "trans": "DODGE RailGun III" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L04.Name", "trans": "DODGE RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L05.Name", "trans": "DODGE RailGun V" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L06.Name", "trans": "DODGE RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L07.Name", "trans": "DODGE RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L08.Name", "trans": "DODGE RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L09.Name", "trans": "DODGE RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L10.Name", "trans": "DODGE RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L11.Name", "trans": "DODGE RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L12.Name", "trans": "DODGE RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L01.Name", "trans": "MJOLNIR RailGun I" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L02.Name", "trans": "MJOLNIR RailGun II" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L03.Name", "trans": "MJOLNIR RailGun III" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L04.Name", "trans": "MJOLNIR RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L05.Name", "trans": "MJOLNIR RailGun V" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L06.Name", "trans": "MJOLNIR RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L07.Name", "trans": "MJOLNIR RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L08.Name", "trans": "MJOLNIR RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L09.Name", "trans": "MJOLNIR RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L10.Name", "trans": "MJOLNIR RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L11.Name", "trans": "MJOLNIR RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L12.Name", "trans": "MJOLNIR RailGun Legendary" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L01.Name", "trans": "BLAST RailGun I" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L02.Name", "trans": "BLAST RailGun II" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L03.Name", "trans": "BLAST RailGun III" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L04.Name", "trans": "BLAST RailGun IV" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L05.Name", "trans": "BLAST RailGun V" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L06.Name", "trans": "BLAST RailGun VI" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L07.Name", "trans": "BLAST RailGun VII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L08.Name", "trans": "BLAST RailGun VIII" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L09.Name", "trans": "BLAST RailGun Uncommon" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L10.Name", "trans": "BLAST RailGun Rare" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L11.Name", "trans": "BLAST RailGun Epic" }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L12.Name", "trans": "BLAST RailGun Legendary" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L01.Name", "trans": "HULK Missile I" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L02.Name", "trans": "HULK Missile II" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L03.Name", "trans": "HULK Missile III" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L04.Name", "trans": "HULK Missile IV" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L05.Name", "trans": "HULK Missile V" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L06.Name", "trans": "HULK Missile VI" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L07.Name", "trans": "HULK Missile VII" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L08.Name", "trans": "HULK Missile VIII" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L09.Name", "trans": "HULK Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L10.Name", "trans": "HULK Missile Rare" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L11.Name", "trans": "HULK Missile Epic" }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L12.Name", "trans": "HULK Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L01.Name", "trans": "PIERCE Missile I" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L02.Name", "trans": "PIERCE Missile II" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L03.Name", "trans": "PIERCE Missile III" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L04.Name", "trans": "PIERCE Missile IV" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L05.Name", "trans": "PIERCE Missile V" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L06.Name", "trans": "PIERCE Missile VI" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L07.Name", "trans": "PIERCE Missile VII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L08.Name", "trans": "PIERCE Missile VIII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L09.Name", "trans": "PIERCE Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L10.Name", "trans": "PIERCE Missile Rare" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L11.Name", "trans": "PIERCE Missile Epic" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L12.Name", "trans": "PIERCE Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L01.Name", "trans": "GAP Missile I" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L02.Name", "trans": "GAP Missile II" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L03.Name", "trans": "GAP Missile III" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L04.Name", "trans": "GAP Missile IV" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L05.Name", "trans": "GAP Missile V" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L06.Name", "trans": "GAP Missile VI" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L07.Name", "trans": "GAP Missile VII" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L08.Name", "trans": "GAP Missile VIII" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L09.Name", "trans": "GAP Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L10.Name", "trans": "GAP Missile Rare" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L11.Name", "trans": "GAP Missile Epic" }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L12.Name", "trans": "GAP Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L01.Name", "trans": "HIVE Missile I" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L02.Name", "trans": "HIVE Missile II" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L03.Name", "trans": "HIVE Missile III" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L04.Name", "trans": "HIVE Missile IV" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L05.Name", "trans": "HIVE Missile V" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L06.Name", "trans": "HIVE Missile VI" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L07.Name", "trans": "HIVE Missile VII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L08.Name", "trans": "HIVE Missile VIII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L09.Name", "trans": "HIVE Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L10.Name", "trans": "HIVE Missile Rare" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L11.Name", "trans": "HIVE Missile Epic" }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L12.Name", "trans": "HIVE Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L01.Name", "trans": "ZERKER Missile I" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L02.Name", "trans": "ZERKER Missile II" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L03.Name", "trans": "ZERKER Missile III" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L04.Name", "trans": "ZERKER Missile IV" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L05.Name", "trans": "ZERKER Missile V" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L06.Name", "trans": "ZERKER Missile VI" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L07.Name", "trans": "ZERKER Missile VII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L08.Name", "trans": "ZERKER Missile VIII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L09.Name", "trans": "ZERKER Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L10.Name", "trans": "ZERKER Missile Rare" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L11.Name", "trans": "ZERKER Missile Epic" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L12.Name", "trans": "ZERKER Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L01.Name", "trans": "DODGE Missile I" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L02.Name", "trans": "DODGE Missile II" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L03.Name", "trans": "DODGE Missile III" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L04.Name", "trans": "DODGE Missile IV" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L05.Name", "trans": "DODGE Missile V" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L06.Name", "trans": "DODGE Missile VI" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L07.Name", "trans": "DODGE Missile VII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L08.Name", "trans": "DODGE Missile VIII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L09.Name", "trans": "DODGE Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L10.Name", "trans": "DODGE Missile Rare" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L11.Name", "trans": "DODGE Missile Epic" }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L12.Name", "trans": "DODGE Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L01.Name", "trans": "MJOLNIR Missile I" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L02.Name", "trans": "MJOLNIR Missile II" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L03.Name", "trans": "MJOLNIR Missile III" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L04.Name", "trans": "MJOLNIR Missile IV" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L05.Name", "trans": "MJOLNIR Missile V" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L06.Name", "trans": "MJOLNIR Missile VI" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L07.Name", "trans": "MJOLNIR Missile VII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L08.Name", "trans": "MJOLNIR Missile VIII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L09.Name", "trans": "MJOLNIR Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L10.Name", "trans": "MJOLNIR Missile Rare" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L11.Name", "trans": "MJOLNIR Missile Epic" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L12.Name", "trans": "MJOLNIR Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L01.Name", "trans": "BLAST Missile I" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L02.Name", "trans": "BLAST Missile II" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L03.Name", "trans": "BLAST Missile III" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L04.Name", "trans": "BLAST Missile IV" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L05.Name", "trans": "BLAST Missile V" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L06.Name", "trans": "BLAST Missile VI" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L07.Name", "trans": "BLAST Missile VII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L08.Name", "trans": "BLAST Missile VIII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L09.Name", "trans": "BLAST Missile Uncommon" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L10.Name", "trans": "BLAST Missile Rare" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L11.Name", "trans": "BLAST Missile Epic" }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L12.Name", "trans": "BLAST Missile Legendary" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L01.Name", "trans": "HULK Bomb I" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L02.Name", "trans": "HULK Bomb II" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L03.Name", "trans": "HULK Bomb III" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L04.Name", "trans": "HULK Bomb IV" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L05.Name", "trans": "HULK Bomb V" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L06.Name", "trans": "HULK Bomb VI" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L07.Name", "trans": "HULK Bomb VII" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L08.Name", "trans": "HULK Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L09.Name", "trans": "HULK Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L10.Name", "trans": "HULK Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L11.Name", "trans": "HULK Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L12.Name", "trans": "HULK Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L01.Name", "trans": "PIERCE Bomb I" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L02.Name", "trans": "PIERCE Bomb II" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L03.Name", "trans": "PIERCE Bomb III" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L04.Name", "trans": "PIERCE Bomb IV" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L05.Name", "trans": "PIERCE Bomb V" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L06.Name", "trans": "PIERCE Bomb VI" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L07.Name", "trans": "PIERCE Bomb VII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L08.Name", "trans": "PIERCE Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L09.Name", "trans": "PIERCE Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L10.Name", "trans": "PIERCE Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L11.Name", "trans": "PIERCE Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L12.Name", "trans": "PIERCE Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L01.Name", "trans": "GAP Bomb I" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L02.Name", "trans": "GAP Bomb II" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L03.Name", "trans": "GAP Bomb III" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L04.Name", "trans": "GAP Bomb IV" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L05.Name", "trans": "GAP Bomb V" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L06.Name", "trans": "GAP Bomb VI" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L07.Name", "trans": "GAP Bomb VII" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L08.Name", "trans": "GAP Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L09.Name", "trans": "GAP Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L10.Name", "trans": "GAP Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L11.Name", "trans": "GAP Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L12.Name", "trans": "GAP Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L01.Name", "trans": "HIVE Bomb I" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L02.Name", "trans": "HIVE Bomb II" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L03.Name", "trans": "HIVE Bomb III" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L04.Name", "trans": "HIVE Bomb IV" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L05.Name", "trans": "HIVE Bomb V" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L06.Name", "trans": "HIVE Bomb VI" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L07.Name", "trans": "HIVE Bomb VII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L08.Name", "trans": "HIVE Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L09.Name", "trans": "HIVE Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L10.Name", "trans": "HIVE Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L11.Name", "trans": "HIVE Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L12.Name", "trans": "HIVE Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L01.Name", "trans": "ZERKER Bomb I" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L02.Name", "trans": "ZERKER Bomb II" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L03.Name", "trans": "ZERKER Bomb III" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L04.Name", "trans": "ZERKER Bomb IV" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L05.Name", "trans": "ZERKER Bomb V" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L06.Name", "trans": "ZERKER Bomb VI" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L07.Name", "trans": "ZERKER Bomb VII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L08.Name", "trans": "ZERKER Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L09.Name", "trans": "ZERKER Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L10.Name", "trans": "ZERKER Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L11.Name", "trans": "ZERKER Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L12.Name", "trans": "ZERKER Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L01.Name", "trans": "DODGE Bomb I" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L02.Name", "trans": "DODGE Bomb II" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L03.Name", "trans": "DODGE Bomb III" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L04.Name", "trans": "DODGE Bomb IV" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L05.Name", "trans": "DODGE Bomb V" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L06.Name", "trans": "DODGE Bomb VI" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L07.Name", "trans": "DODGE Bomb VII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L08.Name", "trans": "DODGE Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L09.Name", "trans": "DODGE Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L10.Name", "trans": "DODGE Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L11.Name", "trans": "DODGE Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L12.Name", "trans": "DODGE Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L01.Name", "trans": "MJOLNIR Bomb I" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L02.Name", "trans": "MJOLNIR Bomb II" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L03.Name", "trans": "MJOLNIR Bomb III" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L04.Name", "trans": "MJOLNIR Bomb IV" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L05.Name", "trans": "MJOLNIR Bomb V" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L06.Name", "trans": "MJOLNIR Bomb VI" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L07.Name", "trans": "MJOLNIR Bomb VII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L08.Name", "trans": "MJOLNIR Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L09.Name", "trans": "MJOLNIR Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L10.Name", "trans": "MJOLNIR Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L11.Name", "trans": "MJOLNIR Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L12.Name", "trans": "MJOLNIR Bomb Legendary" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L01.Name", "trans": "BLAST Bomb I" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L02.Name", "trans": "BLAST Bomb II" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L03.Name", "trans": "BLAST Bomb III" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L04.Name", "trans": "BLAST Bomb IV" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L05.Name", "trans": "BLAST Bomb V" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L06.Name", "trans": "BLAST Bomb VI" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L07.Name", "trans": "BLAST Bomb VII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L08.Name", "trans": "BLAST Bomb VIII" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L09.Name", "trans": "BLAST Bomb Uncommon" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L10.Name", "trans": "BLAST Bomb Rare" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L11.Name", "trans": "BLAST Bomb Epic" }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L12.Name", "trans": "BLAST Bomb Legendary" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev1.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev2.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev3.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev4.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev5.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev6.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev7.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev8.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.Achievement.SB_003_Achiev9.Name", "trans": "Super Base 003" }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.HULK_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.GAP_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L01.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L02.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L03.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L04.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L05.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L06.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L07.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L08.Description", "trans": "Antimatter Torpedoes are the standard issue energy Torpedoes which use an unstable antimatter particle payload to cause an damaging energy generating reaction. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L09.Description", "trans": "Photon Torpedoes improve upon the Antimatter Torpedo technology by exponetially increasing the payload yield generated, causing increased damage." }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L10.Description", "trans": "Quantum Torpedoes apply advanced quantum mechanics principles to exponentially improve energy yield from payloads. This results in devastating damage." }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L11.Description", "trans": "Vortex Torpedoes advance quantum principles even further by creating void-like anomalies on impact causing massive damage on point of impact. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Torpedo_L12.Description", "trans": "The Planetbuster is the ultimate application of known quantum theory allowing a reversal of matter to its primary state of energy. If fired in force these Torpedoes have the ability to level an entire planet. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.HULK_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.GAP_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L01.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L02.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L03.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L04.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L05.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L06.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L07.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L08.Description", "trans": "Particle Blasters project energy charged mass particles at high speeds to create a rudimentary projectile weapon. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L09.Description", "trans": "Pulse Blasters improve on Particle Energy theory, allowing for higher velocity particle emission. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L10.Description", "trans": "The Disruptor Cannons is an improved version of the pulse blaster allowing for increased energy particle size and velocity for greater damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L11.Description", "trans": "Phaser Cannons capitialize on a rare form of crystal to allow for higher energy outputs and greater velocity projectile emissions. This provides significantly increased damage and penetration. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_PBlaster_L12.Description", "trans": "The Tesla Annihilator uses the highest form of high energy output, phase charging causing massive damage to anything caught in the projectile's path." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.HULK_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.GAP_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L01.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L02.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L03.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L04.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L05.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L06.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L07.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L08.Description", "trans": "Strike Cannons are the standard issue explosive projectile weapon used on most ships. The cannon fires high explosive rounds to cause damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L09.Description", "trans": "Assault Cannons use higher caliber explosive, projectile rounds for increased penetration and higher damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L10.Description", "trans": "Gatling Cannons use gravity negation tech to fire high caliber explosive rounds at a greatly accelerated rate allowing for massive damage. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L11.Description", "trans": "Barrage Cannons fire massive caliber explosive rounds in huge volleys for massive penetration and damage. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_SCannon_L12.Description", "trans": "The Moonraker Cannon is the ultimate explosive projectile cannon that boasts the ability to split a moon." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L01_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L02_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L03_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L04_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_L05_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L01_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L02_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriver_Advanced_L03_DIS.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverUncommon_DIS.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.GaussDriverRare_DIS.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverEpic_DIS.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.GaussDriverLegendary_DIS.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.PIERCE_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.GAP_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.HIVE_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.ZERKER_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.DODGE_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.MJOLNIR_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L01.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L02.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L03.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L04.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L05.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L06.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L07.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L08.Description", "trans": "Railguns are the standard issue ultra high velocity, force based projectile emitters used to puncture ship hulls and cause physical damage." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L09.Description", "trans": "Mass Driver emit larger caliber projectiles with even more physical force than a standard railgun. " }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L10.Description", "trans": "Gauss Rifles are magnetically driven projectile weapons used to project heavy rounds at high velocity and superior physical force." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L11.Description", "trans": "Gauss Cannons improve on the Gauss projection theory, firing volleys of heavy rounds at even higher velocity and physical force." }, { "phrase": "UIAsset.ShipProjectile.BLAST_RailGun_L12.Description", "trans": "The Supercollider is a kinetic force accelerator cannon of the highest magnitude capable of massive physical trauma due to the sheer size and velocity of the projectiles launched." }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.HULK_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.PIERCE_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.GAP_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.HIVE_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.ZERKER_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.DODGE_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L01.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L02.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L03.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L04.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L05.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L06.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L07.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L08.Description", "trans": "Plasma Missiles are the standard ship to ship explosive missile type used to home in on enemy targets. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L09.Description", "trans": "Fission Missiles are a higher yield explosive missile capable of greater energy damage." }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L10.Description", "trans": "Fusion Missiles improve on Fission technology for higher payload yield and devastating explosive damage." }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L11.Description", "trans": "The Manticore Missile is a large multistage missile that allows deployment of multiple explosive warheads, causing massive damage." }, { "phrase": "UIAsset.ShipGuided.BLAST_Missile_L12.Description", "trans": "The Ghostrider is a significant technological advancement on the Manticore missile technology. This tremendous missile deploys the highest yield explosive payloads causing epic damage to anything it connects with." }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.HULK_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.PIERCE_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.GAP_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.HIVE_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.ZERKER_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.DODGE_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.MJOLNIR_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L01.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L02.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L03.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L04.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L05.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L06.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L07.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L08.Description", "trans": "Graviton Bombs use the forces of gravity to cause physical damage to their target. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L09.Description", "trans": "Compression Bombs improve on the Graviton technology by compressing the gravitational field on impact, increasing its physical damage yield. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L10.Description", "trans": "Implosion Bombs advance Compression Bomb technology by causing micro-implosions on impact, causing massive collateral damage. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L11.Description", "trans": "The Singularity Bomb is an advanced technology that creates small singularities that act like exponetially powerful implosions ripping apart all but the most well protected ships. " }, { "phrase": "UIAsset.ShipGuided.BLAST_Bomb_L12.Description", "trans": "The Balestireri Device is a bomb capable of force damage several orders of magnitude higher than any other known to this universe. The device was created by an engineer of unknown origins from a far off system known as Nuzgerzi. " }, { "phrase": "UIAsset.Achievement.sb_003_achiev1.Description", "trans": "Score 50 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev2.Description", "trans": "Score 100 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev3.Description", "trans": "Score 250 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev4.Description", "trans": "Score 500 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev5.Description", "trans": "Score 1000 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev6.Description", "trans": "Score 2500 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev7.Description", "trans": "Score 5000 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev8.Description", "trans": "Score 7500 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "UIAsset.Achievement.sb_003_achiev9.Description", "trans": "Score 10000 SuperBase Points by Destroying The Super Base Drake." }, { "phrase": "NPC.loc_ArenaLevel3", "trans": "Arena Level 30 Max" }, { "phrase": "NPC.loc_UnlimitedAre", "trans": "Unlimited Arena" }, { "phrase": "NPC.SB_002_IGA", "trans": "SuperBase Beta" }, { "phrase": "NPC.SB_002_TYR", "trans": "SuperBase Beta" }, { "phrase": "NPC.SB_002_SOV", "trans": "SuperBase Beta" }, { "phrase": "NPC.SB_003_IGA", "trans": "SuperBase Drake" }, { "phrase": "NPC.SB_003_TYR", "trans": "SuperBase Drake" }, { "phrase": "NPC.SB_003_SOV", "trans": "SuperBase Drake" }, { "phrase": "", "trans": "" }, { "phrase": "", "trans": "" } ] }